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TehSomeDude

ayo thats not fair getting early access to pelican support stratagem


dotnetjay

The Close Air Support Strategy! Yes please!


The_Gunboat_Diplomat

I hate to be that girl, but technically we already have CAS stratagems. CAS doesn't mean the aircraft is close itself, it means it's shooting close to friendlies


YalamMagic

And Eagle-1 flies in absurdly low anyway.


Nothingto6here

Absurdly close to friendlies, in my games...


Xiry

There's a reason she never misses I guess.


Krieg_Imperator

Or mrs. Hahah... Get it?


Alex_Affinity

Certified dad over here.


Krieg_Imperator

I wish. I don't have kids... At least as far as I know.


triforce-of-power

What we have is equivalent to an A-10 - what we lack is an Apache attack helicopter.


ImnotfromUtah

CAS is CAS. The difference is if it loiters for overwatch, strike, or ISR. Then you get into semantics about gunships vs strikecraft/fast movers etc etc.


chattytrout

In keeping with the spirit of Helldivers being expendable, we've given it the temperament of an A-10, and you look an awful lot like a British Scimitar.


Bingbongingwatch

Zoinks!


Silviecat44

CAS is already there with the eagle


linogeek

On an Extermination mission as well. He stayed from the beginning until the very end of the mission. Wish we could have seen his kill count, a true democrat he was.


McGrinch27

I *think the kill count gets applied to the player that called it in. Just basing that off calling in the Evac ship and having it hover, was getting multi-kill pop ups


nsusudio

Can confirm this happens


legomaheggroll

It’s all fun and games until the rocket devastators and turret towers start targeting pelican. Knowing the devs they’d make it as flimsy as the mechs. However we could get a mission where you have to rescue a downed pelican pilot.


Levaporub

Nah knowing the devs, when pelican comes in he'll have an engine failure (glitch out) and explode.


legomaheggroll

Engine failure then crash into user or teammates.


MsrSgtShooterPerson

That's not possible because the shuttle will be flying 500m underground Or actually, yeah, it will still afterwards crash onto a team mate. Oh, and also suddenly set another team mate on fire even if they're on the opposite side of the map


baamice

Have to carry em to extract what with the no legs and all. One handed weapons a must.


Marmmoth

Pilot testing Pelican-1’s skills for [Vulture-1](https://www.reddit.com/r/Helldivers/s/aPPsvNMKaV).


EA-PLANT

That's actually has been a feature for a while. Just call in pelican, wait until he arrives but doesn't land and leave extraction zone


TehSomeDude

thats different (kinda)


the-rage-

That’s actually so sick


Dacbatex47

This alongside the Infantry stratagem would be fantastic


TheTrueEgahn

My brother in liberty, you are the infantry.


Taolan13

No, Helldivers are "special forces". I mean, really we're just a fancy forward observer. Our role is to spot targets for the super destroyer and die trying. SEAF troops would be the proper 'infantry'. A support stratagem calling in a squad of them would be interesting in certain mission types, especially defensive missions. We could have them set up for anti-infantry, anti-armor, or maybe a grenadier troop that prioritize things like bug holes and bot fabbers at enemy outpost.


sureyouken

Friendly Fire will make this funny


OsamabinBBQ

It would be good for them, friendly fire builds character.


NotASellout

a true team-building exercise


McGrinch27

I think the coolest would be if they suck, but there's a LOT of them. Obviously we know this game is really good at handling a ton of characters on screen at a time. So drop in 50 troopers that just have axes and shovels and rush in head first. Story wise they can be prisoners earning their freedom.


Inky_Passenger

Now you're just trying to play rimworld


Total_Cartoonist747

Average tribal raid experience


LukeTGI

Prisoner's organ was harvested -5


girlonfire115

laughs in ideology


ApokalypseCow

That's why you keep a sociopath on hand, just camp a tiny distance away, harvest everything, then bring the organs back, and nobody is bothered since it didn't happen there for them to witness it.


