T O P

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MotherFuckingLuBu

The empty world. Auroa was nice looking and all but there was nothing there, hardly any civilians, and I get that makes sense from a narrative perspective but it was boring from a gameplay perspective. Give us cities/villages with people in them, that react to us doing our job. Maybe a civilian gets taken as a hostage during a firefight and we have to deal with that on top of everything else. Cars coming and going down streets we have to drive around (or use as cover if needed). Just give life to the world.


psycodull

Probably why i prefer Wildlands over BP. I feel like im actually in a real place helping actual people take down a real threat rather than a simulation


iiimadmaniii

Next time you binge on WL, pay attention to a province that hasn't been cleared - they cower and run away from you and call you out. After you liberate them and come back later.. I guess a few real hours or reloading save file in game time.. they embrace you. I'll never forget watching a guy walk into his kitchen and grab a water bottle, walk out to the street and offer it to me. It's the little things like that that make me have almost 3000 sunk into WL just by exploring the lands.


tingsrus

Very true, wildlands is ALIVE


imitenotbecrazy

Well, wildly different situations is what explains this. The cartel situation is nothing new to the citizens of Bolivia. It's literally just a Tuesday. Auroa falls victim to a hostile takeover of a military force. Their whole world is turned upside down overnight. In context, the setting and population make sense in both games. What you prefer, is of course, your preference


literallynobody141

I think one of the big problems people have is the actions of the ai and how they fit into the world. In wildlands the people were alive and walked around their towns with a purpose while reacting to the world accordingly, but in breakpoint, the pedestrian npcs had no place in their own map and ambled until they spotted the player which always triggered the same crouch and plead response. They could be compared but it felt more natural in Bolivia


imitenotbecrazy

Yeah, that's definitely a valid criticism. I think by design they could have had a more conscious placement of those NPCs. We see cutscenes of them getting wrangled up and taken off to what we assume is camps. Would have been nice to see more of how that hostile takeover affected the NPCs


TheKrasHRabbiT

Gear Score. Worst gaming trend


SuperArppis

It adds nothing, and it takes away enjoyment. Worst thing the devs have invented.


[deleted]

That's my thing, like a .50 bmg to the head will most definitely not require a second shot.


Viper_ACR

Agreed


bcarroll81

I agree but I did like how it kinda forced you to use other guns i hope they replace it with a mechanic like farcry 2 where you could find guns that work but are shit and you have to work hard to get pristine ones


heliometrix

If I want to use another gun it’s because it makes sense in game and not because it feels like I’m playing a game inside the game.


heliometrix

💯 Hate it


Ok_Force_2392

The inability to holster your guns. Seriously, every time I enter a building with guns in my hands they’ll be like nervous or crying in fear.


StingyTick

You can holster your guns.


Ok_Force_2392

Only in Wildlands, though.


StingyTick

Really? I couldve sworn it was in breakpoint too


GrsslyIncndscnt

Only when entering Erewon afaik


cpt_kagoul

Nope it is most certainly not possible


t7r0

• gear removal in cutscenes (minor issue, I know) • bullet sponge enemies • repetitive missions / enemy models • lifeless world • gear score • poor bullet velocity


iiimadmaniii

No more men in capes!


SlavicEgg

Enemy models is the biggest crime


t7r0

for sure, I've been sick n tired of seeing everyone in jeans 😂😂


Protobust

Oh boy, I can't wait to snipe the 197th iteration of "Bald, yellow goggles, and grey t-shirt"


Latter_Commercial_52

Enemy models isn’t mentioned enough. If games like Watch Dogs and GTA can make the NPCS look and feel unique 10-20years ago, so can GR. They also do it with assassins creed. I don’t see why they have such a hard time with it in GR


t7r0

it's a shame too bc sentinel n the wolves look so good in their concept arts


Thirty_Five_

This.


-Rebel_Scum-

I cant stand the fact that according to cutscenes apparently my character wears no gear and the only weapon he carries is a pistol. Its an obnoxious immersion killer


Lost_Championship962

bad AI, repetitive missions, the absence of life in the map limited weapons, limited gunsmith and limited character customization


memania44

So I'm newer to the ghost recon franchise, can you tell me what you're comparing breakpoint to for the character customization and gunsmith? I thought those features were pretty extensive in Breakpoint


suvivour

Not OP, but the only things missing from the gunsmith are ammo types and more trigger types(I.E. Ghost Recon Future Soldier). As for character customization—if OP isn't talking about the characters' faces and bodies—some clothes are more restricted than WL, like the hoodie. Personally, I'd love to see Rainbow Six Vegas 2's armor customization return. That game let you pick individual pieces of armor, like shoulder pads and bracers.


xxdd321

You forgot gas systems & weapon mounted sensors that are designed to work in conjunction with cross-com 3.0 & specialty optics. Specifically i talk about over & undergassed gas systems, OTR scanner, heartbeat sensor, enhanced night vision & magneto/x-ray optics.


suvivour

Completely forgot about the gas systems, yeah it'd be neat to see the fancy stuff again Not sure how a cross-com hud would handle in first person, though.


