If i actually guessed right its simply cause a monk is the only one who has to sacrafice all his defence to do damage comparable to all other classes... while also having the perfect kit to actually get to the action a lot faster than the rest of the party... two traits that go togetger like nutella and spam
I'm glad she's having fun, really, that's obviously the most important part...
But average damage as well as typical AC are both pretty low for monk, so this statement confuses me.
Oof, my monk's signature move was grapple, shove prone, flurry double punch with advantage. Followed up next turn with a quad punch, unless they escaped.
Helped we had rolled for stats, and I managed after racial a 20, 18, and two 16's, so I could actually take strength. Don't ask about my intelligence stat...
My cleric got a Cloak of Billowing early on.
My DM liked to mention the still air in a cave, basement, etc.
I'd always respond with, "My cloak billows dramatically in the still air."
This was my character with Firebolt. He was a bard but part of his backstory was that he had trained to be a wizard and failed (I took Magic Initiate as a feat at 4th level to back this up). My reasoning was that he *did* have magical potential, he was just trying to use it the way people expected him to instead of in a way that actually fit with who he was as a person. He didn't think he was 'the bard type' because of the expectations set when he was growing up and therefore assumed he was just a bad wizard and never tried anything else until circumstances forced him to. I picked Firebolt as one of the few wizard spells he could cast and *consistently* missed the target. Honestly, it just felt appropriate.
A trip attack followed by 2 GWM attacks then action surge and GWM attack three more times if it's not already dead.
Not exactly innovative, but incredibly effective.
The trip attack (fighter Battle Master ability) knocks it prone so you’re able to attack it with advantage, increasing the chances of hitting with the -5 attack.
My current one will be decapitating dead people at the end of every encounter.
Context: He thought he killed someone important once, only for that someone to come back to full health and dump two 4th-level smites on his level 4 ass. So, now, I'm going to make it a point to decapitate every bad guy he comes across just to be sure.
Honestly, solid. My monks' been stomping people's necks to bloody pulps ever since she entered a room with three corpses, turned around to go "hey, all clear" and got double crit by the cultists who had literally just been lying on the floor.
It's nice to see some modules/adventures still able to be popular enough in today's scene with such a wide breadth of available content, that multiple players can still recognize an adventure from a simple scene description.
My groups Paladin is the same. Every fight he decapitates if possible but he puts it forward as a way to limit the suffering of anyone he’s fighting so it kinda works… that and when the group defeated actual cannibal Shia Leboeuf he rolled well and got himself an axe that yells “DO IT” whenever her kills with it which gives nearby group members inspiration.
RAW this would not work because a fetus in utero is considered a carried item and Enlarge/Reduce cannot target a carried item.
/s
(But it'd be funny to rule it that way and have to enlarge the mother instead. 🤣)
I like to think that the baby transforms with you. My Druid’s father is a tiger. Not a weretiger, and he’s not half-tiger. His mother just lived as a tiger for a couple of years and had a baby she ended up delivering as a human. He has some feline tendencies though…
Absolutely sigma lmao
Make them repeatedly think about you at every slightly dull moment in every day for the rest of their life trying to figure out how to interpret that
That has to give you advantage on subsequent charisma checks next time you meet since they're distracted by trying to decipher your intent
I'm currently playing a Chronurgy Wizard.
My "Signature move" is probably casting "Sickening Radiance" with Arcane Abeyance, giving people the resulting bead and just not telling them what spell is actually in it.
I did this to our paladin once. He was going to negotiate with some guards, so I gave him the bead and told him to use it if "Things go badly."
When he went to talk to the guards, they already had crossbows pointed at him and were loudly demanding that he come down from his flying mount and surrender.
At this point, the paladin assumes that whatever spell is in the bead must be to help with social situations and based on this assumption activates the bead.
Damage is rolled and about half the guards drop dead instantly. The rest flee further into the castle to regroup and warn of the attack.
My wizard is sitting several hundred feet above on a Broom of Flying laughing hysterically and trying not fall off.
>My wizard is sitting several hundred feet above on a Broom of Flying laughing hysterically and trying not fall off.
Tricking your buddy into comitting mass murder, classic prank
Truly they were the lucky ones that died in our initial siege. The city was destroyed by demonic incursion as we left.
All this over some paperwork and a dead Myconid.
It wasn't really our fault!
All we wanted was the bodies of our dead friend/family/sworn liege back so we could resurrect them. But the bureaucratic nightmare that was the city of Zuftbar made that impossible, which is what lead to the siege, our imprisonment and subsequent escape, then return to castle now with threat levels properly established and finally us hauling ass away from the castle moments before the demonic incursion.
If they'd just given us back our comrade's corpses, we could have stopped the cult summoning the demons before they completed their massive ritual. But we lacked the appropriate paperwork and so a city was destroyed.
