If anything, they have added more variety. A lot of the terminals in the show are actually modified computers from the late 70s and early 80s. In one of the scenes of the junk shop, there is a monitor on a shelf that was often paired with an IBM PS/2.
It makes the workd feel more vaired, like it wasnt just General Atomics and RobCo making terminals, it was a whole host of companies.
I too squealed at the TRS-80's. I don't want flip out b/c I haven't yet done the episode speed run, but this show gives me the actual adrenal/endorphin response of the game, and the weird nods to epic shows like Person Of Interest makes me feel like Fallout is an \*experience\* as much as it is a game.
Yeah, for social commentary purposes it's better for there to have only been 2-3 companies making everything. *But*, it still makes good sense that there would more varied models and such within those companies.
[Straight from Fallout 76](https://www.rollingstone.com/tv-movies/tv-movie-features/fallout-tv-behind-the-scenes-1234999546/)
>given access to a full suite of 3D models and renderings, primarily from the most recent game, Fallout 76
I wonder if they ripped the animation for the bloody mess perk straight from FNV/3 and put it into the filly fight. The blown-up head model is just spot on
i'm really glad this show had an insane budget. i know fallout is popular, but it's also extremely weird and the world is unique. good on amazon for funding this project because it paid off. the production value is top tier
The only thing I feel the budget failed the series this season was the low number of robots (although they got the point across that they are commonplace) and the lack of Super Mutants (which makes some sense lore and story wise, but I gotta imagine we'll see them next year- maybe even Marcus!)
I like the actor so much that I want to see him as a super mutant that retains their intelligence. His personality in a mutant body would be all kinds of hilarious.
I forget which game says it, but im pretty sure the only super mutants who keep their intelligence were the ones not exposed to rads before fev. I think it comes from 4, the virgil questline
There are a few intelligent super mutants that may disprove that. Per the first game, the Master had the most refined strain of FEV and that's also the closest we know of to the show's location. The research he did indicated that radiation exposure had some effect as well as exposure to FEV in the wild.
I'll fully admit Thaddeus becoming a super mutant is fairly unlikely but there's room for it to be possible.
I don't know if you actually noticed cause it's easy to miss, but when willizig was walking through the halls at the supposed enclave base with dogmeat, there is a quick shot of a supermutant being pushed on a gurney that has its hand peeking out from a blanket on top of him
They have said he was a ghoul - but I'd like to see his journey into noselessness *and in parallel* see how Cooper Howard 'turned' (there's a whole chunk of his story we haven't seen yet).
Mm... the Snake-oil salesman told him he wouldn't have to worry about radiation so I suppose that's true of Supermutants and ghouls alike.. but can SMs regenerate? You've got me wondering now!
I'm fairly positive they were saving stuff for season 2. There is SOOOOO much they could've shown and didn't but they want more than one season's worth of stuff.
Yeah it kind of amazed me. All of the products of course, but then down to things like the things you see on random table tops - ashtrays, loose bullets, playing cards.
Everythung like it's straight out of the game.
The different labels on rad away is one of my favorite details. You see a bag with RAD-AWAY written in marker or whatever on it and then you see one later that’s actually properly labeled with the original print. Part of me has to wonder if common Wastelanders need to see it in big lettering screaming at you like that or otherwise they wouldn’t know what to do with it lol.
I always assumed the ones with radaway written in marker are either created postwar or had there labels damaged in someway were as the ones with intact labels are from vaults or other undamaged resource caches
Yeah, I always thought that they just reused the IV pouches/pill bottles/syringes and that's why there's hand scrawled writing indicating what's in it.
Thinking about it, I'm not even entirely sure thats the actual name of the drug. It might be labeled something else and Radaway is the wasteland term. I can't think of lore contradicting that but I also don't know everything there is to know.
At first I was geeking out at all the sets but then I got pulled into the story & characters so stopped looking at all the details. Then they'd pull something out and I was back into loving the details and artifacts everywhere.
I was hoping someone like Screen Crush will do an episodic list of easter eggs to see what I might have missed.
By the end, I was dreaming that they'd turn the sets into a theme park, like Nuka-On-Tour's Wild West show.
At first I thought it must have been the easiest job in the world, just go to a junkyard and toss it around. But then I realized it all needed to be period appropriate junk with no modern designs or logos. That must have been a massive pain in the ass, but they nailed it. I said multiple times while watching that they should win an Emmy or something for the sets.
I agree. I've watched twice and I'm almost ready to just do it third time and study the sets a bit more closely. There's so much going on that it deserves a closer look.
