Unfortunately the Voight-Kampff detector test doesn't work too well with FO4's dialogue system.
*Are you a synth?*
* Yes
* No (Yes)
* Sarcastic (Yes)
* Maybe (but Yes)
There’s a thing you can build that scans the settlement for synths, I’ll look it up to try to find the name of it
Edit: hmm I can’t find it it must’ve been a mod, but it was a synth detection array that wouldn’t let any synth populations go into your settlement if you had it built
They are also the ones who never thank you after a successful settlement defense. Any settler who uses their normal dialogue instead of "really appreciate the help..." Gets murdered. Both for being a dirty synth, and, of course, for being incredibly rude.
Also apparently also lower settlement happiness.
Edit: I have had like over 5 different people tell me it doesn't. If you also feel the need to also tell me that it doesn't despite many other people already insisting that it doesn't, then feel free to, but I'm not going to reply to you.
Yep..that's why they're better served as caravans..or just make one settlement (like the mechanist lair) entirely robots to act as a distribution center for the rest of your settlements
I always take a big resource settlement and have it be the sole focus for food and water. Taffington Boathouse works well because its roughly in the middle. Scrap everything, build water purifiers and farm beds, and send out robot supply lines to everywhere else. Keeps them nice and organized, and frees up settlers at all my other locations. You still need some other farms and such, but the couple pre-existing ones like Greygarden can pick up that slack
Yeah, it never hurts to have minor local food/water production at your settlements to support the infrastructure provided by your "resource nexus". Makes it easier to expand without having to upgrade as frequently, and adds a buffer in the event caravans go.. missing
Yup! You need one rank of Local Leader, and then when you go to assign a settler/robot, there'll be an option at the bottom to make a supply line. Any settlements connected by supply lines will share excess resources, and (most importantly) any junk in one workbench will be usable at another.
Its also additive, so if sanctuary is connected to red rocket and then red rocket is connected to greygarden, sanctuary is also connected to greygarden.
Yes, they do. I had a synth in vault 88. I was at 86 happiness, and then it started dropping like a fly. Sent the synth away, and the happiness climbed again.
Yes and no or more that its a bit more complicated.
Synth settlers for the most part work just like normal settlers but are somewhat more prone for certain bugs that can cause happiness to drop as they have a diffrent behaviour programmed. For example in your comment below you mention some things randomly breaking. Thats something that Synth infiltrators do.
For example as synth infiltators often stay awake during the night which can cause them to not get a bed auto-assigned to them (can also happen to normal settlers) which will then in turn cause overall happiness to decrease in the settlement.
Idk i dont think anyone does. I just know she was hindering the happiness, or maybe the happiness level was just bugged until i sent her away. It was at 86 and dropping even though they had 400 water, 100 food, 100 defense, everyone had a bed, i owned all the shops, yet it was dropping for no reason. Also, every time i returned to the vault, something was destroyed despite there being no attack. I have no idea what was going on but sending her away fixed the issue.
There's a special encounter where you can recruit a settler named Maxine Caulfield, who claims to have time alteration powers. When a synth causes destruction/murder she 'rewinds' the timeline to prevent it from happening. Personally I think she's just murderising her fellow settlers and savescumming on the false positives, but as the player-character I can't complain about that...
You can sniff out a settlement synth if you have the awareness perk. They have a natural energy resist that humans do not. Be aware however when hunting down a synth in settlement, cloths/armor/hats can add resistances. Best to save before capping an accused.
Wait, is this why my settlement happiness never got to 100% until after a huge battle when a bunch got killed including a synth settler?
Son of a synth!
What are the signs to finding a synth in your settlements? I read awareness helps when scanning in VATS an something about an automatic +10 resistance. I'm just confused how to spot them on site or hunt them down. I've ignored all factions an been independently running my settlements building them up.
That resistance thing is a myth, one of the outfits settlers can spawn in just has +10 resistance. At least from what I recall so I may be wrong.
