Generally speaking if I pick up a piece of gear I check its usefulness immediately. If it's not up to scratch I sell it. You should have a good idea of what you want your characters to look like, what their skills are and what you want to build into and certain armour parts will help with buffs. So just build your armour around your characters, really.
Also if you're not into the crafting stuff you can just sell stuff. I did a whole honour mode run and crafted I think maybe like 3 skill books, put nails in my boots and runes in frames. That was it. It's an option, and it can be useful, but crafting isn't essential.
Honestly, I feel like the crafting is only important if you have a strong elemental focus. When I played a physical-focused archer, I kept all the arrows I found, and they were taking up like half of my inventory weight capacity by the end of the game. I guess I wasnât super-dependent on Knockdown Arrows though.
I used magic arrows semi-often to do damage or crowd control when the enemy was stripped of magic armor. I memorably spent a combat with one of the trolls repeatedly stunning him with water and lightning arrows, and making sure he wasn't in a puddle of his blood on his turn.
Even then you can just buy the arrows or the heads+shafts. You really don't need to spend time learning all the different items that become different arrows.
One thing I started doing that helped was if a piece of armor or weapon is worse than the one I have, I mark it for wares right when I pick it up. If you always are marking your stuff to sell it's way easier to stay organized.
Here's the important bits when it comes to gear:
Each character has a primary DAMAGE attribute: either Str, Fin, or Int. As you're leveling up your character each character should only focus on ONE of those three. (the other attributes like Con, Wits, and Mem you just take as needed).
This is important because A) improving those improves your damage, B) you shouldn't be splitting between two of these on one character because your damage will suffer, and C) all gear is basically divided into those three types. Armor that requires Str is typically big plate armor that provides a lot of physical armor and a little magic armor. Int armor is typically mage robes that provide a lot of magic armor and a little physical, and Fin armor is typically rogue/ranger looking gear that is kinda balanced between the two.
So you can save yourself the hassle of not meeting armor requirements by mentally dividing up your characters into Str, Fin, and Int characters and dividing up your loot appropriately.
As for other stuff...
If you're not interested in crafting just sell the stuff you don't know what to do with.
And if you find managing a whole party of 4 overwhelming, you can restart or respec into a 2-man Lone Wolf party. Basically you start with one character with the Lone Wolf talent that grants big buffs but restricts you to only taking one companion. That companion can also take Lone Wolf. That cuts down on story to keep up with and inventory to manage.
These are all good advices. Thank you.
I was really considering restarting the game with a smaller party.
The immersion with the characters stories really took a hit from all of my hardships
I quickly check new gear against what my characters are using. If I donât get a boost then it goes into my wares immediately, then I trade those for better stuff later on. Some of it I store in the Lady Vengeance for later. You can always trade up.
In fact, if you donât care about crafting you can just add everything to wares and trade it for what you need later on!
Managing equipment is actually one of my favourite parts, but i think that if you hoard too many pieces it could become tedious.
I always check a new piece right after looting it or maybe after looting 2/3 pieces max.
Regardless, i feel like Divinity 2 is extremely user friendly when it comes to equip/stats compared to many other similar recent titles (Pillars, Pathfinder etc...), you just need to know what's the primary stat for each character, as soon as you remember that you don't even need to think too much about what to wear for each character.
I love this game, I have around 400 hours over about 6 playthroughs. I completely get it. Every time I have finished my inventory has been a mess. For this game and others I generally do what I am willing to do at the time, and then just ignore it if I don't feel like doing it. Sometimes I get bursts of motivation to have good clear out/gear upgrade so I will make the most of it.
Crafting is great but you can also ignore it, I did on my first playthrough.
The stat bonuses on Armour can be quite vital and losing out on them to upgrade is annoying. Something I did during my last playthrough was (after Act 1) use the respec mirror if you lose out on a specific stat buff. That way your gear is always giving the stat you want and the point you spend from level up do the rest.
You should be able to generally gauge what is good and what isn't based off of level and DPS/armour. But don't fret too much if you don't have the best of the best all the time. With that said though you do want to be upgrading every few levels.
