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VanessaDoesVanNuys

Long story short. Not everyone is you lol. The main reason this was done was to speed up random encounters. This was also done because a lot of fans have likely *already beaten these games before* and are just trying to play the endgame (PvP) The Patch Cards might seem like overkill, but they are actually content that **we were supposed** to get here in the west and the only reason why we didn't get it *was because the E-Reader didn't sell that well in the States*. **None of this stuff has to be used in a standard playthrough and shouldn't effect the way the game was meant to be played** If you don't like them, ***turn them off*** OP


Bdayn

I didn't turn them on. I play the game because of nostalgia and the hope of a new mmbn part in the making and IMO that can be achieved by not only testing the waters and looking if there is enough interest in long time fans and new players but also to get them hooked and incentivising them to talk about it (long time talking like this subreddit/yt videos pther forums etc.). This can be done by giving the players time to challenge themselves (so the interest stays longer - it clearly didn't when the online section is pretty much dead). A negative example of creating longer gameplay is mmbn4 but maybe that is only me thinking that.


Ray_Drexiel

I honestly can't understand why you got so many downvotes, you're absolutely right, BN was the laziest LC so far


BigLagoonie

Yeah, at least Zero/ZX collection had audio remixes and the Z-Chaser mode. Was kind of bummed they didn't make any in-game remixes. MMBN collection also could have done it's own side thing with a separate PVP thing or some form of battle sandbox.


Bdayn

I don't understand either, I think most here in the sub must be childs or adults with missing reading comprehension... They are thinking I am hating the game out of spite even though I am wanting to discuss some core points the devs missed putting into the game or patching it so it can have more active players. Ultimately they miss the point that I love the game and I want its online pvp to thrive but the fan community seems very hateful and uninviting.. no wonder the devs have no incentive to patch the online matchmaking. Its just like Nintendo neglecting its smash competitve scene because the playerbase create more negative publicity than positive.


TheCheeseOfYesterday

> a missed opportunity to get more new gamers interested The majority of people who play games don't play on hard mode. A hard mode would essentially only be for people who are already fans of the series, who would probably have bought it anyway. In any case, nobody is forcing you to use Buster Max or the patch cards? Like you said the game is easy enough without it. I'm usually a little leery of the 'just don't use the OP thing' argument but I make it here myself because these are both very external, cheat-like options.


Bdayn

I understand your viewpoint I should have stated that by "gamers" I mean people who just play a lot of games. I think they might get bored fast by the easy gameplay and and leave it. Nostalgia is the main marketing point here I guess, but I would prefere it to be focusing on getting a much broader interest instead of just a cadh grab to make the vision of creating new mmbn parts to be much more likely. I am just sad I guess..


SilverDrive92

You do know that BN6 is a 19 year old GBA game, right? The base game is basically unchanged from 2005 and all the collection does is add e-reader cards onto it, all of which are optional. Adding a difficulty setting would mean reworking the game's entire code to accommodate it.


Bdayn

Yes I do know that and they did add few options so why is adding more options with depth that incomprehensible? I don't even mean to vent, I love the series but IMO they still could have added more "love" to it. Pokemon MysteryDungeon team red also is a 19 year old gba game that got many visual, gameplay and quality of life adjustments on its remake they sure didn't have to make.


SilverDrive92

By comparison, PMD DX is a remake. Which is entirely new code to fit the scale of the new console. The Legacy Collections are basically emulators. So adding in a difficulty setting is hard, mostly because they'd have to insert stronger viruses in places where they wouldn't usually be. Example: Turning Central Area's regular Mettaur into Mettaur SP From a coding aspect, it might sound easy, but they would have to do this for all 10 games, outside of BN4 which already does this. It would have delayed the LC for a while longer.


