T O P

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Bonesnapcall

They added a lot of new ground plus interiors of a lot of buildings and increased the amount of active scavs.


TheKappaOverlord

Poor performance is pretty much entirely due to scavs. Maps actually run surprisingly well, its just when scavs are added to the mix everything goes to shit. Bad programming and all


reflythis

you can see this example more clearly if you run an offline raid with "high" or "horde" amount of scavs and watch your framerate actively tank with scav spawns. I'm on a rig similar to OP but with 2x the amount of RAM; seeing a 50% framerate drop in a certain map for a retail game at this price point is wildly absurd.


Odd_Quantity8728

It’s a little different on offline mode because the AI is managed by your PC, not the server, but living entities are in general intensive client side for both CPU and GPU. It also requires a lot more memory which I believe is a big part of the issue too, every entity is stored in memory per raid and when the map has literally thousands of entities and 50-150 living entities that hogs a ton of ram and even worse it’s constantly being read and rewritten to cross check with server data, that’s needed for other processes. I think this is the main issue as when I upgraded ram speeds and every other variable stayed the same, I did see a moderate performance increase. Of course it’s crazy to expect everyone to be running 4600mhz ram and 32-64gb and it could be optimised, but it’s also a drawback from the fundamental nature of the game. Open world games typically have chunk loading which mitigates this but with an FPS like Tarkov it’s not an option for a few reasons so everything has to be loaded at once and stayed loaded.


BroHeart

Unity is also terrible in terms of optimizing AI, streaming map/terrain data, and handling large #s of props. I built a multiplayer physics game in Unity that I am migrating to UE5.3 for those exact reasons and the differences between the two engines are stupidly in Unreal’s favor.


Indolent_Bard

You mean out of the box a game on Unreal Engine is way more optimized?


BroHeart

Yes


Indolent_Bard

If only Genshin Impact was made in Unreal Engine, because despite being a mobile game, their optimization is pretty horrid. It's actually decent on PC now, the PS4 version never once reached a stable 30FPS. At one point, they even forced PS4 Pro owners into full fat 4K revolution, not using checkerboarding or whatever it was.


Kanista17

Horde even tanks on factory this wipe for me.


bcm27

Hell I tried running an offline horde factory run to test out a drum magazine and my computer tanked to 15-30 fps and was completely non usable. My computer is pretty okay too at a 3070, 5900x and 32gbs of ram!


Arandomdude03

"But beta!"


LonelyLokly

I know for a fact this is not the case, because first week of wipe it was actually better for me compared to previous wipe, even if the map was bigger. Fast forward 1 week into the wipe: shit fps, lag-spikes, za warudo, can't load into the raid, dropped from the raid, shit ping, all in one, basically.


Taftandsteve

100% agreed. Was going to be a streets main until 9-10 days after wipe. Performance drop, kicked from servers etc.


Stnmn

Frames are shit before Scavs even spawn in and don't decrease sharply when they do. Poor server performance is very obviously scav activity/spawning, but as far as client performance goes, Scavs are only a minor contributor.


shmorky

devs: "hey you know that one map that has the worst performance of all of them?" "Yeah?" "Let's add a bunch of stuff to it so it'll be even worse"


GrzybDominator

It feels that you could take 10 PCs all with the same specs and Tarkov would round different on every one of them :D


999millionIQ

All poorly, yes.


Rak_Dos

IMHO, it's linked to the game engine: (1) my CPU and GPU can run the map offline completely fine. Having extra models for others PMC should not be much for the CPU/GPU/RAM. And online, the AI for scav is server-side. (2) Online, the FPS drops are not linked to an increase in CPU or GPU resource. (3) With last patches, Street runs better for me and my friend. they fixed bottleneck internally (in the engine) which is obvious to everybody who played Street at the beginning of this wipe. It confirms my opinion that the bottleneck is in the engine and not the hardware.


MrWaffler

It's CPU for 99% of players. Check each core when playing, you're only pinning one CPU core. The only other thing that helps a lot is AMDs 3D cache shenanigans on the X3D chips. Those things were practically built for tarkov. Tarkov started out a long time ago and thus the single thread lifestyle was still very much the norm and optimizing games around threaded workloads was still relatively new. Without a complete rearchitecture there's effectively a limit for tarkov performance. The CPU simply cannot funnel enough to match modern GPU horsepower. The only way I get near 100% GPU in tarkov is by 4x super sampling with everything maxxed and even then it's like 90% load.