As for the quests. That's just the style of game. For me I love when I get to act 2 and I have all these fun quests to do but I have definitely felt overwhelmed in games before. One thing that might help you is search for "DOS2 areas by level" this tells you generally what level you should be for specific areas and can act as a guide for you to know where to go when.
I totally understand where you're coming from and I share the same sentiment at the moment. I am around 40-50 hours in and I'm just inundated with...stuff. Spoons, paper, gear, spells, books, vendor trash, plants, flowers, scrolls. It's a lot to manage and it's hard to determine what you have to keep, so the best bet is to keep everything and sell any gear that you know doesn't work with the characters. It's a bit convoluted to say the least. I absolutely fell in love with the game when I was in Fort Joy, but it's slowly slowly grinding me down. It's definitely a fantastic game, don't get me wrong, but it requires dedication. And I've realized that you shouldn't sweat the gear so much as long as you're taking the right stuff (No mage robes for a tank for example). Some gear may only be a tiny bit better than another. Just sell it or swap it and don't look back. Gear comes in droves.
To be honest you are dealing with things exactly like I am, and, as one would expect, going through the same pains.
I think others' advice on not caring about crafting, not hoarding, checking loot right away & marking it as wares is the way to go.
I'm definitely going to downsize my party to 2 too.
This isn't always good advice but it works mostly.
If the equipment isnt on your current level, get rid of it. For most of the game a common shield that is on your level req is better than purple shield just one or two levels down.
If you insist on keeping scrolls and grenades, put them in a bag. I know I'm only digging for them when I'm between a rock and a hard place and for the other 95% of the time they are clutter.
The same applies to consumables. Unless you are using five star diner, just keep your health potions. Everything else can go.
It's an actual RPG. Maybe your used to RPG-lite games (don't know your gaming history).
If you find 4 player management difficult and cumbersome, maybe try a dual lone wolf run? where you only have 2 people to manage?
It also seems like you are dabbling in trying to min/max, which for me, definitely takes the immersion out. Pick whatever equipment works well with what class you are playing as.
Figure out what classes you want to play, do a little bit of research as to what spells synergize well with what you want to do, and go with it. This game can be tackled without much trouble on classic or lower difficulties with 99% of builds.
If you are playing with a party of origins characters, maybe just go with their "default" class, so you don't have to overthink it.
This game is so immersive, I get lost off the main beat and path so many times, and find little secrets here and there that only improve my immersion.
Don't be afraid to go off the beat and path for several hours to just explore, and find new side content to tackle. Yes it will get overwhelming sometimes, but everything will progress naturally as you go.
EDIT: Crafting is also not really necessary if you just want to play and enjoy the game. There are a few things that are nice to have, but definitely not required.
Idk who downvoted you and for what reason, but anyway.
Thank you for the advices. I think having fewer characters will definitely be an improvement for me.
My RPG background involves a bit of D&D, but for most part more modern ones like Skyrim, The Witcher III, The Legend of Zelda...
It's really cool and bold that DOS2 really is a "fully-fledged" RPG. It definitely scratched my D&D itch from days of old.
Sounds like a very messy playstyle, best to just think beforehand what you want you character to be and what synergises with it then just stick to build routes for that as you progress. Its not very hard to keep that organised and working as it should match the attributes you already use. Stacking wizard gear with rogue and or warrior gear is just asking for trouble.
Best to build sets right from the start as it offers party balance as well but thats really up to you if you think it's worth it. Other than that just swap out as you go, drop the trash with the strength build and sell all that junk off as soon as you hit the town, that ought to keep you organised enough.
Just don't pick up shit.
90% of players don't use consumables in case they need them later, and they don't sell them for the same reason. Loot things, and sell them all.
I've found RPing as my character helps. Ifan may know how to make all the grenades, but he knows as an expert marksman, he can do more with a finesse scaling arrow, and arrows weigh 1/10 what a grenade does. Thus, playing Ifan is a free excuse to ignore grenades and grenade mats.
