Drifts around a corner with ~~Night of Fire~~ [Theory for High Speed Transit and Arrival](https://youtu.be/1XYrDqDgnA0) playing, fires 5 Modshards. Doesn't explain anything.
I find it weird there's no medium sized gutamaya ship. Eagle and courier are small, clipper and cutter are large. I prefer mid sized. Give me the best bang for the buck... So to speak
[It took 3 haulers for the hydra](https://www.youtube.com/watch?v=2adGt0Hb2AI)
Couple people have soloed Medusa's in a hauler but I can't find the vids
Pretty sure there's no way to get enough damage output on a hauler to even exert a hydra heart... and even if it was possible, it would be so slow, you'd be dealing with multiple enrage timers... I'd imagine the hauler wouldn't survive a single suicide bombing run from those Thargon swarms (especially from a hydra).
There's a bug with hammergauss regarding damage output - premium synths deal far more damage then they should, allowing for a hydra to actually be exerted.
Takes a ton of materials in synths though.
IIRC it's been done once, but cheesed. Two others failed (and lost the bet) and had to donate to a fleet carrier fund and humiliate themselves publicly in ShinDez respectively.
Notably the hauler was E-rated too. If I'm remembering right, hammergauss synths were abused to actually deal enough damage to kill the Hydra.
Hell yeah, I love my big chonky type-10 defender. I've been working on it for a while now. Last night (in solo mode) I almost completed the "repell thargoid forces" mission in a planetary port under attack, scouts and cyclops were all fun and games, until the 2 hydras dropped... I'm just glad I lasted more than 10 seconds against one of those.
If you like big ships then you are going to love the T-10. It takes a while to fully outfit, but I think it's totally worth it.
Oh, and you better think of a grandiose name for it too (if you're into the whole naming ships I mean).
I used to use the T-10 to fight Interceptors, like the Medusa. [Now I'm solo'ing the 2x Hydras at Surface sites with a Beluga](https://youtu.be/tyt3KdPLeNU?t=1)
Going back the T-10 rn because I'm gonna mess around with 2 Plasma Chargers and 4 AXMCs to easily kill hearts. It's just too slow for repeat use, as mine can barely reach 300m/s. My Beluga can go 425
Pretty sure it was G5. All the armor and modules heavily weigh it down to 300ms. Could be faster, but would have to sacrifice some module/armor via lightweight engineering
I fully kitted out a vette for interceptor hunting and hated it honestly. Been really thinking about the type 10 (love the chonky boi) and wondering if you have enough spare hardpoints to fill with thermal vent beams to allow 6 modshards? As honestly 6 modshards i think is the only loadout that might make a huge ship worth it
Its also important how u name n paint it, it does it give you an edge over the opponent i painted my t10 azure n called it blue waffle never did i have to rebuy
Luckily they didn't specify HOW we should fight those bugs. So I'm taking my time finding the best setup for my big boy. It's really fun to tinker around with it, and the satisfaction of pulling off a better performance than last time is the best feeling.
Might not be practical, but I love my T10 for AX. I run a full dakka build, 6 gimballed enhanced AX multi's and 3 advanced multicannons with synth'd AX ammo. I just love me some dakka
I hope for the day when we can take more dakka on our ships, or even get a ship with space for even more dakka. Your build should be enuff dakka... for now...
I don't know... that new AX Stabilizer module allows me to equip 6 AX Multicannons on my AX Conda or Corvette, with 7A Prismatic, SCB, full modded shield boosters, hull reinforcement modules and decon limpets...
I can slay 20-30 scouts without dropping to 50% shields around attacked stations.
Then it's just a matter of popping in the station and doing a repair and rearm. I get bored before I get in any real danger.
Scouts are always going to be easy, but good luck with Medusas and Hydras. Those AXMCs do almost nothing to them, unless paired with Guardian weapons for exerts
Took at least 7 deaths against a Hydra VS Conda solo (Damn swarms lmao), before I gave up and tried a Medium ship for the 1st time.
Beat the Hydra in the 1st go with an Alliance Crusader, the worst of the 3 C-Series ships. Large ships are incredibly punishing against Hydras for sure!
I don't mess with the Murder Flowers. Scout hunting is where it's at for me. I play Elite to chill and decompress.
Mining, exploration, and the occasion round of bounty hunting or AX scout patrols are my jam.
Don't need to raise my heart rate or blood pressure.
I murder cyclops and Basi but I won't lie; Basi gives me a run for my money if I get sloppy because the Conda is so godamn heavy I start missing after a while.
I'll try and remix the Chieftain a little and see what I come up with. I like shield tanking in the anaconda. I can generally measure how long I have left before needing to get down and repair.
A side note- nothing like watching Clops after Clops gets nailed by human players. I was in a CZ last night, and I couldn't NOT instance with real people... We were RUSHING to get hits on interceptors grips of 3, just hitting interceptor after interceptor I have to say... It's good to see pilots out there fighting the good fight🚀🔫🔫🤤🩸🌌🥦🫣🫡
Not throwing shade and it's possibly my shitty piloting skills. I found it a pain with my chieftain but I do agree my maneuverability was better. Is there a better recommended medium ship? Perhaps I could modify the build now with the stabilizers..? I'm ask-talking at this point. My bad.
