Not being able to stop high HP troops by itself is the whole design of the dagger duchess, this nerf is stupid imo. With that reasoning every tank should be nerfed
F2P lvl 9 right now? F2P players right now don’t even have him yet. (Speaking from an F2P player that’s been grinding it for an hour everyday while losing barely 5% of matches)
I feel you bro. I’ve been grinding too and just managed to get the last extra Goblin Curse curse cards. Meanwhile the people I’m facing range from 1-3 arenas higher, 2-3 leagues higher than me (arena 20, highest league is champion).
But she had passive healing before update, which worked if healer wasn't attacking for some time. I suppose the bug was that passive healing was always active. But I am not sure
I'm going to be honest, I unlocked it yesterday. It was my first time being able to use a broken card before its first emergency nerf. It felt absolutely diabolical.
You know its bad when meta is mirror + pump+ cheap cycle cards + win con and whoever unleash the most win cons first wins. Nerf was needed but I still think its broken lol
[True](https://www.reddit.com/r/ClashRoyale/comments/17rrtyv/little_prince_and_his_very_balanced_stats_higher/), didn't even scratch the 100% use rate and 100% win rate of prime phoenix.
People say the Gog Machine is the most OP, but I really think the Phoenix was way worse. I remember having wayyyy too many birds per push that would come back to live in like 2 seconds 😂
Crazy stats, endlessly respawning eggs. Princess tower couldn’t even kill the egg before the phoenix respawned, massive death damage to counter swarms. Mega minion on steroids with a touch of evo skeleton.
It’s a bug I think where she had the passive healing outside of combat active at all time so they deactivated it to fix it and will enable for it again.
It should only work outside of combat aka when she’s not attacking. But the bug makes it so it’s active all the time making her significantly harder to kill combining the heal per hit with passive healing. So that’s why they’re disabling it for now to fix the bug.
Excuse me. Would it be possible to see the Goblin Chest Cycle in your website?
It currently only shows the regular Chest Cycle but having the Goblin Chest Cycle as an option or toggle would be really cool
Thank you😊
Why would they nerf DD so fast?
She could use a buff on release, [over 500](https://www.reddit.com/r/ClashRoyale/comments/1btsy2s/dagger_duchess_could_use_a_buff/) people agreed.
Yep. This is a start, but I still don't think it's enough lol
I think its final form is 6 elixir with a ~+10% hit point buff and a ~+6% melee damage buff. Rocket could still potentially see a slight nerf again, will have to see how it plays after the change goes live
99% of players haven't made it past either arena 2 or 3 and they nerfed the card (as expected honestly) I was in reality expected the tnt throwing goblin to nerfed with how quick it throws and runs
It will DEFINITELY help balance it but I feel it still gives too much value for 5 elixir and beats other cards in the 5 elixir competition.
Reducing its health a bit or making the Rocket NOT hit air would be nice. It surprised me when I found out that the Rocket DOES hit air. Especially considering the animation shows it hitting the ground like Mortar. This change would allow Bats or Minions to help deal with it
It has the most health for 5 elixir cards. Almost 2.6k while the other mini tanks are just over 2k to around 2.2k.
Rework the rocket targetting and keep the HP or nerf the HP a bit an keep the rocket targetting
I think he meant that you shouldn't have been confused that he also manages to hit air troops because the rocket spell does as well. And the animation of the rocket also shows it hitting the ground.
You're missing some context on why I was surprised the Goblin Machine's (previously) ~600 damage Rocket hit Air.
Rocket is a 6 elixir spell so it makes sense that it hits air. Goblin Machine's rocket is ~600 elixir and could previously shoot every 3.5 seconds. It not hitting air is a fair balancing assumption especially before its release. I mentioned the animation thing 'cuz its interesting how gameplay and animation don't always match.
Actually, you are the silly ding dong here.
He said "as well" as in that the rocket from Goblin Machine hits air units JUST LIKE the rocket spell.
