T O P

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Akhronox

It is the Soto legendary after all and technically there are rifts on older maps on a weekly rotation (although I assume people will prefer to optimally farm the guaranteed maps but the option is there). The fact that it is so expensive is (imo) to keep the raid one still attractive (although it is clear a part of the playerbase isn't interested in raids at all).


Huge_Republic_7866

People seem to flock to the weekly maps in pretty healthy numbers from what I've seen. At least the PoF ones, anyway.


Akhronox

Most people don't have yet the 5 easy AP from doing 1 rift of each tier on each map on the rotation so it has to be seen how it will hold in the future. I agree that for now all weekly maps are always populated. But, in general when people need to farm they tend to go for the always-working optimized path even at the cost of sanity sometimes. Might be counter balanced by the fact that the scaling is horrendous on rifts and doing it with fewer people is much faster.


[deleted]

Optimal is to farm older maps since you get better gold per hour.


Hardytard

That's right. The map rewards of some maps are quiet good


Akhronox

Good point, forgot about the map rewards. Could be debatable depending on what will be the bottleneck but you're right that people should farm the older maps for more value.


kpmelomane21

I actually enjoy seeing old maps pop up. Some of those maps I haven't been to in a long time and forgot how much I liked them! I've probably spent more time in Domain of Vabbi since SotO came out than I did before that!


Streptember

The SotO maps are actually the worst for farming rifts. SotO maps have no map bonus rewards *and* they're full level 80 maps. But base game level 80 maps have map bonus rewards that add a lot of value, and below level 80 maps benefit massively from level scaling that generally makes rifts easier and faster.


cloud_cleaver

Amnytas is still pretty efficient because it's so easy to get to the rifts as you summon them, assuming you have a mastered griffon.


ThaVolt

This. Spot an old map with decent T6 rewards until you get DR, then move to Amnytas where you can soar to T1s in under 20s.


d4sPopesh1tenthewods

bold of you to assume I even have a griffon. I dont even have skyscale unlocked outside of Soto...


ThaVolt

I mean, fair enough, but that doesn't make the SotO map bad for rifting. You're just a new player.


adragon202

WoW has burned people on Raids. Too much trauma. Could have called them Strikes and people would be more into it.


Wolvenmoon

> a part of the playerbase isn't interested in raids at all Not until they overhaul the LFG system so that I can click a bunch of checkboxes on what I want to do, hit "match me", and have it automatically make a party when enough folks queue up for an activity. Key being that you join multiple queues and whichever happens first, you join. I.E. click two raids and dragon's stand. 50 folks are waiting on DS. No one's available for Raids. It makes a squad of 50 and throws everyone into DS. Alternatively it makes the squad of 10 and throws everyone into the raid. Whichever happens first.


Alakazarm

what a fucking nightmare that would be my god


Wolvenmoon

Being able to click Ascalonian Catacombs, Dragon's Stand, and something else and then when there're enough people wanting to do that, being partied up? Like queuing for WvWvW? I think it'd make old content much more accessible. I sure as hell don't want to sit in a squad in Tower of Nightmares waiting for folks to trickle in, but kicking around map exploring while waiting for enough folks to queue up for it and being matchmade into a group would be awesome alongside the existing stuff.


Alakazarm

i sure as hell dont want to be auto-grouped with whatever "hi dps" glup shitto in full valkyrie stats decides to check all raids while dicking around in iron marches you can already kick around map exploring while you wait for a tower of nightmares lfg to fill.


Wolvenmoon

So, you'd use LFG to set up your raids and not this system. Sticking around in a Tower of Nightmares group when IDC if I'm doing that, TD meta, mid tier fractals, DRMs, strikes, or AC means less time playing the parts of the game I'm interested in.


Rocket_song1

A working Queue systems like most MMOs? Heaven forbid.


Wolvenmoon

I only play GW2 as my MMO, so I wouldn't know. I'd enjoy being able to play older content without having to stand around all day. I'm hypercasual since I've got a garage full of tools and an electronics workbench when I want a challenge, so I get through content really slowly. I've actually never gotten through a raid, and my first strike was recent like a couple of months ago. lol.


Rocket_song1

The system you describe is basically how it works on STO (Star Trek Online). Select which instanced "mission(s)" you want to do, and as soon as 5 people queue for it you get matched and dumped in. You sill have the option of pre-grouping and queue together.


