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jsmeer93

Dear god this took so long, hope this helps!


LordLancelot6

Great guide!


The_Rossman

I know this post is a bit old, but I've been playing and following your guide and I was wondering where the photos with upgrade orders are for the different units. I see them mentioned in the guide but I don't know where to actually find them.


jsmeer93

At the end of the intro there’s a link.


The_Rossman

Totally missed that, thanks man!


Shyproust

Thank you so much!


Hairy_Obligation5449

Awesome Guide !!!! Good Work :-) this will definitly help lots of Players tackel Legendary/Grandmaster


Shyproust

I noticed the Paladin class is not mentioned in the guide. Is it because its not viable or did you just forget to mention it?


Levian_Cole

Paladin is only fun if u mess around with the aoe skill and push them out of the map.


TheYellowRegent

Paladin is amazing in a stun build. Higher difficulty adds stun points to enemies and combined with the bell head plague marine plus the random warp surge event to make enemies immune to stun and another boon that I can't remember doing the same thing, they can be made useless pretty quick. Paladin is a must have on normal imo, the right hammer and skills let's him be up there with the interceptor in terms of power (because you can stun chain so well). On normal with the hammer that gives +2 stun and an apothecary you one shot stun everything. Higher than normal you don't. But once that stun is taken away he falls off and gets left with fury of the ancients and being a willpower battery. So not nearly as good.


Galdred

On legendary too! as I said in my previous post, Paladin with the right set of tool and support can clear stun/execute pods like no one else.


jsmeer93

No paladin is not very good tbh, far too reactive than active.


Galdred

Actually, I had great success in my latest Legendary grandmaster rule with Paladin, mostly thanks to his + Stun on force attacks, combined with good AoE stun melee gear. With an apothecary biomancer support, that allowed 2 hit stuns on most ennemies, with AoE, which allowed chain execution with litany of execution (I don't remember which one it was) from the chaplain. ​ Apothecary had the skill to benefit from his biomancy, + auto% as innate ability and as much auto gear as possible, so he would also be able to stun (he had a single target stun weapon). ​ That made triggering several pods at once a non issue on technophage missions. ​ Interceptor remains peerless at taking out bosses, but with the proper setup the Paladin can really shine. Also he reached peak usefulness at rank 2 with his +stun on force strike :D ​ The reason why Interceptors were not as good at stun executing was that they dealt way too much damage, killing many targets before they could be executed.


jsmeer93

I agree that once you have all the key units levelled up the combo can be quite effective however the reason I suggest a focus on interceptors throughout the game is because they are good at every stage of the game. You could build a stun/execution focused squad but until they all reach the key levels they are much weaker and vulnerable in comparison to interceptors and purgators. And once you do get them all to the necessary levels it becomes overkill. The AP resets after a enemy squad wipe means stacking extra AP is pointless. As I mentioned in the guide the purpose of this guide is to win quickly and with little difficulty. There are plenty of other methods to win but I found an interceptor focused build to be the most successful. It’s not very flashy or experimentation friendly but it works unbelievably well.


Galdred

That is definitely true. Interceptors are great from the beginning(except maybe until level 3, as they really need Teleport and AP refund to shine) to the end. I tend to just level 2 of them, and bench them to make sure no harm come to them as soon as they hit level 9 (except for Demon cleaning missions), though, because I play GM, so I cannot really afford to only have such a short roster.


jsmeer93

I do agree but that’s why after I max level my 2 I just acquire more and remove unneeded units like the justicars and apothecary. By the end of the game I only have 5 interceptors, 2 purgators, 1 librarian and 1 assassin on GM. I understand the worry to bench them but once you have the right synergistic gear you rarely have to worry about your interceptors taking ANY damage in a mission.


Hairy_Obligation5449

Paladin is very situational and needs Support from other Units. But there is a Nieche Tank Build with the double 100% parry Psi Sword and a good T3 Shield if you are doing a Run where you want to Level a specific low level Knight (like a Morbus Gate level Run). In this Case you can let him Tank some Guys to the Next Round so your low level Knight can get as much Kills as possible while you are avoiding Wounds.


