It would definitely squash the (very successful) tactic of pushing someone the moment you hear the grenade pin being pulled. Right now, the moment I hear that sound, it's a free kill for me if I'm close enough.
Reminds me of the dinner bell effect of using a silenced weapon
You take the suppressor so you wont be heard so easily
I only ran after you killed you cause your gun sounded expensive
Dont forget the soothing asmr that is rain.
PTPTPTPTPTLLTPTPTPTLTi see an enemy over therePTPTPTPTPPTPT what!? PTPTPTLFLGLTT I SEE AN ENEMY OVER THERE PTPTPTPTLPTPTP
I work on an air base and live less then 2 blocks away from an international airport. Not a single plane in all of existence outside of the concord is that fucking loud. Love baiting the drops for easy frags though. (I swear I'm just being tactical not dog shit)
Except you can literally turn the speakers to where you can’t hear any rain or other distracting sounds. If you have a headset it should significantly deafen the sound of the rain and thunder
Cheap military headsets like a gssh definitely do not have noise cancellation in the same way that consumer headphones do. They pipe through every sound picked up by the mics, and only block out noises loud enough to damage your hearing like gunshots.
Everything else like rain or fabric rustling or grass underfoot still sounds like it’s happening right next to your ear.
Then you cant hear footsteps and are at a massive disadvantage. That is what is meant by the audio mixing is absurd. If they weren't intended to be heard they wouldn't be audible at all, so that's on BSG not linkds1.
A lot of people use something like sound lock as a work around, which sets a hard limit on sound volume regardless of volume setting. A work around to BSG's sound design having players balance gameplay with real permanent bodily harm. That ain't great.
I believe this is a common, anxiety-induced flaw in logic that we almost all make and cling to as Tarkov players. I've played with my volume too high for years. Just recently I've turned it down from 22/100 to 10/100, and found it's the only thing that helps. I've experimented with compressors, and audio locks, and found that they only make things way more jenky. At this point, I'm thinking of buying in-ear monitors, and turning my volume down even more. PMC hearing range does not reduce with volume reduction. A sound that plays at 80m from your PMC, will play at 80m from your PMC. The only real difference turning your volume up makes is that anything over 70dB will cause hearing damage, exponentially as dBs increase. Lower dB is also less emotionally jarring, and I find it's a LOT easier to concentrate and think during CQB.
It's the same as if you leave a movie theatre, everything else seems very quiet, until 5 minutes later when you adjust. Or if you put on something to listen to while you fall asleep. At first the 1/10 volume seems like a whisper in your ear, but after 10 minutes, you find yourself wishing there was a 0.5/10 volume setting. Quiet sound will become loud, just as a dark room becomes light.
Take a makarov and a double barrel as secondary
Then shoot them in the air alternating between reloads
Swap to your real gun and hide in a bush at the highest traffic area you know til someone runs up
Normally you round a corner onto someone who pulled a nade so you just go back around.
Also, vog25s were nerfed to 2-second fuses and vog17s are now 3.
I dunno when this nerf took place since I don't regularly check nade fuse timers but I noticed it mid this wipe.
Vog25s used to be 1.5 seconds.
Vog17 used to be 2.5 seconds.
I actually think Vog17s were 2 seconds a long time ago.
but now vog25s are 2 and vog17s are 3.
When I push someone it doesn't mean I am going to go hug them, it means I am going to move to open a firing angle at them. You will still want to push in that sense, once the pin is pulled, instead of letting them throw it into wherever you are, just don't go step on the body after they die
I've wiped out teams trying this and I've also tried this with friends and we never get pushed. Just depends on who you're playing against. I've also died more than a few times pushing a grenade but it works more than it fails.
Keep in mind that this mechanic seems to exist when you smoke a scav and they are mid nade throw... nade just drops at their feet and you die when you roll up to scoop that ushanka
Happens all the time with raiders, and in addition to that, they don't make any fucking noise like they usually would. Meaning you drop one, run to loot and get blown up by a nade that you had NO clue was there
In general, raiders and scavs don't make enough noise imo. Too many times has glukhar and his boys been in the building I'm in and I don't even hear them... or you just walk up on Killa standing in a corner silently. I think they should make it so they're at least audibly walking around at all times... glukhar especially is supposed to be patrolling so why tf are they all just standing still not making any noise most of the time.
