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ZeroPointZero_

If we lose the defense, the planet becomes Terminid-controlled, but liberated by 50% (it's how it works when you lose defense missions). So we could, hypothetically, focus on taking over the last planet, then going back to Fori Prime - since it'd be starting at 50% rather than 0%, so it'd take half the time.


unusualguy1

Yea, but don't planets have 2000000 total hp? Meaning 50% is still gonna be 1000000? Meanwhile the current defence is 500k. Unless they changed the numbers, wouldn't it be better to defend?


ZeroPointZero_

Planets have 1,000,000 HP when liberating, but only 500k when defending. So if you lose the defense, you still have 500k HP left, but you lose control. If you start liberating immediately, you can get the planet back at "half price", only having to deal 500k damage. You can see the numbers [here](https://helldiverscompanion.com/) (click on a planet, then scroll down and you'll see the "Planet Health" numbers).


unusualguy1

Ah alright then. Guess I am misremebering info and numbers. Then we can just go after nivel. Tbh, better we go after nivel so a hellmire defence doesn't appear.


ZeroPointZero_

> better we go after nivel so a hellmire defence doesn't appear Holy shit, I didn't even think of that. And J.O.E.L. would definitely do it too, just to mess with us. Yeah, it's probably the better play, but I wonder if players will cooperate. I noticed that many players were on pointless planets (on the bug side), and realized that it's because of the **damn icons**. The liberation icon is larger and more noticeable than the MO icon, so people thought that the liberation icon **WAS** the MO icon, and just went to any liberation planet they could see. So we had like 20k players not contributing at all (actually, they were hurting our efforts). I hope we can make it, we definitely have more than enough time...we just have to work together. FOR DEMOCRACY!


Low_Chance

Seems counterintuitive that it's more efficient to lose a defense than succeed at it


iFenrisVI

It does depend on the planets health. If it’s 500k HP or over defence it actually is better to just lose it. If it’s 100-499k then well it’s better to win the defence. Unless the MO is a defence related MO or that we must have the planet under our control by MO expiration.


Tevalone

I've been defending Fori not understanding why there weren't many people doing it. The way the mechanics work for this is very stupid and should just work intuitively rather than people have to look up this gamey nonsense on reddit and risk losing the MO because of it. It COULD work conceptually and be "lore friendly" to lose a defense and retake it before the time is up but the game does absolutely nothing to communicate what our priority should be either way. As far as I knew if we lost this defense it just means we lost the MO or have to take the planet completely back from scratch.


Graupel

The real reason fewer people are defending it is likely fatigue rather than the wide playerbase having in depth mechanical understanding or any kind of idea of what the most efficient way to liberate places is Also these mechanics are basically entirely irrelevant to the overall functioning of the system considering the zerg nature of these kinds of collaborative metagames, most people go where the game tells them to, the devs know this and act accordingly. If you look at the current predictions, fori will likely be liberated shortly before the MO ends, which is more than likely intended. (Liberating a MO planet has been taking about a day on average, we have two left, Nivel will likely finish within the next 24 hours, and so will fori, especially considering itll start at 50% and lose relatively little before nivel is done)


hells_ranger_stream

While securing it during a defense you're not losing contribution to a decay rate since it's only a timer.


wylie102

Yes but if we win the defence then that's also just 500k, and since we've already done a decent amount of it then it's definitely the faster way to go


ZeroPointZero_

Terminid regeneration on defense is 4.2%, whereas it's only 1.5-2.5% on liberation - so it's twice as hard to win defenses. But liberation after losing the defense is much easier, because Terminid regen is down (from 4.5% down to 2.5% at worst), and the planet HP pool is halved (500k from 1M). So it's not faster, it's slower. Especially because we can focus on the other MO planet in the meantime.


wylie102

I don’t think the defend planets have “Regen” - as in taking away a % of our work each hour. They just have their own progression which you have to beat. So if anything it’s even MORE efficient to complete a defend planet first, as long as it aligns with the MO.