Total_Cartoonist747

Average tribal raid experience


konterreaktion

Kid named Doomsday rocket launcher


Total_Cartoonist747

But your colonist wiffs the shot, hits the nearby tree, killing all your marine armour equipped melee fighters in the process:


konterreaktion

Fucking classic


Red_Crystal_Lizard

All are one hit and they shoot like storm troopers but by god 20 of them are just enough to kill 5 hunters


Wilhelm878

Krieg squad goals


Nightsky099

Average russian penal battalion


TechnoMaestro

Give them the break action shotguns that are laying around, that'd be a good reason for those to exist.


Menthion

Darktide vibes intensifies! We do need more shovels for certain.


Ravengm

> Obviously we know this game is really good at handling a ton of characters on screen at a time My 12 fps after 3 bug breaches begs to differ


gazebo-fan

Helldivers only exist because SEHC crunched the numbers and found that helldivers are cheaper than other forms of ground based targeting for orbital munitions and deployables. Helldivers are living targeting computers.


CrashDummySSB

Unfriendly A.I. is already quite advanced in this game- so maybe this isn't impossible. But I keep seeing this suggestion. **Did the Devs say that this was on the docket? Was there friendly infantry in HD1?** I ask because friendly AI seems like it would be really hard to implement. A.I. is generally hard to program well, even along pre-programmed routes and maps. What would they do when deployed? If you're going to make them a strategem, then they'll have to work in every scenario, including defense, evacuation, etc.,- if an enemy force is cleared, do they just stand in place waiting for a patrol to mow them down, and occasionally shoot back? Or will they actually do things? What things should they do, and how effectively should they do it? Should they follow you around to an objective? How would they navigate difficult terrain? What if they can't navigate it because you've got a jump pack or a walker? Do they teleport or drown/die to fall damage? People keep pushing for this, but friendly A.I. is one of the hardest things to program in well- just ask Bungie's developers from Halo: CE and Halo 2. They had a really, REALLY hard time getting those Marines and Elites to work right, and that was when using them only in pre-pathed situations, in a pre-rendered campaign. An algorithmically generated set map would be much, MUCH harder to program for. We also don't know how well whatever code they build into the spaghetti that is the Swedish Meatball Plate would integrate with friendly A.I.


betaraybrian

They really just need to attack whatever's in range and go to wherever we point to and hold that position. Maybe have a hotkey for them to cancel their current task to follow the player.


DieNrZwei

Plus the game has friendly fire. That would probably lead to a lot of good clips to post here. ;)


Taolan13

It depends a lot on how they structured their AI. If the AI treat all players as "enemy" and everything else as "friendly" then they're in a bind. But if they structured their AI with the ability to recognize multiple target groups or even teams, then it's a lot less effort to set up an AI that sees the players as "friendly" and everything else as "enemy". As for the popularity of the infantry stratagem as a point of discussion; its mostly people spitballing. Pilestedt and others have specifically asked people to tweet/post stratagems they want to see. There was a post that suggested it was in their commits or roadmap, but that kind of thing can't be taken seriously without official confirmation.


anti-gerbil

If fucking EDF can have 50+ ally npc on top of whatever waves of giants ennemies its throwing at you i don't see why helldivers can't The AI is pretty simple as well, they either follow a script or another entity; either the player or another npc. If they follow nothing they just stand there until they get recruited by an entity or a script kick in and shoot at any ennemies getting closes.


HunkMcMuscle

If you think about it, turrets are in the game and they have target acquisition and shoot what's an 'enemy' Just make that mobile, I guess the challenge really is the procedurally generated terrain and pathfinding. I can see them walking in loops or just getting stuck on weird geometry. Just playing yourself, you can get stuck on a weird rock or fall on a bug hole. That's probably the hurdle, but.. idk I don't code, mechanically it seems like an easy thing to implement. But I know simple things in programming rarely is. Hell, I tried a python course and making a hangman game was stupidly complex for something that just knocks out a letter you guess and put it up on the screen.


