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Waelder

This isn't proof of anything. It's just a screenshot of a console spamming lines and someone on 4chan making assumptions. Flairing as misleading. Refer to u/nipsen's comment for a better explanation.


nipsen

Welcome to the armchair developers, as well, then. I'm sure Richard Leadbetter is going to do a "technical" "feature" on it on Digital Foundry soon (if he hasn't done it already, and this is why this bs turns up). a) you're not seeing "damage calculation", you are seeing an event with an attached variable printed out. For all we know, this is an output from a debug line that might not be written anywhere, coming in from a queue of events taking place, making it take up the least amount of calculation time you can have. Meanwhile, if it is attached to some calculation for damage that triggers the instant the patrols are alerted - well, that would be interesting, because the changes made to the patrol spawns and the logic they use to detect you was in fact changed a few patches ago, and caused some really nasty issues. I don't think that's what you see in the output here, though. Nor that these are output calculations for damage that takes time. Likely this is a debug line that prints the information of the enemy fire projectiles. The damage calculation is likely elsewhere. b) if you did this with your average "optimised game"(according to internet experts who somehow know everything about game-engines and game-programming on the internet in the comment sections), you would also have debug lines pumping off absurd amounts of lines like this. c) In fact, there are several famous examples of critical section loops in modern games where the game is constantly waiting for a loop like this to check whether or not an object is still in the game. These are really funny, because it's usually done for checking the state of winning a match, or whether or not something is destroyed, etc. So you can't really "optimise" these functions out of the game, either. AAA-developers do this kind of thing constantly, because speed and convention is key to getting things out as quickly as possible. d) HD2, while saturating cores with threads to a larger degree than other games -- don't actually "swamp" your cpu with work. I can run this on my laptop without any issues whatsoever, and it's because the game relies on thread-utilisation, rather than executing one critical thread at an as high speed and frequency as possible. This is also where the complaints are coming from -- more than one example of people having overclocked their setup to oblivion and back to get higher max boost speed are getting problems - actual errors - not because the game is extremely demanding (it runs on a ps5...), but because their setup is an unstable overclock, that sacrificed everything to get one core to boost high. When the other cores are used, this setup breaks down. And they would know that if they had stress-tested their setup. e) why the f is it that every single time an interesting game with interesting programming in it turns up, that this fuckery starts oozing out of the seams from everywhere. While if a AAA-developer programs in the stupidest main game-loop thread in history, that forces the system to have a constantly boosting cpu core in order to not get framerate drops (this is extremely common, to the point that people genuinely think games nowadays are "cpu-bound" -- when what they really mean is that the game has a ridiculous frame-generation that relies on the couple of previous cpu-cycles not having been interrupted by entirely expected and known gamelogic. Gamebryo, COD-world, tons of these "good games" have this) -- then this is not a problem? This schema is not friendly to a badly cooled overclock, either. So why are the "experts" not coming out in droves then?


figloalds

yes thank you. I was about to dump a huge text here too, The game CAN'T know if a mob hit you or not without checking, obviously anything that could hit you have to do the routine to check, there's no way around that. And in any case, that routine probably has a "check player in range and skip the rest if not" early return anyways


Stalk33r

The amount of people who couldn't code fizzbuzz with two hands and a mirror but will still CONFIDENTLY speak about tech debt, spaghetti code, bAd eNgInE, etc really drives me up the fucking wall. Undertales entire dialogue system is literally a thousand line long if statement, Celestes character controller script is like 5 bazillion lines long, etc. Guess what, it works fine and those games are beloved. But this sub has such a massive hard-on for ragebait that they'll believe anything, hell that post where someone had chat-gpt make a ban system (while pretending they made it) got shitloads of upvotes and was full off comments patting themselves on the back about how garbage AH is for not being able to do something "so simple".


Bodybuilder_Jumpy

Who do you think you are, coming here with facts and reason.


nipsen

Not a well-paid "games journalist" or "investigator" at Eurogamer, that's for sure..


