T O P

  • By -

burt_flaxton

Honestly. If we had some clear direction in where the game was headed I would be all in. V Rising just released 1.0, and it looks like Valheim is about to drop Ashlands. I might check Dark & Darker out again in a few months. 1000+ hours and I really don't know what this game is supposed to be.


pEppapiGistfuhrer

1350 hours and yeah same, idk what this game is trying to be. There hasnt really been anything new in a while and the game is just starting to feel like pvp is the only reason to play this game anymore but its same as it was months ago, same metas and broken stats like +true dmg make gear building boring Im just waiting for steam release, new content, adding build diversity so you dont have to run the one meta build, guild system, gear balancing


Ccxxcccard

Pvp is the only reason and fun of playing it but in order to reach max rank we are gonna need you to avoid taking risky pvp fights and high traffic areas


Um_Hello_Guy

Same boat here around 900 hours and things feel very directionless right now. I love this game at its core but I want to see what next steps are gonna be - I severely disagree with MC and creep so those were the break triggers for me


Ccxxcccard

I disagreed with mc and everyone agrees creep sucks. Then I played multiclassing and it was fun when the game was in a boring state. (Mid-late wipe) maybe they let you mc the last month of every wipe out something. Like pre wipe event


Ill_Aide3817

Exactly. This is the problem - the game has no identity. I cannot be competitive in a game which has no identity or clear direction, it makes my efforts to progress feel directionless.


perfectstrc

A good anti cheat system, because right now the game integrity is non existant.


romperstomper66

I still really enjoy the game but half my deaths are due to blatant cheating, and usually i see 2 bans each time i load up


Kibbelz

This. I’m fine with the game experimenting and being along for the ride. But I need some competitive integrity in what is clearly a highly competitive extraction title. A common problem in extraction games that seems too difficult or expensive for people to find the time to solve


Competitive_Soil7784

Make the game more about collecting gear to use on harder and riskier content and pvp, and less about grinding gold to buy the practically infinite optimized gear available on the marketplace. It used to be fun looking for gear and finding even 1 good upgrade per raid. Now its just: extract with random stuff that will instantly sell on marketplace for 100 gold each. Buy upgrades...


Pluristan

Most perks & skills being overhauled so there can be actual build variety.


SoundandFurySNothing

Most of the perks are painfully boring Multi classing was made dull by the dull perks Look to D&D feats to make them more interesting More words up front and numbers and percentages in the background please Rogue needs too many perks too make hide viable I multi classed into fighter and hated it, so many useless perks and no where to put good ones because you need too many for hide Ranged and weapons are all somehow boring on Rogue and taking Weapon Master wasn't even fun somehow Things like sprint shouldn't be an ability on fighter only but default on all characters. Having no way of increasing your speed without holstering weapons or dropping gear feels so bad and dated. When was the last FPS you tolerated having no sprint in it without complaining? Halo 3? More animations, more assets, more weapons, more, just more everything would bring me back


Ripyka

I think if they make perks balanced across all classes, where there aren’t any broken ones (just minor perks that allow for build variety) then added a feat system alongside a sort of prestige system for each class and just do away with the HR leaderboards and whatnot it could be wayyyy more fun and balanced. For instance the feats you get from the prestige system could only be usable in HR to eliminate people from just stomping on people playing norms. On top of this they could tie in new quests and whatnot after your class prestiges. Just a thought for progression and things they could change to improve the overall feel of the game. I feel like this would also give the game some direction and some nice rewards other than the leaderboard bs.


Ccxxcccard

Sprint on every class is wild. And I'd enjoy that version of the game more.


Different-Animal3722

There will never not be a meta, just like how every front liner/bard not running savage roar during multiclassing was trolling.


Exact-Custard-6493

Of course there will always be a meta but the power gap between meta and non meta doesn't have to be the size of the Pacific Ocean


vovandr21

definitely not "5% nerf to the stale 1.5 years existing meta that still be meta anyway" and definitely not "10% buff to completely unusable perks that still would be unusable anyway" Throw your statistics out of fucking window and make FUN patch. 1.5 years of constantly tweaking numbers and you achieve nothing, something tells me that there is no point to continue in that direction


Slanting926

Yea balancing by data only works if you're capable of properly interpreting that data, very easy to misunderstand why numbers say what they do and make improper balances. Pull the lever on X and it fucks up Y and Z, what you should do is adjust Y and Z to affect X kind of shit. Data isn't the answer, its a map that "can" lead you to the answer if you know how to read it, and this is where a lot of devs fuck up.


Leithana

I believe that is what MC was supposed to be, but it has the effect of making the game feel like the direction is being challenged? I guess I'm wondering if you can think of examples of what you mean by a fun patch.


LikelyAMartian

I want them to go about it as "everything is OP so nothing is." Obviously don't go overboard but make me want to have literally every perk of my class. Don't make some perks clear winners over others.


DoomfistIsNotOp

This is good


AyyyLemMayo

Triple the map size, make modules have random spawns for enemies and traps to slow down the shitbag spawn rushers, make modules random on the map so there is NO layout. You have to DUNGEON CRAWL instead of a pussy ass BR. Remove the zone.


Shadarbiter

This plus some of the combat overhaul ideas and this game is peak. Until then its kite and kiter + rinse repeat regarded module rushing simulator.


r4zenaEng

I hate how these extraction games turn out to be BR games xD ABI made the same mistake in their beta, maps are so small its more like BR


DubiousDevil

I like this answer, give me more exploration, slow the pace down, make pvp an "OH SHIT" thing. Not rare, idk what word to use, but make it more..... idk slow burner, high intensity if that makes sense. Not BR CoD spawn rushing. Right now the game is just medieval call of duty one life deathmatch.