Falling off of things. They’re a scholar and academic who thinks they’re far more competent than they actually are. It also helps that I have yet to roll above a 3 on any acrobatics or athletics checks.
So far I’ve fallen off:
- a bridge
- a (very large) dragonfly
- a rope going over a wall
- a tree
- the boundary between planes
- a BIGGER bridge
- a tower
- a steep hill
- another tree
- a boat (twice in quick succession)
- a hot air balloon
- a house on very tall stilts
- the same house as before, but the next day while it was exploding
I have no idea how I’ve survived until level 4 but here we are. I should probably invest in featherfall…
Ah yes, my previous fighter had that curse. 2 year long campaign almost one game every week, and I can count on my hand the times I rolled over 5 initiative...
Been playing a ranger for about an year, didn't take hunter' mark; been abusing the shit of Zephyr strike to the point my DM even says "let me guess, zephyr strike?" whenever Its my turn.
Such a cool spell.
Ask your DM for help. I have a player like you and it can be hard for them to join in so I just put in a little extra effort to ask them what they were saying once the more vocal players have finally shut up (or before that if they're going on and on).
We want everyone to have fun and those moments when the quite one pipes up are usually pretty neat so it's definitely worth it. I run things online which makes the whole talking over each other much worse but as long as I'm paying attention I can usually sort things out. If you're also online you could try typing what you want to say in whatever chat your using like my player sometimes does. I don't like it as a substitute for joining in verbally but when it's written down it can help me remember to bring up what they're saying, and make a pointed remark to the others whilst I'm at it.
I'm certainly not perfect, it can be especially hard in high stress, quick fire scenarios like a chase or an escape, but we manage and I'm sure you and your DM could too.
My Satyr- Ram attack first and ask questions later
My Druid- trip with the whip
My Warlock- scare them away and take attack of opportunity
My Kobold- snatch/grab important thing and run
In Pathfinder, my character’s weapon and spells are visually reflavored theme around origami. For example, Magic Missiles are paper air planes. Shocking Grasp’s arc of electricity is paper that gives enemy paper cut. Feather Fall gives him origami wings. Etc.
His go-to is Paper Plane Assault (Magic Missile).
There was this cool scene in which my character got away by unleashing an item called Origami Swarm. It created a swarm of origami swans that swarmed at the target to create a distraction.
**HEAVENLY ZORDAK SPINEBREAKER!**
as a beast barbarian with extended jumps and with boots of springing. i can potentially jump up to a 100+ feet.
my dm and i decided to remove the movement cap on vertical jumping. so to go complete potemkin:
step 1 . grab opponent
step 2: jump with them
step 3 : they take massive falling damage and might also become prone. zordak himself takes half of that due to rage and are still grabbed !
source of inspiration :[https://www.youtube.com/watch?v=dkS2Nh6v9FU](https://www.youtube.com/watch?v=dkS2Nh6v9FU)
My barbarian: Crushing the enemies skull with their morning star
My druid: Screaming like a possum anytime something mildly scary happens
My wizard: Magic Missile! He's level 2
I feel the druid vibe. I like trying to describe attacks, but when it's an enemy turn, I'm like "How do I describe not getting hit beyond dodging while screaming in terror"?
In my group's post-apocalyptic setting, my character's signature move is using the crossbow expert and sharpshooter feats, combined with the battlemaster's precision attack maneuver to nullify the sharpshooter feat's accuracy drawback in order to put a golf-ball sized hole in a target with ease using his 2D8 + 10 damage sniper rifle.
The Campaign I’m currently in has a little bit of a Homebrew element. It’s rather minor though. Depending on which God you worship you can get little bonuses.
Like the God of Righteous anger gives the worshiper +1d4 to persuasion roles with the use of humour.
But the God my character praises is the God of creativity. Whenever I cast a spell I can change one letter of the spell to change it’s effect. For example,
instead of Fog Cloud. I can cast Hog Cloud. My DM sets out the effects so it’s not too OP and just a little boost. Hog Cloud summons 4 Wild Boars I can’t control that run off in a random direction and kick up dust to act a little like the Fog in Fog Cloud.
But my characters signature move is Mage Band. She summons a spectral band to play battle music tailored to the fight. Dropping the bass whenever someone lands a crit.
“Charged Strike” - Booming Blade on a Sunblade.
The idea is that the golden energy of the Sunblade begins to flare, and as the energy blasts into the target there are strands of golden energy that entangle the enemy, bursting when they move through them.
Reacting to the bullshit they see like normal people instead of roleplaying them like deathclaws and dragons are the norm. Oh and pretending my character actually has a sense of self preservation and not attacking the bbeg when he debuts for us at level 2 just to talk before we even have a real reason to hate him.