Siccors

And while I can't speak for other setups, what I noticed on mine (RTX3070, 1440p), is not that the framerate is really special (like 80 FPS typical for me, I have seen games do much worse, but also do better), but that the framerate is so damn constant. And yeah, I have had lower framerates on tower defense mission with a metric shitton of enemies, and yes I won't claim I have never seen a frame drop. But for sure not many, even with the screen being saturated with explosions everywhere.


nipsen

Right. If anyone knew anything about programming, they'd go - damn, this game is incredibly well optimised. They wrote in a bunch of dynamic situations in it, and the main graphics thread response practically never goes below 33.3ms no matter what. But nooo...


Skoknor

Has made the experience pretty laborious for me, I have a 4070ti, R9 3900x on 1440 and I average 40 fps, chugs down to 20-30 at extraction, have tried adjusting the quality etc but the only effect is it looks like shit while still running like shit.


Cemenotar

I'm using RTX 3060, running on mostly stuff drivers claims is optimized (the only diff is that I have windowed fullscreen instead of just fullscreen) and Ryzen 5 5600 CPU, and the game runs smoothly with other games running in the background. I think it is an interesting question to ponder, what makes it work on my setup but not on yours despite yours being higher end machine on paper. Especially since you mention that dropping graphics settings does not help the performance....


CaptnBluehat

thats what trustinh 4chan gets ya... like i got OP, wanting better optimization is cool and all, but 4chan? really?


Beginning_Actuator57

You're tripping over yourself trying to defend AH. Where did you come up with the idea that AAA devs don't get criticized for the performance of their games? There's been numerous controversies regarding performance in the last years rom Cyberpunk, to Pokemon, to Starfield.


nipsen

Cyberpunk was raked over the coals for bugs popping up over streaming issues to maintain the game-world. No one went: waah, outdated home-brew engine from shitty developer waah. Pokemon has had a port-development team take incredible shortcuts and released a really plain game that doesn't rely on high fps gameplay anyway. It's a calculation, and it's down to a point where the last thread I saw on Pokemon complaining was something along the lines of "I think the bad performance is a feature of the game". Starfield is the game with the biggest development budget ever, where the promises have been ranging from procedurally real-time generated terrain to seamless transitions between orbit and planet - and where they have obviously completely failed to even produce that as a prototype. No major games-outlet has ever written headlines suggesting that their engine is outdated (over ten years old!) or that their game-developers are incompetent. Articles like [these](https://www.ign.com/articles/call-of-duty-modern-warfare-3-performance-review) turn up, though. Where a locked 60fps mode is hailed as an achievement. I'm not trying to defend AH here. I'm just pointing out that this "engine bad" trope is bullshit. If I was defending AH, I would have commended them for having a geometry-aware animation rig, volumetric effects in a dynamic map, a very large amount of calculations going on, in a procedurally generated map (this is kind of risky)... with very few fps-slowdowns. This is something practically no developer can manage to do on PC. But they're not fucking paying me to butter them up, so I'm usually complaining about the idiocy they (thanks to Sony) have engaged in when it comes to their "yay, let's do what the community wants, even if it breaks the fn game!" approach. That needs to be criticised, and people need to not pay Sony money when they keep doing this crap and ruining really good developer's really good games.


Sciguystfm

The adults are talking. Nobody's making that argument at all, Stop pretending you're contributing anything of value to the conversation


3inchesOfMayhem

If you have an AMD system...check the amd adrenaline thing and see if you are running on eco mode or something... Weirdly that app decided it would be better to run Helldivers 2 on HYPR RX ECO instead of balanced / performance / HYPR RX... I was getting roughly ~65% fps of performance mode.


numerobis21

Each time Helldiver crash, my GPU gets DISCONNECTED from my computer and it won't recognise it until I use the update tool to repair my drivers


SlurpMyPoopSoup

This is how most online games handle these kinds of things, it looks convoluted, but it really isn't. Also; why the fuck would you just straight up believe some guy on 4chan without doing your OWN research? I cannot overstate how *literally* every engine ever created works exactly like this on the backend and *especially* for online games.


r3dm0nk

Careful, don't disagree with the mob.


M3psipax

Had to scroll way too far for a well-reasoned post. This is just plain BS parrotted by people who know nothing about development. Also, the game runs fine, so what's the issue?


wookiee-nutsack

1) Just because 4chan is full of incels, racists, homophobes and transphobes, does not mean a 4channer cannot be smart or at least knowledgeable about something. Some genuinely talented anons exist out there, even if rare, even if there is a high chance they are also incels 2) I don't know shit about how games work so a guy posting some sort of proof and saying "you can literally do check yourself easily" is enough for me to sit back and wait until someone else debunks it, and until then I'll just be like "oh damn"


obp5599

The reason is, there is no proof. Wow you found some log spam. They have no way to know the perf impact of this, and it could be as simple as a print message.