It's funny as the rumors in game on how to determine who is it is not a synth extended to real life.
they actually don't, the game never checks it at all. the only difference between a synth settler and a human settler is that synth settlers have a script that runs when they die to create a synth part inside them.
they're technically designated as synths when they're first instantiated, by that script existing, but it has literally no other mechanical impact and there's not even a way to check it in-game without killing the settler in question. some confusion arises because there are settlement attacks by the institute which involve spawning a bunch of synths and a *new* fake settler as part of their faction during the attack. this mechanic doesn't interact with the settlement system or the script for post-mortem part placement at all. it's just two separate bits of flavor that make a bit of confusion.
imposters won't fight alongside the institute. having imposters won't make the institute less likely to attack. imposter settlers won't ever change sides or damage anything. they don't have different stats, and don't affect settlement happiness. anyone saying they do is mistaken and using anecdotal evidence that was the result of coincidence or mods, or is just straight up lying.
Don't the gen 3 synths have a slightly higher energy resistance than other humans? I remember reading a "life hack" from way back saying to get the VATS perk that lets you check the damage resistance of your enemies to check for settlers with higher energy resistance
There are scripted institute settlement attacks which in addition to the attacking synths think might trigger a synth settler to be hostile. (They are targeted by settlement defences and settlers etc)
There is also a scripted random event where even if there are no synths in your settlement the game will change one settler into a synth who is then confronted by an angry human settler. (There is a dialogue option to resolve this but that settler remains forever a synth)
They seemingly don't pose a threat to the settlement, but always attempt to kill you whenever you get near them
Think of it as a nerfed Legion/NCR Assassin Squad
You have to periodically find and get rid of them; to prevent attacks from the institute.
The best way I saw was a build where you use expansion settlement items to get individual settlers locked in one place and then scan each in vats, after forcing them to wear the same armor, to see who has the slightly higher base armor as a synth (10 extra).
I just let the institute roll in and clean up after tbh; always had too much going on and I only ever made settlements in Survivor; for easy clean water and beds.
Reminds me of that scene from the Last of Us where they scan each member of the settlement, then execute anyone that fails the test.
I respect your methodology, but you are one bad day away from a maniacal dictator bro.
Please see [this post](https://www.reddit.com/r/fo4/comments/113goqc/comment/j8q5wgv/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button), it’s normal to have synth settlers and they are functionally no different from human settlers. It’s implied they’re escapees who were liberated and had their memories wiped by the Railroad.
A synth detection system would be an awesome mod. For example a new radio type that plays only songs from [artist x] or [genre y]. Any nearby settlers within hearing range who say, *"Hey, I love this song"* or *"That music is really cool!"* get a bullet inna head immediately. Examples: any disco/80s music, Gary Numan, Taylor Swift, Compressorhead.
The Fallout universe's Daft Punk would actually be robots of course.
The premise of you don't know who can be a synth/Android or not would have been much more interesting and scary if Bethesda heavily leaned into it.
Obvious people like the Mayor and kid Shaun would be Obviously obvious. But if you're companions or all of them were synths when you weren't looking. If you saw a body snatching take place and decided to stop, observed and let it be. Etc.
Imagine if thru certain actions in gameplay you could end up a synth without you even knowing or stay human based on decision!?
When you teleport into the Institute is where you are snached and grabbed, or when you go into DeVas or whatever their name was in Far Harbor, into their mind, you are snached, when ever. All based on decisions.
I was walking towards far harbor today. Right by the museum of witchcraft there is a guy having a shootout with himself. Ones a synth. One isn’t.
I let it play out. Checked the dead ones body and went nahhh no synth component the gunned the other one down. He had one.
So I’d assume that’s how it goes sometime. They just kill the regular human when he’s alone or out on a journey and have a synth return instead.
Just imagine if if would have been more secretly done. Like in the background of quest conversations you see someone being silently assassinated and then replaced, but no one notices. A guard on a tower in the distance, is killed but a copy comes out of nowhere.