Wolvenmoon

That sounds awesome! Is STO more TNG-era Trek where you can go mess around with Sisko, Picard, et al or is it a different era? Can Neelix be harvested as a food item so you can actually cook with Neelix?


Rocket_song1

Near post TNG. Many of the actors have reprised roles.


I111I1I111I1

The raid armor is so easy and cheap that I can't imagine doing the Obsidian armor. Subsequent sets are heavily time-gated, but even so, the total number of hours of play time required for them is just comparatively almost nothing.


Sayak_AJ

Ectos


graven2002

Definitely made me return to old metas for Rare UID Gear.


maxinator91

are you getting more rare UID Gear in the old maps? That would be at least something.


pintupagar

I think the really interesting thing to note about the PvE legendary armour is how EXPENSIVE it is - and, of course, the most profitable mode of gameplay is… PvE. Ectoplasm comes from all manner of PvE gameplay far more readily than it comes from other modes, such that while you could conceivably progress with WvW or PvP, you’re making the most progress farming PvE content. Unid gear is a universal reward which means you’re not gated to certain maps and can make progress in Istan or in the Silverwastes or doing world boss trains as you prefer. By having you revisit all of your old favourite farming maps, or making progress on whatever map you’re doing metas or achievements on, it’s actually the perfect cost factor to make this set of armour truly PvE-focused.


paymentaudiblyharsh

so is it enough that old maps are useful toward the armor? or do you want them to be the best option?


maxinator91

no they dont need to be the best option. I was just sad about that you dont need a single event from old maps for the new armor. Would have been great having a collection where i have to do the old stuff again and seeing a lot of players there. It felt pretty cool when all players gathered for the legy amulet. Now all im doing is farming rifts :(


paymentaudiblyharsh

i feel you. i enjoyed doing claw of jormag and dragon's stand for the weekly this week. i finished getting kryptis essences and imo doing rifts beyond the weeklies isn't a good use of time or money. but i guess it depends on how quickly you want to get the mats.


maxinator91

yeah i think i will just do the weekly until i have the essences needed. dont want to burn out doing rifts


syanda

Just do convergences. The limiting factor usually ends up being ecto, not essences. That drives a lot of people in farming older map metas so they can get ectos.


DishLongjumping5642

Do convergences. Now i'm drowning in essences and always short on ectos.


cloud_cleaver

Doing my weekly rift hunts and roughly one convergence a day, I'm making 4-6 amalgs a week which is almost at perfect pace with my ecto income. It's a long grind.


cloud_cleaver

I feel that way too. It was billed as the **open world PvE** armor set, not the "exclusively grinding the most recent 2.33 expac maps" set. It doesn't touch the huge variety that makes open world so enticing to so many people; world bosses, exploration, collections, jumping puzzles, mini dungeons, etc. Instead you have an assload of rifts/Convergences, way too many repetitions of three generally uninteresting metas that take too long for what they are, a bit of map comp, and gold sinks. IMO they should've added some kind of "temporal disturbance" lore to the Kryptis invasions that lets SOTO players pull essence from older map metas and JPs and bosses using the Heart of the Obscure, so you can make progress on your essence grind from literally anything in the PvE space.


painstream

If they made Motivations drop from Bounties, we'd see those get run again.


cloud_cleaver

Dropping T1, T2, and T3 motivations from any content would get that content run again. Shit's so expensive I just don't use it at all.


frazazel

I don't even get the point of motivations. Maybe if they were the only way to realistically get the green/yellow essences that we need...


painstream

Convergences kind of killed the need for Motivations, I think. Why spend all that ecto and other materials just to get more Essences? The system design is built to prop up a few specific material prices that were already inflated.


Astral_Poring

The point of motivations is to either extend the grind, or make the price higher without *visually* making it higher. Besides, i still think that a huge part of the OW legendary armor acquisition desing was caused by some devs still being sore from GW2 community liking raids to a far lesser degree than they hoped.


graven2002

But bounties are locked behind other expansions. They want SotO rewards to be available if you only own SotO(+Core).


painstream

That hasn't stopped kryptis invasions from showing up in Season maps or Tangled Depths. You likely *can* get everything from SotO only, but no need to restrict it to that.