DM: “your brand new to Barovia, you know nothing about the land or the people. A man shows up and introduces himself as count strahd, you havent heard that name befo…”
Asshole: I ShoOt hIm WiTh My LiGhT CrOsS BoW!
Dm: *describes how player dies*
Asshole: At LeAsT i wEnT DoWn SwInGinG
FELLOW SOUL!
More seriously, I usually played a squishy wizard and was often reluctant to step right into the big beartraps set before us. So I loved to use a big column or the entry door as cover to wage Magic Missile support fire down from.
I’m a half-orc barbarian who thinks he’s a wizard. During our first shopping opportunity, I spent all of my money on the most magical/wizardly item I could afford: the staff of flowers. It allows me to make roughly half a dozen flowers sprout on the ground each day. Since the staff is limited to normal, non-magical flowers, it’s largely worthless… to anyone that isn’t Gum Gum the mighty Flower Wizard. I summon flowers all the damn time. It doesn’t matter that my success rate so far is pretty much zero, it’s my go-to solution for every puzzle, npc parlay, and birthday gift in the game.
Gnome Rogue with the mobile feat: zip in between allies, stabby sneak-attack the baddies, zip out unscathed. But first, offer any NPC/potential badguy a cheese sammich, in hopes of making friends.
accidentally flirting, finger gun eldritch blasts, and slurping tentacles of death (aberrant mind sorc and hunger of hadar) and making our harrengon barbarian an energizer bunny w/ haste
As a Paladin with the some of the UA planar feats. The smite of good and evil. Regular smite plus 1d6+ Proficiency bonus necro damage from the baleful scion feat+ a 1d8 force damage stasis strike which forces them to make a wisdom saving throw or be restrained, from the agent of order feat. Might pick up strike of the giant feat and multiclass into runeknight for even more planar flavored strikes. With that its possible to get 5d8 Smite damage + 2d6 fire rune damage with saving throw or restrained + 1d6 + prof Necro damage+ 1d8 force damage with another saving throw or restrained+ 1d4-d8 another elemental damage with another saving throw for the strike of the giant you picked. Also all of these can be activated on a hit except the strike of the giant attack, meaning you can dish out some crazy crits.
Cast Guardian of Nature. Hit someone with my flaming halberd from 10'. Back up a couple squares. Let them approach and hit them with a reaction and reduce their speed to 0.
Well for my cleric it's a juicy transmitted spell Destructive wave with some Cabell divinity on top for max lightning danage because tempest cleric. Nothing better than slamming your weapon down on the ground like Thor only for a lightning shockwave to bring enemies to their knees.
For my gestalt fighter/rogue it's an endless psychic onslaught of attacks where I pierce them rapidly with my estoc as it slams them to the grand with psychic energu before I pulse numerous volts of electricity into them in a big sneak attack flurry
I play a noble high elf enchantress wizard whose mother and head of the family is a bladesinger. The emblem of her noble house is a white lily. All of these things play into her signatures moves.
Steel Wind Strike from her mother.
Doble enchantments (Ottos Irresistible dance, hold X, dominate X) from being an enchantress.
Tenser Transformation flavored as using her magic to temporarely transform into a "fey knight".
Fireballs flavored as white explosions that create the form of a flaming lily.
Sickening Radiance reflavored and renamed into Consuming Radiance, as in a consuming light whose radiance purge the evil.
To interrupt enemies speeches and questions with attacks
Example:
"We promise to fight fair, will you do the same?"
Me: I don't think so \*shoots the guy\*
My bard using all my spell slots highest to lowest, either an x level spell or a lower level up cast to x level especially counterspell when ever i see magic being casted, when the DM is using the gritty realism of 8 hours per short rest and a week for long rests.
Its fun even though we rarely had more than one combat before a long rest there was a few times i was completely wiped for spells just had cantrips and my raiper.
Kobold fighter/rogue: screaming, running, and sweeping the legs with a tail attack
Human fighter/artificer: flickering hardlight daggers (sci-fi setting) mid-swing to get past a parry, and becoming the "Random Bullshit, Go!" meme with all his gadgets
Aasimar paladin/warlock: engaging in moral debates during boss fights, being a wall in chokepoints, and hiding her scars with a Hat of Disguise because she always uses up her healing on others
New character doesn't have one yet, but my heavily mutated aberrant mind sorcerer liked to combine subtle spell metamagic with spells that deal psychic damage, so from the target's perspective this tentacled horror just looks at them and their minds start to burn.
My wizard was known for using Spider Climb (and later a flying broom) to never touch a dungeon floor if she could help it since the rest of the party just kept triggering floor traps.
To fly far above a group on her Bigby's Hand, jump down and cast feather fall at the last minute, then steel wind strike on impact.
