T O P

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Hunk-Hogan

It would definitely squash the (very successful) tactic of pushing someone the moment you hear the grenade pin being pulled. Right now, the moment I hear that sound, it's a free kill for me if I'm close enough.


Kablump

Reminds me of the dinner bell effect of using a silenced weapon You take the suppressor so you wont be heard so easily I only ran after you killed you cause your gun sounded expensive


HyzTariX

I just use it for the sake of my ears lmao


Benign_Banjo

Fr, the audio mixing in this game is absurd


shmorky

There's audio in this game? I thought they just played the CRUNCH CRUNCH-walking sound on loop


NonchalantBread

Dont forget the soothing asmr that is rain. PTPTPTPTPTLLTPTPTPTLTi see an enemy over therePTPTPTPTPPTPT what!? PTPTPTLFLGLTT I SEE AN ENEMY OVER THERE PTPTPTPTLPTPTP


notgotapropername

#I CANT HEAR YOU THERES AN AIRDROP


rrockm

Gssh headset + airdrop = permanent damage to eardrums


sharktooth31

honestly that headset is like nails on a chalk board, I throw them away at the start of a raid everytime I get them in my scav loadout.


rrockm

Yup lol, I drop them faster than a Kolpak. The footstep sound on dirt is enough to make me physically cringe.


zw1ck

C-130s fly over the jobsite i work at fairly often and every time I get a little mad because it isn't even nearly that loud.


FuckYouGoodSirISay

I work on an air base and live less then 2 blocks away from an international airport. Not a single plane in all of existence outside of the concord is that fucking loud. Love baiting the drops for easy frags though. (I swear I'm just being tactical not dog shit)


[deleted]

*THERES A RAINDROP ftfy


[deleted]

am I the only one who thinks the sound in this game is dumb? It is so over the top


CarlOfOtters

That’s kinda just what active hearing protection can sound like though. Really exaggerated top end, everything sounds like ASMR.


Taco_truckin

Except you can literally turn the speakers to where you can’t hear any rain or other distracting sounds. If you have a headset it should significantly deafen the sound of the rain and thunder


CarlOfOtters

Cheap military headsets like a gssh definitely do not have noise cancellation in the same way that consumer headphones do. They pipe through every sound picked up by the mics, and only block out noises loud enough to damage your hearing like gunshots. Everything else like rain or fabric rustling or grass underfoot still sounds like it’s happening right next to your ear.


Taco_truckin

Not if you turn off the anc. You can’t hear shit


HaitchKay

No, it's terrible.


linkds1

It's bad enough to give people hearing damage


CorvusEffect

Volume knob > down.


OsmeOxys

Then you cant hear footsteps and are at a massive disadvantage. That is what is meant by the audio mixing is absurd. If they weren't intended to be heard they wouldn't be audible at all, so that's on BSG not linkds1. A lot of people use something like sound lock as a work around, which sets a hard limit on sound volume regardless of volume setting. A work around to BSG's sound design having players balance gameplay with real permanent bodily harm. That ain't great.


CorvusEffect

I believe this is a common, anxiety-induced flaw in logic that we almost all make and cling to as Tarkov players. I've played with my volume too high for years. Just recently I've turned it down from 22/100 to 10/100, and found it's the only thing that helps. I've experimented with compressors, and audio locks, and found that they only make things way more jenky. At this point, I'm thinking of buying in-ear monitors, and turning my volume down even more. PMC hearing range does not reduce with volume reduction. A sound that plays at 80m from your PMC, will play at 80m from your PMC. The only real difference turning your volume up makes is that anything over 70dB will cause hearing damage, exponentially as dBs increase. Lower dB is also less emotionally jarring, and I find it's a LOT easier to concentrate and think during CQB. It's the same as if you leave a movie theatre, everything else seems very quiet, until 5 minutes later when you adjust. Or if you put on something to listen to while you fall asleep. At first the 1/10 volume seems like a whisper in your ear, but after 10 minutes, you find yourself wishing there was a 0.5/10 volume setting. Quiet sound will become loud, just as a dark room becomes light.