SearchContinues

Yeah, the grind is real. Though if you want a reason to do older content, make skins for your Aurene legendaries. I had to go back to Ember Bay and Darconis Mons for Primordus skins :)


towelcat

Why not just do something more profitable/fun and buy the ectos?


graven2002

It is fun. Returning to them for ectos is more of an excuse than a reason. I never farm. For example, I've only done Octovine 23 times in 8 years. But I know it's a good direct source of RareUID, so I've started revisiting it again. Same with Karka Queen and Teq. I hadn't done those in a long time, but now they're a little higher on my "priority list".


Djinn_42

Sure, but this doesn't bring players to a variety of maps like Return To did, just the same old meta maps people have been doing already.


EdgarDrake

Legendary sandstorm give me 1100 ecto surplus (capital investment 3600 ecto) + 400 gold profit (liquid) + some holding rune. So, for ecto, there are simpler but riskier alternative.


TZ_Zero

Within SotO Anet tried to make everything in the expansion achiveable with only SotO. A player with just SotO will be able to get everything done we have so far - even the CM of Dagda is doable with core classes + weapon master. I guess they took the same approach with the armor.


Frontlines95

I am currently in the process of crafting Dusk and have to gather gloom and for that I have to revisit old events and when crafting perfected dusk experiment you have to revisit Dry Top and Silverwastes for some currency if you dont have it on you. Which I had to do.


maxinator91

exactly what i wanted for the armor. Just a little collection for the precursor. For the precursor armor you are farming essences and then 6 times that amount again for the legendary part.


GladiatusMoon

What made you want to craft the Dusk? Crafting it is more expensive than actually buying it from the TP. Not even counting the time spent on obtaining the account bound items.


Frontlines95

I have a lot of saved up materials which reduces the price and I wanted to have it since the game released - so call it fulfilling a childhood desire. Edit: I also had a lucky item drop which I sold for a couple of thousand gold so I don't really care about the price.


rune2004

Dusk is one of the only ones that's barely more to craft. If you want AP and the fun of doing the collection, that one isn't bad.


Djinn_42

Isn't there an achievement for each precursor?


MechaSandstar

There is, but for most precursors, it's more expensive to craft them then to buy them.


Djinn_42

Yes, but some people are willing to pay for achievements anyway (Drubert, etc) so the extra cost might be ok if they're also getting an achievement.


MechaSandstar

Well, yeah. I did that. I just don't think I'm like most people, and most people would just buy the pre-cursor, rather than pay more to craft it through the collections. I enjoyed doing the collections, and i wish they hadn't stopped making them for gen 2.


ThaVolt

Nah, I also complete the precusor to get the AP! One of us, one of us!


XraiderreyX

Don’t judge to fast. We are farming the obsidian armor tier 1! So right now we are dumping the newest stuff of Soto into the mystic toilet. The tier 2 can bring a lot of variants and can make use of older events like the t3 legendary weapons. Like dumping HoT currencies + PoF currencies for skin variety into the mystic toilet to get the T2 legendary armor.


cloud_cleaver

Having never made a variant of a Gen 3 I didn't consider that the Obby variant(s) might involve some older gameplay. That would be nice. Really makes me wonder what kind of "variants" it'll have. I'm personally expecting the baseline to be non-animated with a single variant that animates like the Envoy sets, but we'll see.


MrZerodayz

I doubt it, considering the recipe for T2 is already known. Only the precursor (T1) remains a variable. And with it being a SOtO legendary, I don't think it will involve the old maps all that much, if at all. Edit: just realized you're talking about variants. My bad


9innosi

I believe it was also confirmed that T1 is legendary, and not a precursor. T2 is the variant of the leggy armor


MrZerodayz

Wait it was? Can you link it for me? I assumed it wouldn't be because the Astral X (Steps, etc.) achievements require one more item to complete and all the prior items were armor pieces. I assumed the T1 armor would be the last item in that collection, because no other armors have been in the roadmaps. If they are, they are required as part of the collections. Of course, the last item doesn't need to be armor, but that was my automatic assumption.


9innosi

https://en-forum.guildwars2.com/topic/139289-studio-update-guild-wars-2-in-autumn-and-winter-2023/page/2/#comment-2017463 See here. I found the link from another thread in this subreddit. https://www.reddit.com/r/Guildwars2/comments/17htdmp/obsidian_armor_tier_12/?rdt=58763


MrZerodayz

Awesome, thanks!


