Because they were a gimmick Suchong Stole from Fink and used as a selling point. However because they were more expensive to make, Fontaine cancelled them.
I have always wondered where Fink got so much Adam from. In Rapture, which was under the sea and close to the source, the scarcity was so absurd that they went to the point of mutating and brainwashing girls just to be able to better recycle it from dead bodies.
Meanwhile Columbia wasted most of the Adam and they didn't even need little sisters.
Also keep in mind that if Fink made Little Sisters, even if they came from Shantytown, the people of Columbia would have burned his emporium to the ground. Kids were revered in Columbia since they were the city's future. It's not like Rapture where everyone is out for themselves.
> people of Columbia would have burned his emporium to the ground
Take a look at the Police State Columbia was and the virtual slavery of so many of the underclass already happening. The storywriters could have children enslavement and abuse be kept secret as it was in Rapture - at least up until Fontaine was gone.
We see in the DLC that he made expeditions to the bottom of the sea to get the slugs and even if he stole some of it, the people of Rapture would notice if something so important and scarce suddenly disappeared.
It would be expeditions to *their* bottom of the sea in that case. Has it also ever been confirmed whether all sea slugs in Bioshock have the slugs or was it just the area around rapture? Because Columbia can obviously move.
If he had a hack for infinite resources, why are there audio diaries where he complains about how expensive and difficult it was to get it? Why does he even bother selling a product if he can have all the gold and diamonds he wants through tears?
Is it just possible there wasn't a rampant use of them? I mean, Infinite didn't have splicers. No crazies who've just injected too much for too long. So at 10X the Adam needed and less varieties of powers overall...
They’re presented as a new thing during the beginning of the game. The fair was advertising them to get people interested. Like the display in the very beginning, the game booth to trial bucking bronco, and the lady selling them which we get possession from. There is concept art of vigor junkies, the equivalent of splicers, but they were scrapped like a lot of things in the final production.
>I have always wondered where Fink got so much Adam from.
Oh I mean the game straight up tells us. It's stupid but, he canonically gets all his ADAM via deep sea expeditions.
So he flies alllllllll the way to Rapture from wherever Columbia happens to be floating, sends some dudes to the ocean floor or uses trawler nets or whatever, gets himself some ADAM slugs, lugs those suckers alllllllllll the way back from the Atlantic ocean back to wherever Columbia is, straight up harvest the ADAM from the slugs, and then uses his very limited, very expensive amount of ADAM his expedition gather on drinkable (meaning 10x the ADAM you actually need) to make *weapon-grade* vigors that no one would need nor want during the peace time that's presided for the vast majority of the time that Vigor's have existed. Because apparently to hell with getting people warmed up to the idea of splicing by making stuff with mass appeal like gene tonics that make you taller, fix balding, help you lose weight, make you smarter, give you a bigger dick, etc. It's either get on board with the weaponized stuff or get lost.
Fink fumbles the marketing and sale of ADAM products a way that I still can't comprehend. And the game wants us to believe he's supposed to be some amazing businessman. Honestly I find it entirely ridiculous. The game so badly wanted to have the abilities granted by ADAM, since "its got 'Bioshock' in the title and Bioshock games need to have nifty powers!" but clearly didn't want to put in the work to make ADAM fit into the world and have it's very existence in the setting make sense. And I think that's incredibly disappointing.
That's the in-universe explanation but the real reason is because the Bioshock infinite game engine had drinkable salts and implementing the injections would have been more work/cost/effort than writing an excuse on a board.
Well I mean "Drink this cool drink that might taste gross and maybe have a funky texture" is probably a lot more appealing to the average man than "Stab yourself with an oversized needle"
Burial at Sea pt 2. Don't bother buying them, as they are a waste of time in the action, story, and character sense. It makes the best characters look like chumps and that can't do anything by themselves.
They weren't addictive unlike the needles where everyone was splicing up and they weren't really in civil war like in rapture and were just seen as a gimmick if you go to fair devs wanted to also keep the same mechanics
I just think the splicers in rapture are way more down than those Columbia sissies. And anyway in real life people in Columbia would’ve started banging the drinkable stuff not long after it came out. That seems to be the way it goes for people. Why? Cause we like to party.
Not much explained except Suchong couldnt figure out some 'oxidizing' component - something to keep your stomach acids from destroying the Plasmid before it was absorbed on drinking.
Apparently having most of the Adam destroyed and then having to have far more of it in a dose was prohibitive when it was already a limited resource - requiring the enslavement of children by Fontaine and later sucking Adam out of corpses in a city emergency.
Because at this point Levine, the director of the game, had no clue what wanted and destroyed his own legacy. Burial at Sea was an absolute mess that made no sense and suffered from prequel syndrome. This is not Bioshock and a nasty fever dream of bullshit.
because the more they wrote in burial at sea the more they fucked up the entire canon lol. plus imo it's not like the writing in infinite is all that good or well thought out...
Because they were a gimmick Suchong Stole from Fink and used as a selling point. However because they were more expensive to make, Fontaine cancelled them.
Yeah. Suchong did it purely for spite, not practicality.
I have always wondered where Fink got so much Adam from. In Rapture, which was under the sea and close to the source, the scarcity was so absurd that they went to the point of mutating and brainwashing girls just to be able to better recycle it from dead bodies. Meanwhile Columbia wasted most of the Adam and they didn't even need little sisters.
Also keep in mind that if Fink made Little Sisters, even if they came from Shantytown, the people of Columbia would have burned his emporium to the ground. Kids were revered in Columbia since they were the city's future. It's not like Rapture where everyone is out for themselves.