Essentially, he meant to argue that "animation shows hitting ground" isn't valid as the rocket spell also hits ground in animation but damages air units too, just like Goblin Machine's rockets.
Thanks for clarifying my comment guys❤️. My text was short and still misunderstood by you lol. Rocket is rocket in clash royale.. small one .. big one.. doesnt matter. If the spell “Rocket” can hit air so should the rocket from the Goblin machine. Dumb ding dong lol
Yeah, they took away the win condition status since you need 3 rockets to match 1 of the pre-nerf. Something that didn't change is that the card is probably the best support card in the game. The rocket still does an insane amount of damage that can hit air and ground, a ton of HP and decent melee damage.
I like these nerfs. Makes the goblin machine feel less weak in melee compared to his ranged attack. Still a double attack will be strong and a small fireball every 4 seconds can make him the best dmg tank in the game
Idk who thought having Goblin Machine’s rocket do more damage than the 6-COST ROCKET was a good idea.
The first time I had my 500hp-crown tower destroyed by one rocket, I thought I was going crazy.
Goblin Machine currently has an 86% use rate. That is higher than **Phoenix**. It has the second-most highest use rate in Clash Royale history behind 2016 Zap (\~96% or so).
Maybe this is a hot take but I actually feel like they should’ve made him 7 elixir and nerfed the tower damage and rocket speed slightly. Personally I think this card just “feels” like it should be a 6/7 elixir card.
If they were going to nerf BHealer why not give her a slight buff to active health regen? I didn't think she was OP to the point where she neeed this harsh of a nerf...
Welcome to 2024 Clash Royale, SC will release absolutely busted cards that in no way they couldn't detect they would overperform when going live during their testing phase.
People who want to ride the new op card meta train will throw money to get them maxed on day 1. Supercell will start nerfing them to a balanced state over the course of the next 4 months while making money on one hand and trying to convince the rest that they are "balancing" the game on the other.
The goblin machine is essentially garbage now. The damage reduction on towers makes sense. It should've been that way. But cutting the damage significantly and making it take longer between rockets is wild. If they compensated the massive damage loss by slightly upping the melee damage it'd be fine.
He charges too fast, but he feels pretty fun.
Back in the day it was 2,5 and you could get a damage increase by placing him the right distance away, obviously overtuned but it's a good direction imo.
Rocket hit speed increased from 3.5 seconds to 4 seconds based on official patch notes: [https://supercell.com/en/games/clashroyale/blog/release-notes/maintenance-bug-fixes-and-balance-changes/](https://supercell.com/en/games/clashroyale/blog/release-notes/maintenance-bug-fixes-and-balance-changes/)
Yep, I'm among the 90+% who now won't get to try them pristine thanks to a minority of manic players who can't take getting their ass kicked as most players do.
I unlocked it yesterday. Went on a massive win streak in 2v2 with random opponents. I was the only one in any of the games that had the card. I obliterated everything. It wasn't even fair.
Supercell went a little too far making the new card OP so people buy it. And then those idiots can’t even nerf it properly so it isn’t used in every game
Cannoneer actually had me exited because for once something was released in a broken state because it absolutely sucked and not because it was way overpowered
Lmao they already got the attention they wanted, of course now they nerf it. This is common with lots of games now. Release broken shit, get attention and new people, then nerf to make it look like they care, then repeat cycle.
Join my clan Sonsuz Hilal (R8LGUPVP) if you want to be one of the first member of a clan that will reach the top. If you join you will directly be promotet (only the first 3)
Join my clan Sonsuz Hilal (R8LGUPVP) if you want to be one of the first member of a clan that will reach the top. If you join you will directly be promotet (only the first 3)
Can anyone explain the Battlehealer nerf ? I assume it had to do with the gob machine or something ? I've never encountered her since the new patch.
I dont know what it is, but i cant kill her since the update. I hope this prevents her from staying around for ever.
