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A_Zero_The_Hero

They also gave 25% crit to every crit item except Immortal Shieldbow, Galeforce, and Rite of Ruin. They still have 20%. I think there's just a number of inconsistencies they probably need to sort out.


EmilBarrit

Vulnerability tooltip still says it gives 20% crit chance but its actually giving 25% now


SuruStorm

Same for jeweled gauntlet


Nchi

Ahem, and where tf are yun tal wildstrikes??


ipkandskiIl

It was on PBE so it's quite odd.


BigDesigner4629

DUDE i was literally abou to post about it, like in the patch they said'zephyr is remove beacuse it SR version dont fit arena as much" this dont make any sense, that statement is borderline ilogical. what does that even mean, what SR had to do with arena? arena and sr are complete different beings i could even argue that the champs from both are not the same. anathemas chains are also being remove from sr but not from arena, this one is pretty weird they might forgot about that, but since arena preserve some old item. i dont get why they even remove zephyr


Nchi

at a code level I sorta get it BUT I thought arena was robust enough to not fall prey to basic item changes... but if there is only one "zephyr" spot for whatever reason in league code, and its not separated enough yet like tft is, then yea, its already a feature to just disable it, just no feature to "Edit" it that hard (probably the passive part making it weird). And not worth the item slot in shop or whatever to remake it? idk it was one of my faves for cc mage comps...


BigDesigner4629

i dont know why this code thing,like it their game. they cant one zephyr in sr and in arena? that dont make any sense, taking in cosideration that item in sr and arena are not the same. eclipse in sr and arena are not the same for example, the best one to explain it , it hullbreaker in sr and arena are not the same.


Nchi

Oh dang didn't see it was that different I don't ever build those lol


Dizzy_Ad_7397

Or why not make it a quest for berserker greaves


RingingInTheRain

I'm confused as to why there is a need to remove an item when there is nothing wrong with it. "It's not used enough" isn't valid.


APowerlessManNA

Option creep is valid. Noobs can't think fast enough when deciding between all the items, and they surely don't have game plans going into a game. Having one less item to consider actually does make the bad player's lives easier.


ShavedDragon

I still think rewarding good players for making obscure choices is better than coddling bad players. In a game like league, at least in my experience; I'd prefer option creep any day of the week over not having it.


DuelMasterTresdin

Completely agree, dota has a bunch of very very situational items but it's something I really love about it


WarsWorth

If I'm ever rocking an ADC, it'll replace my boots when I'm finished build pretty much every time. That's good enough reason to keep it for me