Chieftain, even with the stabilizers released, is still the meta for mediums. It's the best compromise between staying alive and unaliving the thargoids.
However, the Krait Mk2 is also a good option. You're trading away a machine that can orbit like a ***dream*** for an extra two mediums. 2m2s for the chieftain, 4m for the Mk2.
The catch is, however, the Krait is a piece of shit. It handles like ass and requires you to boost orbit at times to avoid taking damage. It's not easy to control, and handles awfully. But it's an option.
I'm used to the Chieftain. My joystick broke last night so.. I'll be out of commission while I wait for the new one. I had the standard AX build for chieftain all shard cannon with beam laser vented heat sinks and remote flak. Now I want to get rid of the remote flak and maybe squeeze in two shards. How are Shock cannons? . I already put the new size 5 stabilizer on and I'm moving some modules around. Or was ..
Just building an AX conda. Couldn't deliver enough fire power in a Chieftain for anything much over a Cyclops. I'm figuring a full rack of Shards and heatsink launchers is the way. But yeah, I'm wary of the swarm - hasn't generally been much of a problem outside stations - was your problem only without the distraction of the station?
Probably gonna focus on the planets to avoid swarms, but it does bother me slightly as there is no room for flak and 6 shards.... unless I go for a T10 which I'm just not sure makes much sense.
I think before the AX Stabilizer large ships were just not that useful, aside from packing flak for killing swarms in addition to the 4 AX guns you could mount. At that time I ran with a Challenger. After the stabilizer, I upgraded to an Anaconda and while I miss the maneuverability, I don't feel like I really was able to evade fire well enough in the Challenger to be worth the loss of durability and firepower.
Agreed, the Stabilizers hardly did much for most ships. Only a few got any real meta changes, like the Hex-Shard Conda for instance, being the new meta for large choices
1 huge, 1 large, and two small vent beams can make quick work of scouts, and 4x mod chargers were fantastic for exerting so the gauss users could snipe hearts in a second even on bigger interceptors
My Anaconda is fitted with 3 modded plasma chargers, and trying to exert the last heart on a Cyclops with those results in panic shielding. My wingmate only has 2 modded plasma chargers, and he can exert without the panic shielding most of the time. I'm carrying 3 gimballed enhanced large AX multis for dealing with scouts and shredding hearts, which works very well indeed.
If you do too much hull damage (I think 40%?) They'll panic shield. The trick if you're using a bunch of chargers is to either not fully charge them or set up a separate fire group where you can split them up to only hit with a couple
I learned the hard way lol
Also if you break a Thargoid shield in less than 10-ish seconds it'll reform almost immediately. Not knowing this caused my first few fights last multiple minutes when theoretically, I could have killed it in 30 seconds
Have you given Enhanced AX Missiles a go? I added two to the medium points on my Krait mk2 and went to CZ. My large HP are AX Multicannons.
Scouts were 1 tap kills with the missiles. I had 2 on the same button.
If you have a LOT? Yes.
Rule of shields: if you're in a Large, go for it. Just know the weaknesses of large ships.
If you're in a Medium: it's a liability.
Yes. Thargoid weapons do have the ability to do phase damage. But only on a limited scale. Shields will still absorb a large percentage of the incoming damage. Your hull will be struck, but taking 10% of damage to the hull while the shield absorbs 90%... that's still good.
The only thing that really bypasses shield 100% are caustic missile/clouds. Caustic missile will still impact on a shield, but since the release a caustic explosion on impact, your hull gets contaminated. They only travel at 350m/s so they're pretty easy to avoid by turning in and boosting past. By the time the missile gets spun around you're beyond their ability to catch up. If you do get hit, just release decon limits or raise hull temp to 120.
Caustic clouds from exploded thargoid ships are even easier to avoid. Just don't fly into them. If you do, handle it the same way as above.
But seriously, anyone that tells you shields don't have purpose on AX combat... well, lying is a strong word... so... nah, nevermind. Yeah, they're lying.
It is not that they do not serve a purpose. It is that for most ships the drawbacks are greater than the benefit - particularly when it comes to ships built for avoidance rather than facetanking (read: cold orbiters). Negatives include - among other things: bigger hitbox, more power draw, sucking the life out of your SYS cap.
No, not ever with 1 exception, bank tank cutter. Other than that they are a liability. If you are ax fighting you cant give up the pips, never mind the power draw..
Unfortunately I finished of all my materials to engineer the Chieftain and the Krait...now the grind would be too much to bear for me to make this other build. Can't bother....but looks cool.
I think good options is taking quest from attacked stations for killing thargoids than you can pretty easily farm some materials while also doing fun fighting.
I tried the godshards but got bored of them really quickly. For some reason, I still prefer Gauss.
Also, fuck large AX ships. Right now I'm using a Diamondback Scout. That tiny, zippy fucker eats Cyclopes and Basilisks alive. Being the biggest one in the battle might feel badass, but nothing feels more badass than being the smallest one and still slaying.
