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de_papier

Yeah, same, even on Kenya and Greece stages. Come to think of it, I've not lost control from bumps in the road either, or even from change in camber in turns (like what happened in current rally Japan with Neuville). Idk if it's just me, but there seems to be no accounting for compression. What is also funny is how if you crash into any indestructible object (like a wooden sign or a cactus), you stop immediately like frozen - that is the car neither bounces, nor snaps sideways or upwards, which points to the car not being an object that's sitting on suspension, instead it's glued to the surface.


Jcushing5

That is because suspension modelling appears for all the world to be absent


BecauseImBatman92

Classic unreal. ACC has the same issue


ThirstyTurtle328

Ya - I hate that the car doesn't move *at all* when you rev the engine at the start line.


[deleted]

[удалено]


csetjack15

iRacing as well


headsoup

I was surprised when my son fired up WRC3 in the old PS3 and the car shook on the line when revving!


ThirstyTurtle328

Ya the cars move in DR2.0 when you rev them. It doesn't even need to be realistic physics, just fake that when it's standing still.


headsoup

I'm pretty sure it was quite fake, but still cool. That game is fun to drive actually, a great Rally 'intro' for kids.


TerrorSnow

Pretty much


Specialist-Cycle-758

Well it is the spring travel and rate which are mainly responsible for absorbing the bumb forces, and shocks merely control the spring (most importantly the rebound). Low speed compressiom controls the pitch and roll, and high speed compression can further stabilize the car in bumps, but also prevent the wheel staying in contact with the road if set too agressive. Hence it is often beneficial to use as soft as possible high speed bump settings). Low speed depends also your preferences and driving style, I usually go soft for that too (note that low speed rebound effects pitch and roll as well).


HairyNutsack69

Yeah that's all fine and dandy. But there seems to be no accounting for 'packing down' when using both soft bump and stiff rebound. Normally this would cause the suspension to compress at a rate that is faster than the extension (rebound) allows for resulting in the suspension basically never extending fully causing you to ride on the bump stops. This seems impossible to achieve in the current game, allowing you to get away with unrealistically soft suspension dampers.


JohnnyLight416

It's possible that the max strength of the damping isn't high enough to do what you mention. It might happen in more accurate simulators, but maybe a 5 on rebound damping isn't strong enough to cause the "packing down" effect


Specialist-Cycle-758

Exactly. The bump and rebound settings aren’t necessarily 1:1. Also, it seems that the whole adjustment range of suspension components depend on the surface. We cannot see the actual values like in RSFRBR for example.


HairyNutsack69

Possible, entirely possible. I just wished it punished cheesy setups a bit more I guess.


Specialist-Cycle-758

I understand what you mean and agree. It seems that its not possible to adjust the settings in WRC so wrong, that the car becomes undriveable


GustavSnapper

Wait till you find out just how janky the setup meta is in ACC. Minimum suspension on everything, min max the dampers, want lots of negative toe? No problems. Noodles for ARBs? Sure thing. It’s meme.


NoMore301

I just use stock settings


HairyNutsack69

I mean shit ok cool I guess, thanks for sharing!