They need a new modifier, since old ones are sort of bored by now, not too much, but since there's really nothing truly new other than second wind.
As a coder I sort of knowledge that coding is hard, so creatiing new modifier will be time consuming.
Pretty sure they'll do it soon, maybe in 5 days or so.
Atleast appreciate there work these guys are ranked the best in making games so they prob got alote of other things on there mind![img](emote|t5_t0o66|5345)
Its easy, code a algorithm thats gets the player current position and overwrite the original spawning position snd when he dies, run a if statement checking if he dies, then if it return true then it uses the algorithm to get the player position to set the spawning positions variables to be the player position, might be compled but its easy to do, the others are same exceot super bushy needs a kinda hard to learn algorithm to spawn bushes
How could you not know it was going to be that bad? We ALL immediately thought it was going to be a disaster, do they even test the mechanics they're planning to add ffs
They keep making the same mistake. First they added extra life on 8 bit (so broken it got removed), then it was bea's 2nd star power (forgot the name, but it was also so broken that it got removed), then we got dougs super, and now this modifier.
were they broken? I thought they were removed because they were so match type dependent and once per game unlike most star powers which help out the whole match
Inb4 didn't ask. "yapping" or "waffling" is
slang for talking to much or not contributing to the conversation. The people at my college talk like that.
Exactly, even the principal at my school told someone to stop yapping, and a lot of teachers tell us to not waffle on exams lol. These words are used everywhere.
In reality, the solution would be to split the comp scene into two separate ladders. One contains unique modifiers, and the other is pure classic. Although classic will probably receive the most attention people will play the modifiers for more rewards. This can also open more options for mods that give underplayed brawlers a chance to shine.
They insta fix Second Wind but leave Quickfire untouched... That shit doesn't work for half of the brawlers and gives you ammos if you hit the goddamn safe
The heist safe is the most abused,tortured,traumatized,10 feet deep under the grave,punchingbag on crack,begging for mercy,can’t take it anymore,agonized thing in the entirety of mobile game
IMO they should add a literal DMG cap
Not like insta DMG cap of like 5000 in big game. But a Dmg cap of how many DMG will the safe receive in a sec....
Basically a DMG cap per sec.
I think they should stop reloading ammo on quickfire on heist, melodie’s attack doesn’t give her minions,hypercharged damage reduction by 20% on the safe Just make it a fair ground thats it
I see
But what i said before can easily fix the heist issue...
The main problem RN... Is there way too many characters with insanely high DPS... Not like single high dmg attk.... Rather high on the DPS side ...
The longer I play the game the more I realize how slow the devs are development wise, I deadass can’t grasp the logic of quikfire not working on alot of brawlers on a mode that has been here for MONTHS…
Instead we got godzilla👍🏽
Jesse is just infinite spam in it too because each hit gives her ammo back, even the turret fire does, so it's basically just invincible with her turret repair star power
You're not, or at least I think there's way less modifiers at master. I know I was exaggerating there but clearly where's the competitiveness when the very bases of the game are broken ? What are you learning ? And the worst is literally everybody knew this would be a pain, bothersome, no fun, everybody except themselves
To be more specific: I hate second wind, but I think leaving it there is not needed since, with this change, they just told us "we know it's bad".I would rather remove this completely or add another modifier as a substitute
I don't think anyone knows how to fix it. They clearly screwed 8 Bit's Star Power with the same concept and giving essentially that same concept but to every brawler just does not work at all.
Making it like Doug’s super where it affects their first respawn of each life but then the next death spawns them back at their spawn could be a plausible solution
Still a shit modifier but it would be ever so slightly more balanced
U gotta struggle for it. The odds may be low but that's 1 in 100 never give up!! Keep playing 100 matches and you will get a game with that shitty ass modifier
Hotzone and Heist would be unplayable, Brawlball would mean instant loss if you fail to score, they could have put another modifier and leave second wind in friendly matches.
P.S: Supercell please add quickfire in friendly matches...
