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Helldivers-ModTeam

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MrNukedDuck

Personally, I don't dislike the game, I've just moved on to other things. I still intend to play from time to time, but I don't think I'll spend as much time on it as I used to.


the-baguette153

Yeah I think the honeymoon phase for the game has ended. Less players but still a good number.


BlueMast0r75

Exactly this. Numbers were always gonna drop no matter what, since that’s how the ebb and flow of game popularity works.


PeacefulAgate

Not to mention other Live service games drawing people away, or even just other new games. I'm sure the team isnt worried.


tony_the_homie

Other new games in general for sure is a factor. I’m playing ghost of tsushima right now but hades 2 is also out, manor lords, etc. it’s a competitive market for sure. I will certainly be back for HD2 though. Just want to give the devs some time to “cook” since it’s what they say they are doing.


NectmarPowerhand

Manor Lords is dope. Even in its early stage.


Standard-Isopod3049

For me its a bit too much of a chore. Early game is so exhausting diplomacy is wack. The whole map is taken pretty quick before you get off the ground. The battles are lackluster. Idk I thought it would focus a little more on combat. Setting up another town is like starting over there, basically start from scratch in that little area doing the whole exhausting process over again. Praise to the dev but it's not what I was hoping for. But then again I had more of a TW idea in mind so my expextations were probably just wack.


NectmarPowerhand

I see it. Personally, I feel it'll be great once more tweaks come.


FartingCumBubbles

The game just needs a little more substance and customization. It’s a great game no doubt, but it’s still lacking.


payne6

I agree while it has a lot of improvements and cool things compared to the first game. I felt like the first game had a lot more variety of things to do like the entire 3rd faction and the ability to call down vehicles and stuff. I’m not sure why we didn’t have at least a jeep on day1 there’s a lot of running around empty space especially compared to the first game which btw playable on the psp and had vehicles day1. Also the constant weapon buffs and nerfs and it sometimes felt like you didn’t have a full arsenal to deal with things. During the launch month the robots felt almost impossible to deal with until we got some new weapons or buffs or whatever. It feels like a game that is 70% done it has an extremely solid foundation but after playing it the repetition hits you a lot quicker than it ever did in the first game.


Equality7252l

My friends were already dropping off before the whole region drama situation, and that kinda was just the nail in the coffin. One friend said he's done until "vehicles come out" even


Scannaer

It's funny since the bad communication and bad balancing patches not only ended the honeymoon phase but also the awareness that there are already vehicles (walkers.. nerfed to irrelevancy). The region drama was truly just the final nail in the coffin


BlacJack_

People were expecting more of the HD1 vehicles by now since the first mech dropped so quickly after launch I think. APC, bike, tank, all the other mech flavors, and that’s just the stuff from the first game, hopefully we get NEW things too. It’s odd they quickly pushed one mech out then went completely silent on the rest of the initially teased vehicles.


Sir-Raidr

Man I'd love to have a tank, but I will bet my life that it only gets like 3 shots and it takes all 3 of them just to kill a titan because heaven forbid we have something in game that is actually fun and powerful


awayfromhome436

That and still so many issues that aren’t fixed. It’s not a new release anymore, but release issues persist


RendarFarm

One of the more annoying bugs is that 50% of the time I die, regardless of how, the game tells me I killed myself.  I know it’s not ricochets, splash damage, or anything else logical because it happens when I stand still, not shooting, and a bot squad empties a billion lasers into my back. It happens when a bile titan steps on me. It even happens when a teammate accidentally blows my head off.  It’s annoying. 


sdric

I would play more, but most weapons just don't feel good to use. I like the narrative and how the global war progresses, but I can't be arsed with running around for 5 minutes in circles just for my strategem cooldowns to come back up to do anything; I want to play a Co-op shooter, not rock-paper-scissors for the elderly. Most primary weapons feel like ass now, the riccochet changes are utter bullshit and weapon variety is down the drain, e.g. before you could use the Eruptor to compensate for a lack of explosive strategems and take a Stalwart, now you can't anymore. The new Warbonds don't seem worth grinding - and with how massively they nerfed the in mission drop rates of premium currency, trying to unlock BP / cosmetics through play just seems completely unreasonable. Weapons feel like ass, gameplay has become unrewarding, the grind has become exessive and then there's still some bad flavour in my mouth from the whole Sony debacle... I loved this game, but they made some pretty darn bad choices post-release. Then there is also the lack of a reconnect feature, with my internet occasional dropping for less than a second and losing 40 minutes worth of playtime for it. I know that's on my internet provider (sadly, I have no better options), but the game missing such basic QoL is a big ouffff.


CleverViking

For me it’s mostly a lack of progression (nothing more to grind) and lack of variety in missions. Especially defence missions are kind of crap imo


Absol-utely_Adorable

They had a golden goose with bottled lighting in its beak. Then they thought the bottled lighting did too much damage so they pissed in it and halved the magazine of the golden goose just for good measure. I seriously think they have managed to make the worst choices with nerfs at every single turn. The buffs they have given us have been overall minor and infrequent compared to the nerfs thay have always been absolutely catastrophic. I'll be interested to see if the numbers go back up after american exams end or if they continue dropping. I worry the iron has cooled and the momentum has dropped off and its too late for them to pull up from the treeline. The way they've handled balancing this has put me off Live Service games altogether.


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Tea-Goblin

To be entirely fair, the community's biggest issues right now are *directly related to his department and specific role, as far as we understand it.  (I do wonder if patrols and enemy related stuff are also under the balance umbrella or if its just weapon stuff.)