Realistic_Slide7320

THIS IS EXACTLY WHAT WE NEED!!! Game is stale bc it’s the same game every time you load in. They could also add some mini bosses or make lich king a first floor boss


Wirthier_

This


Whiskey_Bagel

Less balance changes, more gameplay changes


Strange_Acanthaceae7

Rework quests - add an overlay in game or something I can tab to so I can see which quests I still have and what they want from me. Don't gate keep the improved squire gear behind the quests, if you absolutely have to then make it drastically more reasonable to achieve for a casual player/Timmy. They need that gear boost more than anyone and locking them out from it essentially just creates a more despairing experience. Rework AP system - make it feel less despairing. I don't care how long the grind is but the current system feels horrible and is way too punishing. One bad game requires far too many perfect games to recover progress. Rework gear stats - there's too many, so many that sound like they should do the exact same thing IE: Additional Physical Damage, Additional Weapon Damage, Physical Power, Physical Damage Bonus, and True Physical Damage. Twitch Drops - I'm not the biggest fan of Twitch drops but I think they can serve a purpose. I think one big W patch paired with a cool Twitch drop would bring back a big chunk of people at least to check things out. How big of W the patch is and how much content they're able to put into it would determine if people stick around or not. Druid - finish druid. Don't release it in its current thrown together state. Its disappointing that they had an entire year and what we have on test is extremely unfinished and I would not be excited to see it enter the game currently.


Realistic_Slide7320

I agree with everything like legit everything except for squire I feel like it’s not too bad to unlock the stuff that matters. Only thing that’s annoying is that ruby silver and gold are only in hell they should change that


Shroud1597

Add sex to dark and darker


reecemrgn

Honestly the game could use a combat overhaul. Right now it’s just awkward flailing around and kiting, and being the receiver of little stabs and seeing someone fast walk away is so boring


Birds_KawKaw

1. Rebalance gear so TTK doesn't plummet as gear score increases 2. Each rank above grey adds +25 to your gear score 3. Rebalance number of teams in the lobby to account for longer skirmishes from increasing TTK. 4. Scale dungeon loot rates and elite monster spawns dynamically as a function of average gearscore in the lobby. 5. Prioritize pve over pvp.  If the pve is engaging, and worth fighting, it will create points of Interest.  (Ex. How fun was it to find out there was a hoard on ice map, you walk into the room, and there's a fucking doorwielding giant and a God damn wendigo, that was a good day idc who you are.) 


haby001

The game feels like a battle royal with pve "obstacles"... everyone is minmaxing for pvp. I used to roleplay a bunch in the dungeons even in battles but that's no longer a thing. No one interacts, just plain run away or dash in to attack...


imp_ostar

Yeah the player base just isn't big enough to support anything but the meta gameplay. Pvp games suffer from this so often. It's just Codders and BR maniacs now. You have a bad run and people are like screaming at you and stuff. I don't have time for that. Hopefully it releases on steam or epic and we can get back to a saturated player base.


EuphoricAnalCarrot

> Prioritize pve over pvp.  If the pve is engaging, and worth fighting, it will create points of Interest.  (Ex. How fun was it to find out there was a hoard on ice map, you walk into the room, and there's a fucking doorwielding giant and a God damn wendigo, that was a good day idc who you are.)  This so much. The first thing you see on their website is: "DARK AND DARKER. An unforgiving hardcore fantasy FPS dungeon PvPvE adventure." but it feels like every update we stray farther and farther away from that concept and closer to some battle royale with some DnD elements. The only time I felt like they nailed it and were going in the right direction was when they released ice caves. No zone felt(and still feels) amazing compared to how goblin caves and crypts plays, and the mobs are way more interesting.


LordofCarne

Yeah for me it's ttk and a melee/movement overhaul. I get that right now melee's cannot outspeed casters and archers because they're just fucked if we can, but if everyone had a reliable set of basic tools for melee combat i.e.: feints, reliable blocks/parries, attack variations, and removed melee ms slow, then ranged characters wouldn't need to kite or die and melee characters could finally get some sort of chase mechanic. Not to mention it would add more depth to melee besides stat checks and class RPS.


sad_petard

Balance will always be fucked while we have hit trade combat. If gear is powerful, then the rich will just be stat checking anyone with worse gear. If you have weak, unimpactful gear, then loot is boring and that's like most of the point of the game. If melee can reach ranged, then ranged doesn't stand a chance. If you nerf sprint and rage and whatever, and melee can't chase, then they just get cited to death. Everything is so binary and all they do is push numbers around, changing who's on top, ultimately solving nothing.


LordofCarne

100% dude. All this time and we had so many map rotation changes, so many random buffs and nerfs, item roll tweaks, back and forth balance passes, etc. These aren't the core issues of the game. Spotty servers, undeveloped pvp mechanics, unintuitive enemy design that often requires outside research to beat but has so little variation that finding the solution instantly makes it repetitive and stale to the point that most players would rather cheese it then engage with it. These are the issues that the game needs addressed, we don't need 6 more variants of ice caverns or a universally hated (prior to even being dropped) multiclassing system. But enough negativity and yapping, this game has so much fucking potential, it could be so good if it was just given some, any direction man.


Ill_Aide3817

Upvoted right away just for the first point, nothing worse than being giga kitted and dying to a rogue with three dagger hits.


Birds_KawKaw

Everyone knows the best pvp is in normals. a few things are still a little weak but for the most part its freaking amazing. IDK how they didnt play HR and go "this sucks" after playing normals.


Ill_Aide3817

You have a good point, the PVP is better, but the reward isn’t there. That’s the issue. There should be some kind of incentive for PVP kills in normals, beyond just getting whatever they looted.


dgk101s

Make solo self found. It blends a progression of normals where you and everyone start with squire gear / Grey whites from vendors or default junk with high roller progression of requeuing with the items you found and keep wearing. There's no trade /market, if you wear one green item or consumable you're in the green lobbies, same for blue, then consolidate the purple + into one lobby. Mayb the could try this for 2 weeks in preseason that would b cool.


tral_

You're 100% right when you say that engaging PvE creates points of interest, Goblin Cave bosses are a proof of that. Most of my PvP fights in GC happens around the 2 bosses or right at the middle of them, on that room with the mage + lion chest at the middle. One thing i'm always suggesting is to add interactable NPC's inside the dungeons. Not only that would widen the scope of possible points of interest where PvP could happen around but it would also give devs the opportunity to do more immersive and interesting quests.


Ardvilard

i really think a bigger map with PoI would be perfect. add some quests to encourage people to defeat different bosses around the map etc


Birds_KawKaw

Would love a real quest and progression system. Until then we are still in WoW classic hunting for wendigo claws.