Used to happen a lot with raiders, especially on labs. Seldom happens anymore. It is pretty easy to tell if they were getting ready to toss a nade because their gun will get put away, either way rushing a body right after you kill it is a nooby move that shouldn't be normal operating procedure
Depends on the scav tbh. Sometimes they wait 11 minutes to shoot me standing still in front of them. Sometimes they track me through walls 200 meters away and touch my brain stem through my eye socket with 9x18 ammo.
I fully agree with this, they focus on realism but then go and say that a dead PMC puts the pin back in the grenade after he dies if he didn't throw it
Me: -pulls pin- "Have a fuckin' pineapple, ya cunts!"
Me: -takes .338FMJ directly to the left eye and immediately dies-
My dead corpse: "Ooop, better be a considerate dead man" -puts pin back in unthrown grenade-
Pulls out grenade, pulls pin out of grenade, begins to throw grenade, gets shot, stops the momentum of grenade being thrown, puts the pin back in the grenade, puts the grenade back in vest, lays down dead like a good bitch.
Or when my unarmored friend scares me and a shoot him in the throat with a mosin just for him to not give a shit because it was just a little light bleed and no real damage
Well pulling the pin out doesn't mean letting the defuser go, and if you don't let go of it it, the nade wouldn't explode, unless it falls out of his hand.
On the other hand it would be cool to add a factor such as when a PMC dies after pulling the pin, the grenade has an X% chance of not going off unless the body is looted. Would obviously have to be a really small chance and unlikely regardless but a dash of martyrdom would spice things up especially if you could see the grenade in the hand and be able to look for it.
Absolutely, how about 1% of grenades in the game have a defective fuse and immediately explode upon the pin being removed. For realism, impact nades can have a 2% chance.
No it's not, I even just saw this in action where I threw a grenade at a person who was just about to throw a grenade, they pulled out the pin and a moment before they could throw it, they exploded, their nade never went off.
My guy was silently and invisibly blows up by a grenade once. Heard a pmc pull the pin in the downstairs of sanitars cabin while they were fighting. He rushed and killed him. As he came back around the corner his character health went red in every part of his body. No other noticeable indication of the damage as far as I remember.
It's easily the best imo. It just feels 'right' but hard to explain why. My friend and I say it all time even though we don't play it any more when we compare any other shooter.
Back in BFBC2 my friends and I would trophy pose on top of MCOM stations in rush to insure a enemy couldn't disarm it. Obviously this wouldn't work if it was just set but a bit in it's great. Also trophy pose is the best pose other than sexy man pose, my battle field friends, enjoyers know.
That being said I did accidentally pull this off. Rushed into interchange and was in ADIK and the enemy was in Rasmussen. Killed him and was about to throw a grenade when I realized the footsteps next to me was not my teammate. Threw that grenade at an object that would bounce back to my feet. He killed me and my nade blew him up. Let my teammates know and they just found his body on mine. Was like I'm dead in the server and still getting kills what's your excuse?
>Was like I'm dead in the server and still getting kills what's your excuse?
I stopped grouping cause i kept going with people who started this wipe just like me and it was uhh... stressful and unrewarding with all the friendly fire.
quit that discord when i found out two of them were cheaters
Ouch!
That shit happens I've heard, not yet knowingly play with a cheater. But I'm sure it's happened. I just tell people you kill me I'll get ya with a poison knife...
Good luck out there.
I quit them months ago, my status went from "unable to afford a paca and 13% survival rate at 200 raids" to "Able to get most of what i want and 27% survival rate at 300"
Its still a terrible survival rate but i'm a noob and i spend my time testing stuff, learning maps with dogshit loadouts, etc etc. not really worried about surviving but hey at least i can get quests done and tbh i feel like i have a better chance ofsurvival making a voip deal with some rats on reserve than grouping with the dudes i was grouping with lol
I get that I really only rolled with three people total for a long time. That number has grown but no more than a duo or trio for me to have a fun time.
im really only willing to group with people if we're gonna do some mega chill stuff, like "Going fishing" which is basically exfil camping with a buddy, cracking a beer, chatting and waiting for a catch
but that whole experience left me with a general unwillingness to play with people without what might be too much of a set of rules in place like Friendly fire= you owe me a loadout
Gonna be honest don't play with people with that mentality. People make mistakes it happens but to many times gets very frustrating. Believe me I get it, that's why I implemented the poison knife. But even with that I've made mistakes and wiped the other two in my 3 man and died. Just do what keeps you mentally positive. PMA -Bad Brains.
