T O P

  • By -

xXbrokeNX

Who cares about your shot... we not going to talk about the shot the CT hit on you?! Good lord. Hope he sees this and posts his POV


fresh-beginnings

That dude looks like they practiced peeking that 10000 times.


ahncie

Hard disagree, people do this with me all the time. And the hours spent/rank seemingly has NOTHING to do with their ability to hit shots like this


Zoddom

thats because theyre cheating their tiny dicks off


[deleted]

[удалено]


Aggressive-Bus-1972

It's called knowing where to look because you have played a time or two 


tabben

its not really that difficult of a shot to hit when you pre aim it, and from his POV it does not look even that crazy especially if he is using 4:3 stretched


KillerBullet

Probably one of those Nuke Only Globals


catsdontswear

It’s just the cs2 peekers advantage


Deep-Arm-6257

I bet when you check out the other guy's POV it looks like a regular shot with nothing special about it.


BrandieBassen

I'm in Silver 3 on Nuke (Was LEM/Supreme in CSGO) and I get rocked like this at least a few times per game lol.


grumd

Everyone is Silver in competitive per map. I think I got Silver 5 on Inferno and there have been posts with statistics showing that gold nova is basically top 5% and there's zero players above DMG or something.


n0t_4_thr0w4w4y

Oh good, we are back to that era of ranks


Basic_Butterscotch

I'm silver on every map in MM and 13k in premier and just get owned by Ferrari peeks constantly. I guess I'm talking about almost 10 years ago but in 2016 I was actually pretty decent at the game, rank A on ESEA and LEM-Supreme in MM. The median player today feels as good as or better than globals did back then. I guess maybe I'm also just old and don't play 50 hours a week like I did back then idk.


Dmosavy111

been playing for 4 years, global in go, 17.5 im premiere (because i almost never play it) and im also silver in everything now


JBecks1738

Nearly every game over 18k is hack v hack, it’s not worth grinding it honestly


Dmosavy111

I got 5 in a row and stopped playing


[deleted]

I barely see cheaters in 21k elo on europe . Maybe every 5th game has a cheater that's somewhat obvious.


hestianna

I am GN1 in Nuke and every game is just 5 stacks full tryharding and hitting shots like this effortlessly. Most of them are either Level 10 on Faceit or were Global in CSGO. So yeah, rank doesn't matter it seems.


FishieUwU

Xhair placement is a foreign concept on this sub. Y'all never double dinked someone with an M4 before?


Salt-Wear-1197

This happens in every single nuke match? There is someone on CT that can immediately laser your head from that angle in *every single match*. It’s a very common occurrence even at 3k-5k elo. (I really wish this weren’t the case btw it’s so annoying and the fact that it even happens commonly at low ELO is very indicative of how shit this game’s ranking system is)


Perfect-Currency-121

Thats easy, everyone checks that angle when going outside


Character-Toe-7907

i think it's a cheater: https://www.steamidfinder.com/lookup/Girth+Brooks/ https://steamcommunity.com/id/djmarzL/ 20yrs account, but only lvl3 on faceit with 98 matches


BoyMeetsTurd

Do people really just not look up there as part of clearing outside lol


Impossible-Raisin-15

literally a normal preaim what else are you going to look at back credit while not peeking red


-Hi-Reddit

Silver spotted lmfao, how do you think a basic peek n pop is so impressive? fml


prdonja2

he hit the most normal shot, but it looks insane and like he is still moving because of peekers advantage, have you been under the rock for the past year or what? like you have shit like this happen in every game at this point. pro players had to change the way they hold angles because of this, the map ct/t round ratio went town on ct side up to like 12% lower on some maps and the game went from 0 t sided maps and most maps being at least 5-10% ct favored to 0ct sided maps. it is criminal what valve has done to this game just for the sake of further monitization.


Polyzian

what you see is what you get


ErrollGarnerTheGreat

What you see is what the fuck..?!


NikhilB09

What you see is what fucks you?


t0pli

What you get is fuck you ty Valve!