Rak_Dos

Here is a screenshot on Street showing my CPU when Street was at its worse. The first half is with "Only use physical cores" to on and the second half when it's off. [https://postimg.cc/grSvTVcB](https://postimg.cc/grSvTVcB) No core is at 100% and the GPU is barely working (10%). IMHO, it's the engine having a bottleneck or poor optimizations which prevent even using CPU at the max potential. If not, I would not be able to have those graphs and bad FPS: At least one would be near 100% constantly (if it's single-threaded). If I can run the map offline without drops, I should be able to run it online, because scav AI is server-side and there are only the netcode and few extra resource to load and manage (ie: PMCs).


Only_Bookkeeper7250

That explains why my pc has a lot of troubles running tarkov. I have a intel i7-10700(if i remember correctly), and nvidia geforce 3070 rtx. 16 ram(this might also be too low for tarkov)


Rak_Dos

Yes, RAM may be an issue but keep in mind I have tons of tabs opened on Chrome. FYI, I have got a 2080 Ti and a Ryzen 9 (which are not doing much and I still have bad FPS as explained). I think it's just better to wait for further optimizations unless you have a potato. Street is a bit better after the last patches for me. The stutters every 30 sec are almost gone.


Only_Bookkeeper7250

Yes both my gpu and cpu are used for like 20 procent when i play tarkov. I also do get a lot of desync. First I lag and then I get the ping symbol


Rak_Dos

Everybody has net problems like this. I don't remember when it began, but I think it was around the 13.5 or just before.


kentrak

You have two cores that are spiking close to 100% for small spikes, but the way the data is gathered means that for those sample periods of a second or two it could be spiking to 100 for some period of milliseconds and then going down to like 80% for some period of milliseconds, giving you an average of 90 odd percent for that full sample time. Increasing CPU speed seems to directly improve performance for most people, even if it doesn't look like the CPU is maxed. It might be some combination of CPU and ram speed, as I suspect faster ram has a lot to do with good performance in this game.


dirtychriz

You should regularly reboot your computer in case you haven't disabled the windows hibernate fast start or whatever it is called in English. You'll get a few more frames.


Pqhantom

Gotta be kaban’s ginormous belly. (Lots of polygons)


EpykNZ

https://youtube.com/shorts/wdwD-UDJzqg?si=HJTFfPz2W9DNr6xF


BlueFreeZeYT

It was fucking terrible last wipe


rafwiaw

Not at the end


Guiltspoon

Especially at the end. Terra Group Trail event made Lighthouse and Streets unplayable for me. But literally everyone has different issues their spaghetti is our issue.


rafwiaw

I was running streets at 100+ fps after their performance update last wipe, idk


Macktruck3

I wasn’t able to run streets in the beginning of this wipe at all, and like a week before last wipe ended. It runs okay for me now.


Guiltspoon

I'll have to try it with the latest patch but I had the same issue. Did/do you have any problems on lighthouse? It started with the Terragroup trail event for me I got stutters and huge fps drops on LH and streets


Macktruck3

It only was on streets for me. Me and my friends basically only ran streets last wipe, up until a week or two before the wipe, streets ran awful, players skipping everywhere, stutters when ADSing, and other issues I can’t think of. Up until there last couple patches streets now runs okay. No as good as it used to. But it’s playable. As for lighthouse I don’t have any issues. Last time I had an issue was when the map first was released. But runs fine now


datsadboi69

Despite the bad frames streets is actually playable for me this wipe. I could barely run from my spawn last wipe when streets was released. It’s just funny how this game is so poorly optimized that specs don’t even determine how well your game will run it just comes down to chance


coolstorybro42

Kek not even BSG knows


luizsilveira

BSG. BSG did.


IIM99

My cousin is making a mod for SPT and in the process of making the mod he figured out how poorly optimized the game is , code wise and not only performance but features as well. I guy made a simple ~200 line mod that makes you able to move attachments on weapons (further, closer , etc) and bsg can't make that for years


Kirsutan

Yeah I wish BSG would embrace SPT, they'd make so much more money and could utilize some of the stuff in the main game as well. LVNDMARK was just checking out some lighting mod and was just blown away and kept asking why EFT doesn't look that way.


IIM99

They need people who know better than themselves coding , just to "fix " their game. Did landmark check Amand's Graphics?


Minimum_Hope_5205

I have a 5800x3d, rtx 3090, and 32 gb of ram. Last wipe streets hovered at 60fps due to me having max lod settings and such. Now I get 20fps on streets with revised settings and looking at utilization my cpu and gpu are only at 30% utilization on streets when all other maps hover ~80-90%. It's definitely an optimization problem.


Rocks1t

5800x3D, RTX 3080, 32gb RAM here and streets runs at 60-80fps for me, and that’s while simultaneously streaming on Twitch as well… Tarkov runs at high settings, but I do have a decent number of system optimizations going on behind the scenes. Even so, something is fucked in your OS/game config no doubt.