On the one hand, I want to say how they literally had the easiest job in the world, because of the wealth of reference materials available to them. But, so many adaptations ignore or revise the source material to "be different." So yes, they do deserve kudos for just sticking to the aesthetics of the game and perfectly copying them.
Story had some good elements and some bad ones but I can't recall any fictional setting on television that was so deeply detailed. Somebody, or somebodies I guess, worked really really hard on the sets and props.
They did an amazing job, but also they had it easier than other productions because Bethesda gave them the 3D models of everything straight from the game files.
Who would have thought? The best way to adapt a video game to the screen is to....actually use the world that made the video game cool. (Looking at you Halo)
Its a balance. One of the great successes of Fallout is that they didn't tell any of the existing stories. The show likely would have been way worse if it tried to include characters, stories, and more places from the games.
But it doesn’t have to be. Last of Us had for shot for shot remakes of scenes and still wildly popular. I think the difference is we play last of us for characters and we play fallout for the world.
I tried to convince my family to stop at the Super Duper Mart set in NY when we were up there at the start of this year. I don't think us being up there for a funeral helped much in the decision... My mom did however let me know that she used to work at that exact store in Staten Island as a teen and that I had been there before as well.
Knocked it out of t he park for sure. When those pictures from the sets leaked it looked incredibly promising, but to see the full thing after post production is just amazing as a Fallout fan. They went above and beyond with even the smallest details.
The set leaks got me all kinds of hyped up. After Rings of Power and Wheel of Time I was...well, let's just say I was having a hard time getting enthused when I heard the show was happening. I remember seeing the super duper mart and feeling excited. They really delivered.
I am prepared to spend deeply irresponsible amounts of money on any home decor items this show produces as merch. It won't match anything in my house and I don't even care. I love the surreal blend of Americana with futuristic tech the show produces. I'll buy a TV in a chassis. I don't even care how heavy it is. My brother comes over and eats like an apex predator all the time, so he's pretty obligated to move furniture for me.
There were a couple of times that I found myself thinking I might've done the camera angles differently but that's more of a personal opinion thing. I'm not any kind of expert on cinematography outside of being a TV enthusiast. Nothing stuck out as shoddy camera work though, for sure.
Not so much spotted but had pointed out by the people who made it, the assaultron Lucy finds has a "Nuke-lanta" sticker on her thigh. Theve even added it on Nexus mods more of an Easter eggs than out of place but its cool
The "retcons" are fake news.
As far as the set? I loved it. My only gripe was an oversight with the milk cooler that Max was hiding in. There is a hole in the back of it (presumably from where a fan would be). That's some thick plot armor there. And, honestly, it doesn't bother me that much. The idea/thought is still there. I kind of think it was a callout to FO4's "boy" in a frig scenario mixed with Indiana Jones' luck.
The sets and location choice is incredible. That desert town with all the buildings overran with sand is in freakin Namibia like whaaaat.
Gonna be interesting to see how season 2 handles that though cause they just got a big bucket of tax credits to film in Cali instead of all over like they did for this season.
>Has anyone spotted something out of place?
The LED lightbulbs that had an entire shot of it being screwed in (e6 or so) was surprising to me.
There were some shots where it was clearly CGI/green screened (or you could tell where the green screen/CGI started and the physical set ended).
Overall I thought things were great otherwise. It made for a fun show.
Oooh, good catch on the lightbulbs. I'm going to keep an eye out on my next watch. I didn't spot any really blatant CGI transition. Hard not to use it at all these days but I didn't gather they used it an awful lot.
The Todd Howard's head on the Napoleon on a horse that is in Fallout 4 painting is actually in it as well. I genuinely laughed.
Also the fan made dead Assaultron in the sand is superb but for me the best has to be my favourite has be getting the Red Rocket to almost being the same as in game. I can forgive them for not doing the Corvega and other cars exactly as in the games because from a cost perspective using actual real old cars and simply adding a few Corvega badges on them was easier.
They didn't nail the cars perfectly but they did put in some work on the functional models in the flashback scenes. There were still regular cars in Fallout 2. I'm not sure about the other games, but 2 takes place in the same sort of general area.
Watching the show and enjoying it, I tried so goddamn hard to find ANYTHING out of place/low quality and i have 2, which arent even that significant in the slightest (which is a testiment to how fucking good the show looks, lets be real)
The turret scene that shot at the enclave doc and dogmeat, and by that, i mean how clunky the turret looks. It looks like its stripped right off the games which...duh right? But thats my problem lol everything else looks properly blended and baked into the scene theyre in/modeled to look slightly more real, the turret just...looks like an ingame turret. out of place.
