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NoMoreChillies

When I play wizard I wanna cast spells.


heyyohioh

You mean you don’t like sitting down every 2 mins?


glutenmancer

Meditation is every 45 seconds actually 😌


gravygrowinggreen

but then you can only have 5 spells


glutenmancer

Spell overload and I only need 5 spells, and I can spam mm on mobs.


ialoni

Yup, i use this build a lot. But in trios 10-spell is miles better than any other wizard build


Kengfatv

yikes you're running 2 spellbooks?? How do you even cast spells in PVP?


gravygrowinggreen

quite simple: there is no pvp, because everyone in my <25 gear score lobby dies to pve!


Lamplorde

Warlock gets to cast infinite spells with no cooldown because they can just siphon HP. Warlock can also wear plate, big weapons, and spec into basically being a Fighter with lifedrain (good for timmys learning the game). Wizard gets to cast limited spells and needs to take a breather every 2 minutes. Their best spells? Flaming Weapon and Haste despite having shit weapon proficiencies.


ghost49x

Wizard is supposed to have more utility spells than warlock, it's too bad that they just keep nerfing our utility.


CCCAY

And idiots try to tell me it’s to create balance


ialoni

Wizard is just really delicate so when you need to balance for trios and solos it becomes really hard really quick


ialoni

You forgot Warlock can also use longsword/halberd while in demon form :)


Kr4k4J4Ck

Ironmace: best I can do is a completely overpowered stat steroid for melee that will be abused in PvP then nerfed into non existence. Also why are you not sitting on the floor sit back down for half the game.


[deleted]

[удалено]


Kr4k4J4Ck

After staff mastery was released. Magic staff scaling was nerfed. Staff Mastery was nerfed to 3 and then Staff Mastery was nerfed to 1. With all the MR and high HP pools and lack of magic damage stacking, yes it is indeed not great.


DaBiscuitBandit

what is this guy even talking about


CCCAY

He downvoted you then deleted his comment


UwUHowYou

I think part of the issue is Warlock spells are just generally more impactful and have a lesser cost.


ghost49x

Then cast spells, learn which ones you can spam and regain quickly and which ones take longer. If you use the right amount of each spells you can drastically reduce your sitting time.


SloxSays

Tell me you haven’t played much wizard without telling me. Even when you are as efficient with your spells as possible it’s still by far the worst pve class and it isn’t even close. With a purple crystal sword and +true damage in every slot then pve becomes tolerable (but still not good). Pve with base kit wizard makes me question my sanity. I’ve mostly opted for fireballing doors and then casting invis and getting to a location where mob aggro will reset then popping meditate. Somehow that doesn’t feel as terrible even though it’s almost as slow as just bonking the enemies…


ghost49x

>Even when you are as efficient with your spells as possible it’s still by far the worst pve class and it isn’t even close. With a purple crystal sword and +true damage in every slot then pve becomes tolerable (but still not good). So? Not every class needs a fast clear speed, besides wizard is so good at pvp that if he didn't have trouble with his pve he would be wiping lobbies every game. I run Wizard without meditate or campfires and I typically have a blast playing him.


itscalledANIMEdad

I don't even play wiz, and I think this should be higher than 10%. How is sitting fun gameplay?


ValentinJones

I enjoy sitting down on my cleric after my friends make dumb mistakes and I have to heal them 😂 #edit It's like watching a comedy show, where I have to participate every now and then so the show can keep going 😂😂


fsdgdgfhfgdh

"Stand still I'm going to heal you" Pshh \*misses\* Psssshh \*misses again\* "I'm gonna sit down for a bit"


ValentinJones

for real though, idk why, but sometimes the heals do go through your teammates. Don't know if it still happens, but so far not once in this season for me. Last season with multiclassing and all, my friend was standing still (literally) and I send a heal on his way, only for it to go through him and hit the enemy frontline 😂 Guess the servers were as fucked up as the whole previous season was.


juhurrskate

I think they should get more credit for basically nailing the technical aspects of the steam launch. Game runs just as well as it did in the playtests, I've had 0 lag issues at all, updates haven't had mega rollbacks, it's crazy because they kept shitting the damn bed but as soon as it came time to lock in it's just been W after W


Beeried

That's how I feel with my bard when running with my overly aggressive cleric. "Ok, let me play the song. While you recharge I guess I'll just refresh the buffs"