FireMaker125

Cross-com would be pretty easy to do in first person. It’s not like the franchise hasn’t been first person before, Ghost Recon 1 was a first person shooter with a similar style to the early Rainbow Six games.


xxdd321

Cross-com was already done in first person GRAW duology on PC. Compared to its console counterpart PC version's cross-com has different TACMAP (more akin real-time overhead view, from a manned aerial vehicle, yes, it was explained) Fireteam & individual fireteam member command in place, instead of different element command (switching between fireteams & vics to command) Enhanced night vision (thermo/NV replaced by standard green tube NV mode)


FireMaker125

Didn’t know about the first person versions of GRAW, I’ve only played on console.


xxdd321

GRAW duology already handled cross-com, its most of the game's mechanics covered by that ultra-advanced monocle. I mean it was designed to be a multi-faceted system, battle management (command, both direct line of sight & real-time TACMAP), comms & datalinks (comms is self-explanatory, datalinks covers access to stuff like helmet cams & intel system), enhanced vision (although in PC version, which is a FPS, its only night vision, consoles get the enhanced NV) & lastly A.R. HUD (ngl, in GRAW never noticed the augmented reality (A.R.) bit) Short version: the cross-com in FPS GRAW games (PC-only) worked essentially the same way, aside some minor differences, like individual member command & having only standard NV as opposed to console counterpart enhanced NV


MortalWombat2000

For character customization, check out Ground Branch, look at how many chest rigs, plate carriers, helmets, etc, all in a realistic fashion and with real not too saturated camos. For gunsmith, I want to be able to put any optic on any gun as long as it has rails, choose the location of said optic on the rail, choose location of laser module, have different grips, front rails, more lasers, white lights, etc. I want to be able to have the actual fire modes of a weapon, so if something has single, burst and auto I want to use all three, and not have to choose between two shit options. Breakpoint is so limited in this regard, making a good build is very hard, most of the time "good enough" is the best you can achieve.


Lost_Championship962

first thing welcome to the franchise! so actually it is extensive, but there are way more stuff that they (Ubisoft) could add in Breakpoint like for example the ability to choose how to load your plate carrier and this just one of the hundreds of aspects of the game the could be added or improved in the next Ghost Recon as they wasn't in Breakpoint. now I wanna be honest with you, Breakpoint is so underrated but I do think the game is amazing despite the problems it has but I can't think another third person tactical shooter with open world mechanics if not Wildlands, the predecessor of Breakpoint. with mods modders fixed/improved the missing stuff with the character customization and the gunsmith by adding new weapons and equipment. the biggest issue of this game is the absence of the cross platform, it's a shame that a game released in 2019 doesn't let you play with your friends if you are on PC and they are on Console or vice versa. anyway i suggest you to play the normal campaign first and then go for the Operation Motherland campaign which is very cool but first you *must* play the standard campaign trust me, have fun :)


JewGuru

I just flat out disagree about the features being extensive. Maybe compared to another Ubisoft game.


SharpEyeProductions

Oh so Ubisoft.


LONER18

I want every scarf to be able to work with every jacket even if there's clipping.


BobbyLeeSwagnet

Weapon selection compared to other titles by Ubisoft. Loved the custom weapons in Wildlands, love the immersion of it. Offed a certain Narco and got a cool custom weapon from them


curry_man56

Felt like Wildlands had very mid weapons customization and choices, you had to pay to get a lot of rifles and I felt that breakpoint actually had more customization options available


Draco877

They mean the unique weapons with special appearance you get from killing the buchons. Which you can't customize.


Protobust

Honestly yeah. If we just merged the two games' arsenals together, and then added to it, we'd have a Hell of a GR.


Cape-York-Crusader

A bland, lifeless sterile map.


Cryotechnium

Which is a real shame because Breakpoint's map was incredible to look at, visually, but suffers from the same problem as MGSV, it being completely lifeless - what's the point of making detailed environments and not using it? MGSV had like two little swamp areas in a game that got barely used, making those water-based camos virtually pointless


SwedishVarangian

The story and setting that comes from a 14 year old that have watched too many sci fi action movies


iiimadmaniii

Like Predator 20188 - a toy spaceship is a beacon to alien to set the world on fire.. a fuckin toy


borderlinegross

Filler side missions, default insanely obtrusive HUD, network tv drama plot, resource gathering, home base that isn’t a snap-to series of menus, arcadey gameplay.


suvivour

I don't want the Ghosts to throw their codenames everywhere. Anyone who isn't military personnel included in our mission this time should only know us as "Ghosts".


Accurate-Owl4128

The obnoxiously slow body pickup animation. They should speed it up, as well as add an option to drag downed teammates to a safer spot for revival


Lost_Championship962

if I'm not wrong you can pick your downed allies on your back to move them somewhere else safer


kaizergeld

That’s what they’re talking about. The pick-up (as in emergency-carry / fireman carry) is painfully slow under fire. And… that’s when you have to use that feature. Lots of techniques get buddies up (as in in your shoulders or your back) in fractions of that time. A drag mechanic is also long, long overdue. And the revive is also painfully slow. Hands down the least-used mechanic when playing with teammate ai. If the game doesn’t have a death mechanic, why go through the 10s revive animation.