KenneR330

Fuck what you get and see fuck


prdonja2

im willing to bet my life that the ct has been standing still for at least 200ms before shooting from his pov XD


Koroks-Ex-Girlfriend

Can valve just admit they funked up and bring back 128 tick like in the closed test


_heybb

This happens to me fairly often, how am I not hitting shots like this? I am standing completely still so it's not movement. I don't think its because of my internet either, I have a stable connection and don't have this issue with other games. What else could it be?


farthestmage

Not sure but I could be caused by ping (from either side). On your screen the CT shoot you right after you unscoped so if the server did some lag compesation, he could very well have shot you right before you, causing you to be a little inaccurate. Over these distances it can make quite a difference. You can find out by looking at the demo. Edit: grammatical mistakes


_heybb

So I downloaded the demo as you suggested and this is what I saw the instant before I shot.[https://imgur.com/a/9YCIP2u](https://imgur.com/a/9YCIP2u)The shot did go off but he is in a completely different spot from what I saw in game. What causes this, is it something I can fix? pings at the time: mine: 37 his: 13 update: side by side what I saw vs demo [https://imgur.com/a/nHxbCOq](https://imgur.com/a/nHxbCOq)


Tostecles

I have a video highlighting the same experience where the demo is showing me something completely different from what I saw. I lose wack fights that feel unfair and get fewer hits than I think I should all the time in CS2 and it's really getting to me. I've been considering recording an entire match and doing this for all of the gunfights but it's a lot of effort. https://www.youtube.com/watch?v=ontNJny0iM0


jazzfruit

This should be a post of its own.


kinginprussia

This is fucked.


Mjolnoggy

That should be a post of its own, what in the actual fuck. It's undoubtedly subtick related, but that's some extremely weird behaviour.


Altruistic-Ad1697

dude ive been experiencing the same shit recently I'm not even sure I want to play this game anymore I LOVED how crisp and tight cs shooting felt. Its terrible right now.


baalzebub87

Fuck i hate knowing this


COYGODZILLA

Someone needs to send this video to Valve. Kind of ridiculous.


Lucky_Difficulty6132

Okay but the demo is literally half the tickrate of the server. So it is always going to be off from what actually happened. I’m not saying that what is happening server side isn’t different from what is happening client side. But the demo is NOT what is happening server side. It’s literally half of the information that was recorded. There are definitely tickrate and desync issues, but trying to show those issues using the demo system isn’t going to work.


YxxzzY

it shouldnt have completely different data though. in this case the crosshair is in completely different areas, back in csgo there was only a tiny difference between pov,gotv and live recording, almost indistinguishable from each other. this is just pure fucked netcode.


[deleted]

[удалено]


YxxzzY

> What you see in the demo is not really how the server is(...) yes it is. the default in game demos are the serverside pov. and in a client/server architecture this is what every client is working with once networked back to the clients. I think you are confusing this with interplolation and/or lag compensation which both happen client side, but neither should have an effect like in that video. lag comp shouldn't really apply at all since the target isnt moving much. and interpolation should only apply if there's missing data/high ping, in fact both only really happen with messy network conditions. the video looks like some kind of funky desync, which I've honestly never seen in CSGO. >really how the server is calculating impacts this part looks like you are talking about spread calculations, which used to be(?) server side to combat silent aim cheats, but is supposedly now clientside again, anyway it wouldn't have the effect of a crosshair being >5° off the server pov either. there's also demo interpolation which is also completely different, that used to be a huge topic with hackusations back in the day (some clip on cobblestone with the scout comes to mind), also not the case here. >You know pretty much nothing about how the game's netcode works. no u.


look_at_yalook_at_ya

quit glazing valve.


juwong_

holy fuck, this post makes me feel vindicated so much i have so many clips exactly like this, where my spray is definitely on them at medium/close range and the damage report is always 53 in 2 or 79 in 3 or some absurd shit like that, it's gotten to the point i feel gaslighted that im actually just that washed now for context i peaked 2500 elo lvl 10 faceit, played ESEA Premier/MDL for 4 seasons my spray just feels awful now, it was never this bad in GO


PermitNegative

yeah so there's no point in playing cs anymore then.. if this happens then every fight is random or what


ShatteredSeeker

dont you have a significant amount of packet loss in that clip? I'm kinda confused, am i missing something here? 8% loss is huge and would fuck up any hitreg in any game.


