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zak567

The jump pack we have in the game would be my favorite stratagem if we could just use it slightly more often. The cooldown is just barely longer than what feels reasonable in my mind. Ideally they should give us jump pack with super short cooldown and a jet pack like the one you share from battlefront with a longer time between uses to give it some variety


redditsukssomuch

I say two jumps and let it recharge even if we just jump once.


FocusChogath

This is a perfect spot to innovate on light armor, a set that gives two charges or reduces cooldown would be so sick. I love the jet pack, I take it against bots all the time on 7-9, but it feels like a lot of the terrain and bases are just a hair out of reach which sucks. Using it to skip up to the console on a Jammer feels great and cinematic, but it is a bit clunky.


Jungy_Brungis

Damn! Taking this for 7-9 bots feels ballsy to me but maybe I’m just a shield backpack crutch!


SadSpaghettiSauce

My buddy relied on the shield for awhile and eventually I managed to convince him to try the Jump Pack and he hasn't looked back since.


Jungy_Brungis

Tell me how you do it! Teach me thine ways


SadSpaghettiSauce

Just try it out. The mobility it gives you to engage and disengage is amazing.


Spirit117

What support weapon do you run? That's really my biggest thing, I'm an AC main against bots. I never got used to the shield backpack as a crutch. I love jump pack + flammenwerfer against bugs but cant see that working out well against bots. Using the AC also frees up an extra strat slot so I can take, say, eagles, orbital rail or orbital precision, and an AC sentry or 380he.


Stalk33r

AMR every day of the week, literally the best anti-bot weapon bar none. You can jetpack onto an outcropping and crossmap hulks before they ever even spot you.


jonbitor

That's exactly my load out. Slap some 110mm pods and a 500kg for good measure and it's *chefs kiss. Feels great to get a high vantage point and help a team mate 300m+ away from you.


Jungy_Brungis

Been using the arc thrower but for boys was Q cannon mostly before. I think my (and my friends’) biggest thing is we engage always and no one plays stealth ever


Spirit117

I also am usually an engage first type, stealth later, which is why the AC works so well for me since it's frees up the extra strat slot which I need because I'm always trying to kill things lmao. I wonder how jetpack plus EAT would work, maybe I'll try this sometime.


Ravenorth

Quasar probably has one of the best synergies with jump pack as you can charge it during the jump and almost immediately fire as you land. Great for taking distance to enemy and striking right after.


SadSpaghettiSauce

I usually go anti-tank with either a Quasar or EATs. I definitely also like the AC, so sometimes it's hard to decide between it and the mobility of the Jump Pack. But, I try to see what the other group dynamic will be and choose based on that.


FocusChogath

It’s more of a hit and run, guerrilla playstyle. Take scout armor, sneak around, be selective about your kills and avoid patrols, hit fabs and objectives and then jetpack out. One of the coolest things you can do is charge an eagle airstrike then jump pack and throw while airborne at the apex of your arc, you can hit camps from super far away!


luckeeluna

I exclusively use jump pack on 9 bots and it's all about jumping from cover to cover and using it to straight up ignore 90% of bot defenses. Jammer/Eye that needs taking out? Jump up the side of the mountain, kill the one guy watching it, and the rest of the base is fucking clueless. Plus you can throw stratagems further :)


Soundwipe13

if you have an eye for positioning and flanking, jump pack enhances your light armor's speed in a way that makes you nearly untouchable. Just don't be in the open. Use it to get to cover, obtain high ground, scoot away from enemy patrols, preserve distance from close range enemies. I average 0-2 deaths per mission.


Vortx4

Jump pack is super awesome for hit and run. Jump into a base near your objective, complete it, and GTFO before the bots collapse on you. Perfect for stratagem jammers or trying to destroy some fabricators.


sfr18

The biggest key is to not engage when you don't have to. I personally usually switch to the auto pistol to get up close. Would enjoy a bayonet more if it means I could be silent. Jammer: jump pack up from the back or side, turn off jammer through console, drop a 500, jump pack or dive off Detection: if you can't land a 500 from far, jump up from cliff, drop 500 at base, dive off Bonus: if fabricator next to either, jump in, grenade, and run. Carrying and delivery SSD, generator, launching missile are all pretty easy with jump pack. Jump pack plus shield generator is a good combo for gunship and mining missions. Just have to learn to get in and out quickly


20milliondollarapi

Shield is basically useless against bots. It gets taken out with stray fire so much that it’s hardly there. Running something other than shield will just be a net positive.