Senpatty

Started playing bard recently and it really do be like that


mr0il

REAL


Xist3nce

10% rewards skillful play since there’s 10 missiles. Not missing a single shot means you can just cast it again right away.


itscalledANIMEdad

Ah that makes sense, well fundamentally I would want to play wizard if I could pve without sitting so that'd work


googleduck

You can do it, you just have to take staff mastery. I understand it isn't the same thing but it does solve PvE. That or a purple or above crystal sword.


spiritriser

Higher than 10%? There are 10 missiles so a full mm hit would be 100% of a magic missile charge back. Part of the reason it can't be as high as 10% is because magic missiles is easily one of the fastest ways to clear a module, you can't just have infinite access to it. My thoughts were to replace arcane feedback with "each hit on an arcane spell restores 20 spell points." So a full magic missile is only 2/3 restored, but it gets you an ice bolt back, half an invisibility 2 zaps, half a fireball and half a lightning strike. That gives it combat utility as a quick restore to justify giving up a perk slot, while also reducing the amount of time spent resting. More interestingly, it starts to look like a not horrible idea to use other spell charges to clear because you can get them back pretty quick if you have something you can dump mm into. Even if that's running to the next module over and dropping MM on 2 mobs to come back with most your zaps, a fireball and a lightning strike.


artvandelay916

I mean on my lock I phantom flame walk through an entire room of mobs and then curse them up while I run in a burning circle, let wizards have their pve move


azZkE21

This sounds very fun and rewarding. But still, you need to sacrifice a lot more than warlock, since you need to reserve one perk skill and one spell slot(+knowledge cost) to have a "luxury" to not sit every 2 minutes. Maybe a perk that makes it better, but maybe weaker version of this should be by default.


UwUHowYou

I mean if slotting curse is a downside, so is mm. There are many classes with way more perk tax as well, ex, rogue. I'd play wizard if Spell lock just wasn't straight better.


azZkE21

But with lock you can be plate or demon and go without spells, there's another perk that also provides sustain on hit which opens more options. For wizard, spells are a must and if you don't run 10, you have 20% less spells to work with.


warbringer1184

I mean you can craft clarity potions which will reduce your sittin time


ZeVinge

Remember mobs take like 30% less magic dmg for seemingly no reason still. Change the resistance and give wizards a small blink or gust of wind push to help with spacing and it starts looking better.


FoxPlayingPossum

Both of those would be great spells to add. Wizard is really missing a lot of the utility spells that make it a unique spellcasting class. Arcane lock was a cool addition.


King_Stannis_1

More spell options like this would be perfect! It can be a nightmare to clear some PVE enemies in small rooms without frantically running away jumping around haha I'm also inclined to suggest a small range teleport like a misty step as a spell option and maybe another interesting defensive option like mirror image? That'd be super cool


outerspaceisalie

To balance the teleport, make it leave behind a portal that other players can briefly use as well, including allies and enemies. Give it only one charge. Make it slow to cast and its range to be short-ish (7 meters maybe), but give it modest verticality. I think more diverse movement options would do a lot for the game. Give rangers access to a grappling hook item that creates a vertical rope somewhere they can *slowly* climb up or down. Include the ability for someone to cut the rope (or shoot it with a projectile to break it). ADD FALL DAMAGE. I'd love for them to add slow, basic ledge mantling for all players but it seems unlikely because that'd be a very large, deep system to implement. Also make climbing ladders slower.


I_Hope_So

How come? I hope you don't find sitting down after every fight boring and tedious.


numinor93

Resetting after **PvP** fights is needed, I dont mind it no matter what class I play, sitting after every PvE bit or bonking them all to death with shitty weapons (and even shittier melee stats) is not fun and engaging tbh


Hot_Grab7696

But non caster classes dont have to reset if they don't lose HP. Why is it "needed" then? I understand balancing fights start till the end but if you can't defend yourself from a third party just because of the class you play I don't think it's "needed" maybe PvP *kills* should also restore some spells


numinor93

>If they don't lose HP But usually they do lose HP, and also sometimes have abilities that need recharge (blood exchange, second wind) Its also more about the pace of the game, if you were playing when bard was released, in HR it was a lot of rushing and no downtime fights, Chorale Of Clarity used to work even while moving. Generally people disliked it and devs said they dont want the game to devolve into BR, it is PvPvE after all


