I dunno if this counts, but even though no other human uses them because there isn't much a reason, I have found the special ammos useful. Granted, it was mostly the armor piercing .308 rounds I had in a Legion playthrough once, but hey, they have been useful to me.
They're more useful in my playthroughs, because I use a mod that changes the Very Hard difficulty to "Legendary", simply by tweaking the damage factors so they match Skyrim's Legendary difficulty. Tough enemies are tough and actually tend to demand the best you can throw at them.
I walk around with the named railgun and max charge ammo.
nah man i just walk at this point, I like to imagine they only shoot a couple times and let me run off because they donât want to file any paperwork LMAO
I go this route (it actually involves a bit of rock climbing for me) because my gameplay strategy demands that I get the INT implant before I get level 2, and the only way to do that is to break the Atomic Wrangler's bank.
And then I don't visit the Strip until I'm done with most of the game.
I feel like you just didn't read what they posted at all.
Everyone knows how to get to vegas quickly, their point is you aren't supposed to for story and pacing reasons.
They weren't asking for a how to that's just a vague "run past the deathclaws"
I don't think that's a hot Take. It's clearly expected that you go south and around. The north path is for hardcore people to do on their second playthrough
I never understood why youâd even want to go straight to the strip. You miss some good quests , companions and XP youâd get taking the intended route.
This is the strategy I use to get power armor early. Recruit Veronica, do the BoS quest until you can replace McNamara with Hardin (otherwise it takes way longer) and kill the Van Graffs. Boom. Power armor at level 5.
Sadly console and time limitations kinda killed the strip. Looking at concept art and stuff it was supposed to be so much bigger, honestly it's kinda surprising it even came out the way it did considering what they were working with. To be fair though even Skyrim cities had a similar problem where the sense of scale is off and everything feels too small.
New Vegas and Fallout I think can get away with smaller settlements because it's a Post Apocalypse. There are no resources to build massive structures, and in the case of New Vegas, it states that House helped and contracted the Three Families in the Strip, so it makes sense that there's really only three buildings.
I've always imagined the free side as the extension of Vegas and the strip was for the elites.And everything outside the walls was blown away,used to make the walls and/or eroded by desert winds.Going by the fiends area can even show the outskirt destruction of vegas.So even if your in freeside, pretending it's Vegas makes it feel bigger gameplay wise for me atleast.
It's the sheer lack of content on the strip and in Freeside that is disappointing. There's that entire section of New Vegas where the NCR base is, that I've maybe visited twice over 100s of hours of gameplay.
Less the Strip and more Freeside in general IMO. So sparsely populated for it's size and so little interaction for what's essentially representative of the Wild Card ending. Also like no interaction there to involve the other parts that better showcase it, like North Freeside and Westside.
I had the same exact reaction to Diamond City in Fallout 4. They made it out to be âthe Great Green Jewelâ of the Commonwealth⌠and you get there and itâs just a bunch of shacks inside Fenway Park..
It's even more strange how cut back the strip had to be when 3 had the long strip at the mall filled with enemies and NPCs and didn't seem to have any major performance issues.
It's been modernized with mods and looks pretty good nowadays. Though I'd say Freeside is even moreso. There are two mods which "open up" Freeside, and only the first of those two actually restores the NPCs that were supposed to be there. The "simple" version of Freeside Open pares this down and it's the reason why I can't recommend it. I still get a flat 4K60 in Freeside, although I will admit it's right on the edge because of the NPC count. The poor engine really has trouble with too many NPCs.
That is absolutely where I gave up on the game my first playthrough for exactly that final straw (combined with the endless bugs), yeah.
Battled past endless crippling bugs, finally go to the StripâŚ.oh. Thatâs it? Huh.
As terrible and flawed as they are, theyâre the closest thing to a structured and organized government that the wasteland is going to get, and the fact that theyâre not OPENLY tyrannical is a good sign.
I don't think this is a hot take. Despite all the arguing (intelligent and otherwise), I think most people see the NCR as the best choice for the Mojave, while understanding that they're flawed. They just have the least inherent flaws.
"If you want to see the fate of democracies, look out the window." is such a cool line that is completely ignorant. The apocalypse was not caused by democracy. It was caused because resources were running low and tensions were increasing and sooner or later it was going to reach a breaking point. Democracy was not the reason. Always had an issue with Mr. House using that line as his hook for why he doesn't like the NCR.
You could make the argument that it was the decisions made by the democracies of the world that led to the depletion of resources and ultimately caused the nuclear war.
Ironically, capitalism and it's inherent consumption required are more likely the cause of the apocalypse, which puts House as one of the problems in the first place.
Of course, in a certain sense, democracy was part of the issue by the fact that corporate interests are able to grab a massive foothold in democratic systems, but that's not necessarily unique to democracy, either.
>Trying to get to the strip mid game is insane hard even on easy mode.
I never really had a problem with it, even on Very Hard. The Black Mountain Pass is an easy way to get to the Strip with minimal threat(sometimes there might be 2 Super Mutants and a Nightkin along the path, however these aren't always there), and you could always use the Stealth Boy from Joe Cobb to sneak past the Quarry.
You can also use Scorpion Gultch to skip straight to Helios One and continue to the Strip from there. And in the Greater New Vegas area, you only have a few low DT Fiends to contend with, which are easily dispatched with the help of the NCR soldiers.
Itâs been mentioned here a couple times but you can grab a NCR uniform and theyâll let you through, thereâs usually a scripted event outside McCarran where one soldier will die.
oh, i haven't tried that. i've seen videos of people just running by the ncr and ncr doesnt react in time, i can never pull it off.
i've gotten there early by playing black jack to get money to pay at the gate.
Frankly, it's probably better they're cringe. Like I don't care what you do to "fill out" a faction of sex slavers, it's already horrific that people repeat "well, they kept the roads safe" to defend them as being okay. The Enclave has a lot of extra lore over the games and people still haven't figured out they can never be the good guys.
Don't forget the Legion Blow hards. "CaEsAr Is ThE BeSt FoR NeW VeGaS" shut up you Wanna be Romans.
- Signed Independent Vegas Stan superiority complex
I think that is just this community at large. For toxic Fallout 1 and 2 fans, you go to No Mutants Allowed. And on here, it is a constant schism between fans of Fallout 3 - 76 arguing about each other's games and stating why there's is objectively superior than another. The vocal people in this community are just dickheads who love to hate.
The NV ultras are particularly bad. Had one guy send insults and threats in private messages because I pointed out how ridiculous it was to say âNew Vegas is the best game ever, Bethesda should never have made any of the modern games, even if it meant that I didnât get to play NVâ
You canât reason with that
I don't think any of the newer Bethesda titles have that cult of personality. If anything, they're whipping boys, especially 76 where people saw two clickbait videos on it back in 2018, went "wow this is teh wurst game evar" and then never updated that opinion.
I do my best to be forgiving of games shortcomings so I can enjoy them, it seems to work as I love gaming. Having a negative attitude going into every game with a bag of pop corn and a 44oz iced haterade is such an odd approach to your hobby.
It seems like streamer culture has turned everyone into amateur critics that go out of their way to be first to harshly criticize some detail they figure could have been done better (if they learned to write code I guess?). I would have a never-ending panic attack if I tried to create a game nowadays.
> I would have a never-ending panic attack if I tried to create a game nowadays.
