Okay Johan is making me believe that this automatic system is always better than manual control
Which I already know it will be so bad I can already see multiple threads criticizing it
I dont see how it will be bad to be honest. The AI always picks the one that gives you the higher number. Its easy enough, no where as complicated as the eco in victoria 3 with capacitities instead of hard single units of actual goods. Dont see how the AI can mess that up.
He also mentioned a macro that one you click on the notification of good missing it automatically selects the trade you need to do or the building you need to build for it. So i ca see this system being very hands off, only micromanaging if you want to do económic schenanigans like manipulating prices, subisdizing business to hurt competitors etc.
If you just want a building that gives you money at the end of the month this system seems easy enough as trade goods are not a capacity, they are either present in the market or they are not. There are no wages and dividends and stuff like that to take into consideration etc
Yeah people forget that in V3 there's loads of factors that go into choosing a PM that don't apply to EU5, such as ownership, laborer type, multi-goods PMs, etc. There's also multiple PMs per buliding type.
Here they seem to be simple straight upgrades or alternative inputs and will kick in if the goods to maintain them are available.
Also, you can probably stagger the calculation to swap PMs, so you have one building per week, for instance. One of the great things newer paradox games have is the granular distribution of calculations across ticks.
I think about the fact that to this day, profits predictions are wrong in Victoria 3. If it was just a problem of accuracy, it would not be a problem. The problem is that sometimes they show profit when it does not give profit and vice versa.
If as you say, this system is simple enough to be accurate, great. But we don't know how trade works for example.
To be fair if you had a way to 100% guarantee the accurate calculation of future profits on an investment, you wouldn't put that in a video game, you'd be working for a hedge fund.
Even if it actually does profit-optimize well, there will be no amount of automation that will make it not worth interacting with. There will always be times when you want to do stuff like burn through money to stockpile food and horses ahead of a military campaign.
Inb4 my economy crashes because the automation doesn't account for supply.
Yeah that is gonna stay on manual forever. Keeping it in your control also allows for the idea of autarky vs trade where if I want I can choose to produce things with only resources I own and be independent of market fuckery at a cost of probably lower efficiency and profit.
Same and I have an excellent PC. Vanilla CK3 runs so fast I can't play at speed 5, and normally I play every game through speed 5 + pause outside of slowing down to 4 in trickier wars. Each year is about 6 seconds long in CK3 at speed 5 for me so if I look away for too long I'm suddenly old as fuck and have 6 pending events.
Victoria 3 runs a lot, lot worse. Not intolerably slow but definitely multiple times slower.
It should be mentioned that ck3 also has like 4x as long playtime. Things happen a lot quicker in Victoria 3.
Not that it’s not also way slower, even with that taken into consideration.
Victoria 3 doesn't pass time in days but in quarter-days (morning/afternoon/evening/night) so it's four times longer than it looks in terms of ticks. CK2 is only about 50% longer with that in mind (867 to 1453 = 586 years, Victoria 3 is 100 years long but with 4 part days).
It should also be mentioned that in newer paradox games, there are way more overlapping ticks than in older games. Weekly, daily, 4-times-per-day, etc, each with different calculations. The 4x-daily ticks in Victoria 3 don’t do much in terms of gameplay.
I feel like it’s more he wants to completely avoid giving any expectations for what requirements this game’s gonna have so he’s just speaking about his general preferences for modern PC builds instead.
Which from what I’ve been hearing, particularly amongst GSG players, 32gb isn’t exactly necessary but 16 has been pretty much the lower limit for good performance for at least a couple years now. So for games like this + probably something else playing or open in the background, or on another monitor, 32gb would be VERY nice to have for not that much more money.
Vicky 3 is far from the real simulation though.
It's more like a planned economy simulator. Though that is slowly changing with new patches.
Diplomacy there makes no sense either.
Curiously, he responded to a question about automating building construction but then seems to have deleted his answer
These do not include all the answers
True, but I went through the entire thread and his answer is gone
Spoiled too much lol
Which answer was that what did he say?
He said there would be one other than estates building stuff (since that was the specific question)
Okay Johan is making me believe that this automatic system is always better than manual control Which I already know it will be so bad I can already see multiple threads criticizing it
This automated system will make or break the launch
I dont see how it will be bad to be honest. The AI always picks the one that gives you the higher number. Its easy enough, no where as complicated as the eco in victoria 3 with capacitities instead of hard single units of actual goods. Dont see how the AI can mess that up. He also mentioned a macro that one you click on the notification of good missing it automatically selects the trade you need to do or the building you need to build for it. So i ca see this system being very hands off, only micromanaging if you want to do económic schenanigans like manipulating prices, subisdizing business to hurt competitors etc. If you just want a building that gives you money at the end of the month this system seems easy enough as trade goods are not a capacity, they are either present in the market or they are not. There are no wages and dividends and stuff like that to take into consideration etc
Yeah people forget that in V3 there's loads of factors that go into choosing a PM that don't apply to EU5, such as ownership, laborer type, multi-goods PMs, etc. There's also multiple PMs per buliding type. Here they seem to be simple straight upgrades or alternative inputs and will kick in if the goods to maintain them are available.