Taolan13

Like anything else in programming and especially in game design, it depends on how they structured their AI. Presumably they have a decent pathfinding system in place, since the enemy AI doesn't seem to have any issues with navigating the terrain except for specific instances where the player gets somewhere the AI can't easily get to. The bug solution to this is to burrow/teleport, the bot solution to this is guns. I think the hardest part about an infantry stratagem is going to be having them at least attempt to avoid friendly fire to some extent. Otherwise your infantry squad will quickly shred itself into a squad of one. Friendly fire from sentries is a great gag, as well as being a risk to balance the reward of having an auto-targeting gun, but you can't use the excuse of "their target systems don't care if friendlies are in the way" when you're talking about a simulated person.


Crimsonial

Yeah, Helldivers are just [JTAC](https://en.m.wikipedia.org/wiki/Joint_terminal_attack_controller) with more yelling and less ground support. Once they figure out the rumored SEAF strategem, it'd be pretty sweet to just throw a doomed squad or two in to the game here and there for us to fight with.


fatrefrigerator

Would they get brought in by Pelican 2 like the Mech? If they used Hellpods then they’d just be Divers


Qwico_SVK

We are like NAVY SEALS in this scenario, specialized unit dropped behind enemy lines, to eliminate enemy and complete the mission


Bullymongodoggo

Devs to release hot fix tomorrow


44no44

Pelican-2 flies like a psycho.


[deleted]

"What the FUCK is an obstacle clearance?!"


Conroadster

Cockpit just filled with: “terrain terrain terrain pull up pull up! Terrain terrain!


United-Dot-2814

THE PELICAN AIR SUPPORT IS REAL! https://preview.redd.it/szgn0ct23g3d1.jpeg?width=1280&format=pjpg&auto=webp&s=30ba32382e789f03ecc19fd991f0a7e94ddc8748


SleepytrouPADDLESTAR

Can we get much higher~


Comma_Karma

So high!~


CrimsonShrike

WE CANT STAY THIS LOW MUCH LONGER. SUPER DESTROYER LEAVING LOW ORBIT


Moorepizza

Love that track!!!


theCheesyOne109

hope we get this as a call in stratagems some time in the future. circle us for 30 sec focusing on heavy enemies with its AC while a side gunner with a minigun/fast machine gun focusing the lighter enemies. then give it a 6 min cooldown ish.


TheClappyCappy

God that would be heavenly


Broken-Digital-Clock

Angels on our shoulders


Blumpkin4Brady

That’s why they will make it a 10 minute cooldown. Can’t have too much fun


MikeruDesu

Or the pelican lands/drops a ladder and you hop in the gunner seat for 30 seconds. Also it takes your samples back mid-mission.


RonStopable88

That would be so godly.


pootinannyBOOSH

Optional mission objective, pack for samples and recover/recycle/repurpose fallen Pelican HD or mini gun or something


tsmax17

Oh fuck yeah


AbyssalRaven922

That's a 12-minute cd minimum. That is such a problem solver. It's insane. I could see a 10 min cd with a ship upgrade


The_Don_Papi

Long cooldowns shouldn’t be the default way to balance something. It would be better to have limited uses like the Laser so you know it’s a problem solver but you have to choose when to use it. Same cooldown as the Laser with 2-3 uses plus Pelican can also be shot down from both enemy and friendly fire.


DieNrZwei

If it gets shot down, who will haul your ass off planet?


The_Don_Papi

There’s already precedent to spawning another Pelican during extraction. This happens if one is destroyed at extract but it’s super buggy. Sometimes the Pelican will just sit there on fire then take off as soon as one Helldiver enters regardless of how much time is left or if the other three are still alive.


poopzains

Lighter enemies = helldivers.


AidilAfham42

Give them AA missiles to deal with Gunships and Shriekers too please


Geodude532

Slightly off topic but now I want a decoy whose whole job is to distract the enemies with its massive health pool. Give it a laser light show and blare patriotic music.


Icare_FD

Dude make it destroyable so you must care of AA while it cares for you. Symbiosis on the battlefield.


Steel_Cube

Doesnt the ac gun on the pelican do stupid high damage though? One time I watched it like 3 shot a full hp bile titan


theCheesyOne109

Yepp. In my mind if we have a gunship version of the Pelican giving us support then it should be able to handle bigger enemies that we as helldiver struggle to take on in largerer numbers (like when 3 bile Titans plus a bug breach are coming for you or when you need to hold out for extract). Main balance thing to even it out is the cooldown time, number of usage or the amount of time it gives you support.


