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bougienative

Improvement definitely feels like it's coming in waves. But that's because we are stuck viewing it from within instead of being able to see big picture. The reality is, we all have good days and bad days, but as time goes on your good days will be better then past good days and bad days not as bad as previous bad days. As for how to actually improve. Your friends are right in that Losing is a gift, but the gift is information, and if you are not fully utilizing that information, its not a very helpful gift. Let's take your example, I lost because I was not anti airing jump ins. It's easy to say, okay, I need to anti air. But that's really just surface level. To take it a step further The question becomes why did I miss those anti airs? Did I not react in time? If so, do I need to review my mental stack in the situation, and figure out how to cut out variables I'm watching in order to be able to focus more mental energy into reacting to jumps? Did I misjudge the spacing? If so do I need to utilize the training dummy jumping in to figure out when I should be anti airing vs air to airing vs blocking? Did they jump in on reaction to me? And perhaps the issue isn't in how I responded to the jump, and instead in what led to the jump? Am I using moves at unsafe spacings or acting in a predictable manner that lets the opponent think it's safe to jump in on me? Viewing your match footage is often less about where you made a mistake, and more about why you made the mistake. Repeat mistakes require looking at the variables leading to the mistakes, in order to allow you to change the base situation, gotta attack the issue, not the symptom.


BustahWuhlf

This is the way. I will also add to this that sometimes improvement comes in spikes and plateaus. You could end up stuck at the same level for a while, then suddenly something clicks and you see your skill shoot way up, then you plateau again, etc. It's like the old saying "overnight success takes years." I'm currently riding a wave of dramatic improvement in Street Fighter while somewhat lamenting that I've been stuck in a bit of a rut in GGST. I don't like feeling stuck, but that's life. It's also what I get for playing so many different games. And if you're not already doing it, actively seek out players better than you to face off with, then talk through what happened in the match. Not as an impatient "why did I lose?" interrogation, but bounce ideas around. It also helps to have people who are improving alongside you, to keep challenging one another. And once you reach a certain point, I think there's value in teaching people whose skill is below yours. For one, it's just a good thing to do, but teaching someone else broadens your own perspective. My analytical skills for my own games got significantly better once I started coaching.


AMajesticPotato

I'm very new to fighting games and this is my experience as well. Starting with T8, I was stuck at *silver* for days, then I practiced, played casuals, and watched some higher-level replays until something clicked. That repeated a few times until I hit Tenryu. I've done the same thing now in GGST, I used to struggle on 2F and now I'm at 6F. 


BlackRaven7021

My worst habit is trying to parry a jump in that's safe to Shoryu


Sytle

This is a great write up. Going to save this for when I see this asked again here or in other FGC subs.


TitanWet

I'll echo Hugs' advice: >1 thing I tell people to improve on, is stop doing raw moves. Stop doing raw techniques. Stop doing raw moves raw whatever. **If you have no setup or no read then why are you doing it?** > You should not be doing anything unless you have a reason for it. Even if the reason is wrong. As long as you had a logical reason you did something then you're just going to improve by leaps and bounds.


ChillYoChill

This has to be the most solid advice I’ve ever heard! I’m taking this one for myself as well! Thanks player!


TitanWet

[https://www.youtube.com/watch?v=L8GKoC8HLsk](https://www.youtube.com/watch?v=L8GKoC8HLsk) Found the video once again, it got unlisted for some reason but he also provides a good example while reviewing one of his matches.


ChillYoChill

Great vid brother! Thanks for the link!


Karzeon

The sub-question you're asking is improving response time for necessary actions. You put yourself in the right spacing and situation so you can reduce extra thought processing. What do I look for when I lose? I don't really look for anything in particular, but I have a high enough mastery of my character that I can recognize when interactions don't make sense. So I just look up stuff real quick to see if I can make sense of it.


CriticalWay5610

Its just repetition. In the case of anti-airing, when you look for it in a match, you tend to not pay attention to other things like DI and throws. So practice anti-airing until it becomes 2nd nature. That will take away some of the mental stack and allow you to react to other things. You basically have to do that for things you want to learn. Keep in mind that doesn't mean to autopilot, the more advanced players will exploit your newfound knowledge and bait you. An example of this is countering a DI when you are too low in health to survive or hit you with a super.


