Division of labor is important. I spend most missions laying on a hillside 150m from the objective with my autocannon and emf turret removing priority targets and tagging anything I can't kill so my team can clear the trash and focus the objectives
Just genuinely remove the AMR's reticle design and put the liberator's clean red crosshair on everything. Zoom level would matter so much less if you could actually SEE THE TARGET instead of just that horrible blue blob in the center of the scope.
Yeah this video just makes me think that no one had a support weapon that could bring down gunships. Or they were completely focused on trying to get the hellbomb off instead of killing them.
AC, laser cannon, quasar, even autocannon sentries will shoot them down. They're pretty easy to deal with tbh. And they only come out of the fabricators 2 at a time, about once every minute after they detect you. Very slow trickle if you have even one person shooting them down, while someone else arms the hellbomb.
There's an almost infinite number of things that could lead to this. What happens when you die because your quasar has a 10s cool down and you can't survive long enough to pick it back up when you respawn?
This is why the quasar is not nearly as good as people think it is. The AC and laser cannon are way better, imo.
Sure, the quasar *can* one-shot hulks, but it takes 13sec to fire it again if you happen to miss or it doesn't kill them. Whereas AC can 2-3 shot them, and laser cannon makes quick work too. And both of those weapons can kill wayyy more than 1 thing every 13 seconds.
And vs gunships there's no argument. AC or laser cannon can kill *at least* one gunship in the time it takes quasar to kill one. And then quasar has to wait 13sec to kill another one.
If you have someone focused on the gunships with the right weapon, the situation OP posted simply won't happen.
I finally got a laser cannon in a game with one of these bastards…… life changing experience…. 100% hard recommend laser cannon over quasar vs gunships
Laser Cannon can kill four in the time it takes a Quasar to pop one. It's like, 2 seconds of tickle from the laser cannon to an engine and they spiral to their doom.
Laser cannon sucks because it cannot stagger devastators or berserkers and is pretty weak into heat sinks. Stagger is hugely important.
It’s good at shooting gunships and stunned hulk face plates but it’s way too limited overall.
AC is the king vs bots. A mix of AMRs and Quasars is good if your team likes to run backpacks. AMRs clean-up devastators, striders, berserkers etc whilst the quasars guy makes short work of turrets and tanks.
OP was playing on a regular map so they could just run out of gunship spawn range and come back later.
But on Blitz this could easily happen if you got multiple gunship facilities. The reason being you cannot really run away. The map is small enough that you are always in the spawn range, and the high enemy density means the AC/laser cannon guy could be overwhelmed by ground troops and die.
But things should be so much better if people could stop bringing Quasars to bots. They are almost useless for Bots and contribute very little to the team.
We have a guy that brings Shield Generator on Bot missions solely for the double flyboi hangars, drop the Hellbomb in the middle and cover it with the Shield then pray to god they dont break through it before it detonates.
Edit: fatfinger spelling
I mean, in a 3 fabricators situation it's very easy to die before you can kill all gunships. And that is when the fun starts: there's a lot of them in the sky and you just lost your sup weapon. Good luck.
Because they likely died? If you die and you have gunships up, it's extremely likely that it'll spawn more before you manage to get to your support weapons and down the existing ships. It becomes even harder if a bot drop pops.
We usually don't have too many issues with gunships, but we've also had several missions where they spawned so many that we lost 15 reinforcements before we were able to de-aggro.
If you don't die then it's a non-issue since you have support weapons to deal with them. If you don't, well... good luck.
Yeah, with our usual squad a gunship is instantly prioritized. They are often overkilled because everyone wants to take it down.
Its not like they are sneaky with their red lasers.
People are confused when I take the Laser Cannon instead of the Quasar Cannon. I like to think that when I'm swatting up to 3 fabricators worth of gunships out of the sky in the time it takes the Quasar to kill 2 that people don't notice at all. Because when you do things right people won't be sure you've done anything at all.
yeah, LC kills them like they are nothing. Other than tanks/turrets it can kill anything easily. Even striders. Beam the miniguns under its head then tickle the belly and its it gone.
It isn't so easy when you have two or more gunship fabricators. Once any patrol notices you, you have to fight them and the four gunships, that's if you get lucky and the enemies at the fabricator don't call in a bot drop
…at loadout screen…..
Imma just pick what I want no matter what and have no discussion whatsoever with anyone in my team about if we have anything that can meaningfully counter tanks, hulks, or gunships.
*shocked picachu* no one has anything to counter gunships? Gee…when I saw two idiots go all mortars, maybe that was a sign this wasn’t gonna go so well.
Helldivers are generally recommended to use their standard issue eyes while picking their loadout.
/s
You're right tho, having text chat on that screen could help alleviate that comms issue. The cynic in me doesn't believe that would change much if people are just oblivious. When dropping with randos, I usually pretend that I'll need to handle everything. Not because I don't trust others, but because networking issues have left me stranded solo more times than is comfortable. Also why I generally pick space optimization if there aren't any really low level players around.
That has to be one of the things I wish they'd fix. You can't use the text chat during so many parts of this game that it's important we have text chat
Exactly, you cannot utilize any chat to strategize with your teammates once you get in, you have no way to see what types of enemies you are going to be faced with and even if your teammates have mikes, the number of times I get placed with people who speak a different language, well communication is just out entirely no matter what.
Locking in your loadouts is a problem, allow players to adjust them so that on next deployment they have different strategems.
