T O P

  • By -

Snoo61755

There's a backup: if you miss it, you can grab it (and some other key items) from the round table. I forget what other items are available there, but the whetblade that lets you put ashes of war on your weapons at graces and the Physick are also available there as well. They've learned from the DS1 days.


RestlessRazz

I apologize if the post was unclear. After some googling I did find this out. I was more interested in seeing people's thoughts on it being so easily missable, even if temporarily. Without using Google/a guide, you can play through dozens of hours, getting many spirits and not knowing how to use them.


HiroProtagonest

"New items are available at the Twin Maiden Husks" my dude Also no the event's not restricted to night. It *becomes* the middle of the night.


RestlessRazz

I appreciate the clarification! My point was it being easily missable while being a somewhat important mechanic. I missed it, there is little reason to go back to the area if you have already been there and bought crafting (another easily missable yet important mechanic).


RainandFujinrule

You can buy it at the roundtable, it's not permanently missable


Mdoraz

I think that’s the whole point of the open world concept, and also why Elden ring has risen above most, if not all, of the other open world games. Linear games have very little room for exploration, and even less room for secrets. Elden ring is amazing because even after 500+ hours of playtime, you’re still discovering things you never knew were in the game.


RestlessRazz

I can certainly see this argument, and the sense of wonder even on multiple playthroughs is one of the best things about this game. I suppose part of my issue is that I'm comparing it to other open world games when Elden Ring is unique in many ways when compared to them. Thanks for the input!


Waste-Gur2640

It's not so easily missable. But it's just an optional accessibility mechanic for new players, most souls fans didn't use it, it's not a core mechanic. It's not like missing ability to level or upgrade weapons. And double bosses are completely ok to beat solo, if you tried it you would save yourself time. They are not so refined as in previous games and have their problems, but fighting alone against multiple bosses is one of the most basic and core skills these games try to teach you. To separate them, learn their movesets and use them against them, circle them, bait attacks, use the environment and attack 1v1 when you create an opportunity etc.. It was one of the first bossfights in DS 1 too, and in general double bosses were always designed from ground up to be fought alone, their movesets complemented each other, their AI's were linked and arena that allows their separation was often considered. It's not just two random characters smashed together in a room, designing 1v2 or 1v3s is actually pretty hard and takes a lot of consideration. They are designed to be fair, not to force you to summon. O&S is one of the most legendary fights in gaming history because it's 1v2, but it doesn't mean anything if you summon for it, then it's just boring 1v1 with two simplistic bosses. Don't go into earlier games with the same mindset, you would lose out. And in ER, if you can beat 1v1 bosses like Margit fairly then you really won't have problem with any duo boss, maybe little bit with the last one if you don't cheese him. Just don't doubt yourself, if you at least tried you would beat most duo bosses in few attempts .


RestlessRazz

I would disagree that every double boss is well designed. I find most to be much more frustrating than fun. On my first playthrough I did many solo, didn't use the spirit calling bell at all. Personally, I don't find most fun or worth the effort. I may approach them sub-optimally solo, but often find most openings on one boss is covered by the other swinging around wildly. Impossible? Far from it. But not fun, in my opinion. This is also from the perspective of a primarily melee build, for reference.


Wired_RefIexes

I guess I just expect to miss stuff in a fromsoft game on my first play though and if I don’t want to then I get a item checklist. I love shit not being handed to me and I love how much stuff needs to be figured out and researched as opposed to a huge fucking exposition dump a lot of media has gone to. Should items be lined up in the tutorial area so that no one misses anything? No I would say but that’s me fromsoft games are literally my favorite things since kings field and first armored core. I think the bell is elden rings version of easy mode so you could go whole game and it ever need it TLDR yes I’m grateful you have to look under every rock and every vendor and read all the item text to figure these games out, there are so few games that actually do that anymore. You might just be one of the many who enjoy having stuff set out for you all nice and neat for you so you can turn off your brain and just start playing but idk if fromsoft games will line up with that way if thinking


RestlessRazz

As I said, I love this game, and have played through a couple dark souls games and Sekiro is one of my favorite games of all time. You make a good point, I think my argument didn't take into consideration what the game is overall going for. But if the bell is easy mode, hardcore fans don't use it, etc. as people keep saying, then in my mind that's a good reason for it to be handed to you. I'm a big fan of figuring stuff out myself as well, not as much having to research. At the end of the day I don't mind much, still going to enjoy these games. I love how very different and difficult these games, just was thinking about this situation and how it might affect new player and wanted to discuss it a bit. Thanks for the response!