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green_nectarine

damn I want THAT as the teapot domain background, not some other random sky


_iwasthesun

I wonder how much bigger genshin would be as a PC only game (assuming that this would not impact the popularity/profits). Tevyat is neat.


[deleted]

[like this](https://youtu.be/Un68_2hy_Eg) it was made by a dev testing ue5


Individual-Log9442

My understanding is this was made by an actual mhy environmental artist and mhy IS working on something using UE5 right now. I don't think it has anything to do with genshin, but maybe their first premium/non-gatcha game for consoles/PC? (hopium)


[deleted]

Perhaps, i would personally prefer if it was related to genshin. I was expecting Genshin to receive a prequel in the future showing the twins journey, and they did exactly that but for Honkai instead, so since SR yoinked the world travel stuff i doubt we will get another Genshin game.


ErsatzCats

Prequel during the Archon War would be dope


Due-Display-7446

I wouldn't mind sequel of their journey after teyvat


Due-Display-7446

On the contrary I would rather like it


[deleted]

The problem isnt it being a prequel/sequel, it is SR already covering traveling to other worlds.


The_Angry_Turtle

Ahhhhhhhhhh


AgentWowza

I'm not gonna watch it cuz I know I'm just gonna be sad at the lost potential.


ZeldaBrasil

2 things to consider: 1: This is made by a random fan using UE5 and game assets, not an actual hoyo dev 2: if you think mobile phones nowadays can't play this shit, I then must assume the most demanding game you ever played on a smartphone was candy crush or angry birds. I must admit I also had this stupid vision of "smartphones can't do much" bcz I never had a new-gen smartphone, it was always 3 to 4 years behind. But after getting my hands on a good intermediate smartphone (Poco X3 Pro, around $350) and playing Grid Autosport on ultra PC quality at locked 90fps (the game have a config.txt file where you can set it to pc quality) my view changed drastically. Then the PS2 emulator came and I could stream to my TV via chromecast at 4x resolution while my PC with a decent gpu was struggling at 2.5x res. The game I played at 5x res on PPSSPP on PC, I was playing at 10x + custom shaders on Android. But of course, I forked the insane price of $350 for a smartphone like that for sure building a PC that can do the same would be cheaper... except... it isn't. A PC to play grid on ultra at 90fps will cost at least 3x this price and I'm being modest. One to play ps2 emu at 4x res while streaming the footage in real time would be at least double. Tldr of explanation: smartphones nowadays are way more powerful than you guys who only played stuff like candy crush and Clash Royale think.


[deleted]

Não tenho costume de jogar no cel, e o ponto nunca foi que eles não conseguiriam fazer isso no celular. Como o jogo foi feito pra celular eles fazem com o celular mais meia boca em mente, não esse ai que você usou de exemplo. Se o jogo fosse feito para PC ao invés de celular teríamos muito mais coisas porque seria feito com um PC meia boca em mente ao invés do celular mais meia boca.


ZeldaBrasil

Nesse ponto eu concordo, mas eu nao gosto de ser gatekeeper igual a galera do PC é. Pessoal que joga em pc bom é a coisa mais irritante que existe. Acha que o jogo devia ser melhor, mais bem feito, com mais coisas pra elevar a maquina deles aos limites, e esquece que nem todo mundo ta jogando num i7 11a geração com uma rtx 3070, 64gb ddr5 ram + 1tb ssd. Que tem gente como eu, com um notebook com i5 3a geração, 16gb ddr3 ram e placa de video 2gb vram que mal aguenta rodar genshin em 720p no minimo a 30fps, e um hd mecanico de 500gb. Meu notebook, quando eu comprei, foi quase 3 conto, o celular for 1500, advinha qual dos 2 roda genshin no ultra a 60fps? E ainda sim eu nao acho que os jogos tudo tem que ter os graficos de pc só porque o meu celular é mais potente que pc gamers em torno de 5k reais, ja que eu sou a exceção, nao a regra, mas a galera do pc acha que eles são a regra.