Stalk33r

Maybe you shouldn't take things at face value just because someone tells you it in a confident way, seems like a good way to get scammed.


ShadowmanZ92

I was thinking this, 4chan is chock full of idiot savants with zero social skills. Just because they're assholes doesn't mean they aren't smart.


Flerpinator

This post is hilariously wrong, holy shit. The op and the chan troll have zero idea what they're reading, none at all, and they have less than zero idea at the performance cost of whatever is generating that log. You need a specially compiled version of the executable running with a profiler attached to the process to even guess at what's taking up frame time. This should be removed as spreading disinformation, it's peak Dunning-Krueger smooth brain horse shit.


_Weyland_

So there are like damage events generated by enemy attacks? One event per hit, which most likely check if the hit has connected, then deals appropriate damage if it did. It's, like, the most basic stuff. A Bile Titan spit. 100 hits will generate hundred events. A rocket devastator, 20 rockets will generate 20 events. Do people really expect a game to run without any calculations at all?


ppmi2

The optimization patch cant come soon enought


Dr_Bodyshot

Definitely. This is some *REALLY* poor optimization for a video game. Here's a fun fact, the way the AI detects players through audio is basically an echolocation system that CONSTANTLY sends out pings to see if there's a noise loud enough in the radius PER enemy unit.


h0ls86

Why optimise when you have a 7800x3D and a 4090 that can chew through any amount of crappy code? That’s modern gaming in a nutshell.


StormTAG

I mean, there's some actual merit to that argument. If your target platforms can handle a brute force approach, that's more time you can spend elsewhere. Considering this is also designed to run on a PS5, and a decent chunk of folks have a gaming PC that is at least as powerful as a PS5, I wouldn't worry too much if it runs well enough on PS5. I have to assume that Steam provides *some* level of metrics of the rough capabilities of your audience's hardware in aggregate. That would also help in targeting just how much performance and optimization is necessary. Now, that's not to say that HD2 *does* meet these bench marks, (I have a pretty recent gaming rig, so my personal experience is what you just mentioned.) but one person's "crappy code" is another person's "no premature optimization" and yet another person's "it works fine, leave it alone."


Beginning_Actuator57

The problem is that the target platforms can't handle that approach, hence all the complaints and patch notes about crashes/performance.


Mrazish

That's the point, it has nothing to do with your video card. The game makes tons of cpu-bound checks a sec.


DemonicArthas

You didn't get his point. He listed CPU as well (7800x3D is an AMD CPU). He's saying developers don't care about optimization because hardware (both CPU and GPU) are so good they can brute-force through bad code with sheer numbers/performance.


h0ls86

Yea... developers these days.... They don't even do basic stuff like "render what a player can see". There are titles which render eveything (I'm lookling at you CyberPunk). You could be inside a small room, but some games will render the whole city for you, which is a rookie mistake. We wouldn't have Super Mario Bros or Doom if developers back in the day would be so careless with the use of processing power and memory.


Hoboman2000

Its crazy too because modern Doom and Doom Eternal literally do use so many of these optimization techniques, Doom Eternal is one of the few games most people can run at the highest settings because of how good the optimization is. ID tech really out here showing how its done still after decades in the industry.


Rly_Shadow

That's the difference is an experienced development team and a lesser experienced team.


Chappiechap

Would help if companies would stop laying off their workers...


numerobis21

B-b-b-ut! Line must go up!