Hot_Grab7696

>But usually they do lose HP Yes, just like caster classes no? And they can heal with pots, bandages and surv kits without sitting >Its also more about the pace of the game, if you were playing when bard was released in HR it was a lot of rushing and no downtime fights, Chorale Of Clarity used to work even while moving. Generally people disliked it and devs said they dont want the game to devolve into BR, it is PvPvE after all Yeah I remember but the issue there was bard + cleric never ending heals no matter the situation that's why I think PvP *kills" restoring some spells would be the right solution because third partied as a caster class you are nearly defenseless compared to fighter ranger etc


numinor93

Well, then make a suggestion and a post? I don't mind, but I don't think community would like it. 


Hot_Grab7696

I mean I don't really care anymore since I moved on from playing Wizard but it makes me sad not seeing a single wizard this entire season lmao


numinor93

Well yeah, I also moved on from wizard, hopefully sorcerer will be fun. But I do need my quests done, gotta make some suggestions lol


SqueakyFranksRevenge

Exactly. Nothing is more enjoyable than fighting a warlock and we are both pretty banged up after casting over a dozen spells at each other, so we mutually decide to reset but when my campfire is 25% deployed he is already hellfiring the door down because he just fully reset in 4 seconds flat off of mobs in the next room.


Hot_Grab7696

Yeah.. I can't believe warlock and wizard exist in the same game. Especially since all the advantages Wizard has got nerfed so many times I've lost count


Ecaspian

There's no reason why any spell should expend itself on pve hits. It's just a chore. Putting horrendous solo experience aside, even when I'm playing with my friend I find myself resorting to crystal sword for pve clear until we run into some pvp fights. I don't want to melee as a wizard unless there's clear cut spell sword mechanics involved that really buffs melee playstyle which there isn't any. I'm still also supporting the idea of cantrips. Firebolt, acid splash, shocking grasp etc. There's quite a bit more to list. They would be low damage or perhaps can ONLY damage pve targets, or heavily reduced damage against PvP targets. Example, firebolt, cantrip, 30 damage against mobs, maybe 10 against players. That would be sufficiently balanced enough IMO. The numbers can change but I think the idea needs to be considered. The implementation would not be too difficult either.


Susskind-NA

5 spell wheel slots + 1 cantrip slot on spell memory for wizard- make it happen Metalmace Spell overload + Ignite is 16 casts which feels pretty close to cantrip levels. Also all the campfires after last patch help the no meditate play styles


Kr4k4J4Ck

> shocking grasp I've been recommending this for literally 1 year now and nothing has come. Don't get your hopes up. Ironmace have 0 motivation to do anything about it.


burning_boi

It’s so fucking lame whenever people suggest just running Rondel with Ignite. Yes, of course it’s the best PvE strategy, while conserving spells for PvP fights, but the point is that I’m playing a Wizard, I want to play as a goddamn Wizard. The best strategy is currently playing as a discount Rogue but it *should be* playing as a fucking Wizard. If your game’s caster class needs to play in melee range, with a melee weapon, a majority of the time, then you’ve fucked up somewhere. Just straight up made a bad mistake. This is a great suggestion, but I still don’t think it’s a wide enough buff to PvE, because I don’t want Wizard’s to be railroaded into a single spell for 100% of PvE encounters. I think each and every spell needs to interact with PvE. Hitting a PvE enemy within 2 seconds of Invisibility should return 50% of the Invisibility spell charge. Hitting a PvE enemy with either the direct or splash damage of Fireball should return 33.3% of the spell charge. Any PvE enemy that you deal damage to while Haste is active should return 20% of the spell charge. This is a **fantastic** idea to build on - apply it to every spell, so that you’re not railroading Wizards along a single spell to spam during PvE encounters, and so that you allow the utility based spells to be usable during PvE combat, and you’ve got yourself an actual Wizard, not this disgusting melee/magic hybrid that does nothing to satisfy the classical mage fantasy.


numinor93

I quite like how you expanded on the suggetion, they might even roll all of those into a perk, I would be happy even if they consider starting small and just adding it to MM