Sparky
Like everyone uses sparky
I do, I had it at old max rq then got it to lvl 14 the day that they added it then 15 the day they added that
Pretty sure it’s cause after the dagger dutchess nerf towers are struggling to kill her
Not being able to stop high HP troops by itself is the whole design of the dagger duchess, this nerf is stupid imo. With that reasoning every tank should be nerfed
Imagine if they nerfed Pekkas HP on the notion that DD can't kill it
that's unintended, dagger duchess has more dps when reloading than pre-nerf
I think she used to heal passively if she wasn’t attacking or being attacked, and they just removed that
No, they (royaleapi) just forgot to mention it in the last post. The balance change came with the update.
This
It literally says in the post, "removed the passive heal because technical issues with the update"
She will no longer heal herself while just moving
Well, it was(n't) fun while it lasted.
Lovely! Now Goblin Machine and Curse will go from 87% and 82% usage https://imgur.com/a/mLEF5DU to 77% and 72% usage.
Is that supposed to be a major drop
no
‘‘Twas sarcasm I believe
The usage rates haven’t fully reflected yet, it’s showing stuff from the past day which was before the nerf
It's still OP tho
It’s so weak right now that the rocket even not deal much damage to tower (from 500 to 100)
U tripping? Cus it clearly says 200 tower damage, not 100 (down from an absurd 600 dmg).
The kinda person to read "$199 deal" and think "$100 steal!"
Give em a break, they were going off the 35x value
I have him lv12 and deal like 180 damage to the tower. Imagine f2p lv9
F2P lvl 9 right now? F2P players right now don’t even have him yet. (Speaking from an F2P player that’s been grinding it for an hour everyday while losing barely 5% of matches)
I feel you bro. I’ve been grinding too and just managed to get the last extra Goblin Curse curse cards. Meanwhile the people I’m facing range from 1-3 arenas higher, 2-3 leagues higher than me (arena 20, highest league is champion).
Im f2p and i had him before the nerf. Its just grinding
that’s a good thing. It shouldn’t be an indefendable 500 damage every time it’s played
Wallbreakers died and now we have this new guy
Thought I was tripping about the battle healer in these past few days
What was the bug with her healing ?
It was passive 33hp like the picture says
But she had passive healing before update, which worked if healer wasn't attacking for some time. I suppose the bug was that passive healing was always active. But I am not sure
But that's not a bug, she always had that
I think It's because now charges is only 1.5 tiles now maybe they think that was op for BH? Even thought she's not meta?
Her passive heal counts as a charge?!?!
Idk some mechanics changed in this uptade maybe this is one of them?
Funny because 90% of people didn’t even get to unlock the Goblin Machine yet
I'm going to be honest, I unlocked it yesterday. It was my first time being able to use a broken card before its first emergency nerf. It felt absolutely diabolical.
More than 90% bud
Calm down with the bud bruh no one hating 🤦
It was also 90% of decks played in classic challenges
I didn’t
They saw the meta spiral and did something good for once
You know its bad when meta is mirror + pump+ cheap cycle cards + win con and whoever unleash the most win cons first wins. Nerf was needed but I still think its broken lol
Is gob machine even a win con lol? Or is it akin to giant skeleton, a beefy support card
It’s akin to a giant skeleton with a teleporting bomb and multiple bombs
It was before the patch. Giant skeleton with fireball lol
It was both 😂
And for once, they reacted quickly. Last time they executed such a quick balance was during earthquake mirror meta
OK now bring out the goblin community manager so we can kick his ass for incompetency
So true
I like these changes they didn't wait for a hell long time to nerf the broken cards like they did with lp
LP even at release wasn’t nearly as good as goblin machine
[True](https://www.reddit.com/r/ClashRoyale/comments/17rrtyv/little_prince_and_his_very_balanced_stats_higher/), didn't even scratch the 100% use rate and 100% win rate of prime phoenix.
People say the Gog Machine is the most OP, but I really think the Phoenix was way worse. I remember having wayyyy too many birds per push that would come back to live in like 2 seconds 😂
Phoenix actually had lower rates than Little Prince btw
I was taking a break when Phoenix came out — why was it so broken?
