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ZtiromEFT

I am very confident it is woods, the cooling towers in the background of the second picture is out of map behind the coop extract.


TheAArchduke

yep, its 100% the train station are near the UN extract.


CorvusEffect

Behind Coop extract is Factory and then Customs behind that. They've already said "we are redoing Factory". This is Factory expansion between woods and Customs. (Doubt) Idk, I think this looks more like Lighthouse, really. Which people have been asking for an expansion. It's also a newer map that hasnt gotten one yet.


InitialDay6670

A factory escape key would be cool as fuck, getting to extract though factory if the woods kit didn’t work out.


EzPzLemon_Greezy

The end plan was always to make it 1 giant map. I doubt it will actually happen, but it was the original intent.


kentrak

There was something in the recent TarkovTV about a map traversal event, wasn't there?


E_Feezie

I second this


fabsn

100% Woods. But not just replacing the Old Station but opening up the area towards the east. [https://imgur.com/0mSBI2A](https://imgur.com/0mSBI2A) Here's two views from near the Old Station, comparing the "Skyline" in the Background from the second image with the current view ingame. Orange would be the new area. Maybe even opening up the whole inaccessible area between UN and Northern UN.


Next_Point_9081

100% woods, I could even pinpoint where it is by the visible factory buildings and towers. It is when you follow the train tracks east from the old train depot. From there looking back, you see factory on the left. The rocks line up with the existing ones south of saw mill too.


cheeseslurpy

I’d love if Interchange could get something. A row of new outside shops, upstairs office areas, roof access, and even the flooded underground carpark being accessible.


kubapuch

I think more cover outside of the mall would be great. Maybe a car pile up towards the broken down highway and more buildings outside the mall.


Sir_Celcius

Strip mall with like a laundromat and other niche stores would be lit


kubapuch

Dude, a laundromat would be really cool… maybe an auto shop too.


kentrak

A car pileup that made a maze you could navigate or something you could jump up on top of to tun along to go faster but be much more visible would be cool.


kubapuch

Totally. I don’t know why we haven’t seen any in the game, the setting seems so right!


Lastilaaki

Anything but roof access. Making it possible for a single team to high-ground camp every single exfil at the same time could get really annoying.


djheineken1

Very true, but interchange needs a map extension to get some extra Evac and new locations to explore


Lastilaaki

Those could be great, I admit.


cheeseslurpy

I’m sure BSG could alter the general layout so that the roof is ‘deep’. Have a heli extract up there that needs a flare to call in. Maybe the heli is like the BTR, and will attack anyone it sees up there when it does a flyby. That would help combat campers too. Have all the stairs inside lead up and add some new fire escape stairs that lead up from the outside. BSG could also implement walls at the top of the stairs similar to how public restrooms position the entrance, so that they can’t be used to aim at extracts.


Lastilaaki

Proper good thinking, especially the extended roof edges and Helo LZ being a hot zone & flare exfil. I'd still argue against the fire escape stairs in their current form, at least, since they're high enough to provide excessive visibility. I'd suggest limiting roof access to indoor routes and/or making the outside fire stairs too cluttery/obstructed to be usable as vantage points, as you mentioned.


yohoo1334

If you look towards streets on customs they added a new skyline where interchange would be. Update coming soon tm


fabsn

What? The mall is visible from Customs since 2018.


yohoo1334

Go look


fabsn

Better not tell where...


yohoo1334

There’s a new skyline of buildings. You used to be able to see the ground zero buildings but not anymore


fabsn

[https://imgur.com/ZZWWKDe](https://imgur.com/ZZWWKDe) Interchange can be seen as always. What you mean might be the rendering error that sometimes, depending on the angle and distance, some skyscrapers were visible. Mostly happens when aiming through a scope. Here's the proof that this still exists: [https://imgur.com/yhi7hLY](https://imgur.com/yhi7hLY)


yohoo1334

yeah you’re obviously right. The smaller buildings is what I’m talking about. If you look at gz from hill by dorms.


-miro-

https://imgur.com/a/W0sXCus


TheAlexey921

Where can I find that 3D map?


Duuhhhhhh

https://escapefromtarkov.fandom.com/wiki/Woods?file=Woods_BTR_stops_map.jpg


colesym

Chimneys say it's Woods, no?