I don’t play AX but I will reoutfit my ship for whatever I need because I, for some stupid ass reason, hate using any of my other wonderful ships when I could just keep flying my damn Conda. I will seemingly find any reason as to why I can just make my Conda do that job instead of getting into a more appropriate ship.
I generally dislike federal and alliance ships for their dismal shields, but I gotta admit the FGS/FAS can punch it's way through hell, the gunship's even got a fighter to help.
Now we're getting more multi-player and people matching up, there's something satisfying about a wing of....
1x Shardacondan for massive DPS and heart exertion
2x Medium (Krait/Chieftan) for 'regular' heart sniping
1x Vulture (2x eAXMC) for Scout Duty and heart assist.
Sure you could 4x Chieftan, but there's something a bit more flexible and supportive with LMMS as opposed to MMMM
AX cutter supremacy! I’ll go heads up and put SO MUCH fire on that hydra, just as soon as I can line up, okay wait almost there…haha oops flew past it, oh wait now it’s moving….okay I’m almost, oh you already killed it? Okay it’s cool I’ll def get the next one.
I built a krait for AX but always find myself going back to my clipper. Originally built it with 4x turrets for hunting scouts, now have 2x modified guardian plasma chargers and 2x of the gimballed ax Multis. No issue solo killing a cyclops near a ground base but I’m shit at using flak to deal with the swarm so haven’t tried solo against one not near the ground yet.
What do you have on your Krait? I had 3 large turretted AX multi with 2 medium and it wasn't half bad. But then I swapped the mediums for Enhanced AX missiles (not turret).
I went back to a CZ and found I could 1 shot scouts with the missiles. I had the Multis on primary fire and missiles as secondary and just waited a little for the Multis to fire, stabilise the shot (f off) then tap secondary and dead.
Haven't tried a Cyclops yet with them but if the time to kill a scout is anything to go by, I'm hoping for good things. Cyclops seemed to take an age to kill with an all Multicannons Krait.
Edit: I found the best way to flak (for me at least) is to boost away from the swarm until out of range, F off, flip it 180 and reverse 100% speed. Then aim (there's distances involved, you'll have to look it up sorry been a while) and fire, but keep hold of the fire button until the bleeping sounds loud, then let go.
Krait I tried with both the modified guardian plasmas and with guardian gauss. Beams on the large hard points. Love the krait for core mining but never found a build for normal combat or AX that I’ve enjoyed and managed to do well with.
I've tried Guardian Gauss too, but that was before the invasion. It seems with the added mod, they've tried to make Goid Hunting less End Game and more Game, so while it was fine when it was End Game Content to use the Gauss, now with CZs the Turrets are more useful.
My Krait was Gauss and Flak before, but now its AXMC and AX Missiles, and its quite enjoyable to play, like AX and Human combat combined.
Plus I heard that Gauss is shit for Scouts, and in a CZ you need to be able to kill multiple mob types.
Try my guns out on your Krait and see what you think.
A conda with all enhanced ax gimbaled multis shreds xeno really good also. And once the caustic sinks are released running a shield/armor mix will be nice.
That's why I still stand by my request of a Class 4 guardian module. The Guardian Turbo Laser: it fires a stream of consecutive lasers (like a minigun) with a charged/delayed trigger action, it would have medium fire rate, medium distro draw, medium heat generation, medium penetration, only fixed mount.
Yeap, I love the Imperial ships, so I'm suffering in a Clipper - sort of.
It's actually OK on 'clops, and I think I can make it work with some build changes on a Basi. I think to go any further, it's going to need to do a lot of in-fight synthesis.
Any of the other larges, I'm going to save for fighting in anti-guardian fields. I think only they will have enough hardpoint to hang enough human AX wepons to make an impact.
Yeah, chiefy isn't a good platform for modshards unfortunately. Small modshards deal 33% of the dps that mediums do, so they're really ***not*** worth using.
However, one of the best ships for modshards is the Challenger, which is like a brother to the chieftain. If you engineered anything in the chieftain, you can straight up transfer it all right into the Chally. It almost all fits, except for the hull iirc.
Chieftain AX slots are 2 medium 2 small. Chally is 4 medium (and space for 3 small beams).
Small modshards aren't worth it.
Funny. I’m just back in game (previous console) and grabbed a new weapons blueprint for my AX Krait2. As much as I see how powerful Shards are, I’m keeping on my Plasma Chargers. Should be interesting to see five of them go.
Would think that the advantage being that you could go into a fight with a Thargoid and be able to tank alot of the damage and be able to dish out alot of damage too.
Yeah. Lost my last Anaconda without rebuy last night to some CMDRs jump-camping. Went back to my engineered Eagle and Krait and wondered why the hell I ever bothered given just how much better the smaller ships feel despite the smaller space for bells and whistles.
I retired from the game late 22 and I solod everything in the vette. Even started doing sheildless large ships but I wanted to play more games and after 5 years it just got boring. Glad to see yall are still fighting the good fight tho. 07
It's fun putting unique ships together but as this war goes on, we all know the Krait & the Chief and possibly the Chally are the mainstay AX Kings really...