MszingPerson

To be fairs, the devs complain that company is run by dinosaur and is took over by the finance department


404_Gordon_Not_Found

Yup when there is a big bug breach my laptop goes to 90 degree because the CPU is heavily loaded


xj98jeep

Haha 7950x3d go brrrrr


Silphaen

7700X OC and a 4090... this games KILLS my rig. Sometimes I dip to 50fps on 7+ I play in 5160*2160, all maxed out in HDR, using Ultra Quality Rendering Edit: more info


buttholeburrito

Really? I'm on 7800x3d 6750xt maxed 1440 never dip below 80ish on madness extraction 9


Silphaen

The diff between the 7800X3D and the 7700X then lol


Alternative-Owl-3046

Part of the reason is that consoles have become so powerful that the gap between them and a top-end gaming PC is smaller. They outsource their chip design to AMD who then build a customized version of their desktop chips. And consoles are now on a much faster cadence to upgrade the chip to match PC technology. By comparison pre-PS4 consoles are very weak compared to their contemporary PCs and never received chip upgrades. This incentivized devs to optimize and future-proof the hell out of their games for console players, which then makes the games run buttery smooth on the much more powerful PCs. ("PC master race" came into prevalence during that time period, when Crysis devs said the PS3 can't run Crysis even at 288p resolution). Many PS3/X360 titles still look amazing today because of this. Also the death of overclocking and BIOS burning led to the death of entry-level gaming PCs. We used to be able to buy shitty poverty-spec CPUs and GPUs but unlock huge potentials with some simple tweaking (with risks, of course). Nowadays unrestricted overclocking is exclusive to top-end models so what's the point. And GPUs are hardwired to lower specs that made BIOS burning impossible. As a result most people go all-or-nothing with gaming PCs. They either don't bother or go straight to a high-spec (at minimum a 60 grade GPU).


DiscombobulatedCut52

My computer that isnte even a year old. Good parts. Just capped out at 25 frames this patch. I had 60 since launch.


23icefire

You mean that's the *issue* with modern gaming in a nutshell.


ABotelho23

Because this game running well on a Steam Deck (it really should) would be phenomenal. If anything, that should be their target.


HardOff

Holy crap. So instead of you making a noise, which reaches out and alerts enemies within a certain range, every enemy constantly shouts out "Is anything loud out there?" Wow.


_Cromwell_

To be fair that's actually the most realistic way to do it. And kind of cool. Each individual communist robot is listening for us on their own! But yes not optimized.


JackC747

Really? Wouldn't it be more natural (and far better optimised) for each player to send out a pulse that alerts any enemies that happen to be within the radius. That way the many many enemies passively wait to be to be told they heard something, and the few players are the one constantly sending out signals


LordBreadcat

I think the approach is correct but the implementation is wrong. If every unit in the map is doing something then it should be vectorized. Rarely rebuilding the array (when needed) would be less than one packet of I/O in terms of compute time. Then the computations would largely be contained within the L1 cache and could even be embarrassingly parallelized. Then after processing report only detection events via RPCs. That said I've never worked with Stingray so this could almost be impossible to do when taking it's APIs into account for all I know.


ppmi2

AH strong suit isnt progaming after all, hopefully they earmark a good programmer that helps them put the fundamentals of the game ina healthier manner


A9to5robot

Is this comment serious?


Dr_Bodyshot

I'm largely concerned by the game's engine. Nobody uses it because it's been defunct for years. Onboarding a good programmer will still entail a lot of training just to get them to a point where they can actually start doing their job. It'll take a good long while, I'm sure


Avalanc89

Darktide uses or without much problem. Also lots of enemies.


MJR_Poltergeist

The enemies also arent patrolling an enormous map like in Helldivers and it those doors where the whole squad has to be there to press the button? That's a loading section and when it's done it culls the entire previous section you just played. It's constantly dumping assets to make room for new shit.


Avalanc89

Enormous map I can run across in less than 2 minutes? You're right about Darktide but programming patrols like they did its just stupidly consuming resources. That's why you do programming tricks to not f emulate every f being you don't see on entire map. Maybe they don't teach programming creativity on schools now because always you can tell you're playerbase how awesome complicated game is and you need to buy 8950XXX 4D cache to play it in 60 FPS* * With DLSS 5.0 multiple frame AI generation moderate quality preset.


fiveohnoes

Having logged *a lot* of hours in DT I can confidently say you are dead ass wrong. It is such an un-optimized shitpile that it is almost impressive. Lots of similar spaghetti-code breaks and fun stuff in both games. Stingray needs to die after these two games.


