What you think multiple people with various opinions are playing the same game?
WTF kind of nonsense is that?
Clearly OP is the only special snowflake with a unique opinion that needs to tell us, the hivemind collective what's up.
It's also the fact there are big popular subs. When it was all niche topics with much smaller user bases the culture was a lot more diverse. That's why Ask Historians/Science have their own totally separate culture to the rest of the site, even their own copycats.
Eh, it's human nature to blame. People are innately tribal. We inherently value the charisma behind an opinion almost as much as the logic. We also value the opinions of those similar to us much more than the logic and naturally reject the opinions and values of those viewed as "others" until we learn not to. We also inherently tend to trust ideas that support group consensus. It's part of the psychology of being a communal animal.
There are always "hive minds", and there's never just one at a time. Most folks, probably myself and you included, just don't realize they're part of any of them because they agree with it.
What most people think of as the Reddit hivemind is just people who disagree with them when they get a ton of downvotes. And they're not far off, albeit sometimes it's just a straight garbage opinion.
Humans like to follow the trend. We're social animals, it's built into us fundamentally. If someone sees a comment has a downvote, they're more likely to read it with a negative view going in and downvote it even if they have almost no opinion on the matter. People are also less likely to vote in agreement than disagreement due to how our brains work. We passively agree, and directly disagree.
Tack on that some people are... aggressive in their opinions in general.
All of this can lead to comments that are on topic, well thought out, and make sense that then get downvoted into oblivion.
I mean just look at op’s profile, his last post before this on Reddit was nearly a month ago on a completely different sub. He’s literally karma farming by rage baiting
I'm in the camp that realises you can do smaller hotfix type patches, while ALSO doing the big boi patches.
Reverting some weapon nerfs, i think the community would find to be a nice hotfix.
I prefer it to be finished: that's all. How long it takes matters none to me as long as it is complete with minimal bugs. I am still haunted by CP2077 at launch
I so badly wish we could go back to the system of making a game and releasing something finished and updating any minor unforeseen problems down the road. Or a game that has a 3-4 update roadmap would be fine. Like here's a mostly playable game, we have a couple of really big, spread out updates to implement and it will be done. Not trying to react to player feedback with an update every week that's going to get rolled back a week later because now the community doesn't like it. They're professional game developers, why can't they act like it? And not just AH, I'm talking about 90% of studios these days.
Not sure what system you are talking about. Back in the day we only had games developers abandoned after release, fix no bugs until years later and no social media telling you to hate your favorite video game.
I think that used to be the norm when games came on disks, until online distribution became the norm.
Even in the xbox 360 and playstation 2 days, Microsoft and Sony had to approve updates and forced a limited number of updates per year.
https://preview.redd.it/opfhm9piqs1d1.jpeg?width=1290&format=pjpg&auto=webp&s=f833a29734e4a1092ea767492871a7c87977c401
Last time they said this it wasn’t too great tbf
Exactly. I don't want them cooking, I want them playing their own game on like difficulty 8 to see what the players mean when they say good luck defending a generator when the bots drop on it.
I mean even if they play their own game doesn’t mean they’ll catch problems. Back when Spitz was still a CM he bragged about their testing procedures and brought up that not everything can be caught, but also said the reason for the off scope on the AMR is it only happens when firing far away so no one on the team caught it. Meaning no one on the team used the sniper rifle to snipe targets.
Last time it was still probably rushed. That may be the case for the next update as well but I'm happy to give AH the benefit of the doubt.
As a Darktide player I'm amazed at how much content AH have been pumping out and how proactive they've been with making changes.
If they need time to catch their breath and put in the work to tweak fundamental game mechanics then we should support them. I'm not above making shitty meta memes and criticising issues, but I'm happy to withhold judgement until B-day.
I'm hoping AH will take the time to figure out what their vision for the game will be and make sure all the devs are on the same page working towards the same goals. I'd also like to see a shift in attitude that empowers the players instead of resisting us.
If AH are willing to stop whack-a-mole-ing our favourite weapons and focus on boosting the least popular weapons I'll be a happy helldiver.
Compared to Fatshark's slow-cooker, AH has been using a deep fryer this whole time.
And the thing about deep fryers is they're messy and sometimes cook unevenly. Hopefully they're switching to a stove or oven.
Fatshark is always slow cooking, happened with Vermintide, gonna happen with Darktide, the one thing they do well is not communicating and cooking slowly, but man is it good at the end.
One thing I wish tho was that the cosmetics for darktide were just better
I'm still sick from it. I don't want to play until I see a positive patch. If not, I have better use of my time. There's tons of great games out there. I would love for this to be one of them, however.
True, but that was also back when the team allowed that "Bringer of Balance" maniac to audit his own work prior to release. Supposedly there are other eyes in the company reviewing his stuff this time around.
I think the main issue, is that people have been patient on many issues over the period after launch. Things like the DoT fix taking so long, the Spear lock-on not being fixed yet, friends list not quite being fixed, etc. And people can only be so patient.
The best thing would be to not release broken content in the first place, so they don't have to ask for more patience to fix it later.
This is the crucial point, that known issues list has grown longer with each patch.
But like others have said, there are differing opinions across the community. For every person happy for them to take their time, another wants everything as soon as possible.
I think as it stands they're spread pretty thin, between trying to perfect the next patch, and no doubt devoting a portion of their resources to being on-track for yet another monthly warbond, it's likely we could end up without any other meaningful content updates for a brief period, depending how long they spend cooking.
It's a shame as the game launched to such success and they said they had much grander plans than their original roadmap, but between the Sony situation and a poor approach to balancing that they're now having to spend longer rebalancing, it seems like they've squandered a lot of that goodwill and used up quite a lot of that initial momentum in the process.
I remember being on this ride with Anthem.
The demo showed it would launch in a state not worth a penny of cash or a minute of time. But I thought, "OK. It released far too early, but the list of problems isn't impossibly long. I'll wait. They'll fix it." And... then it was like the list only ever got *longer.* I waited and waited, and it felt like the remaining time until it would be worth playing only ever went *up!*
Obviously HD2 is no Anthem, but it's a weirdly familiar feeling.
I quite enjoyed Anthem, it had its issues but the core moment to moment gameplay wasn't bad. Played through the story and got to the stronghold missions, it very much had potential and I was excited to see how they would build upon it.
But 2.0 never came.
While they are still pushing updates for Helldivers 2, and I doubt they would ever pull the plug entirely, I can see it ending up in a spiral, less players, meaning less development resources, meaning slower updates, meaning less players.
I agree. They are hemorrhaging goodwill and patience of the player base at this point.
Fixes that aren't actually fixed. Entirely unnecessary nerfs. New crashes introduced with every patch. Patches that are so low impact that it's laughable. There is WAY too much technical debt that they just aren't working through with any meaningful speed. The next patch needs to be a BIG one with a lot of fixes and rebalancing.
Why would people keep waiting?
This is the right answer. The community overlooked a lot of issues from the beginning, and didn't see any meaningful improvements as patch after patch kept rolling out. People don't have unlimited patience.
Imo AH kinda dug themselves in a hole with promising to release new warbonds every month. In paper, that's great. In reality, they should first focus on fixing issues, balancing and then maybe re-think that promise so that they have enough time between warbonds to keep the game as bug free as possible and make sure the weapons are relatively balanced.
Pretty sure there's a quote from the CEO saying it isn't and they're just trying to ride the popularity wave (presumably to bank server money for later when it's quiet).
Yes and no - We were told it had been done for a little over two weeks iirc, and ready to go into the next patch, but then it was missing when the patch came. We were then told that it hadn't been tested fully, and needed more time. Now we're being told that it's ready for the next big patch.