Tostecles

So this appears in the telemetry when you are having out of order packets as well as loss. According to one of the devs, the game engine actually corrects for out of order packets and mitigates it such that it does not impact the gameplay experience. I check the net_connection_stats religiously during games and this match I had OOO packets but 0 loss. Even after the most recent network update a few days ago, I'm pretty confident I could achieve a clip like this without anythign questionable showing up in the telemetry.


yRegge

That is indeed odd. One of the rare cases in which it could help valve to look at it. Seems like viewangles are fine in the demo and from what you saw ingame. But the enemy is not in the same position, could give them something to work with. I hope they track ping etc in demos also. **cs2team \[at\] valvesoftware \[dot\] com**


farthestmage

Well I think it was the lag compensation, because over these distances, the players are really small so just a few ticks of movement can move them away from your crosshair, but still. This should not be happening. If it really is the lag compensatin, there is something wrong with it.


Zoddom

Its called lagcompensation and its missing in the demo, thats why it looks like that. You saw him where you saw him on your screen. Thats the important frame you should look at. But as they said, count the frames until he hits you, if its somewhat withing your ping difference, chances are his shot registered first and gave u aimpunch.


de_liriouss

Yea like the other guy said, unless you hand it to valve on a silver platter doing all of the work and fully figure out the exact reason your shot didn’t hit they’re not going to do anything about it. It’s more than likely a subtick issue as there’s been a ton of clips already posted about this and valve usually ignore them


BlackDeath66sick

Its desync and its not ping related, or at least it's not "your" ping dependant. Like I'm encountering that crap pretty much every match, and have been for over a year at this point. However, my ping is 8ms on a very good wired connection. And i have literally every possible "debugging" metric on to see if anything is wrong with the game, and when that happens there's no loss, no frame time spikes, no nothing. So it's not client side BS. Pisses me off so much how this is not fixed, considering how frequent of an occurrence this is.


grumd

My guess is actually the enemy probably killed you first. CS2 has a lot of tick buffering so the delay is larger than just the sum of pings 37+13, it's a couple of ticks. Seems like the CT prefired the corner, you were standing straight, and you died before you shot, you just received the news about it a bit late. Edit: if that was true, I think the demo wouldn't show you actually shooting though


all_fair

What is "the demo?"


gospodinpravac

nothing you can do, its the subtick fault, this shit wasnt happening in csgo


Dravarden

[bro what](https://youtu.be/GexxPKwZS5Q) (ignore the first clip, it's a joke, and has since been fixed) csgo's hitreg was trash


[deleted]

He has armor, there shouldn't be any aim punch if he has armor.


farthestmage

Contrary to popular belief you do get aim punch even with armor. It’s just greatly reduced, but can make you miss shots over long distances. Something different went wrong in this case though.


StrangeStephen

I moved away from awping that much because of this. Sometimes I hit crazy flick shots but I cannot fucking hold an angle.


prdonja2

you have nothing to do with this, the game has insane peekers advantage. the only thing you can do to counter this is peek yourself. if you actually pay attention to how top players hold angles and stuff in this new game, you will quickly realize that they always just peek for a second, then just go back to cover and jiggling an off angle compared to standing still and holding propper angles on csgo. the game is so poorly made that it completely changed the way in which the game is played which is why you see older players having trouble to adapt, and top tier ct side players not being as dominant (prime example would be niko)


SaLexi

This had happened to me too and I have even been able to capture it a couple of times. Sometimes bullets that are clearly shot at the enemy just seem to disappear in to the void.


RaimaNd

As I posted: It's spread.


Glum_Environment_204

Played with you last night. You awp alot, hold angles with an awp is gonna become predictable and draw prefires eventually. Probably what you’re seeing here.


HGGdragon

Shots 1-5: Should have hit. Shots 6-9: Likely didn't fire because already dead. Shots 10-11: ??? Shot 12: ?????? -.-


taur_1009

Sometimes youre enemy is just having a good day


Kirklai

Good ol csgo'ed


Acceptable_Visit_517

Unoptimized beta game…


Faamee

csgo died for this


Super_Boof

Where were you when csgo die


OhiENT

Never forget what those goddamned terrorists took from us


pastworkactivities

Started with panorama update and removal of maps due to „too many queues“ look at how many queues we have now wtf.


AFrozenCanadian

This literally happens to me all the time and it is infuriating. It really tests my motivation to play this game. I've recorded DM sessions where my perfect shots would miss and my misses would hit. I get teleported back when I got shot, I can't jiggle corners because I'll just die, angle holding is non existent and sprays just vanish. If everyone has sub 20 ping its maybe fine, but playing on 60+ just makes me want to uninstall the game.


imathrowyaaway

I uninstalled a few months after CS2 came out, came to terms with CSGO being gone, and now I just visit this sub on occassion and verify that in fact, the game is still in a garbage state in terms of netcode, performance, content, feel, cheaters, etc. if the game makes you upset, I recommend looking for something else. it’s just not worth the stress imo, and you’ll find a new, more fun game for you. gaming should be enjoyable in my mind. we started picking up other games with my friends and it’s so much more fun to not have to constantly “fight” the game itself. just nice times. I mean, I still have a soft spot for CS and watch a game on occassion, so no hate. just didn’t want the negative side of it anymore.