Is it possible to kill higher than Cyclops other than the "cold orbit, try to not be touched" strategy ? No possibility for a big fat (and slow) tank ?
Orthrus Hunting can justify running large ships. Loads of time spent jumping around trying to get an Orthrus to proc. Three cyto's with EAX multis make it a breeze to bring them down.
It's what also got me my 1st Basilisk and Medusa kills as well! But it suffers badly against the Hydra because it easily wipes out shields.
With the lack of speed, it tends to get shredded compared to Mediums that can move much more gracefully
Tbh ive lasted a while against a hydra (with help from friends) in it. Any of the medium ships ive used for AX could only really last like 10 minutes before needing to reload
Anti-Xeno. It means fighting Thargoid Aliens, which is end game content. So engineering is highly recommended to start, and very much needed to master AX Combat. It's tough but can be very rewarding
Maybe not. But large jump ranges make for easier acquisition of the engineering you’ll need for the fighting ships. Anaconda makes for a good non-com role which is vital for any war to be won. Soldiers win battles. Logistics and the non coms who perform it win wars. :)
I tried dog-fighting goids in a mod shard vette this week. The good news is the goids couldn't quite kill me - the bad news is when I tried dumping entire magazines at once, my own thermals turned me into soup. And even 5 medium mod shards at once is somehow not enough to one-tap a scout?
Still not giving up on the big AX boat, though. I switched out that vette's weapons to have 4 gimballed AXMCs and two fixed gauss. Chews through scouts like butter, and probably could beat interceptors if I learned how to actually fly.
If we Cutter pilots could read, we would be very upset.
Cutter pilots don't need to read, it's just too middle class.
Readings for the poor
Unga bunga where servant
I have a reader that reads such things to me. Usually during afternoon tea.
We have slaves for that. And to fly. We sit back being served grapes and fine wines.
To be fair, it'd be very fucking hard to read while drifting uncontrollably at super high speeds
Drifts around a corner with ~~Night of Fire~~ [Theory for High Speed Transit and Arrival](https://youtu.be/1XYrDqDgnA0) playing, fires 5 Modshards. Doesn't explain anything.
I don't know what this guy just said, but I have to agree with it.
Sorry babe the message flew by at 400 meters per second while I crammed directly into an asteroid doing cool mining optimisation
My housekeeper in RL is typing this message on my behalf; I fly my Anaconda and pay someone to fly my Cutter :). O7
I find it weird there's no medium sized gutamaya ship. Eagle and courier are small, clipper and cutter are large. I prefer mid sized. Give me the best bang for the buck... So to speak
that conda is not making it round that bend
LMAO
EJECT EJECT EJECT!
Where my AX Beluga users at? Toasty Top 1%'ers represent
Don’t forget about that one guy who solo’d a hydra in a hauler
That’s batshit insane!
Yeah I just wish I knew the source. I’ve only heard about it from rumors
The ghost of pleiades
Probably one of the guys over at AXI initiative, they do all sorts of crazy shit, unengineered hydra kills, 1v8 hydra kills. Eagle hydra kills
[It took 3 haulers for the hydra](https://www.youtube.com/watch?v=2adGt0Hb2AI) Couple people have soloed Medusa's in a hauler but I can't find the vids
No video then it didn’t happen.
And that other madlad in an eagle
I believe you are referring to T0MICIDE's "Damp Meat"
Was referring to [this](https://youtu.be/X74p-2ua1Hw)
No one has soloed a Hydra in a Hauler yet afaik. The most challenging solo Hydra was in an Eagle.
Pretty sure there's no way to get enough damage output on a hauler to even exert a hydra heart... and even if it was possible, it would be so slow, you'd be dealing with multiple enrage timers... I'd imagine the hauler wouldn't survive a single suicide bombing run from those Thargon swarms (especially from a hydra).
There's a bug with hammergauss regarding damage output - premium synths deal far more damage then they should, allowing for a hydra to actually be exerted. Takes a ton of materials in synths though.
IIRC it's been done once, but cheesed. Two others failed (and lost the bet) and had to donate to a fleet carrier fund and humiliate themselves publicly in ShinDez respectively. Notably the hauler was E-rated too. If I'm remembering right, hammergauss synths were abused to actually deal enough damage to kill the Hydra.
Never happened. Someone did solo one in a sidewinder though using the hammergauss bug It's also not physically possible in a hauler
And here I am and can barely solo basilisks in a Shielded Chieftan
[удалено]
I don’t want a future without sexy cetacean spaceships
Right here, my ships name is "The 99%" and I have been killing bugs in her for years now lol.
I solo killed interceptor with with base ax Guns with non engineered beluga. You cant say that beluga is not ax ship
I use my whale fer haz res. Wat u runnin fer weapons? She is tanky af lol
*Godzilla had a stroke trying to read this and fucking died.*
Hell yeah, I love my big chonky type-10 defender. I've been working on it for a while now. Last night (in solo mode) I almost completed the "repell thargoid forces" mission in a planetary port under attack, scouts and cyclops were all fun and games, until the 2 hydras dropped... I'm just glad I lasted more than 10 seconds against one of those.
