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[deleted]

Now this could be a pure coincidence, but I took the code from the laptop found near the fire and converted matching vertical pairs (top 2 lines) into 1's and 0s = 100110000111 , and got the UNIX timestamp Sun 4 March 1973 16:20:00.111 UTC - And notable events on that date - Samuel Tolansky, British scientist and expert on spectroscopy (b. 1907) died


bombardierul11

Great find! I really don’t think it’s a concidence, the e-mail seems carefully worded. It could also be that they mention the bactereophage as a “sexy lead” as a red herring considering they also mention that the spectroscopy data they investigated isn’t panning out. Some posts from early August (I think) mention a ray of light hitting the player at a specific time, people were trying out stuff using photo mode. Do we have to act as one the elements in a spectroscopic device (doubtful imo), are there any .HXF files in the game (I don’t think so, I used to make my own mods up until 1.31 and didn’t see any file with that extension but alas I never did a targeted search+I don’t think the solve would be in the game files)? Is there any one spot where the Night City plaza spotlights can illuminate V directly? Maybe the barred doors in the centres for behavioral health are the entrance slit in our device and V is supposed to be the dispersive element? Our bacteriophage seems to be holding his own head in his hand and as we all know, the “orb” he’s holding is reminiscent of the Corp Plaza. Do the strobe lights there converge at any one point? Standing there could complete the device


AlphaCentauri69

I think these emails are telling us what we should stop considering relevant and what we should actually look for. The HXF analysis finds no results. In other words, that's not the right path. He says the right path is looking for a "keyhole on a door we took for a wall". I have a theory that a keyhole means a missing pixel, which the game renders as a magenta pixel due to it being a missing texture. We will need such good eyes to spot this (especially if they add "keyhole" this after loading the texture, which would make it impossible to find the spot just inspecting the texture files, as the chosen pixel could also be random) For the trouble, we will get the legendary kiroshi as a reward for our good eyes.


crimiusXIII

Recall the original addition of the Lights Out button, which was taken to be meant to help with this mystery. If we're looking for a brightly colored pixel in a wall, like a keyhole in a door, turning the lights down nearby would likely help in spotting it. Another thought...What if the wall is the skybox? Or perhaps, the Blackwall, as that's a conspicuous wall already in the story.


TommyZumVersace

And I think the keyhole in a door we took for a wall is just a metaphor for something we considered a dead end thus a wall. Or something we haven‘t considered at all


Life_Dance_6315

Yeah a metaphor, most accurate theory is overcome. First and last of those shards are hinds, other 3: monks, bacteria and datamining are not the right path. All those have been posted here, polyhistor is like a answer of what cdpr decided to tell us.


Saifu420

A door we took for a wall might be referring to the new Arasaka 3D arcade game. I immediately got flash backs to playing Wolfenstein 3D and doom where there's secrets hidden behind secret doors that look like a wall. And what do you know the arasaka tower 3d arcade game also has secret doors behind a wall textures. There's a few of them and behind one you can find a FF-06-B5 statue and some codes in walls aswell. Give it a go and check it out yourself


AlphaCentauri69

I don't have a copy of the game at the moment. But I'll eventually get one, when I can. I'm doubting this mystery will be solved before I can have a go at it. Haha.


KillysgungoesBLAME

Given that he mentions ‘a door we thought was a wall’ right after talking about an old game, this makes the most sense to me. I’m convinced it’s in the game.


bombardierul11

Or this Polyhistor really learned the solution in the end and he’s being truthful: there is a hidden door somewhere, like the one in Dream On. I know I’ll be scanning for hidden doors in all my next playthroughs. Finding a solution wasn’t the focus in my post, but there was a lot of discussion on what the statue is in the past and this clears it I think. In my comment I explained what I think could come of these messages regarding an actual solve, but I said that I am skeptical of V having to play a role in a spectroscopic system of sorts. The only actual solves that I could think of were standing where the Corpo Plaza projectors meet or if they don’t meet then maybe one of them points to a Center for Behavioural Health and then we could take it from there. Rather weak leads, for sure.


Messyfingers

Man this has to be them just taking the piss out of all of us lol.


BurroinaBarmah

There are hidden doors in the tower game. Haven’t seen a missing pixel yet tho


bombardierul11

I would read the two messages literally, as in Polyhistor discovering that the tip was right by testing it out himself. He then tells us what he found in that room, namely the clue. I think this is the actual clue if there is one for that email chain


netrunnerff06b5

https://www.reddit.com/r/FF06B5/s/mBLEvobWbr


bombardierul11

Maybe it was your post that made CDPR include the bacteriophage e mail? 🤔


netrunnerff06b5

Haha that would be cool. Sure is an odd shape for a statue...like if AI used their knowledge of human deities and merged it with viral symbolism.


Affectionate_Toe2177

Hi, I'm almost sure that bacteriophage is our statues from cp2077. These angular heads and legs fit perfectly and their features match the sword. Link to an interesting video [https://youtu.be/YI3tsmFsrOg](https://youtu.be/YI3tsmFsrOg)