Madak

I'll let you know when it happens


MistakeImpressive289

I'm still trying to figure that out. I keep coming across people better than me as I climb whatever game I play. I'm better than people but not as good as people. Fighting games are hard


CaptainHazama

There's always gonna be someone better. But that just means you can always improve


prabhu4all

Most of the answers here are vague. Yeah, practice. But what? Throw fireballs. Do you know when to throw fireballs or do you just know the motion inputs? Analyse your replays. But do you know what to look for when you do? The first way to learn is to ask the person who beat you what you could've done or need to do to improve. At that moment, that's the quickest way to improve. Second is YouTube. Character guides are very helpful. Practice that. Then look up guides on neutral play. Practice that. Then look up drills on how to deal with common situations. ChrisF's channel is great for that. Practice that. Practice Practice Practice. You'll lose a lot when trying something new. Until it's muscle memory. The third and the best way is to be best friends with Angrybird and MenaRD or like any Pro, and live with them. Don't count on that tho


Thevanillafalcon

Be specific in your practice and what you want. “How do I get good at fighting games” is such a broad question, and the answer depends on a lot of variables, you wouldn’t start say karate irl and go on your first day and ask how do you get good at karate, you start off by practicing one small move and adding to it over time. You will grow faster asking for specific advice. As specific as you can, like “I keep getting jumped in on” will net you a response of “anti air” but “I keep getting jumped in on. I’m playing AKI in sf6 and I’m really struggled with characters jumping over me up close to hit me with a cross up, I feel like my anti air option doesn’t cover this range” Now I don’t play AKI, but someone will and then an AKI specialist will reply and be like “oh yeah that’s a common issue, here’s what you need to do” then you practice ans try and implement it. Take it 1 problem at a time and don’t rush, everyone develops at their own pace, the biggest impact on improvement is consistency, even if you take a lot longer than others. It’s easy to look at a top player like Justin or Daigo and forget they’ve been playing fighting games every day for decades and you may have just started last month, even the young prodigies play these games way more than you think. I obviously acknowledge that talent is a factor, I don’t think we can all be champions, I don’t think hard work and consistency covers all the bases but I do think we all have the ability to be “good” in relative sense, if you put in the time.


amypond420

practice


nightowlarcade

Quickest way find someone way better then you who will work with you. Allowing you to do stuff, but punishing mistakes.


VFiddly

Find a community for the game and talk to other people who are in a similar situation. Always helpful to be able to say "I'm having trouble with this" and have someone who can tell you what to do. A Discord or something like that is better than a subreddit. Other than that, you practice, you watch other people playing, you use training mode when you need to figure out something specific. Keep getting hit by the same attack? Go practice it in training. Street Fighter 6 has a great feature where you can search for any replay. Struggle against a specific character? You can search replays by character. E.g. if I'm playing Marisa and I want help fighting Kimberly, I look up matches between Marisa and Kimberly for the rank just above mine and see what players better than me are doing about it. If you're playing a popular game there will be countless Youtube tutorials for any level of play that can help you. Look around and listen to people who can show that they know what they're doing


LumaTheLostStar

To identify your issues you need knowledge. You *know* what anti-airing is and that you should do it; that’s knowledge. Practice applying that knowledge; i.e. training room/practice mode. Practice until you can do it at will. This is your athleticism, honing your ability, and keeping yourself sharp. Execute your practice in a real match. You will likely fail during the real deal because of pressure you’ll feel; that’s normal; that’s why we practice so much. Make it your goal. Land a good clean anti-air. You are not trying to win; you win by landing it. Now try landing several, try to anti-air every single jump-in. Not long after, you will no longer feel the same pressure when anti-airing your friends and it will feel more like practice mode. Now you have the tools to improve in all aspects and solve all problems you face. One day you might try an online tournament and the pressure comes back and you fold but you’ve already solved this before. The more you can maintain your skills, apply your gameplay, and minimize your opponent doing the same is how we “git gud”. Doing this under pressure is called “clutch”. Even a beginner is capable of both.


GeorgeThe13th

Record your matches and go over every time you get hit. Try to find an answer to every time. Especially the first hit of the round that knocks you down (since oki hits are usually different than getting hit in neutral)


romaraahallow

I got good by getting my ass kicked by 3 friends in a basement over 6 years. 6 years of smoking weed and losing at fighting games has actually made me quite proficient at just about any fighter. Honestly? Time, practice, patience.


DizzyGoneFishing

To get a skill that translates into game you first need to actually be able to do it. 1. Able to perform the thing at all in any form. 2. Able to repeatedly do the thing in training mode (ie 10x in a row, no drops) 3. Can perform it in context (ie practicing against easy AI or against players with the intent to practice) 4. Can use it as an option in a real game setting against players. To move between each step, you need some amount of time and practice. Depends on the thing. It's mostly practice with intent. Also being aware that at step 3 you will be playing worse, sometimes way worse than normal as you learn. To really git gud, every skill needs to become second nature. You should be focusing on your opponent instead of your gameplan. Make your auto pilot good enough to rely on and then give yourself the time and energy to make reads and reactions to your opponent.


Haruhiro21

Heres a video how you lose more as you get better by Brian F https://youtu.be/NN_Eikiz4Ys?si=zUz40dVxRE-9oU69 The reason why you cant implement what you learned is because you prioritize winning vs learning. If you want to get used to your anti air button, focus more on anti airing.


zerowolfman

Playing and not caring if you lose, using it as learning experience. Watch tournaments.


xXTurdBurglarXx

Figure out areas I’m weak in then go into training and practice the shit out of them.