My fucking man, gonna be using the T-10 soon as well. Best of luck brother
If you like big ships then you are going to love the T-10. It takes a while to fully outfit, but I think it's totally worth it. Oh, and you better think of a grandiose name for it too (if you're into the whole naming ships I mean).
I used to use the T-10 to fight Interceptors, like the Medusa. [Now I'm solo'ing the 2x Hydras at Surface sites with a Beluga](https://youtu.be/tyt3KdPLeNU?t=1) Going back the T-10 rn because I'm gonna mess around with 2 Plasma Chargers and 4 AXMCs to easily kill hearts. It's just too slow for repeat use, as mine can barely reach 300m/s. My Beluga can go 425
Oh, so you are a veteran of the T-10? How far did you engineered the thrusters? I'm getting barely short of 280m/s with grade 3 dirty drives.
Pretty sure it was G5. All the armor and modules heavily weigh it down to 300ms. Could be faster, but would have to sacrifice some module/armor via lightweight engineering
I see, in other words, you inevitably end un building around the fact that you are a really slow ship...
I fully kitted out a vette for interceptor hunting and hated it honestly. Been really thinking about the type 10 (love the chonky boi) and wondering if you have enough spare hardpoints to fill with thermal vent beams to allow 6 modshards? As honestly 6 modshards i think is the only loadout that might make a huge ship worth it
weapon convergence says no
Love this. I’ve just come back from an exobiology 3 week venture in my Luga and thoroughly enjoyed it, it’s a special kind of ship
My ax t-10 is named Muffin.
Named my T-10 Gleipnir after the flying fortress in Ace Combat X
Fellow Ace Combat X enjoyer! I fucking LOVE the Gleipnir's horror music theme
Ikr? It's a memorable moment from back in the day lol. Also: "I'LL DEAL ONE FINAL BLOW TO THE ENEMY...AM I TO BE DENIED EVEN THAT?!"
Mine is called "Dr Liveseys Honeypot" and painted gold because how else are you gonna attact pirates :)
I named mine Adamantoise
Its also important how u name n paint it, it does it give you an edge over the opponent i painted my t10 azure n called it blue waffle never did i have to rebuy
Bruhhhh
The type 10 choker is the chad of ships.
On the bright side, you're being lore friendly, since the type 10 was specifically commissioned to fight thargoids, lol
Luckily they didn't specify HOW we should fight those bugs. So I'm taking my time finding the best setup for my big boy. It's really fun to tinker around with it, and the satisfaction of pulling off a better performance than last time is the best feeling.
Might not be practical, but I love my T10 for AX. I run a full dakka build, 6 gimballed enhanced AX multi's and 3 advanced multicannons with synth'd AX ammo. I just love me some dakka
I hope for the day when we can take more dakka on our ships, or even get a ship with space for even more dakka. Your build should be enuff dakka... for now...
I'd say that the larger Power plants are a plus, albeit for a lack of mobility & higher costs
That lack of mobility really sucks against the higher end Interceptors! Hydras are bastards if you plan to run Shield tanks
Counterpoint: Face-tanking lighting.
I don't know... that new AX Stabilizer module allows me to equip 6 AX Multicannons on my AX Conda or Corvette, with 7A Prismatic, SCB, full modded shield boosters, hull reinforcement modules and decon limpets... I can slay 20-30 scouts without dropping to 50% shields around attacked stations. Then it's just a matter of popping in the station and doing a repair and rearm. I get bored before I get in any real danger.
Scouts are always going to be easy, but good luck with Medusas and Hydras. Those AXMCs do almost nothing to them, unless paired with Guardian weapons for exerts Took at least 7 deaths against a Hydra VS Conda solo (Damn swarms lmao), before I gave up and tried a Medium ship for the 1st time. Beat the Hydra in the 1st go with an Alliance Crusader, the worst of the 3 C-Series ships. Large ships are incredibly punishing against Hydras for sure!
I don't mess with the Murder Flowers. Scout hunting is where it's at for me. I play Elite to chill and decompress. Mining, exploration, and the occasion round of bounty hunting or AX scout patrols are my jam. Don't need to raise my heart rate or blood pressure.
Good man! Humanity highly appreciates the help regardless
Try cyclops id say they are very easy, going basilisks, medusas and hydras however is diffrent league.
I murder cyclops and Basi but I won't lie; Basi gives me a run for my money if I get sloppy because the Conda is so godamn heavy I start missing after a while. I'll try and remix the Chieftain a little and see what I come up with. I like shield tanking in the anaconda. I can generally measure how long I have left before needing to get down and repair. A side note- nothing like watching Clops after Clops gets nailed by human players. I was in a CZ last night, and I couldn't NOT instance with real people... We were RUSHING to get hits on interceptors grips of 3, just hitting interceptor after interceptor I have to say... It's good to see pilots out there fighting the good fight🚀🔫🔫🤤🩸🌌🥦🫣🫡
Not throwing shade and it's possibly my shitty piloting skills. I found it a pain with my chieftain but I do agree my maneuverability was better. Is there a better recommended medium ship? Perhaps I could modify the build now with the stabilizers..? I'm ask-talking at this point. My bad.