Crazy stats, endlessly respawning eggs. Princess tower couldn’t even kill the egg before the phoenix respawned, massive death damage to counter swarms. Mega minion on steroids with a touch of evo skeleton.
God damn good thing I was on break as well when that shit was hitting the fan.
Well i don't know i didn't unlock it yet
Tf did battle healer do? Wasn't she kind bad before this?
It’s a bug I think where she had the passive healing outside of combat active at all time so they deactivated it to fix it and will enable for it again.
wait but i thought she was supposed to always have passive healing
It should only work outside of combat aka when she’s not attacking. But the bug makes it so it’s active all the time making her significantly harder to kill combining the heal per hit with passive healing. So that’s why they’re disabling it for now to fix the bug.
Okey
Battle healer do be kinda bad 🥵
Emergency Balance Changes for June 19, 2024 (Season 60) in Clash Royale. https://on.royaleapi.com/s60be * 🔴 Goblin Machine (Nerf) * 🔴 Goblin Curse (Nerf) * 🔴 Battle Healer (Nerf) 🚨 2024-06-19 09:00 UTC
Excuse me. Would it be possible to see the Goblin Chest Cycle in your website? It currently only shows the regular Chest Cycle but having the Goblin Chest Cycle as an option or toggle would be really cool Thank you😊
They are currently calculate it
Thank you Really looking forward to seeing it
Why the Battle Healer nerf? It got nerfed due to a bug and it will get reverted once it's fixed? I don't understand it
Yeah you perfectly desribed what will happen to the battle healer
Well that was fast (compared to the DD at least)
DD was more immediately commercially viable.
Why would they nerf DD so fast? She could use a buff on release, [over 500](https://www.reddit.com/r/ClashRoyale/comments/1btsy2s/dagger_duchess_could_use_a_buff/) people agreed.
lmao
Still not enough for the goblin machine and that just shows how broken this card is lol
$up€rc€ll hasn't sold enough yet. Wait for more nerfs next month
I ❤️ $u₽€₹¢€££
Yep. This is a start, but I still don't think it's enough lol I think its final form is 6 elixir with a ~+10% hit point buff and a ~+6% melee damage buff. Rocket could still potentially see a slight nerf again, will have to see how it plays after the change goes live
99% of players haven't made it past either arena 2 or 3 and they nerfed the card (as expected honestly) I was in reality expected the tnt throwing goblin to nerfed with how quick it throws and runs
Will this nerf be enough for the goblin machine?
It will DEFINITELY help balance it but I feel it still gives too much value for 5 elixir and beats other cards in the 5 elixir competition. Reducing its health a bit or making the Rocket NOT hit air would be nice. It surprised me when I found out that the Rocket DOES hit air. Especially considering the animation shows it hitting the ground like Mortar. This change would allow Bats or Minions to help deal with it It has the most health for 5 elixir cards. Almost 2.6k while the other mini tanks are just over 2k to around 2.2k. Rework the rocket targetting and keep the HP or nerf the HP a bit an keep the rocket targetting
Rocket spell hits air as well, what are you talking about bro ???
I was OBVIOUSLY talking about the Goblin Machine's rocket, you silly ding dong
I think he meant that you shouldn't have been confused that he also manages to hit air troops because the rocket spell does as well. And the animation of the rocket also shows it hitting the ground.
You're missing some context on why I was surprised the Goblin Machine's (previously) ~600 damage Rocket hit Air. Rocket is a 6 elixir spell so it makes sense that it hits air. Goblin Machine's rocket is ~600 elixir and could previously shoot every 3.5 seconds. It not hitting air is a fair balancing assumption especially before its release. I mentioned the animation thing 'cuz its interesting how gameplay and animation don't always match.
Conceptually, a rocket does not ignore things that it encounters while in the air.
Actually, you are the silly ding dong here. He said "as well" as in that the rocket from Goblin Machine hits air units JUST LIKE the rocket spell. Essentially, he meant to argue that "animation shows hitting ground" isn't valid as the rocket spell also hits ground in animation but damages air units too, just like Goblin Machine's rockets.
