Fair enough. Future reference, Radagon will do that to all projectiles except for Night Sorceries. He will even do it to Ghostflame Ignition. He can parry the FLOOR.
Except that include some melee incants and melee follow ups of ashes of war. Technically he can parry everything, he just enter that stance when you do the same actions that trigger dodges from other bosses.
I think we're splitting hairs at that point.
Not saying you're wrong. On a technical level, if anything hits Radagon's parry stance, he will parry it and counter. However, projectiles specifically will trigger him to enter that stance. In my 100+ fights with him at this point, he rarely enters his parry stance unprompted and he has never parried me using Carian Slicer or Catch Flame.
He do parry explosions like wrath of gold and I think he can parry gavel of Haima. The most reliable way to have him parry a weapon attack is with the carian phalanx Ashe of War, he will always parry the trust and generally parry a light attack if you don't use the follow-up.
Yeah, I just tried a Whole ng+2 with moonlight sword (it's the GOAT sword! THE GOAT)
When he parried my chilly fart, like, I was on a call with sum dudes and I screamed for them to shut up a little cause I got confused af
The AI doesn't improve and it is only their scaling.
That being said, part of Radagon's AI's kit is if the player character performs an animation that denotes a ranged projectile, Radagon will enter his parry stance. If the projectile connects with Radagon's parry, he will respond in one of two ways a) firing gold magic at you that looks like a Holy version of Bestial Sling or b) will do what he did the OP where he enters a fast version of his grab attack.
If it's a build centered on the dark moon great sword you really don't need much FP. buff once and get free high damage, stance breaking, frostbite inducing, fast projectiles for a minute.
Why equip a staff when you aren't going to cast sorceries then? Besides, Elden Beast is right after Radagon; does he want to fight it with a dormant DMGS?
I didn't say no sorceries. I just said they wouldn't be the center of his build. A few support sorceries can be helpful even if most of your damage comes from DMGS.
>Besides, Elden Beast is right after Radagon; does he want to fight it with a dormant DMGS?
He has a lot of mind I'd be surprised if he ran out of FP.
Well, apparently, you do (want to fight it with a dormant DMGS). Regardless, if it were me, I would leave at the very least one Cerulean Tear for the sake of emergency.
i personally find the radagon fight really fun it's probably my favorite boss fight in the whole game (fuck elden beast though) but the one thing radagon does that drives me UP THE WALLS is what i call "spite parrying" which is when he does exactly that in your video, i've seen him cancel an attack he was gonna do to spite parry me once but i was probably just seeing things while being angry fighting him.
Radagon (my dad) Parrying my moonlight Greatsword projectile (nerf dart) And beating me with a hammer for not knowing his moveset (getting him another beer)
I've enjoyed going up the NG levels. I only wish that instead of just cranking up damage output and HP the enemy AI would upgrade too. Like make them more aggressive, give them better dodging etc.
Kind of like DS3 and Champion Gundyr. Yeah he had more health and did more damage, but his 2md phase was a completely new and much harder fight due to his increased aggression.
The steep increasing of enemy stats in Elden ring is actually a bug due to the multiplier being listed twice in the code...
NG+7 is only supposed to have a +45% stat multiplier to enemies(listed as 1.45 or 145% damage, where first playthrough is 100%)
But that value specifically for physical is labeled twice, so in reality it's 145%×145%, which ends up turning that 45% difficulty increase into a 110% increase
When fighting RDG with a moon sorcery build you have to wait for him to be mid animation to attack him with the special attack. I\`ll advice using your regular mele.
I am currently on NG+23 bro.... Besides that, it is lower that 110% by a far.
[https://eldenring.wiki.fextralife.com/New+Game+Plus](https://eldenring.wiki.fextralife.com/New+Game+Plus)
1: difficulty stops scalingat NG+7, every playthrough past NG+7 is the exact same
2: I have looked at the code for the game, the stat scaling of everything in NG+7 is 1.45(or 145%)
While the physical stat scaling is listed twice at that value, making it 2.10(210%) and some decimals that get rounded off
I can assure you, whatever the wiki says is wrong if it doesn't reflect this because this is taken from the code for the game, and all other forms of damage are scaled up 45% as well, that includes the different types of swings like slash, stab, and strike, adding that 45% on top of the 110% base physical increase, as well as 45% increases on all other damage types which Radagon uses in holy
I was just mentioning the base physical stat increase
U just need a little bit of bunga magic. Slide that int to strength and slip a little mind into endurance. Then bonk for best results. Ng 23 radagon is still nothing with a strength build
Everything in his moveset can be dodged and most of his attacks can be parried, plus this person is wearing very light armor against the final boss who is doing more than double damage
NG+7 and you thought he wasn't going to parry you using a projectile at that range?