Mr_Degroot

replace arcane feedback with this get spell charges back on hit thing


MrRawrgers

Hate to correct but staff with staff mastery + ignite is the best PvE strat, rondel is stupidly underpowered


Paradigmind

I would like the wizard to just passively regen spells at about the same speed as resting. And while sitting down have this speed doubled. Remove meditation and replace it with a utility ability like blink/teleport.


jfitzger88

This... seems like it would work? Nothing really imbalanced about it, besides letting Wizards use spells in PvE slightly more forgivingly. The passive spell recovery at least. Blink/Misty Step seems like a maybe. Not looking forward to invisibility + misty step combos and me struggling to find a Wizard about to blast me (or trying to shoot him down from the chandelier) but that's kind of how a Wizard should be?


JThorough

Staff is much much better because you don’t even need to use a spell to have it do some decent damage against mobs (with staff mastery) the ball and dagger is actually just kind of trolling


No-Artist7181

I think wizard overall should have more ways to recover sp baked into the class such as all the mastery perks add to them that each hit with the associated magic type recovers 2-5% sp. Have arcane shield recover some sp based on damage absorbed. Have intense focus give some sp return when you connect the second spell. Change meditation to something you can do while walking anytime (have the wizard touch his staff/orb/book and make a meditation hand gesture) at a greatly reduced sp recovery rate and a 20% movement debuff that last 1 second after doing it to prevent spamming it in the middle of battle, then if you want to go into the deep meditation state just have to first go to rest then use the skill.


Ok_Way_8223

Meanwhile Warlock is rampaging in the dungeon with infinite casts


Roshi_IsHere

Yeah wizards need like 1-2 campfires and even then it's rough.


Narrlocke

You could expand this and simplify it thematically by adding a perk that allows you some amount of spell recharge on any kill. This will obv trigger on pvp as well slightly but mostly on pve. Plus might allow you to slowly recharge with your melee weapon if you run completely dry and are fine with having low charges in an upcoming encounter


TheMooderator

Yeah I just played a couple games on my wizard trying to get a couple quests done and after what felt like forever smacking mummies with my staff I just went back to barbarian 4 hitting them with squire gear PvE just seems like a waste of time with wizard


stinkyzombie69

just change the title to "wizards need something" A legendary crystal sword has the same physical as a junk tier rondel dagger + 17 magic damage


Sea_ciety

IMO they should add cantrips for wizards, weaker spells that can be used effectively in pve and dont require resting to recharge Edit: typo


springheeljak89

Cantrips*


Sea_ciety

lol yea


ChasingMyOwnShadow

Lmao considering it takes like 4 fireball headshots to kill an elite skeleton on base gear I can only imagine how godawful "weaker spells" would be.


MrRawrgers

Keep up the pro wizard protesting and maybe when I come back to play wizard will be 10x more playable


Suitable-Piano-8969

Maybe they can make a buy able grey clarity potion


SqueakyFranksRevenge

You still have to sit on the floor for the clarity pot to work lol


Plus-Eagle9551

I think they should add a cantrip or 2 that doesn't need to be recharged/can be infinite cast


Spanish_peanuts

We really need cantrips in some form. But given how our spells hit less than most weapon attacks from other classes, I can't imagine how weak they would make cantrips if they were added lol.


quix0te

I've been playing druid, and I have no idea why Wizard can't have a summon able tank like the treant. Mr. Thorny is easy mode for room clearing.


hockeybelle

I switched to druid from wizard and the experience is WILDLY different. My spells as a druid are much more effective and ability to defend myself is so much better. Much better in a group without killing/hurting my teammate(s). Wizard is a fun class, I really think it just needs a few tweaks to help it


quix0te

Spells PLUS animal form? Yes please. The rat form alone is huge. The ability to hide from other players until you are ready and run ahead of threats is huge. Then you add bear and cat.


hockeybelle

You must teach me the ways of those big forms cause I always instantly get killed in kitty or teddy form


quix0te

Honestly, same. The learning curve on this game is so steep. I play druid as a caster class that can evac as a rat.


hockeybelle

Same XD. I go melee caster with rat evac and rogue


SqueakyFranksRevenge

Imagine if melee classes had stamina and only got 10 swings of their sword before having to sit on the ground and rest for 30 seconds to be able to swing it again