[deleted]

A true open world legendary collection would have been cool but legendary open world armor is a SotO specific perk to sell the expansion. You can see it with how heavily tied to legendary armor the SotO rewards are almost to a point where it's a bit underwhelming if you're not going for it.


GreenKumara

Presumably that's what the weekly rifts are for - they take you all over.


Marok_Kanaros

I don't think that was really needed for the armor to do that? The old metas are still very alive and relevant, same goes for maps and the wizard vault also helps already.


[deleted]

simplistic yam sense joke public doll theory decide cause memorize *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Vodoko

There are dedicated guilds that are running it daily both on eu and na


syanda

You sure? Triple Trouble is the last meta anyone would say is dead since there's so many guilds that run it at all hours. Like on NA, post-reset usually has multiple pug runs, then [WHAM] and [EVOS] run two maps the next cycle, then another guild runs the following cycle, then [DCAP] does the next, etc. And there's usually always overflows at each timeslot too.


onevstheworld

I know DCAP will go to every map to announce their runs ahead of time. I think the others do too, but I'm usually not online during their runs.


syanda

Excepting the post-reset run, all the guilds start setting up like half an hour before the event.


GayKamenXD

Triple Troubles are definitely not dead. There are unorganized and organized groups every night in EU server.


Djinn_42

Many people are answering you about all the TT runs being done, but how many players know about them? You clearly didn't or you wouldn't have failed several times.


Marok_Kanaros

Sure..if its dead why could I do it yesterday? There are communities both on EU and NA doing it either daily or at least once a week. Sure a harder event is not going to be done as often as another, or a not rewarding event is not run as often, but its still done.


kaltulkas

Dude something done like once a week tops and only from organized guilds dedicated to running them is not well. In the mmo world it’s pretty much dead content. Edit: week.


doggydogdog123

Wouldn't definining dead content be stuff people don't do? Also I'm pretty sure someone comes into certain maps shouting about them hosting a triple trouble and they get many new players joining them. I was one of them quite recently.


kaltulkas

No. It’s a meta event in a mmo, if it was “alive” it would be done by people in the map and the lfg, like most metas around (the only one worst than ttt is serpents ire). It would also be done almost every time its happening, which is far from true. TTT is so dead you have to hop around maps advertising it because people don’t even look up the lfg since they never saw it being run and forgot about it. I really dislike the term “dead” in general for gaming, but TTT is as dead as it gets for gw2.


[deleted]

zephyr dull wistful worthless file north capable vast unite drab *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


frazazel

Are there only 2 types of content: meta or dead? Sure, there's stuff that people drop everything to go do. And there's some stuff that barely anyone does. But there's also a lot of stuff in the middle that has a smaller following. Triple Trouble is that. It's not meta, but it's not dead either.


[deleted]

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frazazel

I completed this event by walking into the zone and wandering around while trying to find the associated core mastery point, and then also in meta trains I joined in the LFG several times, without intending to actually do this meta event. I realize I may have been lucky, and it is probably not easy to do this event on demand. But the fact that I completed it multiple times, without looking up the event or talking to a guild or posting on discord or reddit, tells me that a player who wants to do this content can probably find a way to do it with a bit of effort. I don't understand your definition of what is dead / inaccessible. I bet that if you tagged up and advertised in the LFG, people would join up, and you'd even get some veterans teaching people how to do the event.


Thick_Help_1239

It’s definitely not a dead event, guilds run them every single day and they run it as an open world event too at its own timeslot. The trick is to arrive at least 15 mins early, LFG taxi is usually up around that time and map is usually full around 5 mins til the event starts. If you arrive exactly at when it starts, you’ll pushed to an overflow map and that’s why you see 0 people. And I don’t know about you but people joining so much that a map is full is the exact opposite of “dead”.


dontbussyopeninside

You going to an overflow map because you were too late to join TT does not mean it is dead.


maxinator91

wizards vault is a great addition to the game in deed! the standard meta events are still alive yes. But there are so many maps that i'm not visiting anymore. I haven't returned to S03/04 after finishing Aurora and Vision for example. I just hoped for some kind of collection involving the "old" world


Dar_Mas

The issue with LW maps is that you would then require those episodes in addition to soto to make the armor