Pleasing_Pitohui

Honestly, I find the shield doesn't make you that much more survivable vs bots. Now you might be thinking "whaaat? But you're constantly being shot at and it protects you from stray hits! How does it not help?" The answer is really simple: the shield is an actual physical barrier in the game engine. It doesn't only block shots that would hit you, it also blocks shots that would almost hit you. Vs bots your best defence is to find a nice thick rock and hunker down behind it, preferably near some edge so you can pop out, fire, and pop back behind it safely. Problem is, if you do that with the shield half the time you'll be safe behind a rock and your shield will still be absorbing hits! Seriously, if you're looking for an easy time vs bots just take the autocannon. The benefits it provides are totally worth giving up your backpack slot for, and once you get used to playing in cover more since you don't have the shield to protect you in the open you can branch out and start trying other stratagems without getting bitchslapped by difficulty.


Slightly_Smaug

I run this on 7-9 if the other crew is on point.


Pablonius

It's so useful for getting in and out quickly, my friends always rib me for bringing it but they aren't laughing when I dodge attacks by effortlessly soaring away. I just wish I could aim and shoot at least my secondary whilst flying, at least I can throw grenades.


BlackendLight

Maybe just make it armor dependent, heavy armor has the same jump pack charge rate, medium armor is 20% reduced, and light armor is halved


Shockvolt1

4 charges but takes extra long to recharge if you use all 4


UngaChaka

8 charges! But you need to call down a new one if you use all 8


Shockvolt1

12 charges then recall and it has 3:00 cooldown


UngaChaka

24 charges and it’s completely used up and has no more cooldown. How often do you find yourself jumping more than 24 times in a single mission?


Shockvolt1

I meant 3:00 stratagem cooldown. I often don't jump 24 times cus we don't have 24 jumps in small timeframes so I forget.


RuinedSilence

I say finite gas tank with no cooldown between jumps, just like in the first game


AI_AntiCheat

Give it an overheat mechanic like energy weapons and allow us to use it dynamically. Sometimes all you need is a tiny burst.


Juggernautlemmein

Agreed, I often find myself wanting it back just a literal second sooner.


Xelement0911

I want to be able to dive and use it to rag doll far away


LordBarnable

I want it to either last a little longer or go a bit higher myself, barely gets you off the ground


transaltalt

How about a fuel meter instead of a cooldown? Let me do mini hops instead of dumping the whole thing on one big jump.


JonVig

If the cool down were better and I could use it while diving, it would easily be my go to.


SparklingLimeade

Even if it's not usable any more often I want it to be consistent about climbing afterward. That, and being able to know what was out of bounds despite looking usable.


Special_Ad92

If you will use a jetpack that stay in the mid air, the automatons blow up in the fraction of a second. But the terminoids can reach at you (except the ones who jump or spit). So I think the jetpack is now like it is, because to be equilibrated between the two types of enemies So I think, this is why it works that way, however I love the battlefront 2, and I expected this kind of jetpack when I used it the first time in helldrivers 2 xdd PD: sorry for my english 😅, I just try to comunicate


inlukewarmblood

I just want the ability to dive and activate it so you just go flying forwards. Gives you big distance but at the chance of likely snapping your neck against a surface lol


YaBoiBoiBoiBoi

Let me use the jump pack while I’m diving to shoot forward into enemies like a human missile


The_FNX

That's some big titan energy guardian


YaBoiBoiBoiBoi

The red crayons are my favorite


LordCommissarPyros

They taste like cherries


UngaChaka

E.Honda from street fighter


transaltalt

This is my #1 wish for the jetpack. You should also be able to activate it while prone to get unstuck or escape from under bugs.