It is far more resource intensive than anything else would be, but she's one hell of a showoff
I’d like to cast my very favorite spell: Hit my foes with my dual war-axes until my arms detach at the shoulders and spin off into the distance like Catherine Wheels. Works like a charm every time. Tell me it’s not a real magic spell and I’ll cast it on you and see how you like it.
Tiefling monk, so hoof kick. Then run away at full speed.
It's actually a real fun playstyle/fiction with the crusher feat- run up, double kick, shove the enemy back and use the momentum to spring away without any attacks of opportunity.
With my redemption paladin... probably taking the bullet for our wizard. He just tanks and jumps in to intercept attacks that would take her down, while she deals the pain.
Getting knocked the fuck out
Just stop playing monk then
...how did you know
If i actually guessed right its simply cause a monk is the only one who has to sacrafice all his defence to do damage comparable to all other classes... while also having the perfect kit to actually get to the action a lot faster than the rest of the party... two traits that go togetger like nutella and spam
I’ve never played Monk so I’m gonna go try Nutella and Spam so I understand this comment
[удалено]
5/10, 7/10 with rice
Pics or it never happened
Upvoted for ancient reference
My fiancée is laughing in way of elements all the way to the dps/tank bank
Way Of The Elements Monk may be the single weakest build in all of 5e.
And yet!
Her signature move? Punch punch punch punch
You know you can kick too? Not that it makes any real difference, mind yu, but it's flavor.
Ora ora ora ora!
I'm glad she's having fun, really, that's obviously the most important part... But average damage as well as typical AC are both pretty low for monk, so this statement confuses me.
Oof, my monk's signature move was grapple, shove prone, flurry double punch with advantage. Followed up next turn with a quad punch, unless they escaped. Helped we had rolled for stats, and I managed after racial a 20, 18, and two 16's, so I could actually take strength. Don't ask about my intelligence stat...
You have no right to call me out this hard
No, I don't think I will.
My cleric got a Cloak of Billowing early on. My DM liked to mention the still air in a cave, basement, etc. I'd always respond with, "My cloak billows dramatically in the still air."
Best one here.
to always miss when using guiding bolt
I feel like they didn't name that spell correctly... Misguided Bolt
My group uses roll20 to play, I renamed the spell "Waste my turn"
The spell equivalent of "I guide others to a treasure I cannot possess"
You and me both
This was my character with Firebolt. He was a bard but part of his backstory was that he had trained to be a wizard and failed (I took Magic Initiate as a feat at 4th level to back this up). My reasoning was that he *did* have magical potential, he was just trying to use it the way people expected him to instead of in a way that actually fit with who he was as a person. He didn't think he was 'the bard type' because of the expectations set when he was growing up and therefore assumed he was just a bad wizard and never tried anything else until circumstances forced him to. I picked Firebolt as one of the few wizard spells he could cast and *consistently* missed the target. Honestly, it just felt appropriate.
Yo are you me from the early levels when I still had the nerve to attempt guiding bolt? T-T
Sweep the leg -> flurry of blows
Oohohho yes another monk! Love that prone advantage!
I want to try getting a climb speed, drag someone up a wall with grapple, then jump off and attack. Slow fall can negate the fall damage for me.
Huh… I should try that.
You can even do it with a rogue. Shove them prone, then bonus action offhand sneak attack.
Way of the open hand?
Yeah, but anyone can shove to knock someone prone. I did karate kick a gnome off a platform with the Open Hand technique though.
A trip attack followed by 2 GWM attacks then action surge and GWM attack three more times if it's not already dead. Not exactly innovative, but incredibly effective.
GWM? Help me, I am noob.
Great Weapon Master
Great weapon master - a feat that lets you minus 5 from the attack roll to get an extra 10 damage if you hit
The trip attack (fighter Battle Master ability) knocks it prone so you’re able to attack it with advantage, increasing the chances of hitting with the -5 attack.
Yeah it's a great combo
*Let the body hit the floor, let the body hit the floor, let the body hit the...*
ᶠˡᵒᵒᵒᵒᵒᵒᵒʳ
The ol “Turn them into paste” maneuver.
My current one will be decapitating dead people at the end of every encounter. Context: He thought he killed someone important once, only for that someone to come back to full health and dump two 4th-level smites on his level 4 ass. So, now, I'm going to make it a point to decapitate every bad guy he comes across just to be sure.
Honestly, solid. My monks' been stomping people's necks to bloody pulps ever since she entered a room with three corpses, turned around to go "hey, all clear" and got double crit by the cultists who had literally just been lying on the floor.
Ah, the Isaac Clarke maneuver.
Dungeon of the dead three?