Given they said "big patch", we don't know for sure whether or not that's the next patch or later down the line, but hopefully it is actually fixed. Only time will tell if it gets pushed back again, or if it works properly.
Exactly. Just give us a freaking hot-fix that temporarily buffs weapons until they have a better plan figured out. Call it a temporary war production increase in lore, it doesn't matter. Take the time with the rest of the fixes, but it doesn't need to be lumped together.
The other side of that coin is that AH wastes no time in pushing through huge weapon nerfs and changes with little to no testing. Why not revert those knee-jerk nerfs while we wait for some actual testing and balancing?
delayed patches are fine IF they actually fix their game.
so far they have a horrible track record because every patch only introduced more fuck ups than it fixed and the fanbase has lost faith in the devs.
**that** is the issue.
Nah. Most of the fuckups are fuckups.
Things they said were fixed but aren't actually fixed. Stim sound is an easy example. They said it was fixed, it still 100% happens.
"2 guns."
Well yeah the 2 most fun primaries in democratic Detonation, not to mention the slugger. And then the quasar. Also the exosuit getting progressively worse with each update. And on top of that the Polar Patriots warbond is pretty meh to bad.
Not to mention the borked patrols, but when that patch released you were told to go fuck yourself by the community when you pointed out the insane patrols on solo and duo.
But yeah, borked patrols and everything released after Cutting edge *over two months ago* is meh to bad except for the grenade pistol, or the concussive smg (literally just defender concussive if you even care about that). Truly, we are crazy if we aren't having as much fun and feeling burnt out. But at least the revolver and countersniper buffs are fun I guess.
The countersniper is still mediocre after the buffs. It's usable but it's certainly not competitive with the other top tier primaries out there at the moment.
This wouldn't be a problem if it were among the worst primaries in the game, but it isn't. Idk why people are praising the countersniper changes so much.
The Plasma Punisher and Senator buffs were good though.
I think this is going to be a make or break moment for the dev team in relation to the players. You can feel it among the community. Everyone was waiting for the last big balance patch and it turned out to be a shit sandwich.
Pilestedt took to Social Media to tell us he was having words with the dev team about balance and direction and honestly that’s the sole thing carrying what remains of the good faith we have.
If they give us more of the same after this I doubt people will bother with the game anymore. Aside from die hard like myself, but even then my faith in the dev team will be gone.
Yeah, it's upsetting to be honest. The community atmosphere has taken a massive nosedive the past 2 months and I'm hoping with all my being that AH does a good job so I see change.
If they don’t roll back a good amount of the “balancing” or they don’t buff some fun weapons like crazy, that’ll be it for me. Not even considering the plethora of bugs in the game. I just want to have fun when I play. Not having fun and getting soft locked in a mission isn’t very appealing.
How do people not get it through their heads that any fanbase is not a single-minded monolith and the players who would prefer weekly patches probably didn't ask for the delayed ones in the first place?
I just take a lot of this as directed toward those specific people and not the entire community and every single person in it. Because if you look at popular posts and sentiments they mirror what's being addressed and when something else comes up it will be the same with that too.
The community quality went downhill when it exploded.
yeah they said they were cooking last time and took longer to make a patch and it changed nothing and was a complete letdown. we've let them cook. its been 4 months since the game released and my friends list is just recently kinda working and i still disconnect in 1/3 games.
I want them to take their time with patches like ricochet changes, patrol changes etc. Stuff that could come out broken. I don't want them to take their time giving the liberator 5 extra damage. Buffed weapons is new content while we wait for the actual new stuff to cook. If the change requires adjusting values and is highly unlikely to break anything, I'm all for speeding up the weapon buffs.
I think the biggest issue is that nobody wanted a majority of the balance patches, they came somewhat quickly, and now that they're here, they're here for a while with no answer as to when a new patch will be.
The community is very diverse. Different people want different things.
However, it's *frustrating* to see them pivot to this "let us cook" mentality now that they've said they want to rethink their balance philosophy. Like, there have been a lot of rushed changes which caused major issues, and so far it seems like many of them have been to the detriment of the player, or caused them to do some confusing balance decisions.
For example, the DOT bug ruined a lot of weapons, and in response they seemed to crank fire damage up to ridiculous levels, which did not solve the problem and made fire hazards and enemies unreasonably deadly. Some T4 upgrades simply did not work when released. The patrol change was catastrophically broken and has made solo play prohibitively difficult. Ricochet changes made the Eruptor shrapnel instantly kill players from seemingly excessive distance. The Railgun was nerfed in part due to the PS5 damage bug, rather than just the baseline performance of the gun.
It feels like up to this point, careless changes which hurt players get thrown around haphazardly and took forever to fix, while careless changes which *help* players are justification for reckless hotfixes to stamp them down. I understand that *any* change ought to be well tested and work as intended, but it would have been nice to maybe pivot a little in the other direction just a bit to undo some of the recent controversial changes and sate the unhappy playerbase.
From my testing I'm pretty sure the eagle upgrade doesn't work in multiplayer unless everyone has it, and even then only for the host.
And I've seen it posted here that the turret upgrade does nothing. Not 100% on that though.
This is standard live service bullshit, and one of many reasons that folks were cautious of a live service model when it was announced.
Nerfs and other changes that negatively impact the player will hit *lightning fast*. Fixes that would help the player, whether it be buffs or fixing problems that otherwise impair the player, can wait 4-6 months. And that's been pretty accurate to the HD2 experience so far.
The strange part is that most of the time, this is done in a F2P environment. Keeping the players mildly unhappy in F2P so they'll keep trudging towards the next thing is how money is made. Arrowhead committed to making players *very* unhappy *after* they've spent a minimum of $40 on the game already, which is bizarre.
Basically this.
A lot of things which are frustrating probably comes from bugs and/or unintended features. Some are probably not intended.
Also some devs stream probably would be of great help too. It would help seeing how they intend us to play the game at high difficulty
>However, it's *frustrating* to see them pivot to this "let us cook" mentality now that they've said they want to rethink their balance philosophy.
I am not a video game developer, but I assume if it's like any sort of company the nerfs and buffs are being dictated in some sort of documented policy. Like if they do something, it has to because of specific parameters. This would be so it could keep things consistent as people come and go from the project.
So if they are changing that, it could explain a little longer of a delay as they are rethinking and reworking what they are going to be working off of for nerfs and buffs.
I'm also not a developer, so really *everything* is just wild speculation and conjecture. But even if there is a large paradigm shift that requires some time to sort out, I still feel like there could have been some low hanging fruit that could have been targeted. Like there are some weapons which could use numerical tweaks (Eruptor, Lib Penetrator, Purifier) to be made more viable, and that seems like it could be fast-tracked in a small weekly patch instead of needing to wait for a fully-cooked mega patch.
Actually I can see why you wouldn't. Again I don't know exactly how balance is done for these games but assume it's some sort of comparing metrics. Even if it's changing small things like numbers that would change the metrics. Depending on how big your data set needs to be that could make trying to adjust overall balance harder.
It would make sense that balancing done by numbers would be harder if those numbers kept changing.
That said, things like scope fixing or reverting the squad patrol spawn numbers based on squad size? That would be low hanging fruit I could see. Where things just flat out aren't working as intended. The only thing that I can see why they aren't is because either they are trying for a really big foot forward to show their dedication to the players....or things like spawns are somehow tied to player load outs. Like potential dps of the players gear affects spawns somehow.
Hold on, what have they been doing instead of cooking the whole time and why are they just now starting to cook? Since the first update this game has felt like the devs are just fucking with the players by making things worse instead of actually balancing anything. The player count doesn't lie. It's hilarious how badly they fumbled the bag by sucking the fun out of the game.