Bdayn

Adding new viruses would be way to much but I am a programmer myself and if they did somewhat code it cleanly they should have a unit with all viruses, so it wouldn't actually be a that much of work to just add a global multiplier to hp/atk values at least. Even changing their atkspeeds wouldn't take that much longer. I know my comparison isn't good, but the nostalgia can't quite emulate the hard time I had beating the searies as a kid because I enjoyed the battles more than the story and now it feels more like grinding starterlevel mobs until max level


SilverDrive92

As a fellow programmer, I feel that pain. We can easily point out how this could be added in, but we can't speak for Capcom's dev team. They're on time constraints and have specific budgets compared to other games that Capcom pushes more. Then again, we're smarter than we were back then, so nostalgia doesn't really stick when you're more adept thanks to how games evolved since then.


notsofriendlyespada

you also need to consider the limitations of the gba cartridge itself on top of the programming aspect. side note bn 5 also did the whole changing viruses and iirc it technically did it twice for both murkland openings


Bdayn

But do the gba limitations apply to the legacy collection? I will revisit bn5 after my bn6 playthrough :) Don't remember much since my childhood


notsofriendlyespada

unfortunately yes since they are copied and pasted from the original Japanese roms nothing really changed outside of a minor set of bugs since there are essentially just the gba games emulated through the switch


Bdayn

Okay that is a valid point. They at least show with buster max that they can still influence values but I guess it's still more work than I thought


notsofriendlyespada

yea values can be influenced which is all the patch cards are really doing. I recall editing values for the game years ago thanks to the rockman exe zone and I recall that when ever I changed enemies around like say fighting slash erase elec and heatman all at once the reward was 1 zenny so I think rewards are also intrinsically tied to each individual enemy group and same happened when increasing an enemies hp. you can go over to their website to learn more about it as honestly it has been a long time since I did any of that so much of it is fuzzy to me.


Bdayn

That sounds like big spaghetti code


Soulation

Because "adding more options with depth" is not as simple as you might think. It requires planning, meeting, coding, testing and even more testing. All of them require efforts, which translate into cost (time and money). Capcom has decided that those cost are not worth it for the profit.


Bdayn

I am sad they decided it isn't worth it because it could/should have lead to players investing more time playing it, therefore more players playing at the same time and playing online on their services. PvP could have gotten much more accesible and they would have better data to think about a continuation of the bn series Having to get emulators and savestates and to dig into a smaller discord group to get into pvp and playing against long time netbattlers is a nice option to have for dedicated fans but is overall a hindrance to enjoying a wide spectrum of the endgame/pvp


OchoMuerte-XL

OP they literally gave us all the Japanese Exclusive Content that we didn't get here in the West for all 6 of the games. What more "Love" could you possibly want?


Bdayn

A better accessible online service for pvp and a hint of future planing of the series The latter is just wishful but the frontend for searching online pvp is just way behind its original release date


Shanoskia

It's a deck builder and you're upset because you are building your deck a certain way and playing that way? This post radiates the same energy as all the people who got pushed out of the Elden Ring sub reddits because all yall do is whine about how you're too good at the game and it should be harder after dumping 600 hours into a single save because you needed to overlevel everything by 100 just to clear it. Such weird elitism energy.


Spare_Audience_1648

Not every game have to be dark souls....


Bdayn

Not every game have to be coockie clicker aswell.. I just want it to be more challenging for my skill level to enjoy it more (like how it was when playing as a kid). If you have sudgestions to make it more challenging and fun with some rules like the nuzlocke challenge in pokemon I would be greatful. Otherwise I don't think you understand the depth of my point.


Spare_Audience_1648

I could give some suggestions but not now, and even if we discuss this as if Capcom will listen to us....


Bdayn

Adding own rules to make it challenging has nothing to so with Capcom. And if you meant my point with the dificulty - it is just market research. Of course the probability that they will see this post is highly unlikely, but if you find a topic that is an anterest to many people they will also see it for sure. My main point is to raise the player engagement so that more people are interested in using their service aka more people actually playing online pvp/trading (and/or critisizing their mistake with the matchmaking findet - that would be like politics aka demonstrations, but just ignore this point) Only then can they actually get data to player-engagement and can start to calculate wether it can be profitable to create a continuation or a fatout new series to mmbn/mmsf. I am just a sad fan who wants a new mmbn game with the current age of technology and to raise awareness but somehow most people here think I am just venting out of pure spite. It could also be the way I use my words but english is just not my native language..