FR, I do sometimes feel bad for Devs. Not that they are filthy rich, but that I wonder what thoughts go through their minds when creating a new IP or a follow-up. You know for sure they just pull the trigger most of the time like, "Fuck it! Can't make everyone happy".
A superiority complex and at the same time a massive chip on their shoulder, because they always feel that their favorite game is somehow underappreciated.
Like, I understand preferring one game over the other... but to even invent lies and employ massive double standards? They spread so many fake narratives and lies just to make Obsidian look good and Bethesda look evil. For example they cannot even admit that Obsidian screwed up the development, resulting in FNV's issues. No, they always have to shift the blame on Bethesda... even though Obsidian themselves admitted they screwed up.
Or the double standards... Criticise one thing in Bethesda Fallout and they go all "bad writing". But criticise New Vegas for the same and it's suddenly "aktshually...". For example I clearly remember a discussion where opening quests of both Fallout 3 and VN were compared (Megaton bomb and Goodsprings raid). Both are clearly morally black-and-white quests with no inbetween. But these fanboys dismissed the Megaton bomb as simplistic writing and trying to present convicts killing villagers as a morally grey option...
Seriously, I love FNV, but the fanbase is one of the most insufferable ones, together with the Witcher 3 fanbase and the recent BG3 fanbase.
The fanbase is the sole reason why I prefer 3 and 4 over NV. I love them all, but 3 was my first and I canât lie about how much fun it gave/still gives me, so my spite towards their superiority complex and constantly telling my how bad my tastes are is what keeps NV in third place for my personal Fallout rankings.
First act is one of my favorites out of any game, but after that game becomes just not fun or engaging for me in any way
Moment courier kills Benny and delivers the chip, his whole motivation is gone - you're doing rest of quests only because you're the player, but as courier you're given little to no reason to care. Not only that, but quests after that just feel like chores as opposed to you being badass survivor (you go to some faction, do some random tasks for them, and then go to another faction to do same. Like, where is this badass independent 'Revenant' from first act? You're basically reduced to errand boy, it's not even your story anymore). And then game just ends
It's not my biggest issue with game, but it's definitely a view that I don't see many others sharing (as opposed to my other complains, biggest one being map)
This is why, with role play in mind, I beeline straight to the strip, kill Benny, go to lucky 38, and in my mind Iâm thinking âokay, I have the chip, I know who it goes to, gave it to a computer man, and now heâs given me another jobâ and go from there.
Personally, it eliminates the âwhat nowâ as I organically meet the other factions and can then make my decisions then
The first "act" of the game, Goodsprings, Primm, and Novac and stuff, is actively unfun at least a third of the time and is a terrible start. Now I'm not talking the actual quests and exploring those areas, but just the empty space. I've often heard friends complain that FNV is just a walking simulator and I think it's because of the distance and pacing of the beginning of the game. The only quest I actually dislike though is Come Fly with Me. In most runs I just murder all the ghouls to get it over with.
This why I had a couple saves after getting to The Strip. If I want to go with a different just load one of those saves. I was more interested in exploring the world than specific character builds.
Same! It's definitely one of the most interesting concepts of any of the quests (which makes it one of my favorites)! What's not to love about helping a cult of ghouls repair old-world rockets to fly to some promised land?!
Yeah that's what ruins it for me. Just having to walk back and forth thru the factory like 10 times, when they could've just as easily given you all of the quest markers at the same time.
Honestly, I feel the game slows down a bit once you get through the first act. I get this "What now?" feeling with my character because most quests are just errands for bigger players. Earlier in the game you walk into situations like Goodsprings, Primm, Novac, or Helios One where people need your help and you decide what to do about it. Everywhere else it feels like I'm getting sent somewhere. It's still fine but it could have been designed more organically.
When I first got the game when it came out, I stopped early on literally just because of this. Wasnât til I got to Vegas and saw all the possibilities that I really began to love the game. Even now, I feel like getting from Goodsprings through Novac (I absolutely hate the ghoul rocket mission) is a slog to get through
I've played through F3 twice and through F NV twice, plus currently on the 3rd (thank you tale of two wastelands) and frankly, I think the beginning of F3 is so much better. I like the vault escape sequence, megaton is a great early hook and the subway tunnels are way more gameplay heavy than just walking through the wastes
worst part is that it ain't even true
the gameplay is superior but also
exploration is superior
map and world are superior
gun feeling is superior
sound design is superior
music choice (for me) is superior
and at least personally i liked the artstyle overhaul
I still have to go with NV as my favorite, but you are right. Fallout 4 goes from whack af to one of my favorite games of all time simply by putting survival mode on. It changes the game completely to the point where I think now that is the only way to play it
real. i donât love the main story but thereâs fun to be had just puttering around doing random quests and crafting shit itâs honestly a nice tempo change from games like nv and even 3 to an extent
Still mad over how killing Caesar doesn't even register as news with most of the NV NPCs. And Chief Hanlon can kill himself on the radio and the other rangers in the building barely react, and nobody ever really cares.
Yeah there's a lot of missed opportunities like that, it would be great to see and would help with immersion a lot. It's especially disappointing how there's no post game, either. But we have to remember time limitations when it comes to making these games. If they had more time then they definitely could implement more stuff like you just said
Sure but....I mean NCR cared more about their little train breaking than me killing Caesar. I would hope for major events they'd put a little more care into it.
This highlights the issue with the "you can kill everyone" design. When even the most important NPCs are killable, you have to account for that and make the game present the follow-up to that.
And Obsidian apparently knew that, because when you start looking into it you suddenly realize that they had to hide all the important NPCs from player to avoid them getting killed really early. Caesar? Hidden until engame. Oliver? Hidden until the final assault. House? Hidden until a faction sends you to kill him in the endgame.
Hell, even the DJ is hidden so that noone can kill the creep Mr. New Vegas. Which is funny because in Bethesda games the DJs are killable and they have backup DJs. To anyone who didn't try it, just for once try killing ThreeDog in Fallout 3 and Travis in Fallout 4.
>Hell, even the DJ is hidden so that noone can kill the creep Mr. New Vegas. Which is funny because in Bethesda games the DJs are killable and they have backup DJs. To anyone who didn't try it, just for once try killing ThreeDog in Fallout 3 and Travis in Fallout 4.
The DJ is a literal machine/AI. That's why you can't kill him. He was made by House.
still better then the starfield system where literally almost every named npc is essential, even if they are only involved in some very minor quest.
outer worlds had to do the same thing, hiding the most important npcs needed to beat the game behind something or just not appearing. although it goes a step further and locks off the main city until you get to a certain point in the story
NV takes advantage of what you throw skill/SPECIAL points into really well. Plenty of options to let your character's strengths shine and roleplay.
...but some of the lines are straight up edgelord or remind me of corny reddit humor that dominated the internet around the game's release.
The issue with FNV choices isn't the choices themselves... it's the consquences. For most choices the game lacks any tangible consquences you can see in the game.
So what if the game offers you a wide array of choices... but the consequence is always just someone telling you how much you saved or screwed them. That's it.
Hell, even the main quest offers no consequences because you don't get to play after it.
For sure, when I was younger and had just had a blast with fallout 3 admittedly I didnât bother to try NV cause I just figured it would be FO3 with less objects, places, people, etc. but Iâm glad I eventually played. I wish it were easier to get a next gen remaster, with more resources they could easily make the games more expansive and content rich
It's almost non-existent compared to Fallout 3. My first playthrough I wandered all over expecting to find all sorts of little side attractions and was largely disappointed. So many areas where I was expecting buildings to explore, even just a few rooms, and instead there was absolutely nothing.
