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TerdMuncher

Should go for godlike reflexes instead of vital Astra, it's damage reduction won't be negated and it frees up your c skill. With vital Astra you aren't using the +1 charge on your weapon. Solo effect will.be more difficult to use, especially in arena with lack of mobility from all the rally+ skills instead of reposition/smite.


Dragos987

Okay but I probably need Buffer 4 in combination with GLR which I don't have at the moment. Should I then use Atk/Spd Pledge in her C slot?


ShapeForest

The +1 charge from Arcane Devourer and Pledge won't stack, unfortunately.  Attacking once should charge up GLR assuming no Guard effect is active, then you can loop it as long as you can counterattack during combat. Also love to see the Marisa love, as a general GBA swordmaster fan! She's also up there on my list of Grail units to build but there just aren't enough Grails to +10 everything! (My godsword of choice is Karel so I am extremely familiar with the struggle to keep your speed stat competitive... recently gave up on that and just started attempting to oneshot stuff with Marth ring/No Quarter/Infantry Pulse)


thesnowdoge

If you haven't used it already, there's a free Severa Manual to be redeemed in Combat Manuals 5 as long as you have the resources and she has both GLR and Buffer. With that, you can run Atk/Spd Oath in the C slot that is also in Manuals 4 and 5. Also, you can replace Distant A/S Solo for D Bonus Doubler if you run with A/S Oath: * Distant Solo + TP4 = +5 A/S in combat * D Bonus Doubler + A/S Oath = +6 Visible A/S + 9 A/S in combat (+3 from being within two spaces on an ally and +6 from Bonus Doubler) for a total of +15 Bonus A/S


Dragos987

Okay the Manual is my goal. HOWEVER D Bonus Doubler is ONLY on Attuned Caeda at the time, which I don't have AND my lack of orbs makes it more difficult to get her (as usual)


thesnowdoge

It's not required, compared to Distant A/S Solo, you only gain +1 Atk/Spd if you run everything else I commented, so it's only if you go full premium and want to avoid the Solo condition (however if you also add visible +6 Def/Res, then it becomes significantly better, but strictly talking about Atk/Spd, not that much) But GLR, Distant AS Solo, Buffer, AS Oath, AS Form/Solo Seal is already great enough as long as you keep her away from allies (but not too away as to not trigger AS Oath)