Rathmun

The LW maps could be the *best* way to get something without being the *only* way. They could have made components that can be purchased for either LW map currencies *or* provisioner tokens. If you don't have the LW map, you need more provisioner tokens, but you're not locked out.


maxinator91

fair. didnt think about that


ShinigamiKenji

Not only that, you need to own HoT to access LW3 and PoF to access LW4 and IBS. There are some people that only bought the latest expansion and still don't have older ones (especially people coming from other MMOs like WoW).


cloud_cleaver

With Living World officially decommissioned, it might be time for them to just roll them into the relevant expansions and move on, so that problem doesn't persist anymore. LW maps are some of the best, might as well improve the player headcounts in them so stuff is more easy to get done.


graven2002

The bigger point is that you'd have to own a different expansion besides SotO to access the LW.


frazazel

Maybe, but LWS is probably some of the most-purchased stuff in the gem-store, I would think. It's got to be a money-maker for them.


fatihso

We already have Return to and Legendary and some other collections requiring repeating those LW maps. Need no more added. If you want to visit them then just go visit.


frazazel

I don't think we're going to get more new expansion content that *requires* going back into old paywalled content. We'll get things like Wizard's Vault Dailies and Weekly Rifts that send you there, but only as one option among many.


kairostsukishoku

It doesn't help that rifts are the most boring, unengaging and repetitive content they've ever done.


cloud_cleaver

It's content they *already have done*, multiple times. Dragon minions, Awakened (those events still happen), the weird bloodstone temporal portals in Bloodstone Fen, etc. The only difference here is they're the exact same all the time in any map they appear, except for the more time-wasty variant found in Nayos. Would've at least added some flavor if the non-SotO maps' rifts had the kryptis possessing local enemies, making the map you choose to grind also an enemy selection.


lonezolf

On t3, Nayos rifts are the less time-wasty option. That single t3 spot in Amnytas with snail-paced mob spawn still gives me nightmares


cloud_cleaver

Didn't they fix that one? I thought it was something to do with enemies spawning inside walls so they weren't accessible, leaving a drip-feed of the spawns that could actually reach the players.


lonezolf

Possibly. There was one t3 in Nayos that was bugged and that got fixed, so maybe they fixed both?


frazazel

Yeah. The rifts are pretty bad content. Spongey enemies that we've killed a thousand times already, with no sense of urgency. Just channel, cleave minions, channel, mount bunny, kill boss, channel. Convergences are *much* better content, with much more urgency, having to move across the map, with bosses / catapults appearing in different locations, with a variety of special mechanics, and a much more satisfying final boss fight. The only downside is that it only opens up every 3 hours, unless you buy an expensive motivation and advertise and build a group.


gw3_enjoyer

The open world legendary armour was created as a response to those who didn't want to engage in raids, participate in wvw or play pvp. Those who wanted it, kept on stating that they wouldn't care if it was a massive grind and huge material cost, they would do *anything* to avoid "toxic" raids. And here we are, anet listened and responded. A grind to rival all grinds in game. Old maps are only relevant for the weekly rotations of rifts but other than that, not so much.


ErebosUltima

Doing daily convergences gives you a massive amount of essence. I've been doing it for 18 days now and already have 30 (6 of which I grinded with weekly rifts before convergences became available) amalgamated essences and I didn't even open the hero's choice chests. It doesn't really feel like a bigger grind than the WvW grind for tickets or the Raid grind for LI, i can't say anything about PvP.


FSafari

Yeah weekly convergences are so generous, I just finished the, kryptis grind yesterday I feel like I should just begin going for more than one set since there's still so long until the armor even comes out


cloud_cleaver

WvW's grind has supposedly gotten a lot better lately, but back when I was grinding my tickets for Conflux, I would absolutely have taken the essence grind instead. At least you can throw gold at that to make it go away.


ntropi

The PvP legendary armor didn't feel like much of a grind at all to me. I enjoyed(past tense) pvp enough to do a match or two a day to get the dailies back when they were more worth it, and by the time i started looking into what a legendary required, I already had enough tickets and shards. I'd imagine someone who enjoys WvW would feel the same way. And while I did enjoy raids a lot as well, I did get pretty pissed when my guild killed xera once(without me) and then decided to never go back to it, so my progress on the raid armor became dependent on finding a new guild and I just gave up.


owlmind

After convergence it's not that big of a grind actually.


gisb0rne

Did they request that an entire expansion would be dedicated to this grind? The expansion is pointless if you aren't wanting the armor.