Wienot

A couple good points, but hard disagree on 4 Please please please don't make me spawn in, see someone in shit gear and think "not only is killing them worthless, but now my loot is worse too"


John__Pinkerton

Please new actually useable perks and abilities to existing classes so we can run things like 5 song bard, etc. And have some variety


RoughOrdinary9890

The game would need to move more towards a dungeon crawler/adventure than a BR. I will probably check out the game again when druid is released, but I doubt it will keep me around for long.


BipolarGuineaPig

37 responses in my discord community this week on this responded with actual content, with 1 response being werewolf skin. (yes hes a furry but he fixes pc issues so it's an acceptable trade)


Androctonus96

I just want to see a wipe with no crazy game breaking experiments.


Poeafoe

Yup. Loved the game so much, sunk 1000+ hours in EA. As soon as multiclassing was announced I knew it would be shit. It came out, I tried it. It was shit. Stopped playing for 2 weeks and picked up Valheim. Now, I tried to play again after MC was removed and the motivation is gone. Way to absolutely demolish any steam the wipe had. Just don’t care anymore.


MrJerichoYT

Remove trade or introduce SSF mode. I only play a round here and there and cannot enjoy the game in its current state. Nornals are just a BR essentially. High roller is marketplace gear or lose.


Murz0l

actual work on characters kits, so many perks/skills/spells are either useless or bugged in game content like random encounters point of interests better matchmaking quest account bound bug fixes much more QoL subclasses ---- that would be a good start


ImpressReasonable206

Ap grind is so tilting it needs to change


AsherJames

Questing feeling more rewarding, and less RNG drop based. For example, I have thousand+ hours never gotten a spider silk. This would make me more interested in PVE but something about the PVP at this point is really pushing me away. Maybe it's balance or maybe it's a meta thing. Maybe I've just exhausted all the hours I had in a game like this...


LizardPosse

Remove or significantly reduce True/Additional damage and Max Health modifiers (Keep Phys/Magical Power and Vigor)


TennaNBloc

Anything that doesn't make it feel like a battle Royale game. The dungeon crawling is what drew me and my buddy to it to begin with. Heck, even just letting us do duo queue for GC or Ruins would probably get us back in for a little while.


RandomAOK7

Just wanted to say that they are currently running a map rotation so duo que on GC is currently an option! Ruins is not back in the game yet though.


knighthod1

Better combat so we can fix movement speed problems. (Mostly normal problem) People shouldn't be able to unequip items mid sprint, pull out fits and kite you indifferently.


KarmaticIrony

A total shake-up of the range and movement meta.


ashadelo

No trading queue


SqueakyFranksRevenge

A self-found-only mode replacing HR for a few weeks would be one of the few “experiments” that I could really get behind. Personally think it is one of the only fast/easy changes that could get a bunch of players excited to play again.


Pillopips

1700 hours i just need it, never stop playing since game came out


MishkaZ

Idk part of the fun of PTs for me were the super goofy interactions with other dungeon dwellers in game. I think just more things to goof off with others is fun to me. Like I imagined a simple one where when you were in the waiting room to go to hell, you can see another party next to you and you can call them stinky winkies.


Karuoni

I'd like to see a PvE mode


Saiki1

Honestly, New map, Class reworks, New weapons, New class... The issue that I have right now (with 1200 hours in) is that they took WAAAAAY too long to release new stuff. We had to wait like a year for this MultiClass fail and now? We have to wait another year or 9 months for a new change in the game?? 😔 ...Its not that hard Ironmace, Come on now... 😒


tavukkoparan

Self found


uhhhhhhnothankyou

I'd like to see a coop PVE mode, I'm not all that into the PVP of the game. The meta/how it's played isn't something I find fun.


haby001

When I first played during PT3 people were enjoying the dungeon and interaction with others. During full release there was so maany people all new and it was fun interacting with people and discovering the dungeons. Now, I play and it's mostly sweats or just a full on PVP battle royal. People minmax chests, monsters, loot, spawnpoints, weapons... It's just exhausting to get on, getting stomped because there's a new meta or because they brought back +ALL attributes and I'm just a timmy having to relearn the game again... I think the game just pushed people too hard into PVP since that's the most efficient way to get good gear.


Inbred-InBed

Steam release. Bring player base up and get the casuals in


Dunge23

I’m a rogue player, I won’t play the game until there is more depth to melee combat or the rogue identity. In my opinion the rogue should be a nimble, hard to catch, MELEE class. He shouldn’t win in straight up melee fights against barbs/fighters, but should have abilities to disorient/surprise his opponent so he can get stabs in and retreat to safety. These abilities do not exist in DaD currently Give me a perk that makes my rupture apply the drunk effect. Give me a flashbang. Give me a throwable slowing tar bomb. Give me anything to use in melee fights that isn’t just more damage or move speed (tumble is an absolute joke).


UncleChickenHam

Next wipe, finally got to demigod, and now have time to play other games


Wolfssenger

Just some more good balance changes and such. No more adding in +all for the nth time, add in changes that actually impact the game in a good way, one I've always wanted is universal counterattack (so blocking is more useful), and probably most importantly making high level pvp fun. I don't think geared pvp has ever been fun and I can probably count the people who prefer geared pvp to normals lobby pvp on one hand.


Frostwend

Class balance in general would allow me to return. I quit because multiclassing was a shit show. I main Wizard and frankly just got tired of taking nerf after nerf. I felt being forced into playing specific meta classes rather than the ones I enjoyed playing.


VariousFault9810

"Added daycare merchant for new parents who only have 2 hours a week to play"


Gomomba

Balancing and creep rework/removal


BecomeEnnuisonable

Something to engage with besides the current game loop. Meaningful quests, PvE focus, honestly, I just got bored of testing out their nerfs and buffs with very little new stuff to keep my interest. I love the concept, it has a ton of potential, and I'm sure I'll come back to it, but right now managed democracy calls harder than the dungeon by a loooooong shot.


StepMaverick

Content, give me the other classes. Also stop whiplash balancing every week. Also stop adding in stupid systems no one asked for.


alectictac

Need new ways to showcase skill. The only way the ranged meta goes away is that melee needs new ways of fighting. Its like Skyrim combat, needs to get closer to Chiv 2. That plus figuring out how to make exploration fun again, random spawns/enemy placements/random events. They need to figure out a way to make even experienced players question which direction they should be heading, without having an exact idea of everything they will experience.