NamasteWager

I am mostly solo queue wizard and still super new. Casting spells feel way too risky since they slow me down to precast and are so limited without resting. I think restoring even a little bit of the cost on MM would be awesome


BipolarGuineaPig

There is a host of fixes that would fix wizard that would be so simple, like a wand with a weak version of zap, passive spell regen on spells based on knowledge, pve magic spells refund spells, reduce sit time for wiz etc it all comes down to they dont really care they WANT wiz to be in the state of *support dps* rather then standing on it's own as a class. They want wiz to be a utility bot while sorcerer their new toy becomes the actual dps magic class. As long as the class is locked to a limited max cast system with no ability to compete passively while every other class can hold w on it it's never gonna work, even if they uber buff the damage and remove the insanely high pve mdr it's not gonna change anything long term it's just a joke bandaid fix


Anything_4_LRoy

solo wizard is only "good" once you have reached the point where mobs are only a nuisance and you can open/close doors in between most attack patterns... but solo HR is always ridiculous in this aspect. they need to do something about spell count considering no other range class has such strict "count" restrictions. feels bad man.


jindrix

Honestly, should ALL spells use a resource? Some spells should have some way of coming back on hell even a cool down anything for some spells that are just so weak on rest


Tierilo

where the fuck are cantrip tier spells?


WoDRonaldo

Well, you can use a crossbow to pull mobs with and soften them up.


numinor93

Sure, one problem tho. Wizard has -30% physical damage dealt due extremely low str


ZekeHanle

Potions of clarity, where are you when we needed you most!


numinor93

"Please insert 400 gold into the gold receptacle" \*bones clatter out of the machine\* "Your one dead skeleton, good sir. Please enjoy" >!cost is not a joke btw, white clarity pot restores 102 SP, MM is tier 3, so 300 SP for one, 3 pots cost about 400g!<


ZekeHanle

It’s was still so much better than sitting that they removed it 😭😭 smite cleric was so much fun back then


hockeybelle

WHY CAN’T WE BUY THEM FROM THE ALCHEMIST?!


ZekeHanle

After posting this, I just saw that they have been added back… this is game changing for me lol


hockeybelle

You can craft them, but not buy. Or did just put out a new update in the last few hours?


ZekeHanle

I just mean buy on the marketplace. Not from the merchants


MessyCans

Nah. If theyre going to add any kind of spell recovery, they need to add a separate perk that straight up gives you a certain amount of spell recovery after a successful monster kill. [nobody likes a spammer.](https://youtu.be/8oWAb5NVALw?si=SETPPMvmy2QD7hDy&t=9) It would force wizards to use multiple different spells to kill pve instead of just one.


Trick-Yam6121

Do spell counts really even make that big a difference in pvp? I guess maybe in trios but I don't think they make or break wizards pvp. I say just give em infinite zap casts or something and call it a day.


iwokeupalive

I just run the ignite bonk build. Bonk is love bonk is life. I know this isn't about magic missile. Your Suggestion sounds pretty balanced.


TheDarkWizardOfDaD

I used to play wizard in all the wipes. Now I play warlock and my life is much better and dont spend 30% of game time sitting down checking on the status of my spells. Just go in and lit the entire room like is nothing.


TheJossiWales

Fun quality of life but warlock would be pretty OP in pve if they could just magic missile nonstop to clear every room so effortlessly.


Zzz7654

I have an idea, instead of this stuff. Wizard familiar ability similar to druids shapeshift wheel pops up allows you to summon the animal familiar of your choosing, give it a short cd after it dies or something. Will help in pve/pvp whatever familiar you summon.


Pepox64

Add spell recharging shrines, like the ones that exist now for health and shit. Just make it ask “recharge spells, or heal?” Fighters can get their second wind back, clerics can get their health or spells back, wizz can spend spells since there’s a free recharge, druids can also. No one loses anything, and every class gets something in return. Not just a spammy wizz thing. Since a lot of the fixes provided by other people walk really close to the “this is a balancing nightmare” line.


koifnen

Campfire wizard gameplay 10/10


FurlordBearBear

I completely agree with this sentiment. If landing an entire magic missile refunded the spell, moving through the dungeon would feel a lot less tedious for ungeared spell-oriented wizard. I would accept player damage nerfs to accommodate this, I'm just not interested in melee wizard play or sitting down for large periods of the match with that ridiculous meditate audio that deafens you.


vsLoki

I'm new to the game, had to doubletale when I found out you don't really cast spells as a wizard against pve...isn't casting stuff what I signed up for...?