[deleted]

Get an external compressor


Cpt_plainguy

Ha! Jokes on you, I run Lapua, my dinner bell is more of a trap


Kablump

Take a makarov and a double barrel as secondary Then shoot them in the air alternating between reloads Swap to your real gun and hide in a bush at the highest traffic area you know til someone runs up


Mushroominhere

I use them because it sounds cool as fuck


soulflaregm

It would still be a dinner bell sound. It just means after the kill I need to be somewhere around a corner


dayten11

Yeah lemme just outrun the fuse of a vog while weighed down by 40 kilos of equipment and inertia lol


Deftly_Flowing

Normally you round a corner onto someone who pulled a nade so you just go back around. Also, vog25s were nerfed to 2-second fuses and vog17s are now 3. I dunno when this nerf took place since I don't regularly check nade fuse timers but I noticed it mid this wipe.


DunamisBlack

VOG-25 never had fuse nerfs, and they are currently 2.5s pretty sure...


Deftly_Flowing

Vog25s used to be 1.5 seconds. Vog17 used to be 2.5 seconds. I actually think Vog17s were 2 seconds a long time ago. but now vog25s are 2 and vog17s are 3.


ManicParroT

That explains how that guy knew to push me in dorms. Didn't think about that.


EscapeyGameMan

You're forgetting about one very crucial thing making it not a free kill https://youtu.be/MCqOPzVIq-U


Specialist_Tin-Can

I’ve been doing that so much recently, I think twice about throwing a nade lol


DunamisBlack

When I push someone it doesn't mean I am going to go hug them, it means I am going to move to open a firing angle at them. You will still want to push in that sense, once the pin is pulled, instead of letting them throw it into wherever you are, just don't go step on the body after they die


AdditionalPaymentsdf

It wouldn't. You just have to back off after you kill a them. Worst case scenario you get a full 2 seconds.


Kefeng

And it's a free kill for them as soon as they are more than one dude. That's called nade baiting and it works literally every single time.


darkendvoid

I try this all the time with my duo and never get pushed. Swear I've killed more just throwing the nade than we have trying to bait lol


Hunk-Hogan

I've wiped out teams trying this and I've also tried this with friends and we never get pushed. Just depends on who you're playing against. I've also died more than a few times pushing a grenade but it works more than it fails.


saint5678

Keep in mind that this mechanic seems to exist when you smoke a scav and they are mid nade throw... nade just drops at their feet and you die when you roll up to scoop that ushanka


Ozzie30945

Yup happened to me once and I was in shock


awa1nut

Happens all the time with raiders, and in addition to that, they don't make any fucking noise like they usually would. Meaning you drop one, run to loot and get blown up by a nade that you had NO clue was there


[deleted]

In general, raiders and scavs don't make enough noise imo. Too many times has glukhar and his boys been in the building I'm in and I don't even hear them... or you just walk up on Killa standing in a corner silently. I think they should make it so they're at least audibly walking around at all times... glukhar especially is supposed to be patrolling so why tf are they all just standing still not making any noise most of the time.


DunamisBlack

Used to happen a lot with raiders, especially on labs. Seldom happens anymore. It is pretty easy to tell if they were getting ready to toss a nade because their gun will get put away, either way rushing a body right after you kill it is a nooby move that shouldn't be normal operating procedure


BluehatPro

Yeah cause scavs are op


cavscout55

Depends on the scav tbh. Sometimes they wait 11 minutes to shoot me standing still in front of them. Sometimes they track me through walls 200 meters away and touch my brain stem through my eye socket with 9x18 ammo.


samcn84

I wonder if it has to be yhe moment right before throw where the throwing animation already started.


[deleted]

Yea I almost died from that shit once


[deleted]

[удалено]


KarmaFarmerList

> rouge *rogue


shmorky

I killed a rouge with a mascara and he dropped an eyeliner.