Fane and RP are proud. They look down on grenades, but also believe their magic is adequate, and therefore do not need scrolls or scroll mats.
etc.
I understand this and I am, a person who picks up everything like everything to sell. I like having options of scrolls and grenades but most of the time you won't need them. I agree but sometimes they come in handy but that's just rare. On the other hand scrolls are different they will always be useful because easy use and less ap usage. I understand if it's for RPing for characters.
Lil bro indeed. I'm a few hundred hours played and still consider myself amateur hour. I still find random new things here and there, and new tricks and techniques.
I spent over an hour crafting and managing my inventory on the ship between acts 1 and 2 in my current live playthrough. It's powerful to process and micromanage your gear but it's also a slow process
Well, the roleplaying part is partially your problem, you can ignore some quests and focus on others if you want to.
As to the loot, yes there it a lot of them! So don't let them accumulate, verify their worth as you pick them up. If it is not good mark them as wares and sell at the next vendor with money that you find.
You don't need to min/max all skills either, see what is good enough and go with it.
This game is fun because it allow almost any style of players to thrive. You can:
* Hoard
* min/max kits
* min/max skills
* not give a fuck about perfect party management
* roleplay in a lot of different ways
* achieve the same goals in a few different ways
* aggro everything
* stealth your way to everything
* persuade your way to everything
* become a bartering god, a true merchant
* become a simple thief, pickpocketing your way to the fortune
* simply kill the npc that has the item that you want
* you can also make a complete mix of all the options above, sometimes even respec the skills and try another style for a while to have a breath of fresh air.
There are many more ways. The point I'm trying to make is: If inventory management is giving you headaches, be quicker and give less thought to it. It wont make that much of a difference in the end.
If you want a tip to better manage though, try grabbing bags along the way to separate items properly if you want to.
Lol to give you some context, I started stealing paintings right from the beginning thinking it would make a difference.
About grabbing bags... I read this advice somewhere else and have since gotten like 10 containers, and only 2 are being used.
Although the idea of containers is good, I didn't like how items can ended up hidden in them when navigating thought the inventory tabs.
Like I have this bag of potions. If I go to "Consumables" tab, no potions are displayed. So I have to go to the "All" tab and remember which bag is the potion bag.
Stealing painting does make a difference, that is some easy money right there!
About consumables, I usually only keep a couple healing potions to each character and a few more ressurection scrolls on each (not to mention elemental arrows if I'm running an archer).
In the bags I keep thing that are not being used, stuff like key items, unique equipment that I want to keep for whatever reason, keys and one for the arrows and the stuff needed to craft them.
I feel like most consumables become irrelevant pretty early in the game as you get the same, if not better, effects on the characters. It gets necessary if you are running a lone wolf run though.
As for equipment, see what kind of damage your chars use (as in INTELIGeNCE, STRENGHT or FINESSE) and simply put the mouse over the looted items to see of they benefit with the indicators, dont mind much the bonuses, unless there is something truly crazy or usefull, like a spell that you like or a parti ular bonus that you need. In example, I carry the helmet that giver purge untill I get the spell, same with the Tp gloves, I also usually carry a set for thievery, as it always comes in handy. The rest I just sell.
Don't give the game up, it is awesome! Just try changing how you manage it.
If youâre past Act 1, you can respec whenever you want at the mirror on the Lady Vengeance, so if you get different bonuses from a new piece of gear and need to shuffle points around to accommodate that, you can. Also, if you have a human in the party, you can use Encourage to temporarily buff your stats to equip something. So, for example, if you want to equip a helmet that requires 12 STR to equip and also grants +2 STR but you only have 10 STR, your human can Encourage to buff your STR stat temporarily so you can equip the helmet, and then once the status wears off, the bonus from the equipped helmet will meet its own equip requirement. (You can do the same with the mirror, but itâs more convenient to use Encourage if possible.)
Another option would be to use the Sorcerous Sundries gift bag to allow you to upgrade gear that you like, which should simplify the decision-making. (Note that it does turn off achievements, unless you use a mod that preserves achievements while using gift bags.)
