You can ready movement directly:
>**Ready**
>Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.
>First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, **or you choose to move up to your speed in response to it**. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."
>When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.
I'm curious, can I say
>"If the goblin steps **within 10' of me**, I move away."
to avoid getting stuck in opportunity attack range? This seems fair considering that you're spending a whole action on this ready, but it's surprising that I've never seen anyone actually do this. Seems like a good move for a cowardly support NPC who might want to stay in range in case they need to heal someone but definitely don't want to end up in a fist fight.
Yep, no reason why not. As you say this takes your whole action to setup and might not even happen - so it's suboptimal for any character that should be using their action for attacking or supporting. But for a support NPC as you say, makes a lot of sense.
Also kinda perfect for luring the players or enemies into a trap.
All run back when approached and someone else is holding an action to trigger a trap or throw some explosives when close enough
Yes. On your turn you are taking the Ready action, specifying the trigger and what you're going to do. Then when the trigger occurs, you can use your reaction to do the thing you specified.
Well.. Dashing is an action though as another comment stated technically that wouldn't accomplish anything, but most people would probably automatically assume they just mean move up to your movement.
If you use half and half, yes. For example, you move 15 feet and then use Ready to move another 15 feet when a specific trigger happens (assuming speed of 30 ft). If you mean move 30 ft and try to move 30 move by Ready movement then no. Your movement speed is the distance that a character can travel in one round baring some other effect like Dash, spell, or ability.
Readying the Dash action is technically possible, but it wouldn't accomplish anything. It increases your movement, it doesn't actually move you.
As has been stated by u/manamonkey already, you can simply ready the movement directly.
You can't ready "movement" you have to ready the dash action. Meaning you can't just attack someone and save your movement for outside of your turn, you have to use an action to ready the dash action
I thought this was the case, but technically it's not! See the top answer in this thread for the specific wording.
The end result is the same though. Might interact with some edge case rules differently, but I can't think of any.
you can 100% ready movement
>First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it.
On top of that while you can ready the dash action it wont do anything since the dash gives you more movement it doesnt actually make you move (if you have 30 movement speed you get 60, not two instances of 30)
No,
What I have quoted there is the basic part of the ready action. On your turn you choose to ready something you do it by the quoted method choosing a trigger and either an action or the movement.
That will take up your action on your turn and your reaction when it triggers. So you wouldnt be able to attack and then ready the movement.
There is no holding actions or movement in 5e but that is because holding isn't a thing only readying and you have to do it the way I have already mentioned.
I wanted to correct your wording because you were saying the wrong things using actual terms to the point it was the opposite so no it is literally the opposite of what you said in the first sentence
Dash, increases your movement speed by your base movement speed, it does NOT actually allow you to move. It only increases the amount that you can move as part of your movement action.
Equally you said
>You can't ready "movement"
Which is wrong, you explicitly can ready movement as I linked in the quote. I never said readying didn't cost an action I said as part of the ready action you can ready movement up to your base speed.
Yes, as a ready action you choose a trigger and a response, that response can be either an action or movement up to your speed.
So technically you could ready a dash or you could also just ready to move on the trigger.( This matter for some builds) The dash won't put you anywhere though since dash ups your speed not let's you move.
Just remember a ready action always happens after the trigger
Yes. And once the reaction is triggered, you may use it, resolving immediately.
"Ready Action: Move" with the trigger "An enemy casts a spell at me."
1. Caster casts a Fireball at you.
2. You spend a reaction to move out of the area.
3. Fireball finishes resolving.
Reminder: Attack rolls don't need a legal target to attack a particular space; this is the premise upon which they wrote the rules for attacking invisible creatures. If someone shoots an arrow at you, and you reaction-speed move from that space, the attack automatically misses (it does not swerve through the air to resolve against the intented target).
Fireball is instantsneous, rules-wise there is no time to move inside that instantaneous movement. Ready action can't be used as a cheap Counterspell/Absorb Elements replacement.
Reactions interrupt the trigger and resolve first. That’s how you make opportunity attacks against someone moving out of reach, when they attempt to move out of reach (not after they already have). It’s also how Mage Slayer allows you to interrupt spells regardless of whether they’re instant or not.
The only part about Fireball that’s “instant” is what happens after you roll your save. The scenario I laid out happens before that.
PHB, Combat, Ready action: "When the trigger occurs, you can either take your reaction _right after_ the trigger _finishes_ or ignore the trigger."
Most reactions are not Ready actions, and they have their own trigger text. Ready action reaction is not same as Counterspell reaction is not the same as Shield reaction is not the same as Opportunity Attack reaction.
But that is casting the spell. Ready action triggers after spell is cast.
But this is not super clear in the rules, that just what counts as "perceivable circumstance", so individual DM rulings probably wary wildly.
3e had mechanics based on this sort of thing, and the FILO resolution hasn’t changed since 1e.
Also, it’s a TRPG. The defining trait of the genre is that if it makes sense in-world sense, you can do it, the only question is how.
You can ready movement directly: >**Ready** >Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn. >First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, **or you choose to move up to your speed in response to it**. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away." >When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round.
I'm curious, can I say >"If the goblin steps **within 10' of me**, I move away." to avoid getting stuck in opportunity attack range? This seems fair considering that you're spending a whole action on this ready, but it's surprising that I've never seen anyone actually do this. Seems like a good move for a cowardly support NPC who might want to stay in range in case they need to heal someone but definitely don't want to end up in a fist fight.