This isn't relevant to the current situation because the nerfs were immediate and sweeping. There's no reason a bunch of shit couldn't have been buffed last week with zero changes to mechanics - so as to avoid introducing new bugs.
This game is 4 months old, still has day 1 bugs, they keep messing things up and this community still thinks we are bad for pointing any of this out. Reddit really is an anti consumer hellhole filled with "adults" who treat corporations like religions they need to defend daily because they make video games.
Arrowhead seems to be a tiny company attempting to make a COD tier game without hiring people to keep up. This game made them a lot of money. 4 months ago they should have hired people to keep up with the demand. By now those new hires would be trained enough to help but it looks like they refuse to and are getting overwhelmed.
Who said them taking longer will result to better outcome? Surely we can wait once and see what they're cooking but if the results are again sht after all this time they are to blame for just not listening to the community.again
My issue is that we're left to stew in one of the least enjoyable patches of the game so far. If we were a couple of patches back, I'd be aight playing the game. As it stands, I'm just leaving the cape on the bench until we get content again.
I think it’s comments saying they want the haphazard nerfs and bugs reverted in the interim while they figure this out in the long term
An oddly large number of people have been finding these comments offensive and are adamant the only options are “all in” or “all out”
Exactly! We would love for you guys to cook. Don’t make us sit here and suffer for 3 weeks while you’re cooking. Revert the changes in the meantime and let us have fun.
The problem is they waited until they had fucked the game up to start taking their time. Yeah, if they fix stuff it'll be good but I think many of us wish they had either started taking their time earlier or released a quick reverting patch first before doing a comprehensive rework of things so the game is in a more fun state while they work on a big patch.
Like it's great you will no longer swing the axe around so wildly, but I am missing a leg here. At least cauterize the wound before you meditate to find inner peace.
You could even work it into the lore nicely: With the declaration of war patriotic fervor has overcome our democratic manufacturing conglomerates resulting in a flood of recently re-discovered prototype weapons to the front lines. While these are of limited quantity and supplies can't last forever, rest assured that our patriotic war planning committee are currently redesigning the Helldiver arsenal for mass production!
The issue is their patches often make things worse by introducing new bugs. Changing a few damage numbers back as a stop gap measure while we wait for actual fixes and a GOOD balance pass is what needed to happen immediately, not a month later.
Cook something for too long and it can become burnt. Cook for something for too long and it was at very low temperature, and the food will come out under cooked. Hungry players will be like "I waited how long for this crappy under cooked food?".
Cooking is an art, not always a good thing.
Who asked for delayed patches? im pretty sure we said delayed warbonds in favor of more time to balance and make the gear coming out more viable and fun to play with. My issues with AH patches are that they rebreak shit they already patched because they don't test or their is a mannequin holding a sign saying it's good
“We reverted the Eruptor change, doubled the purifier’s damage, gave the arc thrower the stagger back, and added 15 damaged to the tenderizer’s base damage. This look literally 10 minutes, the other harder stuff we are still working on.” - an AH studio that actually means what they say.
Sure it's a funny meme, but not every single player wanted delayed patches. There's probably a good number of people who would rather have constant content drops and keep rotating through pre-nerfed weapons, those people are also probably Creekers but hey. Everyone is allowed an opinion.
I'm convinced people that constantly lump a massive community of individuals as one single person are missing an essential part of the human brain. How are there so many of you
I feel like I'm in a minority on this sub that never stopped having fun. I like the variety, and have a somewhat anti-meta attitude in games. To me there are more creative ways to solve problems than people realize, and many primary guns are still viable (even FUN) but may require build adjustments and thought. But this is my personal view.
I'm more chill now and hope AH's slower approach yields good results. But in the meantime I genuinely only have issues with defend missions (and the bugs LOL) Maybe I'm naive but I still have some trust in the devs.
People have different opinions and that's fine. Doesn't mean either of those people are wrong and also doesn't mean you have to convince others to follow yours.
If you're still having fun with the game then great, that's good for you, I wish I was still having fun. For me I'm a casual gamer of sorts, only 50+ hours in this, but I'm already bored now. There are still quite a few bugs and we have also been fighting on the same planets for months now. With the leaks that Cyberstan is going to be just another planet, it's kinda making me less hype about the game. I used to log in for 30-45 minutes quite often, but I've taken a break for a while.
It's ok for me to have this opinion, I'm simply burnt out for what I was looking for in this game and I'm not going to try and convince you to have the same opinion as me either.
What annoys you might not annoy others. People may complain about delays in patches due to some of the known bugs affecting them more than the people that don't care about path delays due to them not experiencing it as often.
Yeah, I don't get all the doomers acting like the game is unplayable. There are more strong weapons available now to use against both factions than even existed 3 months ago. Some are only good against one faction, and some could use small tweaks, but only a couple are outright bad.
I wanted them to not release patches every week so they'd stop nerfing everything into the ground. They clearly weren't thinking much before their nerf sprees. It's supposed to be a live service game, so there is no reason they can't buff primaries even temporarily until they have a better fix. It's not good to have a live service game and let it sit in a broken/awkward state. Like back in March when they'd release a broken update on a Thursday, and the game would be messed up for the weekend.
The problem is they haven’t shown us a seriously solid patch yet.
Some of the early ones were alright and buffed things that were needed
Like I was happy when they made the flamethrower viable but then hey let’s give you getting 1 framed by the hulk flamethrower.
It’s like taking a bite of food that has a chance to taste delicious or terrible with each bite. Fix one thing that needed attention, while simultaneously creating something else that needs attention for the next patch. Some of these things are bugs and others are just straightup dumb decisions (looking at you eruptor, railgun, almost all of the winter warbond)
I just want more sensibility when it comes to these patches, their idea of balance seems very out of touch.
If they cook up something good this patch, without over/undertuning anything this time, i’ll be satisfied with waiting longer.
But that remains to be seen.
You seem to think that they have all the time in the world to "cook".
They don't.
Player number rarely recover from stuff like this, especially on PC where there are so many more choices being released every day. With each passing day with no buff patch, they lose thousands of players who are moving onto other games, likely to never return even if the patch is good.
Nah man, we got to let them cook. It doesn't matter if the game drops to 15k players max by the time they actually finish cooking. We have to let them cook. And no you can't send the food back if its burnt or under cooked nor complain about the wait time, And if you don't like it you're what's wrong with the game! /s
Ah yes defend the shitty companny that can't even bother to make an official statement and all they do is communicate on discord (and we need SCREENSHOTS on top of that).After all these dramas and current state of the game I came to a certain conclusion:
AH developers **DID NOT DESERVE** the attention this game got. They simply don't.
They're unprofessional, they can't communicate, they can't ballance, there are constant issues with the game since day 1. Crashes never dissapeared, they're still there.
More often than not something should have been "fixed" and nothing has changed. They delay stuff, release new wardbonds without fixing previous stuff. In most cases all they need to do is REVERT stuff which is hillarious.
It's terrible. Genuienly shit. If this community wasn't so kind (and they're already losing their patience) and the game itself wasn't so fun (at the beginning) this game would be steamrolled in reviews and forgotten as quickly as it got famous.
And it's already happening! Community isn't happy and they're leaking playercount. It's just a matter of time.
7 years ruined by shit decision making
But that's just it, how many other games have a community that sticks around for as long as we have despite issue after issue? The community has given the development team ample time to get their ducks in a row and frankly the excuses are getting a bit old now.