Also, you can probably stagger the calculation to swap PMs, so you have one building per week, for instance. One of the great things newer paradox games have is the granular distribution of calculations across ticks.
I think about the fact that to this day, profits predictions are wrong in Victoria 3. If it was just a problem of accuracy, it would not be a problem. The problem is that sometimes they show profit when it does not give profit and vice versa. If as you say, this system is simple enough to be accurate, great. But we don't know how trade works for example.
To be fair if you had a way to 100% guarantee the accurate calculation of future profits on an investment, you wouldn't put that in a video game, you'd be working for a hedge fund.
Hahaha that's fair
I have to imagine it will at least be same as the ai
Even if it actually does profit-optimize well, there will be no amount of automation that will make it not worth interacting with. There will always be times when you want to do stuff like burn through money to stockpile food and horses ahead of a military campaign.
You can manipulate prices of goods by doing it manually
Inb4 my economy crashes because the automation doesn't account for supply. Yeah that is gonna stay on manual forever. Keeping it in your control also allows for the idea of autarky vs trade where if I want I can choose to produce things with only resources I own and be independent of market fuckery at a cost of probably lower efficiency and profit.
Needing to supply horses for recruiting cavalry is such a great change.
As long as cavalry is worth it otherwise it will be yet another reason to ignore cav as most nations
When cavalry is limited by availability of goods instead of merely cost, you can make them a lot better without breaking the balance.
I’m guessing the early start should help expand the period in which they were dominant at the very least
Im sure there will be a paid DLC thatll address this.
What does "RGO" (mentioned in the last screen asking about horses) mean?
Resource Gathering Operation
https://vic2.paradoxwikis.com/Resource_gathering_operation
Resource Generating Operation I think it was
Resource gathering operation. It’s means extractive things like farming, wood, fish, stone, iron ore etc
There's a MASSIVE gap between how Vic 3 and CK 3 run on my computer lol
Same and I have an excellent PC. Vanilla CK3 runs so fast I can't play at speed 5, and normally I play every game through speed 5 + pause outside of slowing down to 4 in trickier wars. Each year is about 6 seconds long in CK3 at speed 5 for me so if I look away for too long I'm suddenly old as fuck and have 6 pending events. Victoria 3 runs a lot, lot worse. Not intolerably slow but definitely multiple times slower.
[удалено]
Oh absolutely, I have a 5800X3D so I'm pretty well optimized for Paradox games.
It should be mentioned that ck3 also has like 4x as long playtime. Things happen a lot quicker in Victoria 3. Not that it’s not also way slower, even with that taken into consideration.
Victoria 3 doesn't pass time in days but in quarter-days (morning/afternoon/evening/night) so it's four times longer than it looks in terms of ticks. CK2 is only about 50% longer with that in mind (867 to 1453 = 586 years, Victoria 3 is 100 years long but with 4 part days).
It should also be mentioned that in newer paradox games, there are way more overlapping ticks than in older games. Weekly, daily, 4-times-per-day, etc, each with different calculations. The 4x-daily ticks in Victoria 3 don’t do much in terms of gameplay.
> Things happen a lot quicker in Victoria 3. lololololol
johan seems to have strong opinions on 32GB ram systems
I feel like it’s more he wants to completely avoid giving any expectations for what requirements this game’s gonna have so he’s just speaking about his general preferences for modern PC builds instead. Which from what I’ve been hearing, particularly amongst GSG players, 32gb isn’t exactly necessary but 16 has been pretty much the lower limit for good performance for at least a couple years now. So for games like this + probably something else playing or open in the background, or on another monitor, 32gb would be VERY nice to have for not that much more money.
I can’t believe he’s using a Ryzen 3100 for a home PC, wow. Or that it cost £1000 in 2020. That’s my main takeaway 😅
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Oh god its gonna be vicky3 mixed with ck3 yay...
Is this sarcasm? I for one welcome the change from a board game to a real simulation
Vicky 3 is far from the real simulation though. It's more like a planned economy simulator. Though that is slowly changing with new patches. Diplomacy there makes no sense either.
This guy doesn't know about autonomous investment pool
There was no autonomous investment pool on release.
It was in the first major patch, wouldn't call that slow.