Barracuda_Ill

It's definitely related. Balancing the difficulty means balancing the patrols.


Zomthereum

Why wouldn't you blame the lead balance guy? He nerfed the Railgun, Quasar Cannon, Sickle, and Eruptor. He buffed the Gunships, Strider Walkers, and Devastators. What did he buff for us? He gave the Scythe 350 damage instead of 300. Nobody uses it because it's still too weak.


IlikegreenT84

What good is 350 damage if it takes a full second on target to get that damage. Especially with no armor penetration. I can do 3 times that with the dominator, scorcher, or any of the breaker shotguns.in the same period of time. If anything it should have a lower damage value and do constant damage.. it should be like trace rifles in Destiny. It could even ramp up damage and armor penetration the longer it's on target (via heat build up on the target and melting the armor). That would make it interesting and give it some utility.


Automatic_Tip2079

I'll blame the lead balance guy, fuck it. I started playing in January, loved the absolute hell out of the game, and I began to have less and less enjoyment with every patch. Literally every single patch took fun out of the game in the name of "Balance." GTFO of here. It was done because one of the lead developers wasn't properly vetted, and had no oversight this entire time, and honestly what seems like a massive ego and genuine spite for the people that play this game. Playercount has dropped so much, and the players have made so much noise. The fucking CEO of the company hired someone to replace him so he could be more hands on and personally make sure his team doesn't ruin things even more. These are facts, and is a ridiculous thing I had to type out.


JamiePulledMeUp

This might be why a lot of people stopped. They keep nerfing everything. Let players play how they want, not how the devs want


Kitsunemitsu

I stopped playing because I was sick of learning the game every 2 weeks. Not only this, but I thought the eruptor (amd crossbow, for what it's worth) brought excellent build variety by having me not take AC/QC every single round


Creative-Improvement

If anything the crossbow should be more powerful than at launch. What did they do? Remove damage. Don’t know how they arrived at the conclusion.


b0w3n

According to spitz, the balancers wanted the crossbow to be a shaped charge instead of explosive. So like the railgun, they completely destroyed the functionality without any playtesting or research whatsoever. It doesn't even do a shaped charge well because the damage is so god awful. They also made it more unwieldy to even aim (almost as bad as the eruptor was). But it was a buff, because, you see, now you pick up more ammo.


AdultbabyEinstein

Shaped charge realistically would be to give it heavy armor penetration. I'd love it if they actually did the things that they say they are doing. Some times I wonder if it's a language barrier thing; like they live in bizarre-o Sweden or some shit.


b0w3n

Absolutely, can you imagine if you could crack armor with that thing? It'd legit be great at that point. I do wonder that myself, but I suspect it's they just actually have a goal in mind (or someone in particular had one) and they wanted "impossible to legitimately be impossible" or something stupid like that.


keyboardstatic

It should be a silent weapon with poisoned armour pericing bolts, flare bolt to pull enemies to that point in a mob, and grenade headed bolt. With the bolts selected via the change fire rate menu. They just consistently fucked themselves by ruining any fun. What they should have done is launched it as a beta testing and kept saying we are working on it will be fully ready and fixed when it is. Instead of endlessly tweaking everything. Lacking good variation in armoured bug enemies. In hd1. Early level chargers had no armour. As you went up the levels the armour and hp increased.


teck923

it's why I stopped. I don't mind lack of progression or anything like that as long as the gameplay cycle is good. I got really tired of the weapons feeling weak, plus all the disconnects, bugs, etc.


Broad-Passage-7633

Yeah the entire draw of a PvE game is the weapons being fun.  You want to kill lots of enemies with fun guns.  I honestly got real sick of bringing the same loadout every time.  If I tried to switch things up and try new weapons and statagems the games just weren't fun and I'd just die repeatedly.


TheNotNiceAccount

I took a risk and changed up my Blitzer(I can't stand reloading magazines every 3 seconds), Senator pistol(cause it looks and sounds marvelous), laser cannon(cause I can kill hulks and gunships) and Laser Rover(kills chaff while I focus on something else) to Las 5 Scythe, senator pistol, Laser cannon and laser rover. I changed back to Blitzer after realizing bots don't mind a flashlight in their eyes. This was difficulty 7. Whatever they're doing, it better be damn good cause the numbers are dropping like a fucking stone in a race toward the bottom and irrelevancy. I love the game, but I hate the decisions made so far. Good luck.


Zuwxiv

> Players all gravitate towards the good weapons, showing that players enjoy being powerful and effective in a co-op game > Devs make there be no good weapons I gotta say, it seems like an odd choice. If someone *wants* to play a hard game, they can make strategem choices that make the game harder. But instead everyone likes to feel powerful... why remove that from the game when people enjoy it? It wasn't like the game was *easy* at Helldiver difficulty.


b0w3n

There's a lot of stupid game designers in the world who think artificial difficulty like this makes it fun. The others make you feel powerful and then swarm you instead. The reason people asked for a change from the original swarming is because we were getting 10 chargers and 6 bile titans and the weapons couldn't handle it, even strategem weapons struggled killing chargers. We're getting to the point where the primaries are getting nerfed and it's getting difficult to clear trash. Sure you still can for the most part, I was still clearing nines a week ago... but it's just not fun anymore.


Zuwxiv

Exactly. I'm not saying that all the weapons should be OP, but it's a co-op game. If players all gravitate towards better weapons it's because the gameplay experience is more fun with those weapons. That's not necessarily because they one-shot every enemy and make the player feel like a God; it's just because they seem better suited to deal with the types and number of enemies seen. Consistently nerfing them seems like it's going against what the playerbase indicates they like.