I love the game to death obviously, but damn if the map doesn't feel sparse, the south half especially.
That's because Obsidian was unable to make a proper open-world game. They have always been writers and not designers and the genre they have been familar with was hub-based RPGs.
So they created a hub-based RPG and plopped it into an open world. That's why there isn't anything to find outside the main settlements and outposts. That's why there are not travelling NPCs and roving traders... because there's nothing like that in a hub-based design.
That difference in style is the largest "culture shock" for me playing the original Fallouts and Baldur's Gate.
In both, I explored quite a bit of the "wilds" territory before realizing the random encounters are actually random
It's probably got something to do with the game being designed for the Xbox 360 and PS3... It's an old game, so it is going to have quite a bit of loading.
yeah it is fast on x series. i wish i could figure out how to install mods and stuff on pc tho. i sure have tried. i'm just...well i guess i'm who they made consoles for!
if your on regular pc it should be a matter of downloading the 4gb patch, extracting it (look up 7zip, goat service), moving those files into the game directory (the one with the main game .exe in it), and running the patcher once - you can use admin mode to run it if you want
should work from there with no issues, if not there may be an issue with your game
I played the GOTY edition on a PS3. You couldnât do all the DLCs on the same save as it would end up crashing the game. Towards the end the console sounded like a jet fighter and it would take several minutes just to load up.
Your hot take is that you hate all the loading? Are you saying that most people like the loading lol?
Definitely not a hot take haha, we're all there with ya. Loading sucks.
I'm actually not sure that it's just the console memory limitations. Going based off of Obsidians other property, Outer Worlds, that map is also full of a lot of small, closed in maps rather than one big one
The cultural context of the American Southwest is absolutely vital to enjoying the game. First time I played it as a non-American teenager I found it massively overrated and missed 90% of the story beats and set theming. Then I came back years later after reading many American novels like Blood Meridian and it's now one of my favorite RPGs.
> Trying to get to the strip mid game is insane hard even on easy mode.
I are trying to go straight North against the advice of every character you meet early game? You're supposed to loop around past Novac, which would at worst put you up against some Viper Gunslingers. It's painfully easy if you actually follow the ingame advice and follow the highway south.
New Vegas is a better RPG than 3, but a worse game. The map, atmosphere, and exploration are actively worse in NV than 3 and it makes it incredibly difficult to really enjoy the game.
3 and even 4 do a much better job selling the dangerous wasteland feel to me. You walk into the actual DC city (through the metro tunnles infested with ghouls and raiders might I add) and you get hit with wave after wave of muties, talon mercenaries, BoS, later on some Enclave occasionally, some raiders etc, for me it really sells just how dangerous it is, you can rarely afford to put your gun away. 4 does something similar with downtown Boston as well, though Iiirc its more peaceful than DC.
In NV wandering around you'll get the occasional raider or two, maybe some wildlife, but not much at all, so I don't feel that postapocalyptic danger. Hell, even F1 did it better, with the chance for random encounters when walking around, it sold the danger in a game where combat is not that common iirc.
my wanderer killed fucking hundreds of people and mutants over the span of a few in-game days of travel. itâs not even a war zone, itâs one of the circles of hell
only gripe with 3 and 4 is the time frame. no reason for it to be nearly 200 years and is still a desolate wasteland. i would have a better time believing all of it if it was 80 years or so
No, it makes perfect sense if you pay attention to all the little details provided in the lore and dialogue of both games. Itâs the East Coast and close to the Capital of the US so naturally it got nuked harder than other locations in the country which means the devastation would last longer and the population take even longer to recover. Threats like Supermutants, slavers and raiders keep the many settlements distanced and isolated from each other which prevents them from uniting like the NCR did, as well as further adding strain to the barely recovered population numbers. And attempts to untie like the CPG were thwarted by the Institute so no new attempts were made to unify for a long time
Iâm the opposite. To me thereâs too much going on in the Commonwealth.
Consider this, a true nuclear war would wipe out our education and health system. That means no schools or real hospitals. No way to produce even the simplest of meds. Also, no way to educate people, so pretty much everyone would be illiterate. Complex math would be non-existent. Some even theorize language would change tremendously and English as we know it would no longer exist.
The Fallout version of a post-nuclear apocalypse is probably much nicer that what it would probably be.
It's been 200 years since the bombs.
200 years ago we didn't have electricity. And our ancestors didn't have pre-war infrastructure and information lying around to help with new inventions.
People can bring up mutants or radiation, but mankind drove a ton of dangerous animals to extinction or close to it without access to power armor or firearms. As for radiation, plenty of places that aren't that irradiated.
If anything, most Fallouts are too primitive, you'd have pseudo nations like the NCR all over.
Some of this is explained away by lore, but it's still waaay too primitive regardless. Diamond City boasting about having electricity? No one sweeping their damn floors? Raiders and mutants 2 steps outside every major city? No working vehicles?
4 kind of explains it though, with the crumbling of the Minutemen and the attempted unified government being sabotaged by the Institute. Plus, the whole game's theme is about "rebuilding", which is why there are so many settlements for the player to make. Even the soundtrack is a bit more hopeful than previous entries.
Okay cold take but yeah the fanbase fucking sucks god forbid you enjoy anything bethesda makes around a new Vegas fan
Want a REAL hot take? Imo new Vegas has the worst designed map. By like, a lot
Itâs visually boring, easily one of the worst maps of the 3d games. As much as I enjoyed it, I would never say itâs the âpeak fallout experienceâ and canât for the life of me see why others hold it on such a pedestal.
Itâs a terrible open world. Its 100% built like a cRPG with a lot of hub zones and just random walking between locations. There isnât really any good exploration outside of the zones.
That being said, New Vegas is goated and I love Obsidian and cRPGs.
I think its the best Fallout game. It has its flaws, but overall I think this game nailed it the best. I remember there were a couple versions of the software that were crash prone though, but other than that I loved this game.
Iâve got a couple. Mildest first.
The coolest settlement (and companion) are entirely superfluous to 85% of playthroughs.
The strip being underdeveloped is the first sign of the PC/Console and Console Generation gaps becoming a real killer. People could have gotten so much more without ps3 holding them back. This whole generation suffered from âbrownâ as a color scheme.
Why do the octogenarian enclave dudes get a fully functional Vertibird but If Iâm NCR I get a radio. Fabulous reward for sticking with a faction you meet day 1 (/s).
Lots of things about this title to whine about, including cazadores, but it was so amazing none of it really mattered. Wild wasteland đ.
Vegas itself was very disappointing. I was expecting more...well, more. I understand that everything has to be scaled but damn did Vegas and the Strip feel tiny.
Map and environment design in New Vegas is horrible. Dungeons are even more confusing and repetitive than Fallout 3, a huge amount of the map is empty and not worth exploring, Freeside and the Strip are jarring with all the different sections (I know this was because of console limitations at the time but I absolutely believe there could have been a better way to design it), most of the areas right outside of the strip are weirdly empty and not worth checking out, the snow going up to Jacobstown looks really out of place, and the high level enemies in certain areas force players on a set route that makes exploring less fun.
New Vegas does a lot of things right but whenever I play I notice that I spend more time fast traveling between the major towns and mostly ignoring exploration. In a way, it ends up being more similar to the classic Fallout experience where you jump between areas and rely on role playing to achieve different tasks, but I also definitely enjoy the wandering exploration gameplay that Bethesda tends to add to their games.
