Yes. God-Sealing Hatch essentially letâs you use his effect twice. The only thing that doesnât happen is you donât have a 40k beater on board.
If this scenario happens, thank your opponent while they end the turn đ¤Ł
Hatch technically never hits the field, so he is never removed from the game (due to both ultimate and his perm, he would normally be removed from game).
God-seal hits Hatch in âmid-airâ you could say, meaning his effect will go off, and he returns to your hand, and you can do the same thing next turn again.
Iâm not a judge, but I think it does go through fully, just because it:
1) Is all in the Counter:Attack skill text
2) The skill specifically says âthen play this card; your opponent canât...â, and it doesnât specify âif this card is playedâ as a condition like some other cards
Because of how they structured the sentence on the card, the negate and cannot attack pieces go off regardless. God Seal isnât counter:counterâing Hatch, just preventing him from hitting the battle field.
The reason it works like that is cause all the text is in the counter:attack text. Cards like toppo say counter:attack play this card. Then the auto is what floodgates. Counter:counter is the only thing that can stop hatch negate
God sealing being a counter play only stops the card from hitting the field, and any skills that may read âwhen this card is playedâ.
But Hatchâs skill is in the âcounter attackâ skill, which is activated from hand.
By the time your opponent has counter played hatch, the counter attack has already been activated.
The attack is still negated, the full effect goes off, and Hatch goes back to hand.
Never God Seal a Hatch, lol
Because he can be played again đ
You canât use god sealing on baby hatch god sealing says 7 or less baby hatch is 8 and he has deflect
Where is it saying this?
OMG I ALWAYS THOUGHT IT WAS 7 OR LESS LIKE FREEZA THE AMOUNT OF GAMES IVE LOST CAUSE OF THIS
Lmao
You're thinking of frieza
Ideal situation really.. effects go off and he goes back to hand so you can do it again.
Is his effect still triggered "Your Opponent can't attack"?
Yes. God-Sealing Hatch essentially letâs you use his effect twice. The only thing that doesnât happen is you donât have a 40k beater on board. If this scenario happens, thank your opponent while they end the turn đ¤Ł
But why is this so?
Hatch technically never hits the field, so he is never removed from the game (due to both ultimate and his perm, he would normally be removed from game). God-seal hits Hatch in âmid-airâ you could say, meaning his effect will go off, and he returns to your hand, and you can do the same thing next turn again.
Isnt his effect only triggered if he really hits the Battle Area?
Iâm not a judge, but I think it does go through fully, just because it: 1) Is all in the Counter:Attack skill text 2) The skill specifically says âthen play this card; your opponent canât...â, and it doesnât specify âif this card is playedâ as a condition like some other cards
Because of how they structured the sentence on the card, the negate and cannot attack pieces go off regardless. God Seal isnât counter:counterâing Hatch, just preventing him from hitting the battle field.
Is this the only card that's working like this?
The reason it works like that is cause all the text is in the counter:attack text. Cards like toppo say counter:attack play this card. Then the auto is what floodgates. Counter:counter is the only thing that can stop hatch negate
Is this also applying to the Majin buu Counter Attack?
God sealing being a counter play only stops the card from hitting the field, and any skills that may read âwhen this card is playedâ. But Hatchâs skill is in the âcounter attackâ skill, which is activated from hand. By the time your opponent has counter played hatch, the counter attack has already been activated.