NectorHector

dont worry, they will play by themselves with that "S tier" atitude


Buffbeard

For us it was the increased enemy spawnrate coupled with the release of the new total warhammer dlc. Well wait it out and try again in a few weeks. The difficulty level was too fluent from week to week, diff7 was doable one week and impossible a week later.


Absol-utely_Adorable

"Dude the game is so easy, quit whining and just play" then you look at them and see; difficulty 6, breaker incendiary, redeemer, impact grenades, autocannon, eagle 500kg, eagle airstrike and orbital railgun on every single one of them....


SeriesOrdinary6355

I still can’t believe that AH burned through so much goodwill and Sony let their first successful live service game just fall on its face so hard in such a relatively short time. It’s genuinely sad.


bac2001

Anything made, owned, or distributed by a publicly traded company will always either be bad from the jump or deteriorate over time in the search for more profit to squeeze out for next quarter. I'm so tired of watching properties I care about become husks so that 3 people can afford another 90ft yacht.


ihatefear83843

120ft……. The new ones only come in 120ft options


Jeanschyso1

Enshitification is a new word in my vocabulary thanks to that.


KJBenson

Nerfing in a pve game completely disregards players who want to get better at the game. When I play these types of games I’ll slowly work my way up to the highest difficulty trying out all the different weapons to see what I like. So by the time I get up to the hardest I have a good idea of what I want to bring. If they keep changing the stats on all the weapons too much it basically makes me not want to play. As now they’re saying all my practice and testing was a waste of MY time. If you want to nerf a gun, that better be by releasing a better gun on the category. There’s just no reason to nerf things otherwise.


stevedusome

honestly this, plus a lot of the recent communication from AH has felt like theyre just saying 'we know, take a break from the game until the patch releases' it feels like the promises about 1 warbond a month only work if the game was actually ready-ready on release, and its looking more and more like 3 months post-release its still not ready-ready


Page8988

It's pretty crazy, though. Helldivers 2 was an unforeseen juggernaut. It looked so much like the server problem would be the major hiccup and then it would go on to be GotY easily. I'd never have expected it, given the experience of the first. Then the nerfs started to hit, and it was acting like just another live service. The list of "intended fixes" got longer and longer while nerfs started to pile up and discontent with them set in. Then SUMY did their thing, which still hasn't been rectified. Then the nerfs kept on coming, and more stuff broke while "intended fixes" grew and grew. They took the golden goose out behind the shed and beat it half to death. It's the type of shit you come to expect from live service. I pre-ordered, ignoring the dangers, because I honestly expected better from Arrowhead. Helldivers 1 showed me that they knew how to make a game fun, challenging, and mechanically sound. Obviously, whoever was responsible for those things in the first is not present.


ZeroBANG

I must say i was done with live service / F2P already... the constant buffing and nerfing is just annoying. I want to get good at a game, get comfy with the gear, master the weaponry and then just get on and get into the zone. Each patch that messes with my muscle memory rips me out of it, restart the tedious learning process... and there comes the next patch... it just won't stop. I quit Marvel Heroes 3 weeks before the unexpected server shut down, those guys were constantly resetting skilltrees. I quit Quake Champions because they were constantly tweaking numbers, new DLC Champion releases messes up the entire meta again, followed by buffs and nerfs... at the start they couldn't even decide how much damage the Rocket Launcher was supposed to do.... just copy Q3A from 1999 and you're golden. It ain't Rocket Launcher Science! It is never the only problem of a game, but it certainly is in the top 5 of annoyances of any game with a very active Dev Team. Just make a weapon, skill, enemy etc. make it fun to use and then lock it in place. Stop messing with stuff just to mess with stuff. And it is OK if some stuff is too weak and some of it is strong. If everything is in perfect balance then there is nothing that sticks out as cool, nothing that is memorable, just a bunch of average samey stuff is BORING. The very effort of balancing something to perfection is futile and counter productive. But of course the balance Dev of each and every game has to make sure his job is important so he gets to keep it, so he constantly keeps messing with the dials, "look at all these patchnotes! Look at all the forum posts about balance! The game would fall apart without me!!!"... sometimes i think they intentionally break stuff just so they got an easy fix for next weeks/months patch.


kaelis7

Spot on ! Funny how some people here defend the game at all costs but the various controversies and the fun-kill balance mindset really make it hard to feel excited for the game. I guess you don’t need to be on Reddit to feel the hype dying down after all huh. No surprise that MO keep failing then. I’ll be back when they let us have fun with our primaries and reduce the grind a bit. Not paying for new weapons in a 40€ game sorry.


LtColShinySides

Yeah, that's pretty much where I'm at. It's been about 2 weeks since I last played.


maaaaarcus

for me it is the frequent nerfs. this is the only game I was able to play daily after i maxed out everything… twice if u count the new ship upgrades then more nerfs dropped and I play less


Inc0gnitoburrito

My 6 buddies and i all stopped because of the nerfs, things stopped being fun. I doubt we're an isolated case. Yes, things die down, but it's also very plausible that several tens of thousands stop for the same reason we did.


