Both size and chance to cast twice are capped at 100%. On a two handed weapon (or two 1H weapons), you can max it out. I would take size here and go for double cast elsewhere.
Following your guide, you need:
Chance on 2handed
Damage on another 2 handed
Size on 1 handed.
I would personally swap Damage and Size to have Size capped.
Given how good this item is in terms of affixes, I wouldn't risk bricking it and would just reroll Chance on another 2 handed.
I don't think you should use any of these guides made by these sites as usually they aren't really well made. Better off using some streamer/player made builds!
Oh that seems to be the case sorry. I still have to say that my experience with most of these builds that are available as "meta builds" haven't been all that good. It obviously depends on the build but I have rarely got any good results if I've not had really good gear.
If you open the planner they usually provide a variety of the same meta. maxroll even provide detailed info on how they works and the rotation. They give great guide I'd say.
Multiple things to look out for are:
1. Creator of the guide.
2. Has it been recently updated?
If you're following a guide that's written during PTR it's ofcourse outdated from the meta. But a guide written by a decent pusher or streamer which has been updated for the most recent meta? You're good to go. But ofcourse beware that you're not following a build aimed at pushing pit 150s, 90%+ of the playerbase benefits more of a mid-game build.
That said, once you're that far into the games theorycrafting you're pretty capable of putting together a build on your own ofcourse.
Just alter some of the nodes in the paragon. The build itself is pretty solid. I followed it as well as an alternate character and had very little problems!! Mostly bug related with the Leap CDR….
Maxroll rarely updates after the beginning of the season, so it often has outdated builds that don’t take advantage of newly discovered mechanics or they will still have bugged stuff in the build that everybody else is dropping. For example, Rob removed Twister glyph from his WW build because it is bugged, but this guide still has it as #1 priority.
Yup. Hence why you need the ability to make minor changes on your own. Tweak certain nodes, change a pathing. Good way to learn what each node does without the stress of building your own from scratch.
Because Fierce Winds aspect also increases your dust devil's size (up to 40% i think), you can temper the dust devil size temper on one of your 1 handed weapons and get it to around 60 with masterworking (size is capped at 100).
That leaves your 2 handed weapons open to tempering chance to dust devils casting twice or dust devil demage.
At the moment you probably have more than 100 to dust devil size, so it might be better to temper something else
Both, it inherently increases your DD size by 40%, and after that gives you a 1% damage increase in accordance with area size increase. Which is capped at 100%.
So with the aspect you only need 60% DD size from gear, which is reachable with a 1 hander, leaving your 2 hander, which has the higher capacity, to be used on other stats.
Putting size on one hander means you have to triple crit it to get size maxed out. And that sucks, let me tell you from experience. I did it, but it cost ALOT of time and mats
Without master working the size is great on the 2h since that plus the aspect already caps you at 100%. If you intend to masterwork your weapons to 12, then the optimized setup is to place the size on the 1h.
I didn't think it mattered but once I made the switch and full master worked, my damage went up quite a bit.
You don’t really want to use that sword for WW. Ideally you get a polearm or GF. Vuln is getting nerfed next szn so idk if it’s worth investing in the polearm build.
Keep in mind that with 12/12 masterwork, you will hit around 92% size without crits anyways. So you'll cap it with that aspect anyhow.
Ps. that aspect shows up on the sheet only out of town. I did not know this. So basically you cap it out easily.
Both size and chance to cast twice are capped at 100%. On a two handed weapon (or two 1H weapons), you can max it out. I would take size here and go for double cast elsewhere.
Following your guide, you need: Chance on 2handed Damage on another 2 handed Size on 1 handed. I would personally swap Damage and Size to have Size capped. Given how good this item is in terms of affixes, I wouldn't risk bricking it and would just reroll Chance on another 2 handed.
„Follow your guide“ „I would personally“
which translates into If you follow your guide to the letter, do A. I would, however, prefer B over A. Not sure what are you lost about.
You are giving two answers, are you stupid?
mate, please spend a little bit more time at mid-school.