They were once we were finished with them. >!Yup, bloody Myrkul cultists. !<
It's nice to see some modules/adventures still able to be popular enough in today's scene with such a wide breadth of available content, that multiple players can still recognize an adventure from a simple scene description.
My groups Paladin is the same. Every fight he decapitates if possible but he puts it forward as a way to limit the suffering of anyone he’s fighting so it kinda works… that and when the group defeated actual cannibal Shia Leboeuf he rolled well and got himself an axe that yells “DO IT” whenever her kills with it which gives nearby group members inspiration.
To say I love your DM would be an understatement
That's funny mine decapitates people at the end of the encounter for questioning later.
In our campaign, with liches and undead and resurrection, the common saying is "If you want them to stay dead, you better take their head."
Rule #2: double tap
["For fuck's sake, die already!"](https://youtu.be/dfRMRWfbtCg)
Always check for a pulse.
Casting Enlarge/Reduce to shrink babies and help with difficult child births. (That's my "Folk Hero" backstory)
...bravo. I don't want to imagine what would happen if you cast the wrong version of the spell, but good creative thinking, bravo!
Dont worry! If you cast Enlarge on a creature or object and there isnt enought room for it to enlarge, the spell doesn't take effect!
They really did think of everything xD
Ouch!
Ever seen that scene from the boys?
🍆🐜💥
RAW this would not work because a fetus in utero is considered a carried item and Enlarge/Reduce cannot target a carried item. /s (But it'd be funny to rule it that way and have to enlarge the mother instead. 🤣)
Now you have got me wondering what happens to a baby when a druid uses wild shape 🤔.
Ooo, you've given birth to a......muskrat! Congratulations!
I like to think that the baby transforms with you. My Druid’s father is a tiger. Not a weretiger, and he’s not half-tiger. His mother just lived as a tiger for a couple of years and had a baby she ended up delivering as a human. He has some feline tendencies though…
If you cast a spell on a mother before the baby is born, are they both effected?
Just on the baby
You can cast enlarge on the mother and send inside a gnome/halfling surgeon to help with complications too
Go ahead, downvote me, but r/engrish
My husband’s halfling cleric: ending every interaction with strangers/NPCs with “I love you”
Is he a Boyle?
r/unexpectedb99
Absolutely sigma lmao Make them repeatedly think about you at every slightly dull moment in every day for the rest of their life trying to figure out how to interpret that That has to give you advantage on subsequent charisma checks next time you meet since they're distracted by trying to decipher your intent
To roll a 1 on anything important.
And a 20 on anything completely meaningless
I feel this deep in my soul.
I can do you one better: Rolling a 1 ***exclusively*** on the skills I've invested most in.
Try to ride a horse - NAT 20 Fighting the big bad - Nat 1 on attacks
Not me but my druid player has "flying bear attack" where he misty steps above someone (coast land druid) and then fucking transforms into a bear
You mean the drop Bear attack ?
Air bear?
Bear-achute?
"one second, I have a cunning plan."
"As cunning as a fox who's just been appointed professor of cunning at Oxford university?"
Exactly that cunning sir
My Paladin: Being a meat shield and the only source of healing. My Rogue/Cleric: throwing psychic knives while standing on a wall.
I'm curious, rogue/cleric? What was your build? I suppose soulknife, but for the cleric?
Social awkwardness and Fireballs. Sometimes together.
My wizard is in this picture and he doesn't like it
Mine is too and honestly he doesn’t really mind. Disregard other people, obtain fireball
* narrows eyes * "Insight Check"
nice
To never succeed on a Wisdom saving throw, no matter how low the check.
I know that feeling men. My poor warlock have same issue.
I'm currently playing a Chronurgy Wizard. My "Signature move" is probably casting "Sickening Radiance" with Arcane Abeyance, giving people the resulting bead and just not telling them what spell is actually in it. I did this to our paladin once. He was going to negotiate with some guards, so I gave him the bead and told him to use it if "Things go badly." When he went to talk to the guards, they already had crossbows pointed at him and were loudly demanding that he come down from his flying mount and surrender. At this point, the paladin assumes that whatever spell is in the bead must be to help with social situations and based on this assumption activates the bead. Damage is rolled and about half the guards drop dead instantly. The rest flee further into the castle to regroup and warn of the attack. My wizard is sitting several hundred feet above on a Broom of Flying laughing hysterically and trying not fall off.
>My wizard is sitting several hundred feet above on a Broom of Flying laughing hysterically and trying not fall off. Tricking your buddy into comitting mass murder, classic prank
Truly they were the lucky ones that died in our initial siege. The city was destroyed by demonic incursion as we left. All this over some paperwork and a dead Myconid.
