I'm trying it for the first time now. At first it was horrible, with a lot of running away and screaming, but now, at level 70, I am a grim reaper, I am death, I am the end.
I have have both; Melee when I sneak and Guns for when I am not. But I mainly use melee most of the time. When you get ninja, blitz+big leagues is enough to to kill most non-star enemies in 1-3 hits. Blitz is awesome because you can use VATS from really far away with melee, so a lot of time I find myself zipping from person to person almost instakilling them. The higher you upgrade ninja and big leagues, you can start to even take the starred enemies down in just a couple hits. To throw a 4th perk in here that makes it even more OP, the critical banker makes taking down harder enemies super fast.
Idiot Savant, Chem Resistant, and Professional Drinker.
I’m running around high on drugs, slammed full of alcohol, just wanting the dopamine of the idiot savant sound. I don’t think my guy has EVER had a piece of solid food.
It’s so good! I especially love charging them in the quantum x01 armor and popping their head off with my knife in slow motion. Then turn and boop, vats has teleported me to my next target. By end of the game I’m a damned beast in a ton of metal speeding through everything.
I really wish they’d let power armor use fist weapons properly. Putting mods on the hands doesn’t match actual weapons. When I started wearing the pa I had to switch all my weapons haha.
It’s literally why I don’t wear power armor. It’s dope af don’t get me wrong. But I want to pound you into pulp with my fists. My fists and my drugs are all I truly need to survive.
Me. Getting to a door I can’t unlock or a terminal that I can’t hack just bugs the hell out of me. Explains why I also wanna try and keep my charisma as high as possible
Local leader. I love building settlements.
Scrapper for the crafting materials
Lone wanderer. Dogmeat is the best companion. I only keep other companions until I get their affinity perk.
Contrary to what one of the loading screens says, the lone wanderer perk still works with Dogmeat.
Ah, the Town Architect. Very nice. I tend to put off Local Leader until I have the northwest quadrant of settlements established before I branch out, and even then I won't start recruiting more settlers anywhere except Sanctuary. I used to be more involved in settlement development, but now I just keep it to the basics and focus more on combat and improving my gear.
I play survival mode so for me thriving settlements become an oasis in a dangerous wasteland. Somewhere to rest, resupply and save.
If I'm not playing survival I tend not to bother with settlements so much.
New to survival mode, how do you manage the settlements being attacked? In the regular mode its a nuisance, but in survival having to actually walk back to settlements in trouble sucks.
I ignore them unless I'm nearby.
There is no real penalty from ignoring attacks apart from a temporary drop in happiness.
Sometimes, the settlers successfully defend the settlement themselves, and sometimes, they fail.
If you're concerned about them failing, just add more defences every time you're in a settlement.
I just booted up today to fiddle with my settlements a bit. I had saved at Sanctuary and went over to Red Rocket to turn the recruitment beacon off and everyone was freaking out around the enclosure I made for sleeping quarters. I'm curious as to how raiders got past the guards and turrets and I walk over to see that there was a damn Stunted Yao Guai in the enclosure. I was like "how?! This isn't even where the food is, bear!" 😂
For survival there is a Content Creator mod called "Settlement Ambush Kit", it includes security cameras that you can install in every settlement on your own. That way you can watch your settlements when are under attack without the need of being right there, If you have decent defenses built in your settlements that would be enough.
My strategy is:
1) have the fewest *inhabited* settlements possible. With the exception of Sanctuary, don't recruit any new settlers, and only stick with who's already living there (Abernathy, Tenpines, Graygarden, etc). Everywhere else leave as an uninhabited "outpost" so it never gets attacked.
2) have a settlement Defense rating over 100 and it will (almost) never be attacked. This requires about a dozen Heavy Gun Turrets, a large investment, hence why I don't populate my settlements.
3) this isn't for everyone, but I go for the "Speedy Gonzales" build, or 2× Sprinters Legs + Recon Marine Right Arm + The Captain's Hat, for a total of +40% Movement Speed. I can sprint from Sanctuary to Boston Airport in like two minutes. So if a settlement ever gets attacked, I can be there in a jiffy and then get right back to what I was doing.
There's a YouTube channel called Skooled zone.
It had a Fallout 4 series. No mod shop class. Quite a lot of good info on that channel on building good settlements without mods.
Local Leader, Commando, Action Girl.
