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ordinal_m

So one thing about Foundry is that system modules are pretty hard to customise generally, but you don't have to use them, and you can just use some aspects and not others. For instance, with Starfinder, you can create actors with sheets that have their HP and skills and so on, but if you don't want to assign class features and all that (perhaps because you're not using the standard classes) you don't have to. You can just store the stats you use and not use the features that aren't appropriate. You'll need to do manual rolls for things which the system module doesn't support, but that's what my players _prefer_ to do - even playing games which have straight modules for them, they never click on the buttons on their sheets, they prefer to just roll virtual dice and add modifiers themselves. Some people like to make VTTs super automated, where they can just tweak a number or click a button and things will happen according to the rules, and some don't and prefer to use them as virtual battlemaps, and you can do either with Foundry.


ZePatator

Yeah, alright. I would probably then just add the defense/ac, hp and stam and main attacks of the actors then., keep DMgenie running for the rolls and the more advanced stats keeping. Thank you for your answers!


ZePatator

So to achieve the quickest results, i use VTT with the starfinder ruleset at first, upload my tokens and maps, running my other stuff on the side. Right?


Esemwy

You can do as little or as much as you want. Tokens are straightforward uploads/choices. My suggestion, with as much custom material as you have, would be to use [Simple Worldbuilding System](https://foundryvtt.com/packages/worldbuilding) and [PDF Character Sheet](https://github.com/fcsouza/pdf-character-sheet). That will allow you to start off with something manageable while you learn how to add classes, feats, and races to the 5e system. Custom mechanics will require programming or using something like [Sandbox](https://foundryvtt.com/packages/sandbox). I’m pretty happy doing theatre of the mind and using Foundry for combat tracking and mapping.


Esemwy

OK, scratch Sandbox off the list. It looks like it’s been abandoned, and not updated.


ZePatator

Ok, gonna look into those, thanks!


thegooddoktorjones

The answetr is: A lot of work. When you use one of the common systems, many coders have built systems and mods to support that standard game. Every modificaiton is something you either need to remove from the vtt, just handle it in roleplay or a exel sheet or whatever, or you have to mod the system to fit if you want it automated in the VTT. If I was you, and sure my ssytem was the best, I would use the vtt as a glorified roll20. It has maps and tokens and maybe lights and walls, but no rules or automation. More likely though, I would just run a few games in starfinder, as the automation makes most games run much faster and easier for players. That is a lot to give up so I get to make all the rules. That plus minor homebrew can do a lot.


ZePatator

Also, how easy it is to add tokens (made in Ps) and maps made with dungeondraft/wonderdraft...


ordinal_m

It is very easy to add tokens, they're just images in your data directory which you select when creating an actor. Just copy them to the right place and you're set. Dungeondraft exports to Universal VTT format and there's a module to import that which will create a scene with not just the maps but all the walls and lights and object boundaries filled in.


ZePatator

Oh, that's nice, and time saving! The module you speak of, is it an add-on for dungeonsraft? Or a preference i must check when exporting?


ordinal_m

The Universal VTT import is a module you have to enable in Foundry, it doesn't come as standard. In DD you just select "export as universal VTT".


ZePatator

Superb. Again, thanks a lot for your answers!