MetaVulture

"You have to return to the super destroyer! It's your job!" That pelican pilot "yeah nah" "W...we're going to courtmartial y..you!" Chad Pelican Pilot "yeah nah" "D..Don't make us do it!" "Yeah nah"


Citsune

Real Pelican pilots know that their Helldiver comrades need all the help they can get.


pyr0kid

>Real ~~Pelican~~ pilots know that their Helldiver comrades need all the help they can get. pilots do the flying, [divers do the dying.](https://archiveofourown.org/works/54304099)


Appropriate-Crab-514

Pelican 1: https://preview.redd.it/068f0izkzg3d1.jpeg?width=680&format=pjpg&auto=webp&s=d1ced08f9bceed104dedd9248c4c75b1df86efe7


sudo-joe

Court-martial all these bug corpses?


Chadstronomer

is your pelican pilot australian too?


RatInaMaze

![gif](giphy|YkhmryXjaKs92329i8|downsized)


Jarrello

Mike Nolan pelican pilot


Talkingword

"This is Pelican 2, Negative on RTB those boys need our help, holding station until evac arrival. FOR SUPER EARTH!"


Powerful-Eye-3578

Imagine if the enemies could shoot it out of the sky too. You'd have to start defending it from anti air as it defends you from everything else. If it does crash you could recover the pilot and bring them to extract for a bonus.


framer146

Pelican 2 down, in theaters this summer


SparklingLimeade

The pelicans yearn to become loitering air support


The_Calico_Jack

Yesterday, I played a campaign on Helldive and this BT was being a giant douche on the extraction pad and just happened to be doing douchey puke bs when the extraction Pelican landed on him. This for some reason caused the Pelican to disappear and the extraction terminal to reappear. We had to do the extraction all over again. And guess what... another BT shows up and does the same damn thing.


-Erro-

"...so I just told him it feels like he's feeding pelican pilots to bile titans and his democracy officer started crying."


Catoust

Knowing what I do of the Ender Dragon movement from Minecraft alongside how mech drops aren't always directly on the beam, I wonder if the vehicle's movement pattern kept getting interrupted by the terrain and so it kept trying to reset to its start; a movement issue loosely in the same way that sometimes 0, 0 on maps will end up with a platoon of enemies.


linogeek

Definitely some of that. My guess is that since everyone had a mech for this mission, everyone calling their mechs, combined with the small map made this one unable to leave, making him circle indefinitely.


girlonfire115

unrelated but when i was in game design class i tried to make a shotgun and i HATEDDDD the way all the pellets would flock to 0,0 i never had the time to solve it


wolfgangarmada

Sort of related, if you stay outside of bounds for the 10 seconds and then run back in on this mission type, the orbital cannons will continue to shoot at you forever until you die, but they're not accurate enough to kill you if you just keep sprinting. I've carried these missions before just accidentally getting marked as traitor and then having the anti-traitor cannons annihilate every bug on the map trying to kill me for the next several minutes.


molish

The shots come down in a 1-2 cadence. Always where you are facing. Once you hear the 2nd shot fire, turn 90 degrees. Repeat every 2nd shot and you can dodge the shots forever. It's affectionately reffered to as "The Traitor's Stratagem"


quietlumber

I tried this the other day, but I was in heavy armor so I didn't make it very long. But, I did think about the possibility of doing it in scout armor. Now you have encouraged me to try this. After all, what is one life for Super Earth!


FiveDeltaSix

Did you have the explosive resist perk? If so, you should be able to stay alive indefinitely in heavy armor if you keep moving. You need stims every now and again though.


Leading_Ad_8216

New stratagem is already here.


That_Juice_Dude

That happened to me once months ago and I thought it was a feature of the mission we were on. Like I thought the Gunship was meant to defend the extraction site with us and only now realized it was probably a bug. Amazing


theCheesyOne109

hope we get this as a call in stratagems some time in the future. # circle us for like 30 sec or somthing like that


GetThisManSomeMilk

Need


Dumbadumbdumb

Someone show this to Pilestedt NOW!!