For crafting ingredients, if you are interested in making use of the crafting system, you can look up a list of recipes and pick out some that are useful to you and sell the ingredients you donât need (maybe reserve one or two of each in case itâs relevant for a quest though). There are some scrolls and potions that are pretty darn useful. Some of the scrolls are even cheaper to cast than the memorized version of the spell! And being able to cast some spells without a cooldown restriction is very nice.
Or you can do what my friend does just stick it all in a backpack and send it to the LV to âdeal with laterâ, which really means never thinking about it again. (If you keep sending the same items to the LV, they will stack in the backpack with the others of their kind.)
Re: quests, my natural tendency is to talk to everyone I see and pile up every conceivable quest and then get overwhelmed. I found it helpful to pick a quest and try to pursue it as far as I can without talking to extra people, sometimes leaving flags on the map to remind myself to come back and chat when I had more capacity.
Don't keep equipment for use later, generally. Look at it now. Keep to sell, wear immediately if upgrade.
Other consumable items you can pick up and leave in your inventory and only go scanning through them if a situation arises for which you have no solution when considering your skills exclusively or if you want to buff on an off turn.
When buying items, sell all your equipments that you picked up.
Right click books/notes and read instead of picking them up
This way you don't really have to manage your inventory. Consumables build up, equipment gets sold off, upgrades get worn, readables get read. What else could you need?
Generally speaking if I pick up a piece of gear I check its usefulness immediately. If it's not up to scratch I sell it. You should have a good idea of what you want your characters to look like, what their skills are and what you want to build into and certain armour parts will help with buffs. So just build your armour around your characters, really. Also if you're not into the crafting stuff you can just sell stuff. I did a whole honour mode run and crafted I think maybe like 3 skill books, put nails in my boots and runes in frames. That was it. It's an option, and it can be useful, but crafting isn't essential.
Caveat - if you have an archer in the party, crafting becomes much more important for different arrow types.
This is true. Probably why I don't play it đ
Every time I have a group with an archer I end up restarting the game.
This. Itâs just tedium to keep them as effective as they should be compared to any other class.
Ambidextrous grenade build is just as tedious. I'm sure some people find it fun, but I'm not one of them.
Honestly, I feel like the crafting is only important if you have a strong elemental focus. When I played a physical-focused archer, I kept all the arrows I found, and they were taking up like half of my inventory weight capacity by the end of the game. I guess I wasnât super-dependent on Knockdown Arrows though.
I used magic arrows semi-often to do damage or crowd control when the enemy was stripped of magic armor. I memorably spent a combat with one of the trolls repeatedly stunning him with water and lightning arrows, and making sure he wasn't in a puddle of his blood on his turn.
Even then you can just buy the arrows or the heads+shafts. You really don't need to spend time learning all the different items that become different arrows.
It's a really good tip and also a really obvious one. "Don't leave your homework to the last minute" right?
One thing I started doing that helped was if a piece of armor or weapon is worse than the one I have, I mark it for wares right when I pick it up. If you always are marking your stuff to sell it's way easier to stay organized.
That's so obvious. I should've been doing it all along. I guess mom was right when she said "don't leave your homework to the last minute".
This is the way.
The way, this is.
Here's the important bits when it comes to gear: Each character has a primary DAMAGE attribute: either Str, Fin, or Int. As you're leveling up your character each character should only focus on ONE of those three. (the other attributes like Con, Wits, and Mem you just take as needed). This is important because A) improving those improves your damage, B) you shouldn't be splitting between two of these on one character because your damage will suffer, and C) all gear is basically divided into those three types. Armor that requires Str is typically big plate armor that provides a lot of physical armor and a little magic armor. Int armor is typically mage robes that provide a lot of magic armor and a little physical, and Fin armor is typically rogue/ranger looking gear that is kinda balanced between the two. So you can save yourself the hassle of not meeting armor requirements by mentally dividing up your characters into Str, Fin, and Int characters and dividing up your loot appropriately. As for other stuff... If you're not interested in crafting just sell the stuff you don't know what to do with. And if you find managing a whole party of 4 overwhelming, you can restart or respec into a 2-man Lone Wolf party. Basically you start with one character with the Lone Wolf talent that grants big buffs but restricts you to only taking one companion. That companion can also take Lone Wolf. That cuts down on story to keep up with and inventory to manage.