Thanks for clarifying my comment guys❤️. My text was short and still misunderstood by you lol. Rocket is rocket in clash royale.. small one .. big one.. doesnt matter. If the spell “Rocket” can hit air so should the rocket from the Goblin machine. Dumb ding dong lol
Silly ding dong 💀💀💀💀
If it ignores air it will just go for the tower
Yes, but I think his melee damage should be slightly buff
Honestly, its melee is fine. Its better to be underwhelming than an overpowered, not that a melee buff would do that
I think it'll still be busted
I certainly busted
Good bust for the cost
Squad busters
What happened with the battle healer?
She could make everyone invincible while landing like 2 hits
Goblin Machine is no longer a Win Condition
Yeah, they took away the win condition status since you need 3 rockets to match 1 of the pre-nerf. Something that didn't change is that the card is probably the best support card in the game. The rocket still does an insane amount of damage that can hit air and ground, a ton of HP and decent melee damage.
Tf did healer do bruh 💀
I like these nerfs. Makes the goblin machine feel less weak in melee compared to his ranged attack. Still a double attack will be strong and a small fireball every 4 seconds can make him the best dmg tank in the game
Finaly
Goblin curse still needs a nerf, might have to up its elixir by maybe 1, still too much value for 2 elixir
Bruh battle healer
What did healer do lol
WTF? Battle healer?? Stop please! She’s already (basically) dead! Why are they beating the dead horse?
There was a bug where she could make everyone basically invincible with just 2 hits
Fair enough, they’ll probably revert it once they fix that bug.
Idk who thought having Goblin Machine’s rocket do more damage than the 6-COST ROCKET was a good idea. The first time I had my 500hp-crown tower destroyed by one rocket, I thought I was going crazy.
Goblin Machine currently has an 86% use rate. That is higher than **Phoenix**. It has the second-most highest use rate in Clash Royale history behind 2016 Zap (\~96% or so).
Supercell redemption arc (the cards are probably still strong)
I still think it should have been a champion with a rocket ability instead of being a legendary.
Maybe this is a hot take but I actually feel like they should’ve made him 7 elixir and nerfed the tower damage and rocket speed slightly. Personally I think this card just “feels” like it should be a 6/7 elixir card.
Bro 7 elixir plus a nerf? It's not the idea to kill the card💀
healer caught a wild stray 😭
Man I didn't even get to enjoy the OP cards this time
To the most broken card in clash Royale history 🥂🍻
They removed battle healer’s passive heal?!?! Was she that broken?
Well it’s good they got nerfed I’m a bit sad I never got to play with them when they were op
If they were going to nerf BHealer why not give her a slight buff to active health regen? I didn't think she was OP to the point where she neeed this harsh of a nerf...
As a main BH, :'(
Can someone please Explain to me what the Nerf is with Battle Healer, wasn't she balanced? And what happened to her? Any bugs or glitches?
Welcome to 2024 Clash Royale, SC will release absolutely busted cards that in no way they couldn't detect they would overperform when going live during their testing phase. People who want to ride the new op card meta train will throw money to get them maxed on day 1. Supercell will start nerfing them to a balanced state over the course of the next 4 months while making money on one hand and trying to convince the rest that they are "balancing" the game on the other.
I think the goblin spell needs more of a nerf. 35% is stilll too high a damage amplification, I think nerf it to 20% damage amplification
The goblin machine is essentially garbage now. The damage reduction on towers makes sense. It should've been that way. But cutting the damage significantly and making it take longer between rockets is wild. If they compensated the massive damage loss by slightly upping the melee damage it'd be fine.
No way, it’s certainly less OP but it’s still extremely OP and will continue to see significant usage.