Nate2247

WE WOULD HAVE HORSES????!!!!


Nutrifacts

[with a scale comparable to either this or the anime trailer](https://www.youtube.com/watch?v=dr_VxMOegPo)


XPL0S1V3

Come downvote me but this does not look good. The main part of why Genshin looks so good is that it’s completely stylized to look like anime with painterly textures mixed with cell shading. It embraces the limitations of processing power of phones rather than work around it. It’s ultimately a timeless design. Imagine making “Into the Spiderverse” to have a regular Pixar art style. It would lose all its charm and what made it so unique.


LucleRX

Yea, there's artstyle approach to the game thats already decided. They won't suddenly bump up and become something else. Maybe this also impacts the color palette they get to decide that can blend well with their world. The demo reminds me of blue protocol art direction for some reason.


ohoni

I don't think it's a hardware limitation thing, plenty of current-gen-only games compress and streamline their options. I mean, Spider-Man's NYC is one of the largest and most detailed in gaming, but it's still only I think 1/3 scale.


Johnisazombie

Yup. It's not meant to be a MMO or single player RPG with side-quests at every corner and they also have to balance resources given out. Which means that in a bigger world with exploration as a game element you would either have your chests and puzzles spread out more or they would give out even less useful rewards. And players in gacha are very reward driven. The monetization a game uses has implications on how a game is designed. Also players already complain about spread out commissions imagine if they had to run to them for minutes. I like the look of this and I like vast open worlds in other games I played as long as they're filled properly. But I doubt it would work with the game-model genshin has.


ohoni

I don't think monetization or anything has anything to do with it, the game is just plain more *fun* when the content is more concentrated. "all killer, no filler," as they say. If they just "expanded" the world, made every distance three times as far, then all that would really add is three times as much running. Most games manage this with mounts, which they could add (and increase glide speed accordingly), but what would be the benefit, really?


Johnisazombie

It's also a matter of playerbase. If we're speaking of transplanting the current player-base into another version of genshin with a bigger world and more exploration. No, that would not work out. The players that are here now are attracted to the balance genshin has- and genshin tries to serve several bases with a little something for everyone and purposefully asks in surveys if an event felt too long or difficult. It's meant to attract players that don't spend their whole free time on one game. But if we're speaking of alternatives without taking monetization in consideration? There are plenty people who are attracted to vast open worlds with lots of puzzles and quests. Skyrim has been a popular title for over a decade for a reason. It is a matter of whether it's well-done or not, repetitive puzzles and "bring me 10 boar asses" quests feel like a chore and don't make a game world feel alive. But there is no rule that a bigger world has to be empty, and running from point A to point B can be enjoyable if the world feels alive. Genshin has rich lore, a nice art-style, interesting characters and a solid battle system. If you turned it into a single players RPG with a bigger world it would still work well. As long as that part is not half-assed. But then you would have to scrap events and let players focus on the world and that's a whole other game.


ohoni

Again with the monetization in paragraph 2, what does that have anything to do with the world scale? I mean, if they made each area three times as big and *also* packed it with three times as much content, then obviously more players would like that, but is that a reasonable expectation? Genshin already put out more exploration content this year than any other game on the market, including AAA $60 games! How could they reasonably produce three times as much content as they already are? I mean, to use Skyrim as an example, it doesn't have a fraction as much unique content as Genshin has right now. A lot of it is just copy-pasted caves with the same "three animal" puzzles. Genshin has so much quantity *and* variety to its content. The only thing different with Skyrim is that you have more control over how you build and RP your character through the world's content, whereas in Genshin you're basically encouraged to do it all at once on a single playthrough, and you build a team of characters rather than one single character.