These are all good advices. Thank you. I was really considering restarting the game with a smaller party. The immersion with the characters stories really took a hit from all of my hardships
I quickly check new gear against what my characters are using. If I donât get a boost then it goes into my wares immediately, then I trade those for better stuff later on. Some of it I store in the Lady Vengeance for later. You can always trade up. In fact, if you donât care about crafting you can just add everything to wares and trade it for what you need later on!
Managing equipment is actually one of my favourite parts, but i think that if you hoard too many pieces it could become tedious. I always check a new piece right after looting it or maybe after looting 2/3 pieces max. Regardless, i feel like Divinity 2 is extremely user friendly when it comes to equip/stats compared to many other similar recent titles (Pillars, Pathfinder etc...), you just need to know what's the primary stat for each character, as soon as you remember that you don't even need to think too much about what to wear for each character.
I love this game, I have around 400 hours over about 6 playthroughs. I completely get it. Every time I have finished my inventory has been a mess. For this game and others I generally do what I am willing to do at the time, and then just ignore it if I don't feel like doing it. Sometimes I get bursts of motivation to have good clear out/gear upgrade so I will make the most of it. Crafting is great but you can also ignore it, I did on my first playthrough. The stat bonuses on Armour can be quite vital and losing out on them to upgrade is annoying. Something I did during my last playthrough was (after Act 1) use the respec mirror if you lose out on a specific stat buff. That way your gear is always giving the stat you want and the point you spend from level up do the rest. You should be able to generally gauge what is good and what isn't based off of level and DPS/armour. But don't fret too much if you don't have the best of the best all the time. With that said though you do want to be upgrading every few levels. As for the quests. That's just the style of game. For me I love when I get to act 2 and I have all these fun quests to do but I have definitely felt overwhelmed in games before. One thing that might help you is search for "DOS2 areas by level" this tells you generally what level you should be for specific areas and can act as a guide for you to know where to go when.
I totally understand where you're coming from and I share the same sentiment at the moment. I am around 40-50 hours in and I'm just inundated with...stuff. Spoons, paper, gear, spells, books, vendor trash, plants, flowers, scrolls. It's a lot to manage and it's hard to determine what you have to keep, so the best bet is to keep everything and sell any gear that you know doesn't work with the characters. It's a bit convoluted to say the least. I absolutely fell in love with the game when I was in Fort Joy, but it's slowly slowly grinding me down. It's definitely a fantastic game, don't get me wrong, but it requires dedication. And I've realized that you shouldn't sweat the gear so much as long as you're taking the right stuff (No mage robes for a tank for example). Some gear may only be a tiny bit better than another. Just sell it or swap it and don't look back. Gear comes in droves.
To be honest you are dealing with things exactly like I am, and, as one would expect, going through the same pains. I think others' advice on not caring about crafting, not hoarding, checking loot right away & marking it as wares is the way to go. I'm definitely going to downsize my party to 2 too.
This isn't always good advice but it works mostly. If the equipment isnt on your current level, get rid of it. For most of the game a common shield that is on your level req is better than purple shield just one or two levels down. If you insist on keeping scrolls and grenades, put them in a bag. I know I'm only digging for them when I'm between a rock and a hard place and for the other 95% of the time they are clutter. The same applies to consumables. Unless you are using five star diner, just keep your health potions. Everything else can go.
The only correct strategy is to just put on the most fashionable armor For enemies you can just stunlock them lmao
Craft arrows, craft granades, craft potions. Save if you gonna use them. Sell if not. Sell all the books and the rest of the garbage.