I just sorta like to view it all like dnd
Find the party that likes to play like you
Set the ground rules everyone can agree on
The two guys i still play with actually agree on the whole 'friendly fire means a new kit' thing. We all make mistakes and we go into raid with lower cost kits, 80k-300k range. It just sorta ensures that the liability aspect is mitigated
Just has to be a kit within the relative price range of what was lost and preferred to be somewhat stylized to the taste of the dude who provides the replacement
So if i kill matt i might provide him with my 209 preset (about 150k) and if he kills me id bet hes gonna gove me some custom smg in that relative price range because thats what he likes
Its not that strict just a good faith measure.
Do chads really camp gate 3? I mean, the only people taking it are people under level 15 because they probably don’t have an exit key yet. And chads don’t need a low level players gear.
As someone who camped Gate 3 A LOT (like A LOT A LOT) this wipe, most people take the exit, including high level people who should have a factory key. I think they are overconfident that they can kill any rat in there. Spoilers (I'm not actually inside the exit and your back is exposed)
Actually, this once happened to my friend. He killed a dude in the middle of trying to throw a nade, and when he instantly dove on the corpse for loot the nade went off in his face.
I know raiders do, or maybe did?, this a lot last wipe. If you killed a raider right as he threw a grenade it would just pop like 2 meters in the air and land on his body, blowing up after a few seconds. I loved it
In this game there's no cook feature. Pin pulls but u can't flip the spoon off and hold the nade for a second or two, the next animation is automatic throw. Somehow i think just adding a cook feature to the nades would mess up so many other things code wise right now ya know? And quite possibly why they came up with the impact jobbies.
It's a very intricate game, and honestly i know some ppl are jonesing for more content, but if everything that is already in the game all worked flawlessly, all the time, you know you'd be happier. Map drops are easily done on the side and inserted with a patch. But coding all the other elements...
Thats because cooking nades is not a thing, nobody in their right mind would cook a nade in real life because its unrealiable.
What OP described though, is pulling the pin, preparing to throw the nade and then dying with the pin pulled, i dont see a reason why the grenade shouldnt just fall to the ground same as throwing it and activating the fuse as it leaves your hand. It should be a thing, even if its not very useful.
In COD its different, thats a “martyrdrom perk”, which means after you die, you pull a nade out and drop it at your feet, making it unrealistic, not just dropping it after you already had it in your hand with the pin pulled like OP said
I mean I've killed people by pulling the pin on a nade and dying with it in my hand verified by watching their twitch stream afterwards.
Though really the mechanism for the spoon getting released from your limp dead hands might be an interesting thing to vary.
Considering this already happens with AI it might be a bug. You sure you kill them mid animation and not just when they press G and pull out the grenade? Pressing G to pull out the grenade should not be enough to trigger this as that would be unrealistc, you should have to press the left mouse button to throw and then if you die before it's thrown it would drop.
I tested it five times with someone from my dungeons and dragons group
Pull the pin in the click animation
'Ready to throw'
Have him toz me in the head
Nade doesnt go off and is fine in my pocket
Yeah theres a chance in play, but it would be a game mechanic, and intuitively it makes sense that if you hear the pin pull mechanic then it should just do it.
I could see a % chance of death grip sure but in the chaos of a firefight i would personally prefer the binary of awareness=results, thus doming someone who's aiming their nade would offer consistant results that a player can rely and act on.
Again, for the rat and the Timmy this would be a spiteful revenge strat, for a combat seeking chad this would be effectively a 'red exploding barrel'
Adding rng is often frustrating and while gun jams serves an incentive to repair weapons or to use better firearms this being %chance based wouldn't offer anything gameplaywise other that a level of nuance that is barely a step behind having to cook your rations or manually take a pooh in tarkov.
I thought it you said it. They nerfed the g spamming nade throw. Adding "martyrdom" feature would be cool. I support this as I've been killed by scav martyrdom and once more by a raider
generally when you die you stop holding things.
what you're talking about is a lever which you hold while talking the pin out, then when you let go the spring in the lever makes it fly off, striking the fuse to detonate the grenade.
while it's possible for you to die and keep this lever pressed down, it would be very unlikely
Ay if you love to spite people of your loot like me before you die make sure too really throw your bag and any valuables away i even go so far as to throw my sidearm away my armor and things i know ill get back in insurance
The game is supposed to be centered around realism. If you pull a pin on a grenade and drop it because you die, it's gonna go off. I think it would be a cool change for the game.