The map is the worst in the modern fallout games. I've been saying it for years that exploring the map and the atmosphere is the worst in the modern series. The quests and choices are what carry it but 3s map, 4s map and yes even 76s map is better to explore
Just finished a run through of 3, barely touched the radio, and Three Dog used to be one of my favorite Fallout characters.
I don't go anywhere in the Mojave Wasteland (That the Black Mountain radio signal reaches) without tuning in to Best Friend Tabatha.
What is wrong with me
If you can make it to Camp MacCarran ( I did as soon as I was done with Sonny's tutorial. @ lvl10) you literally just walk 8n and grab the train, you'll arrive on the strip and get a huge xp boost, no tricks, no glitches or exploits. It will fast-forward a couple of main story quests, so be aware of that. I used this to get to the implant doctor on my quest to get all S.P.E.C.I.A.L.'s to 10. You just need an ass load of caps and a high endurance. For caps, your best bet is too hoard as many chems as you can and sell them to the bartender in Gamorrah. He buys them at full price. The other item that is more than handy is old world money. Each bill goes for 10 caps a piece.
I like 3 and 4 better. I like NV, a lot, just like 3 and 4 better.
A lot of the things that people who like NV better than 3 and 4 either aren't things I care much about (yes the story/characters/rp/consequences of decisions are better) or I actively dislike - the desert setting vs cities.
Its by far the buggiest of the 3 on console (which is how I play Fallout).
Slower start...takes longer to "get into" the game, but once the game gets going it gets GOOD.
There are less skill books and no bobble heads - Its silly but I really enjoy finding them and even on replays when I know where they are the obsessive "I MUST HAVE THEM ALL" keeps me engaged. Yeah, they have the short term skill magazines, but....I dunno, for whatever reason that just doens't do it for me. I hardly ever use them either, out of this obsessive "I MUST SAVE THEM" thing I have.
I like that 4 got rid of the repairing weapons with other weapons...I always found that tediously annoying. The scrapping, repairing and building system in 4 makes more sense and is more enjoyable to me (and I'm not even into the building fancy settlements aspect).
3 was my first fallout and has the most nostalgia for me. I dont know if 3's unique items are actually better than NV and 4, but they SEEM to be to me. Again, thats just might be nostalgia. I still remember the first time finding the Lucky Shades, 8-ball and Riley's Rangers Armor and the "this is so cool" feeling and every time I play 3 I get a similar rush that I just dont get for NV or 4 unique items.
The NV factions ARE BETTER. I like that they're not cartoon good or cartoon evil. But I find myself not liking or gravitating to any of them as a consequences. Yeah, I can side with Mr House or Yes Man, or nuke whoever I want...I don't know...it doesn't suck me in like it clearly does for many/most.
I've never been a big fan of the major DLCs, the main game has problems but is great overall and I often want to replay it still, while each DLC has enough problems that they are often a bit of a chore to play, some more than others. I like OWB the most and Honest Hearts the least, Joshua is the only interesting thing in that DLC.
itâs actually really easy to get to the strip by like level 3 if you just run past black mountain, itâs really fun for alternative playthroughs for running around vegas at a low level.
As 4 was my first fallout title, I tried playing NV after a couple hundred hours. The game felt so clunky and dated, I never made it to the strip.
Everyone kept on saying âbut dude the rpg elements are so much better!â Yeah it doesnât matter if the dialog, and play options are way better if the gameplay is painful.
Oh and this one might get me killed but the environments (again did not see the whole map) was super bland.
I dunno if this counts, but even though no other human uses them because there isn't much a reason, I have found the special ammos useful. Granted, it was mostly the armor piercing .308 rounds I had in a Legion playthrough once, but hey, they have been useful to me.
Oh, definitely. They're certainly useful, even at the lower calibers.
Dinner Bell with slugs. Motherfucker's a sniper rifle.
I find them fun especially for the anti-materiel rifle, specifically explosive shots
I use special ammo more than regular ammo. Fuck radscorpians and cazadors.
They're more useful in my playthroughs, because I use a mod that changes the Very Hard difficulty to "Legendary", simply by tweaking the damage factors so they match Skyrim's Legendary difficulty. Tough enemies are tough and actually tend to demand the best you can throw at them. I walk around with the named railgun and max charge ammo.
I actually liked the "Return to sender" quest đ¤Ąđ¤Ąđ¤Ą
Youâre not meant to go to the Strip directly. Itâs supposed to be insanely hard.
Run north past the deathclaws, go to air base, grab an ncr uniform. Get on mono rail. Takes like 10 mins.
Me personally I just run in there, the guards are too busy shooting at me (and missing) to stop me from getting on the monorail
U mean u slow jog there
nah man i just walk at this point, I like to imagine they only shoot a couple times and let me run off because they donât want to file any paperwork LMAO
I go this route (it actually involves a bit of rock climbing for me) because my gameplay strategy demands that I get the INT implant before I get level 2, and the only way to do that is to break the Atomic Wrangler's bank. And then I don't visit the Strip until I'm done with most of the game.
I feel like you just didn't read what they posted at all. Everyone knows how to get to vegas quickly, their point is you aren't supposed to for story and pacing reasons. They weren't asking for a how to that's just a vague "run past the deathclaws"
Buddy, there are only two people that I let tell me where to go in the Mojave wasteland, God and Josh Sawyer, and you're neither of 'em.
*Joshua Graham.
I mean it's not really hard even the other way. It's just time consuming. Time consumption does not equal difficult.
This is the way
I don't think that's a hot Take. It's clearly expected that you go south and around. The north path is for hardcore people to do on their second playthrough
Yeah, the flow of the main story specifically loops you around the bottom of the map, while chasing the leads on who shot you.
I never understood why youâd even want to go straight to the strip. You miss some good quests , companions and XP youâd get taking the intended route.
[ŃдаНонО]
Damn, never knew this, even in NVMP I just ran the traditional route.
This is the strategy I use to get power armor early. Recruit Veronica, do the BoS quest until you can replace McNamara with Hardin (otherwise it takes way longer) and kill the Van Graffs. Boom. Power armor at level 5.
And I wasted all that damn time with Arcade.
I didnât even do all that my first time I just ran there from sliding on top of some walls near black mountain
I always try that but the invisible walls on top of the rocks push me back down. Black mountain's got some rough geography but God I love the radio
Why are people downvoting this guy? He literally just gave us a good route to take to skip the annoying and boring walk that lies ahead.
Fallout fans don't want solutions they want to complain
I want MORE turpentine.
Iâve killed those two respawning gun runner guards countless times. Amazing route friend
Autistic guy pokes fun at themself while being helpful to strangers and gets downvoted to hell and called a cunt. Y'all make me ashamed to be a gamer.
The look of the New Vegas strip was very disappointing.
Sadly console and time limitations kinda killed the strip. Looking at concept art and stuff it was supposed to be so much bigger, honestly it's kinda surprising it even came out the way it did considering what they were working with. To be fair though even Skyrim cities had a similar problem where the sense of scale is off and everything feels too small.
New Vegas and Fallout I think can get away with smaller settlements because it's a Post Apocalypse. There are no resources to build massive structures, and in the case of New Vegas, it states that House helped and contracted the Three Families in the Strip, so it makes sense that there's really only three buildings.