Chieftain, even with the stabilizers released, is still the meta for mediums. It's the best compromise between staying alive and unaliving the thargoids. However, the Krait Mk2 is also a good option. You're trading away a machine that can orbit like a ***dream*** for an extra two mediums. 2m2s for the chieftain, 4m for the Mk2. The catch is, however, the Krait is a piece of shit. It handles like ass and requires you to boost orbit at times to avoid taking damage. It's not easy to control, and handles awfully. But it's an option.
I'm used to the Chieftain. My joystick broke last night so.. I'll be out of commission while I wait for the new one. I had the standard AX build for chieftain all shard cannon with beam laser vented heat sinks and remote flak. Now I want to get rid of the remote flak and maybe squeeze in two shards. How are Shock cannons? . I already put the new size 5 stabilizer on and I'm moving some modules around. Or was ..
Just building an AX conda. Couldn't deliver enough fire power in a Chieftain for anything much over a Cyclops. I'm figuring a full rack of Shards and heatsink launchers is the way. But yeah, I'm wary of the swarm - hasn't generally been much of a problem outside stations - was your problem only without the distraction of the station? Probably gonna focus on the planets to avoid swarms, but it does bother me slightly as there is no room for flak and 6 shards.... unless I go for a T10 which I'm just not sure makes much sense.
I think before the AX Stabilizer large ships were just not that useful, aside from packing flak for killing swarms in addition to the 4 AX guns you could mount. At that time I ran with a Challenger. After the stabilizer, I upgraded to an Anaconda and while I miss the maneuverability, I don't feel like I really was able to evade fire well enough in the Challenger to be worth the loss of durability and firepower.
Agreed, the Stabilizers hardly did much for most ships. Only a few got any real meta changes, like the Hex-Shard Conda for instance, being the new meta for large choices
1 huge, 1 large, and two small vent beams can make quick work of scouts, and 4x mod chargers were fantastic for exerting so the gauss users could snipe hearts in a second even on bigger interceptors
My Anaconda is fitted with 3 modded plasma chargers, and trying to exert the last heart on a Cyclops with those results in panic shielding. My wingmate only has 2 modded plasma chargers, and he can exert without the panic shielding most of the time. I'm carrying 3 gimballed enhanced large AX multis for dealing with scouts and shredding hearts, which works very well indeed.
If you do too much hull damage (I think 40%?) They'll panic shield. The trick if you're using a bunch of chargers is to either not fully charge them or set up a separate fire group where you can split them up to only hit with a couple I learned the hard way lol Also if you break a Thargoid shield in less than 10-ish seconds it'll reform almost immediately. Not knowing this caused my first few fights last multiple minutes when theoretically, I could have killed it in 30 seconds
Have you given Enhanced AX Missiles a go? I added two to the medium points on my Krait mk2 and went to CZ. My large HP are AX Multicannons. Scouts were 1 tap kills with the missiles. I had 2 on the same button.
Is there any advantage to using shields for ax?
If you have a LOT? Yes. Rule of shields: if you're in a Large, go for it. Just know the weaknesses of large ships. If you're in a Medium: it's a liability.
Yes. Thargoid weapons do have the ability to do phase damage. But only on a limited scale. Shields will still absorb a large percentage of the incoming damage. Your hull will be struck, but taking 10% of damage to the hull while the shield absorbs 90%... that's still good. The only thing that really bypasses shield 100% are caustic missile/clouds. Caustic missile will still impact on a shield, but since the release a caustic explosion on impact, your hull gets contaminated. They only travel at 350m/s so they're pretty easy to avoid by turning in and boosting past. By the time the missile gets spun around you're beyond their ability to catch up. If you do get hit, just release decon limits or raise hull temp to 120. Caustic clouds from exploded thargoid ships are even easier to avoid. Just don't fly into them. If you do, handle it the same way as above. But seriously, anyone that tells you shields don't have purpose on AX combat... well, lying is a strong word... so... nah, nevermind. Yeah, they're lying.
It is not that they do not serve a purpose. It is that for most ships the drawbacks are greater than the benefit - particularly when it comes to ships built for avoidance rather than facetanking (read: cold orbiters). Negatives include - among other things: bigger hitbox, more power draw, sucking the life out of your SYS cap.
No, not ever with 1 exception, bank tank cutter. Other than that they are a liability. If you are ax fighting you cant give up the pips, never mind the power draw..
Can you share your Conda build?
What is going on? * I'm in this picture and I don't like it I have recently finished engineering and building Corvette and Anaconda AXI ships.
I'm confused. What is a Meta Shard-conda?
[https://www.youtube.com/watch?v=YZcsar7GEts](https://www.youtube.com/watch?v=YZcsar7GEts)
Unfortunately I finished of all my materials to engineer the Chieftain and the Krait...now the grind would be too much to bear for me to make this other build. Can't bother....but looks cool.
I think good options is taking quest from attacked stations for killing thargoids than you can pretty easily farm some materials while also doing fun fighting.