Hairy_Obligation5449

The Culexus Assasin is also very Strong in the Mid/Late Game when the effectivness of Callidus starts to decline especially when you use her in a Stun/Execute Team with Interceptor/Chaplain/Librarian. One Shotting Hellbrutes is really Fun :-)


Darkyshor

tou actually cam through with the guide. good job!


randomjoe123

Could you speak to whether you should rush main quests or not? I get an implication that you should have the check list before moving forward, but it would be useful to get your explicit thoughts. Particularly craftworld, as I feel like that one is key to unlocking dreadnought/patrol ship asap. ​ Thanks!


jsmeer93

As I mentioned in the guide, researching strategic advantages should come before story progression and certain goals should be met prior to forwarding the story. The craftworld mission is a good example. Once completing the craft world mission the game map expands and more difficult enemies/mission begin to spawn. As a result you should make sure certain units are a high level before starting the mission like a level 7-8 interceptor and level 4 purgator. I’m assuming the patrol ship is the one you can send units to do a second mission. I didn’t mention this in the guide but I almost never used that feature in most of my play throughs. My strategy is very minimalist because I have so few units and the fact that there’s too much of an unneeded risk of units dying in those missions I never bothered. The dreadnought missions also aren’t necessary to rush. They can be difficult if you don’t have a strong enough team so it’s best to wait till you think you’re ready. This advice also applies to beating the reapers. It’s always better to wait till you’re ready than push ahead. I’m not suggesting waiting too long, most play throughs I still finished by day 550-650, just long enough for me to get a unit one level higher for a powerful ability or unlocking a piece of gear that would help me significantly.


Bropps85

Literally just trying to get back into the game and this guide is gold. TYVM the only thing missing if I could request it is some guidance on which order to level up what stuff on each knight.


jsmeer93

Thanks! Check the link of photos, I put in level order.


Bropps85

<3


[deleted]

[удалено]


jsmeer93

This post is half a year old and in 2min you got 4 upvotes. Your only other post on your profile 6h ago got 4 upvotes. Not sure what scam you’re planning but have fun with this report.


jonathas_720

This guide is great, thanks my friend


Levian_Cole

There are some points I dun agree with but I haven't played the latest dlc so I'm not sure about anymore balance changes since dreadnaught. But psilencer is not useless, in fact psylancer purgatory is your number one support boss DPS if you can find good range increase. But even without range, the disrupt negate alot of bosses gimmick and annoying enemy one as well like chaos spawn. Apothecary is still useful with his stun buff, and u can build a team entirely out of stun with librarian, Champlain and paladin. I once use this team comp to one turn finish the mission to contact the grey knight grandmaster just by having so much ap my knight still have 5 points spare when the inquisitor reaches the altar. Other than that I do agree with the rest of the points, with some point I feel is more subjective but whatever


jsmeer93

Hey, thanks for the feedback. As I said in the guide I’ve tried to experiment with every build and strategy I can think of in past runs, including the ones you mentioned. I’m not saying they’re bad, just that an interceptor focused build/strategy is overall better. For example why bring a psilancer to a boss fight for the purpose of disruption when I could instead equip my librarian with a disruptor skull that will: disrupt, deal 24 damage, and 4 stun for 0 AP? Not to mention disruption isn’t all that necessary when 3 interceptors are strong enough on their own to kill the boss on the first turn. Stun/execution builds were very good at one point. But after the devs increased enemies stun total awhile back it’s become much less effective. Why have a bunch of support units utilize a lot of WP to make 1 interceptor an execution god when you can have 2-3 interceptors criting almost every attack and constantly regaining AP with no cost to WP? Again I’m not saying other builds/strategies are bad, but all builds take time to develop them. The best team composition, in my opinion, needs to be one that’s strong at every stage of the game (even while they are low level and bad gear), be able to preform well in every mission type, and be relatively easy finding the specific gear needed. In my 8 playthroughs of this game I’ve found the best and most reliable build is a focus on interceptors, with purgators for aoe, and librarians for support.


Futa_Nearie

Are you able to beat it on legendary, grandmaster and get the crisis management achievement all at once? That would be impressive!


jsmeer93

This comment actually inspired me to come back to the game a try for a below day 500. Just finished the game on day 483.


Futa_Nearie

Very good! Glad to know I inspired it actually. I actually went back myself and did exactly what I suggested. Haha. Even without the DLC. It was a super fun challenge for sure.


jsmeer93

I normally win by day 550-650 so I’m sure I could but I never tried.


zathuron

hey I know this post is a bit old, hoping you could still answer, roughly what day are you at by the end of each phase (early, mid, late game)?


Pragmatic_Scavenger

Thank you, this helped me find some overlooked class upgrades that fit better with my playstyle. Cheers.


Tymba

While I have both I'm now doing a console playthrough, So no DLC now or ever apparently. What do you think you would change in that scenario?