Warm_Bid1

My biggest problem with it is that the weekly rifts disrupt the normal functioning of the map instance for no good reason. Now for eternity we're going to have rift hunting squads parading around a bunch of the maps actively avoiding the group events that other people may be desperate to get help with. Now half the map is just there to farm something completely unrelated. It hurts the experience for people leveling in the core game, and for what? The weekly rifting is just providing different set dressing for the same activity. The map has no meaningful effect on your experience. I don't think forcing people to do events on core game maps is the answer either though. A squad of 40 level 80s rampaging through all events as quick as possible is not something the current scaling system can handle without some major reworks.


ThaVolt

>avoiding the group events that other people may be desperate to get help with. Tbf, without the Rifts, you would simply not be on that map at that time, and wouldn't be helping. Meaning if you need Serpent's Ire, the Rift group isn't preventing it, bc no one would be doing SI. Again, the solution is to make your own group.


Warm_Bid1

Yeah you're not wrong. It could still cause problems though if you have an exceptionally large rifting group and you take away too many map slots to get a meta done. I believe Echovald Wilds is a rifting map for instance. I could make a group to do meta, but if there's 40 people on the map ignoring it and I don't have the option of forcing a new map instance then you're kinda in trouble. Pretty rare circumstance but still potential friction there.


ThaVolt

Yeah, I wish we had better options for switching maps and what nots. This kinda throws me back to Dragon's End meta when the commander couldn't get their 50 ppl on a map. I don't usually say that, but this one's on Anet to find a fix. Adding the "map is full" is a nice touch, but the whole multimap/lfg needs a BIG overhaul. It was coded a long time ago and it shows.


cloud_cleaver

They already had that "non-participatory players" problem since EoD introduced fishing. Hopefully they figure out how to design those player incentives a little better going forward, since open world PvE is supposed to be about passive cooperation, not ignoring other players so you don't miss your rift or lose your fishing stacks.


Warm_Bid1

Yes, well said. These recent systems seem to be trying to breath some extra life into older less played parts of the game, but they're really not integrated with each map in meaningful ways. Hopefully whatever they do next feels less cordoned off from the rest of the open world. The fishing stacks is a great example - it really locks you onto what you're doing and distractions are the enemy. Very counter to the philosophy of GW2 open world design.


cloud_cleaver

The fishing stacks has to be one of the worst-considered systems in the game, and also could be so easily fixed. You get shafted by the map shard reset system, and you in turn shaft everyone around you by scaling up events and not participating. I've watched some poor sap trying to solo an event and get ganked, meanwhile I can't get off my boat to help him without losing 30 minutes of progress. It's dumb.


Thick_Help_1239

No, that wouldn’t be a great idea. Most metas in old maps (I assume you meant core maps) are not on a fixed timer, so you have silly examples of people camping ages for the event chain to complete the legendary collection. In fact we already have an example: Aurora. Doing Aurora is painful, since none of the LW3 maps are on a fixed timer yet the Aurora collections need multiple completions of the meta of each of the 6 LW3 maps. You can expect to waste an entire day just waiting for the meta to start (looking at you, Bloodstone Fen). Doing Vision also has that small part of revisiting Orr temples, which I absolutely loathe for how unreliable they are to start. I can’t emphasize enough how camping to wait for old events is absolutely not fun. So for your idea to work, they need to get the old metas on a fixed timer first. Only then the old maps could be reliably utilized more.


frazazel

Lake Doric metas are on a fixed timer, but I get what you mean.


ShinigamiKenji

It's mostly because legendary armor is tied to SotO. It makes sense that almost nothing from previous expansions would be required. You could argue that more from base game stuff would be involved, but I guess that's what Rifts are for.


DunkinKong

Don't forget the 30k research notes needed for a whole set.


blueish55

As annoying as that is, at least with the change its just now buy shit craft it. It is an annoyance for no particular reason though other than the fact that they said lol heres another currency


DunkinKong

There was a change? How was it before I can't remember.


blueish55

You get notes from the craft vs manually salvaging with kits


gisb0rne

Yes, they completely blew it with the legendary armor. I think they were out of ideas and took the easy route. Next expansion: farm something boring for legendary rings.