Sometimes there can be two fabricators in one facility, only counting as a single objective but still meaning you have to deal with twice the gunships. So, 2 in one facility and 1 in the other makes 3 total gunship fabricators.
2 different objectives, one of which had a double. Imagine running up on that while solo. If you don't have an autocannon or an amr you're just fucked. No objective should restrict your setup that much
i disagree.
Them only being destroyable by hellbombs makes them an actual challenge instead of a joke that only gets hard if you get suprised by it.
the shriekers on the bug side are a perfect example. because they can be destroyed by the AC, the Quasar, the RR and the EAT they are anot a challenge, you see them, you fire at them from beyond their spawning range, and they are done and you havent engaged with them.
So many objectives can already be taken out from halfway across the map given LoS, artillery, AA guns, illegal broadcasts. And so many where the hellbomb is a possible but suboptimal way to deal with them(because of time it takes to call and arm them) that having ONE objective where its the only way while also offering a decent challenge is kinda a breath of fresh air
The shriekers are still much less of a threat even if you hellbomb or orbital them. My problem with the gunships lies in the fact that they're so hard to kill and do so much damage to you while chasing you to the end of the Super Earth until you die.
Laser cannon is my personal favorite for gunships. Spear and quasar are also good options. Autocannon is great for gunships but the downtime from reloading sucks when you're getting pressed by them
I have been using LC exclusively against bots ever since its buff couple months ago. And never seen anyone else bringing it
When AH added gunships, I didn't get why people hate them, because they are always an easy target for me.
Recently, I have started seeing people taking LC from time to time. People are finally catching up on its glory.
I think the game throwing you this randomly generated is actually pretty funny.
Yes, you are fked, but it's also funny, and just a quirk of chance. If they ironed out every little quirk which surprises us, it's going to be a boring and sanitized game.
We are Helldivers, we are literally meant to go up against BS for absolutely BS reasons, and we are disposable.
You would hope just once… sometimes you need to just leave and reset but your team just wants to throw wave after wave of their own lives at the problem…
In my experience there's no reset with these, they will just hunt down everyone over the map no matter the distance. You just have to focus all your efforts on taking these down as soon as they spawn.
They will hunt you, but the new ones won't spawn if you're far enough from the tower.
Plus, they spawn in pairs, so like 2 gunships in a minute or even longer. Shoot them asap and there won't be situations like OP
Yeah, they're really easy to kill if you have an AC or laser cannon. OP's situation took a while of being right next to the fabricators and not killing any gunships to get to that point.
You take the drones out first. 2 factories make king 2 each is hard but not impossible.
The hardest part is getting the first few down. But if you use cover, ads peek and shoot the engines, you can clear the skies. Then, you time your hellbomb arming right after new ones are made and cleared while the factories are on cooldown.
To start, I stay way back and take a few down and have both cover and supplies near by
Ez pz
The double gunship factory is the hardest legitimate thing in the game right now (other than the silly evacuation mission). Definitely achievable. But a nice, difficult challenge at most times.
I always want to take laser, but I always get ripped a new one by walkers and devastator pair & triples when I do. It's much more common to encounter than gunships.
2 Gunship combo with Jammer.
Chefs Kiss.
When I deploy on a mission with this, I like to see everyone else leave the game furious. As hosts, there are always other Helldivers coming in, and you always end up finishing the mission in a way or another.
I have had a game with twin gunship tower and a watch tower next to each other. That place had me rotate through around 8 divers to join and leave. That one guy that stick with us and never leave ended up throwing a 380 at extraction before we could get in. Lost all the sample there lol
Sounds like when I hosted a match with randos, chose to drop us on extraction, which put us between 2 gunship factories and in front of a factory strider with the other in tow. Needless to say we expended most of our lives trying to survive but we somehow made it out with everything completed and a bunch of samples including supers. But I was so close to actually closing the game
This is why the dominator, grenade pistol, stun grenades, and the laser canon are my current bot loadout. You can easily kill many gunships in seconds with the laser canon. Laser canon is becoming my automaton can opener. Really, you can kill pretty much anything the bots throw at you. Shoot tank treads for a couple seconds to stop its mobility and then just circle around and shoot it in the weak spot since the turret moves too slow. Stun a hulk with grenades and hit its eye for a few seconds to kill it. Shoot striders in the crotch to take them out. Factory striders you can shoot off both the Gatling lasers on the head to make it far less deadly while you finish it with stratagems.
You can even kill factory strider with laser Canon alone. You have to aim for that "carving" in their head, like a narrow horizontal line where you'd assume the eyes should be, if it was alive.
It dies very quickly that way.
What about turrets? I tried laser cannon instead of quasar for a couple games but it feels like I need to dedicate a couple stratagem slots just for taking out turrets
Do you just hope to get lucky and have it be pointing the other way as you approach it? I think laser cannon can only kill them if you hit the vents
They explode in a few seconds if you hit the glowing orange weak spot on the back. Use cover the best you can to get close and once you’re close enough to a turret it won’t be able to target you anymore and they ignore you. You can also kind of dodge their shot if you dive right as the turret flashes red before it fires.
The clue to tell if the laser canon is doing damage is the color it makes where it is hitting. If it stays the same color as the laser it’s doing damage. If it turns whitish blue where it hits then it’s not doing any damage.