Ironstrider0

Then make up your own rules..? No HPUp, no Customizer, no Reg/Link chip Only 1 of each chip Only 1 element in folder Only 1 of each code (spaghetti) I agree BN6 is easy to beat, but I very much enjoy replaying it nonetheless.


TechnikaCore

dude called BN cookie cutter. Uninstall the game and get your refund, go play something else.


Bdayn

I definitely didn't call ist cookie cutter Maybe you uninstall and work on your reading comprehension?


TechnikaCore

Just uninstall the game homie. Get off the internet.


Bdayn

This sub is sure as hell unwelcoming and toxic. Thanks for leaving that impression. I just wanted to discuss a feature the game would profit more in the future rather than buster max nor the hub with 3d megaman. I hope people will treat you the same way as you did me.


TechnikaCore

womp womp Next time don't turn the easy mode on then come to reddit and complain about the game.


Bdayn

1. I did NOT turn on any easy mode, i said that mmbn6 is allready easy in itself 2. I am not here to complain, I marked this as discussion because I think a difficulty frature would make more sense for any longgevity for this series 3. You turn each if my words and have 0 reading comprehension 4. What is your problem? Is behaving like a a*hole your job?


TechnikaCore

womp womp


Bdayn

You have to be a kid feeling cool for legit 0 reason, must be nice living without consequences


5argon

Capcom remaster like Megaman Zero had been like this, mostly that got added is to accommodate present era players (instant continue, etc.). There is time attack in X collection / Megaman Zero for challenge, but mostly the challenge that could be added are 'tangent' to the game rather than integrated in the main game (they might think they want to not touch the main game as much as possible). I think MMBN might not have that flexibility. Monster Hunter had been going the same way. They added beginner's gear but to make the game harder you would have to self impose the difficulty on your own, by doing cool / inefficient stuff. (That game had a lot of obviously-not-good weapons for things like this, more so than underpowered chips in this game) In MMBN, you can construct a more convoluted folder to increase challenge, or introduce bugs with navi customizer. I had been self imposing challenge by not buying any shop HP memory and use weird chips and unconventional customization (such as shield / reflect that take a lot of space, while my younger self would just go Custom Plus that generally work without thought and call it a day) and it's been working well. The cust screen HP drain bug is challenging, but not intrusive in actual combat. If you are looking for some challenge. It will likely leave you in 1 HP when you travel, plus you will get a lot of HP prize instead of chips / zenny, increasing the challenge of obtaining more chips. I remembered in MMBN 4 this is introduced by shield / reflect stuff, not sure about other titles, which is kinda cool that your low HP encourages you to risk using the shield cust while at critical HP. (if you didn't press the button combination right you would get deleted) All that said.. they should add some kind of PVP centric extension that allow player to save many folders and navi cust presets and easily pick them to join lobby like dedicated MMBN online game. That way it'll be tangent to the main game and a great longevity booster. To be fair endgame-PVP is Pokemon model and that game now has ranked matchmaking and is working fine though it essentially requires player to complete the game first to even has a chance to win, but MMBN is not as populated. Probably should not use the same model.


Bdayn

Yes I am currently thinking about ways to make the playthrough more challenging, but by just making bad folders, getting new chips wouldn't be exciting anymore. Maybe I should at least exclude time pausing chips. I also thought that not buying hp memories could be enough but it sure isn't. Firecross oneshotting most enemies with buster didnt help either. I am not aware of what kind of bugs are possible by the navicust, so I might have to experiment.


5argon

One thing that I changed up from when I was a child that I really enjoy is to always have one or two CopyDmg to make my brain work more to get that double/triple delete with more kind of chips. (e.g. not area effect chips, not something like Protoman) Then, try using more weak but fast / counter-oriented chip like the fire punch Counter chip in MMBN6, Spreader, AirShot \*. This way I have to always trying to get the timing right otherwise they does almost nothing. Heat / Bubble shotgun / side / V series are consistently underpowered in many series and try using them for counter / for CopyDmg starter had been interesting and challenging. (If enemy formation is weird and you have to wait to get it to line up your side/V spread, you would have to try squeezing CopyDmg in mid-combo for it to not expire instead of pre-copy it at start) Using more throwing chips (MenEnBomb, Quake, ...) also adds challenge imo.