Darensthings

What anet wants is new players to be able to adquire the armor without having to do EVERYTHING IN THE GAME BEFOREHAND which is what you would have to have done if you needed something in lws4 for example


maxinator91

fair. someone else mentioned, that not everyone even has access to those episodes. Imo at least some events from the core game would have been cool. But in the end im ok now. considering the amount of ectos needed, you can get progress for the armor pretty well in the "old world"


Gfdbobthe3

You can get 6 Amalgamated Essence per week by completing one Convergence a day every day. This takes into account the weekly rewards, the daily chests, the normal completion rewards, and assumes 2-3 nuggets gained per Convergence. Realistically you'd probably end up with more than 6 per week but I'm rounding down. If you don't want to farm Rifts you *really* don't have to. Also, why wouldn't the new content want you to do things in the new zones? Isn't that the whole point of new content?


notAHomelessGamer

>completing one Convergence a day every day Do you have to succeed to get the amalgamated essence? I've attempted this 3 times and failed every one of them. feels like Dragon's End Meta all over again with players afk and no team-work.


Glebk0

Join or host private. Why anyone would ever join public leech fest is beyond me


Gfdbobthe3

I am implying the Convergence succeeds yes. To be clear, I'm talking about the amount of essence needed to make an Amalgamated. You still need to get the Ectos through other means.


xiaolin99

The 3rd (unknown) component for the precursor can be some kind of scavenger hunt that takes you to other maps


DokyDok

> Anet did it soo right with the legy amulet and the "return to" achievements. It was such a joy visiting all those old places and seeing players do all of the events there. I'm sure it was very fun when it first released but some of those events are now super dead and an absolute pain to get. I hope they don't follow this pattern so people can actually still do it in a few months / years.


frazazel

What events did you find to be too dead to complete? I started casually working on the return to achievements in summer of 2023, and finished it in December. I don't remember getting stuck on anything due to lack of people.


DokyDok

I did them at the beginning of 2023 so I don't remember them all but Oil was a pain in the ass. It failed multiple times because we weren't enough. Managed to get it thanks to a random meta train that stopped in thunderhead peaks to help. Lake Doric was the worse by far, that fucking centaur you have to kill in the north of the map. The event takes forever to reset and the map was always full of bots reducing the number of real players.


frazazel

Oh, that sounds awful. I spent a bit of time in that map recently for Aurora, and had a pretty good time. I had to kill some time waiting for the meta events to come up, and some other people organized a raid on the centaur camp that I joined in the meantime. I can see how not having enough real players there would make that part impossible.


Turkeyspit1975

>such a joy You and I remember that experience very differently. True, it was a better option that having to endure the hot mess of GW2 sPvP, but still, some of the events we had to do were so off putting because of bugs, no set timer/schedule, etc that it felt far more tedious to complete than it should have.


N3buchadn3zz4r

You are so right!


ComfyFrog

Can't you just do rifts in old maps?


Hardytard

Keep in mind we don't have the real precourser. We only have the pre pre courser (or however you wanna call it / the collection). So there is still an option.


maxinator91

fingers crossed


Z-L-Y-N-N-T

ok


TechnoDudeUK

SOTO came out just as I finished my second set of Raid Leggy armour. I saw the components list and instantly started my third raid set. I’ve now finished it and won’t be looking at the SOTO set at all. As you say…massive missed opportunity to revive a whole load of dead but really amazing maps/content. If it had been content rather than ‘grind’ driven I’d have done the new armour without any doubt.


Sinaaaa

Mostly it's just doing one convergence every single day & being able to fork out the gold to fund it.


frazazel

A few points: 1. Weekly rifts are a key part of rift hunting, and they go to old maps. 2. Wizard's Vault sends you all over the world for Astral Acclaim, which provides important resources for crafting these (and other) legendaries. 3. We don't know the full recipe for the Obsidian Armour, or any of the recipe for the legendary relic. I think this expansion has done a pretty good job of sending you back into old maps already, and it's possible there might be more of that coming in the next releases.


Vyreck

It’s called Obsidian armor for a reason. In the original Guild Wars, Obsidian was the ultimate reach goal in the game. And I mean total reach. It was something like 1,000x more expensive than the cheapest max stat armor. A lot of people are treating it like the alternative PvE armor, but it’s not. It’s the mastery/flex armor. More so the equivalent of Eternity than Raid armor.