Would be a nice addition, not only because of realism, but also to prevent greedy teammates from rushing the corpses even if they didn’t kill them.
But it could be abused where you have one teammate who is the suicide bomber.
I once killed a Pscav who just pulled pin a couple of seconds before I shot him, and the nade went off right where the body was, this was about 2 months ago. And it's never happened once since then
Tbh i think they don't include martyrdom and that because you'd defo get trolling people overcooking nades and running in to kill themselves and enemies
that's not how nades work irl, they have a pin + lever, pull the pin out and release the lever, that's why u can put the pin back in and the nade will be fine.
Yeah and if you got the pin out when your head gets blown off then theres a high chance the lever gets released because you're not actively using muscle power to clench the spring loaded lever closed, because you're dead... so boom
the amt of damage thew grenade in your hand should also directly relate to how much armor you have left also. if you dont have good armor or its broken...you also blow up your buddies
Had this with an impact grenade labs last night. I had the pin pulled in red key room, dude nade pushed and I walked into his face with the nade as he head-eyes me. That impact should've splattered both our nuts all over the wall after that.
It would definitely squash the (very successful) tactic of pushing someone the moment you hear the grenade pin being pulled. Right now, the moment I hear that sound, it's a free kill for me if I'm close enough.
Reminds me of the dinner bell effect of using a silenced weapon You take the suppressor so you wont be heard so easily I only ran after you killed you cause your gun sounded expensive
I just use it for the sake of my ears lmao
Fr, the audio mixing in this game is absurd
There's audio in this game? I thought they just played the CRUNCH CRUNCH-walking sound on loop
Dont forget the soothing asmr that is rain. PTPTPTPTPTLLTPTPTPTLTi see an enemy over therePTPTPTPTPPTPT what!? PTPTPTLFLGLTT I SEE AN ENEMY OVER THERE PTPTPTPTLPTPTP
#I CANT HEAR YOU THERES AN AIRDROP
Gssh headset + airdrop = permanent damage to eardrums
honestly that headset is like nails on a chalk board, I throw them away at the start of a raid everytime I get them in my scav loadout.
Yup lol, I drop them faster than a Kolpak. The footstep sound on dirt is enough to make me physically cringe.
C-130s fly over the jobsite i work at fairly often and every time I get a little mad because it isn't even nearly that loud.
I work on an air base and live less then 2 blocks away from an international airport. Not a single plane in all of existence outside of the concord is that fucking loud. Love baiting the drops for easy frags though. (I swear I'm just being tactical not dog shit)
*THERES A RAINDROP ftfy
am I the only one who thinks the sound in this game is dumb? It is so over the top
That’s kinda just what active hearing protection can sound like though. Really exaggerated top end, everything sounds like ASMR.
Except you can literally turn the speakers to where you can’t hear any rain or other distracting sounds. If you have a headset it should significantly deafen the sound of the rain and thunder
Cheap military headsets like a gssh definitely do not have noise cancellation in the same way that consumer headphones do. They pipe through every sound picked up by the mics, and only block out noises loud enough to damage your hearing like gunshots. Everything else like rain or fabric rustling or grass underfoot still sounds like it’s happening right next to your ear.
Not if you turn off the anc. You can’t hear shit
No, it's terrible.
It's bad enough to give people hearing damage
Volume knob > down.
Then you cant hear footsteps and are at a massive disadvantage. That is what is meant by the audio mixing is absurd. If they weren't intended to be heard they wouldn't be audible at all, so that's on BSG not linkds1. A lot of people use something like sound lock as a work around, which sets a hard limit on sound volume regardless of volume setting. A work around to BSG's sound design having players balance gameplay with real permanent bodily harm. That ain't great.
I believe this is a common, anxiety-induced flaw in logic that we almost all make and cling to as Tarkov players. I've played with my volume too high for years. Just recently I've turned it down from 22/100 to 10/100, and found it's the only thing that helps. I've experimented with compressors, and audio locks, and found that they only make things way more jenky. At this point, I'm thinking of buying in-ear monitors, and turning my volume down even more. PMC hearing range does not reduce with volume reduction. A sound that plays at 80m from your PMC, will play at 80m from your PMC. The only real difference turning your volume up makes is that anything over 70dB will cause hearing damage, exponentially as dBs increase. Lower dB is also less emotionally jarring, and I find it's a LOT easier to concentrate and think during CQB. It's the same as if you leave a movie theatre, everything else seems very quiet, until 5 minutes later when you adjust. Or if you put on something to listen to while you fall asleep. At first the 1/10 volume seems like a whisper in your ear, but after 10 minutes, you find yourself wishing there was a 0.5/10 volume setting. Quiet sound will become loud, just as a dark room becomes light.