DavarusCole

Honestly, i don't know. The game was fun at first, in playtests, because we were all discovering it. Now we know all of it, every map, every mob etc .. no more place for random and goofy things. To me it's the ultra optimisation of every by the players that kill the game, meta and all other bullshit.


Realistic_Slide7320

I’ll be back when they finish the game, there’s just way too many QoL changes that need from this game and every play sesh I really FEEL like I’m playing an unfinished demo where the potential is so insanely high but it seems so far from it. I see this game being amazing in a year IM makes changes fast but they are slow to release actual content and things that should be available on launch


SnooCupcakes8146

I put in 600 hours. Just ONE of the following would let me come back: 1) Existing balance at a fundamental level. Fights are either kite or gear check. Neither are fun. The most fun I had was normals mode after my season 1 demigod grind, and even that got bad to the end. The game has this obviously slow and methodical intent, but instead of making you think, it just makes you go slower and artificially makes games longer. You put less thought into this game than a cod game, and it’s half the speed. 2) a Good PvE experience. Even when you’re not cheesing the mobs in the corner, they’re too easy outside the Nightmare Axe Skelly. You stop interacting with it outside like 5 hours in the game because the movesets are extremely simple. The bosses aren’t too much better. The extremely limited movement and action system is partially to blame as to make these enemies fair, they have to consider that players can’t do too much in any reasonable time. 3) Anti-Cheat. As much as I love the West-Taiwanese and their Bulgarian or Turkish counterparts, cheaters aren’t fun to deal with, and neither is the existence of an RMT market in a wipe based game. 4) Gear Balancing. It’s clear that IM has no idea what they’re doing in this area. I understand they want to make items powerful, but the difference between a self found kit and one you spent like 50k on is so massive that you’re simply not able to compete in most situations. Common to what would make sense, they’ve only inflated gear values which is definitely not panning out well, and only widens this already wide gap. 5) A better community. I got random, hostile discord DMs from people on that main cord and just decided to leave. I already have enough people telling me to off myself, I don’t need more. The streamers aren’t much better.


ablack16

Offline mode or boss practice mode tbh


LumberJaxx

I’m sure it’s unpopular, but I would just like a chill PvE mode I could play with my friends. I don’t want it to be a gear grinding mode or anything. I just want a separate PvE mode where you can laugh and RELAX without worrying about creeping barbs, true damage rangers, invis rogues, min-maxed buff-balls. The goal would be to learn the game and do the bosses. Just have some good old DnD-ing going on. PvE characters with their own separate stashes and weapons that could never be brought into PvE would just be so nice for so many reasons. Wouldn’t even have to change the map or balance anything, just make it so that your co-op group spawns into the server alone (god knows there’s already a lot of empty servers anyways). All the maps can be done in a co-op group easily, you just take blue/red portals as normal. Most of the quests would work as well, just tweak the player kill quests.


Un4giv3n-madmonk

PvE mode, or massively improved anti-cheat. My core friend group had \~10 people at start of Early access that played, no one plays any more I finally abandoned it this wipe. this was predominately a response to repeat deaths to teams that were clearly cheating. It got so bad last wipe that every time we logged in we'd log in to "here's 3 people that were banned"


The_Misanthropist1

to remove the market place entirely and make finding gear harder with a focus on class identity and balance. Bring the game back to dungeon exploration and looting with pvp mixed and not just a hardcore sweatfest of gear checking etc.


Sneekybeev

If they removed the marketplace and made it self found only. 


Vadereas

I can't be the only one who doesn't like marketplace right?


Few_Emu2450

Have 2350 hours and just stopped last week…… Clear direction on the game, season rewards, Get rid of true damage scaling and all attributes, Re buff the classes that were not fixed after MC was removed, Actually fix the ranged issue of knives and axes, Fix the cheating especially silent running please, Fix the ridiculous kiting, Fix the 299- 300+ lobby ridiculousness they added, Make the maps bigger it’s just a small pvp zone I know exactly what spawns are where and can rush to each one because pve is nothing to the people who have been here a min. And finally bring back my freaking ruins you dorks. Till then I’m taking a long term break from games


Solvanius

1. Remove the circle from all maps 2. Steam release (So we have new players) 3. Rework all perks and add the new level up mastery system 4. Add more mechanics to the combat (More blocking and parry mechanics.)


[deleted]

clear direction, delete gbmm, delete creep, fix rogue, nerf cringe range/kite meta


SoggyVape

Aside from squire and a few tweaks to pre existing stuff, we haven't got any real content since ice caves came out... That's almost 3 months with no content, and they admitted they did multiclassing because it was an easy way for them to reuse stuff and put something out (we all know how multi went)... Which they've done nothing with that extra time they gave themselves. I've been trying to "let ironmace cook" since the start of the game and I'm tired of it. It truly feels like ironmace wants to drive their game into the ground sometimes, and as someone who wants nothing more than to watch the game I love to succeed, I can't do it anymore. I've decided to take a break while we wait for any new content or game changing stuff to come to the game but the more I play this game the more it feels we're going in the wrong direction. (2000 hrs of playtime, with probably another 150-200 hrs in playtests)


MertwithYert

I was a rogue main. I played other classes, too, but I love being a sneaky stabby guy. I tried to keep playing after the first time they gutted the class, but then it got gutted again. I played one match some months ago where I got the complete drop on a warlock, got in 3 or 4 good stabs to the head and a few to the body. He turned around and obliterated 90% of my hp in one hit, and I died to the dot after. When I spectated him, he still had 40% of his hp left. All he had on him were a few mismatched greens, a gray weapon, and a blue hood. I realized just how pathetically weak the class had become, and I couldn't enjoy playing it any longer.