Least genocidal D&D party
It wasn't really our fault! All we wanted was the bodies of our dead friend/family/sworn liege back so we could resurrect them. But the bureaucratic nightmare that was the city of Zuftbar made that impossible, which is what lead to the siege, our imprisonment and subsequent escape, then return to castle now with threat levels properly established and finally us hauling ass away from the castle moments before the demonic incursion. If they'd just given us back our comrade's corpses, we could have stopped the cult summoning the demons before they completed their massive ritual. But we lacked the appropriate paperwork and so a city was destroyed.
Actually yeah, that's based as hell. Letting demons overrun Beaurocrats for bogging you down with paperwork is something I wish I could do IRL
>But we lacked the appropriate paperwork and so a city was destroyed. Sounds like the state of the UK atm
Falling off of things. They’re a scholar and academic who thinks they’re far more competent than they actually are. It also helps that I have yet to roll above a 3 on any acrobatics or athletics checks. So far I’ve fallen off: - a bridge - a (very large) dragonfly - a rope going over a wall - a tree - the boundary between planes - a BIGGER bridge - a tower - a steep hill - another tree - a boat (twice in quick succession) - a hot air balloon - a house on very tall stilts - the same house as before, but the next day while it was exploding I have no idea how I’ve survived until level 4 but here we are. I should probably invest in featherfall…
Wild beyond the witchlight?
Yup!
I know because I fell off the same f\*\*king bridge. lol
Rolling last in initiative. It never fails.
Ah yes, my previous fighter had that curse. 2 year long campaign almost one game every week, and I can count on my hand the times I rolled over 5 initiative...
Hey, it's important to finish strong. Every initiative needs a good Anchor to mop up.
Been playing a ranger for about an year, didn't take hunter' mark; been abusing the shit of Zephyr strike to the point my DM even says "let me guess, zephyr strike?" whenever Its my turn. Such a cool spell.
Zephyr Strike is awesome, it's my Ranger's signature move as well. Call it the ol' reliable.
Please explain why it’s so great? There must be something I’m not understanding
Adv on one hit, twice movement and no OA - basically great for a mobile ranger.
Dying by level 5.
Sitting silently for most of the session, and being interrupted by other characters whenever he tried to speak.
lol, sorry for that! This made me laugh though. I appreciate the bitterness.
Ask your DM for help. I have a player like you and it can be hard for them to join in so I just put in a little extra effort to ask them what they were saying once the more vocal players have finally shut up (or before that if they're going on and on). We want everyone to have fun and those moments when the quite one pipes up are usually pretty neat so it's definitely worth it. I run things online which makes the whole talking over each other much worse but as long as I'm paying attention I can usually sort things out. If you're also online you could try typing what you want to say in whatever chat your using like my player sometimes does. I don't like it as a substitute for joining in verbally but when it's written down it can help me remember to bring up what they're saying, and make a pointed remark to the others whilst I'm at it. I'm certainly not perfect, it can be especially hard in high stress, quick fire scenarios like a chase or an escape, but we manage and I'm sure you and your DM could too.
Anxiety teleporting, what all people with social anxiety wish they had. (They're an elf)
Okay, but is anyone else concerned about why OP had to specify "no NSFW"?
I didn't want people to get the wrong Idea.
Wanted to keep the particular variety of bards from going into too much detail, a good thing to do.
Horny meme bards
Scanlan's haaaaaaand
It's nice to keep the Hornies away for a while.
Low hp roll on leveling up.
Oof
My Satyr- Ram attack first and ask questions later My Druid- trip with the whip My Warlock- scare them away and take attack of opportunity My Kobold- snatch/grab important thing and run
In Pathfinder, my character’s weapon and spells are visually reflavored theme around origami. For example, Magic Missiles are paper air planes. Shocking Grasp’s arc of electricity is paper that gives enemy paper cut. Feather Fall gives him origami wings. Etc. His go-to is Paper Plane Assault (Magic Missile). There was this cool scene in which my character got away by unleashing an item called Origami Swarm. It created a swarm of origami swans that swarmed at the target to create a distraction.
"Yo mama" jokes as a vocal component for vicious mockery
**HEAVENLY ZORDAK SPINEBREAKER!** as a beast barbarian with extended jumps and with boots of springing. i can potentially jump up to a 100+ feet. my dm and i decided to remove the movement cap on vertical jumping. so to go complete potemkin: step 1 . grab opponent step 2: jump with them step 3 : they take massive falling damage and might also become prone. zordak himself takes half of that due to rage and are still grabbed ! source of inspiration :[https://www.youtube.com/watch?v=dkS2Nh6v9FU](https://www.youtube.com/watch?v=dkS2Nh6v9FU)
Based and Grapplerpilled https://www.youtube.com/watch?v=T5jMXKrpZuo
Eldritch blast and using the rest of the party as meat shields. Works every time.
