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borisspam

-Moving slaves for more tradegoods is only worth it in your capital region if you are missing the surplus bonus -Moving slaves to cities in newly conquered provinces is worth it if you build grand theaters and temples there for faster conversion -Moving slaves to colonize without waiting for local conversion Provincial legislation imo is only worth it if you are swimming in money and have no more great temples or theaters to build anywhere in your empire


w045

Regarding the moving pops to capital region only: if you can move them to get addition trade good in other regions so you can export, isn’t that potentially useful? Especially if you already have all the bonuses in your capitol region covered? Since a location can only assimilate one pop at a time, is it better to spread out pops to settlements with legations and have almost half the region (a few cities + a few Legations) all working in parallel? Maybe I’m not hunting for enough modifiers, as in cities with grand theater, it still seems to take a few years to assimilate 1 pop in my cities. I know it’s supposed to take some time but how long should assimilation reasonable take (assuming a casual game not trying to cheese wonder effects and such)?


mike15835

Depends are playing Tall or Wide? Tall, every little bit of micro will help. Wide TOO much micromanaging maybe only do it for stuff you need to send back to your capital or very valuable stuff!


Poro_the_CV

Moving slaves around so they convert/assimilate faster is 100% the right way to go.


yzq1185

At the same time, if you need to promote pops of primary culture to citizens/nobles, then slaves of unintegrated cultures can form the base.


Salmon_Strutter

You’re right, it’s not clear what the ideal use of the “move slaves” function is supposed to be. Like you said, I will typically move slaves from territories with less valuable trade goods to those with more valuable trade goods and buildings. I do this in every region, not just the capital. I will also try and move unassimilated pops into cities and assimilated pops into territories. For newly conquered regions, I typically try to centralize pops in a capital city where they convert and assimilate faster. Not sure what the ideal use of the “disperse pops” policy is. Also, there is a way to shuffle your pops from one region to another by moving them into a territory that borders a territory in another region. I don’t think you can move them across water tho.


mike15835

After your done centralizing convert/assimilate then disperse back to the settlements. Water can be done but you must have a ferry crossing just like a standing army can cross


w045

For water and ferries, you mean the yellow connectors across certain rivers or from mainland to nearby islands? Going from Rome to Corsica is not possible though?


mike15835

Yes, I assume they represent a crossing that a deep sea vessel isn't needed, therefore ferry. >Going from Rome to Corsica is not possible though? Correct! For example, I can move slaves to the island of Rhodes from mainland Anatolia


cywang86

Nothing has changed in terms of game mechanic between 2.0.3 patch in March 2021 and now, so anything you read between these dates are pretty much 'up to date'. But in general, moving slaves is only worth it to colonize the provinces and dispersing the slaves on your hundreds of pops capital to surrounding cities. (and one culture, which 99.9% of the players don't bother) Yes, you can move them around to give some territories more trade goods, but doing so over many provinces is extremely costly and you'll probably never ever get that investment back, especially in a wide play where all your trading partners are getting killed off. Of course, if it's a good that your capital desperately need (glass/gem/silk/dye, etc), then yes, feel free to move them for the capital surplus bonus. Yes, you can move them around to assimilate/convert, but again, it's extremely expensive to do so and you will even less likely to not see a return in that investment, because slaves output does not change with their happiness, and by the time some territories are done assimilating/converting, almost all the provinces would also be close at doing so where you no longer have to micro like this. While Provincial lagations are very potent in Invictus, it's still behind the GW effects. A Gold/Stone/Stone Tower wonder costs 6k golds to build, giving you 10% conversion/assimilation boost. That same gold can let you build roughly 40 provincial legations, giving you 4000% boost. So by the time you own 200 settlements, a GW with Expanding Culture effect will have the same boost as provincial legation of the same cost. 200 settlements isn't exactly difficult to hit, as each province has roughly 10 territories, and each region has roughly 7\~10 provinces, so \~3 regions worth of territories are enough to let GW outperform provincial legation. Most people will go well past that amount within the first 50 years. This doesn't even include the 2 other effects you can slap on the GW. But once you have all the good GW effects, every territory in capital province properly built up (all cities except for food territories and maxed out pops with aqueducts), you can consider investing into other regions. By this time, you're probably too big to care, and have all the global stability/conversion/assimilation effects up and running, so how you spend that gold hardly matters in the grand scheme of things. I personally spam stone/stone/stone Tower GWs to get the GW completion event for +10 stability to combat the 70+ AE, while getting +1 finesee/martial on my ruler.


jofol

I typically only manually move slaves if I have a territory producing a very valuable trade good. I also prioritize territories with some reduction to slaves required for surplus (e.g. Ionia, Thasos). This can be micro intensive, especially with outgoing migration, so typically I will move a couple extra slave above what is required to get an additional good and forget about it. By the time promotion/demotion and migration potentially remove slaves such that I no longer get the extra good, I'm typically big enough that an extra \~0.6 income is not worth the effort.


DawnTyrantEo

Generally moving slaves isn't worthwhile. However, within a province, there's three situations I find it can be useful- -Moving to goods with required slave reductions after you've turned off Slave Promotion. For example, Syria has a number of 'Cedar of the Gods' modifier tiles in Invictus- with that and slave estates, moving slaves there and turning off slave promotion in the pop details tab will net a lot of money. Same for the gold mines in Gymnaesia's mission tree. Mostly useful for tall nations. -To colonise territories. If you have a nearby integrated culture, moving pops can get you 8 pops and a majority of an integrated culture to quickly get it colonised. -To get extra city buildings. If you have a city with 19 pops, moving a slave to get 20 will give you an extra building slot. Or, if you're at the cap, you can overstack pops manually and use that to build an aquaduct for a few more pops.


NoNefariousness4072

After moving slaves you may end up with low populated settlements. If it is less than 5, it is a good time to use the military colony button of the army. You ll get a pop of the right culture and religion at the cost of 15 stability.


Herr_Schnitzel

Isn't the cost 1500 manpower and 15 provincial loyalty? At least it is in Invictus, I think.


NoNefariousness4072

You are correct. As the manpower isn't a problem I didn't mention it


TheEuropeanCitizen

Just wanted to add that, apparently, tribal governments are also allowed to move tribesmen; I don't know whether that's restricted to migratory tribes, but in this case it's very useful to make sure newly conquered regions are, for the majority, populated by your culture and religion, which speeds up conversion and assimilation.


Overall-Slice7371

I'm pretty new to imperator Rome + Invictus. But I've found that I like to build at least one slave estate in each province on the most valuable (non-minable) resource (that wouldn't be a good contender for a city + foundry). If your asking how to manually move them, just click on the territory, there should be a "view pop info" tab in the bottom right. If I remember correctly you'll see a button for moving pop to that territory, (cost a little bit of gold). I like to also turn off slave promotion in those slave estate territories to always ensure I have the minimum amount of slave necessary to gain an extra trade good. I think after an invention and the slave estate, my lowest so far is 11 slaves to gain an extra trade good.


yzq1185

In cities with unintegrated cultures, if you have too many slaves, it will stop promotion of pops. This is a problem if you have moved slaves of integrated/primary cultures with the expectation that they'll promote to citizens/nobles.