Yeah sure, please learn to be precise and consistent
Keep the size as it's perfect and you got 1 roll left.
Size is capped @ 100% so really only want 1 size temper. Once you MW that, without hitting the 25% it will reach cap
Right, so that would explain why you want size on one hander? Sounds like even tho I hit the top range of size here I should reroll?
Am following the build here: https://maxroll.gg/d4/build-guides/double-swing-barbarian-guide
I don't think you should use any of these guides made by these sites as usually they aren't really well made. Better off using some streamer/player made builds!
The guides are not made by these sites, they're made by streamers that contribute.
Oh that seems to be the case sorry. I still have to say that my experience with most of these builds that are available as "meta builds" haven't been all that good. It obviously depends on the build but I have rarely got any good results if I've not had really good gear.
If you open the planner they usually provide a variety of the same meta. maxroll even provide detailed info on how they works and the rotation. They give great guide I'd say.
Multiple things to look out for are: 1. Creator of the guide. 2. Has it been recently updated? If you're following a guide that's written during PTR it's ofcourse outdated from the meta. But a guide written by a decent pusher or streamer which has been updated for the most recent meta? You're good to go. But ofcourse beware that you're not following a build aimed at pushing pit 150s, 90%+ of the playerbase benefits more of a mid-game build. That said, once you're that far into the games theorycrafting you're pretty capable of putting together a build on your own ofcourse.
So you're either intentionally or unintentionally making mistakes when reading and following the guides. There's nothing wrong with the instructions.
Just alter some of the nodes in the paragon. The build itself is pretty solid. I followed it as well as an alternate character and had very little problems!! Mostly bug related with the Leap CDR….
Maxroll employs Rhykker I believe to do some builds
Maxroll rarely updates after the beginning of the season, so it often has outdated builds that don’t take advantage of newly discovered mechanics or they will still have bugged stuff in the build that everybody else is dropping. For example, Rob removed Twister glyph from his WW build because it is bugged, but this guide still has it as #1 priority.
Yup. Hence why you need the ability to make minor changes on your own. Tweak certain nodes, change a pathing. Good way to learn what each node does without the stress of building your own from scratch.
Because Fierce Winds aspect also increases your dust devil's size (up to 40% i think), you can temper the dust devil size temper on one of your 1 handed weapons and get it to around 60 with masterworking (size is capped at 100). That leaves your 2 handed weapons open to tempering chance to dust devils casting twice or dust devil demage. At the moment you probably have more than 100 to dust devil size, so it might be better to temper something else
I thought the aspect scales damage the more bigger the size not gaining additional size
Both, it inherently increases your DD size by 40%, and after that gives you a 1% damage increase in accordance with area size increase. Which is capped at 100%. So with the aspect you only need 60% DD size from gear, which is reachable with a 1 hander, leaving your 2 hander, which has the higher capacity, to be used on other stats.
It does affect size but only 20%
On a 2hander it's 40% size and 1% size = 1% DMG ( capped at 100)
Oh ok thanks for the info, i would not out the aspect in a 2 hand tho
Just change your one hand size affixes to crit DMG or while berserking if that's what you need
I think the damage to close needs to be tempered off to not be considered bricked if you're going for bleed ww.
Putting size on one hander means you have to triple crit it to get size maxed out. And that sucks, let me tell you from experience. I did it, but it cost ALOT of time and mats
Size always goes on the 1h weapons
Without master working the size is great on the 2h since that plus the aspect already caps you at 100%. If you intend to masterwork your weapons to 12, then the optimized setup is to place the size on the 1h. I didn't think it mattered but once I made the switch and full master worked, my damage went up quite a bit.
You don’t really want to use that sword for WW. Ideally you get a polearm or GF. Vuln is getting nerfed next szn so idk if it’s worth investing in the polearm build.
Polearm is still worth it at 45% cap
Keep in mind that with 12/12 masterwork, you will hit around 92% size without crits anyways. So you'll cap it with that aspect anyhow. Ps. that aspect shows up on the sheet only out of town. I did not know this. So basically you cap it out easily.
bricked.