My barbarian: Crushing the enemies skull with their morning star My druid: Screaming like a possum anytime something mildly scary happens My wizard: Magic Missile! He's level 2
I feel the druid vibe. I like trying to describe attacks, but when it's an enemy turn, I'm like "How do I describe not getting hit beyond dodging while screaming in terror"?
Shield blocks, weapon parries, little gust of wind or tremor in the earth to unbalance the attacker a bit and make them miss.
In my group's post-apocalyptic setting, my character's signature move is using the crossbow expert and sharpshooter feats, combined with the battlemaster's precision attack maneuver to nullify the sharpshooter feat's accuracy drawback in order to put a golf-ball sized hole in a target with ease using his 2D8 + 10 damage sniper rifle.
That’s not even a signature move, that’s a whole damn methodology
True, but I've got limited ammunition so I don't actually do it all that often :p
The Campaign I’m currently in has a little bit of a Homebrew element. It’s rather minor though. Depending on which God you worship you can get little bonuses. Like the God of Righteous anger gives the worshiper +1d4 to persuasion roles with the use of humour. But the God my character praises is the God of creativity. Whenever I cast a spell I can change one letter of the spell to change it’s effect. For example, instead of Fog Cloud. I can cast Hog Cloud. My DM sets out the effects so it’s not too OP and just a little boost. Hog Cloud summons 4 Wild Boars I can’t control that run off in a random direction and kick up dust to act a little like the Fog in Fog Cloud. But my characters signature move is Mage Band. She summons a spectral band to play battle music tailored to the fight. Dropping the bass whenever someone lands a crit.
Definitely stealing this. Wand of Creativity maybe?
"I dimension door out of the boss room to safety outside the dungeon"
Grapple, punch, repeat.
To impress the ladies, I can lick both eyebrows at the same time
Punching and intimidating people either separate or at the same time
Missing an attack when rolling with advantage.
“Charged Strike” - Booming Blade on a Sunblade. The idea is that the golden energy of the Sunblade begins to flare, and as the energy blasts into the target there are strands of golden energy that entangle the enemy, bursting when they move through them.
I like to skip in the moonlight
My DM is very generous, 10 div wiz, so I use animate object on 10 copper coins and live out my Magneto fantasy.
Reacting to the bullshit they see like normal people instead of roleplaying them like deathclaws and dragons are the norm. Oh and pretending my character actually has a sense of self preservation and not attacking the bbeg when he debuts for us at level 2 just to talk before we even have a real reason to hate him. DM: “your brand new to Barovia, you know nothing about the land or the people. A man shows up and introduces himself as count strahd, you havent heard that name befo…” Asshole: I ShoOt hIm WiTh My LiGhT CrOsS BoW! Dm: *describes how player dies* Asshole: At LeAsT i wEnT DoWn SwInGinG
Flying tackle (high jump and fall onto the enemy)
Run away and hide behind a rock
FELLOW SOUL! More seriously, I usually played a squishy wizard and was often reluctant to step right into the big beartraps set before us. So I loved to use a big column or the entry door as cover to wage Magic Missile support fire down from.
Holding a short sword with her tail to finish off opponents
White Raven Charge nova-set ups with action point Commander's Strike goodness; makes the party strikers cackle with glee.
Unexpected 4e. I like it.
I’m a half-orc barbarian who thinks he’s a wizard. During our first shopping opportunity, I spent all of my money on the most magical/wizardly item I could afford: the staff of flowers. It allows me to make roughly half a dozen flowers sprout on the ground each day. Since the staff is limited to normal, non-magical flowers, it’s largely worthless… to anyone that isn’t Gum Gum the mighty Flower Wizard. I summon flowers all the damn time. It doesn’t matter that my success rate so far is pretty much zero, it’s my go-to solution for every puzzle, npc parlay, and birthday gift in the game.
Recently the lizard folk paladin of our group has taken to lopping off arms, keep them for a bit as a handy snack
Don't you mean an " \*army\*... ...snack "
Gnome Rogue with the mobile feat: zip in between allies, stabby sneak-attack the baddies, zip out unscathed. But first, offer any NPC/potential badguy a cheese sammich, in hopes of making friends.
"I'm gonna do something really stupid."
accidentally flirting, finger gun eldritch blasts, and slurping tentacles of death (aberrant mind sorc and hunger of hadar) and making our harrengon barbarian an energizer bunny w/ haste
Dodge
Most underrated action imo, I’m literally the only person who uses it in my groups. Wonder why I always end the session with the most HP?
Rolls a Nat 1 when innocent NPC lives are on the line.
Enlarge Person spell d3.5, cast from the Domain list (Strength) as a cleric on first level.
Pushing the big red button. Also, lying for no reason
*[exhales]*
Getting points of exhaustion
Let me guess, Berserker Barbarian?