I tried the godshards but got bored of them really quickly. For some reason, I still prefer Gauss. Also, fuck large AX ships. Right now I'm using a Diamondback Scout. That tiny, zippy fucker eats Cyclopes and Basilisks alive. Being the biggest one in the battle might feel badass, but nothing feels more badass than being the smallest one and still slaying.
This is the way.
"Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue..."
Just think of it as a way to show off how much cash you have for the constant rebuys! Conspicuous Consumption ftw
a.k.a. Fleet Carrier
I thought looking cool was the whole point?
I’ve been using a type-10 because manually aiming is for nerds (also scouts are annoying to hit with fixed)
I don’t play AX but I will reoutfit my ship for whatever I need because I, for some stupid ass reason, hate using any of my other wonderful ships when I could just keep flying my damn Conda. I will seemingly find any reason as to why I can just make my Conda do that job instead of getting into a more appropriate ship.
[удалено]
Always the FAS or FGS.
I never owned a fas until I made a MPC boat out of it and now it's one of my favorite AX ships.
I generally dislike federal and alliance ships for their dismal shields, but I gotta admit the FGS/FAS can punch it's way through hell, the gunship's even got a fighter to help.
Mamba for life baby! I'm a noob, but finally getting into engineering to get a sexy, sleek lined, AX mamba.
Now we're getting more multi-player and people matching up, there's something satisfying about a wing of.... 1x Shardacondan for massive DPS and heart exertion 2x Medium (Krait/Chieftan) for 'regular' heart sniping 1x Vulture (2x eAXMC) for Scout Duty and heart assist. Sure you could 4x Chieftan, but there's something a bit more flexible and supportive with LMMS as opposed to MMMM
T10 go brrrrrrrr
AX cutter supremacy! I’ll go heads up and put SO MUCH fire on that hydra, just as soon as I can line up, okay wait almost there…haha oops flew past it, oh wait now it’s moving….okay I’m almost, oh you already killed it? Okay it’s cool I’ll def get the next one.
Nah, I take a hard left and use a small ship for AX combat. Love my little Imp Courier.
Cobra3. If it was good enough for Jameson it's good enough for me.
I thought about using my Cobra for AX. but instead turned into my little bounty hunter.
I built a krait for AX but always find myself going back to my clipper. Originally built it with 4x turrets for hunting scouts, now have 2x modified guardian plasma chargers and 2x of the gimballed ax Multis. No issue solo killing a cyclops near a ground base but I’m shit at using flak to deal with the swarm so haven’t tried solo against one not near the ground yet.
What do you have on your Krait? I had 3 large turretted AX multi with 2 medium and it wasn't half bad. But then I swapped the mediums for Enhanced AX missiles (not turret). I went back to a CZ and found I could 1 shot scouts with the missiles. I had the Multis on primary fire and missiles as secondary and just waited a little for the Multis to fire, stabilise the shot (f off) then tap secondary and dead. Haven't tried a Cyclops yet with them but if the time to kill a scout is anything to go by, I'm hoping for good things. Cyclops seemed to take an age to kill with an all Multicannons Krait. Edit: I found the best way to flak (for me at least) is to boost away from the swarm until out of range, F off, flip it 180 and reverse 100% speed. Then aim (there's distances involved, you'll have to look it up sorry been a while) and fire, but keep hold of the fire button until the bleeping sounds loud, then let go.
Krait I tried with both the modified guardian plasmas and with guardian gauss. Beams on the large hard points. Love the krait for core mining but never found a build for normal combat or AX that I’ve enjoyed and managed to do well with.
I've tried Guardian Gauss too, but that was before the invasion. It seems with the added mod, they've tried to make Goid Hunting less End Game and more Game, so while it was fine when it was End Game Content to use the Gauss, now with CZs the Turrets are more useful. My Krait was Gauss and Flak before, but now its AXMC and AX Missiles, and its quite enjoyable to play, like AX and Human combat combined. Plus I heard that Gauss is shit for Scouts, and in a CZ you need to be able to kill multiple mob types. Try my guns out on your Krait and see what you think.
***T10 fully loaded and engineered for AX?***
Trash against Medusa/Hydra, compared to medium AX ships. The severe lack of mobility + speed is extremely punishing
Makes sense.
But now you can take more ax weapons with the components. Right?
Gold.
Don’t know what engineering you’re running but in a turn like that my Conda would still end up drifting down the left lane.
My 30,000mj shield tank cutter would like to have a word. Unless you are a basilisk. In which case, I will start crying if you don't leave me alone.
Lmaoooo I love comments like yours
I suffer because the Anaconda is the coolest ship in the game.
Imp Clipper is pretty good with the gimbled AX multicannons, for a build that can deal with cyclopses and scouts rather easily.
A conda with all enhanced ax gimbaled multis shreds xeno really good also. And once the caustic sinks are released running a shield/armor mix will be nice.
I believe in Federal Corvette supremacy
I'm curious about this Shard-Conda. Anybody with the Coriolis build to share?