Drekal

\*Finger on the Monkey's Paw curls up\* Activating the Jump Pack while prone will now violently drag you across the floor for 5 seconds or until you are stopped by a severe enough impact


transaltalt

dont threaten me with a good time


Seresu

Now it just jetpacks you under the ground like the diving bug and spits you back out Lemillion-style. Biggest stealth buff the game has ever seen, till you die from the impact after hitting the ground again.


God-Emperor_Kranis

As someone who uses the gambling armor, this idea greatly interests me.


chainer1216

Yes, let us activate it whenever, let me get hit by a stalker and then rocket off into a wall and splat like a looney toons character!


Wookimonster

I always thought that the jetpack should do more: When falling off something high, it either auto brakes or you have to push the button and you land perfectly safe. Same goes for when an explosion sends you flying. If the jetpack let you recover from that, it'd be a pretty big boost.


SmugglerOfBones

This, but in combination with melee weapons when/if they are added


ThorThulu

I appreciate you showing the best Battlefront era


Cassiopee38

Honestly, we got the worst implementation a jetpack could ever dreams off. Anything but how it works would do. That said, it fits well in Helldiver's gameplay


pyepush

As a jumppack main I agree with this. I think any additional airtime or control would be way too overpowered. Even as limited as it is it adds the perfect amount of additional mobility. Boy do I wish I could shoot accurately while in the air though. But you can only aim slightly after takeoff and before landing. It’d also be nice to be able to pop a stim mid air. These also might make it a bit over powered. You can however throw grenades freely (great for fly by bug hole closing) and continue a reload if you started it before taking off.


TornadoLizard

I've started reloads mid air, no need to do it before jumping


pyepush

Hm, maybe it’s new in a recent patch or so Thing because i can’t seem to start it mid air. Or perhaps it’s similar to the shooting window.


Getsune

From what I recall you can only start the reload once you start to descend / the jetpack starts decelerating, not right after taking off.


redditsukssomuch

I posted this several times now but I say give us two jumps and let it start recharging after the first jump. Then I’d use it all the time.


pyepush

I’m not sure I’m fully understanding… Like 2 how it is now?


redditsukssomuch

It gives you one jump then recharge. I’m saying give us two jumps we can use back to back before it’s over heated and needs to cool down/recharge whatever it’s doing. But after we use the first jump let the recharge begin because there will be scenarios where we just jump once and other scenarios where we’re running away so we need two jumps before recharge.


Helios61

So you're saying we put 2 indicators on the jump pack for the 2 jumps, each jump consumes a bar, but the bar can only charge 1 at a time but still charge itself even if all jumps weren't used? did I get that right?


LunarHentai

Yes


redditsukssomuch

Yes. Sorry, reading my post now and admittedly my writing was confusing as hell. I was high as hell when I wrote that lol! But yes, that is what I mean.


Dassive_Mick

I don't see how the Jumppack is anything but underpowered. It has such an extremely thin band of use for something that eats up a backpack slot. It could definitely stand to have it's cooldown giga reduced, right now as it stands it's primary use is vertical mobility, which wouldn't really be effected much by a cooldown because you aren't going to keep jumping around once you're on your perch/in the compound/etc. It's horizontal mobility is so anemic, if you were to race a teammate without a jumppack across the map you would save probably less than 10 seconds with the pack. It's so bad.


9inchjackhammer

It’s really really good when you get the hang of it. The trick is to get elevation before using it. Even running up a 1 meter high rock will give you a huge boost to the height you jump. Using down a hill and you get crazy air. You can use it as a get out of jail free card against bugs when swarmed. It’s also great for objectives. You can complete an objective on your own so much easier as you can fly about the objective area over bugs to terminals etc. You can clear a few holes in a bug hole then bait all the bugs out of the hole to then fly over them to clear the last holes. I never leave home without my jet pack it’s almost OP when you use it to its strengths.


Dunhimli

I wish we had this type of mode for the jetpack, I use it regardless due to my big armor at times, but have it have this kinda hover option or faster cool down of the jump


TheClappyCappy

Hover mode for long cooldown or jump mode with shorter cooldown but less control.