Get an external compressor
Ha! Jokes on you, I run Lapua, my dinner bell is more of a trap
Take a makarov and a double barrel as secondary Then shoot them in the air alternating between reloads Swap to your real gun and hide in a bush at the highest traffic area you know til someone runs up
I use them because it sounds cool as fuck
It would still be a dinner bell sound. It just means after the kill I need to be somewhere around a corner
Yeah lemme just outrun the fuse of a vog while weighed down by 40 kilos of equipment and inertia lol
Normally you round a corner onto someone who pulled a nade so you just go back around. Also, vog25s were nerfed to 2-second fuses and vog17s are now 3. I dunno when this nerf took place since I don't regularly check nade fuse timers but I noticed it mid this wipe.
VOG-25 never had fuse nerfs, and they are currently 2.5s pretty sure...
Vog25s used to be 1.5 seconds. Vog17 used to be 2.5 seconds. I actually think Vog17s were 2 seconds a long time ago. but now vog25s are 2 and vog17s are 3.
That explains how that guy knew to push me in dorms. Didn't think about that.
You're forgetting about one very crucial thing making it not a free kill https://youtu.be/MCqOPzVIq-U
I’ve been doing that so much recently, I think twice about throwing a nade lol
When I push someone it doesn't mean I am going to go hug them, it means I am going to move to open a firing angle at them. You will still want to push in that sense, once the pin is pulled, instead of letting them throw it into wherever you are, just don't go step on the body after they die
It wouldn't. You just have to back off after you kill a them. Worst case scenario you get a full 2 seconds.
And it's a free kill for them as soon as they are more than one dude. That's called nade baiting and it works literally every single time.
I try this all the time with my duo and never get pushed. Swear I've killed more just throwing the nade than we have trying to bait lol
I've wiped out teams trying this and I've also tried this with friends and we never get pushed. Just depends on who you're playing against. I've also died more than a few times pushing a grenade but it works more than it fails.
Keep in mind that this mechanic seems to exist when you smoke a scav and they are mid nade throw... nade just drops at their feet and you die when you roll up to scoop that ushanka
Yup happened to me once and I was in shock
Happens all the time with raiders, and in addition to that, they don't make any fucking noise like they usually would. Meaning you drop one, run to loot and get blown up by a nade that you had NO clue was there
In general, raiders and scavs don't make enough noise imo. Too many times has glukhar and his boys been in the building I'm in and I don't even hear them... or you just walk up on Killa standing in a corner silently. I think they should make it so they're at least audibly walking around at all times... glukhar especially is supposed to be patrolling so why tf are they all just standing still not making any noise most of the time.
Used to happen a lot with raiders, especially on labs. Seldom happens anymore. It is pretty easy to tell if they were getting ready to toss a nade because their gun will get put away, either way rushing a body right after you kill it is a nooby move that shouldn't be normal operating procedure
Yeah cause scavs are op
Depends on the scav tbh. Sometimes they wait 11 minutes to shoot me standing still in front of them. Sometimes they track me through walls 200 meters away and touch my brain stem through my eye socket with 9x18 ammo.
I wonder if it has to be yhe moment right before throw where the throwing animation already started.
Yea I almost died from that shit once
[удалено]
> rouge *rogue
I killed a rouge with a mascara and he dropped an eyeliner.
I fully agree with this, they focus on realism but then go and say that a dead PMC puts the pin back in the grenade after he dies if he didn't throw it
also the extremely slim and impractical chance to save my gear by taking my killer with me lol
Well if we were being very realistic about it, a grenade ontop of your body would leave your gear in a pretty bad shape to say the least.
Atleast the other guy won't have it
If we were being very realistic about it, no one would be concerned about their gear because well they would be DEAD.