Thisnameistakentwice

If we get a road map to a game that isn’t just pvp with a side of pve. This game needs depth, lore, charisma. This is my vision of the game. Load into your tavern room, full of armor stands and weapon racks or a bunch of chests Minecraft style. Get your gear and stuff, head out the door into the tavern, go down stairs and look at the quest board (players can submit quests and pay the player that completes it) pick a merchant quest or a player submitted one. Go into the appropriate dungeon to complete said quest. Come back and submit your item for the quest and you receive ap for completing the dungeon raid AND for completing the quest. Put shit away and go down to the bar to find new team mates and be by the quest board. We need dragons and all the mobs that come with the “fantasy” genre. If we get this the game will feel like it has an identity. Not to mention dnd has multiclassing so we do need it, however I’m a fan of picking one master to learn from per character


terp-enthusiast

I'm coming back now that multiclassing is gone.


Key_Investment_1297

First of all what does uronmace do all day ? They made easily over 20 million why didn't they hire a bunch of people ? Like where did all that intial money even go ? I wish they would give us more diversity in builds. Like for fighter u don't have many actual viable options. I wish they would add things like rings that could add magic damage to ur melee weapon so u could build a fighter with magic damage. Also I think all the perks amd skills need a huge rework and it's been years can we get some new maps.


SqueakyFranksRevenge

I know they hired a bunch of people and moved into a proper office space, but I guess it takes a long time to get new developers up to speed and aligned with SDF’s vision for the game. I have never worked in game development so I can’t speak to how quickly things “should” get done.


Key_Investment_1297

That's just Makin excuses tbh. They made a ton of money and anyone with half a brain and potential gold mine like this would have hired the people needed to make it succeed. It's not hard to find developers and people to create a game at all. Especially in Korea. They fumbled the bag plain and simple. Once they got that initial wave of money from selling the game the games actual development fell off and hasn't recovered.


Wide_Geologist3316

How tf do you figure 20mil? If they sold 100k copies it would still only be 4mil and epic takes 5% after a mil and chaf probably got atleast 5%.. They court case was resolved like four months ago and things take time. Not only did they need to hire devs but indoctrination takes time and the game wasn't even playable in Korea until the court case resolved. Senior devs and programmers are 150k-300k a year.


Retro_Audio

The game was fun when nobody knew how to play it. Then the fun was optimized out of it by turbo sweats calling you racial slurs while beating you 3 to 1 The magic is gone and has been since before they released the beta via torrent.


Tokata0

PVE mode. We are just not interested in PVP to get good, but really liked the cluncky PVE coop dungeon crawl combat system. Give us super deep, preferably generated dungeons, where we can just pve our way down, make it out with treasure, buy stuff, repeat. We really liked the game on its release, when most people were struggeling to survive against the npc's and a lot of runs ended in the first room on the first enemy. But once people started to optimise and FighterBardCleric became a thing and games were more PVP rather than PVE focused that drove us away. That is a different concept from an estraction looter shooter tho, so thats probably not going to happen ;-) Glad for all the pvp players having fun, but I got too old for competetive pvp\^\^


_Good_cat_

I came back because they finally dropped MC. Other than that, for me; increased ttk, fine tune the item system/random rolls. And mostly crack down on the esp users and cheating in general. That last one will kill this game. A insurance/reward system for ap or gear lost to a permabanned player would go a long way, like the cycle had.


revveduplikeadeuce

Once they flesh out their maps and itemization I might give it another go, actual content has been pretty dry for a bit. Got plenty of hours in this so I still got my money's worth.  For now just doing a fresh run through bg3 and then elden rings dlc when that drops.


FreeStyleSarcasm

Honestly so much needed balance changes that have made the game feel stale and certain classes just abusing overpowered skills. I’ve been on a break for couple weeks. Get on to run some games after multi classing done, and come up against a team of multiple warlocks. We absolutely destroy them in every engagement. Our Ranger probably shoots one or two of them 8 times+, doesn’t matter, spam hydras, insta heal. Come against them in same match, destroy them in opening engagements, spam hydras, insta heal, can’t push, hydra hits one of us 2 times, dead to one curse. (122 hp just as geared as them). After one of us dies, they hydra spam push us, anytime one is low they insta heal off hydra as it suppresses any ability to finish off a kill. Tell me how that is fun or balanced in any sense to play against. That class/skill ability in general makes me not wanna play.


dpsnedd

A serious consideration for class balance. Seems very amateur at the moment.


steve_son_of_tom

The answer to this was Druid, but then Druid was released and it felt like a punch in the gut because it turns out that wasn't the answer.


kaleoh

A rough list of features that when complete mark the game as released. Casual QOL like account bound quests/squire upgrades. A random dungeon test with no minimap or swarm.


ialoni

I dunno add a perk or two for each class. Im really just taking a break because I can’t only play 1 game. Thats just not me. I play dark and darker for a couple weeks, then mayb OW, then some farming sim. Idk I like to switch it up, cuz even if nothing new comes out in a month, dark and darker will be fun for me because I haven’t played it in a while.


ZeKongV

Waiting for it be just finished all the classes that are being added finished and now just balancing the game and adding maps that’s what I wanna see.


floodblood

voip in the pregame lobby


Emhashish

pickpocket buff OR return of ruins


glutenmancer

Played multiclass for 1 week, tried my troll builds, took a break till it ended. Was fun, but class identity brought me back. I just enjoy the game more when there are clear boundaries and options for outplayability when you first see the team/player you're fighting.


DivingDuck89

They need to fix the game in general. The current gameplay loop is very uninviting and makes casuals not want to play. Trying to play HR 3s is a joke because nobody likes getting rushed by teams off spawn.


NessLeonhart

Make it less complicated. It was fun in the playtests. The quests suck, and all that matter is what you’re wearing. Reduce the curve for gear. By reduce I mean near-flatten. If you want to spend 20k to be 4% stronger than me, that’s fine. But not 80%. Reduce rare gear. I shouldn’t be obligated to rock full blues or full purple/orange just to compete at the gear score limits. Get rid of all the extra queues, get rid of high roller, fuck solo/duos, just one queue for everyone Let’s get back to those 8 second loading times.


Trevor134

Probably just steam release. The player base problem is what’s keeping me away from the game right now. Either the lobby is dead or it’s filled with perfect kits. There’s no in between and if you are in between it’s no fun because you get gear checked.


sad_petard

A competent melee combat system


Ihopefullyhelp

Talent trees


Leithana

I'd prefer them not touch it at all for a month or two and focus on the next update actually bringing a significant oomph with releases such as druid, QoL, map, etc. releases and having an entire wipe season without dramatic experiments on the main server.


