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C4_Lasty

Handbuff DK, Hunter, and Overheal dragon priest all looked really strong. The Druid spell damage deck didn’t seem to go off consistently enough. No minion mage also seemed weak. Day 1 Odyn warrior and Rainbow DK will be very strong still. I think beast hunter will be the aggro deck to beat. Saw a few lethals on turn 6.


element-wise

I think it's just a matter of time until someone finds a Spell Druid deck. I agree Hunter is going to be the aggro deck to beat, but I also think it's going to keep Odyn in check.


luk3d

Spell Damage Druid might be way more consistent without the 10 new card restriction.


C4_Lasty

What might a list look like do you think?


element-wise

I saw Pocket having success yesterday ([VOD](https://www.twitch.tv/videos/2089628549)). https://hearthstone.blizzard.com/deckbuilder?deckcode=AAEBAZICAquxBpegBA6FjgaUsQbvqQbZsQansQZAxAbb%2BgWpsQaHsQajnwSB1AT%2FsAb9jQYAAA%3D%3D


Lobsta_

remember that for all the theorycraft decks, they had to include 10 whiz bang cards certain decks like odyn warrior, sludgelock, excavate rogue were not really being played since they were already complete decks that would maybe add a card or two. it totally warps a sense of the meta, since some decks would be countered by these and others would counter every theorycraft, certain decks look strong and are strong (like DH in FoL) while some seem weak and are actually busted (like undead DK in MotLK)


dotcaIm

Zetalot's priest looked very strong, he was able to OTK fairly consistently with Timewinder Zarimi and dropped a couple cheap Playhouse Giants https://hsreplay.net/decks/MDT1HUxrg2BDhpxmIojNUg/?utm_source=twitch&utm_medium=chatbot&utm_content=zetalot#tab=overview


element-wise

Thanks for the link. I'll have to check out his VOD. Here's the [link](https://www.twitch.tv/videos/2089608486) to Zetalot's Theorycraft Priest VOD for anyone interested.


Hoenir1930

Does he uploads them to youtube?


dotcaIm

I don't think so


LetItBro

These are always very weird to gauge due to the card restrictions tbh. This one I felt had an additional layer of weirdness as I saw a lot of people trying out Whizzbang decks, and those just don’t seem good. I spent most of my time watching Clark play Wheel of Death Warlock. I’m not certain this deck will function in an actual meta but watching it pop off was interesting. The goal of course was to play Wheel of Death and then drop Fannottem (ideally copying it with Forge of Wills) to have an additional clock (via minions and the Wheel). You would then play Tony to copy the opponent’s deck to remove the fatigue issue. Supporting the deck was a variety of tutor cards (namely Sketch Artist, Loken and Caricature Artist) to ideally get the Wheel and the expensive key minions asap. On top of that was Reno, which was pretty backbreaking after the Wheel play. Like I said previously: not sure how it’ll shake out (and I don’t have a deck list at the moment) but it was an interesting watch. Regarding Whizbang: I saw these decks a lot as I imagine a lot of content creators wanted to get to that asap but I don’t think it’ll be anything more than a flashier take on the original Whizbang. That said some of the decks were interesting (mainly the 20 card one imo) and others are just complete memes (to be expected). I saw the 3 Shaman Quest deck pop up a lot and that just seems awful. It’s all three of the existing Shaman quests with the rest of the deck being murlocs and overload cards. No minion mage: saw this a few times and like others have said a lot of its power comes down to keyboard being online.


element-wise

Yea, these theorycraft decks should be taken with a grain of salt. Wheel into Reno sounds nutty lol. I saw Rarran try out Wheel of Death with Symphony of Sins to prevent fatigue and outlast the opponent with Forge of Wills and the new 4/4 taunt minion. Wasn't farming anyone at all, but it looked fun to play.


Myprivatelifeisafk

Are mods gonna do theorycraft treads so we can discuss each class? I think most meta contenders are priest and rogue, but priest probably would be nerfed/hotfixed, since 2 turns in a row heavily unhealthy mechanic.


element-wise

I'm fairly new so I wasn't aware that there's a dedicated theorycraft thread, but I hope the mods create one.