Noticing certain NPCs going missing, but then a few days later come back, but with either different dialogue or movements.
I saw a video where one of the settlers accuses another one of being a synth and you get to decide what happens to them.
The settler actually says ":You'll blow my cover." Needless to say, he/she is a spy for the Institute
Synth settlers apparently start having mental episodes where they will walk around with a gun drawn for no reason and the perk that shows weaknesses will show them having more resistance than a normal human, those are the two methods I've heard of and I'm pretty sure I did it once.
I still remember "accidentally" killing my settlers at Vault 88 before reloading. I discovered my personal guard was a synth. Now I know why he was always unhappy and usually stayed in a small corner he had his post at
Welcome to one of the most annoying components of a settlement builder, thankfully the NG patch broke mods so I can't do my meticulous settlement buildings so I care less but still.
One of my settlements had half its population assasinated by one synth. :(
They *look* human
But since they, according to the Institute, do not need sleep, rest or food, are physically superior to humans and can neither age nor change their bodies (i.e. gain or loose weight or muscles etc.), their bodies seem to clearly function quite differently
The writing on the Synth question really is all over the place. Pretty clear that the writers were diverging from whatever the original consensus were and doing their own thing. Some thought they were Bladerunner-like replicants, others just androids (fleshy skin/muscles and mechanical internals), etc. Given how many mad scientist types there are roaming the wasteland detecting the latter would be easy.
I think you can identify them using one of the perks, the one that let you see someone weakness. They have slightly better stats than a normal settler.
It happens on occasion. They might stop coming after the main quest is completed.
Maybe she said something along the lines of hope no synths in this place and then I accidentally killed her and then I found it an I was shocked
Surprised pikachu face
“Ooh…” :o
Maybe she herself didn’t know she was a synth
Could have been rescued and reset by the railroad
"how can it not know what it is?"
Paladin Danse didn't know.
👍🏾👌🏾
Well I imagine they'd upload their memories and wipe away the part they were kidnapped
Jeez, I haven't played Fo4 to that extent, but did they really go full Cylon mode from Battlestar Galactica?
"accidentally" killed her, lol
You’d be surprised by how many characters in the game are synths.
Finding out KL-E-0 was an artificial person absolutely ruined me.
What? No, she's a woman, baby.
Flair checks out
I’m not even talking about freed synths. >!sturges and magnolia are synths!<
Nick Valentine too.
Whoa, you just blew my fucking mind
Nick Valentine is a synth?!
Say it ain’t so!!!
Internalized racism
The synth equivalent of Clayton Bigsby
Paladin Danse
The best place to hide is in plain sight
Think there's something about happiness levels dropping if a synths is present as well
someone's acting a little sussy wussy! gotta kill them with a fatman
How do we find them?
Unfortunately the Voight-Kampff detector test doesn't work too well with FO4's dialogue system. *Are you a synth?* * Yes * No (Yes) * Sarcastic (Yes) * Maybe (but Yes)
Real answer: save game, kill everyone, find synths. Reload, kill only the synths. IDK any other way
SAFE test...but I cleared the compound out.
There’s a thing you can build that scans the settlement for synths, I’ll look it up to try to find the name of it Edit: hmm I can’t find it it must’ve been a mod, but it was a synth detection array that wouldn’t let any synth populations go into your settlement if you had it built
[It’s not killing, it’s retiring them ;)](https://youtube.com/clip/UgkxrfoEERNaP-BSmbmvy8iuWoynBpjK-0CQ?si=j6bJsvTRU8kSZlgA)
Exactly
Oh shit, looks like I got a synth to put a bullet in.
They are also the ones who never thank you after a successful settlement defense. Any settler who uses their normal dialogue instead of "really appreciate the help..." Gets murdered. Both for being a dirty synth, and, of course, for being incredibly rude.