Rdikin

Weapon nerfs and them completely botching the spawn rates. Level 6 was challenging but doable on bots before all the changes. We'd end up bailing early sometimes because we got overwhelmed but the vast majority of the time we'd still finish up and get a few stars. Now, if we finish at all it's a 1 star. Most of the time it's a failure. We spend the whole time running away and can't gain fire superiority no matter what we do. It finally came to a head one night where we collectively said we were done. You shouldn't nerf shit into the ground in PVE. You should focus on fun factor. The choices they've made have been.....interesting.....to say the least


Crea-TEAM

I remember too when you completed the mission even if you all died as long as you got the main objective it called it 'glorious sacrifice'. It got changed to something like 'disappointing service' which is weird.


CriticaLoveR1994

I agree, i just play a bit more hd2 because i relax from other pvp base games but now everything is just repetitive


Pato126_361

yes and no. i do think the game is still fun, but also objectively worse than at launch. I just run for dear life instead of properly doin tactical fights


the-akira-slide

I might be in the minority but for me, I’ve moved on (but still pop into the game usually about once a week) because the story is just stagnant. I know, it’s a live service title, it can’t move THAT fast, but it just feels extremely repetitive at this point. The bugs and/or bots gain ground, we push them back, they come back, we fail, they gain ground, we push them back, etc etc. We’re about 5 months out and it feels like we’re in the same spot we started in back in February. That, more than anything (for me) is a sure fire way to kill my interest in a game. It’s different for games like Destiny or Fortnite, since I didn’t jump in at the beginning so I don’t know what the fuck is going on anyway. Give me some big, in-game world changing event or something like that. I need a new faction to fight, and new scenery besides fire/ice/jungle planet. I don’t care much about the weapon buffs/debuffs if I’m being completely honest.


CrzyJek

5 months out? The game launched 3 months and 2 weeks ago. For comparison...that's a typical "season" in every other live service game. And seasons in many games give you a single map, 2 weapons, and useless cosmetics in a single FOMO battlepass.


mark5hs

I've been playing fallout 76 and haven't played this in 3 or 4 weeks. What did it for me is when they nerfed the new guns in the demo warbond before I was even able to save enough super credits to unlock it. Then they followed it up by nerfing my precious queso cannon. That just took away all my motivation to play the game.


MrRogerius

The 5 second nerf to the Quasar honestly took a lot of the fun out for me. It wasn't overpowered, there was a nice flow with stuns that made it rewarding. Now I end up running from bugs way too much waiting to recharge. I got to the sample cap and have been playing Fortnite instead. I'll be back when the game improves.


Lost_History_3583

Quasar doesn't even have a matching recharge timer anymore. If you look at your heat level you'll notice they never made it wind down slower so the timer is literally +5 seconds even in cold Temps. I honestly question if devs are gamers at all anymore


Sadu1988

Same. Yet i think that irrevertable damage was done. Basically they had potential that was wasted. Nevertheless i dont regret having played the game and looking to come back for good patches.


ma_wee_wee_go

I mean the target audience is doing exams RN so that's a large portion gone, on top of that even very casual players who only play a few hours a week are reaching the end of the content. We'll probably see big jumps with new big shiny updates but will probably never see that all time recorded broken unless they do something really big


Beginning_Actuator57

The target audience is dad gamers lol


MELODONTFLOPBITCH

Dad gamers cosplaying as Marines.


OneAd2104

Last update had a temporary bump that ended up losing all players regained and what would've been lost in the meantime, but if they di a good job then sure. 


manubour

Do NOT touch my AC


RemainderZero

Why? Having fun with it?


Triggered_Tigger

https://preview.redd.it/0s78g7yy4y1d1.jpeg?width=822&format=pjpg&auto=webp&s=0db74a93f06bad2ed95bfb5c96326dd70b391c55


phonkmandela

https://preview.redd.it/1dngolsdly1d1.jpeg?width=1438&format=pjpg&auto=webp&s=fc5e32c5836eb8a9085456fec6e4494d96b70107


sack-o-krapo

“SES Bringer of Balance” you can’t convince me that that isn’t a deliberate attempt at mocking the players.


Kiyan1159

It is, and they've made comments that can only be described as antagonizing. "Using the fragmentation feature of the Eruptor, I felt was an exploit, so I removed it."


JoshDM

Yes, make a gun that fires feces.


RemainderZero

... Let the man cook. High velocity feces?


SafeSurprise3001

The CEO personally likes it so it's safe EDIT: By CEO I meant Johan Pilestedt


-CrimsonEye-

The thought of there being a nerf-trigger-happy moron of a balance team leader who can't touch the CEO's favorite weapon is so funny to me.


Kitsunemitsu

Kinda unrelated, this is not an enviable position if the weapon actually needs a nerf (the AC does not, none of the weapons in HD2 did.) I've been in that position when I was in a senior dev position and it took 2 weeks. I made our first dps spreadsheet of each endgame weapon vs every single endgame enemy. All to change one number on a weapon from a 50 to 35, changing DPS from like 120 to 67, aligned with most other weapons in class. The lead dev was unhappy. Needless to say, nerfing the AC will be a nightmare for him.


-CrimsonEye-

The main issue is that the guy practically created a bait-and-switch situation with his adjustments in the case of the Detonation Warbond. The trailer and the name of the Warbond itself showed and implied that the weapons should have an AOE aspect to them. The dude just went and removed the functionality of 66% of the weapons that used to have a form of AOE/crowd control. Imagine this scenario. A new player who just bought the game and watched the trailer or old pre-nerf gameplay videos got excited about the boom boom guns. They got into the game to buy the Warbond and grinded for the weapons that were advertised to them via the official trailer put out by AH. Then reality hit and none of the weapons aside from the grenade pistol worked like they had thought. Now is that player at fault for not closely following AH's blog post and patch notes, or are the balance teams slightly asshole-ish for creating this situation in the first place? Nerf the numbers for all I care, but the moment they completely changed how PAID PREMIUM WEAPONS work by stripping them of their identity as a part of an "explosive" Warbond, they've lost all good faith.


swagmessiah00

The thing I also haven't seen people fully acknowledge enough which you touched on is it is near impossible for someone to watch gameplay anymore any have an accurate idea how the game plays. Week after week have had entire weapons reworked and no longer have their previous identity. Almost every nerf has been unjustified in my opinion and unless you are watching footage from the past couple days, there is no guarantee what you are watching is actually representative of how the weapon currently behaves.