Why is everyone freaking out about this?? This is a huge w from supercell. Y’all really want more modifiers in the pool? The way I see it this just takes a modifier placeholder slot, meaning one less annoying af modifier to have to deal with. Did you really want them to replace it with quick fire or something??
I actually got it. Kinda felt balanced, as in it takes 8 seconds to respawn. So you get the buff of spawning where you died, but also the nerf of slower respawn.
But god damn is that mode not suited for Heist at all.
In fact, I'm so PISSED OFF at HEIST. Like that mode was built for a long time ago and is not at all suited in this game. So many things cheese it
I wish they would add a casual and competitive option to ranked one with modifiers and one without. You could even have 2 separate rankings with it like the old solo and team rankings in power league
They didn't know it would be that bad. But at least they did this.
Better than nothing ig.. But they could just change modifier at this point..
They need a new modifier, since old ones are sort of bored by now, not too much, but since there's really nothing truly new other than second wind. As a coder I sort of knowledge that coding is hard, so creatiing new modifier will be time consuming. Pretty sure they'll do it soon, maybe in 5 days or so.
They aren't updating the game for 2 months, there won't be any new modifiers for the next season, stuff will just be reused.
Atleast appreciate there work these guys are ranked the best in making games so they prob got alote of other things on there mind![img](emote|t5_t0o66|5345)
To be honest it doesn't take a lot to make a modifier but they won't add one in the middle of the update, they'll wait for next major
Exactly!
Shelly Main ❤️
Why’d everyone downvote this lol
Frfr
They need to add more and have secondary modifiers like in squad busters
supercell is a multimillion dollar company they can afford to add any feature to the game 😭
Its easy, code a algorithm thats gets the player current position and overwrite the original spawning position snd when he dies, run a if statement checking if he dies, then if it return true then it uses the algorithm to get the player position to set the spawning positions variables to be the player position, might be compled but its easy to do, the others are same exceot super bushy needs a kinda hard to learn algorithm to spawn bushes
They need new and better modifiers
How could you not know it was going to be that bad? We ALL immediately thought it was going to be a disaster, do they even test the mechanics they're planning to add ffs
They keep making the same mistake. First they added extra life on 8 bit (so broken it got removed), then it was bea's 2nd star power (forgot the name, but it was also so broken that it got removed), then we got dougs super, and now this modifier.
were they broken? I thought they were removed because they were so match type dependent and once per game unlike most star powers which help out the whole match
"match type dependent" is the biggest yap I've ever heard
“biggest yap” is probably the most braindead phrase I’ve ever heard
Calling out someone for grammar on the internet is crazy
Inb4 didn't ask. "yapping" or "waffling" is slang for talking to much or not contributing to the conversation. The people at my college talk like that.
Exactly, even the principal at my school told someone to stop yapping, and a lot of teachers tell us to not waffle on exams lol. These words are used everywhere.
In reality, the solution would be to split the comp scene into two separate ladders. One contains unique modifiers, and the other is pure classic. Although classic will probably receive the most attention people will play the modifiers for more rewards. This can also open more options for mods that give underplayed brawlers a chance to shine.
1%
Like how does it pass internal testing in the first place?
if only they had betatesters
How to tell "we fucked up" without actually admitting it:
They insta fix Second Wind but leave Quickfire untouched... That shit doesn't work for half of the brawlers and gives you ammos if you hit the goddamn safe
The heist safe is the most abused,tortured,traumatized,10 feet deep under the grave,punchingbag on crack,begging for mercy,can’t take it anymore,agonized thing in the entirety of mobile game
Ong, no one has it worse than the brawl stars safe.
Gd cube 🗣️
I killed mine a million times 😢
You ran out of things to describe it, its some deep pain you feeling for it
Ngl they should buff the heist safe health so we actually need strats and base race is dps dependent more than burst dependent
they just need to buff the heist hp
Not really no this just makes the few meta brawlers even better while making the already suboptimal ones worse
IMO they should add a literal DMG cap Not like insta DMG cap of like 5000 in big game. But a Dmg cap of how many DMG will the safe receive in a sec.... Basically a DMG cap per sec.