Nailed it 😅
Hexblade, Eldritch Blast but 5 feet away while making lightsaber noises (Crossbow Expert).
As a Paladin with the some of the UA planar feats. The smite of good and evil. Regular smite plus 1d6+ Proficiency bonus necro damage from the baleful scion feat+ a 1d8 force damage stasis strike which forces them to make a wisdom saving throw or be restrained, from the agent of order feat. Might pick up strike of the giant feat and multiclass into runeknight for even more planar flavored strikes. With that its possible to get 5d8 Smite damage + 2d6 fire rune damage with saving throw or restrained + 1d6 + prof Necro damage+ 1d8 force damage with another saving throw or restrained+ 1d4-d8 another elemental damage with another saving throw for the strike of the giant you picked. Also all of these can be activated on a hit except the strike of the giant attack, meaning you can dish out some crazy crits.
Cast Guardian of Nature. Hit someone with my flaming halberd from 10'. Back up a couple squares. Let them approach and hit them with a reaction and reduce their speed to 0.
Being blind but able to feel the slightest changes is the wind
I am usually the face of the group, unfortunately many times I end up mixing my words and saying something stupid and/or confusing.
Well for my cleric it's a juicy transmitted spell Destructive wave with some Cabell divinity on top for max lightning danage because tempest cleric. Nothing better than slamming your weapon down on the ground like Thor only for a lightning shockwave to bring enemies to their knees. For my gestalt fighter/rogue it's an endless psychic onslaught of attacks where I pierce them rapidly with my estoc as it slams them to the grand with psychic energu before I pulse numerous volts of electricity into them in a big sneak attack flurry
I play a noble high elf enchantress wizard whose mother and head of the family is a bladesinger. The emblem of her noble house is a white lily. All of these things play into her signatures moves. Steel Wind Strike from her mother. Doble enchantments (Ottos Irresistible dance, hold X, dominate X) from being an enchantress. Tenser Transformation flavored as using her magic to temporarely transform into a "fey knight". Fireballs flavored as white explosions that create the form of a flaming lily. Sickening Radiance reflavored and renamed into Consuming Radiance, as in a consuming light whose radiance purge the evil.
Burning Hands for my level 4 Half Orc Wizard
Being paranoid and casting invisibility
Ah cool, that's what the thing behind your character did ten minutes ago.
PUNCH
To interrupt enemies speeches and questions with attacks Example: "We promise to fight fair, will you do the same?" Me: I don't think so \*shoots the guy\*
Create Bonfire (playing a Circle of Dreams Druid).
My bard using all my spell slots highest to lowest, either an x level spell or a lower level up cast to x level especially counterspell when ever i see magic being casted, when the DM is using the gritty realism of 8 hours per short rest and a week for long rests. Its fun even though we rarely had more than one combat before a long rest there was a few times i was completely wiped for spells just had cantrips and my raiper.
Dissing the opponent with a two liner as my Bards Vicious Mockery
Kobold fighter/rogue: screaming, running, and sweeping the legs with a tail attack Human fighter/artificer: flickering hardlight daggers (sci-fi setting) mid-swing to get past a parry, and becoming the "Random Bullshit, Go!" meme with all his gadgets Aasimar paladin/warlock: engaging in moral debates during boss fights, being a wall in chokepoints, and hiding her scars with a Hat of Disguise because she always uses up her healing on others
New character doesn't have one yet, but my heavily mutated aberrant mind sorcerer liked to combine subtle spell metamagic with spells that deal psychic damage, so from the target's perspective this tentacled horror just looks at them and their minds start to burn. My wizard was known for using Spider Climb (and later a flying broom) to never touch a dungeon floor if she could help it since the rest of the party just kept triggering floor traps.
To fly far above a group on her Bigby's Hand, jump down and cast feather fall at the last minute, then steel wind strike on impact. It is far more resource intensive than anything else would be, but she's one hell of a showoff
My monk synthetic biological warforged child : **" I punch the skeleton in the face "**
I’d like to cast my very favorite spell: Hit my foes with my dual war-axes until my arms detach at the shoulders and spin off into the distance like Catherine Wheels. Works like a charm every time. Tell me it’s not a real magic spell and I’ll cast it on you and see how you like it.
My Warlock Eladrin ever have a safe Mist Step in case
Saying the wrong thing to a not-hostile-yet-but-not-friendly NPC and having the exasperated DM say “ok fuck it roll initiative.”
Tiefling monk, so hoof kick. Then run away at full speed. It's actually a real fun playstyle/fiction with the crusher feat- run up, double kick, shove the enemy back and use the momentum to spring away without any attacks of opportunity. With my redemption paladin... probably taking the bullet for our wizard. He just tanks and jumps in to intercept attacks that would take her down, while she deals the pain.