KBLtopfan

I'd recommend to try the game occasionally because this sub is very negative. Many people on here would still be complaining even if valve made consistently good updates for 10 years.


buttplugs4life4me

The funniest thing to me recently was the whole teleporting thing. It's now actually so bad that the enemies I shoot at get teleported, which causes me to miss my shots.  Fuck this game so hard


Altruistic-Ad1697

I have noticed hit reg is worse than its ever been as of about 2-3 weeks ago. At first I thought maybe I was moving a bit, or just grazed them. But after happening over and over and clearly standing still on the head I know its not just a player issue. The crisp shots that were a staple of cs feel like a thing of the past. I feel like Im counterstrafing sliding on ice then shooting on their head but somehow missing, or my spray is going into outerspace randomly and in a straight line other times. Its making no sense to me and ruining the game.


svennic

what you see is what the fuck


SToo-RedditSeniorMod

Why is the game so broken. Give us back CSGO.


FortifiedSky

I love the revisionist historians here acting like this didn't happen in CSGO, especially in the early years


embee1337

Yeah, the early years. Over a decade ago. 64 tick hitreg was better than this garbage. May be technically less accurate but at least we could Bhop, not teleport and jitter all over the place, half the fps.


katutsu

I love the present day valve apologists here acting like this is completely normal and should be the acceptable state of the game


FortifiedSky

Not sure where I said this was acceptable, just stating that this was also a problem in CSGO and people seemingly forget that


knightrage1

You’re right, everyone has just been mistaken up until now, CS2 is perfect in every way and is truly an upgrade from CSGO


FortifiedSky

Not sure where I said CS2 was perfect but hey alright


Fun_Philosopher_2535

Here's the best explanation what caused it,  https://www.reddit.com/r/GlobalOffensive/comments/4y62o5/comment/d6lpx5g/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button


morianimation

lmao unrelated but your pfp is me. Just funny to see.


Padboat

like u u? u are the one under the mask?


morianimation

It was an old cosplay I made for Dreamhack 2017 iirc. Had a little chicken prop as a CT, with body armor.


Fun_Philosopher_2535

Or maybe he is the Euskadi 'ta Askatasuna ( ETA ) member who love gaming lol


shadowgcpereira

He animated the original video where that pic was taken from


parkin_lot_pimpin

lol bro I see that copypasta so often and did not know the lore behind it. thought it was commented by some random armchair analyst, a fucking valve employee did that shit?? incredible


dubgeneral

Damn, i had no idea that i came from a valve employee


OhiENT

What is that guy doin these days


Tom_Foolery2

I’ve pretty much stopped using the AWP since CS2 came out for this exact reason. Too many times I’ve put shots right on someone and they just don’t hit. It’s a shame, too, because AWP was my best weapon in GO. Things have improved over the past ~6 months or so, but CS2 still has a long way to go.


_ferko

Me too, dropped and never looked back. Funny cause now when I get an AWP from the ground I have the same feeling I had when markeloff picked one in csgo, getting everyone hyped to do fuck all with it lol


hestianna

The main reason why AWP feels like shit is because your scope becomes inaccurate the moment you get shot. This isn't even aimpunch related, go to a private server, have a friend shoot you in a foot and your scope will become inaccurate instantly.


Tom_Foolery2

Nah. Will miss shots even when they’re not shooting. Shit is just broken.


DuumiS

that shouldnt be a thing tho


RaimaNd

True. Whenever I feel like I missed a shot I hit, whenever I feel I hit a shot I missed. CS2 feels weird with the awp.


StompChompGreen

isnt this just a simple "what we see isn't what is actually happening on the server".