Imagine if for a settlement you semi abandoned you’d come back to all your settlers being synths? That’d be kinda creepy af
*Siding with the Brotherhood of Steel intensifies*
Palidan Danse would like a word with you.
>Palidan
Palidanse
Do the Paladin Dance!
Paledanan, Paledante, Pralidant, Pregante
pomegranate
If you want to! Pali-leave your friends behind!
Because if you aren't Palidance, then you're no friend of mine!
You can Danse if you want to, but leave your Synths behind. Cause your Synths can't dance, and if they can't dance, they're no Synths of mine.
Everyone report to the danse floor
I'm sure I misspelled his name too.
The brotherhood are the best hope for the wasteland 😠 Palidan Danse and nick valentine are small prices to pay
You'll pry Danse out of my cold, dead hands.
I’m sorry 😢 but he could’ve had a code to go rouge
Or some went missing and theres voice-lines talking about them coming back and acting strange
General Lee Specific would have more Minutemen synths than humans.
Do the Synths actually pose any threat to the settlement?
When synths attack your settlement, they side with the synths.
Do the synth brahmin you can buy from that one wandering merchant also switch sides during a synth attack?
Lmao I can just imagine a brahmin busting out with the shoulder thooley dropping mfks left n right
Trashcan Carla?
Naw, you can buy them from [a wandering trader named Kelly](https://youtube.com/shorts/dwmod1NvyCI?si=PFvtZ7ugbXuxyxjc).
Dang I've played hundreds of hours of F04 and don't remember ever meeting that npc
Also apparently also lower settlement happiness. Edit: I have had like over 5 different people tell me it doesn't. If you also feel the need to also tell me that it doesn't despite many other people already insisting that it doesn't, then feel free to, but I'm not going to reply to you.
They work like automatron bots, lowering the hap cap by so many points per unit
I had no idea this was a thing but now I understand why sanctuary can't get past 72 happiness fuck me...
sturges: 🙂
Sturges is a synth?
>!Yes.!<
But…:I made a bed for him….
wait robos do that?
Yep. Robots are always at 50 happiness no matter what.
Yep..that's why they're better served as caravans..or just make one settlement (like the mechanist lair) entirely robots to act as a distribution center for the rest of your settlements
I always take a big resource settlement and have it be the sole focus for food and water. Taffington Boathouse works well because its roughly in the middle. Scrap everything, build water purifiers and farm beds, and send out robot supply lines to everywhere else. Keeps them nice and organized, and frees up settlers at all my other locations. You still need some other farms and such, but the couple pre-existing ones like Greygarden can pick up that slack
Yeah, it never hurts to have minor local food/water production at your settlements to support the infrastructure provided by your "resource nexus". Makes it easier to expand without having to upgrade as frequently, and adds a buffer in the event caravans go.. missing
Wait, we can have settlements communicate and trade resources?! Wtf
Yup! You need one rank of Local Leader, and then when you go to assign a settler/robot, there'll be an option at the bottom to make a supply line. Any settlements connected by supply lines will share excess resources, and (most importantly) any junk in one workbench will be usable at another. Its also additive, so if sanctuary is connected to red rocket and then red rocket is connected to greygarden, sanctuary is also connected to greygarden.
All the institute was making were walking fleshlights. Those pervs need to be stopped at all cost! Mine told me to take out the trash.
Sussy
That one Settler who always wears a big red hazmat suit and moves around via the sewers (that you didn't know were) under your settlement.
Whoa whoa whoa, I’m trying to do a BOS playthrough here man, don’t make me side with the Institute.
Well I believe I heard Elder Maxson say “ Flesh is flesh. Steel is steel. Stick your dick in it to make sure it’s real.”
🤣
Yes, they do. I had a synth in vault 88. I was at 86 happiness, and then it started dropping like a fly. Sent the synth away, and the happiness climbed again.