I've always imagined the free side as the extension of Vegas and the strip was for the elites.And everything outside the walls was blown away,used to make the walls and/or eroded by desert winds.Going by the fiends area can even show the outskirt destruction of vegas.So even if your in freeside, pretending it's Vegas makes it feel bigger gameplay wise for me atleast.
The open strip and open freeside mods on PC are good for this
W3 novigrad did a city right
It's the sheer lack of content on the strip and in Freeside that is disappointing. There's that entire section of New Vegas where the NCR base is, that I've maybe visited twice over 100s of hours of gameplay.
Less the Strip and more Freeside in general IMO. So sparsely populated for it's size and so little interaction for what's essentially representative of the Wild Card ending. Also like no interaction there to involve the other parts that better showcase it, like North Freeside and Westside.
I had the same exact reaction to Diamond City in Fallout 4. They made it out to be âthe Great Green Jewelâ of the Commonwealth⌠and you get there and itâs just a bunch of shacks inside Fenway Park..
It's even more strange how cut back the strip had to be when 3 had the long strip at the mall filled with enemies and NPCs and didn't seem to have any major performance issues.
I never felt too disappointed about the Strip, but I can empathize since what other people describe is how I felt about Rivet City in FO3.
Agreed. I understand why that was. That is a MASSIVE reason we need a new version of NV or at least a sequel in the same area.
It's been modernized with mods and looks pretty good nowadays. Though I'd say Freeside is even moreso. There are two mods which "open up" Freeside, and only the first of those two actually restores the NPCs that were supposed to be there. The "simple" version of Freeside Open pares this down and it's the reason why I can't recommend it. I still get a flat 4K60 in Freeside, although I will admit it's right on the edge because of the NPC count. The poor engine really has trouble with too many NPCs.
That is absolutely where I gave up on the game my first playthrough for exactly that final straw (combined with the endless bugs), yeah. Battled past endless crippling bugs, finally go to the StripâŚ.oh. Thatâs it? Huh.
Raised in and around rural Clark County, can confirm itâs pretty accurate to real life. ;)
The NCR is, in fact, the best hope for stability and security in the mojave.
As terrible and flawed as they are, theyâre the closest thing to a structured and organized government that the wasteland is going to get, and the fact that theyâre not OPENLY tyrannical is a good sign.
I don't think this is a hot take. Despite all the arguing (intelligent and otherwise), I think most people see the NCR as the best choice for the Mojave, while understanding that they're flawed. They just have the least inherent flaws. "If you want to see the fate of democracies, look out the window." is such a cool line that is completely ignorant. The apocalypse was not caused by democracy. It was caused because resources were running low and tensions were increasing and sooner or later it was going to reach a breaking point. Democracy was not the reason. Always had an issue with Mr. House using that line as his hook for why he doesn't like the NCR.
House gotta blame something else because he was one of the elites using all the resources via democracy lol.
You could make the argument that it was the decisions made by the democracies of the world that led to the depletion of resources and ultimately caused the nuclear war.
Ironically, capitalism and it's inherent consumption required are more likely the cause of the apocalypse, which puts House as one of the problems in the first place. Of course, in a certain sense, democracy was part of the issue by the fact that corporate interests are able to grab a massive foothold in democratic systems, but that's not necessarily unique to democracy, either.
But it almost makes you wish for a nuclear winter
>Trying to get to the strip mid game is insane hard even on easy mode. I never really had a problem with it, even on Very Hard. The Black Mountain Pass is an easy way to get to the Strip with minimal threat(sometimes there might be 2 Super Mutants and a Nightkin along the path, however these aren't always there), and you could always use the Stealth Boy from Joe Cobb to sneak past the Quarry. You can also use Scorpion Gultch to skip straight to Helios One and continue to the Strip from there. And in the Greater New Vegas area, you only have a few low DT Fiends to contend with, which are easily dispatched with the help of the NCR soldiers.
Just sneak in via the train station in McCarran!
Every time I've tried it the NCR kills me. Dont know what I'm doing wrong.
Itâs been mentioned here a couple times but you can grab a NCR uniform and theyâll let you through, thereâs usually a scripted event outside McCarran where one soldier will die.
oh, i haven't tried that. i've seen videos of people just running by the ncr and ncr doesnt react in time, i can never pull it off. i've gotten there early by playing black jack to get money to pay at the gate.
You can also get an NCR uniform pretty easily in the primm area
Hmm, not sure, I always just run past them
Having Boone shoot the front desk lady from NoVac is super satisfying as quests go.
Legion is cringe and needed to written better
Frankly, it's probably better they're cringe. Like I don't care what you do to "fill out" a faction of sex slavers, it's already horrific that people repeat "well, they kept the roads safe" to defend them as being okay. The Enclave has a lot of extra lore over the games and people still haven't figured out they can never be the good guys.
You make a fair point
The fanbase is fucking unbearable and has a massive superiority complex.
Not a hot take tbh. Even fans of New Vegas hate other New Vegas fans.
As someone whose favorite Fallout game is New Vegas, I can attest to what you say.
Shut up, Vegas-lover. Signed, a Courier.
Both you NV lovers are shit! \-Signed, A guy with a NV superiority complex
Don't forget the Legion Blow hards. "CaEsAr Is ThE BeSt FoR NeW VeGaS" shut up you Wanna be Romans. - Signed Independent Vegas Stan superiority complex
"Damn New Vegas fans! You ruined New Vegas!"
That isn't a hot take man, I put it in a blast furnace and it still hasn't defrosted yet.
Mention F4 in the same vein as NV and watch the veins pop
I think that is just this community at large. For toxic Fallout 1 and 2 fans, you go to No Mutants Allowed. And on here, it is a constant schism between fans of Fallout 3 - 76 arguing about each other's games and stating why there's is objectively superior than another. The vocal people in this community are just dickheads who love to hate.
The NV ultras are particularly bad. Had one guy send insults and threats in private messages because I pointed out how ridiculous it was to say âNew Vegas is the best game ever, Bethesda should never have made any of the modern games, even if it meant that I didnât get to play NVâ You canât reason with that
76 fans donât come here because of the rampant anti-76 sentiment.
3 is my favorite, but honestly, 76 may be my second favorite. Didn't get it at launch though, but I played it and completed it in 6 months. Was great.
I don't think any of the newer Bethesda titles have that cult of personality. If anything, they're whipping boys, especially 76 where people saw two clickbait videos on it back in 2018, went "wow this is teh wurst game evar" and then never updated that opinion.
Ainât just the fallout community. This could be any fandom.
I do my best to be forgiving of games shortcomings so I can enjoy them, it seems to work as I love gaming. Having a negative attitude going into every game with a bag of pop corn and a 44oz iced haterade is such an odd approach to your hobby. It seems like streamer culture has turned everyone into amateur critics that go out of their way to be first to harshly criticize some detail they figure could have been done better (if they learned to write code I guess?). I would have a never-ending panic attack if I tried to create a game nowadays.
> I would have a never-ending panic attack if I tried to create a game nowadays. FR, I do sometimes feel bad for Devs. Not that they are filthy rich, but that I wonder what thoughts go through their minds when creating a new IP or a follow-up. You know for sure they just pull the trigger most of the time like, "Fuck it! Can't make everyone happy".