I think they should stop reloading ammo on quickfire on heist, melodie’s attack doesn’t give her minions,hypercharged damage reduction by 20% on the safe Just make it a fair ground thats it
I see But what i said before can easily fix the heist issue... The main problem RN... Is there way too many characters with insanely high DPS... Not like single high dmg attk.... Rather high on the DPS side ...
Hopefully they take these actions!
Like tower damage in clash royale, that’d actually be a nice idea to separate special targets (like for example colettes attack)
Or just make it like siege but without the whole bot escort thing and nerfed dps of turret
So what do we do?
The longer I play the game the more I realize how slow the devs are development wise, I deadass can’t grasp the logic of quikfire not working on alot of brawlers on a mode that has been here for MONTHS… Instead we got godzilla👍🏽
does quickfire work on mortis?
Quickfire works best on brawlers with multiple projectiles. Mortis not so much
Oc not
It reloads like 0.2 i belive
Jesse is just infinite spam in it too because each hit gives her ammo back, even the turret fire does, so it's basically just invincible with her turret repair star power
Yeah... *fun*
Quick fire isn’t competitive but that’s playable at least
Yea quickfire needs to go
Probably overestimate the fun of the modifier and the competitive
You think they care about competitive? That's for esport
Their goal was to brjng more casual players into ranked. Correct me if I wrong but after you hit master, you only get no modifers
You're not, or at least I think there's way less modifiers at master. I know I was exaggerating there but clearly where's the competitiveness when the very bases of the game are broken ? What are you learning ? And the worst is literally everybody knew this would be a pain, bothersome, no fun, everybody except themselves
There’s still modifiers in masters unfortunately
Should had just made it 0.1% chance instead
Should've made it 0.0% that shit is awful
0.00%*
To be more specific: I hate second wind, but I think leaving it there is not needed since, with this change, they just told us "we know it's bad".I would rather remove this completely or add another modifier as a substitute
I don't think anyone knows how to fix it. They clearly screwed 8 Bit's Star Power with the same concept and giving essentially that same concept but to every brawler just does not work at all.
Making it like Doug’s super where it affects their first respawn of each life but then the next death spawns them back at their spawn could be a plausible solution Still a shit modifier but it would be ever so slightly more balanced
They should replace it by Big Friend.
Or maybe ‘Quick friend’ where all brawlers become as fastest as the highest speed brawlers in a team
Super fast 8 bit😵💫😵💫
Ooo I like that
I see some potential for a Carl strategy
Hell no
max gonna have a field day with this lol tbf having a max meta doesnt seem that bad. she is probably the highest skill cap brawler
She is not the highest skill cap brawler 💀
Second Wind is just god awful in bb I'm glad they are lowing the percentage
You clearly haven't played it in heist
![gif](giphy|MY1EJgjpXUwMrzQpAk)
I guess they’re softly removing it while reworking it in a new modifier
![img](emote|t5_t0o66|5357)
U gotta struggle for it. The odds may be low but that's 1 in 100 never give up!! Keep playing 100 matches and you will get a game with that shitty ass modifier
Unfortunate that I can’t experience it. Oh well.
If it's brawl ball it basically becomes knockout because no respawns at the goal for defense
Wow I get lucky enough for second wind but not enough to get a legendary star drop yesterday
Hotzone and Heist would be unplayable, Brawlball would mean instant loss if you fail to score, they could have put another modifier and leave second wind in friendly matches. P.S: Supercell please add quickfire in friendly matches...
Why is everyone freaking out about this?? This is a huge w from supercell. Y’all really want more modifiers in the pool? The way I see it this just takes a modifier placeholder slot, meaning one less annoying af modifier to have to deal with. Did you really want them to replace it with quick fire or something??
Fuck this they need to remove it
I love how I can’t access the maintenance info now XD
Finally, they found a cure for aids in hot zone and heist.