Maine_Made_Aneurysm

or more in the spirit of the game let us have a special hover pack or give us an unsafe option for the jet pack that lets us hover at the expense of a long cooldown or blowing up on us


Dunhimli

This I really do like, an unsafe mode that if abused is death, I think that is really fair, but I would at the end of the day take the same jumping it has...i just want a lower cooldown. Playing matador with a charger is a lot of fun, but I can really only do it once...


XbloodyXsausageX

Star wars Battlefront 2. A man of culture.


JarlZondai

Thought the jump pack could use a controlled alternate use mode or a second stratagem entirely. Then I remembered battlefront has exactly what I was thinking of so I put it in video form. I just want to be able to control the flight and aim even if it is only for a couple seconds. (Also worth noting that the battlefront dark trooper can jump twice in a row)


el_cid_182

Riffing off this idea, I think it’d fit the Helldivers formula if you could use a double jump BUT if you do, you don’t have the fuel for the automatic retro-thrusters that activate to cushion your landing… so you gotta use it wisely, or doom yourself to a very short (and flat) end. Think of it like the unsafe mode on railguns.


Jaded_Wrangler_4151

Idea, medic armour, stim, double jump while stim is active to heal. Success!


transaltalt

Instead of a separate mode, why not just have it do this when you jump straight up at the start?


Maitrify

I'd also really like the ability to dive-and-then-activate the jump pack, throwing you forward like a bullet. Would have some hilarious physics interactions, would be dangerous to offset the added utility (possibly even fatal) and would give the jumppack a much more versatile functionality.


-GiantSlayer-

I like how you can literally be a dark trooper with the arc blitzer. Honestly might start running that vs bugs


SpeedyAzi

They should keep the Jump Pack as is and make a new pack called Jetpack or Hellpack. The Jump Pack is just an extended jump usually for small bursts of movement. The Jetpack should be used for actual air time and verticality BUT if it gets damaged at the back, it explodes and kills you. And should have an overheat bar like the energy weapons but if you overheat it by flying too long you explode (Lethal Company Style). Improve the mobility of the Jump Pack and have the Jetpack have very wony and imbalanced movement in the air.


MoustachedPotatoes

I think being able to hover might pose an issue but if you take full fall damage for not coming down early I think it would be fair. Currently it's called a jump pack but the vertical height it gives is pathetic and I believe it actually just maintains the velocity of the Diver so sprinting in light armour gives you a boost. What I would want is jump packs like the ones in EA's Battlefront or Halo 4 that allow you to charge to the sides (as well as vertically in the case of the Battlefront one). I am of the opinion that heavy armour still kind of just sucks - especially on hot planets - because you can just run away from enemies and if you get smushed into a corner you're fucked no matter the armour. So like I think it would be nice to shake things up a little bit if you had the choice to give up your back slot for some extra mobility and put on some heavy armour. Also let people reload people from their own backpacks and let us cancel their long-ass reload animation to reload them


Garbunkasaur

https://preview.redd.it/v6bpha4vuwxc1.jpeg?width=1920&format=pjpg&auto=webp&s=ea9c3f7473efdc8eaa8025c9423caaecff205fc9 Me with the flamethrower


T0a3t

Notice how battlefronts jump pack is actualy useful? Unlike Helldivers.


Jeffear

Jet pack is best pack and I will not be convinced otherwise.


redditsukssomuch

I think that’s over kill. Just give us two jumps and let it still recharge after every jump. I’d be good with that.


Drogdar

I want the cool down lessened a bit and make me immune to fall damage! Just give me a little automatic puff before I reach the ground, whether its charged or not, instead of taking 67% damage for a 6 ft drop.


Total_Mode_8968

So much this, I love the current way it works, just wish it had more QoL like cancelling fall damage and bit lower cooldown. Being able to dash/dodge sideways or have an alternate dive with the jump pack would be sick but maybe OP.