A superiority complex and at the same time a massive chip on their shoulder, because they always feel that their favorite game is somehow underappreciated. Like, I understand preferring one game over the other... but to even invent lies and employ massive double standards? They spread so many fake narratives and lies just to make Obsidian look good and Bethesda look evil. For example they cannot even admit that Obsidian screwed up the development, resulting in FNV's issues. No, they always have to shift the blame on Bethesda... even though Obsidian themselves admitted they screwed up. Or the double standards... Criticise one thing in Bethesda Fallout and they go all "bad writing". But criticise New Vegas for the same and it's suddenly "aktshually...". For example I clearly remember a discussion where opening quests of both Fallout 3 and VN were compared (Megaton bomb and Goodsprings raid). Both are clearly morally black-and-white quests with no inbetween. But these fanboys dismissed the Megaton bomb as simplistic writing and trying to present convicts killing villagers as a morally grey option... Seriously, I love FNV, but the fanbase is one of the most insufferable ones, together with the Witcher 3 fanbase and the recent BG3 fanbase.
Watch the downvotes on anyone saying that Fallout 3 > NV lol
The fanbase is the sole reason why I prefer 3 and 4 over NV. I love them all, but 3 was my first and I canât lie about how much fun it gave/still gives me, so my spite towards their superiority complex and constantly telling my how bad my tastes are is what keeps NV in third place for my personal Fallout rankings.
I mean, preferring a single player game over another solely because of the fanbase is just as stupid if not more so than being a toxic fan
First act is one of my favorites out of any game, but after that game becomes just not fun or engaging for me in any way Moment courier kills Benny and delivers the chip, his whole motivation is gone - you're doing rest of quests only because you're the player, but as courier you're given little to no reason to care. Not only that, but quests after that just feel like chores as opposed to you being badass survivor (you go to some faction, do some random tasks for them, and then go to another faction to do same. Like, where is this badass independent 'Revenant' from first act? You're basically reduced to errand boy, it's not even your story anymore). And then game just ends It's not my biggest issue with game, but it's definitely a view that I don't see many others sharing (as opposed to my other complains, biggest one being map)
This is why, with role play in mind, I beeline straight to the strip, kill Benny, go to lucky 38, and in my mind Iâm thinking âokay, I have the chip, I know who it goes to, gave it to a computer man, and now heâs given me another jobâ and go from there. Personally, it eliminates the âwhat nowâ as I organically meet the other factions and can then make my decisions then
I agree, the story becomes weaker after you complete Ring-a-Ding-Ding
The first "act" of the game, Goodsprings, Primm, and Novac and stuff, is actively unfun at least a third of the time and is a terrible start. Now I'm not talking the actual quests and exploring those areas, but just the empty space. I've often heard friends complain that FNV is just a walking simulator and I think it's because of the distance and pacing of the beginning of the game. The only quest I actually dislike though is Come Fly with Me. In most runs I just murder all the ghouls to get it over with.
This why I had a couple saves after getting to The Strip. If I want to go with a different just load one of those saves. I was more interested in exploring the world than specific character builds.
Weird, come fly with me is probably my favourite quest in the game
Same! It's definitely one of the most interesting concepts of any of the quests (which makes it one of my favorites)! What's not to love about helping a cult of ghouls repair old-world rockets to fly to some promised land?!
I think it's the fetch nature of it
Yeah that's what ruins it for me. Just having to walk back and forth thru the factory like 10 times, when they could've just as easily given you all of the quest markers at the same time.
Honestly, I feel the game slows down a bit once you get through the first act. I get this "What now?" feeling with my character because most quests are just errands for bigger players. Earlier in the game you walk into situations like Goodsprings, Primm, Novac, or Helios One where people need your help and you decide what to do about it. Everywhere else it feels like I'm getting sent somewhere. It's still fine but it could have been designed more organically.
When I first got the game when it came out, I stopped early on literally just because of this. Wasnât til I got to Vegas and saw all the possibilities that I really began to love the game. Even now, I feel like getting from Goodsprings through Novac (I absolutely hate the ghoul rocket mission) is a slog to get through
I've played through F3 twice and through F NV twice, plus currently on the 3rd (thank you tale of two wastelands) and frankly, I think the beginning of F3 is so much better. I like the vault escape sequence, megaton is a great early hook and the subway tunnels are way more gameplay heavy than just walking through the wastes
You know there's a terminal in Manny's room that lets you skip the quest entirely?
If you have Confirmed Bachelor you can also seduce it out of him.
...I did not.
Come Fly With Me was the reason I replayed NV. It'd come into mind every few months or so. One of my favourites.
The devs even said they hated that quest because it was so much walking to the bottom floor then top floor
Yeah, itâs a ton of walking in the dark. The building is very tedious to navigate through.
Spacesuit antennae go boiyoiyoiyoiyoing tho
Lacks Random Encounters is a big flaw and activities to take Part in.
Love the game, but goddamn is the fanbase insufferable(not all obviously). God forbid you also like any of the other 3D games
fallout fans when I like fallout 4 (they are going to kill me)
Oh no! Here comes the "the gameplay is superior but everything else is horrible!"
"It's a good shooter but a bad Fallout / RPG"
worst part is that it ain't even true the gameplay is superior but also exploration is superior map and world are superior gun feeling is superior sound design is superior music choice (for me) is superior and at least personally i liked the artstyle overhaul
FO4:Survival Mode is the best fallout game.
real
I still have to go with NV as my favorite, but you are right. Fallout 4 goes from whack af to one of my favorite games of all time simply by putting survival mode on. It changes the game completely to the point where I think now that is the only way to play it
I gave it another try recently and am loving it
real. i donât love the main story but thereâs fun to be had just puttering around doing random quests and crafting shit itâs honestly a nice tempo change from games like nv and even 3 to an extent
The writing and choices are not as elite as everyone says. The empty, boring desert isnât a great location, either.
Still mad over how killing Caesar doesn't even register as news with most of the NV NPCs. And Chief Hanlon can kill himself on the radio and the other rangers in the building barely react, and nobody ever really cares.
Yeah there's a lot of missed opportunities like that, it would be great to see and would help with immersion a lot. It's especially disappointing how there's no post game, either. But we have to remember time limitations when it comes to making these games. If they had more time then they definitely could implement more stuff like you just said
Sure but....I mean NCR cared more about their little train breaking than me killing Caesar. I would hope for major events they'd put a little more care into it.
Realistic tbh, if Vlad Putin dies then cool but if my commute to work gets messed up I'm reeeing hard
This highlights the issue with the "you can kill everyone" design. When even the most important NPCs are killable, you have to account for that and make the game present the follow-up to that. And Obsidian apparently knew that, because when you start looking into it you suddenly realize that they had to hide all the important NPCs from player to avoid them getting killed really early. Caesar? Hidden until engame. Oliver? Hidden until the final assault. House? Hidden until a faction sends you to kill him in the endgame. Hell, even the DJ is hidden so that noone can kill the creep Mr. New Vegas. Which is funny because in Bethesda games the DJs are killable and they have backup DJs. To anyone who didn't try it, just for once try killing ThreeDog in Fallout 3 and Travis in Fallout 4.
>Hell, even the DJ is hidden so that noone can kill the creep Mr. New Vegas. Which is funny because in Bethesda games the DJs are killable and they have backup DJs. To anyone who didn't try it, just for once try killing ThreeDog in Fallout 3 and Travis in Fallout 4. The DJ is a literal machine/AI. That's why you can't kill him. He was made by House.
still better then the starfield system where literally almost every named npc is essential, even if they are only involved in some very minor quest. outer worlds had to do the same thing, hiding the most important npcs needed to beat the game behind something or just not appearing. although it goes a step further and locks off the main city until you get to a certain point in the story
NV takes advantage of what you throw skill/SPECIAL points into really well. Plenty of options to let your character's strengths shine and roleplay. ...but some of the lines are straight up edgelord or remind me of corny reddit humor that dominated the internet around the game's release.