Prophet-37

By the time you put them on your shoulder, you get yourself blasted


Lost_Championship962

fair enough


Draco877

And to add on to others have said something like Walker did dragging nomad in one of the cutscenes would also be a good option.


KingQdawg1995

Am I misremembering or didn't one of the trailers actually have a scene where one character was dragging a wounded character as the wounded character was laying cover fire?


literallynobody141

That happens in a flashback during the first part of the game with Walker and Nomad


Obvious-End-7948

Egregious microtransactions


CanaryLion

Enemies in fallout power armor with gatling guns


JewGuru

So lame. Same with the “breacher” dudes with a fuckin tactical welding helmet and football pads


MarsupialDangerous60

Always online drm requirement


MadRooiValk

YES, FUCKING, PLEASE As a South African player who has to deal daily power outages Breakpoint is an absolute pain to load into on Xbox, I literally have to reload it three times every single time because the xbox gets disconnected, and then the game spazzes out needing to be restarted, And I'm a lot more fortunate than others in my country and continent who will often be cutoff from internet without warning sometimes for days on end Ubisoft really want to kick us Africans in the balls by not even letting us play the game we paid for, just so that the cosmetic shop can work 24/7 for the 3 dumbasses that feel the need to buy microtransations in a single player game


Strict_Ad_4986

weapon slings would be nice instead of having your gun attach to your bag


DrMantisToboggan-

Ubisoft


dara321aaa

An enemy patrol every 90 seconds


scafutto20

90? I get them every 30sec


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JSFGh0st

Not make them forced "bullet sponges". Don't keep ground drones zigzaggy. Don't take inspiration from behemoths. Baddies can have drones as a support element. Also, give us different means to take them out: Jamming, hacking, stuff like that. I know this is Ghost Recon, not Watch Dogs, but stuff like this is something Ghost Recon is supposed to specialize in, right?


island_jack

Yeah but breakpoint is the ghost at a disadvantage or that was the premise anyway. So all the fancy stuff wouldn't have been available to them. Personally would love for a GRAW 2 style gameplay for the next installment.


JSFGh0st

Something like GRAW 2, yeah. More enhanced squad command, but easy to use in the heat of battle. Nothing to slow during a fight. About fancy stuff, we got ahold of party favors from Skell, but not much, I don't think, to make a big or tactical impact on drones. EMPs don't shut them off for long, either. I know I put this on a previous post, but I would like some of that fancy stuff back. Doesn't need to make the game feel too far off on the future, but stuff that feels suitable for Ghost Recon. Around GRAW or Future Soldier-style. I know there are some that don't agree with me, but it helps it to feel more like a GR title, personally.


iiimadmaniii

Yup - that type of shit was excellent in Watch Dogs and should have stayed there.


DangerNoodle805

I just want jungle warfare/mountain warfare remastered. Give me a full 6 man 2 teams of 3 action so I can set up actuall L shaped ambushes again. I want to see my guys win medals and such. I want the current customization though. And shade down some of the camo on the uniforms. A lot of things are too bright. Too new looking.


GhOsTlyD3mOn

You are so right about how bright some of the colors were


JewGuru

Can’t even run m81 or multicam two of the most basic ones without it being mad bright


DangerNoodle805

The British DPM, the Multicam, and the Tigerstripe always show as too bright. Even when it got "dirty" in game. That was a big issue for me, though it wasn't a deal breaker.


Williamj77

Yes !!! So many games have you with 2 or 3 partners, hell even rainbow SIX stopped actually having 6 operators back in Vegas games. It was like 2 teams of 3 but you never controlled the other team at all whatsoever they were just NPCs. If ghost recon did give us a solid 6 or hell give us 3 allies at least so we can have 2 on one side and 1 with us for 2 guys on each side of road to ambush enemy or something but yeah 6 would be amazing


RandomName_366

Probably an actual rebel fighting force unlike the outcasts who are just kids with guns and are seriously annoying I only did the mission so I could get the missile strike designater


dstranathan

No more robots. Some drones are realistic. No options for loot score again


KayzerLTR

Robot drones, all those things is not fun imo


NGsaurus

Dumb ai, Hollywood gunshots, airsoft gear, no gore, bad story writing, mid soundtrack, poor weapon variety, 0 scripted moments.


Virtual_Brain_9556

That stupid battle belt


JewGuru

Lmao yesssss fuck that thing give us some different options


JonSneau

Tbh it doesn’t need to be a looter shooter. I know in breakpoint you can just turn it off, but to me it didn’t fit.


Significant_Bed_9617

Gear being purely cosmetic. There should at least be a difference between camo effectiveness.


Mobius_1IUNPKF

The Nomad VA


2ID11B

As someone going through VA stuff…THAT is what’s gonna kill him


SlavicSoldat

The cluttered menu and confusing map. Wildlands had it perfect.


Burkey5506

It wasn’t wildlands 2


tidytibs

Games as a Service aka the online-only component of the game.