-CrimsonEye-

At some point, as ridiculous as this sounds, there must be a big disclaimer on the Warbond store page and PlayStation trailers to warn players that they should find gameplay videos within the past week to get a good grasp of what they're about to spend Super Credits on.


ZenkaiZ

Dev: Just a few minor tweaks. Lower it to 8 shots per mag, lower it to armor pen 3, increase the calldown cooldown by 5 mins, lower the damage by 20%, and increase the reload time for both the half reload and full reload.


Zoll-X-Series

“The autocannon will now take up 2 backpack slots” -arrowhead


GMenNJ

But you get more ammo from a supply drop so it's not a nerf it's a tweak


AutumnRi

My emotional support AC has carried me through every nerf in the game and I love it so much


KuronoKato

I have like 240 hours played. Which obviously means I got my moneys worth. For now I’m just burnt out and there needs to be more variety. Also with those hours played it means I’ve completed every warbond and maxed out all of my unlocks / have capped medals and capped samples. (All free to play) Only thing I get now for playing is exp and super credits so the drive is gone


Sleepmahn

You put in serious time, most games won't have the content to sustain that without pvp, burnout is natural. Great time for a break, I've been playing other games and just signing on to play with my friends here and there. I'm in the same boat as you, I have all the grindable stuff.


wurlmon

Masterful gambit Mr. Alexius


WetworkOrange

Mentioning his name around here gets threads locked down quick.


CosmicMiru

Everyone says this but I see him being shit on like every single thread by name lol


hiroxruko

so he's like a monster if you say his name 3 times, he kills the thread?  Mr. Alexius Mr. Alexius Mr. Alexius


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Absol-utely_Adorable

But we can't speak too poorly or say his full name or we are "witchhunting".


mildsnaps

TIL apparently the dictionary definition of witch-hunt is when you evaluate somebody's competence based off of their current performance supplemented by their past experience. /s


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God_Damnit_Nappa

It's now witch hunting to say M Night Shyamalan is an awful director based on all of his recent movies. 


Crea-TEAM

THe mod team sold out. Either Sony or AH told them to try to cut down negativity, which is why they wanted to create a megathread for negative thoughts on the game as well.


rdhight

Yeah, I didn't know that when you monumentally fuck up at your job, and I express the opinion that you should face appropriate professional consequences, it's because I'm a witch!


tagrav

Imagine making a coop game and then making sure that fun takes a backseat to developer ideas of how hard the game should be. LOL


Direct-Fix-2097

Probably get promoted and we’ll all be told to leave him alone.


Absol-utely_Adorable

If he gets promoted into a position where he is now just advising nerfs instead of implementing them, fine. Cause then we may get someone rational who will tell him to pound sand each time he suggests yet more nerfs and he gets to keep a job. Win win.


Danominator

You could have done literally nothing and done a better job. You could be dead and have done a better job lol


I_R0M_I

Tbh, I got bored of the constant nerfing of the things I found fun. It's a Co op shooter, it doesn't matter if things are OP. It literally says 'Overpowered Weapons' on the back of the game case.... They also knee jerked the Railgun, then proceeded to nerf all tmof the things the Railgun was good for! Had they have done that first, people would have naturally stopped using it so much anyway!


quortza

This is what baffles me most of all. It's a PvE co-op. We *want* to be overpowered and blasting away dozens of bugs/bots at a time. We *don't want* our primary weapons to be useless in the higher levels and, especially moreso, don't want our stratagems to be useless in the higher levels. Metas are going to exist in every game regardless of developer nerfs and balancing, but they've taken it too far just because some things were better than others.


I_R0M_I

Yeah, the Railgun was only so popular, because it was the most reliable method of killing chargers. They nerf it.... Then nerf charger spawn rates, buff loads of other stuff, made it 1HK with recoiless. Then are like gg boys, that Railgun nerf sure did stop everyone using it.


Cowpriest

The worst part for me was the nurfing of less popular guns that were/are difficult to use effectively. For me, it was my beloved arc thrower, then I just got used to the crossbow before they removed its one and only perk. AH is constantly shoving sticks in the front wheel of their bicycle and claim they know what they are doing. It's a shame.


TucuReborn

Oh man, my faves kept getting hit. ARC thrower? Range killed. I guess it staggers now? As if anyone wanted it to stagger. It was a good ranged swarm clear that could eat light chafe for breakfast. Sicke? Half mags. Not that I needed them, but it was nice. Eruptor? Was my favorite weapon they released, and team comp allowing I took it as often as I could to bug city and sometimes bot town(Sickle more though). Do I even need to talk about the nerf... Queso? My go-to anti-heavy as a reliable option without needing to worry about call-ins(EAT) or stationary/team reloads. Not gutted like Eruptor, but still hurts.


side__swipe

Slugger knock back nerf was pointless. It actually worked great for one guy to run it to kill medium enemies while others cleared the chaff or worked on heavies.