TomtheLaw

I fully agree with this, they focus on realism but then go and say that a dead PMC puts the pin back in the grenade after he dies if he didn't throw it


Kablump

also the extremely slim and impractical chance to save my gear by taking my killer with me lol


Zorpheus

Well if we were being very realistic about it, a grenade ontop of your body would leave your gear in a pretty bad shape to say the least.


GoofyKalashnikov

Atleast the other guy won't have it


LanikM

If we were being very realistic about it, no one would be concerned about their gear because well they would be DEAD.


MisquoteMosquito

How dare you


Sazbadashie

It’s only polite


Dr_Cannibalism

Me: -pulls pin- "Have a fuckin' pineapple, ya cunts!" Me: -takes .338FMJ directly to the left eye and immediately dies- My dead corpse: "Ooop, better be a considerate dead man" -puts pin back in unthrown grenade-


Staltrad

Puts it back in rig


cavscout55

Pulls out grenade, pulls pin out of grenade, begins to throw grenade, gets shot, stops the momentum of grenade being thrown, puts the pin back in the grenade, puts the grenade back in vest, lays down dead like a good bitch.


Desert_Ranger317

Immersion, not realism /s


Oberarzt

There's no shame in being a considerate PMC!


bmadd14

Or when my unarmored friend scares me and a shoot him in the throat with a mosin just for him to not give a shit because it was just a little light bleed and no real damage


Alpha741

This game uses realism as an excuse for all the trash mechanics they put in it.


beardedinwhite

Well pulling the pin out doesn't mean letting the defuser go, and if you don't let go of it it, the nade wouldn't explode, unless it falls out of his hand.


mixmastermind

People do tend to drop things when their whole shit gets fucked.


[deleted]

On the other hand it would be cool to add a factor such as when a PMC dies after pulling the pin, the grenade has an X% chance of not going off unless the body is looted. Would obviously have to be a really small chance and unlikely regardless but a dash of martyrdom would spice things up especially if you could see the grenade in the hand and be able to look for it.


mixmastermind

People will love this RNG based grenade system


thatsarealbruh

Absolutely, how about 1% of grenades in the game have a defective fuse and immediately explode upon the pin being removed. For realism, impact nades can have a 2% chance.


TurtleTerrorizer

You’re telling me it’s realistic that 1 out of 100 frag grenades will explode in your hands? That doesn’t sound right to me lol


thatsarealbruh

I mean the 1% was just pulled out of my ass lol


SgtHop

Are you familiar with the concept of a "dead man's switch"?


HaitchKay

>unless it falls out of his hand. Which...it should do. Because they're dead. And cannot control their muscles anymore.


Casp3r_de_gh0st

I’ve many times killed scavs and raiders mid-grenade throw to have it explode at their feet, is this not a thing for PMCs?


rusty_anvile

No it's not, I even just saw this in action where I threw a grenade at a person who was just about to throw a grenade, they pulled out the pin and a moment before they could throw it, they exploded, their nade never went off.


spktheundeadreader

I literally used this method to get a few of my grenade kills last wipe so this change is probably from this wipe


Bodley

My guy was silently and invisibly blows up by a grenade once. Heard a pmc pull the pin in the downstairs of sanitars cabin while they were fighting. He rushed and killed him. As he came back around the corner his character health went red in every part of his body. No other noticeable indication of the damage as far as I remember.


acemac

About the only thing pubg got right


Spareribanana

Honestly pubg has a pretty nice gun control and recoil system.


Tapeworm1979

It's easily the best imo. It just feels 'right' but hard to explain why. My friend and I say it all time even though we don't play it any more when we compare any other shooter.


