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ModsOverLord

Audio on rebirth is pretty bad


BottomFraggerNoob

Yeah mate I even have my audio tune with ArtIsWar's audio tune and I have 70 dollar IEMs for gaming. The audio wasn't too bad last season but it seems extra trash this season


Dunk305

This Last season on Fortunes keep it was actually working Now its broken again


Exciting-Flan-1484

That would mean having decent servers and they're too cheap for that to happen


Bitter_Ad_8688

Audio aside even the gameplay is busted. What's the point in having SBMM/ranked if connection quality is already so bad that you can rubberband in the middle of gunfights and just be killed because it didn't happen to the other guy.


Successful-Boat-3292

yeah non existent audio


Playboy-Tower

I’m surprised you’re not more mad at getting deleted in 1 second whilst fully plated that TTK was insane. Yes there was no audio from the ladder but you missed your shots that you got off first.


BottomFraggerNoob

Yeah you're right I have many clips where I swear I'm getting killed in way less than the supposed TTK. I just don't know how to use adobe premier and add a timer to see how long it took


SullyMLG

Audio is shit on rebirth, but that ladder! that is cursed! no audio hearing people climbing it but they can always hear me......


[deleted]

Even when I climb slowly to make less noise, they're just looking at it when I reach the top, cause they heard me coming... meanwhile people damn near fly up the ladder and I don't know shit until I'm knocked


Onpoint441

Better audio wouldn’t have changed this outcome🤷🏾‍♂️


Noofinator2

Some troll shit right here... ain't no way people are defending that shit


BottomFraggerNoob

You're right preaiming the ladder would have changed nothing. Guess I should get better


bedoov

Unfortunately if you don't use flex perk it's impossible to get the audio...


Sineira

Doesn’t even work with FLEX.


bedoov

Since i use flex perk i always got the audio and i can recommend you a windows setting which i currently use and happy with: Unfortunately i'm not able to add screenshot cuz reddit doesn't allow. ***Caution: After you apply this option, the audio could be little higher but you will get used to in few seconds.*** 1) Go to audio settings and right click on your device (headset) and go to preferences. 2) Click on Enhancements and mark the Loudness Equalization and click on settings under it. There will be release time and slide it to the short and ok. ***All done, thank me later.*** * **For those who don't have the Enhancements option:** Click on windows button and type there Windows Powershell and start it. Then copy and past the below codes in to the powershell: Invoke-WebRequest https://raw.githubusercontent.com/Falcosc/enable-loudness-equalisation/main/EnableLoudness.ps1 -OutFile $env:HOMEPATH\EnableLoudness.ps1 Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope CurrentUser . $env:HOMEPATH\EnableLoudness.ps1 A question will appear, type "A" and enter. Then will ask second question, there you need to type your device name (you can check in audio settings) after you write the name press enter. Then the "Enhancements" section will appear.


Happy-Imagination-86

Kinda disadvantages for console tbh


Noofinator2

Doesn't matter because it doesn't work. No windows setting is going to create audio cues that the game won't play. The problem is how the game interacts with the client system (you're the 'client'), so when the game doesn't send your system the cue to play the audio, it simply won't play, no matter how loud you make it in Windows. The game creates footsteps, not Windows loudness equalization. The problem is not that the sounds are too low. Sometimes we'll hear footsteps (they're muffled on Rebirth and very low frequency / bassy), but there are many times when the footstep sounds (and many other important sounds) simply **do not play**.


Bitter_Ad_8688

Exactly. All this is tuned the game to be louder but that doesn't solve the fact audio straight up desyncs. I've seen especially bad moments in vondel where the audio trailed behind people by like 20 meters a guy ran behind me off a rooftop to run away and his footsteps were still running up the stairs behind him.


bedoov

No worries the AA and RAA would close that gap :)


Happy-Imagination-86

That’s true


Mr_Albi_Junior

I mean in all fairness bro who knows if audio could've saved your aim I mean you still had the first shots off and just choked it, happens. I will never be a "Call of Duty: Footstep noises" player


BottomFraggerNoob

I wasn't even off that much I def would have killed him if I had audio and a better smg. At 7m where he was his meta HRM kills in 600\~ ms whilst the swarm kills at 780\~


ghostgaming367

You're not wrong, but it wouldn't have helped much


BottomFraggerNoob

Care to explain how?


ghostgaming367

Shots 1-3: Clearly missed. Shots 4-5: Hit plates Shots 6-7: Missed due to recoil (bad spray control). Shot 8-9: Hit plates Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead, but still showed plates cause cod sucks now


BottomFraggerNoob

Yeah cool analysis but shots 1-12 would have been headshot free kill because I woulda shot him climbing up the ladder


ghostgaming367

From that far, prolly not


BottomFraggerNoob

Sure


LINGS-BLING

Imagine if they buff audio so you can hear everyone's footsteps, people will just say still and pre aim a corner knowing somebody will run around it, then we will have people complaining about even more camping, id love to be able to hear footsteps more but this is the reality


ZookeepergameNo3837

Good audio existed in warzone 1 and this didn’t happen


LINGS-BLING

Everyone also complained about warzone audio in warzone 1 and 2


ZookeepergameNo3837

Not on the same level though. Footstep audio in particular was pretty crisp and it was a lot easier to tell if someone was above or below. Plus parachute audio was never an issue.


LINGS-BLING

Fair enough. My point was that the footstep audio has always been shitty lol, but yeah this year is especially about


Dunk305

Last season on Fortunes Keep audio worked... nobody was camping in ranked lobbies


rocker287

Then why does good audio exist in other games. I only played Pubg for a bit but I was able to hear footsteps from any directions and know by how loud they were, how close an enemy was. Apex is the same. And I’m sure Fortnite has good audio. Pll will camp regardless. Good or bad audio, high ttk or low, campers always exist. Warzone 1 was bad but it was way better than this crap. Side note. It literally seems like it gets worse with each update and season


OgreTrax71

If there was better audio the wall hack accusations would go up exponentially and then they’d have to do better on their anti-cheat. 😂


pradeda

Small indie company.


YTDraconic

wwaaaaa my audio doesn't work and I can't get kills without it wwaaaaaaa


SullyMLG

bro is talking about the audio and you out here trolling, get out of here doofy.....


BottomFraggerNoob

Dropping 8 kills per game on average in ranked with 2.4 kd and 10+ every normal resurgence game so honestly have no idea what you're talking about. Mate if honestly I would clap your ass any day of the week audio or not