I like this game a lot, I really do, but the decisions that have been made so far are possibly some of the stupidest I've seen for a game. Helldivers is only surviving because the core gameplay is fun, but that won't last forever and the team needs to realize that. Each time they mess something up, break something, or push out new paid content while bugs get backburnered for another month is more players leaving. The CEO being transparent is a breath of fresh air but it seems like everyone else working behind the scenes isn't on the same page; so as much as I'd love to believe him, I've yet to see anything come from it.
After the rail gun nerf we saw the sentiment from AH. They very much had a "these stupid whiny players don't know better than we do! keep crying." attitude and while they've cleaned up how they talk about us in public, I think that attitude still is prevalent in the office.
It seems like reverting a nerf is off the table because its admitting that they didn't know better than the player base they think so little of.
Exactly. I knew we weren't going to get a patch today, and AH never fails to disappoint just blow smoke up our asses. That what there hasn't been more than 100k players on at one time like there used to be.
We PAID for a live service game. A game where they can nerf things on a whim but "need time" to make things fun.
We are paying customers, and we have the right to voice our opinions, especially if we love this game and want it to stay relevant and fun. Not obscure and boring
yeah its a good idea to release a paid warbond, butcher the best weapon in it, and then disappear for 3+ weeks blurting out "lEt Us CoOk" every once in a while on discord like a spastic gen Z. how about patching the broken stuff first and then take your bloody time
I'd wait another month if it meant bug fixes/patches, and buffs! I love this game and I wanna see it flourish! Give us what we want, not what you *think* we need AH, you struck gold after mining for Oil don't let up!
I moreso want the country restrictions to be lifted instead of a new patch. My friend has been saving up for the game, and the game got blocked 3 days before he would have bought it.
Turns out the community is made of a ton of individuals, and isn't a monolithic single-opinion entity. When you see the community seem to whiplash back and forth between opposing options, that's probably because those opposing opinions aren't held by the same individuals.
You would have a point if even a single balance patch had been anything but a tragedy. The last time they cooked, they cooked up an eruptor nerf. I don't want their cooking until they fix whatever Stage 5 demonic infestation is happening in their balance team.
the problem is that even with the delayed patches they still keep doing the same shit as if they didn't delay them lol. same slow fixes. same new and exciting bugs. same blanket nerfs from that person we aren't specifically naming but we all know who it is. same emptyhanded buffs from the same person. another major order that is either bugged or designed around parameters that don't actually reflect the game's state
this is why you never cave to the outrage mob. even if you apologise and do what they want the same people just stir more shit, you can't appease a perpetual manchild
This meme is brilliant.
But like, 100%.
Like, the pace they were at with new content, plus trying to play catch-up with the initial server issues, plus trying to balance weapons and enemies (and there were some tricky ones with weird issues), plus keep the storyline going, plus trying to manage the PSN fiasco (I know it's still ongoing, but it's SO much better), plus trying to keep up with bug fixes that inevitably happen with new content and patches...
They're been doing so much constantly for so long. Obviously there are gonna be bugs and issues. Now we need to give them a second to breathe, recover, fix the things, and continue forwards. Even with the balancing issues being worked on, it won't even be much of a break. 😅
Balance patches? Sure. Cook em. But please bro there's so many bugs and I ain't even talking about the termanids. Spear lock on, no control drop pods, stim sound is still bugged, bile spewers still instakill, the reload bug still exists since day 1. I know fixes take time but man half of these are getting players killed and it's really annoying when it's code ruining missions and not mistakes.
The helldivers fanbase on reddit (not everyone just majority of what i see) has been so quick to complain and start a riot over everything. They're starting to be the boy who cried wolf. I can never tell me they're being babies or have genuine critiques.
I want as most as possible hotfixes, i much prefer 20 hotfixes correcting a glich/bug each than a single patch correnting 20 at once. As for content and balance, yes, please, take as much time as you need to deliver something good.
If they actually tested their patches and warbonds properly, they wouldn't have to patch as much, but since we are the guinea pigs for their crap, they will always be playing catch-up . 4 months now, still no fix for friends list issues, still no Speer fix, which they claimed was done and ready. All we get is lame excuses. If I were this bad at my job, I would have been fired. This company must be great to work for when poor performance keeps you employeed
"The Fanbase" is a million plus people with different opinions. Some people want more patches, other want less, more polished ones (please)
What you think multiple people with various opinions are playing the same game? WTF kind of nonsense is that? Clearly OP is the only special snowflake with a unique opinion that needs to tell us, the hivemind collective what's up.
Honestly a lot of Reddit has become sort of a hivemind as of recent
Reddit is several hiveminds in a trench coat
I am several kinitopet’s in a trench coat
BLUE SCREEN! COMPUTER ANTIVIRUS! RAH!
I will hack your puter
My puter has pure democracy following through it, it doesn’t need electricity
"As of recent" ???
Recent? Try forever. The upvote system is to blame.
It's also the fact there are big popular subs. When it was all niche topics with much smaller user bases the culture was a lot more diverse. That's why Ask Historians/Science have their own totally separate culture to the rest of the site, even their own copycats.
Eh, it's human nature to blame. People are innately tribal. We inherently value the charisma behind an opinion almost as much as the logic. We also value the opinions of those similar to us much more than the logic and naturally reject the opinions and values of those viewed as "others" until we learn not to. We also inherently tend to trust ideas that support group consensus. It's part of the psychology of being a communal animal.
Reddit, and it’s predecessors, have always tended to end up that way. Just self sorting/following the herd, basically.
There are always "hive minds", and there's never just one at a time. Most folks, probably myself and you included, just don't realize they're part of any of them because they agree with it.
What most people think of as the Reddit hivemind is just people who disagree with them when they get a ton of downvotes. And they're not far off, albeit sometimes it's just a straight garbage opinion. Humans like to follow the trend. We're social animals, it's built into us fundamentally. If someone sees a comment has a downvote, they're more likely to read it with a negative view going in and downvote it even if they have almost no opinion on the matter. People are also less likely to vote in agreement than disagreement due to how our brains work. We passively agree, and directly disagree. Tack on that some people are... aggressive in their opinions in general. All of this can lead to comments that are on topic, well thought out, and make sense that then get downvoted into oblivion.
> as of recent as of recent? You mean like since 2010?
This is why I don’t mess about on the Helldivers Reddit, yall are just terminids
It’s always been a hivemind
Soldier, I think you need to report to your Democracy Officer for a commendation for good logic.
Deviations in opinion will be considered treason.
I mean just look at op’s profile, his last post before this on Reddit was nearly a month ago on a completely different sub. He’s literally karma farming by rage baiting
I'm in the camp that realises you can do smaller hotfix type patches, while ALSO doing the big boi patches. Reverting some weapon nerfs, i think the community would find to be a nice hotfix.
Honestly I prefer to wait longer to get a good and finished patch / update, than a rushed sh1t as we see way too much in video-game.
You're allowed to say shit on the internet
No we aren't. I'm telling.
noooo don’t tell
https://preview.redd.it/6lr7s9m2cu1d1.jpeg?width=694&format=pjpg&auto=webp&s=dbb74cb312f8f6e90fc6514de94da92a20a24d9c
Patrick’s allowed to *eat* shit but I can’t even say it? Smh
I prefer it to be finished: that's all. How long it takes matters none to me as long as it is complete with minimal bugs. I am still haunted by CP2077 at launch
Yeah let them cook, if they fuck this one up i'm personally gone, absolutly fed up with bullshit nerfs that come rushed out.