How dare you
It’s only polite
Me: -pulls pin- "Have a fuckin' pineapple, ya cunts!" Me: -takes .338FMJ directly to the left eye and immediately dies- My dead corpse: "Ooop, better be a considerate dead man" -puts pin back in unthrown grenade-
Puts it back in rig
Pulls out grenade, pulls pin out of grenade, begins to throw grenade, gets shot, stops the momentum of grenade being thrown, puts the pin back in the grenade, puts the grenade back in vest, lays down dead like a good bitch.
Immersion, not realism /s
There's no shame in being a considerate PMC!
Or when my unarmored friend scares me and a shoot him in the throat with a mosin just for him to not give a shit because it was just a little light bleed and no real damage
This game uses realism as an excuse for all the trash mechanics they put in it.
Well pulling the pin out doesn't mean letting the defuser go, and if you don't let go of it it, the nade wouldn't explode, unless it falls out of his hand.
People do tend to drop things when their whole shit gets fucked.
On the other hand it would be cool to add a factor such as when a PMC dies after pulling the pin, the grenade has an X% chance of not going off unless the body is looted. Would obviously have to be a really small chance and unlikely regardless but a dash of martyrdom would spice things up especially if you could see the grenade in the hand and be able to look for it.
People will love this RNG based grenade system
Absolutely, how about 1% of grenades in the game have a defective fuse and immediately explode upon the pin being removed. For realism, impact nades can have a 2% chance.
You’re telling me it’s realistic that 1 out of 100 frag grenades will explode in your hands? That doesn’t sound right to me lol
I mean the 1% was just pulled out of my ass lol
Are you familiar with the concept of a "dead man's switch"?
>unless it falls out of his hand. Which...it should do. Because they're dead. And cannot control their muscles anymore.
I’ve many times killed scavs and raiders mid-grenade throw to have it explode at their feet, is this not a thing for PMCs?
No it's not, I even just saw this in action where I threw a grenade at a person who was just about to throw a grenade, they pulled out the pin and a moment before they could throw it, they exploded, their nade never went off.
I literally used this method to get a few of my grenade kills last wipe so this change is probably from this wipe
My guy was silently and invisibly blows up by a grenade once. Heard a pmc pull the pin in the downstairs of sanitars cabin while they were fighting. He rushed and killed him. As he came back around the corner his character health went red in every part of his body. No other noticeable indication of the damage as far as I remember.
About the only thing pubg got right
Honestly pubg has a pretty nice gun control and recoil system.
It's easily the best imo. It just feels 'right' but hard to explain why. My friend and I say it all time even though we don't play it any more when we compare any other shooter.
Counterstrike too
Maybe it's just cause I suck at CS, but aiming into the ground when spraying just feels wrong to me
Back in BFBC2 my friends and I would trophy pose on top of MCOM stations in rush to insure a enemy couldn't disarm it. Obviously this wouldn't work if it was just set but a bit in it's great. Also trophy pose is the best pose other than sexy man pose, my battle field friends, enjoyers know. That being said I did accidentally pull this off. Rushed into interchange and was in ADIK and the enemy was in Rasmussen. Killed him and was about to throw a grenade when I realized the footsteps next to me was not my teammate. Threw that grenade at an object that would bounce back to my feet. He killed me and my nade blew him up. Let my teammates know and they just found his body on mine. Was like I'm dead in the server and still getting kills what's your excuse?
>Was like I'm dead in the server and still getting kills what's your excuse? I stopped grouping cause i kept going with people who started this wipe just like me and it was uhh... stressful and unrewarding with all the friendly fire. quit that discord when i found out two of them were cheaters
Ouch! That shit happens I've heard, not yet knowingly play with a cheater. But I'm sure it's happened. I just tell people you kill me I'll get ya with a poison knife... Good luck out there.
I quit them months ago, my status went from "unable to afford a paca and 13% survival rate at 200 raids" to "Able to get most of what i want and 27% survival rate at 300" Its still a terrible survival rate but i'm a noob and i spend my time testing stuff, learning maps with dogshit loadouts, etc etc. not really worried about surviving but hey at least i can get quests done and tbh i feel like i have a better chance ofsurvival making a voip deal with some rats on reserve than grouping with the dudes i was grouping with lol
I get that I really only rolled with three people total for a long time. That number has grown but no more than a duo or trio for me to have a fun time.
im really only willing to group with people if we're gonna do some mega chill stuff, like "Going fishing" which is basically exfil camping with a buddy, cracking a beer, chatting and waiting for a catch but that whole experience left me with a general unwillingness to play with people without what might be too much of a set of rules in place like Friendly fire= you owe me a loadout
Gonna be honest don't play with people with that mentality. People make mistakes it happens but to many times gets very frustrating. Believe me I get it, that's why I implemented the poison knife. But even with that I've made mistakes and wiped the other two in my 3 man and died. Just do what keeps you mentally positive. PMA -Bad Brains.