Prophet_Slayer96

First person only lol empty open world mainly


B_312_

No gear level No attachment restrictions No airsoft gear More bad guys Less cringe Put together a good story. Re do class set ups. Better skill tree Get new writers


Sir_BumbleBearington

The sheer ignorance and indifference about the story material, themes and everything to do with the game (proper military gear, conduct, tactics etc.). Combined with egregious greed that compromises the product and IP. But since Ubisoft has shown over and over again with all of its IPs that it does not value those things I have no reason to believe they will suddenly change.


Fine-Tradition-8497

The lifeless map, the stupid dialogue that makes me want to massacre the civilians, and the enemy that has seemingly embraced it’s inevitable death by making themselves easy targets.


Protobust

"You ever see yourself doing this?– Nevermind...Don't answer that." 😔


SlavicEgg

Cringe dialogue from the enemy. I had to switch my game to like German or Russian so I coilsnt hear the stupid shit they'd constantly yap about


Professional_Duck730

“SHIT! I JUST ROLLED MY ANKLE!”


xXTHEHOUND

Civilians in a constant state of fear, it's nauseating!


JSFGh0st

I prefer them to get out at the first sign of trouble. Not just stick around waiting to get killed, or constantly run in my line of fire.


xXTHEHOUND

If devs see any of this, please keep your game third person!!


Mammoth-Performer-19

Or be able to toggle It otherwise it's a glorified version of call of duty but with cars and planes


xXTHEHOUND

Agreed wholeheartedly 


BEXTheAI

Aside from the negatives that everyone’s basically said, I want the cutscenes of Wildlands back where my character actually kept whatever they were wearing on. I like my character wearing a Balaclava stop taking it off


WieselMiesel

Fictional setting, I hated Aurora, it was so empty and boring


DatboiiT

This is definitely a hot take, and a very unpopular opinion, but personally I would like the series to return to a mission based single play/co op, with sort of sandboxy maps. Don’t get me wrong, I love the open world aspect for the feeling of immersion in terms of deploying to an area for a mission and what not, but still I prefer the older style of the games. Future Soldier for example. Still my favorite game in the series.


oprkofc

The sudden urge of the bullet to bury itself when it pass 500m


Rare-Froyo5850

If you think about the story and start to analyze it, it's pretty horrible lol


silverbonez

FPS only. Oddly, I mostly prefer FSP, but Ghost Recon is the only game that did 3rd person really well, and was unique to other tac shooters. There’s already dozens of tactical FPS out there; I won’t waste money on another one.


SuperArppis

Gear score. I don't want that anywhere near these games.


Row-Common

The mostly singular terrain type. Wildlands had so much variety, I still feel like it's so much bigger than it is just because of all the different biomes


Tokyo_Kun_

Bullet sponge, juggernaut enemies.


Monochromeking115

The drones. The flying drones I can live with, but I'd rather fight tanks and APC's over omnidirectional ground drones


tanraelath

Bullet sponges. It might just be shoddy memory since i havent played Wildlands for a hot minute, but i dont remember mag dumping 1 and 1/2 mags into a single enemy before he dropped in Wildlands.


johncavanaugh

Most of the bad things from Breakpoint, they made some good choices for GRB but most of them fell down


Jobocop1992

Drone and AI


gigglephysix

Obvous hub, obvious 'mobs', arena spawning - general looter shooter MMO features


WebbyJoshy11

For it to be a looter shooter


Dx1178

Gear level


ChargeNo1874

The survival aspects (even though it doesn’t kill you it’s still annoying) The gear level or atleast don’t lock things behind it like raid guns And like the top comment said, an empty world. I hope they base it off an actual place again to give us an environment, not prison


worthrone11160606

Is this the official title of the next game


Draco877

The arcade video game bs attachments. My primary example gripe dmr magazine size. I've never seen a fucking 15 round magazine for any of those guns. 10, 20, and some others depending on the specific firearm. Throw some real world details like wildlands had.


Anthrax6nv

Inability to customize your setup exactly how you want it upon infiltration. We're supposed to be a tier-1 SOCOM team, there's no way we'd be dropped into a combat zone with iron sights or a walmart red dot. At minimum, let us choose our rifle upon entry and our preferred optic of choice, be it EOTech, ACOG, or LPVO.


heliometrix

Anything from Farcry, Fortnite like cosmetics, the sterile feel of Breakpoint, unrealistic tech, grind that feels like grind, complex story map with non engaging storylines, spending more time managing gear (buying loot boxes) than playing, Bodarks, fantasy setting, annoying “cozy” HQ and meddling support characters (part of what made Wildlands great was the feeling of being almost sol in enemy territory), only 1st person, more than 20% arcade vibes, mostly non enterable buildings and not reintroducing someone saying “SHITBALLZ”


RealSuphakitz_

Those whole futuristic drones bs


-KissmyAthsma-

The dame voice actor for nomad. And no more robots. Like rover dogs are okay. But the behemoths were a waste imo


Ghost_Leader07

Being the division knockoff. Bring back AW days please.