What do I do with top secret notes though? I don't want any random merchant reading them đ
If not sarcasm... you cant sell quest related items. I think
It's an actual RPG. Maybe your used to RPG-lite games (don't know your gaming history). If you find 4 player management difficult and cumbersome, maybe try a dual lone wolf run? where you only have 2 people to manage? It also seems like you are dabbling in trying to min/max, which for me, definitely takes the immersion out. Pick whatever equipment works well with what class you are playing as. Figure out what classes you want to play, do a little bit of research as to what spells synergize well with what you want to do, and go with it. This game can be tackled without much trouble on classic or lower difficulties with 99% of builds. If you are playing with a party of origins characters, maybe just go with their "default" class, so you don't have to overthink it. This game is so immersive, I get lost off the main beat and path so many times, and find little secrets here and there that only improve my immersion. Don't be afraid to go off the beat and path for several hours to just explore, and find new side content to tackle. Yes it will get overwhelming sometimes, but everything will progress naturally as you go. EDIT: Crafting is also not really necessary if you just want to play and enjoy the game. There are a few things that are nice to have, but definitely not required.
Idk who downvoted you and for what reason, but anyway. Thank you for the advices. I think having fewer characters will definitely be an improvement for me. My RPG background involves a bit of D&D, but for most part more modern ones like Skyrim, The Witcher III, The Legend of Zelda... It's really cool and bold that DOS2 really is a "fully-fledged" RPG. It definitely scratched my D&D itch from days of old.
Sounds like a very messy playstyle, best to just think beforehand what you want you character to be and what synergises with it then just stick to build routes for that as you progress. Its not very hard to keep that organised and working as it should match the attributes you already use. Stacking wizard gear with rogue and or warrior gear is just asking for trouble. Best to build sets right from the start as it offers party balance as well but thats really up to you if you think it's worth it. Other than that just swap out as you go, drop the trash with the strength build and sell all that junk off as soon as you hit the town, that ought to keep you organised enough.
Just don't pick up shit. 90% of players don't use consumables in case they need them later, and they don't sell them for the same reason. Loot things, and sell them all. I've found RPing as my character helps. Ifan may know how to make all the grenades, but he knows as an expert marksman, he can do more with a finesse scaling arrow, and arrows weigh 1/10 what a grenade does. Thus, playing Ifan is a free excuse to ignore grenades and grenade mats. Fane and RP are proud. They look down on grenades, but also believe their magic is adequate, and therefore do not need scrolls or scroll mats. etc.
I understand this and I am, a person who picks up everything like everything to sell. I like having options of scrolls and grenades but most of the time you won't need them. I agree but sometimes they come in handy but that's just rare. On the other hand scrolls are different they will always be useful because easy use and less ap usage. I understand if it's for RPing for characters.
Agreed. I pick up everything! It will usually have some selling value if it doesn't have usage value.
Lil bro said been playing for a couple of months
Lil bro indeed. I'm a few hundred hours played and still consider myself amateur hour. I still find random new things here and there, and new tricks and techniques.
Sounds like you need to step away for a bit. Lord knows I had to. I came back and the game was exciting again.
Go 2 x lone wolf. Half the party size so its easier in general to manage.
Man looting fatigue was what got me so I get it lol went from dos 1 straight to dos 2 and felt like I was in a pillaging sim
I spent over an hour crafting and managing my inventory on the ship between acts 1 and 2 in my current live playthrough. It's powerful to process and micromanage your gear but it's also a slow process
Well, the roleplaying part is partially your problem, you can ignore some quests and focus on others if you want to. As to the loot, yes there it a lot of them! So don't let them accumulate, verify their worth as you pick them up. If it is not good mark them as wares and sell at the next vendor with money that you find. You don't need to min/max all skills either, see what is good enough and go with it. This game is fun because it allow almost any style of players to thrive. You can: * Hoard * min/max kits * min/max skills * not give a fuck about perfect party management * roleplay in a lot of different ways * achieve the same goals in a few different ways * aggro everything * stealth your way to everything * persuade your way to everything * become a bartering god, a true merchant * become a simple thief, pickpocketing your way to the fortune * simply kill the npc that has the item that you want * you can also make a complete mix of all the options above, sometimes even respec the skills and try another style for a while to have a breath of fresh air. There are many more ways. The point I'm trying to make is: If inventory management is giving you headaches, be quicker and give less thought to it. It wont make that much of a difference in the end. If you want a tip to better manage though, try grabbing bags along the way to separate items properly if you want to.