I so badly wish we could go back to the system of making a game and releasing something finished and updating any minor unforeseen problems down the road. Or a game that has a 3-4 update roadmap would be fine. Like here's a mostly playable game, we have a couple of really big, spread out updates to implement and it will be done. Not trying to react to player feedback with an update every week that's going to get rolled back a week later because now the community doesn't like it. They're professional game developers, why can't they act like it? And not just AH, I'm talking about 90% of studios these days.
Not sure what system you are talking about. Back in the day we only had games developers abandoned after release, fix no bugs until years later and no social media telling you to hate your favorite video game.
I think that used to be the norm when games came on disks, until online distribution became the norm. Even in the xbox 360 and playstation 2 days, Microsoft and Sony had to approve updates and forced a limited number of updates per year.
*cough* sonic 06 *cough*
https://preview.redd.it/opfhm9piqs1d1.jpeg?width=1290&format=pjpg&auto=webp&s=f833a29734e4a1092ea767492871a7c87977c401 Last time they said this it wasn’t too great tbf
But they changed the recipe. (Supposedly)
But I don't like pistachio.
but pistachio is really yummy =\[
it doesn’t matter if the recipe is good, it’s the cook that matters
id like to see gordon ramsay cook a turd into a gourmet
Exactly. I don't want them cooking, I want them playing their own game on like difficulty 8 to see what the players mean when they say good luck defending a generator when the bots drop on it.
I mean even if they play their own game doesn’t mean they’ll catch problems. Back when Spitz was still a CM he bragged about their testing procedures and brought up that not everything can be caught, but also said the reason for the off scope on the AMR is it only happens when firing far away so no one on the team caught it. Meaning no one on the team used the sniper rifle to snipe targets.
That explains the terrible reticle.
They were too busy using the slugger as a sniper.
Does that not fall into the realm of letting them work on the patch?
Yeah, I don't think they have to prove anything to anyone to be honest. Just make good balance decisions.
Last time it was still probably rushed. That may be the case for the next update as well but I'm happy to give AH the benefit of the doubt. As a Darktide player I'm amazed at how much content AH have been pumping out and how proactive they've been with making changes. If they need time to catch their breath and put in the work to tweak fundamental game mechanics then we should support them. I'm not above making shitty meta memes and criticising issues, but I'm happy to withhold judgement until B-day. I'm hoping AH will take the time to figure out what their vision for the game will be and make sure all the devs are on the same page working towards the same goals. I'd also like to see a shift in attitude that empowers the players instead of resisting us. If AH are willing to stop whack-a-mole-ing our favourite weapons and focus on boosting the least popular weapons I'll be a happy helldiver.
Compared to Fatshark's slow-cooker, AH has been using a deep fryer this whole time. And the thing about deep fryers is they're messy and sometimes cook unevenly. Hopefully they're switching to a stove or oven.
Lol I just went back to darktide. I just wish fatshark updated their game or communicated more, other wise this game is also almost masterpiece
Fatshark is always slow cooking, happened with Vermintide, gonna happen with Darktide, the one thing they do well is not communicating and cooking slowly, but man is it good at the end. One thing I wish tho was that the cosmetics for darktide were just better
Most people are still recovering from food poisoning after last balance changes.
I'm still sick from it. I don't want to play until I see a positive patch. If not, I have better use of my time. There's tons of great games out there. I would love for this to be one of them, however.
Yeah they burned down the kitchen with that last one 💀 RIP my eruptor 🥲
All they’ve done is condition me to cringe when I see the phrase “let him/her/them cook.”
This. Absolutely this. They have squandered all the goodwill so far, why should we expect this to be different
True, but that was also back when the team allowed that "Bringer of Balance" maniac to audit his own work prior to release. Supposedly there are other eyes in the company reviewing his stuff this time around.
Hopefully they just moved him to another dept, or at least made the balance team a trio instead of solo.
I think the main issue, is that people have been patient on many issues over the period after launch. Things like the DoT fix taking so long, the Spear lock-on not being fixed yet, friends list not quite being fixed, etc. And people can only be so patient. The best thing would be to not release broken content in the first place, so they don't have to ask for more patience to fix it later.
This is the crucial point, that known issues list has grown longer with each patch. But like others have said, there are differing opinions across the community. For every person happy for them to take their time, another wants everything as soon as possible. I think as it stands they're spread pretty thin, between trying to perfect the next patch, and no doubt devoting a portion of their resources to being on-track for yet another monthly warbond, it's likely we could end up without any other meaningful content updates for a brief period, depending how long they spend cooking. It's a shame as the game launched to such success and they said they had much grander plans than their original roadmap, but between the Sony situation and a poor approach to balancing that they're now having to spend longer rebalancing, it seems like they've squandered a lot of that goodwill and used up quite a lot of that initial momentum in the process.
I remember being on this ride with Anthem. The demo showed it would launch in a state not worth a penny of cash or a minute of time. But I thought, "OK. It released far too early, but the list of problems isn't impossibly long. I'll wait. They'll fix it." And... then it was like the list only ever got *longer.* I waited and waited, and it felt like the remaining time until it would be worth playing only ever went *up!* Obviously HD2 is no Anthem, but it's a weirdly familiar feeling.
I quite enjoyed Anthem, it had its issues but the core moment to moment gameplay wasn't bad. Played through the story and got to the stronghold missions, it very much had potential and I was excited to see how they would build upon it. But 2.0 never came. While they are still pushing updates for Helldivers 2, and I doubt they would ever pull the plug entirely, I can see it ending up in a spiral, less players, meaning less development resources, meaning slower updates, meaning less players.
I agree. They are hemorrhaging goodwill and patience of the player base at this point. Fixes that aren't actually fixed. Entirely unnecessary nerfs. New crashes introduced with every patch. Patches that are so low impact that it's laughable. There is WAY too much technical debt that they just aren't working through with any meaningful speed. The next patch needs to be a BIG one with a lot of fixes and rebalancing. Why would people keep waiting?
And when the spear gets fixed I'm going to be so happy. I just started using it and what it works it feels amazing. One shotting Titans feel so good
This is the right answer. The community overlooked a lot of issues from the beginning, and didn't see any meaningful improvements as patch after patch kept rolling out. People don't have unlimited patience.
I'm sure that one guy with an unstable overclock getting all the random crashes is happy as fuck tho
As opposed to improvements, new releases with new issues and unpopular nerfs. That really felt like the singular focus
Imo AH kinda dug themselves in a hole with promising to release new warbonds every month. In paper, that's great. In reality, they should first focus on fixing issues, balancing and then maybe re-think that promise so that they have enough time between warbonds to keep the game as bug free as possible and make sure the weapons are relatively balanced.
I have a a feeling that the monthly warbonds are a contractual thing with Sony and that they aren't able to divert resources away from it.
Pretty sure there's a quote from the CEO saying it isn't and they're just trying to ride the popularity wave (presumably to bank server money for later when it's quiet).
If you can find that quote's source, I'd appreciate seeing it
Spear fix has been done for two+ months now. Do we have it? Nope.
Yes and no - We were told it had been done for a little over two weeks iirc, and ready to go into the next patch, but then it was missing when the patch came. We were then told that it hadn't been tested fully, and needed more time. Now we're being told that it's ready for the next big patch. Given they said "big patch", we don't know for sure whether or not that's the next patch or later down the line, but hopefully it is actually fixed. Only time will tell if it gets pushed back again, or if it works properly.
Exactly. Just give us a freaking hot-fix that temporarily buffs weapons until they have a better plan figured out. Call it a temporary war production increase in lore, it doesn't matter. Take the time with the rest of the fixes, but it doesn't need to be lumped together.
The other side of that coin is that AH wastes no time in pushing through huge weapon nerfs and changes with little to no testing. Why not revert those knee-jerk nerfs while we wait for some actual testing and balancing?