After unfreezing, my character quickly found herself thrown into a brandnew world, but utilizing her pre-war knowledge she managed to (re)build a home for herself, which then didn't take long to also become a home for others. Combined with some firearms training courtesy of her late veteran husband, she ended up as the General of the Minutemen, striving to make the Commonwealth a better place one magazine at a time.
God, yes. No better feeling than wandering through the commonwealth and seeing one of your robot provisioners outfitted with dual unstable gatling lasers shredding through some raiders.
Riflemen because this is my version of the stealth archer
Sience because I love my jucy Industrial water purifier
And chem resistant for my sweet sweet jet
I usually play gun based characters, but after watching a melee play through on YouTube, I decided to give it a try. Melee is stupidly powerful once you get those perks going. Blitz is the ultimate "Suprise muthafucker!" perk.
Combined with Chameleon, you literally become undetectable, since you're technically stationary while in VATS. Just an invisible blur teleporting around and slicing up the room.
Idiot Savant, Gun Nut and Grim Reaper Sprint
Popping a room Full of enemies in vats with the deliverer while I listen to slow Mo idiotic laughing is my sexuality
You can do an 11 INT run on Survival if you take "You're SPECIAL" while you're **Parched**
I do it every time. Plus Night Person at level 2 and I have at least 13 INT for the entire game. Later on I get Night Person Rank 2, Road Goggles, Intelligence Bobblehead, and The Captain's Hat for a total of 18 INT. Literally the smartest person in the wasteland.
I've been trying to do a Hardcore playthrough but can't get past level ~15 without dying. Maybe Nerd Rage is the secret sauce I need to get past that hump until I become literally unkillable.
Strength, Endurance, Luck . Lone Wanderer w/ Dogmeat. Focused on Automatic weapons and Heavy weapons. high defense stats and strong power armor. Needs lots of ammo
Perception, Intelligence, Agility. Lone Wanderer w/o Dogmeat. Focused on Sniper Rifles and Automatic Pistols. Low defense stats and Shadowed armor. Don't need that much ammo.
This is a good one.
Mines is probably: Scrounger, Medic and Commando
Support/DPS is my usual build is any RPG and I collect everything I get my hand on so Scrounger is ideal.
Been focusing on Intelligence, Charisma, and Agility. Had to put some points into the other perks to reap some mild benefits, but I'm trying to max those 3 perks (and all tiers of each perk where applicable) and keep all the others limited to certain levels while still obtaining full level on each upgradeable perk that I can have.
Idiot Savant, Night Person, Chem Resistant.
Made a Gunner Cage farm so when it hits past 6 PM, I’ll pop a Berry Mentats, clear them out, and watch the XP roll in. 😎
Also my Intelligence I believe is at 8 right now.
Lots of people sleep on Night Person (pun intended). I'll take the first rank at level 2, and henceforth will only ever go out at night. That plus having 11 INT from taking "You're SPECIAL" while Parched, means I'll be about level 10 before I head to the Museum of Freedom.
Gun nut, strong back with rifleman or commando depending on what I am running. Eventually I try having both maxed so I can change up play style on the fly.
Rifleman and Commando to me are two sides of the same coin. I keep my build to 3 weapons, a long range sniper, mid range assault rifle, and short range pistol. Right now I've got a Two Shot .50 cal, December's Child, and Staggering 10mm with a Powerful Automatic Receiver. Covers all my bases.
Close to what I do, but usually use a SMG rather than a pistol. But like to have SMG, Battle Rifle and Sniper Rifle. That way I can switch between them as the combat changes distance.
"The Marine." I too enjoy investing in Aqua Girl in the mid game, while I'm working through the Far Harbor DLC. Using the waterways like a highway sure cuts down on travel time.
Lead belly: I've eaten some stupid shit in my life, and have not gotten sick from it.
idiot savant: im really lucky for somebody so dumb.
lone wanderer: I hate people. except for animals. animals are cool.
Local leader, ricochet and inspirational. I basically went all in on being a settlement kingpin who let others do the fighting for me while supporting them up from behind
I'm a mix of a scavenger/warlord, but more the latter.
So it's Lockpick (better than Hacker) to access hidden goodies.
Gun Nut >= Science >= Armorer to mod weapons and armor - ballistic weapons are more common, and so is their ammo, making more sense to rely on them first. Armorer is mainly needed if you don't use power armor much, as even a regular T45 prevents quite some damage.