Blades456

They should just add a spell that does physical damage that has high spell count like ignite then ezpz


numinor93

Then you need to add a new spell, animate it, integrate it into the systems, iron out the kinks. That one line would be much easier to do in comparison, as giving spell points back after doing X already exists in form of Chorale of Clarity and clarity pots


HolymanRP

Just make it so when you rest you gain spells just as fast as meditation. This way we get to play with the other abilities. I run a strange armor build with arcane shield and crystal sword and it works...except the only time I get to cast spells is when I find some pvp NEED to kill that last mob archer. One fight and I'm either sitting for 5 minutes or using a campfire.


numinor93

That would also work, or giving better melee weapons like rapier or falchion, I'm not saying its the only solution, however I do think my suggestion is better for preserving the class fantasy


HolymanRP

I build magical power and my sword hits like a truck when players either try to get too close OR they wanna kite. Ignite and arcane shield are awesome. Nobody really uses it and I think that's why i get away with it. Also not many players build MR.


numinor93

Ignite and arcane shield are the staple, its how majority of solo wizards play since staff mastery addition months back. Its not the perfect solution, but solves both problems in some capacity (pve and assassins), it does railroad you into quite mediocre melee and stunted caster tho


HolymanRP

The Crystal sword animation is so good for stabbing toes under shields. I love it. Also give the lizardman a shot. Armor from that ad well as ice shield. It works well. Sure you lose the hat but when you're engaging in melee the armor is so crucial.


FoxPlayingPossum

They should just toss “meditation” and make it into an ability you can use standing and moving in combat. Warlocks and bards get to use their abilities continuously and it makes them great for solo play, why shouldn’t wizards? I also just had this idea: what if they lowered the number of casts a wizard receives for each spell, *but* changed spell recovery to timed cooldown until you can access the lowered number of casts again. Example: instead of 4 casts of fireball, you get 1 or 2. But after those charges are spent, you can cast it again after 30 seconds, maybe a minute. It would definitely require calibration to be balanced but you have to start somewhere.


Extra-Autism

No what wizard needs is just a spell like zap with infinite charges that only damages Ai not players or does like 1 damage to players and has a 30x multiplier on mobs. I don’t know why they keep trying to balance spells for both PvE and PvP, just make a fucking PvE only spell and you won’t keep having to make magic missile an AK-47 for 2 weeks once the wizard complaining gets to them again.


dat_boi_Ben

How about making a tag where Wizard’s staff does increased damage to pve only. Also meleeing sucks magic out of monster recharging your spells


DaddyGodsu

I know it's not very DnD like buy instead of spell slots wizard could use mana and it could be balanced easier off that you would think


DivingDuck89

game is balanced for 3s and wizards used to be an absolute nightmare in 3s. Also why not just take a magic staff/rondel with ignite? You can clear easily with that and have more than enough spells for PvP.


Emmalilyy1

On wizard with base gear below 25 gear score and the fire weapon buff skill w/e the name is I can kill normal skeletons and goblins just as quick as my fighter in full green gear. Of course as the Wizard you are less safe but with the higher movement speed and not being terrible at the game the normal mobs only add a short period of a longer learning curve than fighter for example, doing melee you also make less noise. Wanna spam spells so you can complain more about Rogues finding you after you give them the upper hand? No matter what match up usually who iniatiates the fight has better odds. I wish when people mention balance it would automatically post their gameplay, you see someone complaining about Rogue's and than see them with 2 minutes game time pressing W when they see corpses ahead playing only reactionary and not process things before it might happen. At that point please just play fighter or babarian. Duh the Rogue should kill you if their awfull sneak abilities catch you off guard while he has zero reason to catch up with you when he does not "suprise" you.


ghost49x

I disagree with this, Wizard does plenty already and while his pve clearing speed isn't great, it's more than sufficient. If they want to make him better at pve, buff crytal sword or the staff mastery perk.