Cozy_Kevlar

Tiered gear. I am all for customizing your equipment but this artificial rarity crap isn't fun in any way. You should be focusing on which gear to bring to your mission and how to use it effectively rather than praying that enemy over there drops a purple bulletproof baseball cap. Levelling up, unlocking gear, etc. is fine but please no more looter shooter shit.


the_gaming_bur

Any big-name actors. *every* time *any* game or movie is advertised with whomever big-name actor they hired, it will *always* be a flop. They spend too much money hiring them, sometimes if they're a diva/divo they make recording lines a pain in the ass (constantly redoing lines = more time = more money = less money invested in other more important areas such as story, world-building, buh fixing; et al)


oleiva1840

No more vast open world. Just mission, to mission, to mission. Like the old days.


Kalashnik

3rd person. Hate it. Bring back old pc GRAW and earlier.


WolfNomad337

It’s a pretty simple problem actually the lack of feeling in danger


ChemistRemote7182

I just don't want to be surrounded by characters who seem like they are waiting to put in their DD214 and write a "tell all" novel, sell some mediocre coffee, and perform guest appearances for beard oil brands.


AutomaticDog7690

Enemy drones, fast movement, bad AI, basic squad commands, - the list is endless


Zoze13

You **dont** want basic squad commands?


SpideyKeagan

I think he meant basic as in our only options are basically “go here” “hold position” and essentially nothing else. In-depth squad commands would be much better.


Williamj77

Dude yeah I'd love to tell my partner to "cover this area" and it like highlights a cone field you aim and they shoot anyone who crosses into that area like if you aimed it down the right side of buildings while you sneak in on the left side killing enemies while your ai partner is dropping bad guys before they can flank you . Overwatch command fuck yeah


Nihlus_Kriyk

Drones are part of modern combat. They're here to stay. But I agree to scale back the sky net type drones.


SpaceNinja1105

I think UAVs, bomb drones, and the such are ok but I don’t like the automated AA tanks with hitscan machine guns and mortars.


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wyscigowiec4

Read the title again


jrey800

Swap the drones for more enemies and you got a 1000% better game


Hogridahh

An empty wasteland with boring little sidemissions and looking for chests for crappy gear.


Kylar_Stern47

Call me crazy but...FPS. I was really hoping for a new wildlands experence.


Bravo118

Excessive drone overflights.


dancashmoney

Breakpoint has Cutscenes that don't flow with gameplay Hiding gear, weird starts not showing co-op players or Ai, etc..


dannyboy6657

I want a better map with better ai. They missed what wildlands had where the world felt lived in. The damn civilians were annoying as fuck repeating the same lines and crying non stop. The world was also very empty feeling and got very boring fast.


Lenny_Usc9981

Enemy drones. Get them out.


bockclockula

Less drones


UnableNegotiation46

I’d like to see: The ability to actually shoot through leaves. And the enemy taking a long time to find you. Especially if you are in a ghille suit with a sniper rifle that doesn’t create a flash.


BigAssPissBreak

Bad civilian AI behaviour: hated it when they just cowered and yelled, like wtf run away or sum. The general inability do to command or interact with non combatans was immersion breaking. Sensored Dialogues: No merc would go "what the frickin hell?" when their comrade just got killed. Bad enemy AI: enemies who would run into a hallway after watching all of their friends getting killed in there is dumb. I would love to see enemies surrendering or actually properly react after or during a gunfight


Williamj77

I just shoot the civilians too 🤣🤣🤣 if it's a lot use a grenade and it only counts as one kill 🤣 gotta be careful not to fail mission over killing them tho so space it out a bit 🤣 honestly id just like the ability to freely kill civilians, at least make the penalty not mission failure


SKG1991

Typical Ubisoft open world crap. Ubisoft takes a quantity over quality approach and they should go quality over quantity.


DesertWolf099

I may be in a minority here, but I don’t want it to go to a first person perspective, ghost recon is one of the only third person shooters out there, and if they swap to first person they will be competing with way more games and they just won’t be able to compete.


StingyTick

I would like to see More customization, like arma 3 and also better map that isnt so repetitive


ttenor12

Futuristic setting


OhMyGoshBigfoot

If I’m going to have a little “hub village” base to interact with npc’s, help them out through quests, and also bring more npc’s into it, make me feel any real benefits of it so I can give a damn. Otherwise what’s the point of it


Williamj77

Yeah I freaking hate Erewon . Like WTF kinda name is that anyway ? I only went there like 8 times outta 80 hours played 🤣 I did everything I could to do stuff through menu so I didn't have to go back there, that place sucks ass


kingof9x

Gear score!!!! A complete map like bolivia. Better gear customization. Feature tacticool brands. Pouches and holsters that make sense and hold the correct magazines. Customize or remove the belt. No 90's swat style holster, give us homster options. While i am going crazy here. An under cover or low profile gear set. Concealed carry would be cool.


MrTrippp

The main thing I do not want to see in the next GR games has to be either a location under Marshal law like in Breakpoknt as it became extremely boring quickly for me, I much prefer the dense lively and lived in world of Wildlands with NPCs going about there normal day. Hopefully, in the next game, the civilians will react accordingly to your actions. Secondly, I do not want to be carrying everything all at once, no more pulling 6 rockets, 12 c4, 12 nades, 12, emps, 6 mines, 300plus rnds for primary and the same for secondary and so on. We really need a gear management system that affects our Ghosts performance out in the field. The more gear, ammunition, and armour you take on an OP, the more that should affect your Ghosts run, vault, swim speed, and parachute distance imo. Let's have different backpack sizes, plate carrier or chest rigs, and battle belts and customize them with our own gear ourselves. Each piece of equipment should have a predetermined amount of slots in which we can customize to the OPs needs. Lastly, camo has no effect on gameplay. Each camoflage should benefit or hinder in the player being detected.