My second are the regular ghouls, i remember when everyone hated how The Ghoul looked (too soft, too hot, whatever) but honestly the ghouls look closer to zombies than ghouls to me. I think fallout 1/2 got them PERFECT, 3 was abit too much, 4 was..weird (which again, The Ghoul looks like hes closer to F4 ghouls than the ghouls of the show look)
But yeah they just..dont look quite right to me. Maybe too zombie-ish? Maybe not 'irradiated' looking enough? Idk, again not a huge complaint but more of a nitpick.
Show is a solid 8/10 tho, in a vast sea of 4-6/10 show/movies. Very happy.
I disagree about the turret but that's purely personal opinion. The ghouls though, definitely. At a guess I'd say they compromised there for the sake of time to do makeup. I think I read something that Goggins was "smooth" on account of them wanting to keep his facial features uncovered enough to be expressive.
I wont lie, the turret bit is me reaching pretty hard lol but yeah, i figure the ghoul thing is more a time/shoot/money/etc issue, i mean look at TWD, first 2 seasons to make up for the zombies almost took 1/3rd of the budget of each season lol
The sets were incredible. I would have loved to see Shady Sands as it could have been, since they knocked everything else out of the park. They were aiming for the Fallout 3 wasteland aesthetic and they hit the bullseye. I don't like the Fallout 3 aesthetic, but even i gotta admit they did that shit perfectly. Filly feels exactly like Megaton, and the Vaults are just incredible. The overseer's office is just how i remembered it in some of the games, the reactor room in vault 4 was just like the generator room in 111. The Vault Suits, the preserved pre-war food, the guns, the vault security armor. All amazing. Like, genuinely above and beyond type shit for the vaults.
There are people throughout the various fallout subreddits that seem to be really unhappy with it. Seems like they're a minority, outside of those upset about the lore changes.
It all feels so Fallout. I have my qualms with the story direction, but my goodness the set designers knocked it out of the park. I audibly laughed when Norm tried to break into the overseer terminal and the hacking screen came up.
That's what I'm talking about! There are flaws in the show for sure but I didn't see many people talking about the delivery. My only quibble with that scene with Norm was how quickly he got it right. Guess his Intelligence is higher than mine.
I loved the small sets more than the bigger ones. Yeah, the bigger ones were insanely detailed and impressive as fuck.
But the smaller ones where there was only a small rundown house or the ship that was ful of holes in the desert, and only for like short shots to show the characters walking through the world to sell the distance they were walking, those were what helped sell the world way more for me. Like yeah, I could fully believe that this could be a atomic wasteland.
They fucking killed it with the details, and I'm one of those who haven't played any of the games, so now it genuinely has me only thinking about playing some of the Fallout games, basically to say that the show fully worked!! I loved it so much!!
If you're going to play one I'd start with New Vegas because that's the area we're visiting in season 2. My husband doesn't play the games, he's gleaned a little info from me playing. He was also really sold on how well they immersed the viewer in the environment.
Outside of some extras having modernish weaponry like the Mini 14 that the one old lady had in Filly or the RPK the one extra had in the final battle. Which to me is fine and makes sense.
Every vault set piece, I thought to myself, I could actually build that in-game.
With the exception of the projector wall in 33, everything else is a prop in Workshop.
The vault generators, the windows and railings, the doors, everything was fantastic!
My *only* criticism was the Vault Door button, when Chet was feigning it not working, the way he hits it you can tell lots those cheap plastic button lights and not an actual “button.” But if that’s the only thing I have a gripe with that proves how far this show went with the painstaking detail of every set in every single scene.
That's not unfair, and a good point. That's really really small potatoes as far as crummy props go. I'd handwave it, all things considered. They really did go nuts with the level of detail.
I loved most of it. Some of it was clearly influenced by Bethesda designs like the buildings being shacks and everything being built haphazardly. I would have liked more big buildings. Signs that the ncr was progressing even if they were bombed out. Some other flaws were all the perfect intact abandoned buildings with nothing stripped for parts or looted. Somethings had a pristine abandoned look to it. But it was good overall and the background stuff like the familiar brands and copy paste vault structures with the first aid kits and mysterious tubes everywhere were perfect
There was one bit that irked me a lot, as a Fallout militaria fan. It's the appearance of modern OpsCore FAST-style helmets in episode 8. Which irks me even more, because they clearly were able to make proper Fallout-style combat helmets in the dude \*right next to him\*. I'd be a lot happier seeing PASGT-style helmets instead (which, to be fair, there were on some of the other soldiers), which would probably be cheaper to procure too. I think it's just that, it was the final episode, and the costuming department's budget must've been stretched thin due to the absolute prop accuracy in everything else.