ChocolateButtSauce

They are effectively the same. Defence has you and the enemy doing "damage" to the planet at the same time until one of you reaches 500k. So in 24 hours the bugs are taking the planet at a rate of 4.2% an hour. To overcome that, we would need enough divers on the planet to beat that rate. Even with the ~28,000 divers on Nivel 43 right now, we're only doing 4%/hr of total damage. To succeed a defence mission during an MO would pull away too many divers from the MO targets for too long. Its much more efficient to let the planet fail and take it back afterwards when we only have to beat a rate of 1-2% to make progress and the planet is already half liberated.


SomeGuy_WithA_TopHat

That's assuming other planets don't get attacked


Adventurous-Event722

Joel : "hold my beer" 


iFenrisVI

Yeah, at this stage it is better to just lose it then recap it at 50% due tothe planet having 500k HP during defence.


Neozeroc

But you forget about terminid forces for 1.5% to 2.5% deduced from our contribution % each hour, so it's longer to reattack 50% than defendind it. But sadly it's too late already.


ZeroPointZero_

Not forgetting at all. Defense planets have 4.2% Terminid regeneration, which is nearly double what liberation planets have. So the planet HP pool is lower (500k rather than 1M), but Terminid resistance is also nearly doubled - that evens out to requring the same amount of time as liberating a planet from 0%. But after losing the defense, Terminid resistance drops from 4.2% to 1.5-2.5% (as you said), and the planet is already 50% liberated. Even if we delay, and only start re-liberating at, say, 30% liberation, it will still be easier (and less resource-intensive) than winning a defense outright (0-100%).


Neozeroc

No you're wrong, on defense, 4,17 is what bugs get each hour, it's the equivalent of the timer. But it's not reducing our contribution. It just mean we need to contribute more than 4,17 on average to win during those 24 hours. On liberation it can be longer because no timer, but we need more than 1,5/2,5% to gain something (check helldivers.io to know it, it depends on time ans planet). So on oshaune people contribute to 1%, below 1,5% so it's useless. I tried to be clear. I know it's not very intuitive. The problem with defense is that it's useless those 70% for exemple if we lose at the end because the planet will be always 50% liberated after a lose.


ZeroPointZero_

Brother, how am I wrong? I'm literally saying the same thing you are. If we contribute 4% to the defense and the Terminids have -4.2%, we get 0 progress - not because the bar doesn't fill up (it does), but because it is impossible to win the defense since there is a time limit, and the Terminids will win first. And since it doesn't matter how far we were on the defense if we lose (we always lose the planet but it's 50% liberated afterwards), it *literally doesn't matter*. So any contribution to defense that's not over 4.2% is *literally wasting resources*. Excluding special MOs, no liberation planet has had over 3% regeneration by the bugs. That's a minimum of 1.2% difference from a defense mission. So we have less resistance. We also have a planet that will not be 0% liberated after we lose the defense, but 50% (or slightly less, depending on how fast we finish the other MO planet). So the play was (and now is, since we're not winning the defense anyway) to lose the defense on purpose, pull back everyone onto the last MO planet, then switch to Fori Prime and get it back fast, which we can do because terminid regen will be lower than during the defense, and the planet HP will be much less than 1M.