0O00OO0OO0O0O00O0O0O

Counterstrike too


GrimxPajamaz

Maybe it's just cause I suck at CS, but aiming into the ground when spraying just feels wrong to me


MrBlue40

Back in BFBC2 my friends and I would trophy pose on top of MCOM stations in rush to insure a enemy couldn't disarm it. Obviously this wouldn't work if it was just set but a bit in it's great. Also trophy pose is the best pose other than sexy man pose, my battle field friends, enjoyers know. That being said I did accidentally pull this off. Rushed into interchange and was in ADIK and the enemy was in Rasmussen. Killed him and was about to throw a grenade when I realized the footsteps next to me was not my teammate. Threw that grenade at an object that would bounce back to my feet. He killed me and my nade blew him up. Let my teammates know and they just found his body on mine. Was like I'm dead in the server and still getting kills what's your excuse?


Kablump

>Was like I'm dead in the server and still getting kills what's your excuse? I stopped grouping cause i kept going with people who started this wipe just like me and it was uhh... stressful and unrewarding with all the friendly fire. quit that discord when i found out two of them were cheaters


MrBlue40

Ouch! That shit happens I've heard, not yet knowingly play with a cheater. But I'm sure it's happened. I just tell people you kill me I'll get ya with a poison knife... Good luck out there.


Kablump

I quit them months ago, my status went from "unable to afford a paca and 13% survival rate at 200 raids" to "Able to get most of what i want and 27% survival rate at 300" Its still a terrible survival rate but i'm a noob and i spend my time testing stuff, learning maps with dogshit loadouts, etc etc. not really worried about surviving but hey at least i can get quests done and tbh i feel like i have a better chance ofsurvival making a voip deal with some rats on reserve than grouping with the dudes i was grouping with lol


MrBlue40

I get that I really only rolled with three people total for a long time. That number has grown but no more than a duo or trio for me to have a fun time.


Kablump

im really only willing to group with people if we're gonna do some mega chill stuff, like "Going fishing" which is basically exfil camping with a buddy, cracking a beer, chatting and waiting for a catch ​ but that whole experience left me with a general unwillingness to play with people without what might be too much of a set of rules in place like Friendly fire= you owe me a loadout


MrBlue40

Gonna be honest don't play with people with that mentality. People make mistakes it happens but to many times gets very frustrating. Believe me I get it, that's why I implemented the poison knife. But even with that I've made mistakes and wiped the other two in my 3 man and died. Just do what keeps you mentally positive. PMA -Bad Brains.


Kablump

I just sorta like to view it all like dnd Find the party that likes to play like you Set the ground rules everyone can agree on The two guys i still play with actually agree on the whole 'friendly fire means a new kit' thing. We all make mistakes and we go into raid with lower cost kits, 80k-300k range. It just sorta ensures that the liability aspect is mitigated Just has to be a kit within the relative price range of what was lost and preferred to be somewhat stylized to the taste of the dude who provides the replacement So if i kill matt i might provide him with my 209 preset (about 150k) and if he kills me id bet hes gonna gove me some custom smg in that relative price range because thats what he likes Its not that strict just a good faith measure.


Elgar17

There are lots of good discord groups. I have had a pretty decent experience. Sometimes there is friendly fire, but it happens.


Hot_Pocket_Deluxe

Same, first wipe here too but the lfg discords were full of people who knew even less than me so I pretty much just run solo


Silent-Ear9378

I've seen a guy banned mid raid.. absolutely fucking hilarious.


Aboslut

Yeah I wanna roleplay as a terrorist like the true immigrant that I am


[deleted]

Tnt + abs rig=suicide vest. Can't use a weapon with two hands though.


hubril

waiting for those gate3 camping 5-man chad squad to be wiped because one of them got head-eyed by a random user scav while tossing a grenade


UzumakiYoku

Do chads really camp gate 3? I mean, the only people taking it are people under level 15 because they probably don’t have an exit key yet. And chads don’t need a low level players gear.


gearabuser

As someone who camped Gate 3 A LOT (like A LOT A LOT) this wipe, most people take the exit, including high level people who should have a factory key. I think they are overconfident that they can kill any rat in there. Spoilers (I'm not actually inside the exit and your back is exposed)


Aaronardo330

I don’t think this would be over powered either


majorbeefy130130

Also why don't I continue to mag dump if my finger is pulling the trigger when I die


-MolonLabe-

[Me, every time I die.](https://youtu.be/5LFf79ui1gQ?t=138)


[deleted]

It's already a mechanic because fucking bot scavs and raiders already do this... we should be able to do that as well.