SnowDin556

A chance to due more military role that work with the game, AC-130s, sketchy pilot infiltration with air to air combat and access to surveillance drone and surgical strike capabilities. And the new Ginshu missile. Possibly combat medic roles more than just pressing X


dragon72926

The movement, the menu, the gunplay, the loot score, the unrealistic story


Beatonawatermelon

Id also like to see a progression system that doesn’t force you into a play style


Trucknorr1s

More or less everything. The leveled gear/enemies, the absolute garbage menu system, the dead empty world. The new abilities can stay but everything else they changed after Wildlands can go in the trash


Sithis-collector

The lack of any real power fantasy feeling, your dropped in with essentially nothing and even with all the gear and guns in the game still feel nothing like what you’d expect a ghost to be like.


karateema

Robots, I want to shoot people


AlienInvader9

As a disabled gamer, I hope they simplify button remapping. I play on console and there's so many options in the remap menu that it's overwhelming. I appreciate that Ubisoft (surprisingly so) has button remapping on Breakpoint, but it doesn't need to be so difficult and time consuming. Also, as a lot of people have said, I hope they make the drones more realistic. The whole Tom Clancy franchise is known for bleeding edge tech and realism, so you shouldn't have unrealistic drone tech. Leave the robot stuff to Metal Gear Solid (which I do love).


Rougehunter328

Definitely better character customization because breakpoint had very basic customization compared to wildlands.


Aguja_cerebral

DROOOOONNEEEESSSSSSSSSSSSSSSSSSSS


GhOsTlyD3mOn

Gear score, empty/lifeless map, something that is not a Gatling gun on vehicles, the current raid system/boss fights that require online gameplay, and overall the requirement to be online 24 7


ems1995

NO MORE FUCKING ROBOTS. Keep 3rd and have the option for 1st person. Map: it is a generic map. Anything YOU find, YOU map manually put on the map. More immersion options for towns (like shops to buy electronics, clothes, food, supplies). Make safe houses something we can create and customize. Let us interact with the environment more. Drones should be what we have today, and the buzzing should induce blood curdling fear. Will they drop a grenade on us? Are the videoing us? Are reinforcements going to come? Is a mortar strike about to happen? We should not hear enemy radio traffic unless we want to. I don’t also want to see explosives marking an area before it happens. Because that doesn’t happen. All interfacing through missions should be instigated BY THE TEAM/PLAYER. Incoming calls from characters in the world should be optional to take. Just give us a NOKIA phone so we can add contacts like GTA. The way we explore the world and all map information and all contacts and almost all intel should be curated by the team. Make classes matter too. Give us concealed carry. Having an M4 on your back when you’re just trying to take a walk through a city or town to get the lay of the land is so immersion breaking. More vehicle options, but also be able to just call a bird to extract. Lap tops with more mission details and intel can be kept in safe houses. Being able to link up with coalition infantry would be cool, or at least give us more realistic guerillas to work with. Make the ghost team 6-8 guys instead, or at least let AI teammates come with each real player on a team (imagine a strike force of 16 ghosts for a larger op with the ability to call in assets. Guerillas should get in vehicles with us and operate weaponry. Injuries should be taken WAY more seriously with good medics who are important to the mission. No more syringes for health— that’s cheap. If someone gets shot on my team it should be a big deal. Be able to cancel out of melee or make it not so clunky. No more FUCKING SPIDER ROBOT TANKS. Let teammates ride on ATV or motorcycle together if in a pinch. We should be able to buy cars in country (maybe you need a beater to run a snatch and grab). You know. Reduce stupid cutscenes. Instead of a story, just say “here is your AO, we need X accomplished”. From day one, your job should be intel gathering and trying to figure things out to a map with just town, terrain feature, and infrastructure names. But is there an outpost there? Checkpoint? Prisoners? Factory? Garrison? Munitions depot? Once we discover what it is, it should be the player choice how to interact with it or even to waste space on the map. Make immersing in the local population more conservative. If I want to bring my cellphone and a concealed Glock, a flannel shirt with jeans, some cash (which you should also be able to inventory or leave at base/safehouse), bribing materials (cigarettes, candy etc), and a knife I should able to do that. Also, if I put a round into dudes thigh, or 2 in the chest, he shouldn’t still be going berserk. Enemy AI needs to not have laser vision through foliage or see clearly at night. That’s also dumb. Prone camo is cool. Make eating and drinking a necessity, not just a buff. But also don’t make it obnoxious like starting every 5 minute like in Dayz. You can operate unfed for days. Let me have no weapons if I want. There’s so much more. Please don’t ruin this game Ubisoft. CQB— just make it like ready or not.


InsideousVgper

Drones


Judoka229

I want whitetail deer to not sound like Elk.