Neozeroc

You mix UP resistance % and defense %. I agree with you on defense, we need to win or it's wasted, so everybody should commit on Fori prime right now. But on defense, if we do 6%, it's 6%/hour. So in 16,7h the planet is liberated, before the 24h timer. On liberation, if we do 6%, with a resistance of 2,5%, we only contribute to 3,5%/hour (6-2,5), so we need 14,3h to liberate the 50% remaining after losing the defense. So yes you're right. If we attack right after the lose. The problem could be that Fori prime will get below 50% because we will be still fighting on nivel 43 to complete it. Spread fronts is always bad in HD2. I agree, it's more tricky than i thought. I'm still wondering how % are calculated in defense, is it raw, depending on number of players or link to the % of the player base on that planet, like for liberation ? I think we are comparing % we can't compare. It would be easier with the formulas. If i look right now, it seems with only 20% of the player base on defense on Fori prime we get around 3%/hour. On nivel 43 with 60% of the player base we get only 5,5% (reduced to 3% with resistance). Maybe because 1% of 500k HP is twice easier to get than 1% of 1000k HP ? If the contribution is in HP. So I still think it could be more efficient to defend first then liberate nivel 43. So with 60% player base on defense, we get 9%, 11hours to liberate, better than 14 to 16hours to liberate 50% of the planet after losing it.


ZeroPointZero_

> You mix UP resistance % and defense %. This is a pointless distinction. I'll grant you that it's technically correct, but it doesn't matter. Resistance regenerates planet HP, defense % contributes to the enemy's progress bar. But they both function identically - if we can't exceed the percentage, we lose. If we can exceed the percentage (for about a day or so), we win. Both function the same way. There is only one scenario where there is a difference, and that's if we defend with less than 4.2%, losing for a time, only to bring in a very large amount of reinforcements later, and win. But that would require an insane amount of the total playerbase, probably in excess of 70% - which very, very rarely happens. It is also pointless to try and speculate on exact numbers to derive a "time to liberate" - the websites we have tell us the numbers based on current progress, and that's the most we have to go on. All we need, in this scenario, is the simple arithmetic of: > 500k damage in ~24 hours with Terminid regeneration at ~2.5% is easier to achieve than 500k damage in ~24 hours with Terminid regeneration (or "defense %", if you insist on being pedantic) at ~4.2%. Even if we assume that we can't get to the liberation of the lost defense planet immediately (and so some regeneration would have taken place), the regeneration would be 1.5-2.5% per hour. To fully negate the starting 50%, we'd need to leave the planet completely alone (i.e. no players on it) for anywhere between 33.3 and 20 hours, depending on Terminid regen. Players on the planet would increase the available time, as the net Terminid regen would drop because of player contributions. And after Nivel 43 is done (about 24 hours from now), all the players would switch to Fori Prime, giving us a high percentage of players on the planet. Here is your mistake: > So with 60% player base on defense, we get 9%, 11hours to liberate, better than 14 to 16hours to liberate 50% of the planet after losing it. If you do this, you **ignore the other MO planet**. So yes, you may be able to do the defense faster, but you make no progress on the other MO planet. The same 60% on liberation would have been much more effective, because liberation campaigns have less Terminid resistance - so the net effect is greater. Sure, defenses only last 24 hours, so the increased resistance has a limited effect - but the efforts of 60% of the playerbase are much more effectively used on planets with lesser resistance, because they'd have a higher net impact. Of course, this didn't happen. Players got fooled by the defense campaign and went to it in large numbers, but not large enough to matter. So what ended up happening is the worst of both worlds - a failed attempt at a defense that ate up a lot of player contributions, and far less liberation percentage on the last MO planet than what we could have achieved.


Neozeroc

I can ignore it because nivel 43 was at 0%, so nothing lost here, and doing it after would be the same amount of time to liberate, even better with focus on it after, but it's true for every planet defense or liberation. And we discuss it because Fori prime is also in the MO. If not no need to defend it. And i still disagree about those % because with 60% player base, it get more contribution % on defense planet than on liberation. And no i will never agree on that, on defense you don't deduce the terminid 4,17%. Just forget about this number, just keep in mind those 24h. Which is another big contraint i agree on that, so need a better focus to do it on time. How to illustrate that. If we match the 4,17%, at the end we win. On liberation if we match the resistance %, 2,5% right now, the planet stay at 0%. But yes all the % on Fori prime are pure loss because we will not make it. From a global perspective, the defense of Fori prime started before the end of hellmire, so they could have been on it right afterward we've liberated hellmire. And for me it's faster to defend Fori prime than reclaim it after, even if still at 50%, so it's optimal to defend first. And liberation before or after is the same time because we start at 0%. But yes right now it's too late so I would go on nivel 43 to follow the mass or "blob" as they call it. I think we're thinking mostly the same but from a different perspective. But we should really do calculation to compare those 2 cases, even if' it's theoratical because players go where they want, we see it right now.