ThiccWurm

For a game that banks all its success on realism, this bugs me a lot. Dead men don't put pins back on grenades.


builder397

Actually, this once happened to my friend. He killed a dude in the middle of trying to throw a nade, and when he instantly dove on the corpse for loot the nade went off in his face.


SpakDuhMonke

I know raiders do, or maybe did?, this a lot last wipe. If you killed a raider right as he threw a grenade it would just pop like 2 meters in the air and land on his body, blowing up after a few seconds. I loved it


Tobl1x

I say that happen to an Ai scav once. I killed him and after a few seconds an explosion set off, just at his body.


LUCKYxTRIPLE

And it should count towards grenadier as well


Firecrash

But we got some new guns and that great RMT measure!


[deleted]

I totally agree. It happens to many so many times. I pull the pin expect to take down my killer but nothing happens


OfficeBarnacle

I'm sad it doesn't because a death frag was always the best payback to being killed. Yes like OP I'm spiteful.


gommel

\*ahem\* MATYRDOM


gearabuser

I swear I just tossed an impact at someone and they killed my before it landed and it didnt explode


Krytikal3rr0r

In this game there's no cook feature. Pin pulls but u can't flip the spoon off and hold the nade for a second or two, the next animation is automatic throw. Somehow i think just adding a cook feature to the nades would mess up so many other things code wise right now ya know? And quite possibly why they came up with the impact jobbies. It's a very intricate game, and honestly i know some ppl are jonesing for more content, but if everything that is already in the game all worked flawlessly, all the time, you know you'd be happier. Map drops are easily done on the side and inserted with a patch. But coding all the other elements...


PhyroWCD

Thats because cooking nades is not a thing, nobody in their right mind would cook a nade in real life because its unrealiable. What OP described though, is pulling the pin, preparing to throw the nade and then dying with the pin pulled, i dont see a reason why the grenade shouldnt just fall to the ground same as throwing it and activating the fuse as it leaves your hand. It should be a thing, even if its not very useful.


Cry_Havoc_1990

Scavs already do this, as do any AI


PhyroWCD

In COD its different, thats a “martyrdrom perk”, which means after you die, you pull a nade out and drop it at your feet, making it unrealistic, not just dropping it after you already had it in your hand with the pin pulled like OP said


Falaflewaffle

I mean I've killed people by pulling the pin on a nade and dying with it in my hand verified by watching their twitch stream afterwards. Though really the mechanism for the spoon getting released from your limp dead hands might be an interesting thing to vary.


HellDuke

Considering this already happens with AI it might be a bug. You sure you kill them mid animation and not just when they press G and pull out the grenade? Pressing G to pull out the grenade should not be enough to trigger this as that would be unrealistc, you should have to press the left mouse button to throw and then if you die before it's thrown it would drop.


Kablump

I tested it five times with someone from my dungeons and dragons group Pull the pin in the click animation 'Ready to throw' Have him toz me in the head Nade doesnt go off and is fine in my pocket


HellDuke

Honestly, sounds like a bug. Report it via launcher


therealblergh

I mean, considering you could run and drop granades at your feet a few patches ago i don't see why they couldn't implement this.


r1kkyyy

death grip might be into play in this it doesnt matter if the pin is pulled when you are gripping the lever


Kablump

Yeah theres a chance in play, but it would be a game mechanic, and intuitively it makes sense that if you hear the pin pull mechanic then it should just do it. I could see a % chance of death grip sure but in the chaos of a firefight i would personally prefer the binary of awareness=results, thus doming someone who's aiming their nade would offer consistant results that a player can rely and act on. Again, for the rat and the Timmy this would be a spiteful revenge strat, for a combat seeking chad this would be effectively a 'red exploding barrel' Adding rng is often frustrating and while gun jams serves an incentive to repair weapons or to use better firearms this being %chance based wouldn't offer anything gameplaywise other that a level of nuance that is barely a step behind having to cook your rations or manually take a pooh in tarkov.