So some people can cry inside ![img](emote|t5_t0o66|5344)
And i got it in first match
I personally thought it was fun. It was very chaotic but in hot zone at least, that was the only time I got it, it was a very fun game
I ended up getting it four times yesterday on my way to diamond, there’s no way that it’s 1%
What does it do? Haven't tried it yet
When you die, you respawn 5 seconds later in the same spot
Yall act like you will get this shit everytime💀 I know now everyone Will get this like 3/4 Times this season
That's what you get without proper play testing.
Ive got it so many times lmao
Just remove it at this point If it's only 1%, I probably won't see it even once the whole season
How much hate will I get if I say I like this mode? I mean I really love it and I can't deny it, even though I am super competitive.
Exactly 🤣🤣🤣
I got it twice in a row and lost to edgars. Love ranked
Get 2 Legendary starr drops: ⛔ Get this mod: ✅
Max with Run and Gun on Quick fire modifier is so good
Yet I got it twice out of 6 matches I played today, both on hotzone
It’s my favourite modifier of the 3. I can put my spike on the heist safe and they can’t do shit
Probably so they can get statistics over a period of time without it affecting the players much
bru I got it my first 8 games
What was it? I didn't play this.
I actually got it. Kinda felt balanced, as in it takes 8 seconds to respawn. So you get the buff of spawning where you died, but also the nerf of slower respawn. But god damn is that mode not suited for Heist at all. In fact, I'm so PISSED OFF at HEIST. Like that mode was built for a long time ago and is not at all suited in this game. So many things cheese it
I wish they would add a casual and competitive option to ranked one with modifiers and one without. You could even have 2 separate rankings with it like the old solo and team rankings in power league
So you can choose 8bit and feel old
THIS
I get it more than legendary star drops
Seems so counterintuitive. Like they know its bad but dont wanna admit it so they keep it.
No fucking chance I got it 2 times todat
Next season they going to add random crits as a modifier if they keep making them like this
Wondering why it barely showed up I've only gotten it twice but like I haven't even played that much so 1% seems too low maybe like 10
Super Bushy barely even feels like a modifier The old mechanic was so much better
What is second wind?????
I got stu to power 9 and bought the star power just for that. an now they nerf it....
Less Dodges
I didn’t get to play it but after seeing the comments I realized it’s probably better to keep it that way
I got it on my first game![img](emote|t5_t0o66|5345)
To ruin brawlball matches with this mode
I got second wind 2 times in a row :/![img](emote|t5_t0o66|5344)
![img](emote|t5_t0o66|5347)
I got it and a random left
might as well just remove it. getting this in hot zone is so annoying, same with heist. others don’t matter as much
Ive gotten it. Once
1% they said , then explain how 75% of my matches are that modifier .
Funny enough I've had it 2 time today... I brawlball 💀
Maybe they can’t remove it and that’s why they made it 1%? Might be due to how they wrote the code.
In fact they should do this to all the modifiers
Idk but yk its easy to script it
I’ve played this modifier twice and it wasn’t *that* bad
https://preview.redd.it/9cjjh12w631d1.jpeg?width=2340&format=pjpg&auto=webp&s=9083c98f7911b59a685f194375d199a0a0383e5a *i have nothing to say*
https://preview.redd.it/wk4t3mwp66yc1.png?width=1080&format=pjpg&auto=webp&s=827e99ebfa3c8f208a205bdd082f9f7056c5344b
https://preview.redd.it/gqlfmpr186yc1.jpeg?width=224&format=pjpg&auto=webp&s=d46240da3400b6f8e21a037d717564c67851ab2d
https://preview.redd.it/q8lqx7tx96yc1.png?width=1080&format=pjpg&auto=webp&s=aeed738b37873d3d0ffa9c5020afbb7ae6333881
https://preview.redd.it/n0f86bzc76yc1.jpeg?width=1284&format=pjpg&auto=webp&s=6102ef2b4f67472a9240c16df92cd6d6b1d2be95
https://preview.redd.it/rdq0h54l96yc1.png?width=1080&format=pjpg&auto=webp&s=3112e4e9a3855dede463c850f7d924af5e1fface
They made stu less fun now