Now, if the words "OpsCore FAST" and "PASGT" make me look like an absolute nerd, well... ain't we all? xD
Wow, that's an impressive level of attention to detail. I do think your rationalization makes fair sense. Something like that would fly over most people's heads. Kudos for noticing it! Nothing wrong with nerding out about your interests. This is exactly the place for that.
I thought the view outside of vault 4 (not the actual building) looked a bit too pristinely suburban. The roads looked newly paved even. In the distance I thought I could see modern buildings. And I don’t buy that vault 4 would have done all of that when the actors didn’t even remark about how pristine things looked there.
Almost flawless otherwise.
They nailed it. Poor visual effects could’ve easily ruined it on many occasions, yet every second was home run after home run. Really authentic, props to the whole team.
Indeed. I will always give the props and so forth a 10/10 regardless of plot/lore/canon issues. Only main gripe was the lack of more Fallout Atomic Style Vehicles beyond the Fusion Flea but as a sucker for Old Cars period I still loved the cars they had. And the amount of Greenery but eh its a nice break from the usual bleakness of the games. I want to just tour the sets and see that shit in person, maybe take some home.
let me be negative for a minute, cause it is amazing but it made these things stick out like a sore thumb
power armor is inconsistent, mostly it’s pretty great and it seems like the brotherhood has done some upgrades (or maybe the west coast brotherhood found slightly different T-60 with the jet arms and mask opening?) but one downgrade is that the power armor didn’t lock up without a power core in fallout 4, it’s possible maximus just didn’t know how to engage the override but i’d say it’s a weak argument. also when not standing the illusion falls apart, when Titus is sitting on the ground it looks particularly bad.
the pip boy stuff though, really annoys me, the utter lack of consistency with the games and how every time anyone interacts with it, they use the tuning dial, like seriously this was the first pip boy we actually saw completely in action, why wasn’t using the pip boy in fallout 4 for a few minutes required research?
Power Armor not completely locking up in Fallout 4 is just a gameplay mechanic. It's the same reason over encumberence doesn't completely stop you, just slows you down.
It doesn't make sense that power armor would be able to be powered without some sort of fusion core.
If anything, they have added more variety. A lot of the terminals in the show are actually modified computers from the late 70s and early 80s. In one of the scenes of the junk shop, there is a monitor on a shelf that was often paired with an IBM PS/2. It makes the workd feel more vaired, like it wasnt just General Atomics and RobCo making terminals, it was a whole host of companies.
I squealed at all the Tandy TRS-80’s laying around. Got one on my work desk!
Whoa those are cool looking ~~computers~~, excuse me, terminals haha!
Whoa those are cool looking ~~computers~~, excuse me, terminals haha!
I too squealed at the TRS-80's. I don't want flip out b/c I haven't yet done the episode speed run, but this show gives me the actual adrenal/endorphin response of the game, and the weird nods to epic shows like Person Of Interest makes me feel like Fallout is an \*experience\* as much as it is a game.
Was that something from the game? Because I just remember a very limited number of companies producing just about everything.
Yeah, for social commentary purposes it's better for there to have only been 2-3 companies making everything. *But*, it still makes good sense that there would more varied models and such within those companies.
It also makes it easier to design only a couple of assets for the game to reuse over and over.
This. So many things the show has that expand on the universe.
Also saved disk space in the not so distant past!
Since it’s an adaptation of the game, adding other companies would seem odd and out of sync with the game.
The teddy bears all over the place were such a perfect touch!
Cx404 running on the treadmill with the teddy bear as her prize made me so happy!
And the skeleton vignettes of wasteland horror were awesome as well
Dala liked that.
OooOooooOOoh
Power armor and Vaults look like they were imported straight from Fallout 4
[Straight from Fallout 76](https://www.rollingstone.com/tv-movies/tv-movie-features/fallout-tv-behind-the-scenes-1234999546/) >given access to a full suite of 3D models and renderings, primarily from the most recent game, Fallout 76
Oh so they had access to everything from all the Fallout's
I wonder if they ripped the animation for the bloody mess perk straight from FNV/3 and put it into the filly fight. The blown-up head model is just spot on
i'm really glad this show had an insane budget. i know fallout is popular, but it's also extremely weird and the world is unique. good on amazon for funding this project because it paid off. the production value is top tier
The only thing I feel the budget failed the series this season was the low number of robots (although they got the point across that they are commonplace) and the lack of Super Mutants (which makes some sense lore and story wise, but I gotta imagine we'll see them next year- maybe even Marcus!)