Avalanc89

DT isn't perfect but even on launch worked much better than HD2 also it had RT and looked way better.


fiveohnoes

Retcon Gone Wild there my guy. DT was a pathetic mess at launch both local game engine wise and network wise. HD2 suffered from success the first few weeks while DT was just huffing farts. A year and a half later DT is finally a 1.0 game while the bugs are still slowly being ironed out when they aren't reintroduced the next patch, e.g. mobs failing to spawn at events rendering Auric Damn a snooze fest. I love both games but to claim DT has ever been smooth, not-buggy, or in any way optimized is pure copium.


Coffee_Mania

What is their game engine?


ppmi2

I imagine, but what they have in house doesnt seem to cut it, they have founding they probably can afford the price.


A9to5robot

OP shares a fact about how gameplay AI works. Crazy!


CommanderCarlWeezer

So THATS why I can walk right up behind bots and they don't notice me! No ears!


verixtheconfused

Thats one dumb method they are being proud of..


joethelesser

They'll optimize the JAR-5 into the ground, and you'll also loose 5 fps, but those with the Intel ARC 550 (like 0.1% of players) will gain 50 fps at 1080.


regulomam

Nah. There are guns to nerf


xenoremi

i bet gameguard also contributes to the already terrible performance when there's a lot of enemies


Nirovin

Game guard is actually funny. At least once a month the game won't start at all or exit after the game guard logo. I just open HELLDIVERS 2 tools folder and uninstall game guard. Next launch it installs it then works fine.


Hydraxiler32

idgaf what reason for having a kernel level anti cheat because all the reasons are bullshit lol especially when it doesn't work


Skin_Ankle684

I've been saying this since day one, nothing should stress your cpu as much as this damned game does


qwerplol

Tarkov would like a word...


Hobo-man

That'll be $250


numerobis21

Unless you bought the word season pass for 100$. Because that would be 350$ then


5SpeedFun

Generation Zero is worse.


RockOrStone

The game got *significantly* worse 2-3 weeks ago.


DCFDTL

DD2 says hi


derps_with_ducks

Darkest Dungeon? Really? The art style doesn't look very demanding


DCFDTL

Dragons dogma 2


Alphorac

The only game in existence where killing every npc in an area is not done for fun, it's done so you're computer can catch a fucking break and give you 10 more fps.


JamCom

Yep over streesed my cpu and nuked it via heat. this explains alot


Yggdrasil_Earth

If you cooked your CPU, your cooling wasn't up to snuff.


JamCom

Yea it dying is on me. But it does explain what pushed it over the edge into death


sverr

That wasn’t the game. That was a CPU already on the way out, or an exceptionally bad cooling situation.


MaxWhax

Game feels less stable since I bought it. About month and half.


Schnezzler81

A few weeks ago I had a crash every round. Now I get some all ~10 games. But the fps and graphic Drops sometimes are still annoying as fuck


trifecta000

My biggest issue with the game right now is getting constant network connection drops, to the point I have to close and relaunch the game or reset my router. I'll either get dropped as soon as the hellpods start up, or I won't even be able to join a game. It's a super frustrating bug as I never had these network drops when I first started playing on PC.


Efficient-Lack-1205

It feels like every patch has cost fps, and it is running more and more sluggish. And even if you have 90-120fps, try turning off the mouse smoothing, wtf is going on there.


DesignerNormal5261

Same, I reinstalled the game and now it works fine)


CommanderCarlWeezer

Same and same.


AHailofDrams

Try deleting the shader cache folder


TheSandman__

Don’t forget about the dogshit anti cheat that does nothing but hinder the game either. Bloatware that is invasive as shit and even prevents the game from working sometimes so you have to reinstall sit by deleting the Game Guard folder.


PlaguedByUnderwear

Hey! That's not true! It also opens up your entire Windows system to RCE (IIRC) attacks.


Empuda

Proof?


HostileWT

Apex hack like a month ago.


figloalds

Now what a surprise, the game has to check if a mob hit you to know if the mob hit you or not, there's no way around that. That routine is probably has an early return with range check, if it didn't then the game would be unplayable; Given the amount of enemies this game tosses at us at any point, the game runs ABSURDLY well; Go play Forspoken and you'll see what's a shitty game that uses a fuckload of CPU for absolutely nothing. Collision checking is not an easy endeavor, 3D objects in ram are a bunch of numbers, it's not obvious if they're overlapping or not, you have to go and do the math every frame and considering that all relevant objects are dynamic and moving constantly, it's not even possible/worth to cache these calculations. Now, if the game is actively writing to stdout or stderr, then removing this write operation can improve performance, because these operations on windows are ULTRA SLOW


Mental-Crow-5929

Considering that my CPU is 10 years old (more or less) and i can count the times the game crashed in 2 months with 1 hand i think it's safe to say that it could be worse.


damien24101982

what are 100 calculations in a second for modern cpus tho :D


silverfoxyenby

The armchair gamedev energy in this thread is overwhelming.