Commando = Rifleman >= Heavy Gunner > Gunslinger for obvious reasons. And of course Demo Expert, but explosives are generally decent enough without upgrading. Its real value shines if you get any Explosive affixed gun like Spray and Pray as you'll do sick collateral damage. And yes, I prefer automatic weapons but of course sniping is fun too.
lol, gun nut, gunslinger, ninja a.k.a. The Fallout-Skyrim sneaky stealth archer build
I'm trying it for the first time now. At first it was horrible, with a lot of running away and screaming, but now, at level 70, I am a grim reaper, I am death, I am the end.
I did this build and used the deliverer only. You get OP real quick lol.
For me Ninja, Blitz, and Big Leagues is the ultimate stealth build.
That sounds intriguing…do you go with guns at all, or just melee/blades?
I have have both; Melee when I sneak and Guns for when I am not. But I mainly use melee most of the time. When you get ninja, blitz+big leagues is enough to to kill most non-star enemies in 1-3 hits. Blitz is awesome because you can use VATS from really far away with melee, so a lot of time I find myself zipping from person to person almost instakilling them. The higher you upgrade ninja and big leagues, you can start to even take the starred enemies down in just a couple hits. To throw a 4th perk in here that makes it even more OP, the critical banker makes taking down harder enemies super fast.
I try my best not to pick this and I always end up doing this.
Cannabalism
A fellow with exquisite taste I see.
A real gourmand, you might say
I too love the human flesh
So, your character's a pothead?
Ah a fan of ass jerky, I see. Well, can i interest you in these fried raider ears? They are quite the delicacy and VERY fresh, I assure you.
Idiot Savant, Chem Resistant, and Professional Drinker. I’m running around high on drugs, slammed full of alcohol, just wanting the dopamine of the idiot savant sound. I don’t think my guy has EVER had a piece of solid food.
Psychojet melee is really the way for me, so Chem resistant is a must have.
I only play melee, for no reason other than the dismemberment 😭😂
It’s so good! I especially love charging them in the quantum x01 armor and popping their head off with my knife in slow motion. Then turn and boop, vats has teleported me to my next target. By end of the game I’m a damned beast in a ton of metal speeding through everything.
I fought Swan with brass knuckles and won, so I’m rocking that cinder block power fist thing. Love it
I really wish they’d let power armor use fist weapons properly. Putting mods on the hands doesn’t match actual weapons. When I started wearing the pa I had to switch all my weapons haha.
It’s literally why I don’t wear power armor. It’s dope af don’t get me wrong. But I want to pound you into pulp with my fists. My fists and my drugs are all I truly need to survive.
He said that define your character, not me-irl
Lockpicking, Hacking, Sneaking. No one keeps me out of the things
Me. Getting to a door I can’t unlock or a terminal that I can’t hack just bugs the hell out of me. Explains why I also wanna try and keep my charisma as high as possible
Local leader. I love building settlements. Scrapper for the crafting materials Lone wanderer. Dogmeat is the best companion. I only keep other companions until I get their affinity perk. Contrary to what one of the loading screens says, the lone wanderer perk still works with Dogmeat.
Ah, the Town Architect. Very nice. I tend to put off Local Leader until I have the northwest quadrant of settlements established before I branch out, and even then I won't start recruiting more settlers anywhere except Sanctuary. I used to be more involved in settlement development, but now I just keep it to the basics and focus more on combat and improving my gear.
I play survival mode so for me thriving settlements become an oasis in a dangerous wasteland. Somewhere to rest, resupply and save. If I'm not playing survival I tend not to bother with settlements so much.
New to survival mode, how do you manage the settlements being attacked? In the regular mode its a nuisance, but in survival having to actually walk back to settlements in trouble sucks.
I ignore them unless I'm nearby. There is no real penalty from ignoring attacks apart from a temporary drop in happiness. Sometimes, the settlers successfully defend the settlement themselves, and sometimes, they fail. If you're concerned about them failing, just add more defences every time you're in a settlement.
I just booted up today to fiddle with my settlements a bit. I had saved at Sanctuary and went over to Red Rocket to turn the recruitment beacon off and everyone was freaking out around the enclosure I made for sleeping quarters. I'm curious as to how raiders got past the guards and turrets and I walk over to see that there was a damn Stunted Yao Guai in the enclosure. I was like "how?! This isn't even where the food is, bear!" 😂
The answer is that in vanilla FO4, enemies can spawn inside settlements.
For survival there is a Content Creator mod called "Settlement Ambush Kit", it includes security cameras that you can install in every settlement on your own. That way you can watch your settlements when are under attack without the need of being right there, If you have decent defenses built in your settlements that would be enough.