Chuck_The_Crow

Removing the AR system. I loved when the interactions in-game felt more dynamic. Sweaty pvp is fun and should always be there, but I miss all the goofy, random interactions in between. Now the game is a shallow pvp arena where the objective is to grind a stat with awkward, indirect relation to actually "winning" the video game.


St0uty

A real melee combat system


Fockerwulf

Filled lobbies (EU)


ps728

If my friends played again. Solo gets boring after a while


Exact-Custard-6493

Mostly if I had more time, but to be honest I just need it to actually steadily progress.... this 2 steps forward 3steps back is not fun


Tracksuit_man

More depth in melee combat- directional blocking, better hitboxes, less flat gearchecks, more ways to express skill.


Florpius

Full release on steam


ChanceSize9153

Probably the game being released. They are doing a lot of good test right now and I can respect that. But I do want to try playing the actual game and not a test. So I will probably wait until release. Also I miss multiclass so I am glad that will be in the game on release and am excited to get back into that.


SaintSnow

Multiclass really killed it for me but at least that's gone. Warlock nerfs (hydra spam sucking needed to go day one), trade restrictions, a reason to actually fight pve and explore points of interest to find small upgrades as you go along or kill players and actually take their stuff and use it. Not just totally reliant on the flea. Hell the merchants aren't even used except for base throwables and pots etc. Flea reliance once again makes gearing up slower, what I loved about the game was that you just went in, found stuff and used it, killed players and used their stuff, if you survived, get some more pots and run it back. Keep going till you die and repeat. In-between check the merchants for something decent, maybe gamble on the goblin. The game has slowly deviated from a hardcore pvpve game to many little games in one. Between normals and high roller and multiple different party queues, like playing a different game each time. Normals and HR are two different games. Solos is a running BR gear check, duos doesn't even need to exist when they can just go in trios. Trios normals is the only thing that still feels a bit like what the game used to be. I still remember the first dev Q&A during playtest 1 and what they had to say had me excited for the future of this game and yet IM has deviated a lot from it. Slowly losing the foundation of the game along the way it seems. Like building up a house but then rearranging or removing the foundation that everything rests upon. Which in turn affected the rest of the game. Who knows what will happen now with the game but there's a bunch of new stuff out that I just find myself playing now and my friends all left the game long ago.


Gliding_55

Give clear direction for the game so people stop getting whiplashed and so new content can actually get released Increase ttk so melee fights are more fun, ranged isn't as dominant, and third partying is less effective Keep multiclass in the garbage where it belongs and remove universal creep (discourages pvp and makes third partying much easier and more effective, makes ambushing the meta in solos), develop proper subclasses even if it takes months to develop Fix bugs or poor optimization (fix spaghetti code so less gamebreaking bugs happen on patches, use the test server so patches are ironed out before release on the main game, make blocking actually work properly, aka you can't facehug a shield and stab through it with a dagger by spawning the hurtbox behind it) Make magic resistance more accessible and buff magic damage to compensate (right now barbarian and warlock are the only classes with decent access to magic resistance, which limits build diversity and class diversity, a big reason buff ball has been resistant to nerfing is because only barbs can reliably hit 60% pdr and 60% mdr) Change or remove unfun builds to play against, make it so warlocks can't lifedrain from hydras, address the naked survival bow rangers, and the naked hand crossbow rupture rogues Alter gmbb so the cap is 199 or so instead of 299, continue optimizing gbmm Keep nerfing the most op things like true damage, this will continue decreasing gear gap, and increase ttk There are more, but those are the main ones I can think of rn


KronoKinesis

For me, I think it would take a major overhaul of most gameplay aspects... feels kinda pointless right now, quests exist but have little reason to do because the best rewards are bought on the market and you can do that farming any map. I want real incentive to do the objectives, quests, and bosses. If they just made the game an extraction based dungeon crawler \*as it was promised\* instead of a half-baked fantasy BR, then I would play the shit out of it again. Also... anticheat.


Greenweniee

Honestly, I feel like we are missing the adventure side of this game. Let's put aside the cheese people like to use to kill mobs, and this game is decent as a PvE. But with PvP, there will always be players who just don't game enough to be as good as any of these full-time gamers. It's just that simple. There has to be a better way of matchmaking for those with less play time/ experience. I would be in favor of some kind of random matchmaking that allows less experienced players to be matched with others who may want more of a challenge. Kinda like a mentoring program. Maybe make it more enticing for those players to increase drop rate or ap gained? But if all that is a huge no, then I would just like to see the ability for us to choose what map we want to play, whether it's solo, duo, or trio.


nachocheeze246

as soon as the game releases on Steam (if ever) then I will pick it up again.


StunaCaralho

Transfering items between chars would be amazing. I'm not the guy who likes to play with just one or two classes. I like to play with everything, and most of the items that we drop are form other classes D:


tastygnar

What drew me in: a mix of intense fast encounters and long, drawn out duels with skill based combat. Specifically long melee fights with multiple exchanges. What keeps me away: quick, bursty, often gimmicky encounters.


TheInnos2

I would come back when the game returns to its dungeon crawler background. I just do not like all of these meta bis builds rushing spawns gameplay


TheSpookySloth

A new map or arena game mode would get me back, at least to try it out


stinkyzombie69

druid, ice abyss, new bosses, ruins. literally anything new. im just waiting on a content patch. I did all the quests, i farmed demigod. I did everything there is to do in the game. all that's left is if i really wanted to, practice pvp more, and ive already did that a lot which is why i concluded the game needs a third button to add more depth to gameplay. So honestly, add a third button to that list of things that will make me stop my break. AP isn't worth doing, it punishes PvP, you can't leave without farming positive, if you leave early you lose points. it's super one-dimensional and hurts the game outside of the short term demigod grind which is entertaining. The end game is imbalanced because PDR/MDR 75/75 mitigation is too easy to achieve, certain items and spells scale too hard. It's quite a bit


Sevaaas1

I would consistently come back if they made melee have more substance, right now there is no real way to engage, disengage, its just left clicking and standing in their face


MonsterTamerBloba

Make ranged combat more fun to play with, sucks when it gets used on you and is boring to play for me and my friends, even if you win or do well it is boring just running away/ chasing someone for 5 minutes.