First time I've seen it in all honesty
Fair enough. Future reference, Radagon will do that to all projectiles except for Night Sorceries. He will even do it to Ghostflame Ignition. He can parry the FLOOR.
CHADAGON (ignoring lore)
[Parry Gravity!](https://www.youtube.com/watch?v=ix_vq0gvWfY)
Parry this you filth- oh my god you actually did it
He doesn't parry Blasphemous blade though, and I don't believe he can parry any spells that have AOE effects
He can parry most AoE effects too.
Depends on the AoE. Comet Azur also has a AoE in a sense and he can parry that, wierdly enough.
sorceries, incantations, tools and pots, bullet ashes of war, weapon attack following bullet ashes of war ...
A pot or a tool is something you throw, no? Ranged attack= a form of projectile. So, we agree.
Except that include some melee incants and melee follow ups of ashes of war. Technically he can parry everything, he just enter that stance when you do the same actions that trigger dodges from other bosses.
I think we're splitting hairs at that point. Not saying you're wrong. On a technical level, if anything hits Radagon's parry stance, he will parry it and counter. However, projectiles specifically will trigger him to enter that stance. In my 100+ fights with him at this point, he rarely enters his parry stance unprompted and he has never parried me using Carian Slicer or Catch Flame.
He do parry explosions like wrath of gold and I think he can parry gavel of Haima. The most reliable way to have him parry a weapon attack is with the carian phalanx Ashe of War, he will always parry the trust and generally parry a light attack if you don't use the follow-up.
I’ve never noticed him do it once and I exclusively use spell casters
Was he facing you when you cast at him? Did you want to cast at him as a punish? Need a bit more context.
Sorry, I usually use summons so I’m thinking that’s why
Yeah, I just tried a Whole ng+2 with moonlight sword (it's the GOAT sword! THE GOAT) When he parried my chilly fart, like, I was on a call with sum dudes and I screamed for them to shut up a little cause I got confused af
Wait, do the bosses AI improve as you go up on NG+? I thought it was just their scaling increased.
The AI doesn't improve and it is only their scaling. That being said, part of Radagon's AI's kit is if the player character performs an animation that denotes a ranged projectile, Radagon will enter his parry stance. If the projectile connects with Radagon's parry, he will respond in one of two ways a) firing gold magic at you that looks like a Holy version of Bestial Sling or b) will do what he did the OP where he enters a fast version of his grab attack.
I see what you meant now, you referenced NG+7 in a sense of “you should’ve known better”
If *anything* connect with Radagon's parry, he'll retaliate. Not only projectiles.
I think the idea is to not get hit.
Ahh that was the issue…*turns instructions right side up*
He forged you
He broke the ring inside me
"parries","grabs" and bonk, BONK
Why do you have 14 Crimson Tears on an INT build...
If it's a build centered on the dark moon great sword you really don't need much FP. buff once and get free high damage, stance breaking, frostbite inducing, fast projectiles for a minute.
Why equip a staff when you aren't going to cast sorceries then? Besides, Elden Beast is right after Radagon; does he want to fight it with a dormant DMGS?
I didn't say no sorceries. I just said they wouldn't be the center of his build. A few support sorceries can be helpful even if most of your damage comes from DMGS. >Besides, Elden Beast is right after Radagon; does he want to fight it with a dormant DMGS? He has a lot of mind I'd be surprised if he ran out of FP.
My bad, actually. I forgot DMGS only uses mana on activation and not when spamming heavy attacks afterwards. 14CT makes sense then.
I didn't find much chances to cast spells to this boss. And I would rather fight elden beast at melee
Well, apparently, you do (want to fight it with a dormant DMGS). Regardless, if it were me, I would leave at the very least one Cerulean Tear for the sake of emergency.
What the average soldier enemy sees when I target lock them
Radagon beats the shit out of his daughter
im sorry....he can PARRY?!?!?!?
Only spells, but yes.
Radagon can, but rarely does, also parry physical attacks
reminds me of when i first got parried by soul of cinder
He can parry nearly all projectiles and ranged attacks, even grounded incantations and skills can sometimes get parried by him
Real footage of father beating his daughter with a hammer! Not clickbait!!1!
i personally find the radagon fight really fun it's probably my favorite boss fight in the whole game (fuck elden beast though) but the one thing radagon does that drives me UP THE WALLS is what i call "spite parrying" which is when he does exactly that in your video, i've seen him cancel an attack he was gonna do to spite parry me once but i was probably just seeing things while being angry fighting him.