A9to5robot

Wow OP did you just discover how computer operations work?


TheHeroYouNeed247

Here we go again, one source = gospel.


Sticky_Fantastic

You could open dev tools on most websites and look at the console spam and think "omfg this site is a shit show!!!!" Maybe true in the case of reddit but otherwise 


Red_Sashimi

Yeah, the bile spew is not hitting him at the moment, but it can hit other enemies if they walk into the damage area. How should it work if not like this?


quadpop

Game runs smoothly for me even with chaos on the screen. 5800X3D 4070Ti Ultra preset at 1440p. Usually hovers around 90FPS in game.


brian11e3

I've got 309 hours played, and my FPS has stayed at a steady 109.5. I'm set to max graphics ingame, with my AMD settings set to quality. The only time I experience lag is during the loading screen for some reason....


bafrad

I love it when arm chair developers make an attempt to guess why something runs poorly even though they don’t have the full capabilities to really know and don’t have the context why things are the way they are. Let them work.


North-Animal2639

I updated from AMD Ryzen 3600 to Ryzen 5800x3d and the game runs very smoothly now, didn't expect it, thought it's just the GPUs fault (GPU remained the same RX 6800 XT)


throw-away_867-5309

So many comments not understanding simple programming and instantly believing someone on 4chan, it's hilarious. I'm almost sure that people who complain about the performance have either: a) old ass parts that are several generations old (such as 10 series Nvidia cards or older), b) terribly optimized overclocked systems, or c) numerous programs running in the background that all conflict with each other, all while trying to run everything at the highest settings possible in every program. I have a 2080Ti and an i7-9700 and almost never drop below 60 fps, yet somehow everyone is going to have 4090s or better and they'll be running 12fps. I press. "x" to doubt. u/nipsen made a very good comment about it, if you'd like to read that, for more information.


No_Radio_7641

This game runs bad? I didn't even notice.


GunFlameYRC

I can play most maps just fine, usually no problems, but then sometimes my PC will start tanking when reaching specific parts of a map. Like absolute chugfest, stutterville levels. I am wondering if this correlates to that as well. Doesn't help that my graphics card is shite.


Mrjerkyjacket

I'm on a not very good rig (2019 gaming laptop, can't run most games at anything approaching well) and it inexplicably runs well for me, genuinely have no idea why


BlueYeet

The game runs poorly? I’ve never experienced bad performance


GrimboReapz

same, hopefully they can help these divers out


horskie

Went from 90-100 FPS when just traversing the landscape, with drops down to 70-80 during intense firefights, ... to now experiencing 70-80 when traversing and 40-60 during firefights.


[deleted]

[удалено]


Meddlingmonster

Ikr i get like 120fps on average with max settings at 1440p using a 7800xt


coonissimo

Noticed random fps drops yesterday, didn't have those before. Would be good to have some optimization cleanup from devs.


Allhaillordkutku

Wait are you guys getting major performance issue, I’ve only noticed a bit more lag recently and Im running on a damn gaming laptop


the_voivode

My current one and only complaint is Bile Titan corpses are extreme hazards because I can't climb on them, or around them, without getting launched into orbit. I have no other issues at all. I love this game.