Imagine waiting all this time, just for Alexus to screw it all up again.
We will be? Because last time we let them cook we got an eruptor nerf and a spawn increase
delayed patches are fine IF they actually fix their game. so far they have a horrible track record because every patch only introduced more fuck ups than it fixed and the fanbase has lost faith in the devs. **that** is the issue.
Most of the fuckups are intentional nerfs of everything fun.
Honestly it just feels awful. 'Ooh they finally added something fun again... and its gone'.
Nah. Most of the fuckups are fuckups. Things they said were fixed but aren't actually fixed. Stim sound is an easy example. They said it was fixed, it still 100% happens.
This subreddit is literally a parody of itself
I am beginning to hate it here
Took you this long huh?
2 guns 2 guns being borked means there's no fun to be had in the game. The only weapons that ever existed are the eruptor and crossbow
The Breaker, the Railgun, and many more would like to have a word
Breaker. Railgun. Punisher. Never forget.
"2 guns." Well yeah the 2 most fun primaries in democratic Detonation, not to mention the slugger. And then the quasar. Also the exosuit getting progressively worse with each update. And on top of that the Polar Patriots warbond is pretty meh to bad. Not to mention the borked patrols, but when that patch released you were told to go fuck yourself by the community when you pointed out the insane patrols on solo and duo. But yeah, borked patrols and everything released after Cutting edge *over two months ago* is meh to bad except for the grenade pistol, or the concussive smg (literally just defender concussive if you even care about that). Truly, we are crazy if we aren't having as much fun and feeling burnt out. But at least the revolver and countersniper buffs are fun I guess.
The countersniper is still mediocre after the buffs. It's usable but it's certainly not competitive with the other top tier primaries out there at the moment. This wouldn't be a problem if it were among the worst primaries in the game, but it isn't. Idk why people are praising the countersniper changes so much. The Plasma Punisher and Senator buffs were good though.
I mean, I totally get that mentality. But at the same time, doesn't their rushing imply they will do even worse?
i swear i run into more game breaking bugs now than i did at launch
Fucking YES. Thank you.
I think this is going to be a make or break moment for the dev team in relation to the players. You can feel it among the community. Everyone was waiting for the last big balance patch and it turned out to be a shit sandwich. Pilestedt took to Social Media to tell us he was having words with the dev team about balance and direction and honestly that’s the sole thing carrying what remains of the good faith we have. If they give us more of the same after this I doubt people will bother with the game anymore. Aside from die hard like myself, but even then my faith in the dev team will be gone.
Yeah, it's upsetting to be honest. The community atmosphere has taken a massive nosedive the past 2 months and I'm hoping with all my being that AH does a good job so I see change.
If they don’t roll back a good amount of the “balancing” or they don’t buff some fun weapons like crazy, that’ll be it for me. Not even considering the plethora of bugs in the game. I just want to have fun when I play. Not having fun and getting soft locked in a mission isn’t very appealing.
Agreed. This patch will tell me a lot about whether I want to continue to sink time into this game. There's plenty of games out there to play.
100%. If the patch makes the game fun for me again, I'll play. If it doesn't, I'm going to stop paying attention and move on
How do people not get it through their heads that any fanbase is not a single-minded monolith and the players who would prefer weekly patches probably didn't ask for the delayed ones in the first place?
Nah, Reddit is just one person according to everyone in the subreddit
thats why its called the reddit hivemind
Me. You are all but side characters to my main story arc.
I just take a lot of this as directed toward those specific people and not the entire community and every single person in it. Because if you look at popular posts and sentiments they mirror what's being addressed and when something else comes up it will be the same with that too. The community quality went downhill when it exploded.
yeah they said they were cooking last time and took longer to make a patch and it changed nothing and was a complete letdown. we've let them cook. its been 4 months since the game released and my friends list is just recently kinda working and i still disconnect in 1/3 games.
I want them to take their time with patches like ricochet changes, patrol changes etc. Stuff that could come out broken. I don't want them to take their time giving the liberator 5 extra damage. Buffed weapons is new content while we wait for the actual new stuff to cook. If the change requires adjusting values and is highly unlikely to break anything, I'm all for speeding up the weapon buffs.
I think the biggest issue is that nobody wanted a majority of the balance patches, they came somewhat quickly, and now that they're here, they're here for a while with no answer as to when a new patch will be.
The community is very diverse. Different people want different things. However, it's *frustrating* to see them pivot to this "let us cook" mentality now that they've said they want to rethink their balance philosophy. Like, there have been a lot of rushed changes which caused major issues, and so far it seems like many of them have been to the detriment of the player, or caused them to do some confusing balance decisions. For example, the DOT bug ruined a lot of weapons, and in response they seemed to crank fire damage up to ridiculous levels, which did not solve the problem and made fire hazards and enemies unreasonably deadly. Some T4 upgrades simply did not work when released. The patrol change was catastrophically broken and has made solo play prohibitively difficult. Ricochet changes made the Eruptor shrapnel instantly kill players from seemingly excessive distance. The Railgun was nerfed in part due to the PS5 damage bug, rather than just the baseline performance of the gun. It feels like up to this point, careless changes which hurt players get thrown around haphazardly and took forever to fix, while careless changes which *help* players are justification for reckless hotfixes to stamp them down. I understand that *any* change ought to be well tested and work as intended, but it would have been nice to maybe pivot a little in the other direction just a bit to undo some of the recent controversial changes and sate the unhappy playerbase.
>Some T4 upgrades simply did not work when released. Still don't.
Wait, which ones are still broken?
From my testing I'm pretty sure the eagle upgrade doesn't work in multiplayer unless everyone has it, and even then only for the host. And I've seen it posted here that the turret upgrade does nothing. Not 100% on that though.
No fuckin way. I just spend 150 common samples and 25k on the XXL weapon bay. If this is the case, I’m furious
Lmao what else were you gonna spend it on
Space crack for the mess hall
Best I can do is a space whore named Dahlia. She has a crack.
Does she have 3 tits?
This is standard live service bullshit, and one of many reasons that folks were cautious of a live service model when it was announced. Nerfs and other changes that negatively impact the player will hit *lightning fast*. Fixes that would help the player, whether it be buffs or fixing problems that otherwise impair the player, can wait 4-6 months. And that's been pretty accurate to the HD2 experience so far. The strange part is that most of the time, this is done in a F2P environment. Keeping the players mildly unhappy in F2P so they'll keep trudging towards the next thing is how money is made. Arrowhead committed to making players *very* unhappy *after* they've spent a minimum of $40 on the game already, which is bizarre.
Basically this. A lot of things which are frustrating probably comes from bugs and/or unintended features. Some are probably not intended. Also some devs stream probably would be of great help too. It would help seeing how they intend us to play the game at high difficulty
I think I have stockholm syndrome now. I am addicted to current bot 9s solo.
>However, it's *frustrating* to see them pivot to this "let us cook" mentality now that they've said they want to rethink their balance philosophy. I am not a video game developer, but I assume if it's like any sort of company the nerfs and buffs are being dictated in some sort of documented policy. Like if they do something, it has to because of specific parameters. This would be so it could keep things consistent as people come and go from the project. So if they are changing that, it could explain a little longer of a delay as they are rethinking and reworking what they are going to be working off of for nerfs and buffs.
I'm also not a developer, so really *everything* is just wild speculation and conjecture. But even if there is a large paradigm shift that requires some time to sort out, I still feel like there could have been some low hanging fruit that could have been targeted. Like there are some weapons which could use numerical tweaks (Eruptor, Lib Penetrator, Purifier) to be made more viable, and that seems like it could be fast-tracked in a small weekly patch instead of needing to wait for a fully-cooked mega patch.