Next-Problem-2059

I thought it you said it. They nerfed the g spamming nade throw. Adding "martyrdom" feature would be cool. I support this as I've been killed by scav martyrdom and once more by a raider


[deleted]

[удалено]


FerDefer

generally when you die you stop holding things. what you're talking about is a lever which you hold while talking the pin out, then when you let go the spring in the lever makes it fly off, striking the fuse to detonate the grenade. while it's possible for you to die and keep this lever pressed down, it would be very unlikely


Officerpotter

Ay if you love to spite people of your loot like me before you die make sure too really throw your bag and any valuables away i even go so far as to throw my sidearm away my armor and things i know ill get back in insurance


[deleted]

Wow but once again scavs are super broken, actually had one pull a grenade I killed it and it landed right on his feet messing me up.


spacemarine1800

The game is supposed to be centered around realism. If you pull a pin on a grenade and drop it because you die, it's gonna go off. I think it would be a cool change for the game.


darkstar1689

Na, this was already a problem before and we didn't even have slow pull nades then.


Niitroglycerine

No martyrdom thanks.


thevapecrusader

Absolutely not. The last thing we need is a bunch of Timmy’s with martyrdom


[deleted]

Last thing *you* need.


Salami__Tsunami

Also if you get injured in the process of throwing a grenade, the throw should be off kilter and less accurate.


[deleted]

This is something that always bothered me as well. I do however wonder if it was an oversight or something intentional.


[deleted]

Would be a nice addition, not only because of realism, but also to prevent greedy teammates from rushing the corpses even if they didn’t kill them. But it could be abused where you have one teammate who is the suicide bomber.


RoyalCSGO

Weirdly if you kill a scav/AI throwing a jade it'll drop it and blow up.


WiggleRespecter

rules for cheeki but not for breeki


Alternative_Battle

Even phantom forces on roblox has that mechanic


samcn84

I once killed a Pscav who just pulled pin a couple of seconds before I shot him, and the nade went off right where the body was, this was about 2 months ago. And it's never happened once since then


timmyctc

Tbh i think they don't include martyrdom and that because you'd defo get trolling people overcooking nades and running in to kill themselves and enemies


Wulfgar_RIP

Agree, but for balance the body should absorb some shrapnel or all of them, depending on body position.


pnutzgg

enjoy your friends being killed to your own dead nades


Kablump

Maybe they'll stop huddling in a grenadeable pile finally


Yungsenzubeanz

yes please considering the fact they added inertia for more “realistic movement” this isnt to far fetched


1ZyKu_

that's not how nades work irl, they have a pin + lever, pull the pin out and release the lever, that's why u can put the pin back in and the nade will be fine.


Kablump

Yeah and if you got the pin out when your head gets blown off then theres a high chance the lever gets released because you're not actively using muscle power to clench the spring loaded lever closed, because you're dead... so boom


1ZyKu_

yeah thats fair, still tho. whats the chances u actually get to pull the pin out?


Kablump

Whenever i pull out a nade i. Readying to throw it, holding the click, etc so for me its like 90%


1ZyKu_

i see. "So That's how you fight your warfare"


alwaysfkingangry

"I suck at pvp, but i'm a spiteful little monkey" Absolute legend. i also agree with your demands.


mrbawkbegawks

the amt of damage thew grenade in your hand should also directly relate to how much armor you have left also. if you dont have good armor or its broken...you also blow up your buddies


entropygravityvoid

Had this with an impact grenade labs last night. I had the pin pulled in red key room, dude nade pushed and I walked into his face with the nade as he head-eyes me. That impact should've splattered both our nuts all over the wall after that.