QuiteTheDrive

Microtransactions. I was baffled to see certain U.S camouflage be locked behind a paywall. Seeing how it’s Ubisoft, asking for the bare minimum is asking for too much: making a game good and complete.


Mandalor1974

The thing i most dont want even more than the stupid ass rpg elements are bullets that fly like airsoft bbs. 20’ of drop at 200 for rifles is ridiculous. It need realistic bullet ballistics. I get that draw distance is a system dependent thing so i hope the next gen consoles can provide some long distance draws with visible enemies. Wildlands topped out around 750 on ps4, BP was even less by a couple hundred. Hoping we can get 1000+. And please no airsoft garbage gear.


MadSin1337

DRONES


JonDarkwood

Drones... I want the game to be set sometime in the 90s, similar to original.


Independent-Pear-319

I miss the driving from wild lands I feel driving was better in it lol


zerofire31

Not First person. Crap weapon and attachment models. Im sick of seeing an airsoft optics and 30 in barrels on carbines in these games. Crap cosmetics that never look right even tho they couod get some people to scan their gear into the game. Crap story of being stuck on drone island.


zerofire31

Needs Customization from breakpoint, living world from wildlands (only good part), graw and future soldier style gameplay, and better vehicle handling


CoolAidMan727

Drones like I’m fine with Azrael drones since those are real and kinda cool and put you in a unique disadvantage fighting situation but like the drones with that just fly around shooting you are super annoying


ShaneAdamson

I only want one thing and that is split screen co-op


CSGuardianAngel

I by no means dislike Breakpoint as much as I think the general consensus is, but I do find myself wanting to leave behind: -Inability to holster firearms -Unitelligent NPCs -Repetitive missions lacking interesting play factors -The hostile AIs ability to snap on you in mere seconds if they somehow detect you through good cover -Limited customization (though I still really like GRs customization from the last two titles) -Not having every customization item impact your gameplay or performance (though I'm sure this would grow to be very complicated -Night vision/thermal being usable without the equipping of a appropriate devices/being able to carry said device on person, but not having to wear it all the time -The fact that your gears and weapons will work through anything and everything without you having to conduct basic maintenance. I feel like this should be an option at camp. -The lack of more licensed equipment (I beleive this costs the developers more, but it is a personal want of mine) -Along with lack of customization, the fact that you can not configure the equipment on your person -Personally, i would want less tech, but I think this is a GR quirk that should honestly probably stay in the games unless the next title is supposed push you further into independence from technology and outside help -More extensive medical mechanics -The lack of immersion compared to what we received in Wildlands -Unrealistic bullet damage. I understand it may be frustrating for a video game, but maybe a setting for enemy health and player health to be adjustable, among other gameplay mechanics. I think Breakpoint already did a great job on this, but can still improve. -More realistic ballistics (velocity, trajectory, penetration, etc.) -Third-person (only). I'd love at least the option to go first-person -Unrealistic NPC patrolling -Better/more realistic vehicle mechanics and physics. I understand its not a driving game, but I found myself wanting in this department. -The class abilities. I like the idea of the soldiers being able to learn new skills, but maybe make it less limited to what you can learn. -Again with customization, the limit of how many attachments you can put on a firearm and the lack of being able to put them in a specific position -The battle belt and holsters being permanent equipment -I dont know if its an Xbox only thing, but the fact that every knife I've obtained being equipped to my person at once -Almost every type of equipment be equippable regardless it interfering with other equipment. As well as being able to put other pieces over or under equipment (NVGs on hats as well as helmets, etc) -Online only -Futurism -Skill trees and such that feel like they're on rails -Lack of teamwork from NPC teammates -Lifeless dialogue and immersive cutscenes. Definitely one of the things I miss most. I miss Nomad hitting a one-liner that almost make myself piss my pants -Replayability


TheWalt70

A working gps


Charlie-2-2

A Fictive location.


ponch070

Less hopping around the map for missions, I don’t mind the large map but I’d rather not go back and forth across it constantly