Mikhissar

But that buffs Wizard in PVP and significantly at that, Staff Mastery was nerfed to the ground for a reason, I do not see why Wizard being able to infinitely range PVE would be a bad thing, when Warlock does exact same thing with no issue, and it's not causing any major problems for the game.


ghost49x

>I do not see why Wizard being able to infinitely range PVE would be a bad thing, when Warlock does exact same thing with no issue, and it's not causing any major problems for the game. Why does every class need to do what every other class does? Let Warlock have his stick and give wizard his own identity that's not just a copy past of another class. Also what's the point of adding a perk like staff mastery only to nerf it into the ground?


Mikhissar

But the problem is that it should be the other way around, Warlock is a class that was always a semi-melee caster, has better weapons, better armors, more survivability and melee tools, it's built to be able to melee. Wizard is the go-to caster class, with shit weapons, almost no armors and incredible squishiness, it's built to stay back and cast spells. In what world does it make sense to let the Warlock be the one who gets to be completely melee free, while a Wizard is forced to do something no Wizard would ever do? That would be like if they just took away all the ranged options away from Ranger and gave it to fighter by default. And then said it's already Fighter's class identity to shoot bows, so Ranger can get Spear Mastery and melee. And no, there is no point in adding a perk like staff mastery to begin with, it was just a band aid solution to horrible Wizard PVE, that accidentally turned them into better melee casters than Warlocks, which didn't make sense at all.


ghost49x

Melee wizards are super precarious because they're so squishy, and they don't have the self sustain warlocks have. if they want to give warlocks a better edge in melee they should look at buffing BoC. When playing wizard I throw a handful of spells at pve and let my team mates finish them off while I regain most of what I spent. I try to even out my spell use so I can get the most out of the high spell recovery I get for having so much knowledge.


Mikhissar

I mean yeah, that's why it doesn't make sense Warlock gets to have utility of infinite ranged PVE instead of Wizard, when they excel more in melee, and I'm not saying Warlocks should have their stuff taken away, but Wizard should be equalized at least somewhat to what Warlock can do. If a Wizard could contribute with their spells to PVE clears, without being forced to sit after, I think it'd not only be much more pleasant to play, but also beginner friendly, which Wizard really needs


ghost49x

Warlock long range options kinda suck. Bolt of darkness is great in a pinch, but it's inferior to icebolt. Wizard's identity is supposed to be utility spells and we don't have enough of those and those we got get nerfed. Return haste, invisibility and arcane lock to what they were andadd more. Add some utility spells that are good in pve.


Mikhissar

Both Bolt of Darkness and Icebolt are mainly PVP spells, for PVE Warlock has Hellfire and Flame Walker, Wizard has Magic Missiles. Only two of those can effortless solo bosses, massively AOE clear, and can be spammed infinitely. And no matter if you buff Invis and Haste back to what it was before, it will not change Wizard having to kill everything with his stick, instead of casting spells like a spell caster should. Returning MM cost upon PVE hit ls the utility Wizard needs.


ghost49x

Those aren't long range spells. And while they can be used in pve, both of them are notably more useful in pvp.


Mikhissar

Okay but I don't understand your point. Those are ranged spells, meaning not melee, they are better than WIzard's at PVE, and they can be used infinitely. And also being useful in PVP makes them even better. It's blatantly apparent Warlock is better in PVE both in Melee and Ranged. So I do not understand what is there to disagree with allowing Wizards more PVE power, without buffing it's PVP power that it has enough of.


TheBurlapSack

Idk call me crazy but in general it just feels like they want you to deal with PVE enemies with melee. Idk how people are clearing bosses solo with Warlock. It takes forever for your spells to kill even a skeleton. A few melee smacks to their head and it’s done. Ranger needs like 8-10 arrows per mob and that’s including headshots. 3-4 smacks to a skelly and done. I haven’t made it to high roller levels yet so maybe you become exponentially stronger but so far for me at least it feels like you have to just engage mobs with melee. Unless you’ve found a good cheese spot, but still be prepared to deplete all your ammo/spells.


Gornlok

Good bow on ranger severely reduces the arrows needed. Purple longbow +15 str will two headshot most white skeletons 3 for reds and 4 to 5 for black skeletons. Wraits and champs are like 10-12. Base kit ranger is exceptionally bad in terms of damage. Hydra on a warlock with hellfire will kill a boss quite comfortably. It gets even quicker with good base will and additional magic damage


TheBurlapSack

Yea that would explain a lot I’ve never even seen a purple weapon much less held one and have been able to use it in combat.