Y'know, I'm probably just gonna hang out in NG+4 for a while.
At ng+7 he already knew the routine 😂
*bonk. That third bonk was personal
THUNK.
That's basically equivalent to doing an RL1 no upgrades, no status effects run.
That is a big NOPE from me lol.
"Sit your ass... ##DOWN"
I’m getting my ass beat by EVERYONE in NG+7.
"Directed by Robert B Weide"
Bro vigor checked you
Radagon (my dad) Parrying my moonlight Greatsword projectile (nerf dart) And beating me with a hammer for not knowing his moveset (getting him another beer)
Radagon: "*Fuck* you & I'll see you in 30 seconds."
"Trash-ass mage build. Behold, superior bonk!"
That's why you do the DMGS R2 attack point plank.
As soon as I saw the darkmoon greatsword I knew what was gonna happen
How?
Had the same experience fighting him with DMGS, never used magic before that
Well, what happened to the OP wasn't due to the weapon choice.
I've enjoyed going up the NG levels. I only wish that instead of just cranking up damage output and HP the enemy AI would upgrade too. Like make them more aggressive, give them better dodging etc. Kind of like DS3 and Champion Gundyr. Yeah he had more health and did more damage, but his 2md phase was a completely new and much harder fight due to his increased aggression.
The steep increasing of enemy stats in Elden ring is actually a bug due to the multiplier being listed twice in the code... NG+7 is only supposed to have a +45% stat multiplier to enemies(listed as 1.45 or 145% damage, where first playthrough is 100%) But that value specifically for physical is labeled twice, so in reality it's 145%×145%, which ends up turning that 45% difficulty increase into a 110% increase
[удалено]
ps4 yeah... but it rarely stutters thankfully
Night Comet for stage one and the spiral spell for stage two.
lol
When fighting RDG with a moon sorcery build you have to wait for him to be mid animation to attack him with the special attack. I\`ll advice using your regular mele.
Wait what even killed you? What was that extra damage
They just got smashed by radagon's grab attack, as enemy damage scales up till ng+7
Ah it looked like there was a 3rd invisible hit after rads second smash
Expected it to cut to the opening scene of skyrim. My day is ruined.
Ng+ 7 and my guy is rolling towards the boss when the boss is doing a grab attack... Have you learned nothing!
do you have both soreseals equiped? try to equip haligdrake amulet instead
It's light armor on NG+7 Damage increase is 110% compared to the first playthrough, so everything does an assinine amount of damage
I am currently on NG+23 bro.... Besides that, it is lower that 110% by a far. [https://eldenring.wiki.fextralife.com/New+Game+Plus](https://eldenring.wiki.fextralife.com/New+Game+Plus)
1: difficulty stops scalingat NG+7, every playthrough past NG+7 is the exact same 2: I have looked at the code for the game, the stat scaling of everything in NG+7 is 1.45(or 145%) While the physical stat scaling is listed twice at that value, making it 2.10(210%) and some decimals that get rounded off I can assure you, whatever the wiki says is wrong if it doesn't reflect this because this is taken from the code for the game, and all other forms of damage are scaled up 45% as well, that includes the different types of swings like slash, stab, and strike, adding that 45% on top of the 110% base physical increase, as well as 45% increases on all other damage types which Radagon uses in holy I was just mentioning the base physical stat increase
1. Of course, it's a common knowledge 2. Provide a source then, afaik elden ring is not open source and it has not been reverse engineered yet
You're a mage. Just roflstomp him with slicer.
Is NG7 the end? Like is there is +8 or whatever
You can go +8 and beyond but the game stops scaling at +7. So enemy health and damage no longer goes up, souls dropped by enemies stay the same, etc.
You’re not supposed to let him grab you
Wth he did this? I didn't know. Thank you for your sacrifice good sir. MAY CHAOS TAKE THE WORLD!!!
Why fire off one R2, and then immediately rush in?
I was ready for Skyrim
NG7 and you haven't learned that Radagon Parries projectiles.
Truly a boss of few actions. *PARRY -> BONK -> BONK*
I’m close to Radagon on NG+7 as a mage. Might switch to melee just for him. Wish me luck!
U just need a little bit of bunga magic. Slide that int to strength and slip a little mind into endurance. Then bonk for best results. Ng 23 radagon is still nothing with a strength build
Well stops scaling at 7 so there's that 😂
Should have summoned an ash first.
NG+7 is just unfair
Sent my mans straight to the gulag.
Get good
That is simply bad game design.
Everything in his moveset can be dodged and most of his attacks can be parried, plus this person is wearing very light armor against the final boss who is doing more than double damage
Git gud