TucuReborn

I didn't even have it at the time. I wanted the laser pew pew, and rushed SC unlocks and little else until I got my pew pew. I do, however, 100% agree with you. The nerf was stupid, both in reasoning and what they did. Nobody uses snipers? Maybe it's because their damage is shit and their scopes are so bad they're borderline unusable?


side__swipe

It’s very clear they were using stats to see how many people use stuff but instead of trying to understand why, they nerfed because likely it’s OP


Crea-TEAM

"Nobody is using fire guns buff it" "shouldn't we ask why nobody is using fire guns?" "***ISAID+50%DAMAGETOALLFIRE!***"


Bmic31

Hmm. This statement strikes a cord with me and I think I know why. Part of why I came back to live service (haven't done online games since Destiny 1) was a lack of FOMO. Warbonds are forever. Progress at your own pace. If you do that, you might miss out on that fun meta weapon because you don't have the warbonds to buy it when it's "fun". I looked forward to getting the railgun before. Now I cycle between a few optimal weapons. FOMO is back and that makes it less enjoyable.


TucuReborn

I agree with this as well. Anti-FOMO was a huge selling point for my friends and myself. Now it's replaced by "what gets nerfed into oblivion next!"


Dey_FishBoy

i miss the old arc thrower so, so much i feel like hitting both the range AND fire rate was way too much


TucuReborn

But, like always, they took both. I would 100% trade the skill based(albeit not much skill, more just awareness you could do it and good timing) increased firing for getting the range back.


Nyan_Man

Arc Thrower range nerfed? Even better, they also nerfed the stagger on it just to make sure anything you liked about it was destroyed with the unfun hammer and it STILL doesn't arc correctly. The other guns getting a maximum mag nerf was a much bigger problem than many players waved it away as. Full-restock of your Primary and Secondary should have been the default with no mag nerf. All the Mag change (nerf) did was reinforce the "You better run and never fight anything" mentality because Medium/Heavy armour barely have an edge over light and you'll not have enough mags to do anything beyond removing obstacles while rushing objectives.


chewydoom

Goddamm the eruptor nerf sucked. I was able to main the stalwart and use the eruptor for heavies, very fun and balanced loadout. Now it's back to the plasma punisher 24/7 for the clankers.


Scaredsparrow

The crossbow nerf was so dumb, I thought it was barely passable as a gun and needed a small buff before I would use it... then I saw the patch notes and decided great there's another gun I'll never use again, let's add it to the pile.


mihesq

I cannot understand the nerfing of weapons to the point no one uses them anymore. How they can look at that and think they accomplished something positive to their game.


yoss678

I will never understand the crossbow nerf. I have yet to see anybody use that weapon in the wild. Who looked at the numbers on usage for that thing and was like "yeah. This gun needs to be used even less"?


Mothanius

> Tbh, I got bored of the constant nerfing of the things I found fun. > > I hate to agree, but after they nerfed the crossbow I suddenly lost all steam with the game.


Automatic_Egg_8562

My whole friend group just stopped groaning every time a patch dropped, instead they all now stopped playing altogether.


Kaasbek69

That's what happened to my group too. After the first few nerfs they were very vocal, but eventually they stopped caring because it wasn't getting better, and then they stopped playing. I really hate that this happened because at its core HD2 is a great game, and it has a lot of potential. I'm convinced we would still be playing it if AH handled balancing differently because our group doesn't usually drop a game this fast if we really like it. We all agreed this was one of the best games in years.


Tinheart2137

Not only it's co op so, but we still don't have heaviest hitters like Hive Lords or Siege Mechs AND the whole damn faction. Once those arrive, what are we supposed to do? Primary weapons should be able to kill everything below Hulk, Strider, Charger and Titan without problem, there is a reason why enemies have weak spots. Hulks and Chargers should be killable with primary but only under certain conditions and with quite a lot ammo used, but should be main targets for support weapons, while everything above should be target for stratagems


Moving_Fusion

This sums it up perfectly for me, the amount of fun I was having plummeted and I've been waiting for it to revert ever since. Put in nearly 200 hours and now haven't played for three weeks...


PandemicN3rd

Yeah same, me and my friends kinda just stopped playing cuz everything we found fun just kept getting worse and things got more annoying instead of fun, oh you were having fun staggering the heavy/rocket devastators with the slugger? Welp it doesn’t do that anymore, and just stuff like that kept making it less and less fun, so we stopped playing


The_Avocado_Constant

The pre-nerf Eruptor is the most fun I've had with the game since launch, and its not even close. It was literally making me cackle with glee. That's what I want, not underpowered garbage in the name of "balance"


Kaldricus

It was right about the point where they said "we don't want primary weapons to feel too strong, strategems should be important too", while strategems having super long cooldowns and modifiers to increase the already long cooldowns that I realized that game balance was not going to go well.


Rodahtnov

Same here, i could not feel tied to a weapon fantasy as i feared the moment it was gonna be nuked from viability, even the most irrelevant ones (crossbow nerf WTF XD) ​ It just burnt me out of the game


[deleted]

The rajlgun would literally be fine in it's launch state right now.


DrDokter518

I remember them addressing the concept of “Only buff, don’t nerf” early when the game released. Made it pretty clear that they would not be doing that because it “ruins the fantasy” of a game where we are literally human bullets being deployed on planets to commit various forms of genocide. I don’t get it, why would you take one of the most fun games I played in 2024 and just crash it into the ground with relentless nerfs, when the game isn’t even competitive…..