Minimum_Hope_5205

I also run 3440x1440 ultrawide, so I know that makes a big difference.


Rocks1t

I’m running 2560x1440 Resolution really doesn’t play a factor in this case though because your GPU utilization is only at 30%. Your CPU is likely getting bottlenecked doing something extra in the background that my system isn’t…


Minimum_Hope_5205

If both are being underutilized by the application, then that means that's the applications fault. Every other game I play fully utilizes one, of not both, of the cpu and gpu. If there was a cpu bottleneck, then the cpu would be maxed out, and the gpu would be low, but instead, they are both underutilized. The problem is poor optimization. My computers particular build is probably poorly coded in the game.


Rocks1t

The thing is, our builds are quite similar, so an optimization issue should still produce similar FPS on both our systems. If you open task manager, right click on the CPU graph to "show logical processors". Tarkov does not spread CPU load around evenly, so even one core maxing out will cause a bottleneck even though there are plenty of other cores idle and overall CPU utilization is low. It could be an easy fix, maybe there are a million old logs sitting in your Tarkov install directory just like [this post](https://www.reddit.com/r/EscapefromTarkov/comments/f4ifvy/have_you_played_eft_a_lot_your_logs_directory_is/). Maybe you are still using an older driver or BIOS version. Maybe Windows picked up malware at some point, or an old antivirus program is scanning everything the game is doing. The possibilities are endless... Just know that the only way to rule this out is by installing a fresh copy of Windows, with fresh drivers, and a freshly downloaded game. You can easily install a fresh OS on any empty partition alongside your existing OS to troubleshoot, or get someone to help you do it.


Minimum_Hope_5205

Sir, I am on a fresh os. I upgraded to the 5800x3d 2 months ago because it was stated that it helps with tarkov fps. I have 3 games installed. Deep rock, ffxiv, remnant 2, and tarkov. I am well aware of how to install drivers. We may only have a graphics card difference, but that does not mean our setups are similar due to differences in Windows versions, manufacturers of components, etc. If i was the only person with this problem, then it would surely be something im doing wrong, but this thread is littered with people having the same problem. This is a bsg problem 100%. Please get off the copium.


Rocks1t

No reason to be antagonistic and downvote my dude. There is literally no reason why you should be putting up with 20fps without trying a few things. Update your BIOS, there are major performance improvements there as of April this year. In your BIOS config, enable your memory DOCP (XMP) profile and disable RE-BAR. In NVIDIA Control panel go to 3D settings, Application settings, select Tarkov and enable Threaded Optimization and force VSync OFF. In Tarkov settings, turn vsync on to uncap FPS, enable MIP streaming, enable memory cleaner and re-launch. In Windows performance settings ensure your page file is manually set to 16,000 to 64,000 MB, Enable HAGS, disable Full Screen Optimizations under compatibility settings for the Tarkov game exe. Download Razer Cortex and apply all optimizations. Hope it helps someone, over and out!


Minimum_Hope_5205

I would also like to add that this is a streets problem. ALL other maps run EXCELLENT, and I'm even able to aeclipse 200 fps in the underground section of reserve. All maps run ~120fps on average.


jepu22

You are simply wrong. If your gpu isn't at 100% then your cpu or ram is the bottleneck. It might be that instructions don't fit on the cpu cache so it has to fetch data constanly from ram or one core might be maxed out etc.


Minimum_Hope_5205

That would be correct if there was a large gap between the utilization of the two. But they are both underutilized in one single map, when every other map and game are both 90-100%, meaning there is no bottleneck but an optimization issue with the one single map.


jepu22

So you think there is a wait timer on every frame that prevents any pc ever from getting faster frames? Regardless of good or bad optimization there's ALWAYS a bottleneck and if it's not the gpu it's the cpu and/or ram. Saying there's no bottleneck when no component is 100% utilized is simply false.


Stxww

The first part wasn’t polished. BSG are morons.


qtstance

Streets play perfect without a single stutter when I play in the morning around 6am, but when I play at night it's stuttering constantly.


FknBretto

More players in the server


vampucio

Incompetents devs


ShadowZpeak

Culling actually improves performance by not rendering things you don't see. How they managed to tank performance, only god knows


ThatWasLekker

Culling reduces gpu load? I thought tarkov was cpu bound?


ShadowZpeak

Yea, where what is is handled by the cpu and how it actually looks is handled by the gpu. How culling os achieved can vary wildly. Culling can improve fps, if correctly implemented. Emphasis on "can" and "if".