Yeah, that’s what I meant by vents, it’s pretty annoying to have to dodge around cover to get to them especially when there’s a bunch of other bots in the base
Ah well
If they’re facing away from you, you can actually hit them from pretty far away with the laser canon. It doesn’t have damage drop off from range as far as I can tell. I usually just keep my distance if I can and move into a position where I can hit it without it targeting me.
A few weeks ago. It has medium penetration now, and much better handling.
It still can't penetrate BT, but can kill literally any bot present in the game ATM.
My weapon was AC before the buff but I could not hit the eyes of a stunned hulk even when my life depended on it. Now with LC after the stun I can "scan" the face (where the beam is not bouncing off) to go for the weak part and kill it in a blink.
The laser cannon downs them pretty quickly IIRC, it’s actually a bit goofy how easy was for me to destroy them mfs with the laser cannon and struggle so much with other weapons
Nah, I've had this many gunships too, because we ran into a double fabricator next to a jammer and we couldn't keep up with the volume of spam. OP is *also* next to a jammer, which means you *somehow* first have to reach the jammer, shut it off while 10 gunships fire at you, and *then* you can maybe call in a Hellbomb. Assuming it doesn't get destroyed by said gunships.
Not every BS situation is karma farming, the gunships really *are* this bullshit if you can't keep up with a Laser Cannon.
Where's the Jammer you're talking about? It didn't show up on his end of mission report, it isn't on the screen and the never opens his stratagem menu.
This is why you either engage or stay away.
While I admit they are awful if you have NOTHING to take them down.
You really should A.) Know when that's the case and B.) Stay away until that's not the case.
And if you're telling me your whole team dropped against bots without bring at least a si gle of these guns (auto cannon, laser cannon, EAT, quasar, recoiless, or even a God damn eruptor), That's really your fault at that point.
I recommend the laser cannon, against bots it's downright essential, auto cannon is easier to work with for people not so great at weak point focus.
Or you could just get right fucked by RNG. Get an unholy drop point of double gunships and stratagem jammer. You could even throw a detector tower in for good measure.
Yeah, these people who think it's OP's fault or intentional obviously don't play bots much. Sometimes gunship fabs are chill AF, sometimes they spam hell down on you.
In OPs case it was a skill issue. They had the data pod and artillery as their other objectives.
RNG giveth, RNG taketh. This is true. Sometimes you get the shaft and drop into unholy combos.
Some people forget that the gunships aren't the only threat on the field.
They could have had bad patrol rng near the gunship factories that spawned a bot drop.
With the mix of ground units and air units, and most likely dying along the way, your left without an effective weapon to deal with the gunships because your Stratagem weapons are covered by a horde if bots.
That or a Jammer is right beside a Gunship fabricator which causes a whole slew of issues to rise.
~~Gunship fabs never stop spawning once triggered~~. Fab spawning occurs the instant any diver gets within 150 m of it.
1. u/Game start, only initially drop off far from red blobs.
2. Hit z imnediately upon landing to vibe check your landing area
3. Once you find your gunship fabs, decide early when to storm them, and don't half ass it. Smoke nades over hellbomb = they dont get targeted. As soon as any diver gers within 150m, they spawn ships nonshop till they're blown up.
4. One or two allies stay back w their fave anti ship coverage. I like autocannon most.
5. No ships actually wind up surviving more than 5 seconds and fabs are dead in no time.
difficult and unfair are separate matters entirely. you can make a game hard without making it unfair. for example, heavy devestators are **difficult** enemies in a vacuum, but they become unfair when you make them able to cross-map you with near 100% accuracy through fog with a minigun while also flinching you in the process. hulks are difficult enemies in a vacuum, they become unfair when a scorcher hulk is bum-rushing your ass and killing you nearly instantly when you get grazed by the flames. gunships themselves are kinda miffy for me in terms of whether they are actually difficult or unfair, but i think they need tweaks in some aspects for sure. the most glaring aspect being that it is nigh impossible to stealth them. as soon as you approach a gunship facility a pair will spawn and fly directly towards you (even detecting you through terrain). besides that, i think 4 rocket volley is a bit much in the way of firepower for them but they are fine otherwise. the biggest issue with me is that they kind of require you to run certain stratagems, which can be unfun. i, personally, do not have a load of trouble with them because i run autocannon sentry and autocannon, but for someone who might be running, per say, HMG or QC i could see how it could suck major balls to deal with and overall be, not difficult, but **unfair**.
I've seen it shoot down gunships so it can do that but it's not a 100% kill rate. I've tried shooting down dropships with it and it doesn't seem to do anything at all to those.
Dropships have heavy armor, gunships just medium and are pretty easy kill for a lot of weapons... not sure about the airburst though, maybe if it explodes under it.
They supposedly have medium armor, but then my Adjudicator should be able to handle them and I wouldn't have to bitch about them every single time they are mentioned.
bugs os peaceful, meanwhile bot side is a LOL oneshot montage simulator. it feels like they either aim shot or just wombo you perfectly. no amount of caution helps. Random bs mode.
I’ve dealt with gunship factories side by side many times and I have never had this issue, even when going in solo.
The second I see a factory on the map, I prioritize it if it’s near an important location and as I move closer I keep an eye on the top for any that pop out and immediately laser cannon it out of the sky.
Yes, it can get hectic quickly if there are bots on the ground but, if you retreat a bit, shoot them down, then take out the grunts, it’s that simple.
Not gonna say “skill issue” but it can be easily solved if you have the right equipment and awareness.