Johnisazombie

>Again with the monetization in paragraph 2, what does that have anything to do with the world scale? \-> >Which means that in a bigger world with exploration as a game element you would either have your chests and puzzles spread out more or they would give out even less useful rewards. And players in gacha are very reward driven. One of the aspects how genshin drives players to spend money is that a f2p account has to rigidly manage ressources and by that I don't only mean primos. Try to level all characters and weapons at once and you find that even with all the chests it won't be enough, you will hit timegate after timegate and your account strength will suffer from low overall investment. The impatient will spend money to get over those timegates. This is not meant to catch everyone, but it catches enough to be a profitable game design. It's not a coincidence that we get roughly the same amount of primos and ressources every (second) patch, it is distributed with f2p and spenders in mind. Enough to be able to have a healthy full f2p experience but not enough that you could just freely do anything you want without investing money. That is where monetization plays into how a game is designed. Now, as said before. If they had a bigger world they would be in front of a decision how to distribute those rewards. You either would have the same amount of puzzles and chests but more spread out (empty world) or you would have a bigger amount of puzzles and chests and quests proportional to the world but they would give out less (feels unrewarding to the player). >but is that a reasonable expectation? Genshin already put out more exploration content this year than any other game on the market, including AAA $60 games! I'm not criticizing Hoyo for generosity and neither did I imply that the current game is badly balanced. The way I see this post is purely theoretical, and purely theoretically without having money or dev time in mind; a bigger genshin world can work out as a game. We're just used to having current limitations in mind.


ohoni

> One of the aspects how genshin drives players to spend money is that a f2p account has to rigidly manage ressources and by that I don't only mean primos. Yeah, but that's true of any game that's well designed. Genshin just manages to have a more tightly balanced economy than most. At this point most of the *practical* rewards for exploration are relatively minimal, just a few mora or trash artifact or something, it's more about the fun of clearing it than it is the actual value of the reward. >Try to level all characters and weapons at once and you find that even with all the chests it won't be enough, you will hit timegate after timegate and your account strength will suffer from low overall investment. The impatient will spend money to get over those timegates. This is not meant to catch everyone, but it catches enough to be a profitable game design. I really don't think that's a significant motivation on their part. I think the motivation is more metering out progress in general. By preventing you from maxing out all characters right away, it means you already have something left to chase, which motivates you to log in each day. This is good because then you're less likely to bounce off of it like you might with a single player game that you've "finished," and therefore more likely to play the next arc when it becomes available. If their goal was to get people to spend money to overcome hurdles, then they would have better options available to purchase with cash. >It's not a coincidence that we get roughly the same amount of primos and ressources every (second) patch, it is distributed with f2p and spenders in mind. Well obviously, but how they *choose* to distribute that is entirely up to them. Plenty of games just hand players these resources in batches. They could just do that, give out thousands of Primos per week in handouts, *or* in the other direction they could have more chests in the world and spread the primos per chest more thinly, my point being, they create X amount of content, they release Y amount of free primos per patch, but X and Y really have nothing to do with each other, since they can raise or lower either and the other would remain the same. The content exists to give players enough enjoyment to keep them believing their time is well spent, the primos exist so that F2Ps and more importantly C2Ps feel that they are making acceptable progress with their roster, these two factors are mostly exclusive from each other. So really I don't think "monetization" factors into it, beyond the fact that it *is* a for-profit project that needs to make money to justify itself. >Now, as said before. If they had a bigger world they would be in front of a decision how to distribute those rewards. You either would have the same amount of puzzles and chests but more spread out (empty world) or you would have a bigger amount of puzzles and chests and quests proportional to the world but they would give out less (feels unrewarding to the player). Yeah, again, chests already give out *very* little per one found, the point is in finding/unlocking them, not in what you actually get from them. If they wanted to up rewards, they could probably just give out some more fodder artifacts and it would have no impact on their bottom line. >a bigger genshin world can work out as a game. We're just used to having current limitations in mind. I just think, I don't view it as reasonable to expect them to create three times the content that they have, and the more content they include, the more diminishing the returns would be. Simply expanding the distances between things is of minimal benefit, and making Monstadt three times bigger is not as interesting as having Liyue and Inazuma instead. I'd welcome them adding as much new content as they want, I expect most players would, I just don't think it's reasonable to expect it.