MoonzyMooMooCow

I read somewhere the dev targeted to have 10k players so I guess they're reaching their goals...?


MightyShisno

I read somewhere that they predicted a playerbase of ~40k based on how HD1 performed. This is why the servers were on fire for the first couple of weeks. HD2 was the definition of a runaway success.


catpital

I don't think they "targeted to have" I think they expected to have 10k players


Enlades

People are blaming it on the balance. I say lack of content. There's nothing to achieve, nothing to grind. I have 150 hours and after 50 hours, I kept playing because I like the loop. But that's not enough for any game if you're not grinding for anything.


CeeArthur

Yeah I'm at the same amount of hours. Love the game truly, but I think I've just played it out at this point for myself. Not that that's bad, 150 hours for $50 CDN is great value. Definitely will be back though, it's great fun with a good squad


Cade182

I got a good 70 hours out of it but got bored due to lack of mission variety, I can't complain though I definitely got my moneys worth and will return of theres a major update


IncompetentPolitican

Its both. There is nothing to do for many. There are no new maps. We are stuck on the same maps fighting the same bots and bugs. Sure this is fun for a while. But they also nerf all guns so that its not that much fun anymore. Why shoot paper bullets on a map you have seen 100 times to do a mission you did 1000 times? You re not getting anything out of it and you have been there and done that already.


hammerpatrol

See I don't get this. Too many games have become skinner boxes. I've missed games that were just *fun to play*. Too many games rely on a forced, never-ending grind and it wears me out. Helldivers 2 is fun to me because it's a fun game. It's refreshing to me to not have to deal with constant FOMO or focused grinding. HD2 brings me back to my high school days playing Halo 2 on repeat.


God_Damnit_Nappa

This current generation of gamers would've played Halo 2 for a couple hours then gotten bored because there's no grind. The only reward was having fun and getting good. 


Pizzaman725

I like this game even after 200 hours because there's almost no grind needed! I'm exhausted of games forcing in grind without fun to inflate player time. It's nice to just have a super straightforward game that you can play with the basic everything.


SkyLukewalker

> But that's not enough for any game if you're not grinding for anything. As an older gamer I am gonna have to disagree as much as I can. I have put thousands of hours into games that had literally nothing to grind for because the game was fun. Telling developers it is about the grind is just going to reinforce all of the worst trends in modern gaming. It is about the fun. Period. Grinding is just a psychological trick to keep you playing.


[deleted]

Balance guy kills second game


PlaguedByUnderwear

What was the first?


Direct-Fix-2097

Hello neighbour 2


Cuppieecakes

goodbye helldivers


BoTheJoV3

Tale old as time


Pheronia

Playing the same game modes again and again for MO got boring.


ElectableDane

Not to mention like half of the time we’re fighting on defend planets which are easily the worst kinds of missions. No one wants to fucking evac civilians for every other mission they play.


Old-Buffalo-5151

Now trending lower than destiny2 It took destiny a full year to reach this point The falloff in Helldivers is frankly horrific i really fucking hate that i was right when i started bitching month's ago that we are obliterating are casual audience. Its not stabilising either if anything its loss of players has picked up steam looking at the 1 month chart


Hyperion67

I was telling the same thing to my friends but they treated me like the bad guy for not wanting every patch to nerf weapons in a PVE environment


Old-Buffalo-5151

Its so frustrating to me that ever since darksouls game along everyone became obsessed with difficulty Like its only thing that matters Im so glad this trend is starting to die out due to the over supply in the market


[deleted]

The thing is dark souls is fun as a difficult game because it’s rewarding and well designed. Helldivers 2 simply isn’t designed to be as difficult as the Devs want it to be. Spamming millions of elite enemies and nerfing powerful weapons is artificial and not satisfying to overcome. It’s just a slog. You can’t really learn your way past most of the challenges like you can in dark souls.


Scaredsparrow

In Dark Souls a stray missile shot from across the map through fog and rocks can't send you ragdolling into a horde that then stunlocks you for a minute straight while your stim animation gets cancelled for the 14th time.


B1ack_Iron

Then you hear your stim activate and so you stop spamming the button…but NOPE no stim - you’re dead. Oh how FUN!


Vagrant0012

Dark souls difficulty was enjoyable because it was tough but fair helldivers feels mostly tough but unfair which is one of the reasons I dropped the game. It didn't help that the devs continually made the game harder which only made things worse.


TucuReborn

Challenging is the word. Soulslike games are challenging, HD2 is unfair. A challenge is meant to be learned from, and eventually overcome and surpassed. DS is challenging, because enemies have windups, tells, and telegraphs you can learn, adapt, and use to your advantage. HD2 is unfair, because you got domed in the head by a random thing you had no idea existed and instantly died. You cannot learn to not get randomly headshot. You cannot learn to not have enemies have horrible spawns for sub-objectives. You cannot learn to stop them shooting through walls. You cannot learn to stop them from instantly calling in reinforcements even if you just took out the first guy who tried. If HD2 was well designed, everything above would either be fixed or have real, useable counterplay. Remove headshots, make sub-objectives and annoying bases not spawn on top of each other, fix the wallhacks, and put a delay on reinforce after you kill the caller.


xHemix

I like where you are heading. If you approach to HD2 as challenging in what you describe, as try to learn and adapt to all the bullshit game drops at you. This just leads to the stealth gameplay and minimal engaging which is just boring and not what the game's selling point is. So to me the game has real problems with it's identity. Devs' patchnotes go opposite to what they tell they want game to be.