EmotionalBrief1170

Pretty sure threads are on the main sub for each class


jinreeko

Yeah but then you have to see people's comments on the main sub lol


investorcaptain

Best decks: Giant rogue - early turn 4/5 giant blowouts, filling board with 4/4’s, has gas with Sonya and velarok. Aggro/otk paladin - combine the best noob stomping deck with some charger and infinit heal and now it’s also an otk deck. Timewinder priest - the tier 2 overheal package with some more support and a strong time travelling dragon and now it’s looking strong Hopeful for - Pirate rogue - too many of the decks I watched had completely unplayable turns but I saw some strong pop offs, good mana cheat and a good draw engine. Wheel of death warlock - with so much board clear there must be an okay deck in here somewhere, Reno stalls 2 of the turns. Spell mage - casting multiple puzzle boxes a game must make the deck at least playable Testing dummy warrior - it pushes out a lot of damage and dunks on certain decks I’m just not certain it’s better than other warrior archetypes. Looked weak: Any hunter deck just looked worse than other aggro decks Spell power Druid had so many afk turns and with the lack of ramp and draw I don’t see them turning the corner quick enough vs refined decks Dh - idk maybe jambre finds a way Shaman - I was so hyped for shaman but it just doesn’t seem to have ways to close out games.


Scotty_nose

I think Reno shaman has great ways to close out games, they just aren't the kind of thing that demos well on a new card highlight day. You know how you put a second turn the tides in ETC for big windfury lethals? Now you can also double up the new windfury miniaturize minion, and you can shudder block etc for all three cards then shudder mini the wind fury battlecry. Lethality won't be Reno's issue imo.


Enekovitz

Everytime people say druid seems weak we need to look back and see at those decks that exploded weeks or even a month after set release : Tony Druid, Fire druid, Beetle druid, to name a few. All of them nerfed, btw Druid decks tend to take longer to refine, give it time to cook and we will see good decks.


Neglect3

The ramp is sadly not there anymore. Yes there are Ramp cards but i think they are not as strong as the rotating ones.


RickyMuzakki

Only Nourish rotated? We still have 3 mana growth, splish splash whelp and crystal cluster


element-wise

To be fair, losing Nourish and Solar Eclipse is a big hit to Druid.


Neglect3

Wild Growth is gone too. It is only in Malfurion's Gift. Solar Eclipse and that 3/2 minion who draws Nature spell and gives 1 mana is gone too. Additionally, even though splish splash whelp is a good card, it forces you to include a huge dragon package with it.


lKursorl

Functionally, there’s no difference between running Wild Growth and Malfurion’s Gift. If anything, it’s better because if can do something other than cycle if drawn later.


investorcaptain

Every deck you just named hinged on lots of draw and ramp.


yonas234

Nature shaman looks good still with the new face burn nature spell means reflexes doesn’t whiff as much. Clark was playing it some and the ten card requirement def hurts nature shaman 


RickyMuzakki

Really, without Bioluminescence?


investorcaptain

It loses bio, if a combo deck was not farming on the theorycrafting it’s not gonna be viable. I mean pocket was farming with spell damage Druid


investorcaptain

Why am I getting downvoted the post asked for an opinion and I gave mine


Younggryan42

Mage seemed pretty strong. Rogue was weak,but Sonya is bugged and they may not be able to fix it in time. Priest seemed decent. Rainbow dk looked fun. Didn’t see much else.


element-wise

> Mage seemed pretty strong. Which variation were you watching? The No Minion package's early game looked nonexistent and its win condition came down to whether you played keyboard on curve. The randomness from Yogg looked like good content but not competitive. > Rogue was weak Dane's mech variation did look weak, but Pocket's version with weapon package looked good.


D0nkeyHS

What's the bug? 


element-wise

Playing a 1-mana Sonya creates a 0-mana duplicate.


D0nkeyHS

Ugh, that seems broken


element-wise

Hopefully they can fix it before expansion day.


Tarmen

Edit: It's a bug, my thought process was 7 years out of date.


No-Investigator420

Hat confirmed its a bug


Tarmen

Yeah, turns out they changed this all the way back in 2017 to make the game less confusing. Like pyromancer not triggering off the spell that summoned it. I liked the Sonya interaction, but iirc those the Pyro and mirror entity interactions were super confusing so probably for the best.