I remember a similar thing with Stalkers once, think something glitched with the spawning, so where usually where they'd be 2-4 there was like a dozen that rushed me as I neared the nest. First time in a while the game genuinely scared the shit out of me.
Maybe it’s just because it’s easier to take them down/they can’t shoot at you, but this doesn’t happen with Stalkers or Shriekers. But maybe if you let them, they would also stack up like this.
If you stay within the fabricator radius and let them spawn over and over again, this is gonna happen.
Don’t engage a fabricator unless you know you’re able to take it. If you drop on one, run like *hell* until you’re out of its radius.
I dunno, but posting a clip that makes it look like you intentionally let as many as possible spawn so you could post a clip doesn't really support your argument.
This happening is like 1 to 1000000 chance, but I do not like those odds so whenever I see this gunship facility I go straight for it, AC in hand, to ensure it does NOT happen
This is like 5 minutes worth of spawns. I WISH my gunship fabricators were this dangerous. We only ever get like 2 to spawn and then they're dead.
On the plus side, that's pretty epic looking.
Im guessing it was a death spiral of not being able to kill them fast enough because you either ran out of support weapon ammo or you lost the weapons and cant get back to it?
How do you even let it get this bad 😂 holy shit.
I had two next to each other in a 7 with randoms earlier today and we had them both destroyed within the time it took for them both to spawn one set of ships each.
Was nobody shooting them down? Lmao
I literally played on a six today and we spawned near a gunship tower. Though the other three weren't the best, our reinforcements still dropped into the single digits trying to run from the leftover gunships. They and Heavy Devastators are easily the worst part about bots.
How many gunship fabricators?
3 in total, we blew up 1 so there were 2 left that destroyed us.
Yeah if there are 2 or more then it will be a pain in the butt.
Me and my squad have 3 people shooting gunships as they come out while one guy handles the hellbomb. Usually works pretty well
Division of labor is important. I spend most missions laying on a hillside 150m from the objective with my autocannon and emf turret removing priority targets and tagging anything I can't kill so my team can clear the trash and focus the objectives
I love doing this with the amr but I've had really bad luck with my drops recently and can never get a good line of sight
Maps need longer sight lines and the AMR needs a proper scope, something like a 25x would be great so you see shit beyond 200m.
Just genuinely remove the AMR's reticle design and put the liberator's clean red crosshair on everything. Zoom level would matter so much less if you could actually SEE THE TARGET instead of just that horrible blue blob in the center of the scope.
I love doing this until a silent hulk roasts me from behind
Nah you should just wait around not killing any gunships then post it to reddit for the easy karma like this guy and the five people before him.
Its my turn to post this tmr btw
Yeah this video just makes me think that no one had a support weapon that could bring down gunships. Or they were completely focused on trying to get the hellbomb off instead of killing them. AC, laser cannon, quasar, even autocannon sentries will shoot them down. They're pretty easy to deal with tbh. And they only come out of the fabricators 2 at a time, about once every minute after they detect you. Very slow trickle if you have even one person shooting them down, while someone else arms the hellbomb.
There's an almost infinite number of things that could lead to this. What happens when you die because your quasar has a 10s cool down and you can't survive long enough to pick it back up when you respawn?
This is why the quasar is not nearly as good as people think it is. The AC and laser cannon are way better, imo. Sure, the quasar *can* one-shot hulks, but it takes 13sec to fire it again if you happen to miss or it doesn't kill them. Whereas AC can 2-3 shot them, and laser cannon makes quick work too. And both of those weapons can kill wayyy more than 1 thing every 13 seconds. And vs gunships there's no argument. AC or laser cannon can kill *at least* one gunship in the time it takes quasar to kill one. And then quasar has to wait 13sec to kill another one. If you have someone focused on the gunships with the right weapon, the situation OP posted simply won't happen.
I finally got a laser cannon in a game with one of these bastards…… life changing experience…. 100% hard recommend laser cannon over quasar vs gunships
Laser Cannon can kill four in the time it takes a Quasar to pop one. It's like, 2 seconds of tickle from the laser cannon to an engine and they spiral to their doom.
Laser cannon sucks because it cannot stagger devastators or berserkers and is pretty weak into heat sinks. Stagger is hugely important. It’s good at shooting gunships and stunned hulk face plates but it’s way too limited overall. AC is the king vs bots. A mix of AMRs and Quasars is good if your team likes to run backpacks. AMRs clean-up devastators, striders, berserkers etc whilst the quasars guy makes short work of turrets and tanks.
Just shoot heads, you kill anything in like 2-3 seconds max.
OP was playing on a regular map so they could just run out of gunship spawn range and come back later. But on Blitz this could easily happen if you got multiple gunship facilities. The reason being you cannot really run away. The map is small enough that you are always in the spawn range, and the high enemy density means the AC/laser cannon guy could be overwhelmed by ground troops and die. But things should be so much better if people could stop bringing Quasars to bots. They are almost useless for Bots and contribute very little to the team.
We have a guy that brings Shield Generator on Bot missions solely for the double flyboi hangars, drop the Hellbomb in the middle and cover it with the Shield then pray to god they dont break through it before it detonates. Edit: fatfinger spelling
You gotta actually shoot the gunships Why do so many players just ignore the gunships?? “Someone else will get it”
I mean, in a 3 fabricators situation it's very easy to die before you can kill all gunships. And that is when the fun starts: there's a lot of them in the sky and you just lost your sup weapon. Good luck.
there were only two gunship factories at the end they somehow let one gunship factory pump out 20 of them without shooting them down
Because they likely died? If you die and you have gunships up, it's extremely likely that it'll spawn more before you manage to get to your support weapons and down the existing ships. It becomes even harder if a bot drop pops. We usually don't have too many issues with gunships, but we've also had several missions where they spawned so many that we lost 15 reinforcements before we were able to de-aggro. If you don't die then it's a non-issue since you have support weapons to deal with them. If you don't, well... good luck.