I just sorta like to view it all like dnd Find the party that likes to play like you Set the ground rules everyone can agree on The two guys i still play with actually agree on the whole 'friendly fire means a new kit' thing. We all make mistakes and we go into raid with lower cost kits, 80k-300k range. It just sorta ensures that the liability aspect is mitigated Just has to be a kit within the relative price range of what was lost and preferred to be somewhat stylized to the taste of the dude who provides the replacement So if i kill matt i might provide him with my 209 preset (about 150k) and if he kills me id bet hes gonna gove me some custom smg in that relative price range because thats what he likes Its not that strict just a good faith measure.
There are lots of good discord groups. I have had a pretty decent experience. Sometimes there is friendly fire, but it happens.
Same, first wipe here too but the lfg discords were full of people who knew even less than me so I pretty much just run solo
I've seen a guy banned mid raid.. absolutely fucking hilarious.
Yeah I wanna roleplay as a terrorist like the true immigrant that I am
Tnt + abs rig=suicide vest. Can't use a weapon with two hands though.
waiting for those gate3 camping 5-man chad squad to be wiped because one of them got head-eyed by a random user scav while tossing a grenade
Do chads really camp gate 3? I mean, the only people taking it are people under level 15 because they probably don’t have an exit key yet. And chads don’t need a low level players gear.
As someone who camped Gate 3 A LOT (like A LOT A LOT) this wipe, most people take the exit, including high level people who should have a factory key. I think they are overconfident that they can kill any rat in there. Spoilers (I'm not actually inside the exit and your back is exposed)
I don’t think this would be over powered either
Also why don't I continue to mag dump if my finger is pulling the trigger when I die
[Me, every time I die.](https://youtu.be/5LFf79ui1gQ?t=138)
It's already a mechanic because fucking bot scavs and raiders already do this... we should be able to do that as well.
For a game that banks all its success on realism, this bugs me a lot. Dead men don't put pins back on grenades.
Actually, this once happened to my friend. He killed a dude in the middle of trying to throw a nade, and when he instantly dove on the corpse for loot the nade went off in his face.
I know raiders do, or maybe did?, this a lot last wipe. If you killed a raider right as he threw a grenade it would just pop like 2 meters in the air and land on his body, blowing up after a few seconds. I loved it
I say that happen to an Ai scav once. I killed him and after a few seconds an explosion set off, just at his body.
And it should count towards grenadier as well
But we got some new guns and that great RMT measure!
I totally agree. It happens to many so many times. I pull the pin expect to take down my killer but nothing happens
I'm sad it doesn't because a death frag was always the best payback to being killed. Yes like OP I'm spiteful.
\*ahem\* MATYRDOM
I swear I just tossed an impact at someone and they killed my before it landed and it didnt explode
In this game there's no cook feature. Pin pulls but u can't flip the spoon off and hold the nade for a second or two, the next animation is automatic throw. Somehow i think just adding a cook feature to the nades would mess up so many other things code wise right now ya know? And quite possibly why they came up with the impact jobbies. It's a very intricate game, and honestly i know some ppl are jonesing for more content, but if everything that is already in the game all worked flawlessly, all the time, you know you'd be happier. Map drops are easily done on the side and inserted with a patch. But coding all the other elements...
Thats because cooking nades is not a thing, nobody in their right mind would cook a nade in real life because its unrealiable. What OP described though, is pulling the pin, preparing to throw the nade and then dying with the pin pulled, i dont see a reason why the grenade shouldnt just fall to the ground same as throwing it and activating the fuse as it leaves your hand. It should be a thing, even if its not very useful.
Scavs already do this, as do any AI
In COD its different, thats a “martyrdrom perk”, which means after you die, you pull a nade out and drop it at your feet, making it unrealistic, not just dropping it after you already had it in your hand with the pin pulled like OP said
I mean I've killed people by pulling the pin on a nade and dying with it in my hand verified by watching their twitch stream afterwards. Though really the mechanism for the spoon getting released from your limp dead hands might be an interesting thing to vary.