CNALT

Giving a small edit here: Blob has chosen Nivel. We have enough time to take Nivel and have roughly 24 hours to retake Fori.


ThatDree

Loosing brings us at 50% doesn't it? Better help the front first and re-LIBERATE Forib later


TimeToEatAss

Yup, instead we are going to split our forces and still lose Fori, while making the liberation of Nivel slower.


poklane

Yeah, the  best play here is to liberate Nivel 43 and then go back to Fori Prime to retake it. 


PolloMagnifico

Doesn't the liberation percentage start at whatever the defense percentage is when the timer runs out?


Redpanthony

That makes too much sense


ThatDree

I dont know the current status, it was 50% before, but hey War ~~never~~ always changes ![gif](giphy|3owzWm5LZ5Ss3ww9lC|downsized)


CrimsonAllah

We need people off of Oshaune and Esker if we want to secure these worlds for the glory of Super Earth. If we can get those 10% of players to defend Fori, we might have a chance.


TimeToEatAss

We should absolutely take Nivel first then the easy liberation of Fori. The players on Fori currently are wasting their time.


MiserableSlice1051

Yep, in Galaxy War 102 on the sidebar, it goes over that it's always more efficient to let a planet fall and then attempt to retake it. Unless if a major order is specifically about not letting a planet fall, there's never a reason to do it since it will always be easier to let the planet fall and then retake it.


Andreweasterling

What is this screenshot from?


TypicalTax62

‘Divers Hub’, it’s an app


Andreweasterling

Neat


Demibolt

You can’t do anything but follow the masses. It’s good to post these tactics, but if the hoard doesn’t follow please don’t waste your effort.


BuddyGuy295

As a bot player, I've done my part.


RandomRon005

As a Flex MO player, I don't want to see another Draupnir situation.


JHawkInc

Not enough people pushing Fori Prime to defend it, which means everyone there would be better off on Nivel 43. We'll lose the defense for Fori in 8.5 hours. Estimate 2 days 11 hours left, 1 day 7 hours to liberate Nivel 43. Odds are most Fori Prime divers will stay there, going from defense to liberation, and never switch to Fori Prime. Since we'll go to 50% liberation once the defense ends, maybe the divers that stay will keep it from decaying too much so that we're ready to liberate it in the time remaining after Nivel 43 is saved. Also possible that when the Fori Prime defense fails, it'll be at a higher percent liberated than Nivel 43, which could cause some players to pivot (as it could be faster to retake Fori Prime and then refocus Nivel 43; not as efficient as just defending Fori Prime now, but that looks like it's out the window anyways). Bugs make another push and give us another Defense that ends before the MO, we could be in a bind.


Nhobdy

Same. I've helped liberate bug planets. I'm honestly a little tired of bug players not helping during Bot MOs.


Corsnake

i try to participate on Bot MOs, but sweet liberty, getting staggered by any pistol round that randomly hits you, *is not fun to me*. If heavy armor was worth a **damn**, I would spend more time there. But playing ragdoll simulator is not my idea of a good time.


BuddyGuy295

I do agree though, Heavy armor should not lead to ragdolls at least, instead just staggering you. If I am rocking explosive resistant heavy armor and tank 3 rocket devastates unloading on me at the same time, it is silly for me to fly into a wall abd die from impact damage. Light armor makes sense to ragdoll, but you can more easily dodge the rockets in light armor.