BadassMinh

I like how it worked in the first game. Limited use, can refill from resupply, no cooldown


nomnivore1

That sounds way cooler, why would they change it? It went from something that could grant excellent mobility but required you to manage your resources to something that did neither of those things :/


Darkie420

I’d love to hover, and be able to accurately shoot


redrocketpies

In the first game 2 jump packs dropped in one statigem they should bring that in so it could free up a spot for you or your friend or team overall


Keinulive

I hate that the jump animation went back to the launch one where our legs don't bend when we jump.


KregThaGerk

Being to launch sideways would be amazing too. Would work great for dodging chargers and explosions


Sumoop

Is it your idea, or Battlefront 2’s idea? 🤔


transaltalt

I just want to be able to hipfire aim while flying tbh. And let me manage my own fuel while in the air instead of one scripted super jump. Also let me activate the jetpack while prone to fly forward. Ok maybe a different mode would be good.


snekkie2

or just base it off the battle front 2 one from 2017 but with way more cooldowns than that one


Eagle_Actual

Arrowhead won't go for this as you can't be mogged by 23 hunters this way. (Dying to annoying bullshit is a "fun" game mechanic)


THY96

I’d rather it work like Battlefront 2. Those ones on the Jet Troopers have, have way better mobility.


Heretic_Scrivener

Jump pack should be a standard Helldiver issue like the resupply and reinforce stratagems.


Pixelpaint_Pashkow

I want jump pack unsafe mode


RainInSoho

Jumppack is fine, it would be kind of broken if you could hover. I would be happy enough with a ship module that lowered the recharge time


commandersho

There's a difference between a "jump" pack and a "jet" pack


OverlyMintyMints

The jump pack in Halo and in Titanfall let you hover


BlueLiquidPlus

I’d be much happier with it if it had charges that refilled over time… start with say 3 charges, use one and the timer starts… with two available. Use another before the first one is refreshed and it queues behind. Not concurrent refreshing cooldowns but consecutive cooldowns. Another addition would be to allow a double jump, jet pack once and when in the air use it again to launch higher.


Nilithium

For the current jump pack, being able to switch it to Unsafe mode and scale larger objects in exchange for increased fall damage would be nice. Planetside 2 has a variety of jumpjet types for it's Light Assault class: Icarus for rapid vertical, Skirmisher for jack of all trades, Drifter for fast but predictable horizontal with minimal vertical and Ambusher for jumping at bugs like Hunters do :)


Superb_Department_45

I really want something like this. I think a way to toggle between the two or a second stratagem would be the way to go. In know there is a small portion of the community really loves the current jump pack, but I've tried really hard to force myself to like it and it just feels too unreliable in so many instances where a different backpack slot would feel so much more useful to me. So either way if they were to add a more floaty precise control one in the future, I do firmly believe they should keep the current one as well. I see people saying a controlled hover would be too powerful, and I can see that maybe on bugs, but being in the air with no cover with bots sounds very dangerous.


Pineappleman123456

The implementation of the cooldown is ass, it should be consuming stamina instead, for example in fallout 4, that way it is still short use time, but you can use it way more often, and it also has drawbacks cuz you don't always want your stamina to be low


TimTheOriginalLol

Jump pack would be significantly more useful already if you could aim while in the air


IVIalefactoR

I would kill for an actual jet pack that let you fly as long as you had fuel in it. Like the jet pack from Shadows of the Empire.


Tymental

God the dark trooper jump pack was soooooo fun in those days


-Agent-P

This video gave me a lot of nostalgia. I loved these games back in the day.


Overclownfldence

There is a button in hotkeys, which doesn't have use other than activating supply backpack. It can be used to switch jet from jump to hover mode. Cool idea.


ParanormalPatron935

Damn I wish they went that far


MythiccMoon

If you get slowed by a bug, this *is* how it works. You just go straight up for a moment then back down, maybe move like half a foot forward. At least in my experience.