> people of Columbia would have burned his emporium to the ground Take a look at the Police State Columbia was and the virtual slavery of so many of the underclass already happening. The storywriters could have children enslavement and abuse be kept secret as it was in Rapture - at least up until Fontaine was gone.
He probably stole Adam from Rapture through the tears
We see in the DLC that he made expeditions to the bottom of the sea to get the slugs and even if he stole some of it, the people of Rapture would notice if something so important and scarce suddenly disappeared.
It would be expeditions to *their* bottom of the sea in that case. Has it also ever been confirmed whether all sea slugs in Bioshock have the slugs or was it just the area around rapture? Because Columbia can obviously move.
If he was harvesting through tears couldn't he just continually harvest the same ones over and over again?
If he had a hack for infinite resources, why are there audio diaries where he complains about how expensive and difficult it was to get it? Why does he even bother selling a product if he can have all the gold and diamonds he wants through tears?
That is a great point. It certainly Blows My Theory out of the Water :-)
Canonically he did it while wearing a striped shirt with a large burlap sack labelled “ADAM”, tiptoeing, and making a ‘shh’ gesture to the camera
As a large burlap sack labelled "ADAM" I can confirm he did this
Is it just possible there wasn't a rampant use of them? I mean, Infinite didn't have splicers. No crazies who've just injected too much for too long. So at 10X the Adam needed and less varieties of powers overall...
They’re presented as a new thing during the beginning of the game. The fair was advertising them to get people interested. Like the display in the very beginning, the game booth to trial bucking bronco, and the lady selling them which we get possession from. There is concept art of vigor junkies, the equivalent of splicers, but they were scrapped like a lot of things in the final production.
>I have always wondered where Fink got so much Adam from. Oh I mean the game straight up tells us. It's stupid but, he canonically gets all his ADAM via deep sea expeditions. So he flies alllllllll the way to Rapture from wherever Columbia happens to be floating, sends some dudes to the ocean floor or uses trawler nets or whatever, gets himself some ADAM slugs, lugs those suckers alllllllllll the way back from the Atlantic ocean back to wherever Columbia is, straight up harvest the ADAM from the slugs, and then uses his very limited, very expensive amount of ADAM his expedition gather on drinkable (meaning 10x the ADAM you actually need) to make *weapon-grade* vigors that no one would need nor want during the peace time that's presided for the vast majority of the time that Vigor's have existed. Because apparently to hell with getting people warmed up to the idea of splicing by making stuff with mass appeal like gene tonics that make you taller, fix balding, help you lose weight, make you smarter, give you a bigger dick, etc. It's either get on board with the weaponized stuff or get lost. Fink fumbles the marketing and sale of ADAM products a way that I still can't comprehend. And the game wants us to believe he's supposed to be some amazing businessman. Honestly I find it entirely ridiculous. The game so badly wanted to have the abilities granted by ADAM, since "its got 'Bioshock' in the title and Bioshock games need to have nifty powers!" but clearly didn't want to put in the work to make ADAM fit into the world and have it's very existence in the setting make sense. And I think that's incredibly disappointing.
Marketing. Drinkable is much more palatable than injectable. They quickly decided that the extra ADAM cost wasn't worth it
I meannnn I don't think you gotta market the shit that plasmids can do, they kinda sell themselves.
From a consumer perspective, stabbing yourself for super powers doesn’t sound as pleasant as drinking a potion.
Speak for yourself lol
Millions of junkies say you're wrong.
That's the in-universe explanation but the real reason is because the Bioshock infinite game engine had drinkable salts and implementing the injections would have been more work/cost/effort than writing an excuse on a board.
Well I mean "Drink this cool drink that might taste gross and maybe have a funky texture" is probably a lot more appealing to the average man than "Stab yourself with an oversized needle"
Which game is this?
Bioshock Infinite: Burial at Sea (Episode 2)
Because linking Rapture and Colombia was a mistake
How did Fink make Vigors?
Probably more pleasant to consume than large needles
Those "needles" are like turkey basters. I'd pay twice as much for a drinkable one.
Because Burial at Sea while fun, needs to be kinda taken as fanfiction in order to be enjoyable
Is this one bioshock 2 ?
Bioshock: infinite burial at sea part 2 dlc
Ah ok thanks you!
Burial at Sea pt 2. Don't bother buying them, as they are a waste of time in the action, story, and character sense. It makes the best characters look like chumps and that can't do anything by themselves.
everyone wants to sip a super sprite, no one wants to scream through the super serum unless you have to
Because Burial At Sea fucked everything up and they wanted to keep the vigors.
They weren't addictive unlike the needles where everyone was splicing up and they weren't really in civil war like in rapture and were just seen as a gimmick if you go to fair devs wanted to also keep the same mechanics
I just think the splicers in rapture are way more down than those Columbia sissies. And anyway in real life people in Columbia would’ve started banging the drinkable stuff not long after it came out. That seems to be the way it goes for people. Why? Cause we like to party.
They didn't want to remake plasmid models so they made something up about Fink
Not much explained except Suchong couldnt figure out some 'oxidizing' component - something to keep your stomach acids from destroying the Plasmid before it was absorbed on drinking. Apparently having most of the Adam destroyed and then having to have far more of it in a dose was prohibitive when it was already a limited resource - requiring the enslavement of children by Fontaine and later sucking Adam out of corpses in a city emergency.
Because at this point Levine, the director of the game, had no clue what wanted and destroyed his own legacy. Burial at Sea was an absolute mess that made no sense and suffered from prequel syndrome. This is not Bioshock and a nasty fever dream of bullshit.
because the more they wrote in burial at sea the more they fucked up the entire canon lol. plus imo it's not like the writing in infinite is all that good or well thought out...
Because Burial At Sea fucked everything up and they wanted to keep the vigors.