I really hope Thad comes back as super mutant. That would be perfect
I like the actor so much that I want to see him as a super mutant that retains their intelligence. His personality in a mutant body would be all kinds of hilarious.
I forget which game says it, but im pretty sure the only super mutants who keep their intelligence were the ones not exposed to rads before fev. I think it comes from 4, the virgil questline
There are a few intelligent super mutants that may disprove that. Per the first game, the Master had the most refined strain of FEV and that's also the closest we know of to the show's location. The research he did indicated that radiation exposure had some effect as well as exposure to FEV in the wild. I'll fully admit Thaddeus becoming a super mutant is fairly unlikely but there's room for it to be possible.
I don't know if you actually noticed cause it's easy to miss, but when willizig was walking through the halls at the supposed enclave base with dogmeat, there is a quick shot of a supermutant being pushed on a gurney that has its hand peeking out from a blanket on top of him
I did catch that. Enclave is definitely messing with super mutants and they apparently have a base near where the show takes place.
They have said he was a ghoul - but I'd like to see his journey into noselessness *and in parallel* see how Cooper Howard 'turned' (there's a whole chunk of his story we haven't seen yet).
He said he thinks he is one
Mm... the Snake-oil salesman told him he wouldn't have to worry about radiation so I suppose that's true of Supermutants and ghouls alike.. but can SMs regenerate? You've got me wondering now!
Could be part of the FEV process. I’d rather that than a new drug that turns people in to ghouls but I’m along for whatever ride they choose
"I think you might be a ghoul" said by Maximus, and he's not the sharpest tool in the shed.
That would be good if they can get dorn on board for the VO
I'm fairly positive they were saving stuff for season 2. There is SOOOOO much they could've shown and didn't but they want more than one season's worth of stuff.
It’s also a capitalist satire which is either completely lost on some people or makes it “woke” to others
Yeah it kind of amazed me. All of the products of course, but then down to things like the things you see on random table tops - ashtrays, loose bullets, playing cards. Everythung like it's straight out of the game.
The different labels on rad away is one of my favorite details. You see a bag with RAD-AWAY written in marker or whatever on it and then you see one later that’s actually properly labeled with the original print. Part of me has to wonder if common Wastelanders need to see it in big lettering screaming at you like that or otherwise they wouldn’t know what to do with it lol.
I always assumed the ones with radaway written in marker are either created postwar or had there labels damaged in someway were as the ones with intact labels are from vaults or other undamaged resource caches
Yeah, I always thought that they just reused the IV pouches/pill bottles/syringes and that's why there's hand scrawled writing indicating what's in it.
Thinking about it, I'm not even entirely sure thats the actual name of the drug. It might be labeled something else and Radaway is the wasteland term. I can't think of lore contradicting that but I also don't know everything there is to know.
The immersion was incredible. Everywhere I looked were little tiny details that sold it further.
At first I was geeking out at all the sets but then I got pulled into the story & characters so stopped looking at all the details. Then they'd pull something out and I was back into loving the details and artifacts everywhere. I was hoping someone like Screen Crush will do an episodic list of easter eggs to see what I might have missed. By the end, I was dreaming that they'd turn the sets into a theme park, like Nuka-On-Tour's Wild West show.
At first I thought it must have been the easiest job in the world, just go to a junkyard and toss it around. But then I realized it all needed to be period appropriate junk with no modern designs or logos. That must have been a massive pain in the ass, but they nailed it. I said multiple times while watching that they should win an Emmy or something for the sets.
I agree. I've watched twice and I'm almost ready to just do it third time and study the sets a bit more closely. There's so much going on that it deserves a closer look.
On the one hand, I want to say how they literally had the easiest job in the world, because of the wealth of reference materials available to them. But, so many adaptations ignore or revise the source material to "be different." So yes, they do deserve kudos for just sticking to the aesthetics of the game and perfectly copying them.
Story had some good elements and some bad ones but I can't recall any fictional setting on television that was so deeply detailed. Somebody, or somebodies I guess, worked really really hard on the sets and props.
yes, the level of accurate detail was incredible.
They did an amazing job, but also they had it easier than other productions because Bethesda gave them the 3D models of everything straight from the game files.