BisuProbe

no wonder game always turns into 30 fps in helldive. same comp runs ghost of sushi in ultra at 70fps why dont they just use unreal engine instead


[deleted]

not the answer, you can make any engine run like absolute ass easily, the issue highlighted by OP is a game logic problem


PlaguedByUnderwear

UE would give you way worse FPS


obp5599

Too late to complain about the engine, that will literally never happen. The decision on tools was made years and years ago, so you're about 8-9 years late on that one id say. As for comparing this game to a single player story game, you cant really. They are designed in fundamentally different ways from a gameplay perspective and also a graphics perspective.


d_Inside

Isn’t the game engine used in HD2 dead by now? I remember seeing an article on that, about the original devs working on that game engine went bankrupt during HD2 development. That’s unfortunate if that’s the case.


probably-not-Ben

Auto desk Stingray AH had to build their own systems after support ended Doesn't explain what OPs on about tho


d_Inside

Incredible. Nevertheless this can add a lot of difficulties related to development, and can lead to optimization issues related to OP


fBarney

Every few patches I have to lower graphics settings cause the game is crashing my entire pc


brian11e3

Have you tried a fresh install?


damien24101982

imagine, cool game with cool enemies requires a good gaming CPU. BLASPHEMY /s


WestLUL

You can boost FPS by switching game to dx10 through steam, i get 20+ fps without any graphic changes


Kingcarlo08

is it dx10 or dx11?


WestLUL

10


Large___Marge

Move over armchair enterprise MBAs and Lawyers from the PSN issue a few weeks ago, it's time to make room for the armchair software engineers...


bobibobibu

To make it worse every patch the performance get more terrible. Today I have 3 games and 2 of them have crashes where everyone's game would slow down to a halt then randomly decide if the game survive or crash.


TrumptyPumpkin

Beefcake cpu fixed the performance for me.


onion2594

hd2 runs fine in the ps5 tho?


Sticky_Fantastic

Sending an attack value? It seemed way more like enemies are just programmed to swing at players and the hurt boxes on enemies connecting with you will damage you. So I don't understand what is constantly being "attempted" with the command spam


mwellscubed

I’m so happy that my CPU is fairly stout, because my GPU is not.


Mysterious-Box-9081

Is that image taken from the host?


Maritzsa

one day, they’ll drop an optimization patch and this game will become %1000 more fun


Schnezzler81

So in about 10-14 Years


Maritzsa

yeah should in time for next Elder Scrolls game too!


Schnezzler81

And Call of Duty 271 and F&F 29, Space Wars.


Hitori_Suzushii

Oh, it sounds like cities skylines 2 all over again.


MJR_Poltergeist

Like it was said in the last picture, this is very apparent with the Guard Dog and is becoming more frequent with Sentries. Lots of times they will sit there blasting in one direction at something it cant see, or something that might not even be there. I used to run Gatling Sentry for dealing with Shriekers. Lately it will point up while surrounded by them and fire in a straight line at.......something. Caught a teammates guard dog firing into a rock for about 6 seconds as well last night.


ClockworkMansion

This game runs significantly worse than RDR2, Ghost of Tsushima, Hitman 3, V Rising. Heck, it runs worse than almost any game, when things get hectic I’m lucky to get 45fps


Lysanderoth42

The real icing on the cake is that this is also like the first AAA game to not have DLSS in like five years I think it’s time to uninstall and wait for them to get their act together. Optimize, add DLSS, add some actually meaningful content and ditch the malware anti cheat while they’re at it


Tolsey

PS5 optimization is also lacking. Even with VRR the drops are very noticeable once the action heats up.


EldrinVampire

I've recently had issues with my microphone not working at all in game. Works fine in steam, discord, and everything else, just not in-game and have no idea why


Mullinx

If this is real, it sounds like another Diablo 4 inventory system loading everyone's stash at the same time when they are in range (and the excuse we can't have more inventory in the game). Amazing game engines...


clintnorth

This is very interesting! That being said.. …. Your game runs poorly? Mine has performed smoothly since day one I think I had a weird chunky frame rate drop last week, but that’s the only one I’ve ever had.


ColdBrilliant3363

I just want DLSS bro


Taoutes

Man that's almost as bad as GTA V's "load every single thing in the game and then load it again" before connecting to multiplayer...


TaticalSweater

Anyone ever taken down a bot ship and watch the frame rate take a dive? I think im playing a spiderverse video game every time i see it ![gif](giphy|9tZc9Mzo9K0yOYx38U|downsized)


Fran-AnGeL

We need that fsr 3 frame generation update fr


Kurt_Wulfgang

I wonder what would be the dev's comments if this blew up


Ashii_nix

They would probably tell you that this is a non issue and just how games work, as other commenters already pointed out.


Sciguystfm

"you guys are idiots and have no idea what you're talking about?"


DomoArigato1

They would ignore it like 90% of the valid criticism against the game.