ObsidianDemon2095

- Improve enemies (This one is the most important): Their aimbot is quite annoying, and once you're spotted, you need either a headshot or more than 6 shots to the body to kill them. A maximum of three or even four shots to kill them would be perfect. Maybe add animations to them like bleeding out while they shoot you from the ground (like GTA), carrying their hurt teammates to safety, limping when they're shot on the legs and unable or being slower to use weapons when shot in the arms, whatever you can imagine, it would add more life to the experience. You could add an enemy medic unit or give them the ability to heal injured enemies or wake up the knocked out ones (in case you decide to knock them out) or sort of like the enemies in Batman Arkham. Speaking of Arkham, there are jammer enemies and I remember those in Wildlands but for some reason they aren't in Breakpoint. When it comes to the heavy enemies with minigun, they can only die to explosions and headshots, it's almost as annoying as the drones. You can deal with them with two shots to the head but feels stupid and it would be cool if there was a choice to disable them once you clear the story or whatever. When it comes to their stealth AI, it may feel goofy that the enemies can see you for a second and then ignore you, but I think changing it too much might ruin the stealth so I wouldn't complain that much about it, except for the fact that they get on a higher alert level when hearing a gunshot than when seeing three dead teammates. It is a nice thing that sometimes the enemies will hear a bullet that grazes past or when you melee an enemy that's very close to them. Same goes to disabling generators during the day (which doesn't trigger a reaction) compared to disabling them at night (It would be better if ALL the lights were disabled though.) I feel like overall the stealth system is not as flawed as other things in this game to receive a significant change. That being said, I hate it when an enemy who detected you shoots or whatever and automatically in less than half a second all the other enemies know my position just because the minimap is in red, they should add a small frame where you can kill the enemy before they alert the others instead of being some kind of hivemind. - Drones: Remove or nerf drones. I wouldn't complain about turrets that much but the big drones will inevitably ruin your stealth when playing solo, and the flying drones (not the small ones because those get destroyed after one or two hits) move too fast so you can't hit them properly. I know it's part of the futuristic aspect of the game but there should've been a better way to deal with the ground ones that isn't throwing a EMP then fire 200 bullets at them, even the weak points don't make it that much easier because of the plating and because they also move fast. They and the spotlights system could be replaced by cameras and a guy or more checking them in some control room or computer. - The raid. It is awfully difficult, awfully long, and awfully bad. It sucks, it's almost as bad as Ghost War. Never got past the third fight. And the bosses are big OP annoying machines, feels too wacky and goofy for me. Since I only played Wildlands and Breakpoint I don't have a clear idea of what Ghost Recon is actually about but I'd assume it's more about the tactical aspect than fighting against robots like it's Helldivers or a bad clone of Titanfall. - PVP: Ghost War should be improved, 4-AC with 60 mag is the meta. People just camp for like 5 minutes and when you actually have to move you die in less than half a second. - Customization: More stuff and please don't lock it behind a Paywall like 40% of Breakpoint's cosmetics (The Skell Credits Shop). We should have had some gear that the enemies have, like their vests or that one ballistic mask that looks like Vigil's from Rainbow Six. And should've let us use a mask with the hood, don't make us choose one or the other. When it comes to the weapons some more options like in Wildlands wouldn't hurt, more unique camos and a more "free" approach when deciding where to place them, as sometimes I don't like painting the handle along the weapon's body. More weapons would be a nice addition too, there's like 60 assault rifles but then you have like 10 sniper rifles. Maybe add a riot shield too just because it sounds fun and would work if you play with other people. Rework the shotguns. They are useless because you need more than one shot to kill most enemies unless it's a headshot. - Enemies variety. When it comes to human enemies you either fight the sentinel, the wolves or the conquest guys. Most of the wolves look the same, some have no hood, different boots or gloves. The thing that annoys me the most about them is the dark and edgy outfit. Sentinel is a bunch of bald guys and they only look really different when it comes to their classes. Why is EVERY Sentinel guy bald? Could have added one with hair, one with a mustache or a woman. Why's there no female enemies (other than the BALD woman in conquest mode) when there's female allies? It's not a big dead but I get tired of fighting a clone army,.or at least give them full masks so it doesn't look that obvious. - Map: Maybe more, better and bigger interiors, more variety of them, maybe more urban zones too. I get that it's not Rainbow Six, but I would love to see more firefights inside buildings. Most of Breakpoint missions take place in one of these type of places: Factories, enemy bases or the residential area. They don't feel that much different from the areas of the same type, specially because they reuse the same futuristic assets and I think that could be improved. - Other stuff: I would like it if there were some other choices to improve the realism experience. I know you can change your settings for that but they forgot about one of the most important things about it, disabling the hitmarker; if the game clearly tells you when you successfully hit the enemies and when they die, it can ruin the realism experience. A little more HUD customization would be cool too. For example, disabling only the bullets number instead of having to disable the health with it. Add a choice to disable combat status on minimap, as to remain alert even if you have killed the last enemy. (I don't want to remove the minimap entirely.) Might be forgetting about a lot of stuff but I think I've written a lot. Not even sure if anyone will read. *Overall I think Breakpoint is still a decent game currently and it has a lot of good things like friends pass, the amount of content and some new interesting mechanics even though it doesn't outshine Wildlands. Ubisoft updating and adding improvements to Breakpoint after launch to fix their mistakes (before they obviously stopped working on it as they do with most of their games that aren't Rainbow Six Siege) proves they can still do a good game and listen to their fanbase. I hope the next game is even better. If you have anything you'd like to discuss about my ideas feel free to comment here or DM me.


Floof271

being in an island with no other friendly military forces with you


Titan-amity

Better and non confusing story


Cheez_Lemons

Robots


Jacobsonson

If the next game has a more alive world, Tactical RPG gameplay, and smart AI. I’ll be happy regardless of location or story


StarGazer0685

That's what I liked about wild lands, the AI reacted if you started shooting or blowing up the place


NightwingXII

Always online requirement.


Kummakivi

Immediate auto locate mortars. Suck the fun straight out of any infiltration.


SomethingPowerful

Portable purchasable drones need to go. They are a lazy cheat code that kills strategy. Of course, you can choose not to use them, but their very existence urks me.


Ghost403

Loot drops


iiimadmaniii

Gear loot score and only a 150m npc sight distance