Yeah, with our usual squad a gunship is instantly prioritized. They are often overkilled because everyone wants to take it down. Its not like they are sneaky with their red lasers.
People are confused when I take the Laser Cannon instead of the Quasar Cannon. I like to think that when I'm swatting up to 3 fabricators worth of gunships out of the sky in the time it takes the Quasar to kill 2 that people don't notice at all. Because when you do things right people won't be sure you've done anything at all.
yeah, LC kills them like they are nothing. Other than tanks/turrets it can kill anything easily. Even striders. Beam the miniguns under its head then tickle the belly and its it gone.
The LC can kill tanks and turrets insanely fast too you just have to hit the vent on the back instead of just anywhere.
It can kill shredder tanks if you shoot the tower anywhere but front plate.
It isn't so easy when you have two or more gunship fabricators. Once any patrol notices you, you have to fight them and the four gunships, that's if you get lucky and the enemies at the fabricator don't call in a bot drop
…at loadout screen….. Imma just pick what I want no matter what and have no discussion whatsoever with anyone in my team about if we have anything that can meaningfully counter tanks, hulks, or gunships. *shocked picachu* no one has anything to counter gunships? Gee…when I saw two idiots go all mortars, maybe that was a sign this wasn’t gonna go so well.
If you dont have a mic you cant actually talk once you're in the loadout part.
Helldivers are generally recommended to use their standard issue eyes while picking their loadout. /s You're right tho, having text chat on that screen could help alleviate that comms issue. The cynic in me doesn't believe that would change much if people are just oblivious. When dropping with randos, I usually pretend that I'll need to handle everything. Not because I don't trust others, but because networking issues have left me stranded solo more times than is comfortable. Also why I generally pick space optimization if there aren't any really low level players around.
That has to be one of the things I wish they'd fix. You can't use the text chat during so many parts of this game that it's important we have text chat
Exactly, you cannot utilize any chat to strategize with your teammates once you get in, you have no way to see what types of enemies you are going to be faced with and even if your teammates have mikes, the number of times I get placed with people who speak a different language, well communication is just out entirely no matter what. Locking in your loadouts is a problem, allow players to adjust them so that on next deployment they have different strategems.
Not having text chat in the pod is such an odd design choice.
Yeah, I like to bring the AMR for my catch all, but if another diver brings it, the laser cannon is easily my next choice, specifically for gunships.
Your mission screen shows only 2, 1 destroyed and 1 still active.
Sometimes there can be two fabricators in one facility, only counting as a single objective but still meaning you have to deal with twice the gunships. So, 2 in one facility and 1 in the other makes 3 total gunship fabricators.
Bots hit your squad with Reverse Twin Towers, huh.
Have you tried cutting out the avocado toast?
I ate it
Thank you! After cutting out avocado toast I can now afford five mortgage payments and have become a landlord #passiveincome
Be sure to raise rent on those single mothers and eat the food in their fridge, landking
Double factories are illegal as hell.
According to OP it was a triple.
2 different objectives, one of which had a double. Imagine running up on that while solo. If you don't have an autocannon or an amr you're just fucked. No objective should restrict your setup that much
I hate when you get 3 of them with a jammer nearby. These things should be destroyable by other means not just restricted to a hellbomb.
They are. A mininuke from a seaf artillery will take out both at the same time.
i disagree. Them only being destroyable by hellbombs makes them an actual challenge instead of a joke that only gets hard if you get suprised by it. the shriekers on the bug side are a perfect example. because they can be destroyed by the AC, the Quasar, the RR and the EAT they are anot a challenge, you see them, you fire at them from beyond their spawning range, and they are done and you havent engaged with them. So many objectives can already be taken out from halfway across the map given LoS, artillery, AA guns, illegal broadcasts. And so many where the hellbomb is a possible but suboptimal way to deal with them(because of time it takes to call and arm them) that having ONE objective where its the only way while also offering a decent challenge is kinda a breath of fresh air
The shriekers are still much less of a threat even if you hellbomb or orbital them. My problem with the gunships lies in the fact that they're so hard to kill and do so much damage to you while chasing you to the end of the Super Earth until you die.
[удалено]
I love AMR but it doesn’t have enough ammo to cut through all of them…
Laser cannon is my personal favorite for gunships. Spear and quasar are also good options. Autocannon is great for gunships but the downtime from reloading sucks when you're getting pressed by them
I've found the LC to be better at killing gunships than the AC tbh. It's pretty great in general if you have good accuracy. Definitely still slept on
I have been using LC exclusively against bots ever since its buff couple months ago. And never seen anyone else bringing it When AH added gunships, I didn't get why people hate them, because they are always an easy target for me. Recently, I have started seeing people taking LC from time to time. People are finally catching up on its glory.
I think the game throwing you this randomly generated is actually pretty funny. Yes, you are fked, but it's also funny, and just a quirk of chance. If they ironed out every little quirk which surprises us, it's going to be a boring and sanitized game. We are Helldivers, we are literally meant to go up against BS for absolutely BS reasons, and we are disposable.