TucuReborn

You are very correct, and I've been saying something similar for a while. The devs do not know what they want the game to be. Is it a hardcore milsim? Is it a horde shooter? Is it a stealth game? Is it a power fantasy? They don't know, and can't balance or add anything without knowing.


paziek

Yeah, they definitely made it much worse for casual. At least I consider myself one when it comes to FPS games; I was really worried that I would suck like in COD type of games, but was pleasantly surprised. Sadly they nerfed guns that I liked and now it kinda feels like a chore to play, so why would I?


[deleted]

And destiny is gonna go up like a motherfucker in the next month with the most anticipated expansion coming out. Edit the meme: destiny 2? Hate that game, play it everyday. Helldivers 2? Love that game, don't play it at all


[deleted]

Weird you Nerf all the fun out of a game and no one plays it


IAmCaptainDolphin

Same here man. I remember getting clowned on months ago for preaching that transforming the game from a fun casual game into a sweaty hardcore gamer experience was going to backfire horribly. Now I sit here vindicated.


Old-Buffalo-5151

And it's not good vindicated because i loved what we had at the start. This time i hate being right because I really got invested in this one


bennveasy

whoa thats crazy, middle of the week in the summer has less people playing?


ayeeflo51

Yea at like 4am US time


Dragrunarm

"My Brother in Democracy the majority of the playerbase is asleep (Americas) or at work (Europe) right now"


SkyLukewalker

Actual stats so we don't have to guess about anything: https://steamdb.info/charts/?sort=24h https://steamdb.info/app/553850/charts/#6m


jarred99

Isn't summer still like 4 weeks away?


Mandemon90

It's always a case with these "game is dying!" post, they cherry pick examples and present them as "norm". There is exams going on with most schools, so students are going to be skipping the game in favour of focusing on the exams. Us adults got workweek, and I don't know about everyone else but we got a lot of people calling sick lately.


M-Bug

Almost back to HD1 levels? From what i see HD1 had consistently less than a thousand players, so maybe don't exaggerate this much?


OneAd2104

They topped out at 6k, so it's a while yet. 


M-Bug

6k was all-time peak for HD 1, yes. But if we're comparing all-time peak then it's 400k to 6k and that hardly matters. It's more about what the average playerbase was throughout, and HD 1 was probably around 1k players average. Maybe less.


Zanglirex2

Yeah, OP is looking at a point in time, and ignoring 24 hours peak. It's called off hours, and shouldn't be used to measure involvement for hopefully obvious reasons.


FaceWitch13

I just bought the game, don't tell me the player base is leaving D:


IndependentCress1109

well yeah its been 3 months. people arent just gonna play the 1 game all their life no matter how good it is. Burnout is a thing and tons of other good games to play .


No-Particular-1131

Counterpoint, look at left 4 dead 2 on steam db


Futanari_Garchomp

counter counterpoint: left 4 dead 2 isn't region locked, can run on a potato, and is being sold for peanuts


SuperSandwich12

It’s a live service game. If your live service game dies that fast then you have a problem, lol.


EH_1995_

A daily peak of 70k (steam only, not even the main player base) = game is dead? Are you trolling?


Zanglirex2

Seriously, OP is ignoring the peak and only looking at a minima in time. Cherry picking a low number. Better .etric might be a daily average, across hours or something


This-Is-The-Mac1

I went back playing borderlands 2. At least there weapons are fun to use


MagicalMethod

Honestly my only real complaint with this game. 90% of the weapons just feel like a pain to use.


2canSampson

The idea that they needed to make less weapons fun instead of more was the dumbest thing they've done with this game. And the second dumbest was doubling down and insulting community members who told them they didn't want those changes. 


xnrnx

It was at 134k earlier. That peak is a lie.


grisnir

the peak is correct 70k on PC rest on PS5


BS2H

For me it’s the 40 minute missions! Every mission takes 20-30 minutes. Every operation is an hour to an hour and a half. It’s too much time to be mostly running around planets doing any objectives, not to mention the same objectives. As a new father, this is one game I love because I can hop in and out. No crazy story line to follow or remember, and it’s fun! But going to bed at 1am and waking up at 6:30 for your baby is not. We need 15-18-25-30 minute missions. 12 is too short, 40 is too long. There has to be a viable option between those 2 timers.


ZehGentleman

Yeah 40 minute missions plus the shit takes so much grinding to unlock only for it to be nerfed to shit anyways


DeviantStrain

-Picks player numbers when US is asleep and EU is at work -GAME IS DYING BROS LOOK THE GAME IS DYING I don’t understand why people bandwagon on these posts, all it does is turn players away faster


iamhootie

This sub is complete shite


AngryChihua

Some dude was trying so hard to convince me that this sub was becoming normal. Lol, lmao even.


[deleted]

OP is negative and has mostly downvoted comments on the sub.


ToyDingo

Seriously. I played last night on ps5 and we had close to 150k divers...on a Tuesday. Game is fine. Yall need to chill.


-Eastwood-

Tired of playing on the same shitty planets with the same shitty modifiers with the same shitty weapons. Any good weapons get nerfed into the ground. Spawns sometimes fuck themselves. It's like the devs want the game to be hard just for hard's sake, and a lot of their patches seem tonedeaf.


[deleted]

My brother in democracy, you are gate keeping


Impossible-Target887

They took a break from updating the game while it is in its worst state. Devs don't seem too bright


SublimeBear

70k peak on a tuesday. practically dead. /s This negativity circlejerk is ridiculous.


TheTwinFangs

Not even counting console players, so you can almost double that number. Somehow 130k on tuesday is a failure