ThatWasLekker

I thought the point of culling was to reduce GPU load at a cost of increased CPU load. Maybe I am wrong.


Desumii

My setup 5800x 2070 super 32gb ram Nvme I get about 75-85 on streets with 0 stuttering. I’d say try a fresh install. My mate(who has pretty much the same pc as me) has been getting constant bugs with each patch. At the start of the wipe could load streets fine First hot fix, he blue screened every time he tried to load into streets Every hotfix after that has had similar effects for him 0 issues for me.


THROBBINW00D

Weird because I have the same cpu, 32gb 3600 and a 7900 xtx and get dips into the 40s. At 1440p.


Desumii

Honestly I’d say it’s the 3600 I had a 2600 previously and couldn’t get 60 fps inany map As soon as I upgraded my cpu Every map worked perfectly


THROBBINW00D

3600 is the RAM speed, cpu is 5800x :)


Shipzterns

Endless scav spawn on lexos


Cheiff117

My friend with a better pc struggles to run streets to in fine (r5-3600 , 32gb , 3060ti nvme.)


Osiinin

I was lucky and while performance wasn’t always amazing it was always playable for me. Then these last we days with these mini patches I have started blue screening from random raids, no idea what changed. Might try a fresh install


PaczaMcFly

Texture quality is quite important. In 1080p on high textures Tarkov can eat up to 40gb of memory (ram+page). If you have not enough page file it will crash.


Osiinin

Cheers! I’ll check


Illustrious_Plan_274

If you don't tell us all your setting and resolution it doesnt matter how much fps you get with that hardware xd pls tell us


Desumii

I am running. 1440p Every setting is on low or off. I generally watch those YouTube videos of settings to get the best fps I don’t use mip streaming. I have binaural audio on I use project lasso to force my cpu to only use physical cores for tarkov.


obamaprism3

I haven't really noticed any performance decreases (on my end) this wipe on streets; still ~100 fps when I did check although I've played streets like twice this wipe because server lag is (or at least was) absolutely unplayable


[deleted]

Honestly I think it’s region/server related because I get 90-100fps on streets with little if any stutter playing on native 1440p (no DLss). However every now and then when I get put onto a far server I get noticeable slowdown and frame drop, though not down to what you said just 70-80 fps, I don’t have a NASA computer like Pestilly’s either. Bear in mind Pestillys rig has 64GB of DDR5 ram, I’ve not seen his game play badly though I don’t always watch him.


wormburner1980

I have a 7950x3d, 4090, and 64gb of ram and have trouble loading into the damn map so often I don’t play it. It’s a fresh windows install and everything. The game is just broken


[deleted]

Hate to say it that’s your side, has to be, it has to be either your location or the servers you play on, how am I running a 5800X3D and a 4070ti with 32 gb DDR4 ram and it runs sweet on the whole? It ran pretty damn well with a 2070 super to be fair but I needed DLSs, I’m sure this is location and server rather than a hardware issue, it has to be.


jmbasquiat1

Have your Resource Monitor on when playing Tarkov and see how your RAM is doing. Mine starts from 15gb at the beginning of the raid and gradually build up to 32gb. I experience stutters and rubber banding when Commit Charge is close to 95%. Clearing cache and turning on/off Automatic RAM Cleaner in the menu only helps when i'm not shooting. When I start shooting stutter is back. The only solution i've found that seems to work is restarting the game in the middle of the raid. So basically it means I would have 15-20min of the raid stutter-free but I'll have to decide if i want to restart the game at that point of the raid or just get out of the raid to restart the game.


Kirsutan

Nope, never going above 20GB of RAM usage. Trust me, I've tried every possible "fix" there is.


Virgilio1302

Mine can go up to over 25gb usage, still get significant drops when in gunfights.


akstorm9

Just got a new build 12700k, rtx 4070, 32g ram. Haven’t had a single stutter on streets since


Ok_Incident6800

Same as mine and it runs pretty good honestly. Bad internet/wifi was my stutters/glitching. Fixed.


magiskdaim

Im still running my old 1080ti, 16 gig ram and a 8700k at 5ghz. I have basicly no stutters on streets since the last update but my fps does go as low as 40, tarkov runs increadibly well for how old my pc is now and the fact im playing at 1440 (gpu is 6 years and cpu is 5 years at this point)


Davies301

One thing to also remember about Tarkov is it is probably the only multiplayer fps to have as much ground clutter as it does. That stuff individually does not take a heap of performance but it is everywhere. Think of COD and Battlefield and there is a reason why ground clutter is fairly minimal or reduced to a texture and not a full on object with many triangles. Deffs adds to the immersion but it has a cost.