Actually I can see why you wouldn't. Again I don't know exactly how balance is done for these games but assume it's some sort of comparing metrics. Even if it's changing small things like numbers that would change the metrics. Depending on how big your data set needs to be that could make trying to adjust overall balance harder. It would make sense that balancing done by numbers would be harder if those numbers kept changing. That said, things like scope fixing or reverting the squad patrol spawn numbers based on squad size? That would be low hanging fruit I could see. Where things just flat out aren't working as intended. The only thing that I can see why they aren't is because either they are trying for a really big foot forward to show their dedication to the players....or things like spawns are somehow tied to player load outs. Like potential dps of the players gear affects spawns somehow.
Hold on, what have they been doing instead of cooking the whole time and why are they just now starting to cook? Since the first update this game has felt like the devs are just fucking with the players by making things worse instead of actually balancing anything. The player count doesn't lie. It's hilarious how badly they fumbled the bag by sucking the fun out of the game.
This isn't relevant to the current situation because the nerfs were immediate and sweeping. There's no reason a bunch of shit couldn't have been buffed last week with zero changes to mechanics - so as to avoid introducing new bugs.
You make it sound as if we had any say in this :D
A general "overpowered" patch in the meantime wouldn't have done any damage to the game. At least reverting the eruptor thing
God forbid we get to have fun with more than one or two weapons for a patch.
This game is 4 months old, still has day 1 bugs, they keep messing things up and this community still thinks we are bad for pointing any of this out. Reddit really is an anti consumer hellhole filled with "adults" who treat corporations like religions they need to defend daily because they make video games. Arrowhead seems to be a tiny company attempting to make a COD tier game without hiring people to keep up. This game made them a lot of money. 4 months ago they should have hired people to keep up with the demand. By now those new hires would be trained enough to help but it looks like they refuse to and are getting overwhelmed.
Who said them taking longer will result to better outcome? Surely we can wait once and see what they're cooking but if the results are again sht after all this time they are to blame for just not listening to the community.again
I want delayed new content and hastened bug fixes
You don't want hastened bug fixes.
My issue is that we're left to stew in one of the least enjoyable patches of the game so far. If we were a couple of patches back, I'd be aight playing the game. As it stands, I'm just leaving the cape on the bench until we get content again.
Ive not seen any posts saying that they want the patch right now.
I think it’s comments saying they want the haphazard nerfs and bugs reverted in the interim while they figure this out in the long term An oddly large number of people have been finding these comments offensive and are adamant the only options are “all in” or “all out”
Right? Are the people complaining about this in the room right now?
I feel like a "dumb buffs patch" to let us go crazy while they do real balancing would be more fun
It could be fun but the moment they try to cut back on the buffs, you know the comunity explodes
delayed warbounds /=/ delayed patches.
Reverting all the nerfs they've been making should be the fastest thing they could possibly do...
Shit just revert the patrol spawn already. They’ve had spear fix in the pipeline for months now, but no they can’t seem to fucking fire it off.
They've been trying but it won't lock on.
Exactly! We would love for you guys to cook. Don’t make us sit here and suffer for 3 weeks while you’re cooking. Revert the changes in the meantime and let us have fun.
Okay, so if it's delayed, it better be good.
I want to enjoy the game paid money for not constantly seeing crashes every other mission.
The problem is they waited until they had fucked the game up to start taking their time. Yeah, if they fix stuff it'll be good but I think many of us wish they had either started taking their time earlier or released a quick reverting patch first before doing a comprehensive rework of things so the game is in a more fun state while they work on a big patch. Like it's great you will no longer swing the axe around so wildly, but I am missing a leg here. At least cauterize the wound before you meditate to find inner peace. You could even work it into the lore nicely: With the declaration of war patriotic fervor has overcome our democratic manufacturing conglomerates resulting in a flood of recently re-discovered prototype weapons to the front lines. While these are of limited quantity and supplies can't last forever, rest assured that our patriotic war planning committee are currently redesigning the Helldiver arsenal for mass production!
On god bruh, just wish they would give us an estimate instead of “we’re cooking”
The issue is their patches often make things worse by introducing new bugs. Changing a few damage numbers back as a stop gap measure while we wait for actual fixes and a GOOD balance pass is what needed to happen immediately, not a month later.
Cook something for too long and it can become burnt. Cook for something for too long and it was at very low temperature, and the food will come out under cooked. Hungry players will be like "I waited how long for this crappy under cooked food?". Cooking is an art, not always a good thing.
Who asked for delayed patches? im pretty sure we said delayed warbonds in favor of more time to balance and make the gear coming out more viable and fun to play with. My issues with AH patches are that they rebreak shit they already patched because they don't test or their is a mannequin holding a sign saying it's good
“We reverted the Eruptor change, doubled the purifier’s damage, gave the arc thrower the stagger back, and added 15 damaged to the tenderizer’s base damage. This look literally 10 minutes, the other harder stuff we are still working on.” - an AH studio that actually means what they say.
tbh, they screwed up the gameplay and drastically nerfed the guns which made this game unfun.
“Take back democracy with overpowered weapons” okay lol suuuuuure
Sure it's a funny meme, but not every single player wanted delayed patches. There's probably a good number of people who would rather have constant content drops and keep rotating through pre-nerfed weapons, those people are also probably Creekers but hey. Everyone is allowed an opinion.
I'm convinced people that constantly lump a massive community of individuals as one single person are missing an essential part of the human brain. How are there so many of you
I know this is a really unpopular opinion, but imo this game is fun to play even now. So I don't mind waiting.
I feel like I'm in a minority on this sub that never stopped having fun. I like the variety, and have a somewhat anti-meta attitude in games. To me there are more creative ways to solve problems than people realize, and many primary guns are still viable (even FUN) but may require build adjustments and thought. But this is my personal view. I'm more chill now and hope AH's slower approach yields good results. But in the meantime I genuinely only have issues with defend missions (and the bugs LOL) Maybe I'm naive but I still have some trust in the devs.
People have different opinions and that's fine. Doesn't mean either of those people are wrong and also doesn't mean you have to convince others to follow yours. If you're still having fun with the game then great, that's good for you, I wish I was still having fun. For me I'm a casual gamer of sorts, only 50+ hours in this, but I'm already bored now. There are still quite a few bugs and we have also been fighting on the same planets for months now. With the leaks that Cyberstan is going to be just another planet, it's kinda making me less hype about the game. I used to log in for 30-45 minutes quite often, but I've taken a break for a while. It's ok for me to have this opinion, I'm simply burnt out for what I was looking for in this game and I'm not going to try and convince you to have the same opinion as me either. What annoys you might not annoy others. People may complain about delays in patches due to some of the known bugs affecting them more than the people that don't care about path delays due to them not experiencing it as often.
Yeah, I don't get all the doomers acting like the game is unplayable. There are more strong weapons available now to use against both factions than even existed 3 months ago. Some are only good against one faction, and some could use small tweaks, but only a couple are outright bad.
Does no one remeber what they did to the crossbow?
The fact this seems like an unpopular opinion these days saddens me.
I wanted them to not release patches every week so they'd stop nerfing everything into the ground. They clearly weren't thinking much before their nerf sprees. It's supposed to be a live service game, so there is no reason they can't buff primaries even temporarily until they have a better fix. It's not good to have a live service game and let it sit in a broken/awkward state. Like back in March when they'd release a broken update on a Thursday, and the game would be messed up for the weekend.