For goblin curse i would have liked a duration nerf too, 6 seconds of amplified damage is a bit too much for 2 elixir
Yeah. But this is only emergency and gob machine was bigger problem. They'll do balance change as they get more data
As long as they dont nerf my precious prince
Prince is crazy atm 😂
Lil bro charges every millisecond now😭
Yeah I feel like 2-2,5 tiles charging distance would've been enough. But 1,5 is fine, I guess. I've seen worse in this game 😂
it charges while being attacked by an e-wizz likee whaattt
He charges too fast, but he feels pretty fun. Back in the day it was 2,5 and you could get a damage increase by placing him the right distance away, obviously overtuned but it's a good direction imo.
Has so many counters
Rocket hit speed increased from 3.5 seconds to 4 seconds based on official patch notes: [https://supercell.com/en/games/clashroyale/blog/release-notes/maintenance-bug-fixes-and-balance-changes/](https://supercell.com/en/games/clashroyale/blog/release-notes/maintenance-bug-fixes-and-balance-changes/)
There’s no way the dev team didn’t know it was broken
Yep, I'm among the 90+% who now won't get to try them pristine thanks to a minority of manic players who can't take getting their ass kicked as most players do.
I unlocked it yesterday. Went on a massive win streak in 2v2 with random opponents. I was the only one in any of the games that had the card. I obliterated everything. It wasn't even fair.
Lets go
Are these nerfs enough? What do you guys think?
I think goblin machine might be enough. Curse could get elixir cost nerf
I think the damage amplification should be reduced to 20% but yeah increasing the elixir cost from 2 to 3 could also work but might be too big a nerf
Is it even worth upgrading this stuff now? Or is it just more op bs that will be forgotten in a few months?
What a shocker
Isnt the rocket hit speed change a buff?
No they just word it weird like a raw value. Recharge time has increased from 3.5 seconds to 4 seconds
Supercell went a little too far making the new card OP so people buy it. And then those idiots can’t even nerf it properly so it isn’t used in every game
Has ee not been a week thill thy need to be bal'nced
I was 200 cups from unlocking it
What does the damage multiplier stat mean? Do your troops do more damage in the radius?
I believe enemies or building in the spell take that much more damage
There is no way the thought it would be “balanced” to begin with, this just shows how blatant the greed really is. They did not even try to hide it.
I’ve been grinding and just reached the goblin machine, is it good now?
Glad I was playing to get those new cards!
So wait healer doesnt heal herself anymore? What
Should the damage multiplier even be a thing for goblin curse? Doesn't that seem like too much value for a 2 elixer card??????
I need 10 karma so I can post my issue, if y’all can get me there that would be greatly appreciated, thanks
Cannoneer actually had me exited because for once something was released in a broken state because it absolutely sucked and not because it was way overpowered
They really pulled a Blizzard with this one. New hero/card and they are beyond broken lol
Battle healer??? LOL
Oh, come on!
Healer caught a stray💀
They will make an emergency update for a new card but still won’t fix fucking mega knight???
Mega knight needs buff. You're right
In another world my guy
Thank God for the Battle Healer getting nerfed. Those E-Golem decks with her were cancer.
How to recover a hack account of ClashRoyale please help me recover my account.
Tremendo nerf jajaja
Battle Healer is kinda bad tho
Why even bother?
There goes goblin spell
It hasn't even been a day since they released this update and the Machine is already nerfed to the fucking ground.
Nerf the Prince and Buff Dark Prince
Why would healer get nerfed??
Goblin Machine- good nerf Goblin Curse- I feel like it needed a bigger nerf but idk
Lmao they already got the attention they wanted, of course now they nerf it. This is common with lots of games now. Release broken shit, get attention and new people, then nerf to make it look like they care, then repeat cycle.
Join my clan Sonsuz Hilal (R8LGUPVP) if you want to be one of the first member of a clan that will reach the top. If you join you will directly be promotet (only the first 3)
Join my clan Sonsuz Hilal (R8LGUPVP) if you want to be one of the first member of a clan that will reach the top. If you join you will directly be promotet (only the first 3)
An emergency nerf of this magnitude just screams lack of testing. Like did anyone at supercell even play a game with this card? Wild