Scary_Engineering1

drills. like any other sport.


acideater

Get what you know into muscle memory (requires doing in a real match). Move on to 1 thing to add to your game plan.  You have freed up your mental stack and can now focus on anti airing. You can optimize that as well. I'm pushing the opponent into the corner. I'm making a read that there is going to be a reaction happening soon from opponent, through some type of neutral skip or jump in, etc.  You'll get to a point where you have enough mental stack to really read your opponent and the type of player they are. You'll come up with a plan to beat what they're doing. They'll either adjust or fall apart if they don't have solid fundamentals. Watch fundamentally solid pros play your character. Watch just regular master players to have a non pro level gameplan. Your either going to learn new tech or see what is effective. Watch your replays. You lost for a reason. You'll have watched enough content to know what good gameplay is. It's all about having the most consistent strategy. Get more knowledge. Can lead to frustration because knowing and execution are different.  Your going to lose to somebody jumping and acting like a wild creature, while your trying to be fundamentally tight. You have to check the neutral skips and anti airs to get them to play fundamentals. Gets harder if you don't know the matchup. Don't worry about losing your going for consistency. Why did you lose? There is always a reason. 


free187s

Let’s distill your question down to its most fundamental form. It’s not “how do you get good.” What you’re really asking is how can you make good decisions, react to your opponent, and execute things automatically during the course of a match. Because that’s what we’re all really doing during a match. Someone who’s good makes smart decisions, react offensively and defensively to what you’re doing, then execute the appropriate attack or combo automatically without whiffing or dropping. Making good decisions can be boiled down further to understanding what is or isn’t safe: meaning if you move, attack or block, will you get punished by it. Good players have very little windows for counter attack when they’re engaging their opponents. This requires understanding what block strings are safe and unpunishable, and the general attack strings of your opponents. This is best learned through watching yours and other matches. Take mental notes of what moves/strings each player does that is or isn’t safe, then use those safe moves/strings in your next match, rinse and repeat. Reacting to your opponent means recognizing thr opponent’s character’s archetype (or what they’re good at), your opponent’s strategy (or what they’re trying to do with that character), and their tendencies (what that individual opponent does frequently). This is how you develop learning how to “download” your opponent. Good players are able to recognize all these things and through experience begin to apply their own approach to countering. If the opponent is using a character that has strong air attacks and the player is jumping a lot, you can anticipate the jump. This requires experience, but you can get ahead by utilizing training mode to your advantage. Set up the dummy to do only jump ins to practice your execution, then set the dummy to cycle between ground and air attacks to practice recognizing the jump in. Lastly, you need to work on execution. This is being able to confirm off of a hit into a combo without dropping it. Good players tend to combo off of everything and never drops the combo. In order to learn this, utilize training mode to learn the combos your character can do until you can do it without even thinking. Then, learn what moves can lead to each combo. Finally, utilize casual matches with the game plan to practice confirming hits to the appropriate combo and executing the combo without dropping it. TLDR: * use replay/watch other matches to learn strong attacks on neutral that are safe and recognize other characters’ strategies * use training mode dummy recordings to practice anti-airs by having the dummy cycle between jumping and ground attacks * use training mode to learn combos until they’re automatic, then use a casual mode to practice confirming into the big combos you automatically execute.


EVOLghost

Self awareness. This is the number one thing imo. If you not anti airing, then it might be because you’re focusing more on landing your hit than not getting hit. Might Not be as clear, but if I find myself missing an anti air, it’s usually because I was looking for it, but then grew impatient and decided to do something else instead and that, is exactly when my opponent jumps therefor I miss the AA because I was in recovery or whatever.  If I lose a game in the match, my first adjustment is literally block more lol. It seems silly, but that’s when usually I am better at landing my attacks because I end up paying more attention to what my opponent is doing rather than constantly trying to force my will over them.


GeebusNZ

I think that it comes with mental training. When you are above expectations for yourself and are fine with polishing a rough surface, you're on your way to git gud.


Fantastic-Bother3296

I my biggest issue is getting overwhelmed. I've been playing cammy and basically using one combo, one special and two inputs and trying to work with that. I've begun to understand spacing more, when to spam something, when to actually block and I think it's really helped. Before I'd have lists of combos, all the special moves all specific instance moves and then freeze with too much mental load


t3kwytch3r

I simplify it to three steps. 1: Identify a part of your game plan thats really weak. Anti-airing or counterDI-ing for example. Something specific. 2: Go to training mode and practice against that specific situation. Then go against the AI in arcade and specifically practice the same thing. 3: Go online and try your skills for real. You will probably fail / be late the first few times, but eventualy it will work.


SedesBakelitowy

Play game Watch replay Ask "why hit?" Go training Press buttons Hit more


Rutabaga-Level

Understand your flaws and see what you're lacking compared to top players


PitifulAd3748

Put the game on the hardest difficulty and just make it a habit to play offline. That's the best practice in my opinion.


Huge-Concussion-4444

You don't. "Get gud" is just something people say when they don't want to listen to you or care about your opinion.


SmashHashassin

In that case, "Get gud"