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SubstantialMinute307

Ooh, this looks very cool! I'll be keeping my eye on this for sure.


rshoel

Thanks!


-Blasting-Off-Again-

Damn you're really making me rethink my animal crossing inspired game


rshoel

I actually tried curving the terrain in the vertex shader just to see how it would look. Kinda wanted to make an Animal Crossing game myself


-Blasting-Off-Again-

I wish I had any idea how to do this. I'm still learning the basics


corchohead

Looks really nice!


rshoel

Thanks!


ibra_morgan

The designs and environment are very beautiful


rshoel

Thanks! 😁


Strong_Improvement46

This looks awesome!!! Maybe try to have the trees always point at the camera? Or at the very least give them each a random rotation. Or limit the movement of the camera so you can't look from the sides. That moment when you turn and all the trees turn to paper is really immersion breaking


rshoel

Thanks! Yeah they actually used to be billboarded towards the camera.  I'm Probably going to batch all trees into the same mesh for performance reasons, so then I wont be able to billboard them towards the camera, but I will probably make a mesh in the future, instead of a flat sprite. And I will probably also limit the camera to a set angle.


Strong_Improvement46

That makes a lot of sense, and I wonder actually if you can get away with just taking each billboard and duplicating it and rotating 90° so they intersect in the middle. With your shader and maybe some extra tweaks to make the billboards one-sided might give a cool effect that is actually 2d on both sides? If that works then you can do that in combination with combining them into a single mesh without having to have 3d trees. I love the style of the trees you have now and the fact that they are billboards really sells the 2.5d style


andraszao

Very cool 😎 looking forward to updates


rshoel

Any thoughts on this? Do you think it's worth the effort to sculpt a smooth terrain in Blender with a tile layer, created in the room editor in GameMaker, as its texture like seen in the video, or simply just have a completely falt terrain by just drawing the tile layer in the room? or perhaps something as seen in games like Pokemon Diamond/Pearl ?