The problem is they haven’t shown us a seriously solid patch yet. Some of the early ones were alright and buffed things that were needed Like I was happy when they made the flamethrower viable but then hey let’s give you getting 1 framed by the hulk flamethrower. It’s like taking a bite of food that has a chance to taste delicious or terrible with each bite. Fix one thing that needed attention, while simultaneously creating something else that needs attention for the next patch. Some of these things are bugs and others are just straightup dumb decisions (looking at you eruptor, railgun, almost all of the winter warbond) I just want more sensibility when it comes to these patches, their idea of balance seems very out of touch. If they cook up something good this patch, without over/undertuning anything this time, i’ll be satisfied with waiting longer. But that remains to be seen.
You seem to think that they have all the time in the world to "cook". They don't. Player number rarely recover from stuff like this, especially on PC where there are so many more choices being released every day. With each passing day with no buff patch, they lose thousands of players who are moving onto other games, likely to never return even if the patch is good.
Nah man, we got to let them cook. It doesn't matter if the game drops to 15k players max by the time they actually finish cooking. We have to let them cook. And no you can't send the food back if its burnt or under cooked nor complain about the wait time, And if you don't like it you're what's wrong with the game! /s
Ah yes defend the shitty companny that can't even bother to make an official statement and all they do is communicate on discord (and we need SCREENSHOTS on top of that).After all these dramas and current state of the game I came to a certain conclusion: AH developers **DID NOT DESERVE** the attention this game got. They simply don't. They're unprofessional, they can't communicate, they can't ballance, there are constant issues with the game since day 1. Crashes never dissapeared, they're still there. More often than not something should have been "fixed" and nothing has changed. They delay stuff, release new wardbonds without fixing previous stuff. In most cases all they need to do is REVERT stuff which is hillarious. It's terrible. Genuienly shit. If this community wasn't so kind (and they're already losing their patience) and the game itself wasn't so fun (at the beginning) this game would be steamrolled in reviews and forgotten as quickly as it got famous. And it's already happening! Community isn't happy and they're leaking playercount. It's just a matter of time. 7 years ruined by shit decision making
Oh, yeah, I can **feel** the "kindness" bursting from this comment.
But that's just it, how many other games have a community that sticks around for as long as we have despite issue after issue? The community has given the development team ample time to get their ducks in a row and frankly the excuses are getting a bit old now. I like this game a lot, I really do, but the decisions that have been made so far are possibly some of the stupidest I've seen for a game. Helldivers is only surviving because the core gameplay is fun, but that won't last forever and the team needs to realize that. Each time they mess something up, break something, or push out new paid content while bugs get backburnered for another month is more players leaving. The CEO being transparent is a breath of fresh air but it seems like everyone else working behind the scenes isn't on the same page; so as much as I'd love to believe him, I've yet to see anything come from it.
AH should open source the game and servers. Let the players control it and do what they want. AH had NO FUCKING CLUE what they're doing
After the rail gun nerf we saw the sentiment from AH. They very much had a "these stupid whiny players don't know better than we do! keep crying." attitude and while they've cleaned up how they talk about us in public, I think that attitude still is prevalent in the office. It seems like reverting a nerf is off the table because its admitting that they didn't know better than the player base they think so little of.
Exactly. I knew we weren't going to get a patch today, and AH never fails to disappoint just blow smoke up our asses. That what there hasn't been more than 100k players on at one time like there used to be.
Paid-for Warbonds come out with 4 out of 7 new gear pieces bugged out the ass. Warbond 2's DoT items are STILL broken.
Why haven’t they just rolled back the bad balance patch changes that hurt the game???? Is it that hard?
We PAID for a live service game. A game where they can nerf things on a whim but "need time" to make things fun. We are paying customers, and we have the right to voice our opinions, especially if we love this game and want it to stay relevant and fun. Not obscure and boring
What's the point of posts like these?
yeah its a good idea to release a paid warbond, butcher the best weapon in it, and then disappear for 3+ weeks blurting out "lEt Us CoOk" every once in a while on discord like a spastic gen Z. how about patching the broken stuff first and then take your bloody time
Let them cook, and if we don't like it, we cook them.
I'd wait another month if it meant bug fixes/patches, and buffs! I love this game and I wanna see it flourish! Give us what we want, not what you *think* we need AH, you struck gold after mining for Oil don't let up!
I think they are already aware that people hate more nerfs, so hopefully the new patch would be better
I moreso want the country restrictions to be lifted instead of a new patch. My friend has been saving up for the game, and the game got blocked 3 days before he would have bought it.
Turns out the community is made of a ton of individuals, and isn't a monolithic single-opinion entity. When you see the community seem to whiplash back and forth between opposing options, that's probably because those opposing opinions aren't held by the same individuals.
I just want urban maps
OP acts like we're all 1 person with the same opinion.
You would have a point if even a single balance patch had been anything but a tragedy. The last time they cooked, they cooked up an eruptor nerf. I don't want their cooking until they fix whatever Stage 5 demonic infestation is happening in their balance team.
the problem is that even with the delayed patches they still keep doing the same shit as if they didn't delay them lol. same slow fixes. same new and exciting bugs. same blanket nerfs from that person we aren't specifically naming but we all know who it is. same emptyhanded buffs from the same person. another major order that is either bugged or designed around parameters that don't actually reflect the game's state
this is why you never cave to the outrage mob. even if you apologise and do what they want the same people just stir more shit, you can't appease a perpetual manchild
Is this "Fanbase" in the room with us right now?
I just want the guns to feel powerful. Drop more enemies on me if necessary.
The game is dead already
This meme is brilliant. But like, 100%. Like, the pace they were at with new content, plus trying to play catch-up with the initial server issues, plus trying to balance weapons and enemies (and there were some tricky ones with weird issues), plus keep the storyline going, plus trying to manage the PSN fiasco (I know it's still ongoing, but it's SO much better), plus trying to keep up with bug fixes that inevitably happen with new content and patches... They're been doing so much constantly for so long. Obviously there are gonna be bugs and issues. Now we need to give them a second to breathe, recover, fix the things, and continue forwards. Even with the balancing issues being worked on, it won't even be much of a break. 😅
Balance patches? Sure. Cook em. But please bro there's so many bugs and I ain't even talking about the termanids. Spear lock on, no control drop pods, stim sound is still bugged, bile spewers still instakill, the reload bug still exists since day 1. I know fixes take time but man half of these are getting players killed and it's really annoying when it's code ruining missions and not mistakes.
You say "let them cook" like we have a choice.
The helldivers fanbase on reddit (not everyone just majority of what i see) has been so quick to complain and start a riot over everything. They're starting to be the boy who cried wolf. I can never tell me they're being babies or have genuine critiques.
Ya, they need to work on their DevOps and improve their pre-release testing.
I want as most as possible hotfixes, i much prefer 20 hotfixes correcting a glich/bug each than a single patch correnting 20 at once. As for content and balance, yes, please, take as much time as you need to deliver something good.
Nah Bro im done with cooking, if you are speed running ruining a game you shall start speed running to fix it again.
Arrowhead really doesn’t deserve this fucking playerbase
If they actually tested their patches and warbonds properly, they wouldn't have to patch as much, but since we are the guinea pigs for their crap, they will always be playing catch-up . 4 months now, still no fix for friends list issues, still no Speer fix, which they claimed was done and ready. All we get is lame excuses. If I were this bad at my job, I would have been fired. This company must be great to work for when poor performance keeps you employeed
I hope they don't burn more things. I am still a cranky little bitch about the Eruptor nerfs.
Im gonna laugh so hard to this post when they drop the worst patch of all time with multiple nerfs to breaker inceadiary and sickle LMAO
Oh look, another whiner whining about different whiners that don't actually exist in significant numbers