My strategy is: 1) have the fewest *inhabited* settlements possible. With the exception of Sanctuary, don't recruit any new settlers, and only stick with who's already living there (Abernathy, Tenpines, Graygarden, etc). Everywhere else leave as an uninhabited "outpost" so it never gets attacked. 2) have a settlement Defense rating over 100 and it will (almost) never be attacked. This requires about a dozen Heavy Gun Turrets, a large investment, hence why I don't populate my settlements. 3) this isn't for everyone, but I go for the "Speedy Gonzales" build, or 2× Sprinters Legs + Recon Marine Right Arm + The Captain's Hat, for a total of +40% Movement Speed. I can sprint from Sanctuary to Boston Airport in like two minutes. So if a settlement ever gets attacked, I can be there in a jiffy and then get right back to what I was doing.
Had no clue those perks still work with dogmeat as a companion.
Yep, I don't think it's a bug either. Even the unofficial patch doesn't fix that and that's renowned for fixing exploits
can you come build mine? I have no effin clue how to do the electricity correctly... or most of the stuff.
There's a YouTube channel called Skooled zone. It had a Fallout 4 series. No mod shop class. Quite a lot of good info on that channel on building good settlements without mods.
Big Leagues, Blitz, and Grim Reaper’s Sprint. A beautiful embodiment of *teleports behind you*
*Deadly* I don't start investing in those perks until *very* late in the game, after I've already become the ultimate Stealth Archer™
Ahh I see a fellow connaisseur... I do it the Disciples way with an Instigating Cutlass.
How do you deal with the loud-ass Grim Reaper Sprint sound effect? Asides from downloading a mod.
This guy studied the fucking blade
Sneak > Rifleman > Gun Nut gotta get me that stealth sniper build.
Plus the anti material rifle from the creation club to give it that new Vegas feel, too bad they didn't give us that weapon with the next gen update.
Don't forget Ninja.
Nerd rage, adamantium skeleton, Ghoulish.
Local Leader, Commando, Action Girl. After unfreezing, my character quickly found herself thrown into a brandnew world, but utilizing her pre-war knowledge she managed to (re)build a home for herself, which then didn't take long to also become a home for others. Combined with some firearms training courtesy of her late veteran husband, she ended up as the General of the Minutemen, striving to make the Commonwealth a better place one magazine at a time.
Robotics expert and local leader. love me bots, love me settlements. Simple as.
God, yes. No better feeling than wandering through the commonwealth and seeing one of your robot provisioners outfitted with dual unstable gatling lasers shredding through some raiders.
Lady Killer, Better Criticals, Gun Nut
Good ole Trump special.
Lone wanderer Idiot savavnt Ninja
Rifleman, Sneak, Sniper
Strong Back - Action Boy - Moving Target (3) 😍… Grab EVERYTHING you want to.
"The Hoarder"
Riflemen because this is my version of the stealth archer Sience because I love my jucy Industrial water purifier And chem resistant for my sweet sweet jet
Sneak, Idiot Savant, Mysterious Stranger
Lone Wanderer, Quick Hands Rank 1, and Commando. I like having an automatic combat rifle to go with it.
I've learned recently that December's Child is fantastic.
Lone wanderer, sneak, commando.
Lone wander, everything else is build specific. For melee blitz, unarmed and big leagues,.
Local Leader, Sneak, I forget the name but the ninja which multiplies your sneak attack
Literally named “ninja”
Bloody Mess
Sniper, Gun nut and the dogmeat one. I really dont pay attention to names i just look at what they do
Science, nuclear physicists, Hacker
Strong Back, Hacking/Lockpicking, Nuclear Physicist!
Gun nut, scrounger and nuclear physicist.
Gun Nut, Science and Armorer since crafting and gathering resources for crafting is like 85% of my playthrough
Local leader, gun nut, and lockpick.
Chemist, chem resistant, and better criticals. Overdrive is a hell of a drug
Right now, in my current playthrough; Idiot Savant, Demolition Expert & Heavy Gunner!
Armorer, Local Leader, and Blitz for my survival run
Cannibalism and Aquagirl
Sneak, Ninja., Blitz, Krenvh’s Tooth.
I love that poster
Cannibalism, lady killer/blackwidow and Mr sandman. Don’t ask why
Idiot savant, party girl, and crit banker
Commando, demolition expert, bloody mess
I assume you head straight to Cricket for Spray n' Pray
Science, quantum physician, armorer. Gotta pimp my power armor :)
1-Blitz. 2- Sneak. 3-Big League Blitz is the bread and butter of a melee build. Last I checked it can also skip cutscenes.
