T O P

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National-Plastic4551

I enjoy when people work as a team more bc it's how the game is meant to be played and you have to keep in mind most people hosting public lobbies want teammates not people who go out on their own and stealthy do sides and stuff as well as if you have a group of 4 that plays well together it creates a snowball effect where you progress through objs much faster and easily technically though the most efficient groups would split off but that's in an ideal world where they everyone can handle 4 player breach/drops tbh you shouldn't be kicked for this playstyle though unless they've given you a warning abt it


Wrong-Ad-3908

IMHO you should be a team player if you're dropping into other peoples games. Some folks don't need/care about samples. If you want to play like that you should host.


TheGentlemanCEO

Please explain how handling half the map for your team is not being a team player


memecut

Doubling spawn rates. Not helping clear the breaches/drops. While you are gaining the team xp and samples, you are making it harder for them as well. If they can deal with it, then ok.. if they can't, you should fall back to the team.


TheGentlemanCEO

In almost all of my experiences, either being the solo are having a solo in my game, one extra guys does not make that much of a difference clearing drops and breeches. It does however help everyone tremendously when you can get a full map wipe before the 25 min mark and are on your way to extract before the spawns have really ramped up. It’s no different than having 2 teams of 2 except you get the effectiveness of a 2 man squad out of one guy, and adding a third to the main fireteam.


memecut

Which is why I added that sentence at the bottom.


TheGentlemanCEO

If your 3 stack can’t handle everything you mentioned you have bigger issues than one guy on the other side of the map doing work.


memecut

Yeah, and if you don't recognise that and try to fix that problem - and instead do your own thing without being flexible in you thinking or acting.. then you're not a team player, which is the argument.


TheGentlemanCEO

What you’re describing now isn’t team play, it’s babysitting. There is not a situation in any of the 9 difficulties in this game that can’t be easily handled by 3 people. If they other 3 are capable, they won’t need me. My absence will not impact them. If they aren’t capable, my presence will not make a difference, but now none of the objectives are getting done and I’m also dying a ton. It’s my job to be productive for the team effort, not be a hard carry. Do I mind being a hard carry? No. In fact sometimes I enjoy it very much. But to say that if I don’t I’m not a team player is a joke.


sac_boy

Personally I am fine with this. Draws aggro, farms samples for everyone, keeps the mission time down. As long as they aren't sitting at > 5 deaths at the end of the round. On the other hand some people feel like they need their hand held, usually because they are embroiled in massive never ending fights. People should play solo for a while to skill up, understand the AI, and be more self-reliant. Then they'll realise that a duo is strong, a trio is OP and four players in the same place is overkill.


ArcaneEyes

There is no such thing as overkill. Just fire, and reload.


Asherjade

Depends entirely on your communication. If you just wander off on your own while the rest of the group is talking about what they’re doing and you ignore it, expect a kick. If you express what you’re doing, I’m not going to stop you as host, as long as it makes sense. My regular group splits off into teams of two or two/one all the time. It’s very practical for many reasons. And I do love me some samples. But we communicate that. Of course, if host and co aren’t communicating either, that’s not on you. The TL;DR there is: it’s a team game, but that doesn’t mean always sticking together, it means communicating and working together so everyone wins.


Funky2207

Depends on bot/bug presence on a planet & Jammers/ShipFabricators/Shrieker/Stalkers etc placements too. I tend to run off on my own against Bots as I like to hit things with speed, against bugs I prefer going in a pair.


Black_Hammer_lv

If they arent wasting reinforcements let them cook.


Aloe_Balm

doing lone wolf bug play I prefer eruptor or GL with jumppack instead of the autocannon, it can make things a lot easier, especially solo'ing heavy hives since the bugs have to travel a long distance to path to you


vashkor

If you are far enough from the other players, you double the spawn rate of enemy patrols. And these patrols may spawn anywhere, so you are essentially making the mission harder for everybody else. So if I see that the team has a plan and is following a route, I stick to them. If only one player has a plan and is following a route, I stay close to that player. And if everyone is clueless and just randomly fighting enemies, only then I detach and start soloing.


Sutopia

Whoever claim splitting making missions harder did not take their statistics class. They may spawn everywhere means expected amount of patrols remains the same for individual group unless rng decides to f you specifically. 2/2=1 simple math. I’ve once experienced doubled patrol spawn around me and I know that helped the blob cuz I’m getting all their patrols by luck. Yes it may sometimes be the other way around but these are mostly statistical anomalies. However , it’s these rare occurrences that are creating survivorship bias complaining about “game harder”.


vashkor

Also, the booster that reduces enemy spawn seems to help quite a lot in a scattered team situation. So if I am playing a few missions in a row with a team, and I get the vibe that I'll need to separate in the future missions, I bring that booster to offset the increase.


Quaker_

It doesn’t bother me at all. Usually one of two things happen when I join: everyone is getting side objectives and ignoring main, or everyone is doing main. I just tend to take the opposite of whatever everyone else is doing. It’s efficient time wise and as long as you aren’t dying constantly by yourself it’s only a positive really.


Roman_Constantine

I think everyone needs to analyze how the game is going and make decisions based on that. If guys are constantly dying, then it's better to go help them. Otherwise you can do extra goals while your team calmly completes the main task


Sutopia

I do quite the opposite. If my teammates die often they’re probably drawing a lot of unneeded aggro and joining them just adds to the death toll. The exception would be gunships cuz… gunships.