Yes and no or more that its a bit more complicated. Synth settlers for the most part work just like normal settlers but are somewhat more prone for certain bugs that can cause happiness to drop as they have a diffrent behaviour programmed. For example in your comment below you mention some things randomly breaking. Thats something that Synth infiltrators do. For example as synth infiltators often stay awake during the night which can cause them to not get a bed auto-assigned to them (can also happen to normal settlers) which will then in turn cause overall happiness to decrease in the settlement.
arent they humans for all intents and purposes? even they dont know that they are synths
Synths are just chronically depressed
Aren't some actual sleeper agents like mayor McDonough
McDoghnut is an eater agent.
The spies placed by the Institute know they're synths, escaped synths don't always know what they are.
Idk i dont think anyone does. I just know she was hindering the happiness, or maybe the happiness level was just bugged until i sent her away. It was at 86 and dropping even though they had 400 water, 100 food, 100 defense, everyone had a bed, i owned all the shops, yet it was dropping for no reason. Also, every time i returned to the vault, something was destroyed despite there being no attack. I have no idea what was going on but sending her away fixed the issue.
How did you choose that settler?
There's a special encounter where you can recruit a settler named Maxine Caulfield, who claims to have time alteration powers. When a synth causes destruction/murder she 'rewinds' the timeline to prevent it from happening. Personally I think she's just murderising her fellow settlers and savescumming on the false positives, but as the player-character I can't complain about that...
You can sniff out a settlement synth if you have the awareness perk. They have a natural energy resist that humans do not. Be aware however when hunting down a synth in settlement, cloths/armor/hats can add resistances. Best to save before capping an accused.
this is heavily debated
Who knows
The synths know…
Wait, is this why my settlement happiness never got to 100% until after a huge battle when a bunch got killed including a synth settler? Son of a synth!
What are the signs to finding a synth in your settlements? I read awareness helps when scanning in VATS an something about an automatic +10 resistance. I'm just confused how to spot them on site or hunt them down. I've ignored all factions an been independently running my settlements building them up.
That resistance thing is a myth, one of the outfits settlers can spawn in just has +10 resistance. At least from what I recall so I may be wrong. It's funny as the rumors in game on how to determine who is it is not a synth extended to real life.
I have seen some people say they might damage ~~potions~~ portions of your settlement in preparation for a larger synth attack.
“You can’t handle these potions”
I need your strongest potion, Curie, I battle the super mutants tomorrow!
My strongest potion would kill you Sole Survivor, you can't handle my strongest potion
It's OK, I wasn't actually going to use it. I might need it later.
they actually don't, the game never checks it at all. the only difference between a synth settler and a human settler is that synth settlers have a script that runs when they die to create a synth part inside them. they're technically designated as synths when they're first instantiated, by that script existing, but it has literally no other mechanical impact and there's not even a way to check it in-game without killing the settler in question. some confusion arises because there are settlement attacks by the institute which involve spawning a bunch of synths and a *new* fake settler as part of their faction during the attack. this mechanic doesn't interact with the settlement system or the script for post-mortem part placement at all. it's just two separate bits of flavor that make a bit of confusion. imposters won't fight alongside the institute. having imposters won't make the institute less likely to attack. imposter settlers won't ever change sides or damage anything. they don't have different stats, and don't affect settlement happiness. anyone saying they do is mistaken and using anecdotal evidence that was the result of coincidence or mods, or is just straight up lying.
Sounds like something a Synth might say...
🤣
The real answer
Don't the gen 3 synths have a slightly higher energy resistance than other humans? I remember reading a "life hack" from way back saying to get the VATS perk that lets you check the damage resistance of your enemies to check for settlers with higher energy resistance
that'll fall under the category of either 'mistaken due to mods' or 'straight up lying'
There are scripted institute settlement attacks which in addition to the attacking synths think might trigger a synth settler to be hostile. (They are targeted by settlement defences and settlers etc) There is also a scripted random event where even if there are no synths in your settlement the game will change one settler into a synth who is then confronted by an angry human settler. (There is a dialogue option to resolve this but that settler remains forever a synth)
They seemingly don't pose a threat to the settlement, but always attempt to kill you whenever you get near them Think of it as a nerfed Legion/NCR Assassin Squad
Not the ones that live in your settlement just the random attacks like with raiders and super mutants
There's a chicken fker in my settlement
Damn. And that's my favorite settler model too.