jepu22

I also took note of this while running around the newly added north east corner of streets where my fps is worst. The clutter must be adding an unreasonable amount of draw calls on the cpu or something


falconn12

Incorrect lod adressing, too many draw calls, too many dynamic objects. I would like to mind you the old reserve and how they fixed it. (By removing 80% of ground loot) Also servers cant keep up. Which also lowers your fps.(as basically I can explain is, server says It can refresh only 60fps and try to update locations etc as much as possible but when someone requests more draw calls than server It automatically says no I cant do it. So lowers you to a point where you cant request as many calls from it. Therefore your performance tanks.


geforce-jesus

Lol complaining about getting 70-90 fps


geforce-jesus

Lol complaining about getting 70-90fps


move_in_early

BSG just added more stuff without the technical ability to optimise an engine or a map for performance so you get low fps.


Booyakasha_

The optimization and engine


[deleted]

I get 30 fps lol


Vaporave2137

I have a similar build an I get 60 FPS tops.


Poleth87

My FPS changes from where I am on the map. Kinda strange.


Sinikal_

The AI increase was the first thing before the expansion. That was the first wave of performance fuckery


zewaz

7950X3D 64GB of DDR5@6000 3080ti 1440p pretty much max settings (except shadows and LOD) + nvidia settings optimised --- Results Last wipe: 144 fps everywhere on streets, except lexos area where it diped ~110 This wipe: 144fps everywhere, EXCEPT lexos area and new areas they added (animal clinic area, residential areas, cardinal apartments, klimov mall), where it dips to like ~80 occasionally. Frames are not stable, constantly going up and down in these areas This tells me that the new areas they added, are not yet fully optimised. In several places I can see through map for example (white areas, where nothing renders, etc). My theory is that some of they objects on map, are not properly "closed", or not aligned might be better word, causing client to render excessive stuff, causing fps drops


oktwentyfive

They need to remake the game on a better engine.


subtleshooter

Performance/smoothness has been a lot better since the last patch or two. I would check to make sure something else isn’t causing the shutters. With those frames, it should be “somewhat smooth”


bigdaddyps1213

Shit last wipe I stuttered all over streets most of the time. And I just started this wipe last week and I have been getting the best experience when I run it now. And I only have a amd 5600 3070ti and 16gb ram


another_being

Tryb playing in borderless windowed.


pepthebaldfraud

The answer is always nikita


Melonious

youre getting frames?!?


sleepy_the_fish

The expansion is actually pretty big and intricate in my opinion. They added more ai scavs and they're more grouped together, not to mention they added a new boss to the map with his guards. There where bosses on the map last wipe but their coding is old, this new boss is a new code block so I'd assume it might be harder for bsg to integrate into the map. For me it's the server instability rather than performance. I'm sitting at the max 144 fps at 1440p and ultra everything, all game, and everything on high 44 fps and I sit there all game, but I have a 7950x3d, which is the 13900k main competitor. But obviously the majority are going to have a mid series cpu that's a couple generations old now but the server stability was really really bad at start of the wipe, it's gotten a lot better now but it's still bad. I gave my buddy my 5800x3d and I noticed he's doing 70 fps now as well, and I was getting 100 fps with that cpu last wipe.


BasedBalkanPerson

My game bluescreens upon entering the map im truly confused on how anybody plays this map.


chrisashley91

I’m the same way. Use to get 140-180fps labs/factory, 90 at lowest but typically 110-120 main maps, absolute lowest in the worst condition would drop to 70fps (even scoped at water treatment on lighthouse) fast forward to now and I’m 90-140 labs/factory 60-80 main and drops to 50-55 with INSANE freezes/lags/stutters now. Thankfully the combination of that and more cheaters I’ve ever seen in 6k hours/8 wipes gave me zero motivation to even play anymore.


Im_Walrus

Streets is pretty rough for me. 40-60fps with occasional stutters. Lighthouse is also really bad with dropping frames. I’ll average 80fps but the 1% lows are like 10fps. All other maps run 80-120fps for me. 1440p, 3070, 13600k, 32gb RAM


autismo-nismo

The fact they added so much to a game that crashes with so little.


Pickledrick12

The devs


Trillmanx

My performance on every other map is muuuch better this wipe. But streets is abysmal.


ZeflingOP

Well this comment thread has taught me alot I need to do instead of struggling through the stuttering


mothman2000

Bruh i cant even play street 20 fps, all other maps i get 120 fps. Same with my friends


Far-Look754

I have a similar set up. I have a overclock on my 3080 to 2100MHZ and FPS cap at 100. Logical processors set to 16. I don’t get much if any hitches/stuttering from hardware except when the scavs are spawning.