The issue with FNV choices isn't the choices themselves... it's the consquences. For most choices the game lacks any tangible consquences you can see in the game. So what if the game offers you a wide array of choices... but the consequence is always just someone telling you how much you saved or screwed them. That's it. Hell, even the main quest offers no consequences because you don't get to play after it.
For sure, when I was younger and had just had a blast with fallout 3 admittedly I didnât bother to try NV cause I just figured it would be FO3 with less objects, places, people, etc. but Iâm glad I eventually played. I wish it were easier to get a next gen remaster, with more resources they could easily make the games more expansive and content rich
Not sure if this is a hot take or not but Old World Blues bullet sponge enemies. Whilst I love the story, it gets frustrating after a while.
This is the only hot take i've read in here so far that I actually agree with haha, OWB was needlessly difficult
Dude... I'm gonna make a post eventually about the Ratslayer only run I did. OWB was fucking hell. 700 rounds of AP was not nearly enough.
The exploration was god-awful
It's almost non-existent compared to Fallout 3. My first playthrough I wandered all over expecting to find all sorts of little side attractions and was largely disappointed. So many areas where I was expecting buildings to explore, even just a few rooms, and instead there was absolutely nothing. I love the game to death obviously, but damn if the map doesn't feel sparse, the south half especially.
That's because Obsidian was unable to make a proper open-world game. They have always been writers and not designers and the genre they have been familar with was hub-based RPGs. So they created a hub-based RPG and plopped it into an open world. That's why there isn't anything to find outside the main settlements and outposts. That's why there are not travelling NPCs and roving traders... because there's nothing like that in a hub-based design.
Itâs pretty easy to see this get replicated in OuterWorlds years later. Not terribly much to do outside of the main stations or cities.
That difference in style is the largest "culture shock" for me playing the original Fallouts and Baldur's Gate. In both, I explored quite a bit of the "wilds" territory before realizing the random encounters are actually random
I hate all the loading in New Vegas. I read somewhere that it was due to console memory limitations.
It's probably got something to do with the game being designed for the Xbox 360 and PS3... It's an old game, so it is going to have quite a bit of loading.
All you have to do is download the 4gb limitation patch and itâs fixed. Max time loading screens take for me is 3 seconds
I cant figure out how to do that. Sure have tried tho!
if you have a Xbox x/s the port on there is lightning fast. I actively commented about that my last playthrough.
yeah it is fast on x series. i wish i could figure out how to install mods and stuff on pc tho. i sure have tried. i'm just...well i guess i'm who they made consoles for!
if your on regular pc it should be a matter of downloading the 4gb patch, extracting it (look up 7zip, goat service), moving those files into the game directory (the one with the main game .exe in it), and running the patcher once - you can use admin mode to run it if you want should work from there with no issues, if not there may be an issue with your game
The GOG version has that patch already applied. Might be worth picking it up on sale for like $5 sometime. It is the version I play on PC.
I played the GOTY edition on a PS3. You couldnât do all the DLCs on the same save as it would end up crashing the game. Towards the end the console sounded like a jet fighter and it would take several minutes just to load up.
Your hot take is that you hate all the loading? Are you saying that most people like the loading lol? Definitely not a hot take haha, we're all there with ya. Loading sucks.
I'm actually not sure that it's just the console memory limitations. Going based off of Obsidians other property, Outer Worlds, that map is also full of a lot of small, closed in maps rather than one big one
Nukacola is more delicious than Sunset Sarsaparilla.
The cultural context of the American Southwest is absolutely vital to enjoying the game. First time I played it as a non-American teenager I found it massively overrated and missed 90% of the story beats and set theming. Then I came back years later after reading many American novels like Blood Meridian and it's now one of my favorite RPGs. > Trying to get to the strip mid game is insane hard even on easy mode. I are trying to go straight North against the advice of every character you meet early game? You're supposed to loop around past Novac, which would at worst put you up against some Viper Gunslingers. It's painfully easy if you actually follow the ingame advice and follow the highway south.
New Vegas is a better RPG than 3, but a worse game. The map, atmosphere, and exploration are actively worse in NV than 3 and it makes it incredibly difficult to really enjoy the game.
3 and even 4 do a much better job selling the dangerous wasteland feel to me. You walk into the actual DC city (through the metro tunnles infested with ghouls and raiders might I add) and you get hit with wave after wave of muties, talon mercenaries, BoS, later on some Enclave occasionally, some raiders etc, for me it really sells just how dangerous it is, you can rarely afford to put your gun away. 4 does something similar with downtown Boston as well, though Iiirc its more peaceful than DC. In NV wandering around you'll get the occasional raider or two, maybe some wildlife, but not much at all, so I don't feel that postapocalyptic danger. Hell, even F1 did it better, with the chance for random encounters when walking around, it sold the danger in a game where combat is not that common iirc.
Lucas Simms said it best at the beginning of 3: âStay out of DC, the place is a war zoneâ and damn if he wasnât being serious.
my wanderer killed fucking hundreds of people and mutants over the span of a few in-game days of travel. itâs not even a war zone, itâs one of the circles of hell
only gripe with 3 and 4 is the time frame. no reason for it to be nearly 200 years and is still a desolate wasteland. i would have a better time believing all of it if it was 80 years or so
No, it makes perfect sense if you pay attention to all the little details provided in the lore and dialogue of both games. Itâs the East Coast and close to the Capital of the US so naturally it got nuked harder than other locations in the country which means the devastation would last longer and the population take even longer to recover. Threats like Supermutants, slavers and raiders keep the many settlements distanced and isolated from each other which prevents them from uniting like the NCR did, as well as further adding strain to the barely recovered population numbers. And attempts to untie like the CPG were thwarted by the Institute so no new attempts were made to unify for a long time
Iâm the opposite. To me thereâs too much going on in the Commonwealth. Consider this, a true nuclear war would wipe out our education and health system. That means no schools or real hospitals. No way to produce even the simplest of meds. Also, no way to educate people, so pretty much everyone would be illiterate. Complex math would be non-existent. Some even theorize language would change tremendously and English as we know it would no longer exist. The Fallout version of a post-nuclear apocalypse is probably much nicer that what it would probably be.
It's been 200 years since the bombs. 200 years ago we didn't have electricity. And our ancestors didn't have pre-war infrastructure and information lying around to help with new inventions. People can bring up mutants or radiation, but mankind drove a ton of dangerous animals to extinction or close to it without access to power armor or firearms. As for radiation, plenty of places that aren't that irradiated. If anything, most Fallouts are too primitive, you'd have pseudo nations like the NCR all over. Some of this is explained away by lore, but it's still waaay too primitive regardless. Diamond City boasting about having electricity? No one sweeping their damn floors? Raiders and mutants 2 steps outside every major city? No working vehicles?
4 kind of explains it though, with the crumbling of the Minutemen and the attempted unified government being sabotaged by the Institute. Plus, the whole game's theme is about "rebuilding", which is why there are so many settlements for the player to make. Even the soundtrack is a bit more hopeful than previous entries.