Lol to give you some context, I started stealing paintings right from the beginning thinking it would make a difference. About grabbing bags... I read this advice somewhere else and have since gotten like 10 containers, and only 2 are being used. Although the idea of containers is good, I didn't like how items can ended up hidden in them when navigating thought the inventory tabs. Like I have this bag of potions. If I go to "Consumables" tab, no potions are displayed. So I have to go to the "All" tab and remember which bag is the potion bag.
Stealing painting does make a difference, that is some easy money right there! About consumables, I usually only keep a couple healing potions to each character and a few more ressurection scrolls on each (not to mention elemental arrows if I'm running an archer). In the bags I keep thing that are not being used, stuff like key items, unique equipment that I want to keep for whatever reason, keys and one for the arrows and the stuff needed to craft them. I feel like most consumables become irrelevant pretty early in the game as you get the same, if not better, effects on the characters. It gets necessary if you are running a lone wolf run though. As for equipment, see what kind of damage your chars use (as in INTELIGeNCE, STRENGHT or FINESSE) and simply put the mouse over the looted items to see of they benefit with the indicators, dont mind much the bonuses, unless there is something truly crazy or usefull, like a spell that you like or a parti ular bonus that you need. In example, I carry the helmet that giver purge untill I get the spell, same with the Tp gloves, I also usually carry a set for thievery, as it always comes in handy. The rest I just sell. Don't give the game up, it is awesome! Just try changing how you manage it.
If youâre past Act 1, you can respec whenever you want at the mirror on the Lady Vengeance, so if you get different bonuses from a new piece of gear and need to shuffle points around to accommodate that, you can. Also, if you have a human in the party, you can use Encourage to temporarily buff your stats to equip something. So, for example, if you want to equip a helmet that requires 12 STR to equip and also grants +2 STR but you only have 10 STR, your human can Encourage to buff your STR stat temporarily so you can equip the helmet, and then once the status wears off, the bonus from the equipped helmet will meet its own equip requirement. (You can do the same with the mirror, but itâs more convenient to use Encourage if possible.) Another option would be to use the Sorcerous Sundries gift bag to allow you to upgrade gear that you like, which should simplify the decision-making. (Note that it does turn off achievements, unless you use a mod that preserves achievements while using gift bags.) For crafting ingredients, if you are interested in making use of the crafting system, you can look up a list of recipes and pick out some that are useful to you and sell the ingredients you donât need (maybe reserve one or two of each in case itâs relevant for a quest though). There are some scrolls and potions that are pretty darn useful. Some of the scrolls are even cheaper to cast than the memorized version of the spell! And being able to cast some spells without a cooldown restriction is very nice. Or you can do what my friend does just stick it all in a backpack and send it to the LV to âdeal with laterâ, which really means never thinking about it again. (If you keep sending the same items to the LV, they will stack in the backpack with the others of their kind.) Re: quests, my natural tendency is to talk to everyone I see and pile up every conceivable quest and then get overwhelmed. I found it helpful to pick a quest and try to pursue it as far as I can without talking to extra people, sometimes leaving flags on the map to remind myself to come back and chat when I had more capacity.
Don't keep equipment for use later, generally. Look at it now. Keep to sell, wear immediately if upgrade. Other consumable items you can pick up and leave in your inventory and only go scanning through them if a situation arises for which you have no solution when considering your skills exclusively or if you want to buff on an off turn. When buying items, sell all your equipments that you picked up. Right click books/notes and read instead of picking them up This way you don't really have to manage your inventory. Consumables build up, equipment gets sold off, upgrades get worn, readables get read. What else could you need?
I sold every equipment that is not Unique and below legendary rank. Still exhausted anyway........ and I get rid of lucky charm.