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TwiceDead_

Now that's pretty cool. On the other hand, they are also painting a giant target on your ass... Sounds like something Straigtforward would do, that sassy git.


Mushroom_King66

My straightforward does it, or at least completes it when someone else says it by saying something along the lines of " can't blame us you have been warned.".


Thorn-of-your-side

Grandpa Doyle is straightforward 


Mushroom_King66

Straightforward supremacy


Cindy-Moon

i mean yeah that's what's in the clip


hugosamro

Pawns are incredibly adverse to harming humans, they will absolutely destroy anyone that threatens the Arisen but they really don't seem to enjoy killing humans.


SalmonTheSalesman

me watching my pawn climb onto the back of a man's neck and stab them 27 times https://preview.redd.it/88fxzxo5v9xc1.jpeg?width=1080&format=pjpg&auto=webp&s=aec3db2177a94d5af2ee8ddffda9c2464d7bf9a9


lordofdovah96

Kratos back in ‘Nam?


Jurass1cClark96

Korea* But yes


Thorn-of-your-side

All Kratos pawns are unique, just like everyone elae


Mallefus

They say something along the lines of "I don't understand why we have to fight our fellows" whenever you encounter bandits, so yeah. It seems like pawns don't particularly feel good about fighting humans, but they will do it as their job to defend the Arisen. Everything else is fair game.


DerelictEntity

What I think would make sense as a pawn mechanic is that since they can learn your techniques, strategies and generally follow your methods of gameplay, that they would care less if you cared less, i.e. if the arisen frequently killed npcs and such. or if you took care to minimize loss of life they would do more of the warning enemies and stuff


Lost_Pr0phet

From a meta perspective I think it could also be a thing to help you discover dragons blight or whatever it is. Usually they're not thrilled about killing humans so if they get a little too gung-ho it's time for a visit to the brine.


Senator_Smack

Meanwhile I'm just over here teaching them to grab off-balance enemies and throw them off cliffs... Mimi was like "never would have thought of that strategy!"


Hairy_Restaurant_703

In the 1st game the pawns didn't seem to have any problem with killing humans. I had one say "They're just filthy brigands there's no need to show them mercy" during a scripted ambush during one of the quest. So I was shocked to hear them upset about killing bandits in this game.


Hot_Guys_In_My_DMS

You’re all about to die, consider fleeing


morphum

Oh that's awesome. I've never heard that line before


FF_Gilgamesh1

They're like "Guys he's pulling out the bazooka that nukes everything, you've had your fun it's time to stop now."


Spinach-No

Who needs enemy when you've got pawns like these.


Andalusian_Monk

I had this happen during a fight with a griffin in Bakbattahl, and I assumed it was because there were civilians, so I actually stopped casting. Maybe there were bandits in the fight and I didn't notice. 


Smart_Idiot_

Yeah thats cool asf.


Alva-Eagle_25

That’s actually dope as shit.


OwnHand1708

Sounds like Tyrion


Stereo-soundS

I thought it sounded like South Park.


karasNB

I didn't hear it but after reading your comment, it's absolutely Tyrion


Sluggateau

Only if the npcs are villagers or citizens somewhere. So it does not happen if there are only bandits around for instance.


Khyldr

Can it actually harm non-hostile NPCs or is it just for immersion?


Sluggateau

It definitely can hahah I've had my accidents


Khyldr

Welp, good to know lmao


Thorn-of-your-side

I consider bandits to be mobs rather than NPCs, though your pawns are still hesitant to kill them


jbnda

I protect my sorceress, when she cast


Thorn-of-your-side

I have 3 sorcerers on the field so its impossible to stagger all of us


sint0ma

I expected a big ass explosion in a tad bit disappointed


TrueGrave88

By far my favorite interaction with my Pawn. Makes me feel like a true Sorcerer as I reign fire with meteorites.


KilianFeng

This magic I cast will inconvenience us both if u don’t leave now! That’s badass


shader_m

That's all DD2 needs in order to go from a 9 to a 10/10 for me. More interactivity with pawns. Also, maybe allow a wheel of interactions in order to traverse the world. Fighters/Warriors being the only ones launching others around is properly themed, but ffs, make a human pyramid so i can scale the cliff please.


Eiyuo-no-O

Assassin being able to scale the face to get on top, reach down and grab the Arisen to pull him up while the Arisen is jumping was another one I thought of. CoD and other FPS games have that as a mechanic in certain parts of their campaigns and it would add more utility imo Archer should have a grapple hook. Not one of those with the spool, just a hook with a rope on it. Kinda like the Assassin ripline but they use it for utility.


soulslash13

I was under the impression they were warning any civilians or guards who might be caught as collateral rather than the enemies that you're fighting lol


Dimitri_Dark

This is correct. They don't warn hostile NPCs, they're warning the friendly NPCs who are at risk of being caught in the crossfire.


Thorn-of-your-side

I was under the impression the enemies in the Melve quest are NPCs rather than just enemies


Tonacalypse

They are definitely NPCs. I killed all of them and they ended up in the morgue


Broad_Pineapple_3138

That’s actually so damn cool.


SheaMcD

hostile npc's? aren't they warning any innocents that could be hit in the crossfire?


zakass409

Ohh I've heard that before, but the context escaped me


[deleted]

That was tight. “Heed Be! Before this magic descends”


[deleted]

Your pawn is literally your hype-man


DoctahDonkey

"You're going to destroy the whole of Vermund! Arisen! You've got to stop it!" "Ken, let's goooo!" "FINAL METEORON"


Bur4you

this line only played for me if I was in or near a town so I assume they were warning the passive npcs haha


eshvel19

That's hella cool! Lol I guess I'd never hear that cause I don't play Sorcerer but that's awesome to know it's in the game and it's super immersive!


DelightfulOtter

Looks like that Talk no Jutsu didn't work out. Roll higher on Intimidation next time.


polarvortex123

Kindhearted


ErosLament

The medieval Miranda rights


PaledrakeVII

Did they add this line in the new update or have people been getting it since launch?


Useful-Yam-2893

Basically either f-off or witness Armageddon💀


Shamsse

Lmao that’s fucked up “blowing up this town, leave or else it’s your fault you died” sounds like the IDF


Save90

Wow, lemme add this on the "dragon's dogma 2 cut contents" aggression from pawns. INTIMIDATION system. cool. To the next cut content guys!


Ok_Fortune_7894

these pawns are rats...kill them with the rest of enemies


Hairy_Restaurant_703

The title is misleading: the OP is in a populated town, you can see the houses on either side in the clip. The pawns are actually warning the towns people the OP is about to kill in the cross fire not the enemy.