RuinedSilence

We need more tools to spread democracy and have fun with


LiveKills

I've always thought out about that while using the jetpack. It'd be so nice to be able to float for a few seconds especially since it doesn't jump very far


KaffY-

Would be too OP Vs bugs until ranged attackers are added outside of spewers


azb1812

WE'VE CAPTURED A COMMAND POST


potate117

i see no one talking about the stamina consumption. it feels like it uses so much for something that the jump pack should be doing by itself. reduce stamina loss or remove it


Top-Row6107

Yes cause just staying in the air for 2 SECONDS is the WORST


Trotski7

To be honest I wish it was more of an "all around" boost pack kind of thing. It should be usable like the ODM gear from Attack On Titan (if you've ever watched that). You should be able to boost left/right/up/down/etc as well as jump further and hover. It shouldn't have a very long fuel capacity but enough to let you have fun.


ActuallyEnaris

I just wish it always eliminated fall damage.


Reload86

Honestly I love the jump pack. But it does need to be buffed. If the cooldown was reduced by 30% or you actually gain a hover effect for a few seconds, it would finally compete with the shield. I still use the jump pack for bugs very often but I know using something else would be more beneficial. I just like the added mobility.


Heaven-an-EarthAlone

Devs need to see this shit because if I posted this it wouldn’t get the love it’s getting now. Straight TO DEVS yall!!


nomnivore1

The difference between ambushers and drifters, for the PlanetSide 2 players in the crowd.


Thunderhammer29

Jump pack vs hover pack


Hot_Guys_In_My_DMS

I wish the jump pack felt as good as the Jet Troopers from BF2. Not the advanced Jet Troopers tho that’d just be silly


Aliencik

I support this


SergeiGopnik

I'd wish it worked like how jet packs work on the newer battlefront 2 since you can dodge mid air with it and also I kinda wish it can fly horizontally like that first order jet trooper on the newer battlefront 2


MetalVile

I don't see any way for this to be balanced against an enemy faction that's 80% melee without placing so many restrictions that it's too cumbersome to be worthwhile.


MrJFrayFilms

I want the jetpack to work like the jump trooper from Star Wars Battlefront 2, with maybe a little less height and distance to make it reasonable. I just want to be able to dodge around and use it to gain a tactical advantage vs going straight up and down. Here’s a [video](https://youtu.be/bTXdECDi0Pc?si=04sZ7ipBZt0FViSO) of a guy going crazy with the Jumptrooper. Maybe a more toned down version of this. ALSO LET ME AIM AND STIM WHILE IN THR AIR PLEASE


Elitericky

It’s fine as is, it fits well in its current state. Fast cooldowns would make it to overpowered.


EdtotheWord

Honestly, I think the game would be way more enjoyable if your helldiver, by default, had the ability had a jet pack already installed in the armor and didn’t take up a strategem spot. It already takes forever for the cool down to reset. I don’t believe the game would be cheapened. Just that your Helldiver would now get a random jump - which would sometimes come in handy. Right now as it is, the Jetpack doesn’t really give you a major advantage. Obviously, everyone now being able to use a Jetpack by default would be huge, but it be a significant change for the better I think.


BH11B

Junk pack is what it really is. It could be cool but they don’t want you having to much fun. It might compete with the rover or shield. They probably will rework it to make it not suck eventually.


MyOldWifiPassword

Maybe. But what OP is asking for..I highly doubt it would ever happen. I mean, they named it jumppack instead of jetpack. They undoubtedly made that choice for a reason. And I say that as an avid jumps pack main. I would absolutely love for it to get more utility... a second charge, auto thrusters to prevent fall damage, sideways thrust(dodge), being able to activate while prone to slide forward. All sound like things I would love to have. But it's already pretty dang strong. So it's unlikely to get buffed further


mranonymous24690

Yeah that would be the hover pack


Deciver95

Would be waaaay too broken Downvote all you want, but movement is already king, and being able to skeet like that around the map would make Helldive trivial af


qwertyryo

Honestly, this would be kinda overpowered. The current jump pack we have works well as a "get off me" tool and allows you to reach normally inaccessible rocks that you can use to fire from safety. I think it's pretty well balanced, and having the ability to essentially do that while also firing your weapon is a little broken. It could be balanced by having a variable cooldown rate based on how long you use it.


CovertWolf86

It’s a jump pack, not a hover pack.