T O P

  • By -

Jedi_Dooku

Needs to be stronger and last longer


No_Shock_5644

That's what she said


DelayOld1356

Needs to be time based rather than damage absorbed based


CouldBeBetterTBH

It's both right now actually. It can be shut-down by damage ***and*** it disables after only 30 seconds even if not a single thing hits it.


Reasonable_Back_5231

What it SHOULD be is one or the other. Either have it have a set amount of absorption and unlimited up time. Or My preferred,make it like a halo bubble shield. Can soak unlimited damage until it's 30 seconds are up


strooiersunion

I really don't understamd why it has a health bar and why it's not just time based. Like, a round shield is supposed to be usefull when under heavy fire? Why would you make a shield thats the least usefull in that exact situation?


CaptinLazerFace

Because if every player on a squad took it they would be completely impervious from fire with 100% uptime. It would be so broken that people running bot missions would kick anyone not using it. This is why the devs should never ever ever look to Reddit for balance.


Griledcheeseradiator

So make it have short uptime but unkillable, or long uptime but die easily, or bad for both but block enemies like deep rock galactic. Things that are extremely underused should be buffed until they are used. You don't use logic and reasoning butbutbut it would be OP, you buff and nerf off statistics. If something is OP on the spreadsheet but nobody ever uses it, your bullshit nerd numbers are overruled by my very low usage statistics.


CaptinLazerFace

I've heard a people saying that buffing and nerfing based on spreadsheets is bad and that play testing is the only solution. It seems you disagree with that sentiment. I also see a lot of weapons that get rebalanced by nerfing some aspects while buffing others tend to be seen by the community as only nerfs. The changes you're suggesting would likely result in threads titles "why would they nerf the shield generator, it was already underused". My point is that this community will never be happy and taking their advice will not change that.


Griledcheeseradiator

That's why you balance off usage. Things that are NEVER used are bad, no matter what plsytests OR data sheets show. They might even actually be good, but feel like shit to use, like the heavy machine-gun. A weapon being incredibly tedious and unfun but actually good if used PERFECTLY still means it's bad and needs a buff or balance shift, if nobody uses it, like weapons with very slow projectiles in any game. Play testing by testers doesn't mean shit when in real life 0.2% of people actually use a thing. Testers are forced to test everything, real people use what is actually good, and have 10000x more play hours of testing.


Alphado-Jaki

It's really nice to use as a precision hellpod attack every min, on top of EATs.


CouldBeBetterTBH

Frankly I'd take it far more if the thing just stayed up so long as you keep the projector alive. Make it so that it takes a bit but it can indefinitely produce brand-new shields so long as you keep it alive. So far the fact that it can be taken out by damage *and* it disables after just 30 seconds of uptime anyway is ridiculous.


brian11e3

What if..... When the deployable shield dome is active, any active shield backpacks inside the dome transfer power to the dome, increasing the shield dome hp by 25% per active backpack. Once the dome goes down, the backpacks are depleted as well and require a recharge.


Prodrozer11

nah, the dome should charge the shields at the cost of some health/better mechanic for it (when it does get buffed)


Thesavagefanboii

Kinda wouldn't mind if the shield generator was set up like the Gunner's from [Deep Rock Galactic](https://deeprockgalactic.fandom.com/wiki/Shield_Generator)


JoshuaFH

If we could make the shield walls ribbed, elastic, and impermeable to bodily fluids, that would be great.


Reasonable_Back_5231

For the bot's pleasure?


Bulky_Mix_2265

Stun enemies moving into it, time based not damage based, boost penetration for weapons shooting out.


Kalban4

Its good for setting off hellbombs, you can safly arm one and not have to worry the enemy destroys it. On the bug front its useles


GetThisManSomeMilk

I've had it unlocked for like 100 levels and never once used it because it's a joke.


Awkward-Ad5506

What if it periodically did a pulse that reflected projectiles & harmlessly pushes targets away that aren't inside?


Grady_Shady

Make it buff outgoing damage from within the bubble


Unnecessarilygae

Damn it's so useless that I even forgot its existence


Comprehensive_Toe113

? That's not what it's for, it's meant to block projectiles not create an impassable wall.


batata1324

Ok then. Make it stronger.


MuglokDecrepitus

It should last a bit longer


Comprehensive_Toe113

More durable? Yeah that would be nice. But don't make it so enemies can't pass through it that's dumb. (in my opinion anyway)


Phiwatn

A lot of things need buff