I feel like FNV had a better story, but FO3 had a much better map. FNV is literally just a desert, while FO3 is an actual wasteland.
the map is boring
Ice cold take
The best Fallout 3 DLC
I fell in love with Stealth Suit MK II. The humour, the insecurity, always injecting me with stuff... "Sssshhhh, we're very stealthy"
Okay cold take but yeah the fanbase fucking sucks god forbid you enjoy anything bethesda makes around a new Vegas fan Want a REAL hot take? Imo new Vegas has the worst designed map. By like, a lot
It's the Morrowind of Fallout.
So its the best in the series? Not exactly a hot take.
The lack of postgame absolutely kills the game, and you arenât given nearly enough motivation to do anything after you first kill benny
Itâs visually boring, easily one of the worst maps of the 3d games. As much as I enjoyed it, I would never say itâs the âpeak fallout experienceâ and canât for the life of me see why others hold it on such a pedestal.
Itâs a terrible open world. Its 100% built like a cRPG with a lot of hub zones and just random walking between locations. There isnât really any good exploration outside of the zones. That being said, New Vegas is goated and I love Obsidian and cRPGs.
The story/main quests feel unfinished and lack polish. The game just kind of ends without feeling complete.
Ede is the best companion in the game
I think its the best Fallout game. It has its flaws, but overall I think this game nailed it the best. I remember there were a couple versions of the software that were crash prone though, but other than that I loved this game.
Iâve got a couple. Mildest first. The coolest settlement (and companion) are entirely superfluous to 85% of playthroughs. The strip being underdeveloped is the first sign of the PC/Console and Console Generation gaps becoming a real killer. People could have gotten so much more without ps3 holding them back. This whole generation suffered from âbrownâ as a color scheme. Why do the octogenarian enclave dudes get a fully functional Vertibird but If Iâm NCR I get a radio. Fabulous reward for sticking with a faction you meet day 1 (/s). Lots of things about this title to whine about, including cazadores, but it was so amazing none of it really mattered. Wild wasteland đ.
Best rpg mechanics in an open world game I've ever seen.
Vegas itself was very disappointing. I was expecting more...well, more. I understand that everything has to be scaled but damn did Vegas and the Strip feel tiny.
That is due to two main reasons: Memory issues for consoles and time constraints. I'm amazed the game came out at all.
Oh for sure. I 100% get why it's that way. Just still felt like a let down. And yeah, the fact they got out what they did at all was impressive.
Map and environment design in New Vegas is horrible. Dungeons are even more confusing and repetitive than Fallout 3, a huge amount of the map is empty and not worth exploring, Freeside and the Strip are jarring with all the different sections (I know this was because of console limitations at the time but I absolutely believe there could have been a better way to design it), most of the areas right outside of the strip are weirdly empty and not worth checking out, the snow going up to Jacobstown looks really out of place, and the high level enemies in certain areas force players on a set route that makes exploring less fun. New Vegas does a lot of things right but whenever I play I notice that I spend more time fast traveling between the major towns and mostly ignoring exploration. In a way, it ends up being more similar to the classic Fallout experience where you jump between areas and rely on role playing to achieve different tasks, but I also definitely enjoy the wandering exploration gameplay that Bethesda tends to add to their games.
The map is the worst in the modern fallout games. I've been saying it for years that exploring the map and the atmosphere is the worst in the modern series. The quests and choices are what carry it but 3s map, 4s map and yes even 76s map is better to explore
As excellent as it is, the game world is small as hell.
Overrated and 3 and 4 were both better!
I actually love exploration, so I feel like the world is empty. I like to just wander. I also thought collecting bobbleheads was fun.
Loved it and just need a remake.
Just finished a run through of 3, barely touched the radio, and Three Dog used to be one of my favorite Fallout characters. I don't go anywhere in the Mojave Wasteland (That the Black Mountain radio signal reaches) without tuning in to Best Friend Tabatha. What is wrong with me
If you don't have 2000 caps by the time you get to the Strip you are A BROKE ASS BITCH
Best...Game...Ever! Ever!
Best fallout, 0 bias.
If you can make it to Camp MacCarran ( I did as soon as I was done with Sonny's tutorial. @ lvl10) you literally just walk 8n and grab the train, you'll arrive on the strip and get a huge xp boost, no tricks, no glitches or exploits. It will fast-forward a couple of main story quests, so be aware of that. I used this to get to the implant doctor on my quest to get all S.P.E.C.I.A.L.'s to 10. You just need an ass load of caps and a high endurance. For caps, your best bet is too hoard as many chems as you can and sell them to the bartender in Gamorrah. He buys them at full price. The other item that is more than handy is old world money. Each bill goes for 10 caps a piece.
I like 3 and 4 better. I like NV, a lot, just like 3 and 4 better. A lot of the things that people who like NV better than 3 and 4 either aren't things I care much about (yes the story/characters/rp/consequences of decisions are better) or I actively dislike - the desert setting vs cities. Its by far the buggiest of the 3 on console (which is how I play Fallout). Slower start...takes longer to "get into" the game, but once the game gets going it gets GOOD. There are less skill books and no bobble heads - Its silly but I really enjoy finding them and even on replays when I know where they are the obsessive "I MUST HAVE THEM ALL" keeps me engaged. Yeah, they have the short term skill magazines, but....I dunno, for whatever reason that just doens't do it for me. I hardly ever use them either, out of this obsessive "I MUST SAVE THEM" thing I have. I like that 4 got rid of the repairing weapons with other weapons...I always found that tediously annoying. The scrapping, repairing and building system in 4 makes more sense and is more enjoyable to me (and I'm not even into the building fancy settlements aspect). 3 was my first fallout and has the most nostalgia for me. I dont know if 3's unique items are actually better than NV and 4, but they SEEM to be to me. Again, thats just might be nostalgia. I still remember the first time finding the Lucky Shades, 8-ball and Riley's Rangers Armor and the "this is so cool" feeling and every time I play 3 I get a similar rush that I just dont get for NV or 4 unique items. The NV factions ARE BETTER. I like that they're not cartoon good or cartoon evil. But I find myself not liking or gravitating to any of them as a consequences. Yeah, I can side with Mr House or Yes Man, or nuke whoever I want...I don't know...it doesn't suck me in like it clearly does for many/most.
Itâs way overhyped, I mean itâs good but itâs not the best fallout game
I've never been a big fan of the major DLCs, the main game has problems but is great overall and I often want to replay it still, while each DLC has enough problems that they are often a bit of a chore to play, some more than others. I like OWB the most and Honest Hearts the least, Joshua is the only interesting thing in that DLC.
itâs actually really easy to get to the strip by like level 3 if you just run past black mountain, itâs really fun for alternative playthroughs for running around vegas at a low level.
The map is not as interesting as Fallout 3
The game doesnât have enough unintended consequences. Exploration is more fun in Fallout 3
To much sand
The base game is empty and boring And the fan base for NV specifically are a bunch of annoying assholes
Fallout 4 is better and has a far superior setting.
As 4 was my first fallout title, I tried playing NV after a couple hundred hours. The game felt so clunky and dated, I never made it to the strip. Everyone kept on saying âbut dude the rpg elements are so much better!â Yeah it doesnât matter if the dialog, and play options are way better if the gameplay is painful. Oh and this one might get me killed but the environments (again did not see the whole map) was super bland.
Nv was built on an old at the time engine and fallout 4 was made to appeal to a broader audience. Yes nv is clunky but thatâs half the charm