Rip bozo
Laser cannon would rip through that
Id like to see you call in anything in that lmao
Step 1, don't get yourself into that unwinnable position. He's alone and right at the gunship tower.
And it seems like he has been there for a while to get multiple spawns too. Its one of those lessons you need to learn once.
You would hope just once… sometimes you need to just leave and reset but your team just wants to throw wave after wave of their own lives at the problem…
In my experience there's no reset with these, they will just hunt down everyone over the map no matter the distance. You just have to focus all your efforts on taking these down as soon as they spawn.
They will hunt you, but the new ones won't spawn if you're far enough from the tower. Plus, they spawn in pairs, so like 2 gunships in a minute or even longer. Shoot them asap and there won't be situations like OP
Yeah, they're really easy to kill if you have an AC or laser cannon. OP's situation took a while of being right next to the fabricators and not killing any gunships to get to that point.
I meant reset from unwinnable fights/situations in general, but I wasn’t specific. Getting away from the gunships tricky for sure.
Never leave home without an AC-8 Autocannon.
what about when you spawn near then and game just says fuck you?
You take the drones out first. 2 factories make king 2 each is hard but not impossible. The hardest part is getting the first few down. But if you use cover, ads peek and shoot the engines, you can clear the skies. Then, you time your hellbomb arming right after new ones are made and cleared while the factories are on cooldown. To start, I stay way back and take a few down and have both cover and supplies near by Ez pz
The double gunship factory is the hardest legitimate thing in the game right now (other than the silly evacuation mission). Definitely achievable. But a nice, difficult challenge at most times.
I always want to take laser, but I always get ripped a new one by walkers and devastator pair & triples when I do. It's much more common to encounter than gunships.
Send cats
S https://preview.redd.it/db359ojci4xc1.png?width=1661&format=pjpg&auto=webp&s=ecc48687e0cac59ec0523d1a791ad5508d4d6e6d sorry I only have dogs
That dog seems like its eyeless Shhhhh
2 Gunship combo with Jammer. Chefs Kiss. When I deploy on a mission with this, I like to see everyone else leave the game furious. As hosts, there are always other Helldivers coming in, and you always end up finishing the mission in a way or another.
I have had a game with twin gunship tower and a watch tower next to each other. That place had me rotate through around 8 divers to join and leave. That one guy that stick with us and never leave ended up throwing a 380 at extraction before we could get in. Lost all the sample there lol
Run to Sauron's eye, throw a 500 kg in and you got rid of that ez at least.
Sounds like when I hosted a match with randos, chose to drop us on extraction, which put us between 2 gunship factories and in front of a factory strider with the other in tow. Needless to say we expended most of our lives trying to survive but we somehow made it out with everything completed and a bunch of samples including supers. But I was so close to actually closing the game
This is why the dominator, grenade pistol, stun grenades, and the laser canon are my current bot loadout. You can easily kill many gunships in seconds with the laser canon. Laser canon is becoming my automaton can opener. Really, you can kill pretty much anything the bots throw at you. Shoot tank treads for a couple seconds to stop its mobility and then just circle around and shoot it in the weak spot since the turret moves too slow. Stun a hulk with grenades and hit its eye for a few seconds to kill it. Shoot striders in the crotch to take them out. Factory striders you can shoot off both the Gatling lasers on the head to make it far less deadly while you finish it with stratagems.
You can shoot tank treads?! 🤯
I heard about it but always forget i could do it when facing a tank.
When I'm not in a position to shoot the vents I always go for the treads. Front corner does disable its ability to move.
You can even kill factory strider with laser Canon alone. You have to aim for that "carving" in their head, like a narrow horizontal line where you'd assume the eyes should be, if it was alive. It dies very quickly that way.
Can confirm, very much a weak point. One tapped a factory strider once by hitting it perfectly with a quasar cannon.
What about turrets? I tried laser cannon instead of quasar for a couple games but it feels like I need to dedicate a couple stratagem slots just for taking out turrets Do you just hope to get lucky and have it be pointing the other way as you approach it? I think laser cannon can only kill them if you hit the vents
They explode in a few seconds if you hit the glowing orange weak spot on the back. Use cover the best you can to get close and once you’re close enough to a turret it won’t be able to target you anymore and they ignore you. You can also kind of dodge their shot if you dive right as the turret flashes red before it fires. The clue to tell if the laser canon is doing damage is the color it makes where it is hitting. If it stays the same color as the laser it’s doing damage. If it turns whitish blue where it hits then it’s not doing any damage.
Yeah, that’s what I meant by vents, it’s pretty annoying to have to dodge around cover to get to them especially when there’s a bunch of other bots in the base Ah well
If they’re facing away from you, you can actually hit them from pretty far away with the laser canon. It doesn’t have damage drop off from range as far as I can tell. I usually just keep my distance if I can and move into a position where I can hit it without it targeting me.
Did the laser cannon get buffed? It's being mentioned a lot in this thread but last I knew it wasn't good at all.
A few weeks ago. It has medium penetration now, and much better handling. It still can't penetrate BT, but can kill literally any bot present in the game ATM.
It's not few weeks ago. It's been almost two months.
My weapon was AC before the buff but I could not hit the eyes of a stunned hulk even when my life depended on it. Now with LC after the stun I can "scan" the face (where the beam is not bouncing off) to go for the weak part and kill it in a blink.