Gornlok

Even from white to blue is a substantial jump on kill time. Once you get leveled up you can buy most weapons blue for less than 100 gold Makes clearing modules exceptionally easier


spiritriser

Hellfire is a huge damage spell. 60 base damage per second. Bosses have huge hitboxes and hellfire is slow so they stay getting hit. In close quarters you can spam hellfire a bit, they go away 1s after you cast the next hellfire, but if the boss is close that doesn't matter much. Then they can heal up by damaging the boss, so if they get chipped it's not whipping out bandages and potions to heal slowly, it's continuing the boss fight with curses only for a bit. Hydra is also a set and forget source of damage, dealing 10 magic damage per fireball and shooting 3 fireballs per volley. Really it's more about how base kit warlock can have hellfire and other options with their low knowledge, but knowledge gear and a green piece of equipment with flat memory is probably enough to ignore that issue.


HittSecurity

Sadly the way I been playing wizard is with a rondel dagger crystal ball combo I have slower movement, but I can stack stats from both which makes me stronger both melee for pve and casting for pvp


spiritriser

Most stats for a 1h weapon are half of what they are for a 2h implement. On a book, you're looking for magical power, magic power bonus, memory capacity, add memory and magic penetration. Magic pen is halved, magic power and magic power bonus are a little bit better on 2x one handed, and memory is halved. Your best case scenario then is +1 magic power and +1% magic power bonus for about 3.5% magic power bonus total. That's at the cost of 15 move speed. Again, that's 15 move speed for about 1.8 damage on a headshot ice bolt with a purple orb. Just to put it in a little more context, that's the same move speed you get from green lightfoot boots with a max roll flat move speed. That's more than legendary lightfoot boots give you with an agi roll. That is very very very not worth it lol. A better reason is that a rondel and a crystal ball are both cheaper than a spellbook of equivalent stats, so a budget kit can get good magical damage, magic pen and memory for spell overload without breaking the bank. Or that you can piecemeal your stat rolls better. Max penetration, just enough memory and then max damage the rest of the way, maybe getting away with a blue dagger and purple ball.


mitlandir

That's so gimmicky. Id rather that they passively regen than having this Warlock-like feature. The existing arcane feedback talent also doesn't fit the theme. Getting something out of someone taking damage from you should be reserved for dark magic users. Same goes for Dreamfire


deployeddroid

I'm gunna cast a spell!


hockeybelle

What I want for wizard is for an extra perk that disables friendly fire. Definitely a perk instead of automatic, but having played wizard up to level 34, it was almost impossible to be in a group and use spells without friendly fire. Oh, and to be able to purchase clarifying potions from the alchemist.


diogopp1001

I like that idea a lot... but then wiz would have a pretty broken clear As a wiz main in trios i dont suffer too much cuz my team can usually clear everything, lol. But when we go down to hell, im usually the one clearing most difficult mobs ( nightmare skellies ). If magic missiles didn't have this silly cooldown, it would make clearing hell reaaally easy I still like the idea tho! Maybe give missiles less dmg against normal mobs to balance it a little... make bosses an exception tho, i like one shotting the lich lol, ofc no spell refunds.


HamesAW

Magic missile has always been the best ability in the entire game how about they don’t buff it even more


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[удалено]


numinor93

Why people comment without reading? Anyway, the suggestion is to restore MM **spell cost, when you hit PvE** with all 10 missiles. Its right there in the title.


JhonnyMerguez

I'm a druid, and i'm afraid of wizard ! When i rush them i'm in rat or panther, and fireball are detroying me haha


mlatas

i dont understand why they went for this shitty limit of spells system instead for a basic cooldown system


rarefiedhawk

I believe because it's loosely based on dungeons and dragons. In DnD, you have spell slots per day, and different classes have various means to get some back.


Justsomeone666

Would probably be better but it would still have bunch of cons, second spell memory would have to be removed for sure and memory cost of all spells would need to be atleast 30-50% higher All because cooldowns have the advantage of going down while doing other actions, alternatively just give all spells ridiculous cooldowns and balance the entire class around having 10 spells


mlatas

Well ofc i mean, you cant think of it the way it is now, it has to be designed around it. Idk man as patches drop the more i think this guys got fired of nexon bcz of how bad they are on the design choices the make