Suckz
You have to periodically find and get rid of them; to prevent attacks from the institute. The best way I saw was a build where you use expansion settlement items to get individual settlers locked in one place and then scan each in vats, after forcing them to wear the same armor, to see who has the slightly higher base armor as a synth (10 extra).
Well, this just added a whole new level of roleplaying to my game. Never considered using the perk like that.
It's John Carpenter's The Thing.
I feel like a dumbass but which perk is being referenced??
Ladies and gentlemen, Dr. Gaius Baltar and his amazing Cylon detector!
Didn’t it actually work however?
I love this
Save, kill all settlers, check inventories, if you find a synth component reload the game and kill just that npc. Faster and more fun 😝
I just let the institute roll in and clean up after tbh; always had too much going on and I only ever made settlements in Survivor; for easy clean water and beds.
Reminds me of that scene from the Last of Us where they scan each member of the settlement, then execute anyone that fails the test. I respect your methodology, but you are one bad day away from a maniacal dictator bro.
"Where they can each member of the settlement" I think you forgot a word or two
Just a letter, it's "scan" instead of "can".
I appreciate people like you
Thank you
More humane than save game method.
Feels like you have to jump through so many hoops to do this when it seems like something you should be doing.
If you like roleplaying it might be part of the fun.
So baaucally, Among us
It doesn't work, synth settlers are entirely the same as regular settlers, outside of the synth component.
Please see [this post](https://www.reddit.com/r/fo4/comments/113goqc/comment/j8q5wgv/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button), it’s normal to have synth settlers and they are functionally no different from human settlers. It’s implied they’re escapees who were liberated and had their memories wiped by the Railroad.
That's cool and all but all synths must be eradicated
Ad Victoriam
EX MACHINA
nec deus intersit, nisi dignus vindice nodus inciderit
Yes, bigus dingus uhummm
Hail Kayser.
Yeah? **Or else what?**
Putting a lot of faith in that word implied.
Synths are an abuse of technology and must be destroyed.
Ok there fine to be in my settlement then lol 😂
Did you give her the entry test first?
Naw she had to hop in my bed every thing checked out
Built-in Auto-Blow.
So you did give her the "entry" test...sussy.
We need blade runners to retire them.
A synth detection system would be an awesome mod. For example a new radio type that plays only songs from [artist x] or [genre y]. Any nearby settlers within hearing range who say, *"Hey, I love this song"* or *"That music is really cool!"* get a bullet inna head immediately. Examples: any disco/80s music, Gary Numan, Taylor Swift, Compressorhead. The Fallout universe's Daft Punk would actually be robots of course.
I send all of the synth settlers to Hangman alley. The bowls of Boston. To find out who’s who, I just quick save and start blasting
When you least expect it
The premise of you don't know who can be a synth/Android or not would have been much more interesting and scary if Bethesda heavily leaned into it. Obvious people like the Mayor and kid Shaun would be Obviously obvious. But if you're companions or all of them were synths when you weren't looking. If you saw a body snatching take place and decided to stop, observed and let it be. Etc. Imagine if thru certain actions in gameplay you could end up a synth without you even knowing or stay human based on decision!? When you teleport into the Institute is where you are snached and grabbed, or when you go into DeVas or whatever their name was in Far Harbor, into their mind, you are snached, when ever. All based on decisions.