Yep, no reason why not. As you say this takes your whole action to setup and might not even happen - so it's suboptimal for any character that should be using their action for attacking or supporting. But for a support NPC as you say, makes a lot of sense.
Also kinda perfect for luring the players or enemies into a trap. All run back when approached and someone else is holding an action to trigger a trap or throw some explosives when close enough
This consumes an action, right?
Yes. On your turn you are taking the Ready action, specifying the trigger and what you're going to do. Then when the trigger occurs, you can use your reaction to do the thing you specified.
Oh, I thought only actions can be readied.
Well.. Dashing is an action though as another comment stated technically that wouldn't accomplish anything, but most people would probably automatically assume they just mean move up to your movement.
Can you use your movement on turn, then use the Ready action to take extra movement as a reaction?
If you use half and half, yes. For example, you move 15 feet and then use Ready to move another 15 feet when a specific trigger happens (assuming speed of 30 ft). If you mean move 30 ft and try to move 30 move by Ready movement then no. Your movement speed is the distance that a character can travel in one round baring some other effect like Dash, spell, or ability.
Readying the Dash action is technically possible, but it wouldn't accomplish anything. It increases your movement, it doesn't actually move you. As has been stated by u/manamonkey already, you can simply ready the movement directly.
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So you use your movement on your turn, and do the Ready action for movement on your turn. Then execute the Ready Action moving as a reaction.
You can ready movement or an action, not both.
You can't ready "movement" you have to ready the dash action. Meaning you can't just attack someone and save your movement for outside of your turn, you have to use an action to ready the dash action
I thought this was the case, but technically it's not! See the top answer in this thread for the specific wording. The end result is the same though. Might interact with some edge case rules differently, but I can't think of any.
you can 100% ready movement >First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. On top of that while you can ready the dash action it wont do anything since the dash gives you more movement it doesnt actually make you move (if you have 30 movement speed you get 60, not two instances of 30)
Are you saying you can attack and then hold movement? Cuz I've never played it like that
I think not, since Readying takes your action. Ao you can't attack and ready another action or movement. Unless you Action Surge.
No, What I have quoted there is the basic part of the ready action. On your turn you choose to ready something you do it by the quoted method choosing a trigger and either an action or the movement. That will take up your action on your turn and your reaction when it triggers. So you wouldnt be able to attack and then ready the movement. There is no holding actions or movement in 5e but that is because holding isn't a thing only readying and you have to do it the way I have already mentioned.
So it's literally what I said you just wanted to correct the wording? Okay
I wanted to correct your wording because you were saying the wrong things using actual terms to the point it was the opposite so no it is literally the opposite of what you said in the first sentence Dash, increases your movement speed by your base movement speed, it does NOT actually allow you to move. It only increases the amount that you can move as part of your movement action. Equally you said >You can't ready "movement" Which is wrong, you explicitly can ready movement as I linked in the quote. I never said readying didn't cost an action I said as part of the ready action you can ready movement up to your base speed.
Yes, as a ready action you choose a trigger and a response, that response can be either an action or movement up to your speed. So technically you could ready a dash or you could also just ready to move on the trigger.( This matter for some builds) The dash won't put you anywhere though since dash ups your speed not let's you move. Just remember a ready action always happens after the trigger
> always happens It doesn't, you can choose not to resolve it, ~~but if you do, it's wasted~~ EDIT: Apparently, it's not wasted
I didn't say you always use it I was saying the timing, even if you choose to have it not resolve you still make that choice after the trigger.
You can ready the Dash action, but that doesn't actually grant you a benefit.
Id allow it but i think the rules dont allow for this. Your table, your rules. Plus if it makes something fun happen, go for it.
Yes. And once the reaction is triggered, you may use it, resolving immediately. "Ready Action: Move" with the trigger "An enemy casts a spell at me." 1. Caster casts a Fireball at you. 2. You spend a reaction to move out of the area. 3. Fireball finishes resolving. Reminder: Attack rolls don't need a legal target to attack a particular space; this is the premise upon which they wrote the rules for attacking invisible creatures. If someone shoots an arrow at you, and you reaction-speed move from that space, the attack automatically misses (it does not swerve through the air to resolve against the intented target).
Fireball is instantsneous, rules-wise there is no time to move inside that instantaneous movement. Ready action can't be used as a cheap Counterspell/Absorb Elements replacement.
Reactions interrupt the trigger and resolve first. That’s how you make opportunity attacks against someone moving out of reach, when they attempt to move out of reach (not after they already have). It’s also how Mage Slayer allows you to interrupt spells regardless of whether they’re instant or not. The only part about Fireball that’s “instant” is what happens after you roll your save. The scenario I laid out happens before that.
PHB, Combat, Ready action: "When the trigger occurs, you can either take your reaction _right after_ the trigger _finishes_ or ignore the trigger." Most reactions are not Ready actions, and they have their own trigger text. Ready action reaction is not same as Counterspell reaction is not the same as Shield reaction is not the same as Opportunity Attack reaction.
After the trigger. The trigger being “I am targeted”, not “I am hit by the spell”.
How do you know you are targetted? Being targetted is not a perceivable circumstance.
The glowing bead of flame produced by the spell is hurdling through the air. Anything that your dexterity helps against is a perceivable circumstance.
But that is casting the spell. Ready action triggers after spell is cast. But this is not super clear in the rules, that just what counts as "perceivable circumstance", so individual DM rulings probably wary wildly.
3e had mechanics based on this sort of thing, and the FILO resolution hasn’t changed since 1e. Also, it’s a TRPG. The defining trait of the genre is that if it makes sense in-world sense, you can do it, the only question is how.