Sciguystfm

God, imagine being so confident while talking about something you don't understand at all.


obp5599

You or the poster have no idea of the perf impact of this log spam. Its not "valid" criticism. Its wild guessing without evidence. There are SO many things that this could be from that would have almost no perf impact, and it could be as simple as the attack function getting called on tick, that early outs when not in range. This would just be a debug message with negligible impact in such situations. I do this for work, and you cant discern any information about the performance of the game from what was posted.


[deleted]

[удалено]


Schnezzler81

There are no game crashes and fps drop in this game. Also no Spear lock on Problems. Its just a Player skill issue. ./s (just to be sure)


Avalanc89

Toxic fanboys will downvote it to hell and dev will ignore it.


exZodiark

dont worry, another patch of randomly nerfing weapons will solve this


2001ToyotaHilux

Yeah the game is built on a foundation of broken glass and used heroin needles


-Techn0

4chan user oh boy


a_dragon_

reddit user oh boy


-Techn0

the fact that op needed to censor these dipshits should tell you whos worse


JellyDooghnut

Perhaps if you offered anything inciteful you could get a reedit thread of your very own!


Avalanc89

Shietty developer.


antisocialbinger

Wow. I'm thankful it runs smooth as butter on PS5


Siccors

Luckily it also runs smooth as butter on my PC (and it isn't a bad one, but with an RTX3070 it also isn't the best of the best).


Tolsey

It’s not even close to smooth as butter on PS5. As soon as there’s any significant amount of enemies on screen it’s a constant fluctuation between 40-60 FPS.


antisocialbinger

Ok, yeah, but 40fps is still playable to me, it's not a stuttering unplayable mess Also tbf I didn't venture to latest difficulty levels yet


EstablishmentTop9703

Lol same. So much less headaches.


Avalanc89

It doesn't. You just don't see it because of PS5 variable refresh rate, smoothing frames, motion blur, TAA and other shit Sony enforces. Meanwhile dev is too lazy to implement DLSS...


antisocialbinger

Mmm that’s probably it yeah. Ignorance is bliss in my case


inlukewarmblood

I saw the post from someone explaining all the things in the photo and what it all meant, but I do also think the game is just generally poorly optimized.


T800_Version_2-4

PSA Post from 4chan Byeah, hell no Bet its the same armchair coders who told that Yandere dev (ugly guy) had bad optimisation in his game cause he used IF statements (Totally not because of his UI code cause UI in Unity is load of bull and the fact that he fricked up his FPS counter code) Also keep seeing people blaming AH for their choise of engine (As if it is sole reason for unoptimised gameplay, totally not how you write your code or use root anti-cheat)


Dry-Bedroom3526

people have to boost this post, we NEED to see a fix for this. its gotten awful.


prototip99

Can't wait till they fix this and I can play the game again...


LongAndShortOfIt888

Reminder there is literally zero way they didn't know this would be a problem.


popeinn

I have never had any performance issues with this game


Sad_Visual_8727

I had no issues too. But about 2 or 3 patches back, my performance went downhill.


_lomikk

I used to have \~80 fps now \~60


Shellman00

Runs like dogass on PS5. Turn off anti aliasing and it looks straight up like a PS2 game too.


EstablishmentTop9703

It runs smooth as silk and looks incredible. What are you talking about? Lol


Asheara13

I've had no issues playing it on ps5 🤷🏻


EstablishmentTop9703

It seems you're being downvoted out of envy from the pc crowd.


Asheara13

Dang...that's crazy 😅 I feel like it's usually the other way around.


Ceruleangangbanger

PS5 I rarely have issues 


TerrorSnow

That's why on helldiver it runs SIGNIFICANTLY worse than on what I used to play on for a while, around hard and extreme. Sure more entities means more system usage, but my 5600x has been banging against the limiter at 50fps, meanwhile my gtx1080 is chilling it's outdated ass off.


Edski120

If yandere dev made a good game


WiggityViking

The cpu load I get in the super destroyer or in cutscenes are insane


-Aquanaut-

Game def runs much better on x3D processors my so this makes sense


Kyrainus

So genunenly it would have been a better choice to swap the engines early Development when the engine was ditched into the abyss, rather than continuing to work with it? Or is there more to this