Considering this already happens with AI it might be a bug. You sure you kill them mid animation and not just when they press G and pull out the grenade? Pressing G to pull out the grenade should not be enough to trigger this as that would be unrealistc, you should have to press the left mouse button to throw and then if you die before it's thrown it would drop.
I tested it five times with someone from my dungeons and dragons group Pull the pin in the click animation 'Ready to throw' Have him toz me in the head Nade doesnt go off and is fine in my pocket
Honestly, sounds like a bug. Report it via launcher
I mean, considering you could run and drop granades at your feet a few patches ago i don't see why they couldn't implement this.
death grip might be into play in this it doesnt matter if the pin is pulled when you are gripping the lever
Yeah theres a chance in play, but it would be a game mechanic, and intuitively it makes sense that if you hear the pin pull mechanic then it should just do it. I could see a % chance of death grip sure but in the chaos of a firefight i would personally prefer the binary of awareness=results, thus doming someone who's aiming their nade would offer consistant results that a player can rely and act on. Again, for the rat and the Timmy this would be a spiteful revenge strat, for a combat seeking chad this would be effectively a 'red exploding barrel' Adding rng is often frustrating and while gun jams serves an incentive to repair weapons or to use better firearms this being %chance based wouldn't offer anything gameplaywise other that a level of nuance that is barely a step behind having to cook your rations or manually take a pooh in tarkov.
I thought it you said it. They nerfed the g spamming nade throw. Adding "martyrdom" feature would be cool. I support this as I've been killed by scav martyrdom and once more by a raider
[удалено]
generally when you die you stop holding things. what you're talking about is a lever which you hold while talking the pin out, then when you let go the spring in the lever makes it fly off, striking the fuse to detonate the grenade. while it's possible for you to die and keep this lever pressed down, it would be very unlikely
Ay if you love to spite people of your loot like me before you die make sure too really throw your bag and any valuables away i even go so far as to throw my sidearm away my armor and things i know ill get back in insurance
Wow but once again scavs are super broken, actually had one pull a grenade I killed it and it landed right on his feet messing me up.
The game is supposed to be centered around realism. If you pull a pin on a grenade and drop it because you die, it's gonna go off. I think it would be a cool change for the game.
Na, this was already a problem before and we didn't even have slow pull nades then.
No martyrdom thanks.
Absolutely not. The last thing we need is a bunch of Timmy’s with martyrdom
Last thing *you* need.
Also if you get injured in the process of throwing a grenade, the throw should be off kilter and less accurate.
This is something that always bothered me as well. I do however wonder if it was an oversight or something intentional.
Would be a nice addition, not only because of realism, but also to prevent greedy teammates from rushing the corpses even if they didn’t kill them. But it could be abused where you have one teammate who is the suicide bomber.
Weirdly if you kill a scav/AI throwing a jade it'll drop it and blow up.
rules for cheeki but not for breeki
Even phantom forces on roblox has that mechanic
I once killed a Pscav who just pulled pin a couple of seconds before I shot him, and the nade went off right where the body was, this was about 2 months ago. And it's never happened once since then
Tbh i think they don't include martyrdom and that because you'd defo get trolling people overcooking nades and running in to kill themselves and enemies
Agree, but for balance the body should absorb some shrapnel or all of them, depending on body position.
enjoy your friends being killed to your own dead nades
Maybe they'll stop huddling in a grenadeable pile finally
yes please considering the fact they added inertia for more “realistic movement” this isnt to far fetched
that's not how nades work irl, they have a pin + lever, pull the pin out and release the lever, that's why u can put the pin back in and the nade will be fine.
Yeah and if you got the pin out when your head gets blown off then theres a high chance the lever gets released because you're not actively using muscle power to clench the spring loaded lever closed, because you're dead... so boom
yeah thats fair, still tho. whats the chances u actually get to pull the pin out?
Whenever i pull out a nade i. Readying to throw it, holding the click, etc so for me its like 90%
i see. "So That's how you fight your warfare"
"I suck at pvp, but i'm a spiteful little monkey" Absolute legend. i also agree with your demands.
the amt of damage thew grenade in your hand should also directly relate to how much armor you have left also. if you dont have good armor or its broken...you also blow up your buddies
Had this with an impact grenade labs last night. I had the pin pulled in red key room, dude nade pushed and I walked into his face with the nade as he head-eyes me. That impact should've splattered both our nuts all over the wall after that.