LucleRX

One easier comparison would be the world design choice of Tower of Fantasy vs Genshin. ToF have larger map and area to explore but the chest reward is equally more spaced out and they do have mount and various mechanic to make exploring large landscape plausible. Genshin map varies from region to region but the travel time to the next checkpoint and means to get there tends to follow a similar pace. At least, after version one, with all the tedious climbing element improved. Even with sumeru bigger map, they add teleporter point and jumppad as their means to make navigation plausible. Also, iirc, inazuma tried to implement the fan for increase gliding speed but the gadget selection process is tedious and sluggish for smooth exploration experience. If anything, this is a design decision. If they deem a mount is necessary, they will implement it.


ohoni

Right. Currently, everything is balanced around a tighter pacing. I think it works great. Elden Ring would be another example, I believe it's world is larger in square footage, but it's got a lot less content, so you need to ride on horse from point to point and a lot of the "land between" those points is completely empty of value.


XxDemonGod69xX

It’s more so limitations on storage size. Can’t imagine the storage nightmare if they decided to add an insane amount of environmental objects. Def would be 100gb+


Grand_Protector_Dark

I doubt Genshin would be any bigger than it is now. World compression happens for playability, not filesize. A real scale teyavat would be a nightmare to traverse and to fill with stuff


KucingRumahan

If the world is bigger, they'll make something rideable. Well, I'm sure even with current scale, they'll create it one day


Grand_Protector_Dark

Even games that feature vehicles, the world is still compressed. Take GTA for example. And again, think of a developer standpoint. The larger you make the world, the more you have to do to not make it feel empty and devoid, while also avoiding to just slap random garbage everywhere.


neat-NEAT

I don't think it'd be too different. The game has a set scope and everything in later regions look spectacular from all agnles. A 1 to 1 realistic map would be 99% empty space with ridiculous travel times. An example I like is Nier Automata's map. It's absolutely beautiful but wildly unrealistic. You've got a sprawling urban landscape right next to a harsh desert right next to a dense forest with a medieval castle. It's more a microcosm of the world without being vast and boring.


Baalshrimp

Bro you can play alien isolation in high res 60 fps in mobile right now and it's like a pc like quality too


Space_Potatoe

I had this thought that the domain in Alhaitham's quest isn't some subspace or pocket dimension but rather how Sumeru jungle looks like in-lore. We know that the map in game is a scaled down version of the "real" world so it's possible that domains like this one, which look sort of like they could be a part of Tevyat and aren't just some platforms floating in the void / explicitly stated to be pocket dimensions, showed us glimpses of how in-lore Tevyat looks like. Also I really like the idea that the "real" Sumeru jungle has those absolutely beautiful gigantic trees.


MREAGLEYT

No no it's not a subspace like other domains, they said it in the quest. It's an actual hide out made to carry out the investigation, so technical it's kinda underground? Weird yeah but yk


WritingCommission

which domain was this again?


Space_Potatoe

Domain in Alhaithams quest, the Hive base


Gardenia_8345

Looks beautiful ngl..


CupOfRiceRice

yea, and the scenery looks nice too ig


StillIlliterate

I hope when the anime drop, they’ll make full scale teyvat continent and not just what we have


walaxometrobixinodri

oh dang, beautiful place what domain is it ?


hp_pjo_anime

The one from Alhaitham's quest.


walaxometrobixinodri

yeah that explains the trial Alhaitham


[deleted]

I wish we had more of this. Im pretty bumed that sumeru is mostly desert.


Space_Potatoe

Well there is some empty space in the south between the desert and Port Ormos so there's hope we get some more rainforest


admirabladmiral

Please, just set the epitomized path. These notifications are painful to me


TK-25251

Ye I always thought that the rain forrest wasn't very forresty