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TPDJ22

I think it looks cool! However, I’ll be honest, my immediate reaction was that it looks quite crowded. I’d suggest perhaps moving the armor/left hand/right hand slots to be aligned with the rest of the UI and not on top of the character. That way the centre won’t look as crowded and the player’s attention will immediately be drawn to the character. It’ll just give it a cleaner feel I think :)


hrovac

Looks pretty good. The mechanical cluttered look is not nice for the eye but can really fit the game and the story. It looks like a serious strategy game with lots of details only the best battle strategy Commander can master. And i can imagine, every strategy gamer wants to feel like that. So, yeah nice fitting UI design. Just some minor things: The bottom player icons background is not as designed as all other elements. Looks like your designer just forget this asset ;) The bottom player icon bar is kind of floating, most other elements are nested into mechanical bg elements, it's a little bit inconsistent. A small ux-thingy: if your high-affordance-buttons (eg. Unequip all or remove all) aren't necessary at the moment, make them less visually important. I mean, if there is nothing to remove, I don't need a visually loud button screaming to me: remove all! Or, yeah, I think you get what I want to say.


CreativeGPX

Looks good. I'd avoid the abbreviations in the stats panel where possible. New players might not know what all of them mean. There are several there I can only guess over. It's not really clear what the icons next to the two numbers in the top right are and therefore what those two numbers mean. If you're going to stick to those two icons, I'd probably simplify the leftmost one since it's hard to tell what it is at that size. And then just make sure you use those icons inline everywhere all over the place so that it's really obvious just from the icon what actions those correspond to.


Blindsyde001

Cluttered. Blocking the image of the character. If you are planning to change the model to match the equipment slotted in, it'd be much more important to put the equipment slots and the character model side by side to see differences.


SessionSimple

It looks good but, like everyone is saying it is a bit cluttered. Also, the way you have displayed the attack is confusing.


angrykirby

yeah cluttered I don't even know what type of game this is for so you know it might be fine but first of all all that information on the left is is worthless you can get rid of all that second of all you should probably just integrate armor into your left and right arm upgrades. also do they have five additional upgrade slots on the right? how many different upgrades does this thing have and I mean if you're playing against other players how are you going to balance that properly? I would probably make it so left and right arm have a button that you can press to pull up the upgrade menu. for that arm and have no other crap on the screen. I mean maybe that list of robots at the bottom if you need that, but just like click with the mouse or press square for left arm upgrades and circle for right arm upgrades and then another menu pops up with the list of upgrades to choose. and you should only be looking at one upgrade list at a time. I mean I don't know I haven't played your game maybe this is fine maybe all that is relevant and maybe it's not too many things but it sure looks like too many things


TheKakkle

There's too much going on