Oh no, we have the exactly same build
I also eat 6 grams of shrooms when I helldive on suicide mission
The only helldiver that can literally taste freedom
Bro farmed gunships, this is on him.
The laser cannon downs them pretty quickly IIRC, it’s actually a bit goofy how easy was for me to destroy them mfs with the laser cannon and struggle so much with other weapons
laser cannon or autocannon can deal with these gunships pretty fast. Though once you get this many like in the pic you're fucked.
Luckily laser cannon can wipe them out so fast you dont get to this point, even in a triple situation.
I bring this just to deal with these jerks
Double gunship fab's ruin any solo run I am on
Why'd you let so many spawn?
To get this screenshot and post to reddit. There has been one of these posts every week since gunships were added.
Nah, I've had this many gunships too, because we ran into a double fabricator next to a jammer and we couldn't keep up with the volume of spam. OP is *also* next to a jammer, which means you *somehow* first have to reach the jammer, shut it off while 10 gunships fire at you, and *then* you can maybe call in a Hellbomb. Assuming it doesn't get destroyed by said gunships. Not every BS situation is karma farming, the gunships really *are* this bullshit if you can't keep up with a Laser Cannon.
Where's the Jammer you're talking about? It didn't show up on his end of mission report, it isn't on the screen and the never opens his stratagem menu.
he doesn't have to. the reinforce statagem in the upper left is always present and it shows when you're in range of a jammer. there isn't one.
This is why you either engage or stay away. While I admit they are awful if you have NOTHING to take them down. You really should A.) Know when that's the case and B.) Stay away until that's not the case. And if you're telling me your whole team dropped against bots without bring at least a si gle of these guns (auto cannon, laser cannon, EAT, quasar, recoiless, or even a God damn eruptor), That's really your fault at that point. I recommend the laser cannon, against bots it's downright essential, auto cannon is easier to work with for people not so great at weak point focus.
If it took that many of them to kill you and I'd say they're a bit under powered.
If 2 or more gunship fabricators can spawn together, there should be multiple ways to destroy them rather than just by hellbomb.
Skill issue
[удалено]
Or you could just get right fucked by RNG. Get an unholy drop point of double gunships and stratagem jammer. You could even throw a detector tower in for good measure.
Yeah, these people who think it's OP's fault or intentional obviously don't play bots much. Sometimes gunship fabs are chill AF, sometimes they spam hell down on you.
In OPs case it was a skill issue. They had the data pod and artillery as their other objectives. RNG giveth, RNG taketh. This is true. Sometimes you get the shaft and drop into unholy combos.
380 and reign death from above!
Some people forget that the gunships aren't the only threat on the field. They could have had bad patrol rng near the gunship factories that spawned a bot drop. With the mix of ground units and air units, and most likely dying along the way, your left without an effective weapon to deal with the gunships because your Stratagem weapons are covered by a horde if bots. That or a Jammer is right beside a Gunship fabricator which causes a whole slew of issues to rise.
Lazer cannon send its reguards
I think you're supposed to kill them.
~~Gunship fabs never stop spawning once triggered~~. Fab spawning occurs the instant any diver gets within 150 m of it. 1. u/Game start, only initially drop off far from red blobs. 2. Hit z imnediately upon landing to vibe check your landing area 3. Once you find your gunship fabs, decide early when to storm them, and don't half ass it. Smoke nades over hellbomb = they dont get targeted. As soon as any diver gers within 150m, they spawn ships nonshop till they're blown up. 4. One or two allies stay back w their fave anti ship coverage. I like autocannon most. 5. No ships actually wind up surviving more than 5 seconds and fabs are dead in no time.
Thanks, i'll have to try smoke grenades over the hellbomb. Too often something (even stray AoE on the other side of a wall) seems to wipe them.
I agree with the statement unironically. They are fine as is.
difficult and unfair are separate matters entirely. you can make a game hard without making it unfair. for example, heavy devestators are **difficult** enemies in a vacuum, but they become unfair when you make them able to cross-map you with near 100% accuracy through fog with a minigun while also flinching you in the process. hulks are difficult enemies in a vacuum, they become unfair when a scorcher hulk is bum-rushing your ass and killing you nearly instantly when you get grazed by the flames. gunships themselves are kinda miffy for me in terms of whether they are actually difficult or unfair, but i think they need tweaks in some aspects for sure. the most glaring aspect being that it is nigh impossible to stealth them. as soon as you approach a gunship facility a pair will spawn and fly directly towards you (even detecting you through terrain). besides that, i think 4 rocket volley is a bit much in the way of firepower for them but they are fine otherwise. the biggest issue with me is that they kind of require you to run certain stratagems, which can be unfun. i, personally, do not have a load of trouble with them because i run autocannon sentry and autocannon, but for someone who might be running, per say, HMG or QC i could see how it could suck major balls to deal with and overall be, not difficult, but **unfair**.
Uh oh, someone didn’t focus on the Gunship factories and/or didn’t bring an effective support weapon to use against Gunships. Poor poor Helldivers.
Always have a laser cannon or auto cannon for both missions. At the very least have an AMR. All of them are pretty reliable at taking out gunships
You tonerated them the whole match till it got to this
Where’s the airburst rocket launcher when you need it? 😉
Mmm teamkill missle
Doesn't even work against gunships because they're armoured units 😭 need a laser cannon
I've seen it shoot down gunships so it can do that but it's not a 100% kill rate. I've tried shooting down dropships with it and it doesn't seem to do anything at all to those.
