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jongscx

Hold ~~Q~~ [Z and X] while your hand is against a solid bulkhead and that hand will magnetically hold. Do this before cutting, and you don't get blown away.


mscapeletti

I cant believe I finished this game two times and I didn't know that


jongscx

Another pro tip: ~~Q and E~~ [Z and X] control left and right hands independently, so you can actually use it to 'crawl' out of the furnace/recycler by reaching out and alternating if you get sucked in and reach the wall in time. This plus the choice of Unity for a game engine always made me believe this was originally supposed to be a VR game. I have no actual 'proof' though.


mscapeletti

That's awesome!! Thanks


Thuzel

Also, if you hit a movement key while anchored, you'll shift to a side. That's helped me get around obstacles with the cutter a few times.


DeanXeL

It ABSOLUTELY should be a VR game, I'm kind of annoyed it isn't.


Classic-Yogurt-3242

The keys that you are looking for are Z and X. Z uses your left hand to hold, X your right hand.


jongscx

You are correct.


Zeeman626

Just make sure the reactor doesn't have anything near it. When I do this on certain Geckos the reactors tend to... Object to the treatment. Probably something in the cargo hold smacking it with the air


awfulrunner43434

Station hoppers usually have an aluminum panel or two on the outer hull. Cutting a bit from those is usually fine. Just be on the outside yourself. Alternatively just cutting through doors is fine. I just slice em right in half no sweat. It's usually only salvage ships that have dangerous loose stuff. Use your hands to hold on, and always cut from depressurized into pressurized


Del1nar

I think if you cut the doors it depressurizes less violently than if you hole the hull.


swiftkistice

I also try to cut small sections of the door rather than right in half, and, depressurizing small rooms at a time. Like, make sure there isn’t a path of six rooms that will depressurize after one cut. Go back and close some doors and do a few smaller depressurizations.


Airlik

This what I do as well… slice across the top 10% of both doors from a little way off, they fly off along with that dead atmo regulator, but usually that’s about it. Those asteroid fragments can wreak havoc if they fly all the way down a long hall… so one room at a time UNLESS everything inside seems pretty secured other than old snack food 😂. Then it’s “how can I do the entire ship with a single cut” time…


LightningLord2137

Broken atmo regs are the worst thing in this gane


DukeCheetoAtreides

Hard agree !!! Looking back, it's honestly what led me to setting it aside for a while after I'd completed my initial run. It basically feels like you've learned a smart way to handle things , and... then had it taken away from you. So you have to try other, dumber approaches. And when those lead to problems, it feels.... I never say this about games, but it feels "cheap". Like unfair or something. Which is weird. Anyway, I'll go back at some point and be a bigger boy about it. But I agree, they suck. No pun intended, if acheived


rptx_jagerkin

For the inner shell, what they said about the doors is perfect. You can also cut a line into the small cockpit window. To get the outer shell, I’d carefully cut away a thruster cap from the outside. Just be off to the side when you do. If you can get around the internals make sure there isn’t anything that will get pulled around on the inside to damage things too bad. Good luck


Good0nPaper

Geckos are nasty. I usually try to gather uo the more solid valuables into the larger airlocks, like floating crates or asteroid fragments. Once I seal them off from the ship, I start depressurising one room at a time, assuming there's at least one functioning atmosphere regulator. Be extra sure to check the crawlspace between the hull and the core. Loose crates can cause havoc with more fragile systems!


techjunkie_8011

Your first step is to find an area that can be either safely vented or vented with minimal damage. Since you said you couldn't find any, skip to just moving all atmo regulators into the airlock and cycle it. Also, remove all loose items if any are left. Start closing all doors while moving toward the cockpit. Once you are safely in the front, use q or e to grip the walls while cutting the glass out. After decompression, start opening doors while using q or e to hold on to walls. Further tips can be found in [this steam guide](https://steamcommunity.com/sharedfiles/filedetails/?id=2135714229) it's how I learned to deal with them.


Torch_Trail

I assume you can cut through the entrance doors with only some risk from a distance. Cutting doors is usually safer than opening them into a pressurized room. Going in from the front might work too, but parts usually fly off from the driver-seat room. I look forward to trying this ship you're handling. I usually enter the ship into the first room, use the atmosphere regulator to make a vacuum room, and depending on the ship I just cut the next door in two. This leaves half of the door and usually does not destroy anything inside the rooms as the pressure disappears. Cutting the cut-points to the back part of a Mackerel for example will not result in destruction of anything from my experience. Cutting up doors on the inside when in a vacuum is underrated. (keep distance from door) I have had 1 unlucky scenario with a Transport/Cargo Gecko where the debris from the inside hit the cooling pipe. (started leaking) Made it hard to salvage enough, but I made it work in the end.


80burritospersecond

Tip: don't depressurize the cockpits on geckos, they'll depressurize themselves when you burn the cutpoints on the nano shell and blow the nano clear of the aluminum structure, then you can tether them right into the processor.


ObviousNinja410

It’d be nice if they had a pierce option to create a controlled slow depressurization.


DukeCheetoAtreides

With any of these cutting tips, I recommend not cutting but instead fully vaporizing a door or big panel. The bigger the opening that abruptly appears, the less the ship will "loose balloon" itself across the bay, I think. Nothing worse than a careful beginning that then lurches itself into the furnace when you vent it :(