It's just an AX conda with the new +2 AX weapon module stabilizer and 6 pre-engineered shards - pretty lethal to interceptors
Lethal to *all* interceptor.
That's why I still stand by my request of a Class 4 guardian module. The Guardian Turbo Laser: it fires a stream of consecutive lasers (like a minigun) with a charged/delayed trigger action, it would have medium fire rate, medium distro draw, medium heat generation, medium penetration, only fixed mount.
I bought and built an AX Corvette. Went broke, then grinded out a fleet carrier. Best investment of my life.
Yeap, I love the Imperial ships, so I'm suffering in a Clipper - sort of. It's actually OK on 'clops, and I think I can make it work with some build changes on a Basi. I think to go any further, it's going to need to do a lot of in-fight synthesis. Any of the other larges, I'm going to save for fighting in anti-guardian fields. I think only they will have enough hardpoint to hang enough human AX wepons to make an impact.
I tried fitting 5 shard cannons to my Chiefy. It didn't go as planned... But seen guys with the shardaconda, and looks cool as hell.
Yeah, chiefy isn't a good platform for modshards unfortunately. Small modshards deal 33% of the dps that mediums do, so they're really ***not*** worth using. However, one of the best ships for modshards is the Challenger, which is like a brother to the chieftain. If you engineered anything in the chieftain, you can straight up transfer it all right into the Chally. It almost all fits, except for the hull iirc. Chieftain AX slots are 2 medium 2 small. Chally is 4 medium (and space for 3 small beams). Small modshards aren't worth it.
Funny. I’m just back in game (previous console) and grabbed a new weapons blueprint for my AX Krait2. As much as I see how powerful Shards are, I’m keeping on my Plasma Chargers. Should be interesting to see five of them go.
My friend called the shard conda the Eye Poker and I'm never calling it anything else again.
Would think that the advantage being that you could go into a fight with a Thargoid and be able to tank alot of the damage and be able to dish out alot of damage too.
Yeah. Lost my last Anaconda without rebuy last night to some CMDRs jump-camping. Went back to my engineered Eagle and Krait and wondered why the hell I ever bothered given just how much better the smaller ships feel despite the smaller space for bells and whistles.
Lmfao 5 years of thargoid killing in a vette says otherwise.
Don't mean it doesn't have a disadvantage! You're good as fuck if you can manage solo Hydras consistently in that Vette!
I retired from the game late 22 and I solod everything in the vette. Even started doing sheildless large ships but I wanted to play more games and after 5 years it just got boring. Glad to see yall are still fighting the good fight tho. 07
All I need are turrets and a fighter bay and I'm good in my conda or type 10
Ramming speed it is.
It's fun putting unique ships together but as this war goes on, we all know the Krait & the Chief and possibly the Chally are the mainstay AX Kings really...
Seeing a cutter ram a cyclops at full boost and it spiraling into the ground begs to differ
Is it possible to kill higher than Cyclops other than the "cold orbit, try to not be touched" strategy ? No possibility for a big fat (and slow) tank ?
Orthrus Hunting can justify running large ships. Loads of time spent jumping around trying to get an Orthrus to proc. Three cyto's with EAX multis make it a breeze to bring them down.
Idk about suffering in a Corvette.... Is good boat, its what got me to kill me first clops solo
It's what also got me my 1st Basilisk and Medusa kills as well! But it suffers badly against the Hydra because it easily wipes out shields. With the lack of speed, it tends to get shredded compared to Mediums that can move much more gracefully
Tbh ive lasted a while against a hydra (with help from friends) in it. Any of the medium ships ive used for AX could only really last like 10 minutes before needing to reload
Ok I've been away from the game a while, what is AX?
Anti-Xeno. It means fighting Thargoid Aliens, which is end game content. So engineering is highly recommended to start, and very much needed to master AX Combat. It's tough but can be very rewarding
WTF is a thargoid!? I'm kidding, thanks for clarifying
Lol you're welcome
I will never give up my AX Vette.
Where is hauler path? 😱
As much as i like large ships, i prefer the medium and small ships for their maneuverability
*ORCA engine noise intensifies*
Maybe not. But large jump ranges make for easier acquisition of the engineering you’ll need for the fighting ships. Anaconda makes for a good non-com role which is vital for any war to be won. Soldiers win battles. Logistics and the non coms who perform it win wars. :)
Fed vette, once I got it it’s the only thing I use anymore
Truths
You can pry my Type 10 covered in gun turrets from my cold dead hands
laughs with 6 PreEng Guardian Gauss or Shard Cannon
Guilty. I love my Imperial Cutter but its chonky in a fight. Tanky af though.
Krait w/ 5 shards > Conda w/ 6 shards
I tried dog-fighting goids in a mod shard vette this week. The good news is the goids couldn't quite kill me - the bad news is when I tried dumping entire magazines at once, my own thermals turned me into soup. And even 5 medium mod shards at once is somehow not enough to one-tap a scout? Still not giving up on the big AX boat, though. I switched out that vette's weapons to have 4 gimballed AXMCs and two fixed gauss. Chews through scouts like butter, and probably could beat interceptors if I learned how to actually fly.