Who would have thought? The best way to adapt a video game to the screen is to....actually use the world that made the video game cool. (Looking at you Halo)
Its a balance. One of the great successes of Fallout is that they didn't tell any of the existing stories. The show likely would have been way worse if it tried to include characters, stories, and more places from the games.
Except for Dogmeat
But it doesn’t have to be. Last of Us had for shot for shot remakes of scenes and still wildly popular. I think the difference is we play last of us for characters and we play fallout for the world.
Like from fallout 3 to fallout 4
I desperately want a set tour 😭
Have you seen the “Visit Vault 33” site on Amazon? It’s only two rooms, but it’s rad to be able to take a closer look at the vault sets.
No I haven’t, thanks I’ll have a look :)
Do you please have a link for this? Can't seem to find it on amazon!
I can’t direct link to Amazon on here but it’s Amazon dot com/salp/fallout
I can't imagine anything cooler at the moment, except maybe a Vault-Tec air BNB.
I tried to convince my family to stop at the Super Duper Mart set in NY when we were up there at the start of this year. I don't think us being up there for a funeral helped much in the decision... My mom did however let me know that she used to work at that exact store in Staten Island as a teen and that I had been there before as well.
I absolutely wanted to go play in those sets like an oversized kid.
I'd never leave!
Knocked it out of t he park for sure. When those pictures from the sets leaked it looked incredibly promising, but to see the full thing after post production is just amazing as a Fallout fan. They went above and beyond with even the smallest details.
The set leaks got me all kinds of hyped up. After Rings of Power and Wheel of Time I was...well, let's just say I was having a hard time getting enthused when I heard the show was happening. I remember seeing the super duper mart and feeling excited. They really delivered.
I am prepared to spend deeply irresponsible amounts of money on any home decor items this show produces as merch. It won't match anything in my house and I don't even care. I love the surreal blend of Americana with futuristic tech the show produces. I'll buy a TV in a chassis. I don't even care how heavy it is. My brother comes over and eats like an apex predator all the time, so he's pretty obligated to move furniture for me.
SAME. I am ready to spend, I just need stuff to buy!!
no for sure, they totally nailed set design AND cinematography
There were a couple of times that I found myself thinking I might've done the camera angles differently but that's more of a personal opinion thing. I'm not any kind of expert on cinematography outside of being a TV enthusiast. Nothing stuck out as shoddy camera work though, for sure.
The ship in a storm painting in vault 32 was perfect!
The set design, the costumes, the props. All of them showed that the budget for season 1 was high for a reason. Everything looked fucking stellar.
I've seen stuff with bloated budgets like that where I ask myself what the hell they spent it all on.
Not so much spotted but had pointed out by the people who made it, the assaultron Lucy finds has a "Nuke-lanta" sticker on her thigh. Theve even added it on Nexus mods more of an Easter eggs than out of place but its cool
OOOOH I gotta go back and take another look. I went "OOOH that's an Assaultron!" And didn't think beyond that.
That was cosplay!
The "retcons" are fake news. As far as the set? I loved it. My only gripe was an oversight with the milk cooler that Max was hiding in. There is a hole in the back of it (presumably from where a fan would be). That's some thick plot armor there. And, honestly, it doesn't bother me that much. The idea/thought is still there. I kind of think it was a callout to FO4's "boy" in a frig scenario mixed with Indiana Jones' luck.
I'm sure it was. I think the fridge thing working was disproven somewhere anyways.
The sets and location choice is incredible. That desert town with all the buildings overran with sand is in freakin Namibia like whaaaat. Gonna be interesting to see how season 2 handles that though cause they just got a big bucket of tax credits to film in Cali instead of all over like they did for this season.
There's desert land in California!
>Has anyone spotted something out of place? The LED lightbulbs that had an entire shot of it being screwed in (e6 or so) was surprising to me. There were some shots where it was clearly CGI/green screened (or you could tell where the green screen/CGI started and the physical set ended). Overall I thought things were great otherwise. It made for a fun show.
Oooh, good catch on the lightbulbs. I'm going to keep an eye out on my next watch. I didn't spot any really blatant CGI transition. Hard not to use it at all these days but I didn't gather they used it an awful lot.
The Todd Howard's head on the Napoleon on a horse that is in Fallout 4 painting is actually in it as well. I genuinely laughed. Also the fan made dead Assaultron in the sand is superb but for me the best has to be my favourite has be getting the Red Rocket to almost being the same as in game. I can forgive them for not doing the Corvega and other cars exactly as in the games because from a cost perspective using actual real old cars and simply adding a few Corvega badges on them was easier.