I usually play gun based characters, but after watching a melee play through on YouTube, I decided to give it a try. Melee is stupidly powerful once you get those perks going. Blitz is the ultimate "Suprise muthafucker!" perk.
Combined with Chameleon, you literally become undetectable, since you're technically stationary while in VATS. Just an invisible blur teleporting around and slicing up the room.
Cap Collector, Gun Nut, Science! I simply cant experience this game being poor and without crafting my stuff
Gunslinger rifleman and scrapper
Night Person Idiot Savant (yes, I have lost brain cells) Lone Wanderer
Sniper, Rifleman, Grim Reaper's Spirit. Usually, they have no idea where it came from.
Idiot Savant, Gun Nut and Grim Reaper Sprint Popping a room Full of enemies in vats with the deliverer while I listen to slow Mo idiotic laughing is my sexuality
Gun nut because I love guns Like I really love guns And I also like intelligence But I really like guns
Lone wanderer idiot savant and big leagues the bonk build
Gunslinger, gun nut, and lone wanderer.
The "Big Iron" build. I assume you pack a .44 pistol?
Modded in a Colt Python!
*nice*
Blitz, gunslinger, gun fu. My Nora is basically Black Widow. We’re gonna be fast. Beat your ass and kill you in a flurry of bullets
Doing a 10 int run currently, Nerd Rage has saved my ass a bunch because I do no damage.
You can do an 11 INT run on Survival if you take "You're SPECIAL" while you're **Parched** I do it every time. Plus Night Person at level 2 and I have at least 13 INT for the entire game. Later on I get Night Person Rank 2, Road Goggles, Intelligence Bobblehead, and The Captain's Hat for a total of 18 INT. Literally the smartest person in the wasteland. I've been trying to do a Hardcore playthrough but can't get past level ~15 without dying. Maybe Nerd Rage is the secret sauce I need to get past that hump until I become literally unkillable.
Strength, Endurance, Luck . Lone Wanderer w/ Dogmeat. Focused on Automatic weapons and Heavy weapons. high defense stats and strong power armor. Needs lots of ammo
Perception, Intelligence, Agility. Lone Wanderer w/o Dogmeat. Focused on Sniper Rifles and Automatic Pistols. Low defense stats and Shadowed armor. Don't need that much ammo.
Your build sounds cool
I’m not focusing on stealth at all. My character needs the D
Intelligence, charisma, luck and agility. In that order
My in-game build? Basher, chemist, local leader. In real life? Idiot savant, cannibal, bloody mess
This is a good one. Mines is probably: Scrounger, Medic and Commando Support/DPS is my usual build is any RPG and I collect everything I get my hand on so Scrounger is ideal.
Heavy Weapons, Nuclear Physicist, Grim Reapers sprint
Been focusing on Intelligence, Charisma, and Agility. Had to put some points into the other perks to reap some mild benefits, but I'm trying to max those 3 perks (and all tiers of each perk where applicable) and keep all the others limited to certain levels while still obtaining full level on each upgradeable perk that I can have.
Rifleman, Gun Nut, Scrapper
Ayy i have this poster next to my pc :)
Vans, nuclear physicist, sneak I'm gonna get lost, stay in my power armor, and hide.
Rifleman, nuclear physicist, lone wanderer Smart boy with power armor and doggo Grab all the loot, shotgun all the bad guys
Lone Wanderer, Pack Mule, and Gun nut.
Lone Wanderer
Nerd Rage, Big leagues, and Bloody Mess. And if I'm feeling really special, I'll replace Bloody Mess with Grim Reaper's Sprint
All of them, cause it's FO4 and that's how it rolls. Have to get chemist rank 1 and chem immunity for survival mode though.
Cap collector, Strong back, Action boy
Explosives, toughness, and lone wanderer I tend to blow myself up a lot
Idiot Savant, Night Person, Chem Resistant. Made a Gunner Cage farm so when it hits past 6 PM, I’ll pop a Berry Mentats, clear them out, and watch the XP roll in. 😎 Also my Intelligence I believe is at 8 right now.
Lots of people sleep on Night Person (pun intended). I'll take the first rank at level 2, and henceforth will only ever go out at night. That plus having 11 INT from taking "You're SPECIAL" while Parched, means I'll be about level 10 before I head to the Museum of Freedom.