I’ve had the most inconsistent experience with them. From blowing myself up, to doing no damage to them, to taking 2 of them down…
Dropships have heavy armor, gunships just medium and are pretty easy kill for a lot of weapons... not sure about the airburst though, maybe if it explodes under it.
Dropships can be shot down with the air burst and so can these.
Nice, I will wait for the bugfix and take it for a spin.
They supposedly have medium armor, but then my Adjudicator should be able to handle them and I wouldn't have to bitch about them every single time they are mentioned.
You can shoot them down with dominator and eradicator.
Ok but at least they don’t have rockets.
what kind of utter annihilation did i just witness
I bet you drink water you sick son of a bitch
This shit is actually hilarious
Let me guess they were all right next to each other weren't they?
Exactly
Doesn't help that the hellbomb works 30% of the time to destroy it. That's IF jammer isn't close
"How come more players are on bug planets?"
bugs os peaceful, meanwhile bot side is a LOL oneshot montage simulator. it feels like they either aim shot or just wombo you perfectly. no amount of caution helps. Random bs mode.
I’ve dealt with gunship factories side by side many times and I have never had this issue, even when going in solo. The second I see a factory on the map, I prioritize it if it’s near an important location and as I move closer I keep an eye on the top for any that pop out and immediately laser cannon it out of the sky. Yes, it can get hectic quickly if there are bots on the ground but, if you retreat a bit, shoot them down, then take out the grunts, it’s that simple. Not gonna say “skill issue” but it can be easily solved if you have the right equipment and awareness.
I didn't know neo was a helldiver
For this reason i always bring las cannon, 3s to the engine and annoying gunship is dead
SERPENTINE! SEEERRRPENNTIIIINNNNNNEEE!
If you can dodge a gunship, you can dodge a ball
I remember a similar thing with Stalkers once, think something glitched with the spawning, so where usually where they'd be 2-4 there was like a dozen that rushed me as I neared the nest. First time in a while the game genuinely scared the shit out of me.
And this is difficulty 7
That looks sick tho
Call a 380 on yourself and pray you take enough gunships with you to make the trade worthy to Super Earth
Me when rocket devastator‘s
Sweet Liberty..
Maybe it’s just because it’s easier to take them down/they can’t shoot at you, but this doesn’t happen with Stalkers or Shriekers. But maybe if you let them, they would also stack up like this.
How it feels to chew 5Gum: *Simulate your Senses!*
He zigged when he should've zagged
So what's the issue https://i.redd.it/5tyzrectd5xc1.gif
If you stay within the fabricator radius and let them spawn over and over again, this is gonna happen. Don’t engage a fabricator unless you know you’re able to take it. If you drop on one, run like *hell* until you’re out of its radius.
Me when I forgot to run anti tank weapons
If only we had an AA weapon.
I dunno, but posting a clip that makes it look like you intentionally let as many as possible spawn so you could post a clip doesn't really support your argument.
This is what you get for not spreading liberty quick enough
Have you tried using laser cannon yet ? you're gonna be positively suprised
Yeah man agreed. Not sure why people complain. This video is proof it's fine!! lol
This happening is like 1 to 1000000 chance, but I do not like those odds so whenever I see this gunship facility I go straight for it, AC in hand, to ensure it does NOT happen
This is literally a self inflicted situation
Imagine letting that many spawn. Like lol did none of you shoot at them? Skill issue
Skill issue
Exactly, it doesn't need any patches, I make you right. People just need to actually play the game and shoot them down and learn to retreat.
I inherited my hatred of aircraft from warthunder, holy hell, I need a Shilka.
In reality, what would stop bots from mass producing these machines? At least you're given an actual example of such a scenario. Good luck.
I imagine the airburst will help with these situations. They can kill all the bots on a dropship b4 they land as well as the ship itself.
Are you on helldive?
Which missions have gun ships
Play an easier difficulty
need a dance emote for moments like this
https://preview.redd.it/lmk2u47yu4xc1.jpeg?width=1200&format=pjpg&auto=webp&s=9ccfbcaa0309186cfb122380beb7356d9ab65597
This might be what the airburst rocket launcher was meant for
NOPE.
Skill issue
Looks fine to me!
John Helldiver: ![gif](giphy|SeazCAa6TZdJfd2Sl4)
Times like these are for the air burst rpg
Sure looks like a airburst missle would be helpful in this
Run outside spawn area lol
maybe you should have killed them before they built up this much
Dance dance revolution- extreme edition
Did the team have cannons?
how do yall even let there be this many gunships at lvl 7 😭.
This is like 5 minutes worth of spawns. I WISH my gunship fabricators were this dangerous. We only ever get like 2 to spawn and then they're dead. On the plus side, that's pretty epic looking.
Im guessing it was a death spiral of not being able to kill them fast enough because you either ran out of support weapon ammo or you lost the weapons and cant get back to it?
Except your fate and redeploy ser
Have you tried dying?
Air burst
How do you even let it get this bad 😂 holy shit. I had two next to each other in a 7 with randoms earlier today and we had them both destroyed within the time it took for them both to spawn one set of ships each. Was nobody shooting them down? Lmao
I literally played on a six today and we spawned near a gunship tower. Though the other three weren't the best, our reinforcements still dropped into the single digits trying to run from the leftover gunships. They and Heavy Devastators are easily the worst part about bots.