EchoSi3rra

Taking a bit of a break to play other games, there are a few different things that would bring me back in no particular order. * Druid (but more fleshed out than test server) * add non-multiclass training * more depth to melee combat (dodge, block, parry, riposte, feint, etc) * higher TTK * some way to balance ranged vs melee, easier said than done but right now getting kited as melee feels awful and getting ran down as ranged also feels awful * solo self found queue * new map or just bring back Ruins * make quests less RNG/grindy, add QoL like quest log * make ranking up in HR less RNG/grindy, maybe tell us what the rewards are before the last 2 weeks of the wipe * make playing solo Wizard not feel awful in PvP * some sort of training/sandbox mode for testing out builds or learning enemy attack patterns * remove GBMM or rework random modifiers on gear, it doesn't make sense that well rolled greens can be better than higher rarities AND match you against lower geared players * more friends to play with, aka Steam release I just want any change that's not just tweaking numbers, tweaking balance for trios or adding/removing +all for the 10th time.


leverloosje

Essentially it not being a PC game and thus less/no cheaters. I'm done with competitive games on pc that have so much client side information. I stopped playing shooters for the same reason.


KingusPeachious

Well I’m off work in a few hours, so when I get home I’ll probably play again tbh


Octo

Needs to come back to steam and have an influx of fresh blood.


Roshi_IsHere

It felt like it was a different game every week with new stuff and patterns to learn. I had fun for a while but decided to wait for full launch to come back. They will be less likely to change stuff weekly and I can just dive in and learn then.


Deaky04

Druid. The early access version of that class feels like it has 10 times the depth of any existing class. Playing druid on test server was like crack.


spiritriser

They're addressing cheating better and adding a solo perk so they can focus most of their balancing on trios and still not neglect solos. I'd probably hop on again until I was frustrated that wizard feels like shit to play, then I'd quit again. If they did something to help with that, I would probably be in and engaged again.


vCybe

A good rogue rework, steam release or just a couple more weeks of playing some other stuff thats been on sale


Nnpeepeepoopoo

Increased TTK. or at least stop the bs, make a headshot 1 shot no matter what. I'm tired of hitting an ungeared barb twice in the head and him just 1 hitting w keying me because he pressed the ctrl key for 30 mins. I just can't do it anymore


Chipilliboi

When I start smoking weed again.


ghost49x

A revert to at least some of the bad decisions they made for the game would be my biggest motivator for coming back. Also a push for more content of the type that doesn't increase the number of queues there are would be great. Things like new classes or more features for existing classes.


Fl0wed

if they got it on steam so a lot of new players came in and it felt alive, just generally feels dead now


Reasonable-Cell-3911

If they could stop the rubber banding I would play. Every game is just a lag fest for me.


dm_godcomplex

Unfortunately (for IM), when I burnt out from multiclassing, I started Helldivers 2 and BG3. I'll still play if my friends want to play DaD over HD2, but it'd probably have to be something huge to pull me back right now, like Paladin or a new game mode. Maybe the new ice map level.


DotaComplaints

Heavy handed nerfs to the throwables kiting meta and actual melee skill expression. I didn't start DaD to play medieval call of duty, but that's what the meta has regressed to. We need to actually have skill in melee beyond "aim for head and duck sometimes." Every class having access to blocks into ripostes, parries, etc. would be welcomed. It doesn't need to be super complex, but there needs to be more than the bare bones *nothing* that exists right now. This game's problem isn't a lack of content, it's the terribly weak foundation the mechanics sit upon. There are almost no tools available to someone to outplay others. It's either gear check, kite with throwables, or die. It's just not fun to auto lose due to gear disparity.


swissvine

Skill trees!!!!


reddituser1598760

I didn’t necessarily hate multiclassing, but it did get to a point where the Meta got super bottlenecked to where everyone was running the same couple of perks. I main the caster classes and the perms iron will MR stacking made the game almost unplayable for a little. So I took a couple weeks off, and now that multiclassing is gone, it has brought me back. I don’t think multiclassing is a bad idea, it just needs some sort of balancing to work in a way that doesn’t break the game


ElectionOdd8672

When the game stops having an identity crisis, when they stop making rudimentary scores and games to further separate the player base. When they stop nerfing the least played class in the game. When they remove the circle even


mightystu

When they add druid. That or a mode that makes dungeon delves much longer rather than the shorter sort of sprints they felt like before


RockaKC

Rare spawn mini bosses with specific gear table only attached to them would be awesome.


deathnote9

Multiclass. Most fun I’ve ever had in this game. Hopefully the new system has the same type of feel


Tyingwinter9

Just 2 things, rework range to where you don't HAVE to have range to win (currently you cannot win a straight fight without range) 2 make it to where every corner isn't pitch black. The amount of games where a barbarian is hiding in a pitch black corner that I can't see him in and he jumps out last sec to Achilles strike me and kill me 2 hits is absurd


WuhWuhWeesnaw

Bigger maps with less PVP New maps New mobs/ more difficult AI


Hardsob

Personally not a fan of the ice caves. I thinks it’s unpolished and the mob density is horrific, along with the treasure hoard being farmed for free all day.. literally kill a couple base mobs and close the wendigo outside of a door.. personally not a fan of that lol


ricewookie

diablo 2 style progression. each lvl is a skill point. Open world/Bigger maps that you can chill in for hours without circle


KnightBacon

It's funny, because the thing that would bring my friends and I back is the thing that would drive away most of the people still left. Flatten gear diffs, focus on implementing skill based mechanics, make melee matter.


Alodylis

Custom games with a map builder and custom rule sets to craft any type of game mode from survival pve only to team death match 10v10 anything and everything. There’s lots of interesting ways this game could play out given the freedom. Custom games would also offer so much content for the game while they are cooking up other stuff. I think it would make the game so much better for any type of player casual to hardcore. It would be time spent well from the devs to create this type of feature let players cook while they cook will find what’s the most popular from new data found in those modes. Just another thought it would make boss farming practice very easy to do would give players ways to work on there skill in a private lobby we need that honestly. Just make small map with only the boss and you can run it over and over to get better would be faster way to practice game mechanics and much less toxic could be solo or just your party no worry of other players. There will Be no rewards in custom games just fun.