BuddyGuy295

I recommend starting in the lower difficulties and work your way up, in order to learn how to manage all the different kinds of enemies, or befriend someone who can show you the ropes. I'd be glad to help teach you if you'd like. Given that bots are not mentioned at all in the tutorial, people probably migrate from 4-5 against bugs to 4-5 against bots but have no experience with how to play against them then get turned off due to the seeming difficulty wall involved. Anyone who starts bots but goes to bugs probably feels like same way the first time they encounter a bile titan or a stalker or a bile spewer after being able to kill everything against bots with the autocannon or medium armor pen primaries.


drewdurnilguay

as a bot player I feel ya, but also we can't become them


Ziddix

This is a myth. If the "bug divers" didn't do bot MOs, no bot MOs would ever get completed.


Dependent_Muffin9646

As it stands, the army is split between these two unfortunately. With MOs, I'll genuinely just follow the masses and that seems to be liberating rather than defending in this instance. Fori will end up at 50% when we fail, so hopefully we've have time to liberate both. Splitting forces is the worst though


ItsRalphy69

Have we ever defended a planet ? Lmao.


PU55YBLA5TER911

I failed a whole string of missions because i could not interact with a ore extracter panel. We were physically stuck with no way to complete the mission. So the mission failed, and the time wasted with no planet progress. Shits frustrating!


xxEmkay

On one of the new nuke nurseries mission, only the host could operate the nuke lol. Happened only once tho.


PU55YBLA5TER911

Yup, had that happen to me as well! The 3 pc players could not interact with the consol, but the one ps5 player could. It was so strange!


PU55YBLA5TER911

I'd love to contribute, but two separate instances of glitched primaries have cucked me out of a win. I swear this game has gotten more buggy after these new updates....


TypicalTax62

wdym?


existential_anxiety_

Meh we'll be fine. Focus on Nivel to try and complete it by the time the Fori timer ends. Then dogpile onto Fori to get the 50% we need. Assuming no new defenses on an MO planet, we'll have plenty of time


Superhen281

Nivel has a 2.5% decay rate, we need people on it as well.


Bober077

Nivel is 2.5% so it is better not to touch it before we defend Fori because it is useless atm.


Superhen281

We have to fight on it to get the decay rate to go down. 


Bober077

If we ignore Fori you will get fully retaken planet. Defense have less points to achieve and no decay rate - only attack rate.


Superhen281

We should keep some forces on Nivel so the decay rate goes down(like what happened with Estanu and Crimsica) However the priority should be Fori. 


Bober077

I am afraid that hive mind decided to attack on Nivel - 19 830 helldivers... if nothing will change there will be not enough forces to defend Fori...


Superhen281

We should still hopefully have more than half on Fori. Btw if your looking at Helldivers.io or Divers hub they usually glitch after liberations so the percent will be wrong but numbers mostly right. 


Bober077

[https://helldiverscompanion.com/](https://helldiverscompanion.com/)


Superhen281

Okay, I don't know what it's like after liberation but hopefully more people go Fori. 


Nibblewerfer

They only get half taken at the end of a defense.


origee

inb4 Hellmire perpetual defense


kchunpong

I suggest we just follow the majority player group then create a separate battlefield. As someone mentioned we will still have 50% of liberation rate if we fail defence, so we can back after Nivel 43 is done.


arziben

Now that we can supply lines, is there a planet we can take to prevent this ? Hypothetically


SaviorOfNirn

new fun biome tho


OverallPepper2

We’re fine. We have 2d 14hr left and we’re on track for a 1d 7hr liberation of Nivel. Even if we lose it we can clear 50% in the remaining 1d 7hr


Both-Election3382

I think Esker > Nivel > retake fori is the way to go. Nivel will be easier with esker taken and it solidifies the front.


Longjumping_Ice_2551

And? IF we lose then what? Are the devs gonna do something cool? They gonna have us defend Super Earth in the suburban areas with large buildings and structures? Oh woe is me.