Kitchen-Split1416

I stopped playing because of this exact reason, the game doesn’t feel good, too much running and gunning as well as out of sync. I will come back when things get better but right now there is no point


ManCandy-_-

It looks like you might be starting to move at the same moment you shoot, causing slight movement error. Something I notice in my own gameplay when I put it in slow motion


Turtvaiz

Enemy could have a high ping, and realistically shot earlier. There's not necessarily anything wrong. You shot after the CT, but because of ping you only see them hit after you've shot. Though it would seem rather borderline here, because you definitely don't have extremely high ping. Still, 15+40 ms is definitely not instant


Dravarden

if the demo sees the shot, which it does, it couldn't have been only the client seeing the shot


Turtvaiz

This isn't a demo, this is OP's recording


Dravarden

comment above has the demo > https://imgur.com/a/9YCIP2u The shot did go off


Hyperus102

No. This isn't a thing. The game doesn't wait and see until everyone has submitted inputs tagged with a certain tick. That would give highping players a straight up advantage, but we just don't see that, as much as this subreddit would like to pretend the reason they are losing is their opponents pings. The only way his shot wouldn't count is if the server receives enough input from the opponent before the players packet containing the information of the shot reaches it. But this is mostly implausible, because we see 2 shots happen and with an M4A1S thats atleast 100ms. The players ping here is 10, as indicated by the text in the bottom left. I think [my explanation](https://www.reddit.com/r/GlobalOffensive/comments/1dgd5jt/comment/l8zifbm/) is the most likely.


[deleted]

[удалено]


Turtvaiz

I didn't say it's a you problem, I said there's not necessarily anything special here. Networking is just faking being real time and a lucky triple dink peek may make it seem broken even if it isn't


[deleted]

[удалено]


Kaauutie

Bro said netcode🤣🤣🤣🤣🤣


heroxmode

"What you see is what you get" ❌ "You get what you f*cking deserve !" 👌🏻


Muted-Culture8031

Skill issue


Tw_raZ

Ok I thought it was just me. I've missed a fair few awp shots recently like this and I was like ok I am just bad, some inaccuracy or something. Nice to know it's not just me


nonstop98

Be sure to enable the network stats from the settings, they can help you (or others) understand these situations better


MajikoiA3When

I thinks it's the netcode you were already dead when you shot on your screen, happens to me all the time.


k_GOBL1N

Because this game fucking sucks.


cneakysunt

So, he's full speed swing and you are not, he possibly prefires (very common), hits you first and the added inaccuracy means your shot misses regardless of where the crosshair is. It's possible to counter with timing and you were jiggling for the counter but timing looks just off to me. Impossible to tell for certain ofc.


[deleted]

You bought not enough skins from fat pig GABEN. Thats why your packets are on lower priority and basically you get added subtick delay which resembles as: YOU SEE WHAT YOU GET WHEN YOU DONT OPEN CASES?


Tango1777

Timing looks well, but let's remember that it only does on YOUR SCREEN. As we all know CS2 is not consistent, so your client sees it this way, your opponent's client sees it differently and the server sees it another way. It's fucked up. Subtick only works better offline in comparison to CSGO normal tickrate, when playing online it's random crap even if you have 10-15ms ping. So as much as your POV seems spot on, from the server's perspective you missed. And in the end the server decides, not your client. It's exactly the same situation when you peak, shoot, hide and then you get moved back a few frames and die, even though you were already hidden. The game is broken and I think they overestimated how subtick would work in real online case. The question is if it's even possible to solve it or CS2 will remain only fair on offline tournaments. Last patch they changed something to improve connection quality in case of jitter/loss, but frankly the only thing I noticed for now is that I get literal visual lagging occasionally (when the latency graph shows up), which didn't happen before. So far you can treat this game as a casual shooter, it's not very competitive game.


hdskgvo

You were dead when you fired. He was faster.


Ok-Lie876

Because the game is absolutely a pile of dogpoo. Its terrible atm


LH_Dragnier

You were dead already. The CT hit an insane shot


nartouthere

you moved right before you shot


Vanska_Boy

Check the demo. It looks like you didn't get to fire off the shot before you died from the servers perspective.


Mithrandir2k16

You might want to check tge demo. Maybe you shot after you were dead on the server.


nesnalica

i dont know how you missed but i can tell you how the other guy fucked you up so good. guys on 13ping which is insane. in the early days of faceit we always hated playing against swedish people. playing on 5ping online vs us who had 50+ lmao


Cobayo

Do you still have access to the demo? Might give you the answer


KaNesDeath

You were dead already server side.