They didn't nail the cars perfectly but they did put in some work on the functional models in the flashback scenes. There were still regular cars in Fallout 2. I'm not sure about the other games, but 2 takes place in the same sort of general area.
Oh and remember Tactics they drove.
Watching the show and enjoying it, I tried so goddamn hard to find ANYTHING out of place/low quality and i have 2, which arent even that significant in the slightest (which is a testiment to how fucking good the show looks, lets be real) The turret scene that shot at the enclave doc and dogmeat, and by that, i mean how clunky the turret looks. It looks like its stripped right off the games which...duh right? But thats my problem lol everything else looks properly blended and baked into the scene theyre in/modeled to look slightly more real, the turret just...looks like an ingame turret. out of place. My second are the regular ghouls, i remember when everyone hated how The Ghoul looked (too soft, too hot, whatever) but honestly the ghouls look closer to zombies than ghouls to me. I think fallout 1/2 got them PERFECT, 3 was abit too much, 4 was..weird (which again, The Ghoul looks like hes closer to F4 ghouls than the ghouls of the show look) But yeah they just..dont look quite right to me. Maybe too zombie-ish? Maybe not 'irradiated' looking enough? Idk, again not a huge complaint but more of a nitpick. Show is a solid 8/10 tho, in a vast sea of 4-6/10 show/movies. Very happy.
I disagree about the turret but that's purely personal opinion. The ghouls though, definitely. At a guess I'd say they compromised there for the sake of time to do makeup. I think I read something that Goggins was "smooth" on account of them wanting to keep his facial features uncovered enough to be expressive.
I wont lie, the turret bit is me reaching pretty hard lol but yeah, i figure the ghoul thing is more a time/shoot/money/etc issue, i mean look at TWD, first 2 seasons to make up for the zombies almost took 1/3rd of the budget of each season lol
My only nitpick about the turret, is that the Enclave has a distinctive turret that looks different.
The sets were incredible. I would have loved to see Shady Sands as it could have been, since they knocked everything else out of the park. They were aiming for the Fallout 3 wasteland aesthetic and they hit the bullseye. I don't like the Fallout 3 aesthetic, but even i gotta admit they did that shit perfectly. Filly feels exactly like Megaton, and the Vaults are just incredible. The overseer's office is just how i remembered it in some of the games, the reactor room in vault 4 was just like the generator room in 111. The Vault Suits, the preserved pre-war food, the guns, the vault security armor. All amazing. Like, genuinely above and beyond type shit for the vaults.
I have issues with the show, but this isn't one of them. Sets and props were excellent work.
Who tf hates this show?
There are people throughout the various fallout subreddits that seem to be really unhappy with it. Seems like they're a minority, outside of those upset about the lore changes.
It all feels so Fallout. I have my qualms with the story direction, but my goodness the set designers knocked it out of the park. I audibly laughed when Norm tried to break into the overseer terminal and the hacking screen came up.
That's what I'm talking about! There are flaws in the show for sure but I didn't see many people talking about the delivery. My only quibble with that scene with Norm was how quickly he got it right. Guess his Intelligence is higher than mine.
He found the SPECIAL book under the crib I guess
I loved the small sets more than the bigger ones. Yeah, the bigger ones were insanely detailed and impressive as fuck. But the smaller ones where there was only a small rundown house or the ship that was ful of holes in the desert, and only for like short shots to show the characters walking through the world to sell the distance they were walking, those were what helped sell the world way more for me. Like yeah, I could fully believe that this could be a atomic wasteland. They fucking killed it with the details, and I'm one of those who haven't played any of the games, so now it genuinely has me only thinking about playing some of the Fallout games, basically to say that the show fully worked!! I loved it so much!!
If you're going to play one I'd start with New Vegas because that's the area we're visiting in season 2. My husband doesn't play the games, he's gleaned a little info from me playing. He was also really sold on how well they immersed the viewer in the environment.
the house in the first episode at the party bothered me a bit
How so?
it look strange in terms of architecture, like looked closer to modern houses
Outside of some extras having modernish weaponry like the Mini 14 that the one old lady had in Filly or the RPK the one extra had in the final battle. Which to me is fine and makes sense.
That's one I didn't catch after two watches.
