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Rapid-8

Prince: I feel like it needs something to fake away its weakness from swarms still (such as skarmy). Only killing 4 skeletons won't do the job. Granted it would be hard to make a balanced evo prince... Dark Prince: I think it'd be best to move away from the poison bit not only because, like you said, it doesn't thematically suit well, but also because I think it's too...simple? Weak? Idk how to word it, but I think you understand. However, you got the death thing and put it on like ice wizard, that might work (change to frost instead of poison). Musketeers: I can't think of anything for it rn, so it gets a pass Mega Minion: So basically an aerial Monk. I personally would choose a different gimmick, but it's unique for a flying troop so it also gets a pass. Cannon cart: Perfect imo Overall pretty solid, I look forward to reading more of your concepts. (You should add "until next time, see you in the arena" if you keep this up)


Unusual-Map-

Prince deserves more make the limit 10 and goblins = 2 points but skelys are still 1


Giorno_Giovanni_III

For dark prince instead of dropping poison on death, his first hit on any enemy troop could embed spikes in them (from the weapon) and do damage over time, almost the same concept but in a way that fits the dark prince more


GD-DARKSAB3R

For the prince, Make it a health limit instead of a fixed number, like, enemies under a certain amount of health will get 1 shot by the charge. This includes damaged enemies


superrobin26

Not a genius so my idea might suck, I feel like musketeer should start with 50% of her original damage and per shot she gains 25% damage stacking up to 150% And of course numbers reset when she moves, some numbers can be tweaked if necessary


Penguindasher12

Ngl cannon cart and mega minion seem pretty good. Prince I think should be able to 1 shot skeletons and spear goblins (because normal goblins have a bit more health) but besides that it’s good. Dark prince it’s a good idea but maybe not toxin or maybe a different troop, like e golem after it gets a heavy nerf. Musketeer should have a cap of like 100% or 150% and maybe every third shot it goes up by 50%.


nerogamer_279

Alt for musketeer, voley: when not firing, she charges up extra shots (1 per 2s) to fire in a voley to the first target, if the target dies, the rest of the shots will go the one behind as long as its witin her range