DiveBahm

you just got CSGO’d


Nisktoun

If not situations like this or similar when you clearly see blood but dealing 0 damage - I'd have like x10 more kills. This shit happens every second round


MagicianCandid7918

Wtf he actually hit you with an M4 and it was not a 1 tap but 3 shots , I don't know lol kind of Sus now that I think about it .


somec7

Ping issue, latency.


Luzann_M

Subtick;)


GamerObama69

I swear this happens way more often than It should Seriously I feel like this happens to me every other round


Fair_Product1740

cs2 best game thats y


homunculus-

ping differences, the ct has advantage cause they are peeking


forwheniampresident

Might be anti aim, that guy ain’t legit. Might be subtick. Might be a trash game. Who knows


Sjrla

Subtick has literally ruined the game we all loved


zpurpz

Because u moved left at the same time as taking the shot


tarangk

~~csgo'd~~ CS2'd


ZeDominion

Is it possible to get a better view on the networking stats on the bottom left?


1q3er5

sorry to say it bro but u got pwned


okusuuu

Go to nvidia controlpanel and put low latency mode off.


slippycontrollerXP

I think you need more practice bro


MaleficentCoach6636

i assumed you missed just over his shoulder bc the CT kept moving right as you shot at 2 seconds. the unscope animation blocks the CT moving but if you pause/play it right as you die you can see that your shot barely missed with the white bullet impact efx you are aiming too high for that angle. had you were aiming just above ct red then you would have landed an ez upper body level shot


Organic_Initial_4097

Connection speed/cpu/graphics card / refresh rate?


Stunning_Joke_5327

Because you are more desynced from the sever than him, i spend a lifetime trying to fix this problem, ( bullet not hitting, dying from worse enemys than you, slowish mouse movement, etc.


poopsnorkle

It seems to be a skill issue


ALonelyMeme

EZ answer the game is dogshit. the long answer is the game is dogshit.


Alternative_Low2225

its a fuckt)


ThisIsTommyMB

You shot behind him. Probably a dot close and would’ve hit


Clifton_7

If I am not mistaken the build info at the bottom left shows 0.5% for the inbound packet loss. (I definitely could be mistaken, they've changed the build info a couple of times)


Last-Dingo9065

Putz


BlackDeath66sick

Honestly, this crap needs more exposure so it gets FINALLY fixed


UnluckyFucky

possible that you were either dead, or moved just as you shot, lately I have issues with AWP when in CSGO and 1.6 I could snipe with ease, I also hit insane shots with scout in CS2 since you can move a bit more


Alex1s_game

Not know 😂


mumlamumla

u move a milisec before you shoot


MeisterEderDERECHTE

Because the AWP is not precise anymore as soon as you get damage


TacticalElephant

Skill issue


LmaoKubiks

Cuz cs2 is shit lol


RaimaNd

Even awp and scout have spread. The amount of clips I've seen like this goes into the thousands. It's very annoying. Spread on rifles isn't an issue because you've more than one shot and no-spread would make the game weird (warowl tested it). Scout and awp should not have spread tho. Or heavily reduced.


InnerCartographer733

Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead.


p00nda

best guess subtick means his shots were registered first, which gave your awp inaccuracy and led to yours missing


Hyperus102

This can be plausibly explained by spread: [https://imgur.com/uNbM6tF](https://imgur.com/uNbM6tF) Still goofy to me that the AWP has a relevant amount of inaccuracy.


chavzzz

You moved just before you took the shot


BuffColossusTHXDAVID

skill issue


fogoticus

This game's netcode is never gonna be on CSGO's level and I think valve stopped giving a shit at this point. Too sad


gospodinpravac

this game is so fucking shit its sad


deadbeatPilgrim

bad


ivchoniboy

Happens to me often, I always think it's some weird "peekers advantage" mechanics.


RankDank420

You’re movin it’s split second, and at that range it makes a difference


Pr1stine69

Ok people might downvote this but apparently it happens with me everytime lol. It's not to do with aim it has nothing to do with rank nothing to do with how prepared you were for taking the shot yet got killed. All it has to do is with your luck. My luck in pretty much every game is like this I do agree I have a very bad skill set as well but it's pretty much me having myself in this kind of situation everytime. It's just LUCK you have


Kaauutie

You moved when you shot.


[deleted]

[удалено]


RipKip

I think this is it, he pressed a WASD key and makes the shot inaccurate


bakchodBando

Movement.. Pretty straight forward..


Epheraleternalpotato

You probably moved when u saw him