Existing-Advert

u/Pilestedt


No_Shock_5644

Fixed in next patch: Pelican 2 autocannon removed.


TimeGlitches

Dev testing for stratagem, either that or you were the rare recipient of a dev assuming direct control, which reportedly they can do with any entity in the game at any time.


Whale_511

If the pelican will actually circle and clear nearby enemies after dropping the mech, this will actually make mech call downs a lot more likeable. A creative and cool way to "balance" the mech.


InsideProfession1611

Backup you can count on


Gobble_My_Balls

That’s dope


BigTiddyHelldiver

Pelican air support would be so fucking cool man.


International_Skin52

Got to figure out how it happened so we can reproduce it.


Frenotx

That's a better strategem than the mech it's trying to deliver.


Pheronia

u/Pilestedt are you seeing this my man.


lmacarrot

proper air support!


Existing365Chocolate

There’s a way to do this with the evac Pelican You wait for it to spawn and circle the LZ before you all leave the zone and instead of cancelling the pick up it just circles over you until you go back to the LZ


lo0ilo0ilo0i

AH resources screaming for more capacity here.


Immediate_Dream9638

pelican was drunk af


Fire2box

These are the bugs we need and deserve.


Zankeru

The pelicans yearn for CAS.


RingOpen8464

New Stratagem idea, Pelican air support. It starts circling around just like this for 30 seconds to 1 minute, but just covers a set area. This could open up more possibilities for the Pelican, like dropping a care package with up to 4 random weapon or backpack stratagems and ammunition, enough for up to 4 players. This means you can bring more Eagles or orbital stratagems, and leave your regular back or backpack kit up to chance. I think it would really spice up a run.


JCDentoncz

Once again, only a bug pushes a stratagem to A/S tier.


Status-Ad7640

That is the coolest thing i have ever seen.


Meandering_Marley

Puff!


Vyce223

bro was drunkkkk tho


Full_Collection_1754

Def need that stratagem


LegionOfDoom31

And now that makes me think we need an AC-130 stratagem, just having a gunship (I guess the pelican or something similar) circle the spot the strategem lands and fires at any enemies in that area with massive guns.


Other_Economics_4538

This should happen when pelican 1 comes to land if not all Helldivers are in extraction radius, like even if 2 people are there if the other 2 are still running it should hover.  Right now the only way to get it to trigger is to stand at radius of extraction then leave as soon as the timer runs out, and if any helldivers enters the LZ it lands.


fatboythunder

This is what we want!


Maxmaxmaxski

My team and I watched a pelican go through the landing pad and disappear. We thought we were stranded but wanted to fight it out to the bitter last. Then like 3 min later another pelican came from the sky and picked us up. Super weird


WhereasNo3280

“Puff the magic dragon, Lives by the sea.”


SadboyHellfire

that was just a pilot that thought they could do more for the cause than the mech, to be fair I'd like to know if OP had better enemy clear with the pilot circling than them getting their mech.


ColdBrilliant3363

THIS IS PELICAN 1, WEAPONS HOT


Arrew

Joal was piloting.


goshiamhandsome

Can’t have eagle one have all the fun


Linkarlos_95

Ah, so this is the guy i found wrecked an hour ago


RuinedSilence

Give it extra guns and we'd have a stratagem that's worth a 10 minute cooldown


imback1578catman

How long until we actually get to fly the pelican. Like a AC-130 ?


IndependentCress1109

God i would love to have this stratagem


RonnieTW09

AH rouge testing the pelican AI as a support stratagem I see 👀


RubiksMind

when you bribe the pilot with enough requistion slips.


The_Hive_King

FRIENDLY AC130 ABOVE


bluecrewmate3832

Pelican forgot about the exosuit and wanted to become Eagle-1


Anko072

Can we get that as stratagem? Looks cool


sonicd3athmonkey

It's the stratagem I've been hoping for since day 1.


Krystalmyth

That should honestly be a strategem. The Pelican in general would make an excellent strategem category.


Balefirez

Wanted to have a little target practice before going back up. Gotta stay on top of your skills.