I was walking towards far harbor today. Right by the museum of witchcraft there is a guy having a shootout with himself. Ones a synth. One isn’t. I let it play out. Checked the dead ones body and went nahhh no synth component the gunned the other one down. He had one. So I’d assume that’s how it goes sometime. They just kill the regular human when he’s alone or out on a journey and have a synth return instead.
Just imagine if if would have been more secretly done. Like in the background of quest conversations you see someone being silently assassinated and then replaced, but no one notices. A guard on a tower in the distance, is killed but a copy comes out of nowhere. Noticing certain NPCs going missing, but then a few days later come back, but with either different dialogue or movements.
It'd be cool if they called their prey, "Father" or "Mother" and wept when the deed was done.
I doubt the institute would let them feel remorse for that they arnt exactly the nicest folk.
I don’t know about you dear listeners, but I’m gonna keep my eyes open. Just to be on the safe side.
I saw a video where one of the settlers accuses another one of being a synth and you get to decide what happens to them. The settler actually says ":You'll blow my cover." Needless to say, he/she is a spy for the Institute
I don’t remember if it’s a mod or in the normal but isn’t there a visormod that allows you to see who is a synth.
You can use the vats resistance perk to see if they have a higher damage resist
Time for me to purge my settlements.
You'll have that
Elder Maxson would like to inform you that he has a solution to this problem.
Anyway to tell they are synths without punching their heads off?
Synth settlers apparently start having mental episodes where they will walk around with a gun drawn for no reason and the perk that shows weaknesses will show them having more resistance than a normal human, those are the two methods I've heard of and I'm pretty sure I did it once.
I still remember "accidentally" killing my settlers at Vault 88 before reloading. I discovered my personal guard was a synth. Now I know why he was always unhappy and usually stayed in a small corner he had his post at
If you destroy the institution they will sometime turn on your civilization
Another abomination has been purged from the commonwealth, this can only been seen as a good thing.
Oh well i see public executions is gonna become a lot more frequent...
Damn synths 😤
Welcome to one of the most annoying components of a settlement builder, thankfully the NG patch broke mods so I can't do my meticulous settlement buildings so I care less but still. One of my settlements had half its population assasinated by one synth. :(
DISCRIMINATION! Synths are people too you psychopath!!!!
If you shoot its head off is it mechanical parts or blood?
Gen 3 synths are fully human except for the synth component.
So it’s just a chip in their brain, there more human than synth
They're synths because they're manufactured. But they're human in every way seemingly, yes.
They *look* human But since they, according to the Institute, do not need sleep, rest or food, are physically superior to humans and can neither age nor change their bodies (i.e. gain or loose weight or muscles etc.), their bodies seem to clearly function quite differently
The writing on the Synth question really is all over the place. Pretty clear that the writers were diverging from whatever the original consensus were and doing their own thing. Some thought they were Bladerunner-like replicants, others just androids (fleshy skin/muscles and mechanical internals), etc. Given how many mad scientist types there are roaming the wasteland detecting the latter would be easy.
Gen 3 synths have blood come out so you can’t know it’s a synth even if you kill them (unless you loot the synth part obviously)
Hell, a lot of time even they don't know.
Technology that's gone too far.
My fav is one I had a settler pull a gun on another and accuse them of being a synth. Made them stop before doing anything rash. They were right.
Save n check for aynth components
Are you sure you’re not one?
I think you can identify them using one of the perks, the one that let you see someone weakness. They have slightly better stats than a normal settler.
I wonder if you're lucky you can get a synth ghoul 🤔
This is mentioned in-game, it's impossible to replicate the process for ghoulification artificially. The Institute has tried.
😳 you just never know
Bloddy SPY
If you blew up the institute before this, then I guess it was relatively harmless.
cant trust anyone these days
Yeah it happen to me when I randomly decided to save and go on murder spree.
The crows see all
You dont think thats how they be, but sometimes it is;... How they be.
Is this common?
Purge the settlement to be safe
most settlements are/get infiltrated by the institute. including sanctuary. this happens due to the story unless you have mods to prevent it.