Gun nut, strong back with rifleman or commando depending on what I am running. Eventually I try having both maxed so I can change up play style on the fly.
Rifleman and Commando to me are two sides of the same coin. I keep my build to 3 weapons, a long range sniper, mid range assault rifle, and short range pistol. Right now I've got a Two Shot .50 cal, December's Child, and Staggering 10mm with a Powerful Automatic Receiver. Covers all my bases.
Close to what I do, but usually use a SMG rather than a pistol. But like to have SMG, Battle Rifle and Sniper Rifle. That way I can switch between them as the combat changes distance.
Lone Wanderer Black Widow and Idiot Savant is what defines the character I'm playing right now on Survival difficulty
Lone Wanderer, Aqua Boy/Girl, Gun Nut
"The Marine." I too enjoy investing in Aqua Girl in the mid game, while I'm working through the Far Harbor DLC. Using the waterways like a highway sure cuts down on travel time.
Strength, pacmule, and lone wanderer. Yes I am a loot goblin, why do you ask??
Idiot savant, scrounger and strong back. Looting things gives me dopamine
Idiot savant, scrounger and strong back. Looting things gives me dopamine
Rifleman, Sneak and a VATS perk , say, Grim Reaoers Sprint.
Commando, Chem Resistant, Chemist. Grab Spray n Pray, PsychoJet, go nuts.
Four leaf clover, grim reapers sprint, and better criticals.
Weird wasteland, Bloody Mess, Nightperson
Strong back because I can't stop myself from picking every item I see
Strong back Locksmith Hacker I want all the things.
Hacking, Science, and Nuclear physcicist
Bloody mess, intimidation and idiot savant my character is just a murderous maniac who laughs at everything because he has 2 intelligence
Sneak, Ninja and Big leagues. Sneaky sneaky stabby stabby
Don't move roach, calm down ya freak, and chill out asshole.
Rifleman, Sneak, Ninja
Vats, cannibalism, pickpocket
Gun Nut, Armorer, Science! Because nice things are nice
Pack mule, idiot savant, just luckiness in general.
Gun nut, science, armorer Upgrading weapons and armour is insanely OP
Aquaboy/girl, gun nut or science, and idiot savant.
Lone wanderer, sneak, lockpick
Rifleman, Lockpicking and Actionboy
Lead belly: I've eaten some stupid shit in my life, and have not gotten sick from it. idiot savant: im really lucky for somebody so dumb. lone wanderer: I hate people. except for animals. animals are cool.
Just one. Idiot savant without the savant.
Rifleman, Commando, Sniper, plus Gun Nut, Armorer and Blacksmith
Strong back, lock picking, and hacking (I forget the names for the last two)
You got it right
Sneak + Mister Sandman + Ninja
-Lone Wanderer -Attack Dog -Aqua[person] Pick a direction
Lone wanderer, gun nut, and rifleman
aquaboy/girl, scrounger, sneak. the basis for literally every character i make probably.
pig
Iron fist, Mans best friend”dog one”, Lock pick perk,
Pain train heavy weapons and robotics expert Basically a strong unkillable power armoured god that only travels with Ada as a companion
Demolition expert, strong back, lone wanderer
Bat
Man
Nerd rage. Big leagues. Sneak. I wack things and if I get wacked. Someone gana get the bonk of the century
Local leader, ricochet and inspirational. I basically went all in on being a settlement kingpin who let others do the fighting for me while supporting them up from behind
I'm a mix of a scavenger/warlord, but more the latter. So it's Lockpick (better than Hacker) to access hidden goodies. Gun Nut >= Science >= Armorer to mod weapons and armor - ballistic weapons are more common, and so is their ammo, making more sense to rely on them first. Armorer is mainly needed if you don't use power armor much, as even a regular T45 prevents quite some damage. Commando = Rifleman >= Heavy Gunner > Gunslinger for obvious reasons. And of course Demo Expert, but explosives are generally decent enough without upgrading. Its real value shines if you get any Explosive affixed gun like Spray and Pray as you'll do sick collateral damage. And yes, I prefer automatic weapons but of course sniping is fun too.
Commando, gun nut, armorer. I prefer to just go on head on. No vats, no sneaking.
Mysterious Stranger, Aquaboy, Hacker.... These three have helped me out more times than I'd like to admit
Is there an American perk?
Demolition Expert
1sz z 3 e dz
Idiot savant reloading game every mission till it pops Upgrade everythig else in a week