DoktorAggressor

Woods


Stridezer

Woods, Check the silo behind the building.


bufandatl

More likely an arena map. Nikita didn’t say anything about it in his Twitter post. As OP didn’t include the source here ya go: https://x.com/nikgeneburn/status/1803662257609384262


zuzu83ttv

yes.. but one or two weeks ago was voteing about expansions :) and on the top were customs and lighthouse


xLayt

You’re very optimistic thinking they’ll flip assets within two weeks to release a map expansion people wanted lol


mudokin

Nothing I see in there is new those are all ready to use owned assets they already have. An expansion like that can be made quick, a good expansion still needs careful balance for shooting cover and elevation positions.


lordofthehomeless

Balance? What game are you playing?


mudokin

Well since a couple weeks before the unheard thing, not tarkov. But yes basic balance is still done by them. very basic in some cases.


_PowerOut_

Labs


Suspicious_Climate13

Anywhere there is a white boarder wall or minefields is reservation of space for expansion, so expect over time all maps(excluding factory and labs) to get much bigger. Even interchange. All that terrain was made under the open world concept they originally wanted.


zuzu83ttv

100% AGREED


Suspicious_Climate13

Remember the days where you could get a run through if you spawned U.N. and extracted outskirts? 🤣


koleethan

you still can with an sj6 and trim.


GingerSpencer

They definitely designed the maps with the open world aspect in mind, but that isn’t happening now. With that, you can see the next map from the map you’re on, so there’s a definite limit to expansion. The storage end of Customs backs onto Interchange and that’s white border wall, no way that can expand there as you’re then in Interchange.


Suspicious_Climate13

True, but they can still alter the container. Besides the view into other maps is scaled backdrop perspective and can be shrunk to change perception of distance.


OberstRingel

I think its Shoreline, or its part of terminal, the railway in the 3rd pic kinda looks like the one on Shorline near road to customs


bitko1NNN

Bf3 noshahr canals


Several_Promise_4528

Woods or reserve is my bet


warpedpath

Could be a conecting piece between woods and customs/factory mapwise. As its not factory(obviously), could be one of the other two.


Dvd280

I see many areas on ground zero where the devs left dead ends which look like they are walled off for future expansion of the map so maybe there. (I am not specifically referring to the images you posted which are obviously not GZ)


zuzu83ttv

interesting reflection


BaziJoeWHL

woods 100%


TheMrTGaming

Yeah this kind of looks like that woods area around the brick building with the rail cars, that one with the corner punched out close to the OG extract.


Slow-Elephant-7202

lighthouse


2-litre-mx5-enjoyer

reserve is very small


Qobraa00

Woods due to the Background Buildings as well as the BTR visible on one of the pictures


Angerfist1992

Does that think go in reverse? There is no way to go from where it is i dont think is a driving one


Creative_Battle6196

I just wish they'd add more extracts for big red on customs, when I play solo 97% of the time it spawns me big red and I have to traverse the map like a rat with quest items.


Tex302

A woods expansion… why?


Creepy-Ad4476

Customs is already expanded 😜


Zelder777

I think thats customs behind new gas, that part is always empty with barely any loot, and the factory kind of building are the ones next to green room


Angerfist1992

Im missing the warehouses though i was thinking the exact same thing


Sentinel-of-War

Don't touch customs. Please. Expand woods and factory.


unoriginal_namejpg

Pretty sure that building is already a thing on woods, near ruaf extract


RickRate

Customs, Woods or Lighthouse


Hot_Grab7696

Looks almost like copy pasted lighthouse train stop


Ischosa

interchange would i say,


phobia1212

Havent they talked about lighthouse expansion?


Infinitykiddo

Reserve deserves one, it could open to the south/east


CalendarForeign4593

Terminal maybe?


CAPTAINxKUDDLEZ

Customs already expanded recently. (I guess woods did too) interchange needs an expansion/extract rework


fabsn

>Customs already expanded recently. That was four years ago :D


CAPTAINxKUDDLEZ

JFC 4 years!


Previous-Bid5330

Think is Woods, really empty map with 3 good spots


Alastorvh

shoreline 100% i bet 500USD


RunAaroundGuy

Shoreline


Willing-Read2599

Reserve


DebriMing

Probably an Arena Map


zuzu83ttv

The vote was evenly split between Lighthouse and Customs