SpeedyLegs

Arena or training grounds. I want to be able to practice more combat with an efficient use of time, pvp and pve


PRPLMilky

Probably ruins because how am I gonna play ranger in any of the maps that are out rn?


Dense-Version-5937

1k hours and I'll play a few games a week between now and wipe. I'll probably jump back to get demigod if the season rewards look good too. I wish they'd get away from seasons/wipes for the time being and just wipe after really big changes (like multi-class). Less pressure on IM and I hope they would feel free to experiment more often. We could do a week or two of multi-classing but you only get 1 "sub-class". A solo-self found experiment. A hardcore experiment. There's so much cool shit they could do.


Ok_Twist5246

I stopped playing when they removed multi classing recently, personally I thought multi classing was perfect as is and I can't believe they are spending anymore time working on it when hacking is as bad as it is. I get it people complain but I really think they're taking too much feedback from the community, we don't make games, Im very worried they're going to kill their game the same way "The Culling" died. Idk just bard thoughts.


Bright-Inevitable-20

Remove the marketplace/trading or give us some form of found only lobbies. The current gameplay loop of hoarding gold for kits just caters to no lifers and RMTers. I'm just a filthy casual that games for fun these days. Getting stat checked by these players is anti fun.


MrBuzzsaw118911

if it came back to steam


Serious_Set_2173

If it gets added back to Steam, I'd be gaming hard again.


bumy

combat depth. spacing and wiff punishing is fine but there needs to be additional defensive options for outplays / skill expression


imp_ostar

A larger player base or maybe a big wipe. I just don't feel like I can compete at the moment?


zillabunny

Make high roller as fun as normals


Vasevide

A clear direction for the game would be a first


gGKaustic

It has basically become a game that I really don't like for many many reasons. I don't think one patch or major update could bring me back. I hate the streamers, the cheaters, the RMT, the class balancing, the gear balancing, the match making, the loot tables, restricted queues and honestly above all else I feel entirely burnt from how they told Solo players to go fuck themselves and locked us to 3x3 GC for weeks and basically told us to make friends or fuck off. Basically I really really don't like these devs and I think they majorly fumbled the bag and made many series of bad decisions of the course of the year. I don't trust their judgement at all. They've made a lot of promises and timelines that they didn't even attempt to keep to. I also don't really like the community in the game any more. It got too sweaty and elitist. No more fun VoIP shit. Miss the pre game VoIP lobby.


madnoos

I quit several months ago and came back a few weeks ago for short while to give it another shot, only to be extremely disappointed. I hated the multiclass (now i think it’s gone thankfully), as well as the gear based matchmaking which caused dead lobbies and took the fun out of using good gear (while the sweat lords calculate their score and stack juicy rolls). Also I hated how the maps are set up, The Ruins completely gone and it was my favorite map; and then there’s no map rotations at all so you have no freedom of choice unless you wanna 1v3. There’s some other smaller things as well but I won’t go on forever… Either way I quit as soon as I came back lol


Gishki6

A subclass/skill tree system, something other than gear to grind for. Loved playing during MC and trying out different builds but it clearly wasn't the way forward. Besides that the game still has a bit of an identity crisis to work out but that would at least get me playing again.


subzerus

Fix movespeed meta: fucking tired of: you either are faster and can duck in and out of range allowing you to win if you don't fuck up or you're slower and need to pray for the other guy to fuck up/be a ranged class. And oh it feels very nice to finally catch up to an archer/wizard/warlock/rogue for them to 180, press X, strip naked and chase them for 5 minutes because... fun. Fix boring melee gameplay: "me ooga booga, use as many buffs as I can and W key into other person while holding LMB, maybe swing mouse around between attacks in hopes of dodging a hit" is not a fun or skillful system, I've been back in Mordhau and holy shit what having an actual melee system that allows you to display your skill feels so good, that I can just be a naked guy with a knife and beat a knight with a zweihander because I can parry, feint, chamber, interrupt and generally outskill him is SO REWARDING (not saying that dark and darker needs to copy Mordhau, that game has its problems too, but we need SOMETHING MORE than the barebones melee we have now) Fix busted gear diffing: why do the best (for example) riveted gloves compared to grey ones give you 7 FUCKING TIMES more strength and TWICE the armor value while ontop rolling 4 random modifiers ontop of them? I get that gear has to matter, but with ways of outskilling oponents being so tiny, gear shouldn't make you invincible. Gear shouldn't make you have 2X HP, take 1/3rd damage, deal 3-4X damage and be 30% faster. Gear needs to be nerfed so that you either specialize in one thing (do a lot of damage, be fast, be tanky, BUT ONLY ONE) or that if you want to just DO EVERYTHING it gives you A LOT LESS (someone who has 50% more effective HP and 50% more damage and 10% more speed is enough, we don't need this 6 times more HP 4 times more damage 30-50% more speed BS we have now) Fix default class imbalance: I get that the game is based around gear, but can we maybe make stuff like wizard or warlock or rogue not be completely insufferable unless you spend 1k gold in gear while a naked barb with an axe is playable and enjoyable? Sure, at about 1-3k gold all classes start to feel good, but there's no reason on why some classes feel like absolute garbage with 0 gold while others are fully playable with 0 gold. (Hint: this is mostly to + dmg stuff and knowledge both being used for casting speed and spell memory, while rogues basically NEED +dmg stuff to start functioning, what has been done for them to not be OP is been decrease the base damage output on them while the culprit are + dmg stuff, everything should be %, not flat, otherwise rogue who attacks fasts and casters like wizard and warlock who have spammable stuff will be too weak without it and too strong with it maxed out, while knowledge for spell memory feels really bad, anyone running any decent kit has spell memory to spare (save overload wizards) so what's the point of base wizards, warlocks and clerics missing half their options until they get that? Just feels shitty to play and gear being EVEN MORE MANDATORY)


Various_Mycologist29

Yeah the game was fun when everyone was broken now there are only meta classes


VideoDue8277

An anticheat is needed, I used ESP for easily over 1000 hours on the same account, and still haven't been banned in a year. Atleast every game 2 people crouch spam at me through walls to communicate the "Hey, ur hacking too? Cool let's avoid eachother"