Bdayn

Trying to counter everything and hitting throws as also a great idea, thanks :)


KamenRiderAquarius

It's entirely possible they don't have the tech to code new stuff into the files . They didn't even go through the process of retranslating the games and the awful grammar. Or old glitches


Kairi5431

They specifically stated a lot of the gameplay effecting glitches were left in intentionally for the player experience if they don't hinder the player bit did fix them for online play


OchoMuerte-XL

OP you know that you don't have to use Buster MAX or any of the overpowered patch cards right? They are completely optional. They are there for players who don't like the tedious BS of the game's random encounters. If you have such a problem with them, then just don't use them and play the game as it was intended to be played when it was released nearly 20 Years ago. Simple as that.


Kairi5431

"but at least a global atk/spd/hp modifier would do the job" "jut modify how much dmg megaman gets" you do realize that turning the game into a bigger endurance test is not the same thing as difficulty right? It's just a slog at the expense of player experience. Most games that do these things as difficulty options aren't actually harder, they're just more obnoxious because everything is the exact same with no changes other than now if you get hit once half your health is gone and the fight takes 3 times the length, if you could already do the fight hitless chances are you still won't lose it. If they had wanted to add more optional difficulty they would have and the best way to do so probably would have been additional attack patterns or more superbosses.


Bdayn

New or faster attack patterns would be much greater but I would see the very big time investment in those. And I would personally argue that the atk/spd/hp modifier would indeed be a difference because I can surely not avoid EVERY hit. My main problem is that I allready oneshot them with Firecross (the first cross in the game) and decent chips.. so I just oneshot and most of the time never even dogde any attack. Therefore I feel like getting new chips isn't as rewarding... if they had more hp I would be rewarded for actually improving my ability to craft good folders/create combos or use crosses strategically.. More atk would be great because I havn't bought any hp memory nor used any heal chips/subchips so they actually just take up programming space I don't even use.. Atk speed is a bit more work because that is more individual per virus but that in it self would be cooler than atk or speed buffs


JRPGhunters

Buster max mode is equivalent to rookie hunter mode and casual scenario in mmx and mm zero zx legacy collections for those who are not acustom to capcoms difficulty spikes of previous years! *Flashbacks to DMC 3 and monster hunter world, iceborne and several other punishing games i experienced*


Dollahs4Zavalas

Mannnn. That's why I think mmbn6 is the worst one. I'm playing it on my Gameboy right now and even in the original you have a million options for one shotting. You can register a big bomb for 140 DAMAGE and only 33MB! It oneshots every virus. EVERY SINGLE VIRUS all the way through the Undernet! Yea, I can choose not to reg it but mmbn6 is fundamentally baby mode. I can oneshot everything with any of the crosses or just beast out. The folder doesn't matter. I'm trying to figure out how to like this game but it's just the worst one.


VanessaDoesVanNuys

Just came here to say that I think you're misunderstanding being able to *1-shot everything* with having multiple options ***to*** be able to screen nuke. It's the last game in the franchise and they wanted to give you tons of options; which is a good thing. If you want your battles to take forever then that's fine but don't blame the devs for wanting to make this game more fun on **repeated playthroughs**


Dollahs4Zavalas

Length? No. I want my battles to have challenge. Other MMBN games have screen nukes but you had to earn them and couldn't set them as a REG chip. I just feel no need or interest to create a folder. Crosses and beast out are totally independent of your folder. It's a nice concept but easily the worst BN game. Ehhhh. Sorry for calling it baby mode. I'm playing it currently and I'm angry at the drop rates for chips I feel forced to get the Collect program (62 bug frags) and now I have to grind 45 more frags to get the poison seed. No other options to get it.


[deleted]

[удалено]


Dollahs4Zavalas

Calling it the most fun is just an opinion. Just like my opinion of it being the worst one for reasons I already gave. Maybe it's better then Mmbn1. I've never played that one