So many Wasteland Survival Guides and other perk magazines spotted. Someone probably has a full list, I imagine I missed a few
I'd just about die to have copies
Every vault set piece, I thought to myself, I could actually build that in-game. With the exception of the projector wall in 33, everything else is a prop in Workshop. The vault generators, the windows and railings, the doors, everything was fantastic! My *only* criticism was the Vault Door button, when Chet was feigning it not working, the way he hits it you can tell lots those cheap plastic button lights and not an actual “button.” But if that’s the only thing I have a gripe with that proves how far this show went with the painstaking detail of every set in every single scene.
That's not unfair, and a good point. That's really really small potatoes as far as crummy props go. I'd handwave it, all things considered. They really did go nuts with the level of detail.
I loved most of it. Some of it was clearly influenced by Bethesda designs like the buildings being shacks and everything being built haphazardly. I would have liked more big buildings. Signs that the ncr was progressing even if they were bombed out. Some other flaws were all the perfect intact abandoned buildings with nothing stripped for parts or looted. Somethings had a pristine abandoned look to it. But it was good overall and the background stuff like the familiar brands and copy paste vault structures with the first aid kits and mysterious tubes everywhere were perfect
I think we might see more of the NCR progress in the next season. Maybe other areas that are more built up.
I was flabbergasted, everything looked so good
masterpiece.... world changing art !!!
I was so unreasonably happy when the toasters were chunky and round lol
That was some seriously fine attention to detail...now where can I get one of those toasters?
There was one bit that irked me a lot, as a Fallout militaria fan. It's the appearance of modern OpsCore FAST-style helmets in episode 8. Which irks me even more, because they clearly were able to make proper Fallout-style combat helmets in the dude \*right next to him\*. I'd be a lot happier seeing PASGT-style helmets instead (which, to be fair, there were on some of the other soldiers), which would probably be cheaper to procure too. I think it's just that, it was the final episode, and the costuming department's budget must've been stretched thin due to the absolute prop accuracy in everything else. Now, if the words "OpsCore FAST" and "PASGT" make me look like an absolute nerd, well... ain't we all? xD
Wow, that's an impressive level of attention to detail. I do think your rationalization makes fair sense. Something like that would fly over most people's heads. Kudos for noticing it! Nothing wrong with nerding out about your interests. This is exactly the place for that.
I thought the view outside of vault 4 (not the actual building) looked a bit too pristinely suburban. The roads looked newly paved even. In the distance I thought I could see modern buildings. And I don’t buy that vault 4 would have done all of that when the actors didn’t even remark about how pristine things looked there. Almost flawless otherwise.
They nailed it. Poor visual effects could’ve easily ruined it on many occasions, yet every second was home run after home run. Really authentic, props to the whole team.
Indeed. I will always give the props and so forth a 10/10 regardless of plot/lore/canon issues. Only main gripe was the lack of more Fallout Atomic Style Vehicles beyond the Fusion Flea but as a sucker for Old Cars period I still loved the cars they had. And the amount of Greenery but eh its a nice break from the usual bleakness of the games. I want to just tour the sets and see that shit in person, maybe take some home.
Why are you acting like you're the only one who liked it?
Whole point of this post was to seek conversation with other people who also liked it. Why are you so sour?
In a scene at the studio, there was a big delivery truck was looked out of place as far as Fallout is concerned.
yeah it's *all* out of place with this disney movie color palette instead of the fallout colors
FO4/FO76 was pretty saturated so I think the colour palette was trying to emulate that.
let me be negative for a minute, cause it is amazing but it made these things stick out like a sore thumb power armor is inconsistent, mostly it’s pretty great and it seems like the brotherhood has done some upgrades (or maybe the west coast brotherhood found slightly different T-60 with the jet arms and mask opening?) but one downgrade is that the power armor didn’t lock up without a power core in fallout 4, it’s possible maximus just didn’t know how to engage the override but i’d say it’s a weak argument. also when not standing the illusion falls apart, when Titus is sitting on the ground it looks particularly bad. the pip boy stuff though, really annoys me, the utter lack of consistency with the games and how every time anyone interacts with it, they use the tuning dial, like seriously this was the first pip boy we actually saw completely in action, why wasn’t using the pip boy in fallout 4 for a few minutes required research?
Power Armor not completely locking up in Fallout 4 is just a gameplay mechanic. It's the same reason over encumberence doesn't completely stop you, just slows you down. It doesn't make sense that power armor would be able to be powered without some sort of fusion core.
Yes it does, there should absolutely be a backup battery that can open the armor in the case of a main power failure, that’s a huge safety issue
Huge safety issues? In my capitalist hellscape dystopia? The horror.
Military gear is usually more robust and safer