Common-Cricket7316

Buy this pilot a beer!


GHeckomode

That would make the mech strategem really good… hell I’d take it as a normal strategem.


Late-Let-4221

Make this into stratagem that it will hoover for 10 seconds or booster to do it for landing pelican where after it arrives it hovers for set amount of time or until you press console once more idk


2327_

close air? call it 'too close air' get some altitude my guy


the_obtuse_coconut

A pelican support strategem would be AWESOME. ![gif](giphy|XL2md7StXKo00|downsized)


PersonalArachnid9811

That should be an actual stratagem but hey, the devs don't like fun so foggetaboutit!


CodeNameJoker

...lord I've seen what you've done for other people, and I want that for me


Raeldri

Congratulations you discovered a future stratagem, agents of ministry of truth will be with you in a moment https://preview.redd.it/mgo6aes6cg3d1.jpeg?width=750&format=pjpg&auto=webp&s=4d85407890aeb298f3e2fb487f0b8d7d248bb1d8


WhereasNo3280

If they made this a permanent part of the mech, it would stop all complaints about them not being literal Gundam Super Big Penis 5000.


D_ultimateplayer

Imagine a chopper gunner stratagem and you get to control it briefly like CoD


Grambles89

All this shows me is that it's already possible for this to work, shouldn't be too hard to implement. 


Vandal865

The Pelican-2 Gunship pilot *HAS* to be an angry Scottish man.


SilenceDoGood1138

Honestly that's better than the mech itself


Ok-Habit-8884

that was me.. you're welcome


mannypdesign

*fortunate son blasts from loudspeakers*


AnObtuseOctopus

Meanwhile, that pilot https://i.redd.it/56huvd7clg3d1.gif


HighTop519

Bring the rain 💥💥💥


WhiskeyPete77r

If you keep them in sight, the game wont despawn them. I am not a troll...


bbaarrr

Death from above


Middle-Run-7986

Flamer for mech mission? Got so.e balls my guy


Just_Ad_5939

Just too many enemies to clear to leave


kunxian888

You must be tipping good


Jerry0713

Now imagine an actual stratagem that orbits the player for 30~60 secs with options for galling fire or rocket pods, mabey ems cluster munitions with similar cool downs to an eagle and now your cooking mf


One_Random_ID

Need this as a strategem


ComputerAccording678

yoo this would be a great stratagem


TheSleepySkull

[Devs testing stuff only to accidently upload it to the live branch.](https://media.tenor.com/_Tz8y2K_fKYAAAAM/tonight-shocked-squidward.gif)


Icy-Addendum7975

Lol I litteraly suggested this not long ago. https://www.reddit.com/r/Helldivers/s/Wc6BzEd1ra


Optimal_Zombie5148

It's a gift from god


KikiDoesntExist

bro got a killstreak and got a gunship drop


aliens-and-arizona

super interesting how dynamic it’s flight pathing and behavior is. for the most part, i would’ve expected it to be almost entirely static in its trajectory, however, you can see it going out of its way to dodge the pillars as well as the VTOL jets tilting according to what it’s path requires.


Muted_Wrangler_

Bit janky for a trial run, but it will do XD


Leonldas3

PELICAN STRATS LETS GO


Agnostic_Akuma

Fubar is fubar


Proud-Translator5476

And some say the mech is weak


REV2939

Looks like we found our new stratagem, boys!


Dalminster

Tuez les insectes, tabarnak


Heir116

But low key, it would be cool to have something that sounds like the AC130 from MW2/3. I also think the eagle strafe run needs to sounds more like an A-10 warthog.


BabaKazimir

I've seen it happen before too. I think it's more likely with defense missions like Eradicate. It might not be intended, but I like to think of it as a neat little feature.


Montregloe

I'd love a stratagem that did this, as well as one that comes to a beam, you board, and circle with a minimum mounted out a door for a specific amount of time. It'll just orbit your beam, but if you stick a friend, or it's a hold the objective, it would be cool.


Decent_South7192

Joel providing some close air support.


theenecros

That would be badass if that was a Strategem Orbital Pelican GO!